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- Outdoor Tiles:
- 1. Plains: The most common outdoor terrain, plains do not provide any benefit on their own. 1 mov cost.
- 2. Path: Another common outdoor terrain, paths provide no benefit on their own. 1 mov cost.
- 3. Forest: An uncommon outdoor terrain, forests provide 1 DEF/RES, and 10 Evade. 2 Mov cost. 3 mov cost for mounted units.
- 4. Deep Forest: A semi-rare outdoor terrain. Provides 1 DEF/RES, and 20 Evade. 3 Mov cost. Impassable for mounted units.
- 5. Rivers: A rare outdoor terrain. Has no defensive benefit on its own. 5 Mov cost. Impassable for mounted units. Units with water walk reduce mov penalty by 2.
- 6. Ford: A rare outdoor terrain. Reduces Evade by 5. 2 Mov cost. 3 Mov cost for mounted units. Units with water walk reduce penalty by 1.
- 7. Water: A rare outdoor terrain. Increases Evade by 10. Impassable. 3 Mov cost for units with Water Walk.
- 8. Snag: A rare outdoor terrain. Obstacle. Has 20/40 hp and 0 def. When destroyed, creates a path tile across an adjacent river tile.
- 9. Cliffs: An uncommon outdoor terrain. Non-Flying Units cannot end their turn here. Impassable. Characters with Mountain Walk can travers these spaces for 3 Mov.
- 10. Mountains: A rare outdoor terrain. Provides 2 DEF/RES, and 30 Evade. Impassable. Characters with Mountain Walk can traverse these tiles for 4 Mov.
- 11. Hills: A semi-rare outdoor terrain. Provides 2 DEF/RES, and 20 Evade. 4 Mov cost. Impassable to mounted units. Characters with Mountain Walk reduce Mov penalty by 1.
- 12. Sand: A rare outdoor terrain. Reduces Evade by 10. 2 Mov cost. 4 mov cost for mounted units.
- 13. Doorways: Entrances to buildings. Rare outdoor terrain. Provides 10 Eva. 1 Mov cost. Can be Visisted for various effects.
- 14. Forts: Rare outdoor terrain. 2 DEF/RES, and 20 Evade. 3 Mov cost. Heals 10% HP at the beginning of the phase.
- 15. Walls: Rare outdoor terrain. Impassible to non-flying units.
- 16. Weak Wall: Rare outdoor terrain. Obstacle. Has 30/50 hp and 5 def.
- 17. Gate: Rare outdoor terrain. 2 DEF/RES, and 20 Evade. 1 Mov cost. Heals 10% HP at the beginning of the phase. Usually an objective if present.
- 18. Snow Tile: A variant of the other outdoor tile types. Treat as the appropriate terrain with +1 Mov cost.
- Indoor Tiles.
- 1. Floor: The most common indoor terrain. Floors do not provide any benefit on their own. 1 mov cost.
- 2. Pillars: An uncommon indoor terrain, pillars provide 1 DEF/RES, and 10 Evade. 2 Mov cost. 3 mov cost for mounted units.
- 3. Wall: A common indoor terrain. Impassable.
- 4. Weak Wall: Semi-rare indoor terrain. Obstacle. Has 30/50 hp and 5 def.
- 5. Chest: A rare indoor terrain. Can be opened with lockpicks or appropriate keys while occupying the space. 1 Mov cost.
- 6. Stairs: A semi-rare indoor terrain. 1 Mov cost. Provides 10 Evade.
- 7. Door: A semi rare indoor terrain. Obstacle. Has 30/50 hp and 5 def.
- 8. Metal Door: A rare indoor terrain. Has 50/80 hp and 10 def and 5 Res.
- 9. Throne: A rare indoor terrain. Provides 2 DEF/RES and 20 Evade. 1 Mov cost. Heals 10% hp at the beginning of the phase. Usually an objective if present.
- Ocean Tiles:
- 1. Plank: A common Ocean terrain. Planks provide no benefits on their own. 1 Mov cost.
- 2. Rails: An uncommmon Ocean terrain. Provides 10 Evade. 1 Mov cost.
- 3. Mast: A rare Ocean terrain. Impassable.
- 4. Balcony Rails: An uncommon Oceant terain. Impassable.
- 5. Wheel. A rare Ocean terrain. 1 mov cost, 1 DEF/RES, 10 Evade. Occasionally an objective.
- 6. Crate. A semi-rare Ocean terrain. 1 DEF/RES, 10 Evade. 2 mov cost.
- 7. Stern. An uncommon Ocean terrain. Impassable to all but flying units.
- 8. Water. A common Ocean terrain. Impassable to units without water walk. 3 mov cost. 10 evade.
- 9. Rough Water. A semi-rare Ocean terrain. Impassable to units without water walk. 4 mov cost. 20 evade.
- 10. Stairs. A semi-rare Ocean terrain. 1 Mov cost. Provides 10 Evade.
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