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- Appear
- Imperative 17
- Imperative 19
- Set var ".MyIceX" = _MyX * 22
- Set var ".MyIceY" = _MyY * 22
- Label Check Start
- Wait 0
- Set var "_MyScriptX" = _MyX
- Set var "_MyScriptY" = _MyY
- Label Water Check
- If ...
- Wait for item Shallow water,9,9,9,9
- Build Thin ice (over shallows),9,9,9,9
- Game effect Center,Splash,9,9,On
- Disappear
- Go to DeadEnd
- If End
- Label Hot Tile Check
- If ...
- Wait for item Hot tile,10,11,10,11
- Set var ".PreviousX" = _MyX
- Set var ".PreviousY" = _MyY
- Set var "_MyScriptX" = -9999
- Set var "_MyScriptY" = -9999
- Set var ".MyIceX" = _MyX * 22
- Set var ".MyIceY" = _MyY * 22
- Wait 0
- If ...
- Wait until var ".PreviousY" = _MyY
- If ...
- Wait until var ".PreviousX" = _MyX
- Set var "_MyScriptX" = _MyX
- Set var "_MyScriptY" = _MyY
- Game effect Center,Steam,0,0,On
- Disappear
- Go to DeadEnd
- If End
- If End
- Else
- Label Firetrap Check
- If ...
- Wait for item Firetrap (active),10,11,10,11
- Game effect Center,Steam,0,0,On
- Build Fire trap,0,0,0,0
- Set var "_MyScriptX" = -9999
- Set var "_MyScriptY" = -9999
- Disappear
- Go to DeadEnd
- If End
- Set var "_MyScriptX" = -9999
- Set var "_MyScriptY" = -9999
- If End
- Set var ".MyIceX" = _MyX * 22
- Set var ".MyIceY" = _MyY * 22
- Go to Check Start
- Label DeadEnd
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