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- Scene at 02ADE000
- Setup 0: 00000000
- 15: Sound Settings: Reverb 3, Playback option Always Playing, Song 3F.
- 04: There are 29 map(s). List starts at 000002B8
- 02AF8000
- 02B09000
- 02B13000
- 02B19000
- 02B1D000
- 02B25000
- 02B3D000
- 02B42000
- 02B48000
- 02B51000
- 02B57000
- 02B60000
- 02B62000
- 02B65000
- 02B6B000
- 02B70000
- 02B79000
- 02B80000
- 02B8A000
- 02B90000
- 02B96000
- 02B9F000
- 02BA4000
- 02BA8000
- 02BB2000
- 02BB9000
- 02BCF000
- 02BDC000
- 02BE2000
- 0E: There are 33 transition actor(s). List starts at 000000A8.
- 25 FF -> 24 FF, 002E:003F, Lifting Door, No Flag, (320, 1733, -830) (0000, C000, 0000)
- 25 FF -> 26 FF, 002E:0093, Front Switch Door, Perm: 13, (-200, 1733, -830) (0000, 4000, 0000)
- 15 FF -> 05 FF, 002E:008F, Front Switch Door, Perm: 0F, (780, 480, -850) (0000, 4000, 0000)
- 00 FF -> 15 FF, 002E:02CD, Locked Door, Perm: 0D, (1060, 0, -586) (0000, 0000, 0000)
- 00 FF -> 13 FF, 002E:008E, Front Switch Door, Perm: 0E, (1372, 30, -559) (0000, D555, 0000)
- 00 FF -> 14 FF, 002E:008E, Front Switch Door, Perm: 0E, (748, 30, -559) (0000, 2AAB, 0000)
- 20 FF -> 11 FF, 002E:005A, Front Clear Door, Perm: 1A, (1320, 1003, 1474) (0000, 4000, 0000)
- 10 FF -> 11 FF, 002E:0059, Front Clear Door, Perm: 19, (-1060, 1003, 1474) (0000, C000, 0000)
- 08 FF -> 09 FF, 002E:00A4, Front Switch Door, Temp: 04, (-1700, 843, 470) (0000, 8000, 0000)
- 01 FF -> 04 FF, 002E:02DE, Locked Door, Perm: 1E, (-1060, 40, -1110) (0000, 0000, 0000)
- 01 FF -> 03 FF, 002E:007F, Front Clear Door, No Flag, (-1372, 30, -559) (0000, 2AAB, 0000)
- 01 FF -> 02 FF, 002E:007F, Front Clear Door, No Flag, (-748, 30, -559) (0000, D555, 0000)
- 24 FF -> 22 FF, 002E:00B5, Front Switch Door, Temp: 15, (680, 1633, -910) (0000, 0000, 0000)
- 23 FF -> 24 FF, 002E:003F, Lifting Door, No Flag, (680, 1543, -447) (0000, 0000, 0000)
- 17 FF -> 23 FF, 002E:02DC, Locked Door, Perm: 1C, (1060, 843, 150) (0000, 4000, 0000)
- 18 FF -> 21 FF, 002E:0096, Front Switch Door, Perm: 16, (1890, 843, -410) (0000, 0000, 0000)
- 20 FF -> 19 FF, 002E:005A, Front Clear Door, Perm: 1A, (1960, 1003, 1174) (0000, 0000, 0000)
- 18 FF -> 19 FF, 002E:00AF, Front Switch Door, Temp: 0F, (1960, 843, 470) (0000, 8000, 0000)
- 17 FF -> 18 FF, 002E:007F, Front Clear Door, No Flag, (1700, 843, 150) (0000, C000, 0000)
- 17 FF -> 16 FF, 002E:007F, Front Clear Door, No Flag, (1060, 843, -210) (0000, 4000, 0000)
- 05 FF -> 16 FF, 002E:02DB, Locked Door, Perm: 1B, (700, 813, -570) (0000, 8000, 0000)
- 09 FF -> 10 FF, 002E:02D5, Locked Door, Perm: 15, (-1700, 1003, 1174) (0000, 8000, 0000)
- 08 FF -> 07 FF, 002E:00A4, Front Switch Door, Temp: 04, (-940, 843, -210) (0000, C000, 0000)
- 05 FF -> 06 FF, 002E:0087, Front Switch Door, Perm: 07, (60, 413, -650) (0000, 8000, 0000)
- 04 FF -> 05 FF, 002E:00A3, Front Switch Door, Temp: 03, (-660, 480, -850) (0000, C000, 0000)
- 05 FF -> 07 FF, 002E:0088, Front Switch Door, Perm: 08, (-580, 813, -570) (0000, 8000, 0000)
- 27 FF -> 03 FF, 002E:007F, Front Clear Door, No Flag, (-1435, 30, -1327) (0000, 6000, 0000)
- 27 FF -> 02 FF, 002E:007F, Front Clear Door, No Flag, (-819, 30, -1462) (0000, 9F4A, 0000)
- 13 FF -> 12 FF, 002E:0082, Front Switch Door, Perm: 02, (1569, -130, -1603) (0000, 0000, 0000)
- 01 FF -> 00 FF, 0023:003F, Transition Plane, (-627, -50, -1) (0000, C000, 0000)
- 05 FF -> 28 FF, 002E:0154, Boss Door, Perm: 14, (60, 1007, -1814) (0000, 0000, 0000)
- 00 FF -> 06 FF, 0023:00BF, Transition Plane, (0, 377, -61) (0000, 8000, 0000)
- 05 FF -> 25 FF, 0023:00BF, Transition Plane, (60, 1488, -1090) (0000, 8000, 0000)
- 19: JPEG background or cutscene related: 19000000 00000000
- 03: Collision Header starts at 00016834
- Offset to vertex array 0001186C
- Offset to polygon array 0000088C
- Offset to polygon type defs 00000664
- Offset to camera data 000005DC
- Offset to water boxes 00000000
- Size in bytes 90756
- 06: Entrance Index Definitions starts at 000003A0
- 07: Special Objects 02 00000003
- 0D: Pathway List starts at 000004C0
- 00: There are 4 position(s). List starts at 00000068.
- 0000:0EFF Link, (-5, -150, 754) (0000, 8000, 0000)
- 0000:0DFF Link, (61, 1007, -1779) (0000, 0000, 0000)
- 0000:0DFF Link, (-951, 1003, 1472) (0000, C000, 0000)
- 0000:0DFF Link, (1122, 1033, 1468) (0000, 4000, 0000)
- 11: Skybox 29, Disabled
- 13: Exit List starts at 000003A8.
- 01E1 008D 01E5 01E9
- 0F: There are 4 environment setting(s). List starts at 000003B0.
- Cutscene 0: 00017220
- 15: Sound Settings: Reverb 4, Playback option 00, Song 01.
- 04: There are 29 map(s). List starts at 000175C0
- 02AF8000
- 02B09000
- 02B13000
- 02B19000
- 02B1D000
- 02B25000
- 02B3D000
- 02B42000
- 02B48000
- 02B51000
- 02B57000
- 02B60000
- 02B62000
- 02B65000
- 02B6B000
- 02B70000
- 02B79000
- 02B80000
- 02B8A000
- 02B90000
- 02B96000
- 02B9F000
- 02BA4000
- 02BA8000
- 02BB2000
- 02BB9000
- 02BCF000
- 02BDC000
- 02BE2000
- 0E: There are 34 transition actor(s). List starts at 000173A0.
- 25 FF -> 24 FF, 002E:003F, Lifting Door, No Flag, (320, 1733, -830) (0000, C000, 0000)
- 25 FF -> 26 FF, 002E:003F, Lifting Door, No Flag, (-200, 1733, -830) (0000, 4000, 0000)
- 15 FF -> 05 FF, 002E:003F, Lifting Door, No Flag, (780, 480, -850) (0000, 4000, 0000)
- 00 FF -> 15 FF, 002E:003F, Lifting Door, No Flag, (1060, 0, -586) (0000, 0000, 0000)
- 00 FF -> 13 FF, 002E:003F, Lifting Door, No Flag, (1372, 30, -559) (0000, D555, 0000)
- 00 FF -> 14 FF, 002E:003F, Lifting Door, No Flag, (748, 30, -559) (0000, 2AAB, 0000)
- 20 FF -> 11 FF, 002E:003F, Lifting Door, No Flag, (1080, 1003, 1474) (0000, 4000, 0000)
- 10 FF -> 11 FF, 002E:003F, Lifting Door, No Flag, (-1080, 1003, 1474) (0000, C000, 0000)
- 08 FF -> 09 FF, 002E:003F, Lifting Door, No Flag, (-1700, 843, 470) (0000, 8000, 0000)
- 01 FF -> 04 FF, 002E:003F, Lifting Door, No Flag, (-1060, 40, -1110) (0000, 0000, 0000)
- 01 FF -> 03 FF, 002E:003F, Lifting Door, No Flag, (-1372, 30, -559) (0000, 2AAB, 0000)
- 01 FF -> 02 FF, 002E:003F, Lifting Door, No Flag, (-748, 30, -559) (0000, D555, 0000)
- 24 FF -> 22 FF, 002E:003F, Lifting Door, No Flag, (680, 1633, -910) (0000, 0000, 0000)
- 23 FF -> 24 FF, 002E:003F, Lifting Door, No Flag, (680, 1543, -447) (0000, 0000, 0000)
- 17 FF -> 23 FF, 002E:003F, Lifting Door, No Flag, (1060, 843, 150) (0000, 4000, 0000)
- 18 FF -> 21 FF, 002E:003F, Lifting Door, No Flag, (1700, 843, -190) (0000, 0000, 0000)
- 20 FF -> 19 FF, 002E:003F, Lifting Door, No Flag, (1700, 1003, 1174) (0000, 0000, 0000)
- 19 FF -> 18 FF, 002E:003F, Lifting Door, No Flag, (1700, 843, 470) (0000, 0000, 0000)
- 17 FF -> 18 FF, 002E:003F, Lifting Door, No Flag, (1520, 843, 150) (0000, C000, 0000)
- 17 FF -> 16 FF, 002E:003F, Lifting Door, No Flag, (1060, 843, -210) (0000, 4000, 0000)
- 16 FF -> 05 FF, 002E:003F, Lifting Door, No Flag, (700, 813, -570) (0000, 0000, 0000)
- 09 FF -> 10 FF, 002E:003F, Lifting Door, No Flag, (-1700, 1003, 1174) (0000, 8000, 0000)
- 08 FF -> 07 FF, 002E:003F, Lifting Door, No Flag, (-940, 843, -210) (0000, C000, 0000)
- 05 FF -> 06 FF, 002E:003F, Lifting Door, No Flag, (60, 413, -650) (0000, 8000, 0000)
- 04 FF -> 05 FF, 002E:003F, Lifting Door, No Flag, (-660, 480, -850) (0000, C000, 0000)
- 05 FF -> 07 FF, 002E:003F, Lifting Door, No Flag, (-580, 813, -570) (0000, 8000, 0000)
- 03 FF -> 27 FF, 002E:003F, Lifting Door, No Flag, (-1435, 30, -1327) (0000, E000, 0000)
- 02 FF -> 27 FF, 002E:003F, Lifting Door, No Flag, (-685, 30, -1327) (0000, 2000, 0000)
- 14 FF -> 12 FF, 002E:003F, Lifting Door, No Flag, (685, -130, -1327) (0000, E000, 0000)
- 13 FF -> 12 FF, 002E:003F, Lifting Door, No Flag, (1569, -130, -1493) (0000, 0000, 0000)
- 01 FF -> 00 FF, 0023:003F, Transition Plane, (-627, -50, -1) (0000, C000, 0000)
- 05 FF -> 28 FF, 002E:017F, Boss Door, No Flag, (60, 1007, -1814) (0000, 0000, 0000)
- 00 FF -> 00 FF, 0023:00BF, Transition Plane, (0, 377, -61) (0000, 8000, 0000)
- 05 FF -> 05 FF, 0023:00BF, Transition Plane, (60, 1488, -1090) (0000, 8000, 0000)
- 19: JPEG background or cutscene related: 19000000 00000000
- 03: Collision Header starts at 00016834
- Offset to vertex array 0001186C
- Offset to polygon array 0000088C
- Offset to polygon type defs 00000664
- Offset to camera data 000005DC
- Offset to water boxes 00000000
- Size in bytes 90756
- 06: Entrance Index Definitions starts at 000176A8
- 07: Special Objects 00 00000003
- 00: There are 2 position(s). List starts at 00017290.
- 0000:0FFF Link, (5, -70, 748) (0000, 8000, 0000)
- 0000:0FFF Link, (-10, -70, 761) (0000, 8000, 0000)
- 01: There are 15 actor(s). List starts at 000172B0
- 012A:FF00 Floor Switch, Ice? no, ?? no, Blue? no, Toggle? no, No Flag, (1580, 813, 117) (0000, C000, 0000)
- 0150:FF10 Sun Emblem Switch, (-920, 440, -840) (0000, 0000, 0000)
- 0150:FF10 Sun Emblem Switch, (-1261, 1033, -710) (4000, 0000, 0000)
- 00FF:FFC3 Huge Color12 Block, Bound to No Flag, load when unset, (860, 50, -970) (0000, 8000, 0000)
- 00FF:FFC3 Huge Color12 Block, Bound to No Flag, load when unset, (-360, 813, -430) (0000, 4000, 0000)
- 006B:FFFF Flying Floor Tile, (438, 805, 207) (0000, 0000, 0000)
- 006B:FFFF Flying Floor Tile, (598, 805, 207) (0000, 0000, 0000)
- 006B:FFFF Flying Floor Tile, (758, 805, 207) (0000, 0000, 0000)
- 006B:FFFF Flying Floor Tile, (518, 805, 127) (0000, 0000, 0000)
- 006B:FFFF Flying Floor Tile, (678, 805, 127) (0000, 0000, 0000)
- 006B:FFFF Flying Floor Tile, (518, 805, 287) (0000, 0000, 0000)
- 006B:FFFF Flying Floor Tile, (678, 805, 287) (0000, 0000, 0000)
- 0008:03F0 Decorative Flame, (764, 50, -465) (0000, 1555, 0000)
- 0008:03F0 Decorative Flame, (-765, 50, -465) (0000, EAAB, 0000)
- 00F9:0000 Giant Rolling Boulder, (-1212, 1813, -1210) (0000, 0000, 0000)
- 11: Skybox 0, Enabled
- 13: Exit List starts at 000176AC.
- 01E1 01E1 0082 0000
- 0F: There are 4 environment setting(s). List starts at 000176B4.
- 17: Cutscene starts at 00016860
- Cutscene 1: 00017710
- 15: Sound Settings: Reverb 4, Playback option 00, Song 01.
- 04: There are 29 map(s). List starts at 00017AB0
- 02AF8000
- 02B09000
- 02B13000
- 02B19000
- 02B1D000
- 02B25000
- 02B3D000
- 02B42000
- 02B48000
- 02B51000
- 02B57000
- 02B60000
- 02B62000
- 02B65000
- 02B6B000
- 02B70000
- 02B79000
- 02B80000
- 02B8A000
- 02B90000
- 02B96000
- 02B9F000
- 02BA4000
- 02BA8000
- 02BB2000
- 02BB9000
- 02BCF000
- 02BDC000
- 02BE2000
- 0E: There are 34 transition actor(s). List starts at 00017890.
- 25 FF -> 24 FF, 002E:003F, Lifting Door, No Flag, (320, 1733, -830) (0000, C000, 0000)
- 25 FF -> 26 FF, 002E:003F, Lifting Door, No Flag, (-200, 1733, -830) (0000, 4000, 0000)
- 15 FF -> 05 FF, 002E:003F, Lifting Door, No Flag, (780, 480, -850) (0000, 4000, 0000)
- 00 FF -> 15 FF, 002E:003F, Lifting Door, No Flag, (1060, 0, -586) (0000, 0000, 0000)
- 00 FF -> 13 FF, 002E:003F, Lifting Door, No Flag, (1372, 30, -559) (0000, D555, 0000)
- 00 FF -> 14 FF, 002E:003F, Lifting Door, No Flag, (748, 30, -559) (0000, 2AAB, 0000)
- 20 FF -> 11 FF, 002E:003F, Lifting Door, No Flag, (1080, 1003, 1474) (0000, 4000, 0000)
- 10 FF -> 11 FF, 002E:003F, Lifting Door, No Flag, (-1080, 1003, 1474) (0000, C000, 0000)
- 08 FF -> 09 FF, 002E:003F, Lifting Door, No Flag, (-1700, 843, 470) (0000, 8000, 0000)
- 01 FF -> 04 FF, 002E:003F, Lifting Door, No Flag, (-1060, 40, -1110) (0000, 0000, 0000)
- 01 FF -> 03 FF, 002E:003F, Lifting Door, No Flag, (-1372, 30, -559) (0000, 2AAB, 0000)
- 01 FF -> 02 FF, 002E:003F, Lifting Door, No Flag, (-748, 30, -559) (0000, D555, 0000)
- 24 FF -> 22 FF, 002E:003F, Lifting Door, No Flag, (680, 1633, -910) (0000, 0000, 0000)
- 23 FF -> 24 FF, 002E:003F, Lifting Door, No Flag, (680, 1543, -447) (0000, 0000, 0000)
- 17 FF -> 23 FF, 002E:003F, Lifting Door, No Flag, (1060, 843, 150) (0000, 4000, 0000)
- 18 FF -> 21 FF, 002E:003F, Lifting Door, No Flag, (1700, 843, -190) (0000, 0000, 0000)
- 20 FF -> 19 FF, 002E:003F, Lifting Door, No Flag, (1700, 1003, 1174) (0000, 0000, 0000)
- 19 FF -> 18 FF, 002E:003F, Lifting Door, No Flag, (1700, 843, 470) (0000, 0000, 0000)
- 17 FF -> 18 FF, 002E:003F, Lifting Door, No Flag, (1520, 843, 150) (0000, C000, 0000)
- 17 FF -> 16 FF, 002E:003F, Lifting Door, No Flag, (1060, 843, -210) (0000, 4000, 0000)
- 16 FF -> 05 FF, 002E:003F, Lifting Door, No Flag, (700, 813, -570) (0000, 0000, 0000)
- 09 FF -> 10 FF, 002E:003F, Lifting Door, No Flag, (-1700, 1003, 1174) (0000, 8000, 0000)
- 08 FF -> 07 FF, 002E:003F, Lifting Door, No Flag, (-940, 843, -210) (0000, C000, 0000)
- 05 FF -> 06 FF, 002E:003F, Lifting Door, No Flag, (60, 413, -650) (0000, 8000, 0000)
- 04 FF -> 05 FF, 002E:003F, Lifting Door, No Flag, (-660, 480, -850) (0000, C000, 0000)
- 05 FF -> 07 FF, 002E:003F, Lifting Door, No Flag, (-580, 813, -570) (0000, 8000, 0000)
- 03 FF -> 27 FF, 002E:003F, Lifting Door, No Flag, (-1435, 30, -1327) (0000, E000, 0000)
- 02 FF -> 27 FF, 002E:003F, Lifting Door, No Flag, (-685, 30, -1327) (0000, 2000, 0000)
- 14 FF -> 12 FF, 002E:003F, Lifting Door, No Flag, (685, -130, -1327) (0000, E000, 0000)
- 13 FF -> 12 FF, 002E:003F, Lifting Door, No Flag, (1569, -130, -1493) (0000, 0000, 0000)
- 01 FF -> 00 FF, 0023:003F, Transition Plane, (-627, -50, -1) (0000, C000, 0000)
- 05 FF -> 28 FF, 002E:017F, Boss Door, No Flag, (60, 1007, -1814) (0000, 0000, 0000)
- 00 FF -> 00 FF, 0023:00BF, Transition Plane, (0, 377, -61) (0000, 8000, 0000)
- 05 FF -> 05 FF, 0023:00BF, Transition Plane, (60, 1488, -1090) (0000, 8000, 0000)
- 19: JPEG background or cutscene related: 19000000 00000000
- 03: Collision Header starts at 00016834
- Offset to vertex array 0001186C
- Offset to polygon array 0000088C
- Offset to polygon type defs 00000664
- Offset to camera data 000005DC
- Offset to water boxes 00000000
- Size in bytes 90756
- 06: Entrance Index Definitions starts at 00017B98
- 07: Special Objects 00 00000003
- 00: There are 2 position(s). List starts at 00017780.
- 0000:0FFF Link, (5, -70, 748) (0000, 8000, 0000)
- 0000:0FFF Link, (-10, -70, 761) (0000, 8000, 0000)
- 01: There are 15 actor(s). List starts at 000177A0
- 012A:FF00 Floor Switch, Ice? no, ?? no, Blue? no, Toggle? no, No Flag, (1580, 813, 117) (0000, C000, 0000)
- 0150:FF10 Sun Emblem Switch, (-920, 440, -840) (0000, 0000, 0000)
- 0150:FF10 Sun Emblem Switch, (-1261, 1033, -710) (4000, 0000, 0000)
- 00FF:FFC3 Huge Color12 Block, Bound to No Flag, load when unset, (860, 50, -970) (0000, 8000, 0000)
- 00FF:FFC3 Huge Color12 Block, Bound to No Flag, load when unset, (-360, 813, -430) (0000, 4000, 0000)
- 006B:FFFF Flying Floor Tile, (438, 805, 207) (0000, 0000, 0000)
- 006B:FFFF Flying Floor Tile, (598, 805, 207) (0000, 0000, 0000)
- 006B:FFFF Flying Floor Tile, (758, 805, 207) (0000, 0000, 0000)
- 006B:FFFF Flying Floor Tile, (518, 805, 127) (0000, 0000, 0000)
- 006B:FFFF Flying Floor Tile, (678, 805, 127) (0000, 0000, 0000)
- 006B:FFFF Flying Floor Tile, (518, 805, 287) (0000, 0000, 0000)
- 006B:FFFF Flying Floor Tile, (678, 805, 287) (0000, 0000, 0000)
- 0008:03F0 Decorative Flame, (764, 50, -465) (0000, 1555, 0000)
- 0008:03F0 Decorative Flame, (-765, 50, -465) (0000, EAAB, 0000)
- 00F9:0000 Giant Rolling Boulder, (-1212, 1813, -1210) (0000, 0000, 0000)
- 11: Skybox 0, Enabled
- 13: Exit List starts at 00017B9C.
- 01E1 01E1 0082 0000
- 0F: There are 4 environment setting(s). List starts at 00017BA4.
- 17: Cutscene starts at 00016D40
- Map 0
- Map at 02AF8000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000160
- 0B: There are 8 Object(s). List starts at 00000040
- 00F1, 016D, 00A4, 0038, 00B3, 0085, 000D, 008B,
- 01: There are 17 actor(s). List starts at 00000050
- 0054:FFFF Armos Monster, (-127, -50, -20) (0000, 0000, 0000)
- 0054:FFFF Armos Monster, (128, -50, -13) (0000, 0000, 0000)
- 008A:0500 Beamos, (1070, 0, -290) (0000, 0000, 0000)
- 00FF:10C3 Huge Color12 Block, Bound to Perm: 10, load when unset, (542, -50, -1) (0000, 8000, 0000)
- 00FF:10C7 Huge Color12 Block, Bound to Perm: 10, load when set, (742, -250, -1) (0000, 0000, 0000)
- 0139:0010 Block Spot Switch, Perm: 10, (742, -250, -1) (0000, 0000, 0000)
- 0080:1320 Sliding Metal Spike Trap, (1071, 0, -289) (0000, 0000, 0000)
- 018E:000B Stone Platform (Defunct?), (0, -50, -61) (0000, 0000, 0000)
- 00C3:0406 Nabooru, (-494, -50, -1) (0000, 4000, 0000)
- 012A:0E03 Crystal Switch, Ice? no, ?? no, Blue? no, Toggle? no, Perm: 0E, (1070, 270, -290) (8000, 0000, 0000)
- 0111:4203 Breakable Pot, Collectable: 03 Temp: 01, (-181, -150, 233) (0000, 0000, 0000)
- 0111:440E Breakable Pot, Collectable: 0E Temp: 02, (184, -150, 231) (0000, 0000, 0000)
- 011D:00F1 Flying Pot, (-98, -150, 464) (0000, 0000, 0000)
- 011D:00F2 Flying Pot, (103, -150, 463) (0000, 0000, 0000)
- 0185:083F Check Spot, Checkable, dialog If you want to travel to the future, you, No Flag, (302, -51, 310) (0000, EAAB, 0016)
- 0185:087F Check Spot, Checkable, dialog If you want to proceed to the past, you , No Flag, (-282, -51, 312) (0000, 1555, 0016)
- 01D5:0010 Young Link Silver Block, (542, -50, -1) (0000, 8000, 0000)
- Cutscene 0: 00000250
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000160
- 01: There are 1 actor(s). List starts at 00000288
- 0008:03F0 Decorative Flame, (955, 50, -465) (0000, EAAB, 0000)
- Cutscene 1: 000002A0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000160
- 01: There are 1 actor(s). List starts at 000002D8
- 0008:03F0 Decorative Flame, (955, 50, -465) (0000, EAAB, 0000)
- Map 1
- Map at 02B09000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000100
- 0B: There are 8 Object(s). List starts at 00000040
- 00F1, 016D, 00A4, 0038, 00B3, 0085, 000D, 008B,
- 01: There are 11 actor(s). List starts at 00000050
- 0054:FFFF Armos Monster, (-1071, 0, -290) (0000, 0000, 0000)
- 0013:0003 Roosting Keese, (-1096, 122, -557) (0000, 0000, 0000)
- 0013:0003 Roosting Keese, (-1021, 122, -557) (0000, 0000, 0000)
- 0013:0000 Fire Keese, (-1156, 72, -501) (0000, 1555, 0000)
- 0013:0000 Fire Keese, (-965, 72, -501) (0000, EAAB, 0000)
- 0080:1320 Sliding Metal Spike Trap, (-1071, 0, -290) (0000, 0000, 0000)
- 005E:2400 Lit Wooden Torch, Perm: 00, (-1156, 0, -545) (0000, 1555, 0000)
- 005E:2400 Lit Wooden Torch, Perm: 00, (-965, 0, -545) (0000, EAAB, 0000)
- 0080:0310 Sliding Metal Spike Trap, (-981, -50, -73) (0000, 0000, 0000)
- 0110:2C0C Crates, (-1151, 40, -939) (0000, 0000, 0000)
- 0110:2E04 Crates, (-971, 40, -940) (0000, 0000, 0000)
- Cutscene 0: 00000150
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000100
- 01: There are 4 actor(s). List starts at 00000188
- 00FF:FFC0 Small Color12 Block, Bound to No Flag, load when unset, (-1097, 813, -150) (0000, 0000, 0000)
- 0008:03F0 Decorative Flame, (-956, 50, -465) (0000, 1555, 0000)
- 0008:03F0 Decorative Flame, (-1156, 30, -545) (0000, 1555, 0000)
- 0008:03F0 Decorative Flame, (-965, 30, -545) (0000, EAAB, 0000)
- Cutscene 1: 000001D0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000100
- 01: There are 4 actor(s). List starts at 00000208
- 00FF:FFC0 Small Color12 Block, Bound to No Flag, load when unset, (-1097, 813, -150) (0000, 0000, 0000)
- 0008:03F0 Decorative Flame, (-956, 50, -465) (0000, 1555, 0000)
- 0008:03F0 Decorative Flame, (-1156, 30, -545) (0000, 1555, 0000)
- 0008:03F0 Decorative Flame, (-965, 30, -545) (0000, EAAB, 0000)
- Map 2
- Map at 02B13000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000190
- 0B: There are 9 Object(s). List starts at 00000040
- 00F1, 016D, 00A4, 0090, 000E, 000D, 015C, 0024, 000B,
- 01: There are 19 actor(s). List starts at 00000054
- 0013:0003 Roosting Keese, (-735, 151, -1037) (0000, 0000, 0000)
- 0013:0003 Roosting Keese, (-665, 112, -1037) (0000, 0000, 0000)
- 0013:0003 Roosting Keese, (-505, 122, -1038) (0000, 0000, 0000)
- 0013:0003 Roosting Keese, (-414, 142, -1038) (0000, 0000, 0000)
- 011B:7E91 Navi Infospot, Type: Pop-up, Text: Watch for the shadows of / monsters that, Local: 06, (-722, 30, -1366) (0064, 0000, 0001)
- 0013:0000 Fire Keese, (-361, 93, -1393) (0000, 0000, 0000)
- 0011:0001 Ceiling Wall Master, (-552, 30, -1434) (0000, 0000, 0000)
- 0095:8710 Gold Skulltula, (-349, 151, -1039) (4000, 0000, 0000)
- 00FD:0005 Climbable Metal Grating (Fire Temple), (-591, 30, -1053) (0000, 0000, 0000)
- 005E:2400 Lit Wooden Torch, Perm: 00, (-361, 30, -1388) (0000, 0000, 0000)
- 005E:1080 Timed Torch, Light: 2, Perm: 00, (-677, 30, -778) (0000, 0000, 0000)
- 005E:1080 Timed Torch, Light: 2, Perm: 00, (-515, 30, -778) (0000, 0000, 0000)
- 0117:1FC5 Silver Rupee, Type: Rupee, Perm: 05, (-766, 229, -1075) (0000, 0000, 0000)
- 0117:1FC5 Silver Rupee, Type: Rupee, Perm: 05, (-672, 50, -1075) (0000, 0000, 0000)
- 0117:1FC5 Silver Rupee, Type: Rupee, Perm: 05, (-511, 50, -1075) (0000, 0000, 0000)
- 0117:1FC5 Silver Rupee, Type: Rupee, Perm: 05, (-347, 229, -1075) (0000, 0000, 0000)
- 0117:1FC5 Silver Rupee, Type: Rupee, Perm: 05, (-335, 30, -1409) (0000, 0000, 0000)
- 0117:0145 Silver Rupee, Type: Collect 5 Rupees, Perm: 05, (-592, 30, -1126) (0000, 0000, 0000)
- 000A:8840 Chest, Small, Falls, Switch Flag, reward 42: Small Key, chest flag: 00, bound to Perm: 00, (-384, 225, -1242) (0000, 4000, 0000)
- Cutscene 0: 000001F0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000190
- 01: There are 3 actor(s). List starts at 00000228
- 012D:FFC2 Hookshot Block, (-717, 2168, -1290) (0000, 0000, 0000)
- 0008:03F0 Decorative Flame, (-676, 873, -610) (0000, 4000, 0000)
- 00FD:00FF Climbable Metal Grating (Fire Temple), (-591, 30, -1053) (0000, 0000, 0000)
- Cutscene 1: 00000260
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000190
- 01: There are 3 actor(s). List starts at 00000298
- 012D:FFC2 Hookshot Block, (-717, 2168, -1290) (0000, 0000, 0000)
- 0008:03F0 Decorative Flame, (-676, 873, -610) (0000, 4000, 0000)
- 00FD:00FF Climbable Metal Grating (Fire Temple), (-591, 30, -1053) (0000, 0000, 0000)
- Map 3
- Map at 02B19000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 030000C0
- 0B: There are 5 Object(s). List starts at 00000040
- 00F1, 016D, 005D, 0032, 000E,
- 01: There are 7 actor(s). List starts at 0000004C
- 0069:04FB Bubble (flying skull), (-1570, -200, -930) (0000, 0000, 0000)
- 00FD:0003 Climbable Metal Grating (Fire Temple), (-1569, 30, -1053) (0000, 0000, 0000)
- 012A:0303 Crystal Switch, Ice? no, ?? no, Blue? no, Toggle? no, Perm: 03, (-1570, 30, -1124) (0000, 0000, 0000)
- 0002:0003 Stalfos, Drops down from sky, No miniboss music, (-1565, 30, -670) (0000, 1E94, 0000)
- 011D:FFF3 Flying Pot, (-1786, 30, -1409) (0000, 0000, 0000)
- 011D:00F4 Flying Pot, (-1574, 30, -1414) (0000, 0000, 0000)
- 000A:5528 Chest, Small, reward 29: Deku Shield, chest flag: 08, bound to Perm: 00, (-1675, 30, -1404) (0000, 8000, 0000)
- Cutscene 0: 00000110
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000C0
- 01: There are 2 actor(s). List starts at 00000148
- 012A:FF03 Crystal Switch, Ice? no, ?? no, Blue? no, Toggle? no, No Flag, (-1369, 30, -1048) (0000, 0000, 0000)
- 00FD:00FF Climbable Metal Grating (Fire Temple), (-1569, 30, -1053) (0000, 0000, 0000)
- Cutscene 1: 00000170
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000C0
- 01: There are 2 actor(s). List starts at 000001A8
- 012A:FF03 Crystal Switch, Ice? no, ?? no, Blue? no, Toggle? no, No Flag, (-1369, 30, -1048) (0000, 0000, 0000)
- 00FD:00FF Climbable Metal Grating (Fire Temple), (-1569, 30, -1053) (0000, 0000, 0000)
- Map 4
- Map at 02B1D000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000140
- 0B: There are 9 Object(s). List starts at 00000040
- 00F1, 016D, 00AB, 012A, 0024, 000E, 0090, 001B, 015C,
- 01: There are 14 actor(s). List starts at 00000054
- 0095:0000 Skullwalltula, (-1185, 619, -870) (3F4A, 4000, 0000)
- 0095:0000 Skullwalltula, (-1178, 583, -971) (4000, 4000, 0000)
- 0095:0000 Skullwalltula, (-1000, 152, -1295) (4000, C000, 0000)
- 0095:0000 Skullwalltula, (-1000, 278, -1236) (4000, C000, 0000)
- 0025:FFFF Lizafos, Spawn on entering door bound to invalid, (-1074, 501, -717) (0000, 6000, 0000)
- 0025:FFFF Lizafos, Spawn on entering door bound to invalid, (-730, 480, -736) (0000, AAAB, 0000)
- 0095:8708 Gold Skulltula, (-1120, 442, -1258) (4000, 4000, 0000)
- 0150:2300 Sun Emblem Switch, (-921, 480, -889) (C000, C000, 0000)
- 0159:0023 Light-Blocking Rock, (-1160, 686, -880) (0000, 0000, 0000)
- 012A:1203 Crystal Switch, Ice? no, ?? no, Blue? no, Toggle? no, Perm: 12, (-990, 625, -638) (0000, 0000, 0000)
- 0111:4610 Breakable Pot, Collectable: 10 Temp: 03, (-1101, 40, -1305) (0000, 0000, 0000)
- 0185:04BF Check Spot, Checkable, dialog Show me the light!, No Flag, (-920, 480, -884) (0000, 0000, 000B)
- 000A:8066 Chest, Small, Falls, Switch Flag, reward 03: Bombchus (10), chest flag: 06, bound to Perm: 12, (-907, 589, -1288) (0000, 8000, 0012)
- 000A:852C Chest, Small, Falls, Switch Flag, reward 29: Deku Shield, chest flag: 0C, bound to Perm: 12, (-717, 586, -1139) (0000, 4000, 0012)
- Cutscene 0: 000001E0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000140
- 01: There are 3 actor(s). List starts at 00000218
- 00F9:0000 Giant Rolling Boulder, (-1062, 1813, -1210) (0000, 0000, 0000)
- 00F9:0000 Giant Rolling Boulder, (-817, 2253, -710) (0000, 8000, 0000)
- 0159:00FF Light-Blocking Rock, (-1160, 686, -880) (0000, 0000, 0000)
- Cutscene 1: 00000250
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000140
- 01: There are 3 actor(s). List starts at 00000288
- 00F9:0000 Giant Rolling Boulder, (-1062, 1813, -1210) (0000, 0000, 0000)
- 00F9:0000 Giant Rolling Boulder, (-817, 2253, -710) (0000, 8000, 0000)
- 0159:00FF Light-Blocking Rock, (-1160, 686, -880) (0000, 0000, 0000)
- Map 5
- Map at 02B25000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000230
- 0B: There are 12 Object(s). List starts at 00000040
- 00F1, 016D, 00AB, 00B0, 00A4, 012A, 000E, 0090, 0154, 0038, 011C, 0024,
- 01: There are 29 actor(s). List starts at 00000058
- 0156:0004 Spirit Statue Stone Face, Perm: 04, (60, 1159, -1437) (0000, 0000, 0000)
- 012A:0701 Rusted Switch, Ice? no, ?? no, Blue? no, Toggle? no, Perm: 07, (688, 813, -1537) (0000, 0000, 0000)
- 012A:0820 Floor Switch, Ice? no, ?? no, Blue? yes, Toggle? no, Perm: 08, (-610, 333, -1018) (0000, 0000, 0000)
- 015A:FFFF Circular Metal Grating (Inside Spirit Temple Statue), (60, 1057, -1534) (0000, 0000, 0000)
- 012D:FFC2 Hookshot Block, (668, 733, -924) (4000, 8000, 0000)
- 0054:0000 Pushable Armos, (-606, 480, -949) (0000, 4000, 0000)
- 012E:1CB3 Music Staff Spot, Type 7, Song 2, Temp: 13, (445, 674, -1265) (0000, 0000, 0000)
- 01C9:03FB Green Navi Spot, (-560, 813, -1348) (0000, 0000, 0002)
- 0158:0000 Large Circular Mirror (Spirit Temple), (60, 1802, -1102) (0000, 0000, 0000)
- 0157:0017 Chain Platform (Spirit Temple), Perm: 17, (60, 973, -1090) (0000, 0000, 0000)
- 0185:8AF3 Check Spot, Remains after Check, dialog The crest of the Royal Family is inscrib, Temp: 13, (445, 674, -1265) (0000, 0000, 000B)
- 0054:FFFF Armos Monster, (725, 480, -944) (0000, C000, 0000)
- 000A:B823 Chest, Large, Appears, Switch Flag, reward 41: Map, chest flag: 03, bound to Perm: 06, (60, 356, -1220) (0000, 8000, 0006)
- 000A:8842 Chest, Small, Falls, Switch Flag, reward 42: Small Key, chest flag: 02, bound to Temp: 13, (-336, 1261, -1272) (0000, 8000, 0033)
- 000A:888F Chest, Small, Falls, Switch Flag, reward 44: Blue Rupee, chest flag: 0F, bound to Temp: 13, (696, 1282, -1342) (0000, 8000, 0033)
- 005E:2400 Lit Wooden Torch, Perm: 00, (-473, 813, -955) (0000, 0000, 0000)
- 005E:2400 Lit Wooden Torch, Perm: 00, (601, 813, -957) (0000, 0000, 0000)
- 005E:1086 Timed Torch, Light: 2, Perm: 06, (-66, 333, -1220) (0000, 0000, 0000)
- 005E:1086 Timed Torch, Light: 2, Perm: 06, (185, 333, -1220) (0000, 0000, 0000)
- 0095:8704 Gold Skulltula, (-629, 860, -1555) (4000, 4000, 0000)
- 011D:00F5 Flying Pot, (-385, 333, -1605) (0000, 0000, 0000)
- 011D:00F6 Flying Pot, (508, 333, -1608) (0000, 0000, 0000)
- 0173:3C24 Targetable Navi Spot (Green), (59, 1092, -1439) (0006, 0005, 0000)
- 0111:483F Breakable Pot, Collectable: 3F Temp: 04, (-600, 333, -1213) (0000, 0000, 0000)
- 0111:4A3F Breakable Pot, Collectable: 3F Temp: 05, (-564, 333, -1180) (0000, 0000, 0000)
- 0111:4C3F Breakable Pot, Collectable: 3F Temp: 06, (-526, 333, -1213) (0000, 0000, 0000)
- 0111:4E3F Breakable Pot, Collectable: 3F Temp: 07, (639, 333, -1224) (0000, 0000, 0000)
- 0111:503F Breakable Pot, Collectable: 3F Temp: 08, (671, 333, -1179) (0000, 0000, 0000)
- 0111:523F Breakable Pot, Collectable: 3F Temp: 09, (704, 333, -1224) (0000, 0000, 0000)
- Cutscene 0: 000003A0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000230
- 01: There are 8 actor(s). List starts at 000003D8
- 012D:FFC0 Hookshot Block, (-220, 627, -910) (0000, C000, 0000)
- 012D:FFC0 Hookshot Block, (340, 627, -910) (0000, C000, 0000)
- 012D:FFC0 Hookshot Block, (20, 2327, -1356) (0000, 8000, 0000)
- 015A:FFFF Circular Metal Grating (Inside Spirit Temple Statue), (60, 1057, -1534) (0000, 0000, 0000)
- 0157:00FF Chain Platform (Spirit Temple), No Flag, (60, 973, -1090) (0000, 0000, 0000)
- 0157:00FF Chain Platform (Spirit Temple), No Flag, (60, 1613, -1090) (0000, 0000, 0000)
- 0156:00FF Spirit Statue Stone Face, invalid, (60, 1159, -1437) (0000, 0000, 0000)
- 0158:0000 Large Circular Mirror (Spirit Temple), (60, 1802, -1102) (0000, 0000, 0000)
- Cutscene 1: 00000460
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000230
- 01: There are 8 actor(s). List starts at 00000498
- 012D:FFC0 Hookshot Block, (-220, 627, -910) (0000, C000, 0000)
- 012D:FFC0 Hookshot Block, (340, 627, -910) (0000, C000, 0000)
- 012D:FFC0 Hookshot Block, (20, 2327, -1356) (0000, 8000, 0000)
- 015A:FFFF Circular Metal Grating (Inside Spirit Temple Statue), (60, 1057, -1534) (0000, 0000, 0000)
- 0157:00FF Chain Platform (Spirit Temple), No Flag, (60, 973, -1090) (0000, 0000, 0000)
- 0157:00FF Chain Platform (Spirit Temple), No Flag, (60, 1613, -1090) (0000, 0000, 0000)
- 0156:00FF Spirit Statue Stone Face, invalid, (60, 1159, -1437) (0000, 0000, 0000)
- 0158:0000 Large Circular Mirror (Spirit Temple), (60, 1802, -1102) (0000, 0000, 0000)
- Map 6
- Map at 02B3D000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 030000F0
- 0B: There are 4 Object(s). List starts at 00000040
- 00F1, 016D, 000E, 005D,
- 01: There are 10 actor(s). List starts at 00000048
- 012A:0B01 Rusted Switch, Ice? no, ?? no, Blue? no, Toggle? no, Perm: 0B, (-70, 463, -126) (0000, 0000, 0000)
- 00FF:09C3 Huge Color12 Block, Bound to Perm: 09, load when unset, (340, 413, -461) (0000, 0000, 0000)
- 00FF:0CC3 Huge Color12 Block, Bound to Perm: 0C, load when unset, (540, 413, -261) (0000, 0000, 0000)
- 00FF:09C7 Huge Color12 Block, Bound to Perm: 09, load when set, (540, 213, -461) (0000, 0000, 0000)
- 00FF:0CC7 Huge Color12 Block, Bound to Perm: 0C, load when set, (540, 213, -61) (0000, 0000, 0000)
- 0139:0009 Block Spot Switch, Perm: 09, (540, 213, -461) (0000, 0000, 0000)
- 0139:000C Block Spot Switch, Perm: 0C, (540, 213, -61) (0000, 0000, 0000)
- 018E:000B Stone Platform (Defunct?), (0, 443, -61) (0000, 0000, 0000)
- 01D5:0009 Young Link Silver Block, (340, 413, -461) (0000, 0000, 0000)
- 01D5:000C Young Link Silver Block, (540, 413, -261) (0000, 0000, 0000)
- Cutscene 0: 00000170
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000F0
- 01: There are 1 actor(s). List starts at 000001A8
- 00FC:0000 Rotating Cobra Mirror, (60, 1543, -310) (0000, 0000, 0000)
- Cutscene 1: 000001C0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000F0
- 01: There are 1 actor(s). List starts at 000001F8
- 00FC:0000 Rotating Cobra Mirror, (60, 1543, -310) (0000, 0000, 0000)
- Map 7
- Map at 02B42000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 030000B0
- 0B: There are 2 Object(s). List starts at 00000040
- 00F1, 016D,
- 01: There are 6 actor(s). List starts at 00000044
- 0008:03F4 Decorative Flame, (-800, 888, -298) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (-800, 885, -119) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (-707, 878, -337) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (-668, 858, -430) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (-580, 875, -210) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (-492, 859, -430) (0000, 0000, 0000)
- Cutscene 0: 00000170
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000B0
- 01: There are 2 actor(s). List starts at 000001A8
- 0008:03F0 Decorative Flame, (-676, 873, -250) (0000, 4000, 0000)
- 00FC:0000 Rotating Cobra Mirror, (-560, 1543, -310) (0000, 0000, 0000)
- Cutscene 1: 000001D0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000B0
- 01: There are 2 actor(s). List starts at 00000208
- 0008:03F0 Decorative Flame, (-676, 873, -250) (0000, 4000, 0000)
- 00FC:0000 Rotating Cobra Mirror, (-560, 1543, -310) (0000, 0000, 0000)
- Map 8
- Map at 02B48000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 030001C0
- 0B: There are 9 Object(s). List starts at 00000040
- 00F1, 016D, 00AB, 012A, 000E, 00A4, 0183, 0085, 008B,
- 01: There are 22 actor(s). List starts at 00000054
- 00FF:FFC0 Small Color12 Block, Bound to No Flag, load when unset, (-1387, 843, -200) (0000, 0000, 0000)
- 00FF:FFC0 Small Color12 Block, Bound to No Flag, load when unset, (-1387, 843, -140) (0000, 0000, 0000)
- 00FF:FFC0 Small Color12 Block, Bound to No Flag, load when unset, (-1327, 843, -200) (0000, 0000, 0000)
- 0150:2421 Sun Emblem Switch, (-1327, 843, -140) (0000, 0000, 0000)
- 008A:0501 Beamos, (-1836, 897, 232) (0000, 40B6, 0000)
- 008A:0501 Beamos, (-1438, 897, 70) (0000, 0000, 0000)
- 008A:0501 Beamos, (-1276, 897, 270) (0000, 8000, 0000)
- 00B7:0001 Sun Block Switch, (-1696, 843, -179) (0000, 0000, 0000)
- 005E:03CA Golden Torch, Perm: 0A, (-1217, 843, -222) (0000, 0000, 0000)
- 005E:10EB Timed Torch, Light: 3, Temp: 0B, (-1561, 843, -391) (0000, 0000, 0000)
- 005E:10EB Timed Torch, Light: 3, Temp: 0B, (-1326, 843, 378) (0000, 0000, 0000)
- 005E:10EB Timed Torch, Light: 3, Temp: 0B, (-1007, 843, 9) (0000, 0000, 0000)
- 0117:1FCA Silver Rupee, Type: Rupee, Perm: 0A, (-1836, 923, -446) (0000, 0000, 0000)
- 0117:1FCA Silver Rupee, Type: Rupee, Perm: 0A, (-1433, 913, -283) (0000, 0000, 0000)
- 0117:1FCA Silver Rupee, Type: Rupee, Perm: 0A, (-1275, 922, -247) (0000, 0000, 0000)
- 0117:1FCA Silver Rupee, Type: Rupee, Perm: 0A, (-1123, 923, 428) (0000, 0000, 0000)
- 0117:1FCA Silver Rupee, Type: Rupee, Perm: 0A, (-984, 923, -450) (0000, 0000, 0000)
- 0117:014A Silver Rupee, Type: Collect 5 Rupees, Perm: 0A, (-1434, 923, -84) (0000, 0000, 0000)
- 0080:0410 Sliding Metal Spike Trap, (-1794, 843, 65) (0000, 4000, 0000)
- 0080:0410 Sliding Metal Spike Trap, (-1440, 843, 128) (0000, 0000, 0000)
- 0080:0410 Sliding Metal Spike Trap, (-1271, 843, -404) (0000, 0000, 0000)
- 000A:8841 Chest, Small, Falls, Switch Flag, reward 42: Small Key, chest flag: 01, bound to Temp: 0B, (-1277, 1132, 428) (0000, 0000, 002B)
- Cutscene 0: 00000260
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030001C0
- 01: There are 2 actor(s). List starts at 00000298
- 0150:FF10 Sun Emblem Switch, (-1097, 873, -150) (0000, 0000, 0000)
- 0150:FF21 Sun Emblem Switch, (-1437, 843, 210) (0000, 0000, 0000)
- Cutscene 1: 000002C0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030001C0
- 01: There are 2 actor(s). List starts at 000002F8
- 0150:FF10 Sun Emblem Switch, (-1097, 873, -150) (0000, 0000, 0000)
- 0150:FF21 Sun Emblem Switch, (-1437, 843, 210) (0000, 0000, 0000)
- Map 9
- Map at 02B51000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 030000E0
- 0B: There are 5 Object(s). List starts at 00000040
- 00F1, 016D, 002C, 0024, 015C,
- 01: There are 9 actor(s). List starts at 0000004C
- 0095:8701 Gold Skulltula, (-1699, 1072, 502) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (-1799, 973, 822) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (-1799, 894, 590) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (-1798, 1053, 1054) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (-1604, 1053, 1053) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (-1604, 971, 823) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (-1603, 891, 591) (0000, 0000, 0000)
- 0111:5403 Breakable Pot, Collectable: 03 Temp: 0A, (-1781, 923, 830) (0000, 0000, 0000)
- 0111:5603 Breakable Pot, Collectable: 03 Temp: 0B, (-1617, 923, 830) (0000, 0000, 0000)
- Cutscene 0: 00000160
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000E0
- Cutscene 1: 00000190
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000E0
- Map 10
- Map at 02B57000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000120
- 0B: There are 4 Object(s). List starts at 00000040
- 00F1, 016D, 016C, 0106,
- 01: There are 13 actor(s). List starts at 00000048
- 0113:1901 Iron Knuckle, (-1250, 1003, 1476) (0000, C000, 0000)
- 0169:0001 Brick Throne, (-1215, 1003, 1474) (0000, 8000, 0000)
- 0169:0000 Brick Pillar, (-1820, 1003, 1354) (0000, 4000, 0000)
- 0169:0000 Brick Pillar, (-1820, 1003, 1594) (0000, 4000, 0000)
- 0169:0000 Brick Pillar, (-1580, 1003, 1354) (0000, 4000, 0000)
- 0169:0000 Brick Pillar, (-1580, 1003, 1594) (0000, 4000, 0000)
- 0169:0000 Brick Pillar, (-1340, 1003, 1354) (0000, 4000, 0000)
- 0169:0000 Brick Pillar, (-1340, 1003, 1594) (0000, 4000, 0000)
- 0008:03F4 Decorative Flame, (-1906, 1047, 1335) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (-1906, 1047, 1615) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (-1710, 1042, 1742) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (-1290, 1041, 1742) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (-1280, 1041, 1210) (0000, 0000, 0000)
- Cutscene 0: 000001C0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000120
- 01: There are 7 actor(s). List starts at 000001F8
- 0169:0000 Brick Pillar, (-1820, 1003, 1594) (0000, 4000, 0000)
- 0169:0000 Brick Pillar, (-1820, 1003, 1354) (0000, 4000, 0000)
- 0169:0000 Brick Pillar, (-1580, 1003, 1594) (0000, 4000, 0000)
- 0169:0000 Brick Pillar, (-1580, 1003, 1354) (0000, 4000, 0000)
- 0169:0000 Brick Pillar, (-1340, 1003, 1594) (0000, 4000, 0000)
- 0169:0000 Brick Pillar, (-1340, 1003, 1354) (0000, 4000, 0000)
- 0169:0001 Brick Throne, (-1215, 1003, 1474) (0000, 8000, 0000)
- Cutscene 1: 00000270
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000120
- 01: There are 7 actor(s). List starts at 000002A8
- 0169:0000 Brick Pillar, (-1820, 1003, 1594) (0000, 4000, 0000)
- 0169:0000 Brick Pillar, (-1820, 1003, 1354) (0000, 4000, 0000)
- 0169:0000 Brick Pillar, (-1580, 1003, 1594) (0000, 4000, 0000)
- 0169:0000 Brick Pillar, (-1580, 1003, 1354) (0000, 4000, 0000)
- 0169:0000 Brick Pillar, (-1340, 1003, 1594) (0000, 4000, 0000)
- 0169:0000 Brick Pillar, (-1340, 1003, 1354) (0000, 4000, 0000)
- 0169:0001 Brick Throne, (-1215, 1003, 1474) (0000, 8000, 0000)
- Map 11
- Map at 02B60000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000040
- 0B: There are 4 Object(s). List starts at 00000038
- 00F1, 016D, 016C, 0106,
- Cutscene 0: 00000070
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000040
- Cutscene 1: 000000A0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000040
- Map 12
- Map at 02B62000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000080
- 0B: There are 6 Object(s). List starts at 00000040
- 00F1, 016D, 000E, 00D4, 00DC, 00F2,
- 01: There are 3 actor(s). List starts at 0000004C
- 00DD:FFFF Like-Like, (1701, 194, -1869) (0000, 0000, 0000)
- 0183:FF40 Song of Storms Fairy (Giant Fairy?), (1571, -130, -1896) (0000, 0000, 0000)
- 000A:5847 Chest, Small, reward 42: Small Key, chest flag: 07, bound to Perm: 00, (1573, -130, -1867) (0000, 8000, 0000)
- Cutscene 0: 000000C0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000080
- Cutscene 1: 000000F0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000080
- Map 13
- Map at 02B65000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000110
- 0B: There are 7 Object(s). List starts at 00000040
- 00F1, 016D, 011F, 0024, 015C, 0190, 00A8,
- 01: There are 12 actor(s). List starts at 00000050
- 0095:8702 Gold Skulltula, (1259, 20, -1082) (4000, 4000, 0000)
- 01D6:3811 Time Block Spawning (Green Navi) Spot, (1278, -33, -1355) (0000, 0000, 0003)
- 01D6:B811 Time Block Spawning (Green Navi) Spot, (1278, -33, -1085) (0000, 0000, 0003)
- 00F9:0000 Giant Rolling Boulder, (1569, -92, -1310) (0000, C000, 0000)
- 00F9:0000 Giant Rolling Boulder, (1569, -130, -1080) (0000, 4000, 0000)
- 00F9:0000 Giant Rolling Boulder, (1569, -130, -813) (0000, C000, 0000)
- 0117:1FC2 Silver Rupee, Type: Rupee, Perm: 02, (1284, -33, -1355) (0000, 0000, 0000)
- 0117:1FC2 Silver Rupee, Type: Rupee, Perm: 02, (1284, -33, -813) (0000, 0000, 0000)
- 0117:1FC2 Silver Rupee, Type: Rupee, Perm: 02, (1856, -33, -944) (0000, 0000, 0000)
- 0117:1FC2 Silver Rupee, Type: Rupee, Perm: 02, (1856, -33, -1219) (0000, 0000, 0000)
- 0117:1FC2 Silver Rupee, Type: Rupee, Perm: 02, (1573, -33, -920) (0000, 0000, 0000)
- 0117:0142 Silver Rupee, Type: Collect 5 Rupees, Perm: 02, (1562, -41, -1195) (0000, 0000, 0000)
- Cutscene 0: 00000140
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000110
- Cutscene 1: 00000170
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000110
- Map 14
- Map at 02B6B000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000090
- 0B: There are 5 Object(s). List starts at 00000040
- 00F1, 016D, 0183, 0017, 000E,
- 01: There are 4 actor(s). List starts at 0000004C
- 01AF:FF00 Wolfos, No Flag, (444, 30, -780) (0000, 1555, 0000)
- 012E:1CB1 Music Staff Spot, Type 7, Song 2, Temp: 11, (373, 30, -872) (0000, 0000, 0000)
- 0185:8AF1 Check Spot, Remains after Check, dialog The crest of the Royal Family is inscrib, Temp: 11, (373, 30, -872) (0000, 00B6, 000B)
- 000A:3804 Chest, Large, Falling, Switch Flag, reward 40: Compass, chest flag: 04, bound to Temp: 11, (358, 206, -1392) (0000, 8000, 0031)
- Cutscene 0: 00000100
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000090
- Cutscene 1: 00000130
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000090
- Map 15
- Map at 02B70000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000150
- 0B: There are 11 Object(s). List starts at 00000040
- 00F1, 016D, 00AB, 012A, 00D4, 00CB, 00DC, 00F2, 000B, 000E, 0114,
- 01: There are 15 actor(s). List starts at 00000058
- 0150:0F20 Sun Emblem Switch, (1109, 530, -586) (0000, 8000, 0000)
- 00FC:0F00 Rotating Cobra Mirror, (1100, 480, -842) (0000, 6000, 0000)
- 00B7:0002 Sun Block Switch, (1047, 480, -1021) (0000, 0000, 0000)
- 0150:2030 Sun Emblem Switch, (1355, 530, -844) (0000, C000, 0000)
- 0150:3430 Sun Emblem Switch, (1353, 530, -682) (0000, C000, 0000)
- 0150:3630 Sun Emblem Switch, (945, 530, -588) (0000, 8000, 0000)
- 000A:890D Chest, Small, Falls, Switch Flag, reward 48: Heart, chest flag: 0D, bound to Temp: 00, (1301, 703, -853) (0000, 4000, 0020)
- 000A:8F8E Chest, Small, Falls, Switch Flag, reward 7C: Ice Trap, chest flag: 0E, bound to Temp: 14, (1298, 736, -685) (0000, 4000, 0034)
- 0011:3602 Ceiling Wall Master, (832, 734, -713) (0000, C000, FF4A)
- 008E:8000 Floormaster, (1087, 480, -703) (0000, 8000, 0000)
- 011D:00F7 Flying Pot, (1204, 0, -910) (0000, 0000, 0000)
- 011D:00F8 Flying Pot, (1204, 0, -1028) (0000, 0000, 0000)
- 00DD:FFFF Like-Like, (1067, 411, -1009) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (1225, 53, -944) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (1225, 53, -749) (0000, 0000, 0000)
- Cutscene 0: 000001E0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000150
- 01: There are 2 actor(s). List starts at 00000218
- 0150:FF10 Sun Emblem Switch, (1080, 620, -710) (4000, 0000, 0000)
- 00FC:0000 Rotating Cobra Mirror, (1140, 480, -980) (0000, 8000, 0000)
- Cutscene 1: 00000240
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000150
- 01: There are 2 actor(s). List starts at 00000278
- 0150:FF10 Sun Emblem Switch, (1080, 620, -710) (4000, 0000, 0000)
- 00FC:0000 Rotating Cobra Mirror, (1140, 480, -980) (0000, 8000, 0000)
- Map 16
- Map at 02B79000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 030000B0
- 0B: There are 3 Object(s). List starts at 00000040
- 00F1, 016D, 008B,
- 01: There are 6 actor(s). List starts at 00000048
- 008A:0501 Beamos, (712, 887, -225) (0000, 78E4, 0000)
- 0008:03F4 Decorative Flame, (612, 856, -430) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (788, 856, -430) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (920, 886, -298) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (920, 883, -119) (0000, 0000, 0000)
- 0111:580B Breakable Pot, Collectable: 0B Temp: 0C, (819, 887, -333) (0000, 0000, 0000)
- Cutscene 0: 00000160
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000B0
- Cutscene 1: 00000190
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000B0
- Map 17
- Map at 02B80000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 030000C0
- 0B: There are 7 Object(s). List starts at 00000040
- 00F1, 016D, 00D6, 0024, 008B, 0190, 00A8,
- 01: There are 7 actor(s). List starts at 00000050
- 00F6:0005 Anubis, (1289, 843, -112) (0000, 0000, 0000)
- 00F6:0005 Anubis, (1292, 843, 56) (0000, 0000, 0000)
- 00F6:0005 Anubis, (1465, 843, 56) (0000, 0000, 0000)
- 008A:0A01 Beamos, (1468, 843, -288) (0000, C000, 0000)
- 01D1:383D Time Block, Local: 05, (1459, 743, 220) (0000, 0000, 0003)
- 0049:4FFA Flame Circle, Disabled, small, turns on for short time, camera 0F, bound to Local: 02, (1468, 845, -113) (0000, 0000, 0000)
- 012A:3A00 Floor Switch, Ice? no, ?? no, Blue? no, Toggle? no, Local: 02, (1655, 843, -116) (0000, C000, 0000)
- Cutscene 0: 00000120
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000C0
- Cutscene 1: 00000150
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000C0
- Map 18
- Map at 02B8A000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 030000E0
- 0B: There are 6 Object(s). List starts at 00000040
- 00F1, 016D, 00AB, 012A, 0038, 0085,
- 01: There are 9 actor(s). List starts at 0000004C
- 0054:FFFF Armos Monster, (1992, 843, 25) (0000, C000, 0000)
- 0054:FFFF Armos Monster, (1998, 843, 167) (0000, C000, 0000)
- 0054:FFFF Armos Monster, (2140, 843, 167) (0000, C000, 0000)
- 0054:FFFF Armos Monster, (2141, 843, 25) (0000, C000, 0000)
- 0150:1600 Sun Emblem Switch, (2045, 992, -382) (0000, 0000, 0000)
- 00B7:0003 Sun Block Switch, (2040, 843, -220) (0000, 0000, 0000)
- 0183:FF40 Song of Storms Fairy (Giant Fairy?), (2040, 843, -220) (0000, 0000, 0000)
- 012A:2F20 Floor Switch, Ice? no, ?? no, Blue? yes, Toggle? no, Temp: 0F, (2079, 843, 95) (0000, 0000, 0000)
- 0080:0A10 Sliding Metal Spike Trap, (1744, 843, -72) (0000, 4000, 0000)
- Cutscene 0: 00000190
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000E0
- Cutscene 1: 000001C0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000E0
- Map 19
- Map at 02B90000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 030000D0
- 0B: There are 3 Object(s). List starts at 00000040
- 00F1, 016D, 000E,
- 01: There are 8 actor(s). List starts at 00000048
- 0008:03F4 Decorative Flame, (1861, 1049, 1055) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (1861, 974, 823) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (1861, 890, 590) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (2056, 1050, 1055) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (2056, 971, 823) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (2057, 889, 591) (0000, 0000, 0000)
- 000A:6914 Chest, Small, Invisible, reward 48: Heart, chest flag: 14, bound to Perm: 00, (1876, 923, 850) (0000, C000, 0000)
- 000A:6915 Chest, Small, Invisible, reward 48: Heart, chest flag: 15, bound to Perm: 00, (2045, 923, 850) (0000, 4000, 0000)
- Cutscene 0: 00000150
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000D0
- Cutscene 1: 00000180
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000D0
- Map 20
- Map at 02B96000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000120
- 0B: There are 4 Object(s). List starts at 00000040
- 00F1, 016D, 016C, 0106,
- 01: There are 13 actor(s). List starts at 00000048
- 0113:1A01 Iron Knuckle, (1515, 1003, 1473) (0000, 4000, 0000)
- 0169:0001 Brick Throne, (1475, 1003, 1474) (0000, 0000, 0000)
- 0169:0000 Brick Pillar, (1600, 1003, 1354) (0000, C000, 0000)
- 0169:0000 Brick Pillar, (1600, 1003, 1594) (0000, C000, 0000)
- 0169:0000 Brick Pillar, (1840, 1003, 1354) (0000, C000, 0000)
- 0169:0000 Brick Pillar, (1840, 1003, 1594) (0000, C000, 0000)
- 0169:0000 Brick Pillar, (2080, 1003, 1354) (0000, C000, 0000)
- 0169:0000 Brick Pillar, (2080, 1003, 1594) (0000, C000, 0000)
- 0008:03F4 Decorative Flame, (1541, 1046, 1211) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (1551, 1046, 1740) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (1971, 1046, 1741) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (2167, 1047, 1614) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (2168, 1046, 1335) (0000, 0000, 0000)
- Cutscene 0: 000001C0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000120
- 01: There are 7 actor(s). List starts at 000001F8
- 0169:0000 Brick Pillar, (1820, 1003, 1594) (0000, C000, 0000)
- 0169:0000 Brick Pillar, (1820, 1003, 1354) (0000, C000, 0000)
- 0169:0000 Brick Pillar, (1580, 1003, 1594) (0000, C000, 0000)
- 0169:0000 Brick Pillar, (1580, 1003, 1354) (0000, C000, 0000)
- 0169:0000 Brick Pillar, (1340, 1003, 1594) (0000, C000, 0000)
- 0169:0000 Brick Pillar, (1340, 1003, 1354) (0000, C000, 0000)
- 0169:0001 Brick Throne, (1215, 1003, 1474) (0000, 0000, 0000)
- Cutscene 1: 00000270
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000120
- 01: There are 7 actor(s). List starts at 000002A8
- 0169:0000 Brick Pillar, (1820, 1003, 1594) (0000, C000, 0000)
- 0169:0000 Brick Pillar, (1820, 1003, 1354) (0000, C000, 0000)
- 0169:0000 Brick Pillar, (1580, 1003, 1594) (0000, C000, 0000)
- 0169:0000 Brick Pillar, (1580, 1003, 1354) (0000, C000, 0000)
- 0169:0000 Brick Pillar, (1340, 1003, 1594) (0000, C000, 0000)
- 0169:0000 Brick Pillar, (1340, 1003, 1354) (0000, C000, 0000)
- 0169:0001 Brick Throne, (1215, 1003, 1474) (0000, 0000, 0000)
- Map 21
- Map at 02B9F000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000080
- 0B: There are 3 Object(s). List starts at 00000040
- 00F1, 016D, 000E,
- 01: There are 3 actor(s). List starts at 00000048
- 0008:03F4 Decorative Flame, (1778, 911, -679) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (2001, 911, -679) (0000, 0000, 0000)
- 000A:5845 Chest, Small, reward 42: Small Key, chest flag: 05, bound to Perm: 00, (1891, 873, -681) (0000, 8000, 0000)
- Cutscene 0: 000000C0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000080
- Cutscene 1: 000000F0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000080
- Map 22
- Map at 02BA4000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000170
- 0B: There are 9 Object(s). List starts at 00000040
- 00F1, 016D, 000E, 0090, 0179, 011C, 018E, 002B, 0025,
- 01: There are 17 actor(s). List starts at 00000054
- 012D:FFC2 Hookshot Block, (685, 1893, -1448) (4000, 0000, 0000)
- 01B4:FF01 Clear Block, No Flag, (685, 1804, -1620) (0000, 0000, 0000)
- 01B4:0101 Clear Block, Perm: 01, (685, 1791, -1449) (0000, 0000, 0000)
- 01C1:FF00 Fake Door, (416, 1633, -1420) (0000, 4000, 0000)
- 01C1:FF00 Fake Door, (416, 1633, -1086) (0000, 4000, 0000)
- 01C1:FF00 Fake Door, (500, 1633, -1663) (0000, 0000, 0000)
- 01C1:FF00 Fake Door, (858, 1633, -1663) (0000, 0000, 0000)
- 01C1:FF00 Fake Door, (942, 1633, -1420) (0000, C000, 0000)
- 01C1:FF00 Fake Door, (942, 1633, -1086) (0000, C000, 0000)
- 0049:2FF7 Flame Circle, Small, shuts off for long time, camera 0F, bound to Temp: 17, (688, 1633, -1604) (0000, 0000, 0000)
- 0038:FFFF Torch Slug, (536, 1633, -1311) (0000, 0000, 0000)
- 0038:FFFF Torch Slug, (600, 1633, -1507) (0000, 0000, 0000)
- 0038:FFFF Torch Slug, (766, 1633, -1194) (0000, 0000, 0000)
- 0038:FFFF Torch Slug, (846, 1633, -1459) (0000, 0000, 0000)
- 012A:3700 Floor Switch, Ice? no, ?? no, Blue? no, Toggle? no, Temp: 17, (688, 1804, -1620) (0000, 0000, 0000)
- 012A:0102 Eye Switch, Ice? no, ?? no, Blue? no, Toggle? no, Perm: 01, (500, 1684, -1673) (0000, 0000, 0000)
- 000A:27EA Chest, Boss Key’s Chest, reward 3F: Boss Key, chest flag: 0A, bound to Perm: 00, (685, 1633, -1601) (0000, 8000, 0000)
- Cutscene 0: 000001C0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000170
- Cutscene 1: 000001F0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000170
- Map 23
- Map at 02BA8000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000130
- 0B: There are 8 Object(s). List starts at 00000040
- 00F1, 016D, 008B, 0024, 0085, 0059, 0059, 00B7,
- 01: There are 14 actor(s). List starts at 00000050
- 012D:FFC2 Hookshot Block, (680, 1843, 246) (4000, 0000, 0000)
- 0095:0000 Skullwalltula, (681, 1200, -87) (4000, 0000, 0000)
- 0015:0103 Collectable Heart, Perm: 01, (708, 1681, 227) (0000, 0000, 0000)
- 0015:0203 Collectable Heart, Perm: 02, (661, 1681, 227) (0000, 0000, 0000)
- 008A:0401 Beamos, (579, 903, 33) (0000, 0000, 0000)
- 008A:0401 Beamos, (579, 1603, -289) (0000, 0000, 0000)
- 008A:0401 Beamos, (780, 903, 33) (0000, 0000, 0000)
- 008A:0401 Beamos, (780, 1603, -286) (0000, 0000, 0000)
- 00FA:0000 Sliding Climbable Brick Wall (Spirit Temple), (680, 1243, -87) (0000, 0000, 0000)
- 00FA:0000 Sliding Climbable Brick Wall (Spirit Temple), (680, 1343, -87) (0000, 0000, 0000)
- 00FA:0000 Sliding Climbable Brick Wall (Spirit Temple), (680, 1043, -87) (0000, 0000, 0000)
- 00FA:0000 Sliding Climbable Brick Wall (Spirit Temple), (680, 943, -87) (0000, 0000, 0000)
- 0064:75EF Water Temple Platforms, (682, 1681, 227) (0000, 8000, 0000)
- 0080:0210 Sliding Metal Spike Trap, (738, 1543, -287) (0000, 4000, 0000)
- Cutscene 0: 00000210
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000130
- 01: There are 5 actor(s). List starts at 00000248
- 00FA:0000 Sliding Climbable Brick Wall (Spirit Temple), (680, 1143, -87) (0000, 0000, 0000)
- 00FA:0000 Sliding Climbable Brick Wall (Spirit Temple), (680, 1043, -87) (0000, 0000, 0000)
- 00FA:0000 Sliding Climbable Brick Wall (Spirit Temple), (680, 943, -87) (0000, 0000, 0000)
- 00FA:0000 Sliding Climbable Brick Wall (Spirit Temple), (680, 1243, -87) (0000, 0000, 0000)
- 00FA:0000 Sliding Climbable Brick Wall (Spirit Temple), (680, 1343, -87) (0000, 0000, 0000)
- Cutscene 1: 000002A0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000130
- 01: There are 5 actor(s). List starts at 000002D8
- 00FA:0000 Sliding Climbable Brick Wall (Spirit Temple), (680, 1143, -87) (0000, 0000, 0000)
- 00FA:0000 Sliding Climbable Brick Wall (Spirit Temple), (680, 1043, -87) (0000, 0000, 0000)
- 00FA:0000 Sliding Climbable Brick Wall (Spirit Temple), (680, 943, -87) (0000, 0000, 0000)
- 00FA:0000 Sliding Climbable Brick Wall (Spirit Temple), (680, 1243, -87) (0000, 0000, 0000)
- 00FA:0000 Sliding Climbable Brick Wall (Spirit Temple), (680, 1343, -87) (0000, 0000, 0000)
- Map 24
- Map at 02BB2000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000090
- 0B: There are 2 Object(s). List starts at 00000040
- 00F1, 016D,
- 01: There are 4 actor(s). List starts at 00000044
- 012E:1CB5 Music Staff Spot, Type 7, Song 2, Temp: 15, (679, 1633, -816) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (590, 1679, -875) (0000, 0000, 0000)
- 0008:03F4 Decorative Flame, (770, 1679, -878) (0000, 0000, 0000)
- 0185:8AF5 Check Spot, Remains after Check, dialog The crest of the Royal Family is inscrib, Temp: 15, (679, 1633, -816) (0000, 0000, 000B)
- Cutscene 0: 000000E0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000090
- Cutscene 1: 00000110
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000090
- Map 25
- Map at 02BB9000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000100
- 0B: There are 11 Object(s). List starts at 00000040
- 00F1, 016D, 00AB, 00B0, 00A4, 012A, 000D, 0025, 000B, 000E, 0090,
- 01: There are 10 actor(s). List starts at 00000058
- 0150:1700 Sun Emblem Switch, (-174, 1732, -1035) (0000, 4000, 0000)
- 0158:0000 Large Circular Mirror (Spirit Temple), (60, 1802, -1102) (0000, 0000, 0000)
- 0157:0017 Chain Platform (Spirit Temple), Perm: 17, (60, 1613, -1090) (0000, 0000, 0000)
- 012A:1303 Crystal Switch, Ice? no, ?? no, Blue? no, Toggle? no, Perm: 13, (17, 1735, -660) (0000, 0000, 0000)
- 011D:03F9 Flying Pot, (-92, 1613, -1177) (0000, 0000, 0000)
- 011D:00FA Flying Pot, (-39, 1733, -728) (0000, 0000, 0000)
- 011D:03FB Flying Pot, (145, 1733, -728) (0000, 0000, 0000)
- 011D:00FC Flying Pot, (206, 1613, -1177) (0000, 0000, 0000)
- 011D:03FD Flying Pot, (-151, 1613, -1173) (0000, 0000, 0000)
- 011D:03FE Flying Pot, (268, 1613, -1173) (0000, 0000, 0000)
- Cutscene 0: 00000310
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000100
- Cutscene 1: 00000340
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000100
- Map 26
- Map at 02BCF000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000100
- 0B: There are 7 Object(s). List starts at 00000040
- 00F1, 016D, 00AB, 001B, 005D, 000E, 012A,
- 01: There are 11 actor(s). List starts at 00000050
- 0069:01FD Bubble (flying skull), (-713, 1790, -461) (0000, 0000, 0000)
- 0069:02FD Bubble (flying skull), (-552, 1776, -174) (0000, 0000, 0000)
- 0069:03FD Bubble (flying skull), (565, 1827, -498) (0000, 0000, 0000)
- 0025:FFFF Lizafos, Spawn on entering door bound to invalid, (-545, 1743, -830) (0000, 8000, 0000)
- 0025:FFFF Lizafos, Spawn on entering door bound to invalid, (-24, 1743, -304) (0000, C000, 0000)
- 0150:2D30 Sun Emblem Switch, (-559, 1937, -659) (0000, 8000, 0000)
- 0158:0000 Large Circular Mirror (Spirit Temple), (60, 1802, -1102) (0000, 0000, 0000)
- 015B:0029 Bombable Rock Wall, (-300, 1743, -310) (0000, C000, 0000)
- 00B7:0004 Sun Block Switch, (-558, 1743, -306) (0000, 0000, 0000)
- 012A:1303 Crystal Switch, Ice? no, ?? no, Blue? no, Toggle? no, Perm: 13, (17, 1735, -660) (0000, 0000, 0000)
- 000A:8CF2 Chest, Small, Falls, Switch Flag, reward 67: Bombs, chest flag: 12, bound to Temp: 0D, (-680, 1936, -949) (0000, 9C72, 002D)
- Cutscene 0: 00000230
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000100
- 01: There are 4 actor(s). List starts at 00000268
- 00F9:0000 Giant Rolling Boulder, (-617, 2253, -710) (0000, 8000, 0000)
- 00FC:0000 Rotating Cobra Mirror, (60, 1743, -310) (0000, 0000, 0000)
- 00FC:0000 Rotating Cobra Mirror, (-560, 1743, -310) (0000, 0000, 0000)
- 015B:00FF Bombable Rock Wall, (-300, 1743, -310) (0000, C000, 0000)
- Cutscene 1: 000002B0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000100
- 01: There are 4 actor(s). List starts at 000002E8
- 00F9:0000 Giant Rolling Boulder, (-617, 2253, -710) (0000, 8000, 0000)
- 00FC:0000 Rotating Cobra Mirror, (60, 1743, -310) (0000, 0000, 0000)
- 00FC:0000 Rotating Cobra Mirror, (-560, 1743, -310) (0000, 0000, 0000)
- 015B:00FF Bombable Rock Wall, (-300, 1743, -310) (0000, C000, 0000)
- Map 27
- Map at 02BDC000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 030000D0
- 0B: There are 4 Object(s). List starts at 00000040
- 00F1, 016D, 00D6, 0085,
- 01: There are 8 actor(s). List starts at 00000048
- 00F6:0003 Anubis, (-1055, 30, -1680) (0000, 0000, 0000)
- 0080:1120 Sliding Metal Spike Trap, (-1055, 30, -1680) (0000, 0000, 0000)
- 0049:4FF9 Flame Circle, Disabled, small, turns on for short time, camera 0F, bound to Local: 01, (-865, 30, -1507) (0000, 0000, 0000)
- 012A:3903 Crystal Switch, Ice? no, ?? no, Blue? no, Toggle? no, Local: 01, (-1050, 30, -1418) (0000, E000, 0000)
- 0111:5A3F Breakable Pot, Collectable: 3F Temp: 0D, (-975, 30, -1751) (0000, 0000, 0000)
- 0111:5C3F Breakable Pot, Collectable: 3F Temp: 0E, (-928, 30, -1827) (0000, 0000, 0000)
- 0111:5E03 Breakable Pot, Collectable: 03 Temp: 0F, (-1211, 30, -1530) (0000, 0000, 0000)
- 0111:6015 Breakable Pot, Collectable: 15 Temp: 10, (-1055, 30, -1680) (0000, 0000, 0000)
- Cutscene 0: 00000170
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000D0
- Cutscene 1: 000001A0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 030000D0
- Map 28
- Map at 02BE2000
- Setup 0: 00000000
- 16: Sound Settings: Echo 10
- 08: Map Behavior: 01 : 00000000
- 12: Skybox Modifier 01010000
- 10: Time Settings: FFFF 00
- 0A: Map Mesh: 03000050
- 0B: There are 11 Object(s). List starts at 00000038
- 00F1, 016D, 00AB, 00B0, 00A4, 012A, 000D, 0025, 000B, 000E, 0090,
- Cutscene 0: 000000C0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000050
- Cutscene 1: 000000F0
- 16: Sound Settings: Echo 0
- 08: Map Behavior: 00 : 00000000
- 12: Skybox Modifier 00000000
- 10: Time Settings: FFFF FF
- 0A: Map Mesh: 03000050
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