RainbowDashite

sc2

Nov 10th, 2014
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  1. >no dark archons (actually given to Zerg as Infestor)
  2. >no defiler (see Infestor)
  3. >no arbiters
  4. >no science vessels
  5. >no wraiths
  6. >no scouts
  7. >above two are because of an obsession with air attack only and land attack only bread and butter air units for anyone but Zerg (see below)
  8. >no medics (actually turned into a higher tier unit AND merged with dropship)
  9. >no dropship (see above)
  10. >no firebats (actually turned into higher tier unit)
  11. >no scourge
  12. >no infested terran (actually they were renamed/reworked to banelings)
  13. >no guardian (again replaced by another renamed unit)
  14. >no vultures
  15. >no valkyrie (reworked into another unit)
  16. >no reaver (given to Zerg? brood lord is similar and the units are free to boot)
  17. >no goliath (turned into Thor, higher tier unit, can only attack ground or air, redundant with Viking in this way)
  18. And something common among these reworks is mode switching, probably derived from Siege Tanks and because Blizzard thinks the micro it adds makes good game.
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