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- Roll 10d10, use matches and non-matched die to determine things.
- Physical Composition
- 2x1 Plant
- 3x1 Crystal
- 4x1 Metal
- 5x1 "Organic"
- Temperature
- 2x2 Warm
- 3x2 Burning
- 4x2 Freezing
- 5x2 Cool
- Sound
- 2x3 Silence
- 3x3 Whispers
- 4x3 Loud Noise(s)
- 5x3 Deafening Noise(s)
- Interaction with light
- 2x4 Glows
- 3x4 Shimmer (heat haze, or bends light strangely)
- 4x4 Reacts normally
- 5x4 Absorbs light (appears black)
- Emotional Effects
- 2x5 Sorrow
- 3x5 Anger
- 4x5 Fear
- 5x5 Grief
- Size
- 2x6 1-2 meters
- 3x6 3-5 meters
- 4x6 6-10 meters
- 5x6 11-15 meters
- Severity of Effect
- 2x7 Minor
- 3x7 Moderate
- 4x7 Severe
- 5x7 Major
- Translucence
- 2x8 Invisible
- 3x8 Plainly visible
- 4x8 Semi-transparent
- 5x8 Painfully visible, "Sharp"
- Motion
- 2x9 Slow movement (less than an inch to several inches per hour/day)
- 3x9 Stationary
- 4x9 Mobile (several inches to a foot per hour)
- 5x9 Highly mobile (a foot to several feet per minute/hour)
- Solidity
- 2x10 Gaseous
- 3x10 Solid
- 4x10 Liquid
- 5x10 Jelly
- Effect and or Capability 1: What the anomaly does
- 1x1 Magnetizing
- 1x2 Crushing
- 1x3 Wounding/Crippling
- 1x4 Radioactive
- 1x5 Accelerating
- 1x6 Freezing
- 1x7 Petrifying
- 1x8 Suffocating
- 1x9 Caustic
- 1x10 Burning
- Effect and or Capability 2: What the anomaly does
- 1x1 Lifting
- 1x2 Sickening
- 1x3 Hallucinating
- 1x4 Slowing
- 1x5 Throwing
- 1x6 Electrifying
- 1x7 Controlling
- 1x8 Transporting
- 1x9 Trapping
- 1x10 Metaphysical (time, space, luck, etc)
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