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Jun 18th, 2016
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  1. Roll 10d10, use matches and non-matched die to determine things.
  2.  
  3. Physical Composition
  4. 2x1 Plant
  5. 3x1 Crystal
  6. 4x1 Metal
  7. 5x1 "Organic"
  8.  
  9. Temperature
  10. 2x2 Warm
  11. 3x2 Burning
  12. 4x2 Freezing
  13. 5x2 Cool
  14.  
  15. Sound
  16. 2x3 Silence
  17. 3x3 Whispers
  18. 4x3 Loud Noise(s)
  19. 5x3 Deafening Noise(s)
  20.  
  21. Interaction with light
  22. 2x4 Glows
  23. 3x4 Shimmer (heat haze, or bends light strangely)
  24. 4x4 Reacts normally
  25. 5x4 Absorbs light (appears black)
  26.  
  27. Emotional Effects
  28. 2x5 Sorrow
  29. 3x5 Anger
  30. 4x5 Fear
  31. 5x5 Grief
  32.  
  33. Size
  34. 2x6 1-2 meters
  35. 3x6 3-5 meters
  36. 4x6 6-10 meters
  37. 5x6 11-15 meters
  38.  
  39. Severity of Effect
  40. 2x7 Minor
  41. 3x7 Moderate
  42. 4x7 Severe
  43. 5x7 Major
  44.  
  45. Translucence
  46. 2x8 Invisible
  47. 3x8 Plainly visible
  48. 4x8 Semi-transparent
  49. 5x8 Painfully visible, "Sharp"
  50.  
  51. Motion
  52. 2x9 Slow movement (less than an inch to several inches per hour/day)
  53. 3x9 Stationary
  54. 4x9 Mobile (several inches to a foot per hour)
  55. 5x9 Highly mobile (a foot to several feet per minute/hour)
  56.  
  57. Solidity
  58. 2x10 Gaseous
  59. 3x10 Solid
  60. 4x10 Liquid
  61. 5x10 Jelly
  62.  
  63. Effect and or Capability 1: What the anomaly does
  64. 1x1 Magnetizing
  65. 1x2 Crushing
  66. 1x3 Wounding/Crippling
  67. 1x4 Radioactive
  68. 1x5 Accelerating
  69. 1x6 Freezing
  70. 1x7 Petrifying
  71. 1x8 Suffocating
  72. 1x9 Caustic
  73. 1x10 Burning
  74.  
  75. Effect and or Capability 2: What the anomaly does
  76. 1x1 Lifting
  77. 1x2 Sickening
  78. 1x3 Hallucinating
  79. 1x4 Slowing
  80. 1x5 Throwing
  81. 1x6 Electrifying
  82. 1x7 Controlling
  83. 1x8 Transporting
  84. 1x9 Trapping
  85. 1x10 Metaphysical (time, space, luck, etc)
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