Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // commented out the /f l line, but can be uncommented if you wich
- // added white screen of death fix and also some print txt for testing 2-17-11 stairbuilder
- // added stagger leech joining 9-25-11 by stair
- // added single /f l try to enter games for switching keys and missing the game join message 9-25-11 by stair
- // added a while loop and manager print if a bad cd key is used or bad account or password stair 9-25-11
- // added gameDoesNotExistDelay and txt file joining. Must use updated leader entry point for the txt joining
- // added 3 new config options tryLeaderGame1x, retryLeaderGame, tryLeaderGame1x 12-22-2011
- // changed where the game count increase is called to right when bot enters chat instead of waiting for game name. Saves a second or 2 credit for this goes to stib 1-21-12
- // fixed /f l delay to only apply after the first /f l 1-21-12
- // added fastJoin option. read comments next to setting below 1/22/12
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Renamed from LeechStarter2.3 to LeechStarter on 4/27/2013 by Tru
- // Version of the LeechStarter remains at 2.3!
- // =============================================================================
- // Leader Account settings
- // =============================================================================
- var leaderAccountName = "Shift";
- var leaderName = "CripZ";
- // =============================================================================
- // Leecher game entry delays use to stagger when leechers join game
- // [characterName, delay in milliseconds] - leave these as-is to not use them
- // =============================================================================
- var leecher1 = ["characterName", 100];
- var leecher2 = ["characterName", 750];
- var leecher3 = ["characterName", 1250];
- var leecher4 = ["characterName", 2000];
- //==============================================================================
- // join options
- //==============================================================================
- var useFL = true; // set true if you wish your leecher to use /f l to join games. useFL MUST be set to 0 for this to work
- var useFLCount = 1; // this is seperate from the above setting allows you to use /f l to join, but will only spam /f l the set number of times. set to 0 to disable
- var delayFL = 3000; // milliseconds before the bot will use the /f l command in loby
- var reEnterSameGame = false; // set to false to keep the bot from using /f l to re enter same game also must be set to false if you don't want bot to re enter same game for txt joining
- var useTextFileJoin = true; // use txt file communication between leader and leecher to join games
- var gameDoesNotExistDelay = 10; // time to idle before trying if leader's game does not exist. In seconds.
- var tryLeaderGame1x = false; // will only try to enter the game one time. Good for when leader drops before leecher gets in.
- var retryLeaderGame = 0; // nuber of times you would like to try joining leaders game. Note tryLeaderGame1x = true bypasses this and the delay below
- var retryLeaderGameDelay = 3; // time in seconds to delay between retrying to enter leaders game
- var fastJoin = true; // this has preconfigured delays for easy switching. Gets you leecher in game in about 3 seconds. THIS MAY CAUSE JOIN PROBLEMS FOR SOME USERS!!!!!
- var ftjDelay = 180; // time to idle before trying if leecher failed to join. In seconds.
- // =============================================================================
- // Game password (leave blank if none)
- // =============================================================================
- var gamepassword = "";
- // =============================================================================
- // UseCDKeyChangeTrick :
- // if true, the follow bot will say his gamename/gamepwd (set in the OOG) in chat before each game
- // in order to increment his number of runs (to switch CDKeys after xx runs)
- // if false, the follow bot will never change his CDKey
- // =============================================================================
- var UseCDKeyChangeTrick = true;
- // =============================================================================
- // Debug : set to true if you are experiencing problems with your JoinBot
- // it will log in your OOG the lobby chat actions
- // =============================================================================
- var Debug = false;
- ////////////////////////////////////////////////////////////////////////////////
- // Lobby chat settings :
- ////////////////////////////////////////////////////////////////////////////////
- var joinChatAfterGame = true; // Set to true to join the chat after each game (needed for JoinBot)
- var firstJoinMessage = ""; // Message said when you first enter the chat
- var chatMessageAfterGame = ""; // Message said after each game
- var joinRandomChannel = false; // if this is true, will join a random channel, otherwise it will use the channel below..
- var joinChannelInChat = "OP Pownage"; // Name of the channel you want to join (leave blank if you want to stay in the default channel)
- ////////////////////////////////////////////////////////////////////////////////
- // Delays:
- ////////////////////////////////////////////////////////////////////////////////
- // Minimum game length, waits in the lobby if last game was too short
- // I recommend to keep a value > 300000 (milliseconds) to avoid bnet temporary ban
- var gameMinLength = 180000; // Milliseconds
- // Realm Delays
- var unableToConnectRetry = 20; // Minutes
- var realmDownRetry = 480; // Minutes
- var disconnectedRetry = 5; // Minutes
- var cdkeyInUseRetry = 5; // Minutes
- if(fastJoin) {
- // interface delays (milliseconds)
- var connectingToBnetTimeout = 20000;
- var characterScreenTimeout = 10000;
- var pleaseWaitTimeout = 10000;
- var createGameThreshold = 10000;
- var createGameThresholdRandom = 1000;
- var createGameTimeout = 15000;
- var waitInLineTimeout = 15000;
- var characterSelectDelay = 1000;
- var loginDelay = 1000;
- var clickDelay = 0;
- var textDelay = 0;
- var clickDelayRandom = 0;
- var textDelayRandom = 0;
- var gameDoesNotExistDelayMin = 600000; // this not for leech configuration. Look for gameDoesNotExistDelay above
- var gameDoesNotExistDelayMax = 900000; // this not for leech configuration. Look for gameDoesNotExistDelay above
- var gameDoesNotExistTimeout = 30000;
- var waitBeforeEnterChatMin = 1000;
- var waitBeforeEnterChatMax = 2000;
- var waitInChatBeforeActionsMin = 2000;
- var waitInChatBeforeActionsMax = 3000;
- } else {
- var connectingToBnetTimeout = 20000;
- var characterScreenTimeout = 10000;
- var pleaseWaitTimeout = 10000;
- var createGameThreshold = 10000;
- var createGameThresholdRandom = 1000;
- var createGameTimeout = 15000;
- var waitInLineTimeout = 15000;
- var characterSelectDelay = 1000;
- var loginDelay = 1000;
- var clickDelay = 500;
- var textDelay = 500;
- var clickDelayRandom = 500;
- var textDelayRandom = 500;
- var gameDoesNotExistDelayMin = 600000; // this not for leech configuration. Look for gameDoesNotExistDelay above
- var gameDoesNotExistDelayMax = 900000; // this not for leech configuration. Look for gameDoesNotExistDelay above
- var gameDoesNotExistTimeout = 30000;
- var waitBeforeEnterChatMin = 1000;
- var waitBeforeEnterChatMax = 2000;
- var waitInChatBeforeActionsMin = 2000;
- var waitInChatBeforeActionsMax = 3000;
- }
- // Only for JoinBot (friend list delay, milliseconds)
- var LeaderOfflineDelay = 30000;
- var LeaderInChatDelay = 10000;
- var GameIsFullDelay = 30000;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement