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Leechstarter

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Apr 23rd, 2014
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  1. // commented out the /f l line, but can be uncommented if you wich
  2. // added white screen of death fix and also some print txt for testing 2-17-11 stairbuilder
  3. // added stagger leech joining 9-25-11 by stair
  4. // added single /f l try to enter games for switching keys and missing the game join message 9-25-11 by stair
  5. // added a while loop and manager print if a bad cd key is used or bad account or password stair 9-25-11
  6. // added gameDoesNotExistDelay and txt file joining. Must use updated leader entry point for the txt joining
  7. // added 3 new config options tryLeaderGame1x, retryLeaderGame, tryLeaderGame1x 12-22-2011
  8. // changed where the game count increase is called to right when bot enters chat instead of waiting for game name. Saves a second or 2 credit for this goes to stib 1-21-12
  9. // fixed /f l delay to only apply after the first /f l 1-21-12
  10. // added fastJoin option. read comments next to setting below 1/22/12
  11. ///////////////////////////////////////////////////////////////////////////////////////////////////////////
  12. // Renamed from LeechStarter2.3 to LeechStarter on 4/27/2013 by Tru
  13. // Version of the LeechStarter remains at 2.3!
  14.  
  15. // =============================================================================
  16. // Leader Account settings
  17. // =============================================================================
  18.  
  19. var leaderAccountName = "Shift";
  20. var leaderName = "CripZ";
  21.  
  22. // =============================================================================
  23. // Leecher game entry delays use to stagger when leechers join game
  24. // [characterName, delay in milliseconds] - leave these as-is to not use them
  25. // =============================================================================
  26.  
  27. var leecher1 = ["characterName", 100];
  28. var leecher2 = ["characterName", 750];
  29. var leecher3 = ["characterName", 1250];
  30. var leecher4 = ["characterName", 2000];
  31.  
  32. //==============================================================================
  33. // join options
  34. //==============================================================================
  35.  
  36. var useFL = true; // set true if you wish your leecher to use /f l to join games. useFL MUST be set to 0 for this to work
  37. var useFLCount = 1; // this is seperate from the above setting allows you to use /f l to join, but will only spam /f l the set number of times. set to 0 to disable
  38. var delayFL = 3000; // milliseconds before the bot will use the /f l command in loby
  39. var reEnterSameGame = false; // set to false to keep the bot from using /f l to re enter same game also must be set to false if you don't want bot to re enter same game for txt joining
  40. var useTextFileJoin = true; // use txt file communication between leader and leecher to join games
  41. var gameDoesNotExistDelay = 10; // time to idle before trying if leader's game does not exist. In seconds.
  42. var tryLeaderGame1x = false; // will only try to enter the game one time. Good for when leader drops before leecher gets in.
  43. var retryLeaderGame = 0; // nuber of times you would like to try joining leaders game. Note tryLeaderGame1x = true bypasses this and the delay below
  44. var retryLeaderGameDelay = 3; // time in seconds to delay between retrying to enter leaders game
  45. var fastJoin = true; // this has preconfigured delays for easy switching. Gets you leecher in game in about 3 seconds. THIS MAY CAUSE JOIN PROBLEMS FOR SOME USERS!!!!!
  46. var ftjDelay = 180; // time to idle before trying if leecher failed to join. In seconds.
  47.  
  48. // =============================================================================
  49. // Game password (leave blank if none)
  50. // =============================================================================
  51.  
  52. var gamepassword = "";
  53.  
  54. // =============================================================================
  55. // UseCDKeyChangeTrick :
  56. // if true, the follow bot will say his gamename/gamepwd (set in the OOG) in chat before each game
  57. // in order to increment his number of runs (to switch CDKeys after xx runs)
  58. // if false, the follow bot will never change his CDKey
  59. // =============================================================================
  60.  
  61. var UseCDKeyChangeTrick = true;
  62.  
  63. // =============================================================================
  64. // Debug : set to true if you are experiencing problems with your JoinBot
  65. // it will log in your OOG the lobby chat actions
  66. // =============================================================================
  67.  
  68. var Debug = false;
  69.  
  70. ////////////////////////////////////////////////////////////////////////////////
  71. // Lobby chat settings :
  72. ////////////////////////////////////////////////////////////////////////////////
  73.  
  74. var joinChatAfterGame = true; // Set to true to join the chat after each game (needed for JoinBot)
  75. var firstJoinMessage = ""; // Message said when you first enter the chat
  76. var chatMessageAfterGame = ""; // Message said after each game
  77. var joinRandomChannel = false; // if this is true, will join a random channel, otherwise it will use the channel below..
  78. var joinChannelInChat = "OP Pownage"; // Name of the channel you want to join (leave blank if you want to stay in the default channel)
  79.  
  80. ////////////////////////////////////////////////////////////////////////////////
  81. // Delays:
  82. ////////////////////////////////////////////////////////////////////////////////
  83. // Minimum game length, waits in the lobby if last game was too short
  84. // I recommend to keep a value > 300000 (milliseconds) to avoid bnet temporary ban
  85. var gameMinLength = 180000; // Milliseconds
  86.  
  87. // Realm Delays
  88. var unableToConnectRetry = 20; // Minutes
  89. var realmDownRetry = 480; // Minutes
  90. var disconnectedRetry = 5; // Minutes
  91. var cdkeyInUseRetry = 5; // Minutes
  92.  
  93. if(fastJoin) {
  94. // interface delays (milliseconds)
  95. var connectingToBnetTimeout = 20000;
  96. var characterScreenTimeout = 10000;
  97. var pleaseWaitTimeout = 10000;
  98. var createGameThreshold = 10000;
  99. var createGameThresholdRandom = 1000;
  100. var createGameTimeout = 15000;
  101. var waitInLineTimeout = 15000;
  102. var characterSelectDelay = 1000;
  103. var loginDelay = 1000;
  104. var clickDelay = 0;
  105. var textDelay = 0;
  106. var clickDelayRandom = 0;
  107. var textDelayRandom = 0;
  108. var gameDoesNotExistDelayMin = 600000; // this not for leech configuration. Look for gameDoesNotExistDelay above
  109. var gameDoesNotExistDelayMax = 900000; // this not for leech configuration. Look for gameDoesNotExistDelay above
  110. var gameDoesNotExistTimeout = 30000;
  111. var waitBeforeEnterChatMin = 1000;
  112. var waitBeforeEnterChatMax = 2000;
  113. var waitInChatBeforeActionsMin = 2000;
  114. var waitInChatBeforeActionsMax = 3000;
  115. } else {
  116. var connectingToBnetTimeout = 20000;
  117. var characterScreenTimeout = 10000;
  118. var pleaseWaitTimeout = 10000;
  119. var createGameThreshold = 10000;
  120. var createGameThresholdRandom = 1000;
  121. var createGameTimeout = 15000;
  122. var waitInLineTimeout = 15000;
  123. var characterSelectDelay = 1000;
  124. var loginDelay = 1000;
  125. var clickDelay = 500;
  126. var textDelay = 500;
  127. var clickDelayRandom = 500;
  128. var textDelayRandom = 500;
  129. var gameDoesNotExistDelayMin = 600000; // this not for leech configuration. Look for gameDoesNotExistDelay above
  130. var gameDoesNotExistDelayMax = 900000; // this not for leech configuration. Look for gameDoesNotExistDelay above
  131. var gameDoesNotExistTimeout = 30000;
  132. var waitBeforeEnterChatMin = 1000;
  133. var waitBeforeEnterChatMax = 2000;
  134. var waitInChatBeforeActionsMin = 2000;
  135. var waitInChatBeforeActionsMax = 3000;
  136. }
  137.  
  138. // Only for JoinBot (friend list delay, milliseconds)
  139. var LeaderOfflineDelay = 30000;
  140. var LeaderInChatDelay = 10000;
  141. var GameIsFullDelay = 30000;
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