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  1. # Possible terrain modes : Normal, OldGenerator, TerrainTest, NotGenerate, Default
  2. #    Normal - use all features
  3. #    OldGenerator - generate land like 1.7.3 generator
  4. #    TerrainTest - generate only terrain without any resources
  5. #    NotGenerate - generate empty chunks
  6. #    Default - use default Notch terrain generator
  7. ModeTerrain:Normal
  8.  
  9. # Possible biome modes : Normal, OldGenerator, Default
  10. #    Normal - use all features
  11. #    OldGenerator - generate biome like 1.7.3 generator
  12. #    Default - use default Notch biome generator
  13. ModeBiome:Normal
  14.  
  15. #######################################################################
  16. # +-----------------------------------------------------------------+ #
  17. # |                    Biome Generator Variables                    | #
  18. # +-----------------------------------------------------------------+ #
  19. #######################################################################
  20.  
  21. # Main value for generation.Bigger value increase zoom. All sizes must be smaller than this.
  22. # So if you want big biome object you must set size of object near 0
  23. # If you want small object you must set size of object near  GenerationDepth
  24. # Also small values (about 1-2) and big values (about 20) may affect generator performance
  25. GenerationDepth:10
  26.  
  27. # Max biome rarity from 1 to infinity. By default this is 100, but you can raise it for
  28. # fine-grained control, or to create biomes with a chance of occurring smaller than 1/100.
  29. BiomeRarityScale:100
  30.  
  31. # Land rarity from 100 to 1. If you set smaller than 90 and LandSize near 0 beware Big oceans.
  32. LandRarity:97
  33.  
  34. # Land size from 0 to GenerationDepth.
  35. LandSize:0
  36.  
  37. # Make land more fuzzy and make lakes. Must be from 0 to GenerationDepth - LandSize
  38. LandFuzzy:6
  39.  
  40. # Ice areas rarity from 100 to 1. If you set smaller than 90 and IceSize near 0 beware ice world
  41. IceRarity:90
  42.  
  43. # Ice area size from 0 to GenerationDepth.
  44. IceSize:3
  45.  
  46. FrozenRivers:true
  47.  
  48. FrozenOcean:true
  49.  
  50. # River rarity.Must be from 0 to GenerationDepth.
  51. RiverRarity:4
  52.  
  53. # River size from 0 to GenerationDepth - RiverRarity
  54. RiverSize:0
  55.  
  56. RiversEnabled:true
  57.  
  58. # Biomes which used in normal biome algorithm. Biome name is case sensitive.
  59. NormalBiomes:
  60.  
  61. # Biomes which used in ice biome algorithm. Biome name is case sensitive.
  62. IceBiomes:
  63.  
  64. # Biomes which used as isles. You must set IsleInBiome in biome config for each biome here. Biome name is case sensitive.
  65. IsleBiomes:
  66.  
  67. # Biomes which used as borders. You must set BiomeIsBorder in biome config for each biome here. Biome name is case sensitive.
  68. BorderBiomes:
  69.  
  70. # List of ALL custom biomes.
  71. # Example:
  72. #   CustomBiomes:TestBiome1, BiomeTest2
  73. # This will add two biomes and generate biome config files
  74. # Any changes here need server restart.
  75. CustomBiomes:NRDesert,NRForest,NRExtreme Hills,NRSwampland,NRPlains,NRTaiga,NRJungle
  76.  
  77. #######################################################################
  78. # +-----------------------------------------------------------------+ #
  79. # |                   Terrain Generator Variables                   | #
  80. # +-----------------------------------------------------------------+ #
  81. #######################################################################
  82.  
  83. # Height bits determinate generation height. Min 5, max 8
  84. # For example 7 = 128 height, 8 = 256 height
  85. WorldHeightBits:7
  86.  
  87. # Set water level. Every empty block under this level will be fill water or another block from WaterBlock
  88. WaterLevelMax:64
  89. WaterLevelMin:0
  90.  
  91. # BlockId used as water in WaterLevel
  92. WaterBlock:9
  93.  
  94. # BlockId used as ice
  95. IceBlock:79
  96.  
  97. # Can increase (values greater than 0) or decrease (values less than 0) how much the landscape is fractured horizontally.
  98. FractureHorizontal:0.0
  99.  
  100. # Can increase (values greater than 0) or decrease (values less than 0) how much the landscape is fractured vertically.
  101. # Positive values will lead to large cliffs/overhangs, floating islands, and/or a cavern world depending on other settings.
  102. FractureVertical:0.0
  103.  
  104. # Attempts to replace all surface stone with biome surface block
  105. RemoveSurfaceStone:false
  106.  
  107. # Disable bottom of map bedrock generation
  108. DisableBedrock:false
  109.  
  110. # Enable ceiling of map bedrock generation
  111. CeilingBedrock:false
  112.  
  113. # Make bottom layer of bedrock flat
  114. FlatBedrock:false
  115.  
  116. # BlockId used as bedrock
  117. BedrockobBlock:7
  118.  
  119. #######################################################################
  120. # +-----------------------------------------------------------------+ #
  121. # |                           Map objects                           | #
  122. # +-----------------------------------------------------------------+ #
  123. #######################################################################
  124.  
  125. StrongholdsEnabled:true
  126. VillagesEnabled:true
  127. MineshaftsEnabled:true
  128.  
  129. #######################################################################
  130. # +-----------------------------------------------------------------+ #
  131. # |                      World visual settings                      | #
  132. # +-----------------------------------------------------------------+ #
  133. #######################################################################
  134.  
  135. # Warning this section will work only for clients with single version of TerrainControl
  136. # World fog color
  137. WorldFog:0xc0d8ff
  138.  
  139. # World night fog color
  140. WorldNightFog:0x0b0d17
  141.  
  142.  
  143. #######################################################################
  144. # +-----------------------------------------------------------------+ #
  145. # |                      BOB Objects Variables                      | #
  146. # +-----------------------------------------------------------------+ #
  147. #######################################################################
  148.  
  149.  
  150. # Enable/disable custom objects
  151. CustomObjects:true
  152.  
  153. # Number of attempts for place rep chunk
  154. objectSpawnRatio:2
  155.  
  156. # Deny custom objects underFill even it enabled in objects
  157. DenyObjectsUnderFill:false
  158.  
  159. # Chance to grow custom instead normal tree from sapling .
  160. customTreeChance:50
  161.  
  162. #######################################################################
  163. # +-----------------------------------------------------------------+ #
  164. # |                          Cave Variables                         | #
  165. # +-----------------------------------------------------------------+ #
  166. #######################################################################
  167.  
  168. caveRarity:7
  169. caveFrequency:40
  170. caveMinAltitude:8
  171. caveMaxAltitude:128
  172. individualCaveRarity:25
  173. caveSystemFrequency:1
  174. caveSystemPocketChance:0
  175. caveSystemPocketMinSize:0
  176. caveSystemPocketMaxSize:4
  177. evenCaveDistribution:false
  178.  
  179. #######################################################################
  180. # +-----------------------------------------------------------------+ #
  181. # |                         Canyon Variables                        | #
  182. # +-----------------------------------------------------------------+ #
  183. #######################################################################
  184.  
  185. canyonRarity:2
  186. canyonMinAltitude:20
  187. canyonMaxAltitude:64
  188. canyonMinLength:84
  189. canyonMaxLength:112
  190. canyonDepth:3.0
  191.  
  192.  
  193. #######################################################################
  194. # +-----------------------------------------------------------------+ #
  195. # |                  Old Biome Generator Variables                  | #
  196. # +-----------------------------------------------------------------+ #
  197. #######################################################################
  198.  
  199. # This generator works only with old terrain generator!
  200. oldBiomeSize:1.5
  201. minMoisture:0.0
  202. maxMoisture:1.0
  203. minTemperature:0.0
  204. maxTemperature:1.0
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