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  1. #VoteRoulette Config
  2.  
  3. ##################
  4. #General Settings#
  5. ##################
  6.  
  7. # Whether or not to send a message to a player when they vote
  8. messagePlayer: true
  9.  
  10. # Whether or not to broadcast to the server when a player votes
  11. broadcastToServer: true
  12.  
  13. # If broadcastToServer is set to true, should VoteRoulette only broadcast the votes from
  14. # online players? (Helps cut down on spam on bigger servers)
  15. onlyBroadcastOnlinePlayerVotes: false
  16.  
  17. # If broadcastToServer is set to true, this is the cooldown period (in minutes) before a
  18. # players votes can be broadcasted to the server again. Useful if you have
  19. # many voting sites and arent using a vote threshold.
  20. broadcastCooldown: 0
  21.  
  22. # Whether or not to log to console when a player votes
  23. logToConsole: true
  24.  
  25. # Whether or not to have the periodic reminder enabled
  26. # You can change this reminder in the messages.yml file.
  27. usePeriodicReminder: true
  28.  
  29. # How often the reminder is broadcasted (in minutes), if enabled.
  30. periodicReminderInterval: 60
  31.  
  32. # Whether or not to have players notified when 24 hours has passed since their last vote
  33. # You can change this reminder in the messages.yml file.
  34. useTwentyFourHourReminder: true
  35.  
  36. # Whether or not to only consider a players primary group when doing permission group checks for rewards/milestones
  37. # Turning this on helps if you are using inheritance in your permissions plugin.
  38. onlyConsiderPlayersPrimaryGroup: true
  39.  
  40. # Turn this on if you want unclaimed awards to attempt to be autoclaimed when a player joins
  41. # This could be spammy, however.
  42. autoClaimAwards: false
  43.  
  44. # Disable VoteRoulette from saving unclaimed Rewards and Milestones.
  45. # This means that players voting while offline, and
  46. # players in blacklisted worlds will not get awards.
  47. # This also means Inventory Protection will be disabled and VoteRoulette will attempt
  48. # to throw the items out from the player when their inventory is full.
  49. disableUnclaimedAwards: false
  50.  
  51. # Disable VoteRoulettes full inventory protection and instead have items thrown on the ground
  52. # if a players inventory is full
  53. disableInventoryProtection: false
  54.  
  55. # The following edits optional GUI settings
  56. GUI:
  57.     awards:
  58.        # Turn on or off the visual representation of rewards/milestone.
  59.         guiForAwards: true
  60.        
  61.  
  62.         # If "guiForAwards" is true, this is
  63.         # whether or not to show the commands that will be ran when the player hovers
  64.         # their cursor over the command block
  65.         showCommands: false
  66.  
  67.     vote-command:
  68.        # Turn on or off the use of fancy links for the vote command
  69.         # This feature requires MC 1.7 or higher!
  70.         # Fancy links allow you to set placeholder text for links that players can
  71.         # click on, instead of the link itself.
  72.         # Go to the messages.yml file to see how to create a fancy link.
  73.         useFancyLinks: false
  74.  
  75.     stats:
  76.        # Turn on or off the use of the Scoreboard when players issue the /vr top command.
  77.         useScoreboard: true
  78.  
  79. # Set which command alias you would like to be used
  80. # when VR sends messages about commands to players.
  81. # You cannot create a new alias with this,
  82. # select one of the available options below.
  83. # Available options: vr, vtr, voteroulette
  84. defaultCommandAlias: "vr"        
  85.  
  86. # Set the following to false if you do not want VoteRoulette to automatically check
  87. # for updates. (Anyone with "voteroulette.admin" permission will be notified of an
  88. # update on log in)
  89. checkForUpdates: true
  90.  
  91. # Turn on or off a debug mode where VoteRoulette will print various things its doing to
  92. # the console.
  93. debug: false
  94.  
  95. #################
  96. #Rewards Section#
  97. #################
  98.  
  99. ##   Rewards List   ##
  100. #
  101. # Here you can make multiple rewards.
  102. # Each reward can have:
  103. # - a list of item IDs. Each item can have amount, dataID, enchants, name, and lore sections to further customize item!
  104. # - an amount of money (if Vault is installed)
  105. # - an amount of xp levels that will be given
  106. # - worlds that players can claim the reward in
  107. # - a list of commands to be run by the console. %player% will be replaced by the players name.
  108. # - a list of permission groups the reward will be considered for (if Vault is installed)
  109. # You can leave out any of these options if you do not wish to use them
  110. # and you can use them in any order
  111. #
  112. # REMEMBER: Everything is indented 4 spaces from the next line and you can NOT use tabs
  113. #
  114. #Example reward:
  115. #    Awesome Reward:                   # Name of the reward (Players will see this!)
  116. #        items:                        # This one gives 5 diamonds, a diamond sword (with sharpness 5 enchant,
  117. #                                      # a custom name, and a lore message), 16 steak, and 32 green wool!
  118. #            264:
  119. #                amount: 5
  120. #            276:
  121. #                amount: 1
  122. #                enchants: sharpness(5), looting(3)
  123. #                name: Wrath of Herobrine
  124. #                lore: A Mighty Sword
  125. #            364:
  126. #                amount: 16
  127. #            35:
  128. #                dataID: 5
  129. #                amount: 32
  130. #            
  131. #        currency: 100                 # Player will receive $100 in-game currency
  132. #        xpLevels: 5                   # Player will gain 5 xp levels
  133. #        commands:
  134. #            - gamemode %player% creative   # Players gamemode will be set to creative
  135. #        permGroups: Members, Donators      # Only players in the Members or Donators permission groups are eligible for the reward
  136. #        message: "&eCongrats %player%! You have received some awesome stuff and got creative mode!"    # This message will display to the player instead of the default one.
  137. #                # Dont forget the quotes (" ") for the message section!
  138. #        worlds: main_survival, temp_survival, creative_world
  139.  
  140. Rewards:
  141. # Each reward must have a different name
  142.  
  143.     Ooh Shiny:
  144.         items:
  145.             264:
  146.                 amount: 1
  147.     Woohoo Apple:
  148.         items:
  149.             322:
  150.                 amount: 1
  151.     Whoooosh:
  152.         items:
  153.             401:
  154.                 amount: 16
  155.     Gordon Ramsay Kit:
  156.         items:
  157.             393:
  158.                 amount: 12
  159.             297:
  160.                 amount: 9
  161.             320:
  162.                 amount: 7
  163.             400:
  164.                 amount: 3
  165.             354:
  166.                 amount: 1
  167.     Chop Chop:
  168.         items:
  169.             279:
  170.                 amount: 1
  171.     Time to own:
  172.         items:
  173.             276:
  174.                 amount: 1
  175. #    Lame Reward:
  176. #        items:
  177. #            3:
  178. #                amount: 64
  179.  
  180. # Set the following to true if you want a reward to be chosen at random
  181. giveRandomReward: true
  182.  
  183. # Use to set the default reward.  (Only applies if giveRandomRewards is set to false)
  184. defaultReward: Ooh Shiny
  185.  
  186. # Set the following to true if you only want players to get rewarded after they vote so many times
  187. # For example, you want them to vote on all your server lists before getting rewarded
  188. # If this is false, players will receive an award every time they vote
  189. giveRewardsOnThreshold: false
  190.  
  191. # If the above is set to true, this is the number of how many votes till a player will receive a reward
  192. voteThreshold: 5
  193.  
  194. # If you set any required worlds for a specific rewards, the following setting will make VoteRoulette consider the rewards that qualify for the world the player is currently standing in first. For example, if you had rewards set for a Survival world and a PvP world, and the player was in the Survival world when they voted, rewards that qualify for the Survival world will be considered first. If there is no rewards available for the current world, they will receive a reward as normal and will have to claim it in the correct world.
  195.  
  196. considerRewardsForPlayersCurrentWorld: true
  197.  
  198. # The following setting dictates whether or not VoteRoulette will automatically give the player a reward with vote streak settings when they qualify, skipping the other
  199. # non vote streak rewards. When this is set to false and when a player qualifies for a vote streak, it will be put into the list of the other rewards the player qualifies
  200. # for to be chosen randomly. When this is set to true and a player qualifies for multiple vote streak rewards at the same time, one will be chosen at random.
  201.  
  202. prioritizeVoteStreaks: true
  203.  
  204. ##   Milestones List   ##
  205. #
  206. # Milestones are special rewards that are given after a player has made so many votes
  207. # They are created in the config the same way as regular rewards, however you must include
  208. # a "votes: #" section with how many votes you want the milestone to be! The milestone will otherwise
  209. # be ignored.
  210. #
  211. # You can also include a "recurring: true" section to have the milestone recur upon multiples
  212. # For example, if the votes is set to 50 and recurring is true, players will receive this reward every 50 votes! (50, 100, 150, etc)
  213. #
  214. # If multiple milestones land on the same vote count, you can have one chosen at random (see below) or you can set which milestones have more priority over others using a
  215. # "priority: #" section. It can be any number but 1 is considered highest priority (Think "first priority") and the number cant be less than 1.
  216. # If multiple milestones have the same priority levels, the first
  217. # one will be used. The default priority is 10 if there is none specified.
  218. #
  219. # Example milestone:
  220. #
  221. #    Nickel and Dime:        # Name of the milestone (Players will see this!)
  222. #        votes: 15           # The number of votes required to reach this milestone
  223. #        currency: 200       # $200 in-game currency (if vault is installed)
  224. #        xpLevels: 5         # Player will gain 5 xp levels
  225. #        permGroups: VIP     # Only players in the VIP permission group are eligible for the milestone
  226. #        recurring: false    # This milestone will open happen once, instead of every 15 votes!
  227.  
  228. Milestones:
  229. # Each milestone must have a different name
  230.  
  231. #    My First Milestone:
  232. #        votes: 25
  233. #        recurring: true
  234. #        currency: 100
  235. #        priority: 10
  236.  
  237. # Set this to true to if you set multiple milestones with the same vote count and you want a random one to be chosen (if false, the one with the highest priority will be given!)    
  238. giveRandomMilestone: false
  239.  
  240. # If multiple milestones happen at the same time and some or all tie for the highest priority, the following setting dictates if VoteRoulette will choose a random one. This is a good way to mix and max the functionality of random milestones but still having the control of priorities.
  241. randomizeTiedHighestPriorityMilestones: false
  242.  
  243. # Set the following to false if you want players to get a regular Reward on top of a Milestone when they reach a Milestone.
  244. onlyRewardMilestoneUponCompletion: true
  245.  
  246. # If you set any required worlds for a specific milestones, the following setting will make VoteRoulette consider the milestones that qualify for the world the player is currently standing in first. For example, if you had milestones set for a Survival world and a PvP world, and the player was in the Survival world when they voted, only milestones that qualify for the Survival world will be considered first. If there is no milestones available for the current world, they will receive a milestone as normal and will have to claim it in the correct world.
  247.  
  248. considerMilestonesForPlayersCurrentWorld: false
  249.  
  250. # Here you can turn off the random firework that shoots off from the player
  251. # when they complete a Milestone
  252. randomFireworkOnMilestone: true
  253.  
  254. #####################
  255. #Blacklisted Players#
  256. #####################
  257.  
  258. # These players will not receive rewards
  259. blacklistedPlayers:
  260.    - Steve
  261.     - Herobrine
  262.  
  263. # Set the following to true to switch the above blacklist to a whitelist, meaning only the players on that list will get rewards
  264. useBlacklistAsWhitelist: false
  265.  
  266. #####################
  267. #Blacklisted Worlds#
  268. #####################
  269.  
  270. # Players will not receive rewards/milestones in these worlds, ever!
  271. blacklistedWorlds:
  272.    - A_World
  273.     - Another_World
  274.  
  275. # End of config
  276. #####################
  277. # No need to touch this
  278. configVersion: 1.9
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