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cfgBuildingLoot.hpp

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  1. #include "cfgLoot.hpp"
  2.  
  3. class CfgBuildingLoot {
  4. class Default {
  5. zombieChance = 0.2;
  6. minRoaming = 0;
  7. maxRoaming = 2;
  8. zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
  9. lootChance = 0;
  10. lootPos[] = {};
  11. lootPosSmall[] = {};
  12. itemType[] = {};
  13. itemChance[] = {};
  14. hangPos[] = {};
  15. vehPos[] = {};
  16. };
  17. class Master {
  18. weapons[] = {
  19. "SMAW",
  20. "Javelin",
  21. "G36C",
  22. "Stinger"
  23. };
  24. };
  25. class Residential: Default {
  26. zombieChance = 0.3;
  27. maxRoaming = 2;
  28. zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
  29. lootChance = 0.4;
  30. lootPos[] = {};
  31. itemType[] = {
  32. { "ItemSodaMdew","magazine" },
  33. { "ItemSodaRbull","magazine" },
  34. { "ItemSodaOrangeSherbet","magazine" },
  35. { "ItemWatch","generic" },
  36. { "ItemCompass","generic" },
  37. { "ItemMap","weapon" },
  38. { "Makarov","weapon" },
  39. { "MakarovSD","weapon" },
  40. { "Colt1911","weapon" },
  41. { "ItemFlashlight","generic" },
  42. { "ItemKnife","generic" },
  43. { "ItemMatchbox","generic" },
  44. { "","generic" },
  45. { "LeeEnfield","weapon" },
  46. { "revolver_EP1","weapon" },
  47. { "backpacks","backpack" },
  48. { "Winchester1866","weapon" },
  49. { "tents","single" },
  50. { "","military" },
  51. { "","trash" },
  52. { "Crossbow_DZ","weapon" },
  53. { "Binocular","weapon" },
  54. { "PartPlywoodPack","magazine" },
  55. { "clothes","single" },
  56. { "specialclothes","single" },
  57. { "WeaponHolder_MeleeCrowbar","object" },
  58. {"MR43","weapon"},
  59. };
  60. itemChance[] = {
  61. 0.01,
  62. 0.01,
  63. 0.01,
  64. 0.04,
  65. 0.03,
  66. 0.02,
  67. 0.05,
  68. 0.01,
  69. 0.02,
  70. 0.01,
  71. 0.04,
  72. 0.01,
  73. 0.36,
  74. 0.03,
  75. 0.02,
  76. 0.04,
  77. 0.01,
  78. 0.01,
  79. 0.02,
  80. 0.14,
  81. 0.01,
  82. 0.02,
  83. 0.02,
  84. 0.01,
  85. 0.01,
  86. 0.03,
  87. 0.01
  88. };
  89. };
  90. class Office: Default {
  91. maxRoaming = 3;
  92. zombieClass[] = {"z_suit1","z_suit2"};
  93. zombieChance = 0.3;
  94. lootChance = 0.4;
  95. lootPos[] = {};
  96. itemType[] = {
  97. { "ItemSodaMdew","magazine" },
  98. { "ItemSodaRbull","magazine" },
  99. { "ItemSodaOrangeSherbet","magazine" },
  100. { "ItemWatch","generic" },
  101. { "ItemCompass","generic" },
  102. { "ItemMap","weapon" },
  103. { "Makarov","weapon" },
  104. { "MakarovSD","weapon" },
  105. { "Colt1911","weapon" },
  106. { "ItemFlashlight","generic" },
  107. { "ItemKnife","generic" },
  108. { "ItemMatchbox","generic" },
  109. { "","generic" },
  110. { "LeeEnfield","weapon" },
  111. { "revolver_EP1","weapon" },
  112. { "backpacks","backpack" },
  113. { "Winchester1866","weapon" },
  114. { "tents","single" },
  115. { "","military" },
  116. { "","trash" },
  117. {"Crossbow_DZ","weapon"},
  118. { "Binocular","weapon" },
  119. { "PartPlywoodPack","magazine" },
  120. { "clothes","single" },
  121. { "specialclothes","single" },
  122. { "WeaponHolder_MeleeCrowbar","object" },
  123. { "ItemBriefcaseEmpty","magazine" },
  124. };
  125. itemChance[] = {
  126. 0.01,
  127. 0.01,
  128. 0.01,
  129. 0.04,
  130. 0.03,
  131. 0.02,
  132. 0.06,
  133. 0.01,
  134. 0.02,
  135. 0.01,
  136. 0.04,
  137. 0.01,
  138. 0.31,
  139. 0.03,
  140. 0.02,
  141. 0.04,
  142. 0.01,
  143. 0.01,
  144. 0.02,
  145. 0.18,
  146. 0.01,
  147. 0.02,
  148. 0.02,
  149. 0.01,
  150. 0.01,
  151. 0.03,
  152. 0.01
  153. };
  154. };
  155. class Industrial: Default {
  156. zombieChance = 0.4;
  157. zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
  158. maxRoaming = 2;
  159. lootChance = 0.3;
  160. lootPos[] = {};
  161. itemType[] = {
  162. { "ItemGenerator","magazine" },
  163. {"ItemFuelPump","magazine"},
  164. {"ItemFuelBarrel","magazine"},
  165. { "","generic" },
  166. { "","trash" },
  167. { "","military" },
  168. { "PartGeneric","magazine" },
  169. { "PartWheel","magazine" },
  170. { "PartFueltank","magazine" },
  171. { "PartEngine","magazine" },
  172. { "PartGlass","magazine" },
  173. { "PartVRotor","magazine" },
  174. { "ItemJerrycan","magazine" },
  175. { "WeaponHolder_ItemHatchet","object" },
  176. { "ItemKnife","military" },
  177. { "ItemToolbox","weapon" },
  178. { "ItemWire","magazine" },
  179. {"ItemTankTrap","magazine"},
  180. {"ItemKeyKit","weapon"},
  181. {"CinderBlocks","magazine"},
  182. {"MortarBucket","magazine"}
  183. };
  184. itemChance[] = {
  185. 0.01,
  186. 0.01,
  187. 0.01,
  188. 0.16,
  189. 0.25,
  190. 0.04,
  191. 0.04,
  192. 0.05,
  193. 0.02,
  194. 0.02,
  195. 0.04,
  196. 0.01,
  197. 0.04,
  198. 0.07,
  199. 0.07,
  200. 0.06,
  201. 0.01,
  202. 0.04,
  203. 0.01,
  204. 0.03,
  205. 0.01
  206. };
  207. };
  208. class IndustrialFuel: Default {
  209. zombieChance = 0.4;
  210. zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
  211. maxRoaming = 2;
  212. lootChance = 0.3;
  213. lootPos[] = {};
  214. itemType[] = {
  215. { "ItemGenerator","magazine" },
  216. {"ItemFuelPump","magazine"},
  217. { "","generic" },
  218. { "","trash" },
  219. { "","military" },
  220. { "PartGeneric","magazine" },
  221. { "PartWheel","magazine" },
  222. { "PartFueltank","magazine" },
  223. { "PartEngine","magazine" },
  224. { "PartGlass","magazine" },
  225. { "PartVRotor","magazine" },
  226. { "ItemJerrycan","magazine" },
  227. { "WeaponHolder_ItemHatchet","object" },
  228. { "ItemKnife","military" },
  229. { "ItemToolbox","weapon" },
  230. { "ItemWire","magazine" },
  231. {"ItemTankTrap","magazine"},
  232. {"ItemKeyKit","weapon"}
  233. };
  234. itemChance[] = {
  235. 0.01,
  236. 0.01,
  237. 0.18,
  238. 0.28,
  239. 0.04,
  240. 0.04,
  241. 0.05,
  242. 0.02,
  243. 0.02,
  244. 0.04,
  245. 0.01,
  246. 0.04,
  247. 0.07,
  248. 0.07,
  249. 0.06,
  250. 0.01,
  251. 0.04,
  252. 0.01
  253. };
  254. };
  255. class Farm: Default {
  256. zombieChance = 0.3;
  257. maxRoaming = 3;
  258. zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
  259. lootChance = 0.5;
  260. lootPos[] = {};
  261. itemType[] = {
  262. { "ItemJerrycan","magazine" },
  263. { "","generic" },
  264. { "huntingrifle","weapon" },
  265. { "LeeEnfield","weapon" },
  266. { "Winchester1866","weapon" },
  267. { "","trash" },
  268. { "Crossbow_DZ","weapon"},
  269. { "PartPlankPack","magazine" },
  270. { "WeaponHolder_ItemHatchet","object" },
  271. { "MR43","weapon" },
  272. { "ItemFuelBarrel","magazine"},
  273. { "WeaponHolder_ItemMachete", "object"},
  274. { "ItemFishingPole","weapon" },
  275. { "ItemLightBulb","magazine"},
  276. { "ItemSledgeHandle","magazine"}
  277. };
  278. itemChance[] = {
  279. 0.05,
  280. 0.3,
  281. 0.02,
  282. 0.04,
  283. 0.03,
  284. 0.26,
  285. 0.03,
  286. 0.08,
  287. 0.05,
  288. 0.06,
  289. 0.01,
  290. 0.03,
  291. 0.01,
  292. 0.02,
  293. 0.01
  294. };
  295. };
  296. class Supermarket: Default {
  297. lootChance = 0.6;
  298. minRoaming = 2;
  299. maxRoaming = 6;
  300. zombieChance = 0.3;
  301. zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
  302. itemType[] = {
  303. { "ItemSodaMdew","magazine" },
  304. { "ItemSodaRbull","magazine" },
  305. { "ItemSodaOrangeSherbet","magazine" },
  306. { "ItemWatch","generic" },
  307. { "ItemCompass","generic" },
  308. { "ItemMap","weapon" },
  309. { "Makarov","weapon" },
  310. { "Colt1911","weapon" },
  311. { "ItemFlashlight","generic" },
  312. { "ItemKnife","generic" },
  313. { "ItemMatchbox","generic" },
  314. { "","generic" },
  315. { "LeeEnfield","weapon" },
  316. { "revolver_EP1","weapon" },
  317. { "backpacks","backpack" },
  318. { "Winchester1866","weapon" },
  319. { "tents","single" },
  320. { "","food" },
  321. { "","trash" },
  322. {"Crossbow_DZ","weapon"},
  323. { "Binocular","weapon" },
  324. { "PartPlywoodPack","magazine" },
  325. {"MR43","weapon"}
  326. };
  327. itemChance[] = {
  328. 0.01,
  329. 0.01,
  330. 0.01,
  331. 0.07,
  332. 0.02,
  333. 0.04,
  334. 0.02,
  335. 0.01,
  336. 0.01,
  337. 0.02,
  338. 0.04,
  339. 0.04,
  340. 0.01,
  341. 0.01,
  342. 0.07,
  343. 0.01,
  344. 0.01,
  345. 0.30,
  346. 0.20,
  347. 0.01,
  348. 0.05,
  349. 0.02,
  350. 0.01
  351. };
  352. };
  353. class HeliCrash: Default {
  354. zombieChance = 0.4;
  355. maxRoaming = 2;
  356. zombieClass[] = {"z_soldier_pilot"};
  357. lootChance = 0.5;
  358. lootPos[] = {};
  359. itemType[] = {
  360. { "FN_FAL","weapon" },
  361. { "bizon_silenced","weapon" },
  362. { "M14_EP1","weapon" },
  363. { "FN_FAL_ANPVS4","weapon" },
  364. { "BAF_LRR_scoped","weapon" },
  365. { "AK_107_PSO","weapon" },
  366. { "Mk_48_DZ","weapon" },
  367. { "M249_DZ","weapon" },
  368. {"BAF_L85A2_RIS_SUSAT","weapon"},
  369. { "M4SPR","weapon" },
  370. { "","military" },
  371. { "","medical" },
  372. { "MedBox0","object" },
  373. { "NVGoggles","weapon" },
  374. { "AmmoBoxSmall_556","object" },
  375. { "AmmoBoxSmall_762","object" },
  376. { "militaryclothes","single" },
  377. {"G36C","weapon"},
  378. {"G36_C_SD_camo","weapon"},
  379. {"G36A_camo","weapon"},
  380. { "Pecheneg_DZ","weapon"},
  381. {"100Rnd_762x54_PK","magazine"},
  382. };
  383. itemChance[] = {
  384. 0.02,
  385. 0.03,
  386. 0.02,
  387. 0.01,
  388. 0.01,
  389. 0.02,
  390. 0.02,
  391. 0.02,
  392. 0.01,
  393. 0.02,
  394. 0.4,
  395. 0.19,
  396. 0.05,
  397. 0.01,
  398. 0.03,
  399. 0.03,
  400. 0.05,
  401. 0.02,
  402. 0.01,
  403. 0.01,
  404. 0.01,
  405. 0.01,
  406. };
  407. };
  408. class HeliCrash_No50s: Default {
  409. zombieChance = 0.4;
  410. maxRoaming = 2;
  411. zombieClass[] = {"z_soldier_pilot"};
  412. lootChance = 0.5;
  413. lootPos[] = {};
  414. itemType[] = {
  415. {"FN_FAL","weapon"},
  416. {"bizon_silenced","weapon"},
  417. {"M14_EP1","weapon"},
  418. {"FN_FAL_ANPVS4","weapon"},
  419. {"Mk_48_DZ","weapon"},
  420. {"M249_DZ","weapon"},
  421. {"BAF_L85A2_RIS_SUSAT","weapon"},
  422. {"M4SPR","weapon"},
  423. {"","military"},
  424. {"","medical"},
  425. {"MedBox0","object"},
  426. {"NVGoggles","weapon"},
  427. {"AmmoBoxSmall_556","object"},
  428. {"AmmoBoxSmall_762","object"},
  429. { "militaryclothes","single" },
  430. {"G36C","weapon"},
  431. {"G36C_camo","weapon"},
  432. //{"G36_C_SD_camo","weapon"},
  433. {"G36A_camo","weapon"},
  434. {"G36K_camo","weapon"},
  435. {"100Rnd_762x54_PK","magazine"}
  436. };
  437. itemChance[] = {
  438. 0.01,
  439. 0.02,
  440. 0.02,
  441. 0.01,
  442. 0.01,
  443. 0.02,
  444. 0.01,
  445. 0.02,
  446. 0.44,
  447. 0.23,
  448. 0.04,
  449. 0.01,
  450. 0.04,
  451. 0.04,
  452. 0.03,
  453. 0.01,
  454. 0.01,
  455. //0.01,
  456. 0.01,
  457. 0.01,
  458. 0.01
  459. };
  460. };
  461. class Hospital: Default {
  462. zombieChance = 0.4;
  463. minRoaming = 2;
  464. maxRoaming = 6;
  465. zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
  466. lootChance = 1;
  467. lootPos[] = {};
  468. itemType[] = {
  469. { "","trash" },
  470. { "","hospital" },
  471. {"MedBox0","object"}
  472. };
  473. itemChance[] = {
  474. 0.1,
  475. 0.7,
  476. 0.2
  477. };
  478. };
  479. class Military: Default {
  480. zombieChance = 0.3;
  481. maxRoaming = 6;
  482. zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
  483. lootChance = 0.4;
  484. lootPos[] = {};
  485. itemType[] = {
  486. { "M9","weapon" },
  487. { "M16A2","weapon" },
  488. { "M16A2GL","weapon" },
  489. { "M9SD","weapon" },
  490. { "AK_74","weapon" },
  491. { "M4A1_Aim","weapon" },
  492. { "AKS_74_kobra","weapon" },
  493. { "AKS_74_U","weapon" },
  494. { "AK_47_M","weapon" },
  495. { "M24","weapon" },
  496. { "M1014","weapon" },
  497. { "M4SPR","weapon" },
  498. { "M4A1","weapon" },
  499. { "M14_EP1","weapon" },
  500. { "UZI_EP1","weapon" },
  501. { "Remington870_lamp","weapon" },
  502. { "glock17_EP1","weapon" },
  503. { "MP5A5","weapon" },
  504. { "MP5SD","weapon" },
  505. { "M4A3_CCO_EP1","weapon" },
  506. { "Binocular","weapon" },
  507. { "ItemFlashlightRed","military" },
  508. { "ItemKnife","military" },
  509. { "ItemGPS","weapon" },
  510. { "ItemMap","military" },
  511. { "militarybackpacks","backpack" },
  512. { "","medical" },
  513. { "","generic" },
  514. { "","military" },
  515. { "Sa61_EP1","weapon"},
  516. { "UZI_SD_EP1","weapon"},
  517. { "ItemEtool","weapon" },
  518. {"ItemSandbag","magazine"},
  519. {"Sa58P_EP1","weapon"},
  520. {"Sa58V_EP1","weapon"},
  521. {"BAF_L85A2_RIS_Holo","weapon"}
  522. };
  523. itemChance[] = {
  524. 0.01,
  525. 0.01,
  526. 0.01,
  527. 0.01,
  528. 0.02,
  529. 0.01,
  530. 0.01,
  531. 0.01,
  532. 0.01,
  533. 0.01,
  534. 0.02,
  535. 0.01,
  536. 0.01,
  537. 0.01,
  538. 0.02,
  539. 0.02,
  540. 0.02,
  541. 0.02,
  542. 0.01,
  543. 0.01,
  544. 0.03,
  545. 0.04,
  546. 0.01,
  547. 0.01,
  548. 0.02,
  549. 0.05,
  550. 0.03,
  551. 0.1,
  552. 0.35,
  553. 0.01,
  554. 0.01,
  555. 0.02,
  556. 0.02,
  557. 0.01,
  558. 0.02,
  559. 0.01
  560. };
  561. };
  562. class MilitaryIndustrial: Default {
  563. zombieChance = 0.3;
  564. maxRoaming = 6;
  565. zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
  566. lootChance = 0.4;
  567. lootPos[] = {};
  568. itemType[] = {
  569. { "M9","weapon" },
  570. { "M16A2","weapon" },
  571. { "M16A2GL","weapon" },
  572. { "M9SD","weapon" },
  573. { "PartGeneric","magazine" },
  574. { "M4A1_Aim","weapon" },
  575. { "AKS_74_kobra","weapon" },
  576. { "AKS_74_U","weapon" },
  577. { "AK_47_M","weapon" },
  578. { "M24","weapon" },
  579. { "M1014","weapon" },
  580. { "ItemGenerator","magazine" },
  581. { "M4A1","weapon" },
  582. { "M14_EP1","weapon" },
  583. { "UZI_EP1","weapon" },
  584. { "Remington870_lamp","weapon" },
  585. { "glock17_EP1","weapon" },
  586. { "PartWheel","magazine" },
  587. { "MP5SD","weapon" },
  588. { "M4A3_CCO_EP1","weapon" },
  589. { "Binocular","weapon" },
  590. { "ItemFlashlightRed","military" },
  591. { "ItemKnife","military" },
  592. { "ItemGPS","weapon" },
  593. { "PartVRotor","magazine" },
  594. { "militarybackpacks","backpack" },
  595. { "","medical" },
  596. { "","generic" },
  597. { "","military" },
  598. { "Sa61_EP1","weapon"},
  599. { "UZI_SD_EP1","weapon"},
  600. { "ItemEtool","weapon" },
  601. {"ItemSandbag","magazine"},
  602. {"Sa58P_EP1","weapon"},
  603. {"Sa58V_EP1","weapon"},
  604. {"BAF_L85A2_RIS_Holo","weapon"},
  605. {"ItemFuelBarrel","magazine"},
  606. {"ItemFuelPump","magazine"}
  607.  
  608. };
  609. itemChance[] = {
  610. 0.01,
  611. 0.01,
  612. 0.01,
  613. 0.01,
  614. 0.03,
  615. 0.01,
  616. 0.01,
  617. 0.01,
  618. 0.01,
  619. 0.01,
  620. 0.02,
  621. 0.01,
  622. 0.01,
  623. 0.01,
  624. 0.02,
  625. 0.02,
  626. 0.02,
  627. 0.02,
  628. 0.01,
  629. 0.01,
  630. 0.03,
  631. 0.04,
  632. 0.01,
  633. 0.01,
  634. 0.03,
  635. 0.05,
  636. 0.03,
  637. 0.06,
  638. 0.35,
  639. 0.01,
  640. 0.01,
  641. 0.02,
  642. 0.03,
  643. 0.01,
  644. 0.01,
  645. 0.01,
  646. 0.01,
  647. 0.01
  648. };
  649. };
  650. class MilitarySpecial: Default {
  651. zombieChance = 0.4;
  652. minRoaming = 2;
  653. maxRoaming = 6;
  654. zombieClass[] = {"z_soldier_heavy"};
  655. lootChance = 0.4;
  656. lootPos[] = {};
  657. itemType[] = {
  658. { "M16A2","weapon" },
  659. { "M16A2GL","weapon" },
  660. { "M249_DZ","weapon" },
  661. { "M9SD","weapon" },
  662. { "Pecheneg_DZ","weapon"},
  663. { "AK_74","weapon" },
  664. { "M4A1_Aim","weapon" },
  665. { "AKS_74_kobra","weapon" },
  666. { "AKS_74_U","weapon" },
  667. { "AK_47_M","weapon" },
  668. { "M24","weapon" },
  669. { "SVD_CAMO","weapon" },
  670. { "M1014","weapon" },
  671. { "BAF_LRR_scoped","weapon" },
  672. { "M4SPR","weapon" },
  673. { "M4A1","weapon" },
  674. { "M14_EP1","weapon" },
  675. { "UZI_EP1","weapon" },
  676. { "Remington870_lamp","weapon" },
  677. { "glock17_EP1","weapon" },
  678. { "M240_DZ","weapon" },
  679. { "M4A1_AIM_SD_camo","weapon" },
  680. { "M16A4_ACG","weapon" },
  681. { "M4A1_HWS_GL_camo","weapon" },
  682. { "Mk_48_DZ","weapon" },
  683. { "M4A3_CCO_EP1","weapon" },
  684. { "AmmoBoxSmall_556","object" },
  685. { "AmmoBoxSmall_762","object" },
  686. { "Binocular","weapon" },
  687. { "ItemFlashlightRed","military" },
  688. { "ItemKnife","military" },
  689. { "ItemGPS","weapon" },
  690. { "ItemMap","military" },
  691. { "Binocular_Vector","military" },
  692. { "militarybackpacks","backpack" },
  693. { "","medical" },
  694. { "","generic" },
  695. { "","military" },
  696. {"Sa58V_RCO_EP1","weapon"},
  697. {"Sa58V_CCO_EP1","weapon"},
  698. {"G36_C_SD_camo","weapon"},
  699. {"M40A3","weapon"},
  700. {"100Rnd_762x54_PK","magazine"},
  701. { "militaryclothes","single" },
  702. {"NVGoggles","weapon"},
  703. };
  704. itemChance[] = {
  705. 0.01,
  706. 0.01,
  707. 0.01,
  708. 0.02,
  709. 0.01,
  710. 0.01,
  711. 0.01,
  712. 0.01,
  713. 0.01,
  714. 0.01,
  715. 0.01,
  716. 0.01,
  717. 0.02,
  718. 0.01,
  719. 0.01,
  720. 0.01,
  721. 0.01,
  722. 0.02,
  723. 0.02,
  724. 0.03,
  725. 0.01,
  726. 0.01,
  727. 0.01,
  728. 0.01,
  729. 0.01,
  730. 0.01,
  731. 0.01,
  732. 0.01,
  733. 0.02,
  734. 0.01,
  735. 0.02,
  736. 0.01,
  737. 0.01,
  738. 0.01,
  739. 0.05,
  740. 0.03,
  741. 0.08,
  742. 0.35,
  743. 0.01,
  744. 0.01,
  745. 0.01,
  746. 0.01,
  747. 0.01,
  748. 0.01,
  749. 0.01
  750. };
  751. };
  752. class Hunting: Default {
  753. zombieChance = 0.4;
  754. minRoaming = 1;
  755. maxRoaming = 3;
  756. zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
  757. lootChance = 1;
  758. lootPos[] = {};
  759. itemType[] = {
  760. {"ItemMap","weapon"},
  761. {"ItemFlashlight","generic"},
  762. {"ItemKnife","generic"},
  763. {"ItemMatchbox","generic"},
  764. {"Crossbow_DZ","weapon"},
  765. {"","military"},
  766. {"WeaponHolder_ItemMachete", "object"},
  767. {"huntingrifle","weapon"},
  768. {"","hunter"}
  769. };
  770. itemChance[] = {
  771. 0.02,
  772. 0.01,
  773. 0.01,
  774. 0.03,
  775. 0.01,
  776. 0.38,
  777. 0.02,
  778. 0.02,
  779. 0.5
  780. };
  781. };
  782. class Church: Residential {
  783. minRoaming = 1;
  784. maxRoaming = 3;
  785. zombieClass[] = {"z_priest","z_priest","z_priest"};
  786. };
  787. class Land_HouseV_1I4: Residential {
  788. lootPos[] = {{-1.77002,-2.64941,-2.05628},{-0.400146,-3.87695,-2.76879},{-3.67749,-2.52002,-2.76551},{-0.472168,3.19702,-2.72021}};
  789. };
  790. class Land_kulna: Residential {
  791. lootPos[] = {{0.504395,0.218262,-1.11643},{-0.496582,1.93262,-1.12826}};
  792. };
  793. class Land_Ind_Workshop01_01: Industrial {
  794. lootPos[] = {{-0.796875,1.24707,-0.836596},{0.595215,-2.43115,-1.29412},{1.24365,0.463867,-1.295},{-0.663574,-0.50293,-1.29837}};
  795. };
  796. class Land_Ind_Garage01: Industrial {
  797. lootPos[] = {{-0.580078,-1.49707,-1.23483},{-0.834473,2.75781,-1.22563},{2.47754,-1.12891,-1.23714},{1.31934,1.63086,-1.23228}};
  798. };
  799. class Land_Ind_Workshop01_02: Industrial {
  800. lootPos[] = {{1.1543,-0.552246,-1.42943},{-1.18665,-0.178223,-1.42868},{-0.661621,1.104,-1.42682}};
  801. };
  802. class Land_Ind_Workshop01_04: Industrial {
  803. lootPos[] = {{-1.37415,4.18896,-1.53123},{0.695435,4.24561,-1.52934},{-1.06677,2.69531,-1.53062},{0.79248,-4.60742,-1.49341},{-1.84424,-6.1709,-1.44427},{-1.05566,-4.08398,-1.51927},{1.43774,-6.59424,-1.41742}};
  804. hangPos[] = {{-0.541748,4.01221,-2.03068}};
  805. };
  806. class Land_Ind_Workshop01_L: Industrial {
  807. lootPos[] = {{-3.26172,4.75439,-1.30246},{0.175781,3.91748,-1.30766},{-2.37891,2.35303,-1.30405},{4.10547,-4.10791,-1.31345},{0.727539,-2.61621,-1.31418},{2.54688,-2.17725,-1.31482},{1.52344,-3.79443,-1.31332}};
  808. };
  809. class Land_Hangar_2: Industrial {
  810. lootPos[] = {{10.1245,-6.4873,-2.56317},{11.9387,7.91113,-2.56317},{1.79517,7.12695,-2.56317},{-11.8948,10.5449,-2.56317},{-8.97021,-4.34766,-2.56317},{-0.562744,-7.59375,-2.56317},{5.98804,-2.6123,-2.56317}};
  811. };
  812. class Land_hut06: Residential {
  813. lootPos[] = {{0.328125,2.26953,-1.57786},{-0.552368,-0.0620117,-1.53837}};
  814. };
  815. class Land_stodola_old_open: Farm {
  816. lootPos[] = {{-3.06836,8.63184,-5.08054},{2.52588,10.5261,-5.08051},{4.76758,5.00854,-0.9935},{-2.78467,10.2368,-0.9935},{4.62598,10.4983,-0.993469},{2.09082,10.8425,2.96448},{-0.440918,10.3091,2.96445},{-2.58838,-5.91821,-5.08054},{4.11084,-10.9302,-5.08054},{-2.62842,-6.55518,-1.01584},{2.50537,-10.741,2.96445},{0.0410156,-11.0596,2.96445}};
  817. hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
  818. };
  819. class Land_A_FuelStation_Build: IndustrialFuel {
  820. lootChance = 0.5;
  821. zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
  822. lootPos[] = {{-1.31958,-0.655151,-1.57448},{1.82349,0.769653,-1.57458},{1.67871,-0.918701,-1.57458},{-1.23242,1.26794,-1.57458}};
  823. };
  824. class Land_A_GeneralStore_01a: Supermarket {
  825. lootPos[] = {{-6.93213,1.0708,-1.20155},{-7.2959,-2.68213,-1.20155},{-3.41406,-4.39307,-1.20155},{-1.28809,-2.57861,-1.20155},{0.903809,-4.35986,-1.20155},{3.1377,-3.40771,-1.20155},{7.53418,-2.69971,-1.20154},{13.9653,-4.50342,-1.20155},{10.2617,0.109863,-1.20155},{10.5869,-3.84375,-1.20155},{7.84521,-0.137207,-1.20154},{3.57471,0.0356445,-1.20154},{-0.370605,5.17676,-1.20155},{4.77783,5.57617,-1.20155},{13.0874,4.35645,-1.20155},{12.9932,6.31689,-1.20155},{7.36328,3.00928,-1.20155},{1.93091,2.17236,-1.20154},{-3.82715,5.3335,-1.20155},{-7.55029,8.54199,-1.20154},{-4.42407,8.96631,-1.20154},{3.72705,8.36084,-1.20155},{9.84033,8.3374,-1.20155},{-2.90918,1.32031,-1.20155}};
  826. };
  827. class Land_A_GeneralStore_01: Supermarket {
  828. lootPos[] = {{-1.32861,-2.72534,-0.621548},{4.4751,-2.69824,-0.621548},{-5.29688,0.796387,-0.691548},{-4.85498,2.95166,-0.201549},{-9.38965,-3.30371,-1.20155},{-3.77539,-3.86865,-1.20155},{1.31836,1.46631,-1.20155},{9.01367,3.8457,-1.20155},{13.3008,-1.77832,-1.20155},{9.81055,1.43213,-1.20155},{1.65039,5.14355,-1.20155},{0.753906,-3.69531,-1.20155},{13.3125,-7.65137,-1.20155},{11.168,-3.73682,-1.20155},{8.89453,-8.37402,-1.20155},{-2.04492,-7.58105,-1.20155},{-7.84766,-5.73633,-1.20155},{-8.22461,-7.32422,-1.20155},{3.79004,-5.69336,-1.20155},{-9.38379,4.46191,-1.20155},{-3.5752,4.46533,-1.20155},{-3.33789,0.612793,-1.20155},{10.5918,-9.9458,-1.21082},{0.105469,-9.6084,-1.21082},{-4.86035,-10.4209,-1.21082},{-6.80859,-1.23975,-1.20155},{1.12207,-1.58887,-1.20155}};
  829. lootPosSmall[] = {{13.4424,-6.02783,0.0384521},{1.94287,-8.70581,0.0284519},{-1.57178,-6.88525,0.0284519},{-5.23682,-5.02051,0.0284519},{-9.96191,-6.06763,0.348452},{11.4189,-3.03516,-1.03155},{-4.78076,2.83228,-1.18155},{11.0488,2.04883,-1.01155}};
  830. };
  831. class Land_Farm_Cowshed_a: Farm {
  832. lootPos[] = {{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}};
  833. };
  834. class Land_stodola_open: Farm {
  835. lootPos[] = {{-2.60303,5.31665,-4.12804},{-2.58154,-0.530029,-4.17349},{-0.0478516,-4.88989,-4.136},{0.983398,6.20483,-4.11143}};
  836. hangPos[] = {{-0.932617,-3.35962,-4.16446},{-2.01563,-0.115112,-4.19492}};
  837. };
  838. class Land_Barn_W_01: Farm {
  839. lootPos[] = {{4.93188,-17.0444,-2.63063},{-3.82813,-18.6699,-2.63036},{-4.46387,16.6665,-2.63651},{5.78711,18.9473,-2.6369},{3.9541,4.88428,-2.63446},{-2.99072,-4.16748,-2.63287}};
  840. };
  841. class Land_Hlidac_budka: Residential {
  842. lootPos[] = {{1.27002,2.29736,-0.113617},{-2.3186,1.5127,-0.78363},{2.02075,0.444336,-0.78363},{-0.460938,1.75879,-0.78363}};
  843. };
  844. class Land_HouseV2_02_Interier: Residential {
  845. lootPos[] = {{6.46094,1.48608,-4.60568},{7.23096,5.37207,-5.53067},{8.55005,0.754883,-5.53067},{5.20166,-1.54004,-5.53067},{3.34912,1.9707,-5.53067},{-3.62598,3.05371,-5.53067},{-5.4812,-0.0292969,-5.53067},{-5.83325,3.26563,-5.53067},{-5.71045,5.49414,-5.53067}};
  846. };
  847. class Land_a_stationhouse: Military {
  848. lootChance = 0.3;
  849. lootPos[] = {{9.93115,3.34375,-9.40037},{-2.69922,-7.57422,-9.47058},{-0.892578,-5.7168,-9.47058},{-3.2417,-6.61914,-4.6489},{-1.35645,-8.3623,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39502,-7.88281,-0.0437927},{-1.396,-7.79883,4.41141},{-1.37939,-5.79102,4.41141},{1.5127,1.96484,-9.47058},{18.9058,-4.06738,-9.47058}};
  850. };
  851. class Land_Mil_ControlTower: Military {
  852. lootChance = 0.4;
  853. lootPos[] = {{5.51807,-1.72363,-0.378696},{7.55103,1.85889,-0.378696},{10.0703,3.76367,-9.62869},{3.89844,3.43457,-5.46368},{1.75195,5.68164,-5.46368},{6.66113,-0.625488,-1.0687},{2.63965,-0.191406,-1.0687},{6.72266,3.23389,-1.0687}};
  854. };
  855.  
  856. class Land_SS_hangar: MilitaryIndustrial {
  857. maxRoaming = 3;
  858. lootPos[] = {{-0.18457,5.26465,-5.87254},{11.7344,-17.165,-5.87253},{-11.7158,-18.9541,-5.87253},{-14.2461,23.0439,-5.87253}};
  859. };
  860. class Land_A_Pub_01: Residential {
  861. zombieChance = 0.2;
  862. lootPos[] = {{1.25684,5.34863,-5.01622},{1.2041,-1.88574,-4.7562},{-7.50195,-1.42871,-5.28622},{-3.51318,-2.60645,-3.66622},{2.09375,1.03027,-0.101221},{1.85889,6.45996,-1.31122},
  863. {1.83398,0.393799,-5.7462},{-1.76514,0.334473,-5.74622},{-6.62207,-6.55371,-5.74622},{-4.63623,-0.100586,-5.74622},{-5.75928,-3.05029,-5.74622},{-2.08203,0.922852,-1.76122},{-4.76514,-5.89087,-1.76122},{-6.94385,-1.9375,-1.76122},{-4.05225,-0.779785,-1.76122},{1.39795,-1.73779,-1.76122},{3.13867,-2.78564,-1.76122},{3.58301,-0.591309,-1.76122},{3.03027,-4.04346,-1.76122},{1.94092,3.18799,-1.76122},{-0.0961914,6.22437,-1.76122},{5.30469,7.55957,-1.76122},{6.72559,-2.72705,-1.76122},{2.56885,-4.6001,-5.74621},{4.06738,5.41406,-5.74622},{0.753418,2.2998,-5.74622}};
  864. };
  865. class Land_HouseB_Tenement: Office {
  866. lootPos[] = {{4.02954,12.0869,-18.7345},{7.12988,11.7734,-20.3445},{2.4187,4.88037,-19.8245},{-1.08154,4.7002,-19.8245},{-4.54492,4.87012,-19.8245},{-10.4272,-0.536621,-20.3445},{5.40576,9.89551,-20.7845},{5.99023,14.1689,-20.7845},{12.9609,14.0718,-20.7845},{14.6069,8.92383,-20.7845},{-2.75635,-2.08594,-20.7845}};
  867. };
  868. class Land_A_Hospital: hospital {
  869. lootChance = 0.9;
  870. lootPos[] = {{8.30273,-0.921875,-6.89966},{2.32813,-3.57422,-6.36466},{-1.40234,-4.0293,-6.36466},{0.807129,-1.16333,-7.33966},{-7.23389,-2.63647,-7.33966},{-16.3687,-2.40381,-7.33966},{-12.2847,-3.19604,-7.33966},{4.40674,-3.50513,-7.33966},{-3.2666,-0.925293,-7.33966},{6.85693,-2.75146,-7.33966},{11.0151,-3.95435,-7.33966},{16.8198,-4.71118,-7.33966},{-1.12793,3.78418,-7.44939},{12.7476,0.142822,3.29184},{10.2661,-1.21558,3.29184}};
  871. };
  872. class Land_Panelak: Office {
  873. lootPos[] = {{-2.76904,-6.26563,0.0714226},{-2.93896,-1.3916,0.0714226},{-5.42065,-3.13184,0.0714226},{-6.81128,-6.15527,0.0714221},{-4.00879,2.53027,0.0714226},{-0.730957,-3.20117,2.77144},{3.979,-7.08936,2.77144},{2.49609,2.93701,2.77144},{6.7373,1.63281,2.77144},{6.38525,-2.3916,2.77144},{6.80615,-5.77295,2.77144},{3.75122,-0.803711,2.77144},{-0.824219,1.86914,1.32865}};
  874. };
  875. class Land_Panelak2: Office {
  876. lootPos[] = {{4.90283,1.53857,6.24665},{-0.729492,-3.00635,-2.62859},{-0.764648,1.36279,-1.37137},{-0.30127,3.65039,1.32864},{0.73584,-3.22217,2.71097},{-0.630859,1.84766,4.05244},{3.68921,-7.33545,5.43665},{2.26807,2.94092,5.43665},{6.7002,2.68994,5.43665},{6.87842,-1.45947,5.43665},{6.09619,-5.94824,5.43665},{4.45508,-1.64893,5.43665},{2.76367,0.445801,5.43665}};
  877. };
  878. class Land_Shed_Ind02: Industrial {
  879. lootPos[] = {{-2.28174,-5.67236,-4.62599},{4.54529,9.6665,-4.62599},{4.41223,2.64941,-1.27954},{-0.437866,11.6943,-1.27641},{-3.44482,12.2119,-1.27704}};
  880. };
  881. class Land_Shed_wooden: Residential {
  882. lootPos[] = {{1.26807,-0.361328,-1.29153},{-0.342773,1.0293,-1.29153}};
  883. };
  884. class Land_HouseBlock_A1_1: Residential {
  885. lootPos[] = {{-3.52881,0.158936,-4.74365},{-3.56152,-2.33484,-4.73106}};
  886. };
  887. class Land_Shed_W01: Industrial {
  888. lootPos[] = {{-1.52637,-0.246094,-1.41129}};
  889. };
  890. class Land_HouseV_1I1: Residential {
  891. lootPos[] = {{0.181641,-1.97314,-2.82275}};
  892. };
  893. class Land_Tovarna2: Industrial {
  894. lootPos[] = {{-11.6309,7.2052,-5.55933},{-12.0674,2.56909,-5.55933},{-4.89355,6.6394,-5.55933},{-3.74121,2.90393,-3.89665},{-12.8672,1.44519,-2.23135},{-12.415,8.1311,-2.23135},{-12.7236,4.11255,-2.23135},{-3.99805,8.9801,-2.23156},{-7.33105,8.44214,-2.23156},{-4.55371,5.22644,-2.23156},{-11.4746,2.92114,1.66661},{-11.0703,8.13818,1.66661},{-4.67578,7.32678,1.62174},{-2.68262,3.44763,3.4243},{-13.1953,-8.95862,3.4243},{-8.80859,-0.443481,0.401226},{-12.1328,-0.149414,0.424298},{-2.03418,6.61414,-5.55933},{0.239258,1.72278,-5.59793},{6.22461,-3.948,-4.61825},{-6.39355,-8.24353,-5.59541},{-10.8496,-6.91211,-5.56572},{-6.77637,-1.73083,-5.56019}};
  895. lootPosSmall[] = {{0.239014,-9.03516,0.374299},{1.66577,8.69482,0.374299},{-3.80029,-3.91016,6.55535}};
  896. };
  897. class Land_rail_station_big: Office {
  898. lootPos[] = {{1.78076,0.811768,-4.05438},{-4.97266,4.55737,-5.04438},{0.458496,4.85229,-5.04438},{2.4624,2.21851,-5.04438},{-1.32373,-2.60571,-5.04438},{-3.29443,-0.121826,-5.04438},{-1.07764,2.36646,-5.04438},{7.46045,-3.41528,-5.04438},{8.93408,3.1189,-5.04438},{-8.16357,-5.12842,-5.04438}};
  899. lootPosSmall[] = {{3.07373,-0.718994,-3.91438}};
  900. };
  901. class Land_Ind_Vysypka: Industrial {
  902. lootPos[] = {{0.486084,4.95459,-4.96861},{1.08032,-0.406738,-4.96801},{-0.0354004,-10.8208,-4.96686},{-5.07788,-16.4624,-4.96759},{-6.30298,2.92969,-4.96838},{-6.26685,26.7349,-4.9772},{1.64697,23.4038,-4.97097},{7.14575,3.92529,-4.96972},{4.63599,-12.1621,-4.96971}};
  903. };
  904. class Land_A_MunicipalOffice: Residential {
  905. zombieChance = 0.4;
  906. minRoaming = 3;
  907. maxRoaming = 9;
  908. zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
  909. lootChance = 0.4;
  910. lootPos[] = {{-4.66113,-6.27173,-18.429},{3.31641,-5.77417,-18.429},{-0.20752,-6.48682,-18.429},{-9.72412,-4.88745,-3.78903},{-9.57813,3.55615,-3.78903},{-7.16797,11.0737,-3.78903},{5.07422,11.1838,-3.78903},{9.3208,5.38623,-3.78903},{9.65332,-4.82056,-3.78903},{3.23535,-0.105957,-0.169027},{4.85205,-3.69019,-0.169027},{-0.80127,-7.89087,-0.169027},{-4.4082,-4.91772,-0.169027},{-4.90771,-2.23169,-0.169027}};
  911. };
  912. class Land_A_Office01: Office {
  913. lootPos[] = {{0.951172,5.1814,-3.668},{6.68164,5.77954,-3.828},{-4.54492,4.97656,-1.348},{-2.50391,-2.46948,-4.528},{4.23535,-0.336914,-4.528},{4.11133,6.1123,-4.528},{0.242188,6.06299,-4.528},{4.31641,3.74023,-4.528},{5.08887,0.219727,-4.528},{11.6504,-1.5647,-4.528},{14.5811,-4.1123,-4.528},{13.8545,-0.749023,-4.528},{-7.7627,5.59082,-4.528},{1.81152,0.993408,-2.028},{4.93164,4.31982,-2.028},{1.18945,6.07031,-2.028},{2.23145,3.76563,-2.028},{-4.76367,-2.51221,-2.028},{-14.5596,-3.40723,-2.028},{-15.2705,5.92773,-2.028},{-10.9063,6.04175,0.472008},{-6.30762,3.30078,0.472006},{7.6416,6.38696,0.472001},{13.6729,6.5957,0.471999},{13.1924,-2.58691,0.471998},{3.0918,2.4375,6.20491},{-1.45703,-2.28369,6.20491},{-2.12988,4.51587,0.472005},{4.74414,-4.60156,-2.01486},{8.3457,-1.10718,-2.028},{9.94727,-3.74146,-2.028},{7.13867,-2.50732,-2.028},{12.8701,4.70923,-2.028},{15.3721,3.42383,-2.028}};
  914. };
  915. class Land_A_Office02: Office {
  916. lootPos[] = {{4.72266,-5.74121,-8.15108},{0.961426,-5.16943,-8.15076}};
  917. };
  918. class Land_A_BuildingWIP: Industrial {
  919. lootChance = 0.5;
  920. lootPos[] = {{-4.62573,4.52344,-6.45268},{-12.6377,0.494141,-6.49242},{-14.6023,-8.62842,-6.49961},{-16.0005,-9.80957,-6.50423},{-15.5627,-5.17725,-6.50523},{0.94458,-2.30371,-6.43043},{7.28125,3.20898,-6.44042},{9.75708,10.1138,-6.40827},{14.771,7.29688,-6.47756},{15.4504,-0.314941,-6.52979},{20.4895,2.31836,-4.52571},{17.3123,-3.1001,-2.53291},{10.707,-6.51611,-2.53255},{2.22534,-9.21582,-2.534},{-8.91943,-7.18896,-2.53313},{-16.3179,-8.35645,-2.53357},{-21.3064,-6.7915,-2.53182},{-21.6018,-1.79541,-2.53182},{-17.5808,6.14746,-2.53182},{-23.198,8.44727,-2.53182},{-17.1973,9.58594,-2.53182},{-4.99023,9.80957,-2.53182},{14.0872,7.44092,-2.52676},{10.5796,-6.84912,1.48116},{-3.19116,-2.49463,1.49403},{-13.8186,3.98975,1.49829},{-15.9502,-6.17383,1.48802},{-20.6997,-16.9761,1.50282},{-15.415,-13.3901,5.46683}};
  921. };
  922. class Land_Church_01: Church {
  923. lootPos[] = {{-6.92102,-0.382813,-4.21339}};
  924. };
  925. class Land_Church_03: Church {
  926. lootPos[] = {{5.15332,-6.96875,-14.3021},{-1.79053,-7.68018,-14.3021},{-0.0263672,-2.98438,-14.3021},{-0.00341797,2.02246,-14.3021},{5.49878,7.20508,-14.3021},{5.38892,3.4043,-14.3021},{3.23657,2.76074,-14.3021},{-1.51001,7.66309,-14.3021},{-7.6416,4.8125,-14.3021},{-6.56592,-4.59131,-14.3021},{9.552,2.22363,-13.7588},{9.93262,-3.85254,-13.7588}};
  927. hangPos[] = {{1.72168,-8.39771,-0.172569},{2.08838,-14.4236,-0.27536},{-13.7158,-10.4808,-0.795174},{-12.9072,-16.4105,-0.895065}};
  928. };
  929. class Land_Church_02: Church {
  930. lootPos[] = {};
  931. maxRoaming = 2;
  932. };
  933. class Land_Church_02a: Church {
  934. lootPos[] = {};
  935. maxRoaming = 2;
  936. };
  937. class Land_Church_05R: Church {
  938. lootPos[] = {};
  939. maxRoaming = 2;
  940. };
  941. class Land_Mil_Barracks_i: MilitarySpecial {
  942. lootPos[] = {{5.39038,-1.75684,-1.09824},{1.46753,-0.131836,-1.09824},{1.29395,-2.16211,-1.09824},{-1.78394,-0.168945,-1.09824},{-1.80615,-1.97656,-1.09824},{-4.77881,0.0488281,-1.09824},{-5.39258,-2.11816,-1.09824},{-5.47046,2.58105,-1.09824},{-8.32593,-0.144531,-1.09824},{-9.14966,-2.55859,-1.09824},{-1.95288,2.57715,-1.09824},{5.46362,2.57813,-1.09824}};
  943. }; //Qty: 2
  944. class Land_A_TVTower_Base: Industrial {
  945. lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
  946. };
  947. class Land_Mil_House: Military {
  948. vehPos[] = {{13.439,3.25244,-5.71244,84}};
  949. lootPos[] = {{12.457,1.4248,-5.81439},{11.0391,4.85278,-5.81439},{13.667,4.42139,-5.81439}};
  950. };
  951. class Land_Misc_Cargo1Ao: Industrial {
  952. lootPos[] = {{0.48877,-1.61377,-1.09224},{0.012207,2.19263,-1.09224},{0.00976563,0.19043,-1.09224}};
  953. };
  954. class Land_Misc_Cargo1Bo: Industrial {
  955. lootPos[] = {{-0.322021,1.68555,-1.09222},{0.548584,-1.96289,-1.09222},{0.223389,-0.580078,-1.09222}};
  956. };
  957. class Land_Nav_Boathouse: Industrial {
  958. lootPos[] = {{5.27588,5.51953,3.9203},{5.49609,0.106445,4.19408},{1.68945,7.5166,3.80288},{-5.03613,6.19141,3.91093},{-5.63037,-1.27246,4.41481},{-6.98779,5.52441,3.9814},{-2.92236,9.2002,3.73014},{6.99463,7.80859,3.80663},{7.00342,-2.07422,4.31929}};
  959. };
  960. class Land_ruin_01: Residential {
  961. lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
  962. };
  963. class Land_wagon_box: Industrial {
  964. lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
  965. };
  966. class Land_HouseV2_04_interier: Residential {
  967. lootPos[] = {{-3.65234,6.87573,-5.00152},{4.78516,2.62744,-5.07818},{1.59375,2.69629,-5.06737},{7.49463,5.8374,-5.73902},{7.50989,-0.930176,-5.74176},{1.95532,4.16406,-5.73938},{2.10876,6.60645,-5.7386},{-2.30017,4.22461,-5.73936},{-5.13306,6.74365,-5.73856},{-4.74658,2.68457,-5.73985}};
  968. };
  969. class Land_HouseV2_01A: Residential {
  970. lootPos[] = {{-3.52881,-3.16895,-5.60346},{-1.62988,-3.25439,-5.66887}};
  971. };
  972. class Land_psi_bouda: Residential {
  973. maxRoaming = 4;
  974. lootPos[] = {{-1.77002,-1.45166,1.95942}};
  975. }; // Qty: 183
  976. class Land_KBud: Residential {
  977. zombieChance = 0.3;
  978. maxRoaming = 0;
  979. lootPos[] = {{-0.0170898,0.0114746,-0.66367}};
  980. }; // Qty: 90
  981. class Land_A_Castle_Bergfrit: Residential {
  982. lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}};
  983. }; // Qty: 3
  984. class Land_A_Castle_Stairs_A: Residential {
  985. lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}};
  986. }; // Qty: 3
  987. class Land_A_Castle_Gate: Residential {
  988. lootChance = 0.7;
  989. lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
  990. }; // Qty: 3
  991. class Land_Mil_Barracks: Military {
  992. lootPos[] = {};
  993. }; // Qty: 8
  994. class Land_Mil_Barracks_L: Military {
  995. lootPos[] = {};
  996. }; // Qty: 5
  997.  
  998. class Land_Barn_W_02: Farm {
  999. lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}};
  1000. }; // Qty: 3
  1001. class Land_sara_domek_zluty: Residential {
  1002. maxRoaming = 1;
  1003. lootPos[] = {{2.95703,3.00732,-2.4337},{7.06738,2.95557,-2.4337},{6.36304,-0.236328,-2.43375},{0.627686,-0.586914,-2.43387},{-0.659912,2.05371,-2.4337},{-2.77515,0.751953,-2.43372},{-5.07666,3.04492,-2.43361},{-6.17139,-2.33691,-2.43382},{-3.75293,-3.54688,-2.43382}};
  1004. }; // Qty: 3
  1005. class Land_HouseV_3I4: Residential {
  1006. maxRoaming = 3;
  1007. lootPos[] = {};
  1008. }; // Qty: 103
  1009. class Land_Shed_W4: Residential {
  1010. maxRoaming = 3;
  1011. lootPos[] = {};
  1012. }; // Qty: 172
  1013.  
  1014. class Land_HouseV_3I1: Residential {
  1015. maxRoaming = 3;
  1016. lootPos[] = {};
  1017. }; // Qty: 103
  1018.  
  1019. class Land_HouseV_1T: Residential {
  1020. maxRoaming = 3;
  1021. lootPos[] = {};
  1022. }; // Qty: 90
  1023. class Land_telek1: Industrial {
  1024. maxRoaming = 3;
  1025. lootPos[] = {};
  1026. }; // Qty: 4
  1027. class Land_Rail_House_01: Industrial {
  1028. lootPos[] = {{2.81152,3.61426,-1.28266},{-1.82178,3.10547,-1.28266},{0.487793,3.38867,-1.28266}};
  1029. }; // Qty: 9
  1030. class Land_HouseV_2I: Default {
  1031. maxRoaming = 3;
  1032. lootPos[] = {};
  1033. }; // Qty: 83
  1034. class Land_Misc_deerstand: Hunting {
  1035. zombieChance = 0.3;
  1036. lootChance = 0.5;
  1037. maxRoaming = 3;
  1038. lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
  1039. }; // Qty: 56
  1040.  
  1041. class Camp: Military {
  1042. maxRoaming = 1;
  1043. lootPos[] = {{0.833252,-1.52246,-1.15955},{0.38501,0.963867,-1.15955}};
  1044. }; // Qty: 1
  1045.  
  1046. class CampEast: Military {
  1047. maxRoaming = 1;
  1048. lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}};
  1049. }; // Qty: 1
  1050. class CampEast_EP1: Military {
  1051. maxRoaming = 1;
  1052. lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}};
  1053. }; // Qty: 1
  1054.  
  1055. class MASH: Hospital {
  1056. maxRoaming = 1;
  1057. lootChance = 0.4;
  1058. lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
  1059. }; // Qty: 1
  1060. class MASH_EP1: MASH{};
  1061.  
  1062. class UH1Wreck_DZ: Military {
  1063. zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
  1064. zombieChance = 0.3;
  1065. lootChance = 0.6;
  1066. minRoaming = 4;
  1067. maxRoaming = 8;
  1068. lootPos[] = {};
  1069. };
  1070.  
  1071. class UH60Wreck_DZ: Military {
  1072. zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
  1073. zombieChance = 0.3;
  1074. lootChance = 0.6;
  1075. minRoaming = 4;
  1076. maxRoaming = 8;
  1077. lootPos[] = {};
  1078. };
  1079.  
  1080. class USMC_WarfareBFieldhHospital: MASH {
  1081. minRoaming = 1;
  1082. maxRoaming = 3;
  1083. zombieClass[] = {"z_soldier","z_soldier_heavy"};
  1084. lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}};
  1085. }; // Qty: 1
  1086.  
  1087. class Land_Ind_Shed_02_main: Default {
  1088. zombieChance = 0.3;
  1089. maxRoaming = 3;
  1090. }; // Qty: 283
  1091.  
  1092. class HouseRoaming: Residential {
  1093. lootChance = 0.5;
  1094. zombieChance = 0.2;
  1095. maxRoaming = 2;
  1096. };
  1097. class FarmRoaming: Farm {
  1098. lootChance = 0.3;
  1099. zombieChance = 0.4;
  1100. maxRoaming = 2;
  1101. };
  1102. class Land_Shed_W03: HouseRoaming {}; // Qty: 206
  1103. class Land_HouseV_1I3: HouseRoaming {}; // Qty: 117
  1104. class Land_HouseV_1L1: HouseRoaming {}; // Qty: 97
  1105. class Land_HouseV_1I2: HouseRoaming{};
  1106. class Land_HouseV_2L: HouseRoaming{};
  1107. class Land_HouseV_2T1: HouseRoaming{};
  1108. class Land_houseV_2T2: HouseRoaming{};
  1109. class Land_HouseV_3I2: HouseRoaming{};
  1110.  
  1111. class Land_HouseBlock_A1: HouseRoaming{};
  1112. class Land_HouseBlock_A1_2: HouseRoaming{};
  1113. class Land_HouseBlock_A2: HouseRoaming{};
  1114. class Land_HouseBlock_A2_1: HouseRoaming{};
  1115. class Land_HouseBlock_A3: HouseRoaming{};
  1116. class Land_HouseBlock_B1: HouseRoaming{};
  1117. class Land_HouseBlock_B2: HouseRoaming{};
  1118. class Land_HouseBlock_B3: HouseRoaming{};
  1119. class Land_HouseBlock_B4: HouseRoaming{};
  1120. class Land_HouseBlock_B5: HouseRoaming{};
  1121. class Land_HouseBlock_B6: HouseRoaming{};
  1122. class Land_HouseBlock_C1: HouseRoaming{};
  1123. class Land_HouseBlock_C2: HouseRoaming{};
  1124. class Land_HouseBlock_C3: HouseRoaming{};
  1125. class Land_HouseBlock_C4: HouseRoaming{};
  1126. class Land_HouseBlock_C5: HouseRoaming{};
  1127. class Land_HouseV2_01B: HouseRoaming {}; // Qty: 20
  1128. class Land_Misc_Cargo1D: HouseRoaming {}; // Qty: 29
  1129. class Land_HouseV2_03: HouseRoaming {}; // Qty: 8
  1130. class Land_Ind_Shed_01_end: HouseRoaming {}; // Qty: 266
  1131. class Land_A_statue01: HouseRoaming {
  1132. zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_policeman"};
  1133. minRoaming = 2;
  1134. maxRoaming = 8;
  1135. }; // Qty: 3
  1136. class Land_Shed_W02: FarmRoaming {}; // Qty: 213
  1137. //allow
  1138. class Grave: HouseRoaming {
  1139. maxRoaming = 3;
  1140. };
  1141. class GraveCross1: HouseRoaming {
  1142. maxRoaming = 2;
  1143. };
  1144. class GraveCross2: HouseRoaming {
  1145. maxRoaming = 2;
  1146. };
  1147. class GraveCrossHelmet: Military {
  1148. maxRoaming = 4;
  1149. };
  1150.  
  1151. class Land_HouseV_1L2: Residential {
  1152. maxRoaming = 3;
  1153. lootPos[] = {};
  1154. }; // Qty: 101
  1155.  
  1156. class Land_Misc_PowerStation: Industrial {
  1157. lootPos[] = {{4.09888,4.89746,-1.26743},{4.22827,-1.19873,-1.2681}};
  1158. };
  1159.  
  1160. class Land_HouseV_3I3: HouseRoaming{};
  1161.  
  1162. class Land_Mil_Guardhouse: Military {
  1163. lootPos[] = {{-2.53271,3.17871,-1.66939},{-2.39014,0.878906,-1.66939}};
  1164. };
  1165.  
  1166. // DAYZ AMP More buildings
  1167. class Mass_grave_DZ: HouseRoaming {
  1168. zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
  1169. minRoaming = 8;
  1170. maxRoaming = 16;
  1171. lootChance = 1;
  1172. zombieChance = 1;
  1173. };
  1174. class Land_Shed_W02_EP1: FarmRoaming{};
  1175. class Land_MBG_ApartmentsOne_W: HouseRoaming{};
  1176. class Land_MBG_ApartmentsTwo_P: HouseRoaming{};
  1177. class Land_MBG_ApartmentsTwo_G: HouseRoaming{};
  1178. class Land_MBG_ApartmentsTwo_B: HouseRoaming{};
  1179. class Land_Ind_FuelStation_Build_EP1: IndustrialFuel
  1180. {
  1181. lootChance = 0.5;
  1182. zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
  1183. lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}};
  1184. };
  1185. class Land_ibr_FuelStation_Build: IndustrialFuel
  1186. {
  1187. lootChance = 0.5;
  1188. zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
  1189. lootPos[] = {{-1.34521,1.40698,-1.33611},{2.27051,-0.949951,-1.33611},{-2.23193,-1.146,-1.33589},{-0.185059,0.775146,-1.33609}};
  1190. };
  1191. class Land_Mil_ControlTower_EP1: Military
  1192. {
  1193. lootChance = 0.4;
  1194. lootPos[] = {
  1195. { 5.53369,3.64355,-5.46368 },
  1196. { 7.67236,3.68115,-1.0687 },
  1197. { 7.53271,-1.70068,-1.0687 },
  1198. { 4.55225,1.64111,2.92148 },
  1199. { 10.1292,3.6958,-9.62869 },
  1200. { 0.491943,6.1543,-9.62869},
  1201. { 7.54956,1.74512,-0.378696},
  1202. {5.40234,-1.71289,-0.378696}};
  1203. };
  1204. class Land_Mil_hangar_EP1: MilitaryIndustrial
  1205. {
  1206. maxRoaming = 3;
  1207. lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
  1208. };
  1209. class Land_Mil_Guardhouse_EP1: Military
  1210. {
  1211. lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
  1212. };
  1213. class Land_Mil_Repair_center_EP1: Industrial
  1214. {
  1215. lootPos[] = {
  1216. {-2.42432,-0.73584,-1.52847},
  1217. {-2.43018,2.83984,-1.52847}};
  1218. };
  1219. class Land_Ind_PowerStation_EP1: Industrial {
  1220. lootPos[] = {{4.04248,-3.4917,-1.26547},{3.8645,3.5249,-1.28112}};
  1221. };
  1222. class Land_Ind_TankBig: Industrial
  1223. {
  1224. lootChance = 0.1;
  1225. lootPos[] = {{0.610107,-0.210327,5.34627}};
  1226. };
  1227. class Land_Ind_Coltan_Main_EP1: Industrial {
  1228. lootPos[] = {{4.57178,-9.46716,2.36833},{-3.41223,16.6705,-6.38571},{-2.18005,4.8584,-6.33167},{-1.8158,7.86523,-6.33167},{6.59717,16.1372,0.928326},{7.28076,16.1573,4.84833}};
  1229. };
  1230. class Land_A_Mosque_big_hq_EP1: Church {
  1231. lootPos[] = {{4.06592,-6.90674,-9.31999},{5.25195,4.07666,-9.31999},{5.70264,7.5376,-4.04752},{-4.78857,-7.00684,-4.04753},{3.93262,9.41846,0.567287},{0.882324,-0.134766,-9.31999}};
  1232. };
  1233. class Land_A_Mosque_big_addon_EP1: Church {
  1234. lootPos[] = {{-5.10791,-1.75098,-6.4124},{6.30908,-3.39795,-6.38554},{6.87109,2.81934,-6.38554},{2.14111,-4.38086,-6.35463},{4.86475,4.65576,-6.38554},{-4.72021,-10.5127,-1.15605}};
  1235. };
  1236.  
  1237. class Land_A_Mosque_big_wall_EP1: Church {
  1238. lootPos[] = {{2.81543,3.9458,-2.02844},{-4.94531,3.60645,5.18165}};
  1239. };
  1240. class Land_A_Mosque_small_1_EP1: Church
  1241. {
  1242. lootPos[] = {
  1243. { 2.45117,3.39063,-2.04604 },
  1244. { 0.183105,0.826172,-2.04605 },
  1245. { 6.66406,4.11719,-1.9437 },
  1246. { 0.49707,-1.33301,-1.69603 }};
  1247. };
  1248.  
  1249. class Land_A_Mosque_small_2_EP1: Church
  1250. {
  1251. lootPos[] = {
  1252. { 1.33496,-0.726074,-2.48535 },
  1253. { -0.794922,-1.74414,-2.48538 }};
  1254. };
  1255. class Land_Mil_Barracks_i_EP1: MilitarySpecial
  1256. {
  1257. lootChance = 0.2;
  1258. maxRoaming = 2;
  1259. lootPos[] = {
  1260. {5.15625,-2.30371,-1.09824},
  1261. {1.05664,-2.45508,-1.09824},
  1262. {-0.841797,-2.36133,-1.09824},
  1263. {-4.03516,-2.31836,-1.09824},
  1264. {-8.49609,-2.33838,-1.09824}};
  1265. };
  1266. class Land_fortified_nest_big_EP1: Military
  1267. {
  1268. lootPos[] = {
  1269. {0.663086,1.06738,-0.740341},
  1270. {0.513184,-1.3623,-0.740341},
  1271. {-0.991211,1.11621,-0.740341},
  1272. {-2.87109,-3.94238,-0.740341}};
  1273. };
  1274.  
  1275. class Land_Mil_House_EP1: Military
  1276. {
  1277. vehPos[] = {
  1278. { 13.439,3.25244,-5.71244,84 }};
  1279. lootPos[] = {
  1280. {11.1523,4.25879,-5.72324},
  1281. {10.918,1.30957,-5.72725},
  1282. { -2.24219,7.02441,-5.49397 }};
  1283. };
  1284. class Land_Misc_Cargo1Bo_EP1: Industrial {
  1285. lootPos[] = {{-0.0170898,-0.331421,-1.09225}};
  1286. };
  1287.  
  1288. class Land_Mil_Barracks_EP1: Military
  1289. {
  1290. lootPos[] = {};
  1291. };
  1292. class Land_Mil_Barracks_L_EP1: Military
  1293. {
  1294. lootPos[] = {};
  1295. };
  1296. class Land_vez: Military
  1297. {
  1298. maxRoaming = 1;
  1299. lootPos[] = {{-0.582031,1.65479,1.35687},{0.116211,0.839355,1.39404},{-0.0498047,1.93262,1.3551}};
  1300. };
  1301. class Land_Shed_W03_EP1: Residential
  1302. {
  1303. maxRoaming = 3;
  1304. lootPos[] = {};
  1305. };
  1306. class Land_Ind_Oil_Pump_EP1: Industrial
  1307. {
  1308. lootPos[] = {
  1309. { 1.49048,-1.99609,-2.08473 }};
  1310. };
  1311. class Land_IndPipe2_bigL_L_EP1: Industrial
  1312. {
  1313. lootPos[] = {
  1314. { 1.09961,1.11572,2.0323 }};
  1315. };
  1316. class Land_Barrack2: Hospital
  1317. {
  1318. maxRoaming = 1;
  1319. lootChance = 0.4;
  1320. lootPos[] = {
  1321. { -1.96484,4.15576,-0.689606 },
  1322. { 1.15381,0.3125,-0.691864 }};
  1323. };
  1324. class HMMWVWreck: Military
  1325. {
  1326. zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
  1327. zombieChance = 0.3;
  1328. lootChance = 0;
  1329. minRoaming = 1;
  1330. maxRoaming = 2;
  1331. lootPos[] = {};
  1332. };
  1333. class UralWreck: Military
  1334. {
  1335. zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
  1336. zombieChance = 0.3;
  1337. lootChance = 0;
  1338. minRoaming = 1;
  1339. maxRoaming = 2;
  1340. lootPos[] = {};
  1341. };
  1342. class SKODAWreck: Residential
  1343. {
  1344. zombieClass[] = {"zZombie_Base","z_hunter"};
  1345. zombieChance = 0.3;
  1346. lootChance = 0;
  1347. minRoaming = 1;
  1348. maxRoaming = 2;
  1349. lootPos[] = {};
  1350. };
  1351. class UAZWreck: Residential
  1352. {
  1353. zombieClass[] = {"zZombie_Base","z_hunter"};
  1354. zombieChance = 0.3;
  1355. lootChance = 0;
  1356. minRoaming = 1;
  1357. maxRoaming = 2;
  1358. lootPos[] = {};
  1359. };
  1360. class datsun01Wreck: Residential
  1361. {
  1362. zombieClass[] = {"zZombie_Base","z_hunter"};
  1363. zombieChance = 0.3;
  1364. lootChance = 0;
  1365. minRoaming = 1;
  1366. maxRoaming = 2;
  1367. lootPos[] = {};
  1368. };
  1369. class hiluxWreck: Industrial
  1370. {
  1371. zombieClass[] = {"zZombie_Base","z_hunter"};
  1372. zombieChance = 0.3;
  1373. lootChance = 0;
  1374. minRoaming = 1;
  1375. maxRoaming = 2;
  1376. lootPos[] = {};
  1377. };
  1378. class datsun02Wreck: Military
  1379. {
  1380. zombieClass[] = {"zZombie_Base","z_hunter"};
  1381. zombieChance = 0.3;
  1382. lootChance = 0;
  1383. minRoaming = 1;
  1384. maxRoaming = 2;
  1385. lootPos[] = {};
  1386. };
  1387.  
  1388. class Land_Ind_Shed_01_EP1: Default
  1389. {
  1390. zombieChance = 0.3;
  1391. maxRoaming = 3;
  1392. };
  1393. class DynamicDebris: Default
  1394. {
  1395. lootChance = 0.4;
  1396. minRoaming = 0;
  1397. maxRoaming = 2;
  1398. zombieChance = 0.3;
  1399. zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
  1400. itemType[] = {
  1401. { "ItemWatch","generic" },
  1402. { "ItemCompass","generic" },
  1403. { "ItemMap","weapon" },
  1404. { "Makarov","weapon" },
  1405. { "Colt1911","weapon" },
  1406. { "ItemFlashlight","generic" },
  1407. { "ItemKnife","generic" },
  1408. { "ItemMatchbox","generic" },
  1409. { "ItemToolbox","weapon" },
  1410. { "","generic" },
  1411. { "","food" },
  1412. { "PartGeneric","magazine" },
  1413. { "PartWheel","magazine" },
  1414. { "PartFueltank","magazine" },
  1415. { "PartEngine","magazine" },
  1416. { "PartGlass","magazine" },
  1417. { "WeaponHolder_ItemJerrycan","object" }
  1418. };
  1419. itemChance[] = {
  1420. 0.191,
  1421. 0.012,
  1422. 0.062,
  1423. 0.024,
  1424. 0.024,
  1425. 0.055,
  1426. 0.055,
  1427. 0.055,
  1428. 0.022,
  1429. 0.169,
  1430. 0.055,
  1431. 0.066,
  1432. 0.055,
  1433. 0.033,
  1434. 0.011,
  1435. 0.078,
  1436. 0.033
  1437. };
  1438. };
  1439.  
  1440. class DynamicDebrisMilitary: Default
  1441. {
  1442. lootChance = 0.4;
  1443. minRoaming = 0;
  1444. maxRoaming = 2;
  1445. zombieChance = 0.3;
  1446. zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
  1447. itemType[] = {
  1448. { "ItemEtool","weapon" },
  1449. { "ItemSandbag","magazine"},
  1450. { "","military" },
  1451. { "ItemWatch","generic" },
  1452. { "ItemCompass","generic" },
  1453. { "ItemMap","weapon" },
  1454. { "MakarovSD","weapon" },
  1455. { "Colt1911","weapon" },
  1456. { "ItemFlashlight","generic" },
  1457. { "ItemKnife","generic" },
  1458. { "ItemMatchbox","generic" },
  1459. { "ItemToolbox","weapon" },
  1460. { "","generic" },
  1461. { "","food" },
  1462. { "PartGeneric","magazine" },
  1463. { "PartWheel","magazine" },
  1464. { "PartFueltank","magazine" },
  1465. { "PartEngine","magazine" },
  1466. { "PartGlass","magazine" },
  1467. { "PartVRotor","magazine" },
  1468. { "WeaponHolder_ItemJerrycan","object" }
  1469. };
  1470. itemChance[] = {
  1471. 0.050,
  1472. 0.100,
  1473. 0.080,
  1474. 0.100,
  1475. 0.020,
  1476. 0.050,
  1477. 0.010,
  1478. 0.020,
  1479. 0.010,
  1480. 0.050,
  1481. 0.050,
  1482. 0.020,
  1483. 0.150,
  1484. 0.050,
  1485. 0.060,
  1486. 0.050,
  1487. 0.030,
  1488. 0.02,
  1489. 0.03,
  1490. 0.02,
  1491. 0.03
  1492. };
  1493. };
  1494. class SupplyDrop: Default {
  1495. zombieChance = 1;
  1496. maxRoaming = 3;
  1497. zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
  1498. lootChance = 1;
  1499. lootPos[] = {};
  1500. itemType[] = {
  1501. { "PartPlywoodPack","magazine" },
  1502. { "PartPlankPack","magazine" },
  1503. { "CinderBlocks","magazine" },
  1504. { "MortarBucket","magazine" },
  1505. { "bulk_PartGeneric","magazine" },
  1506. { "bulk_ItemSandbag","magazine"},
  1507. { "bulk_ItemTankTrap","magazine"},
  1508. { "ItemSledge","weapon" },
  1509. };
  1510. itemChance[] = {
  1511. 0.15,
  1512. 0.2,
  1513. 0.1,
  1514. 0.1,
  1515. 0.2,
  1516. 0.1,
  1517. 0.1,
  1518. 0.05
  1519. };
  1520. };
  1521. class MassGrave: Default {
  1522. zombieChance = 1;
  1523. maxRoaming = 3;
  1524. zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
  1525. lootChance = 1;
  1526. lootPos[] = {};
  1527. itemType[] = {
  1528. { "M16A2","weapon" },
  1529. { "M16A2GL","weapon" },
  1530. { "M249_DZ","weapon" },
  1531. { "M9SD","weapon" },
  1532. { "Pecheneg_DZ","weapon"},
  1533. { "AK_74","weapon" },
  1534. { "M4A1_Aim","weapon" },
  1535. { "AKS_74_kobra","weapon" },
  1536. { "AKS_74_U","weapon" },
  1537. { "AK_47_M","weapon" },
  1538. { "M24","weapon" },
  1539. { "SVD_CAMO","weapon" },
  1540. { "M1014","weapon" },
  1541. { "BAF_LRR_scoped","weapon" },
  1542. { "M4SPR","weapon" },
  1543. { "M4A1","weapon" },
  1544. { "M14_EP1","weapon" },
  1545. { "UZI_EP1","weapon" },
  1546. { "Remington870_lamp","weapon" },
  1547. { "glock17_EP1","weapon" },
  1548. { "M240_DZ","weapon" },
  1549. { "M4A1_AIM_SD_camo","weapon" },
  1550. { "M16A4_ACG","weapon" },
  1551. { "M4A1_HWS_GL_camo","weapon" },
  1552. { "Mk_48_DZ","weapon" },
  1553. { "M4A3_CCO_EP1","weapon" },
  1554. //Ammo
  1555. { "AmmoBoxSmall_556","object" },
  1556. { "AmmoBoxSmall_762","object" },
  1557.  
  1558. //{"NVGoggles","weapon"},
  1559. { "Binocular","weapon" },
  1560. { "ItemFlashlightRed","military" },
  1561. { "ItemKnife","military" },
  1562. { "ItemGPS","weapon" },
  1563. { "ItemMap","military" },
  1564. { "Binocular_Vector","military" },
  1565.  
  1566. {"DZ_ALICE_Pack_EP1","object"}, // 16
  1567. {"DZ_TK_Assault_Pack_EP1","object"}, // 16
  1568. {"DZ_British_ACU","object"}, // 18
  1569. {"DZ_CivilBackpack_EP1","object"}, // 24
  1570. {"DZ_Backpack_EP1","object"}, // 30
  1571. {"DZ_LargeGunBag_EP1","object"}, // 45
  1572.  
  1573. { "","medical" },
  1574. { "","generic" },
  1575. { "","military" },
  1576. //{"Body","object"},
  1577. {"PipeBomb","magazine"},
  1578. {"Sa58V_RCO_EP1","weapon"},
  1579. {"Sa58V_CCO_EP1","weapon"},
  1580. {"G36_C_SD_camo","weapon"},
  1581. {"M40A3","weapon"},
  1582. {"100Rnd_762x54_PK","magazine"},
  1583. { "","militaryclothes" },
  1584. {"WeaponHolder_ItemMachete", "object"},
  1585. { "SCAR_H_LNG_Sniper_SD","weapon" },
  1586. };
  1587. itemChance[] = {
  1588. 0.03,
  1589. 0.01,
  1590. 0.01,
  1591. 0.02,
  1592. 0.01,
  1593. 0.02,
  1594. 0.01,
  1595. 0.01,
  1596. 0.02,
  1597. 0.02,
  1598. 0.01,
  1599. 0.01,
  1600. 0.02,
  1601. 0.01,
  1602. 0.01,
  1603. 0.01,
  1604. 0.02,
  1605. 0.03,
  1606. 0.01,
  1607. 0.02,
  1608. 0.02,
  1609. 0.01,
  1610. 0.01,
  1611. 0.01,
  1612. 0.01,
  1613. 0.01,
  1614. 0.03,
  1615. 0.03,
  1616. 0.01,
  1617. 0.02,
  1618. 0.01,
  1619. 0.01,
  1620. 0.01,
  1621. 0.01,
  1622. 0.03,
  1623. 0.02,
  1624. 0.02,
  1625. 0.02,
  1626. 0.01,
  1627. 0.01,
  1628. 0.05,
  1629. 0.05,
  1630. 0.14,
  1631. 0.01,
  1632. 0.01,
  1633. 0.01,
  1634. 0.01,
  1635. 0.01,
  1636. 0.01,
  1637. 0.05,
  1638. 0.02,
  1639. 0.01
  1640. };
  1641. };
  1642. class Land_House_C_1_EP1: Residential
  1643. {
  1644. lootPos[] = {
  1645. { -3.70313,-0.119629,-0.927744 },
  1646. { -7.34131,-0.464844,-0.927744 },
  1647. { -6.0498,-2.62646,-0.927744 },
  1648. { 3.95093,-2.81006,-0.927744 },
  1649. { 3.69873,0.496582,-0.927744 },
  1650. { 6.72168,-1.4165,-0.927744 },
  1651. { 5.64063,-3.16113,-0.927744 }};
  1652. };
  1653. class Land_House_C_2_EP1: Residential
  1654. {
  1655. lootPos[] = {
  1656. { 1.09351,-0.86499,-2.31269 },
  1657. { 4.32935,-0.392578,-2.31269 },
  1658. { 0.98291,2.44946,-2.30486 },
  1659. { 3.63306,-0.0957031,0.785267 },
  1660. { -2.43628,-0.856689,0.547504 }};
  1661. };
  1662. class Land_House_C_3_EP1: Residential
  1663. {
  1664. lootPos[] = {
  1665. { 6.61987,-1.8667,-3.91483 },
  1666. { 5.80493,1.21094,-3.91483 },
  1667. { -7.11523,2.78418,-3.86868 },
  1668. { -6.45874,-0.478271,-3.86868 },
  1669. { -6.37598,-2.27344,-3.86868 },
  1670. { -4.84521,-2.55664,0.576136 },
  1671. { -1.21606,-1.24634,1.96108 }};
  1672. };
  1673. class Land_House_C_4_EP1: Residential
  1674. {
  1675. lootPos[] = {
  1676. { 5.38452,-0.364746,-3.48355 },
  1677. { 3.16089,2.81616,-3.48355 },
  1678. { -3.36499,2.44629,-3.48355 },
  1679. { -4.60474,0.0483398,-3.48355 },
  1680. { 4.34985,-0.835205,-0.35146 },
  1681. { 1.84668,-3.7168,-0.352423 },
  1682. { -1.23096,-5.15308,-0.27861 },
  1683. { -4.16602,2.48022,-0.348963 }};
  1684. };
  1685. class Land_House_C_5_EP1: Residential
  1686. {
  1687. lootPos[] = {
  1688. { 3.1499,2.39502,-1.36692 },
  1689. { -1.80127,-2.98022,-1.36692 }};
  1690. };
  1691. class Land_House_C_5_V2_EP1: Residential
  1692. {
  1693. lootPos[] = {
  1694. { 3.42529,1.77832,-1.36692 },
  1695. { -3.6687,1.98779,-1.36692 },
  1696. { -2.0271,-2.9126,-1.36692 },
  1697. { -1.271,-3.94385,1.33329 }};
  1698. };
  1699. class Land_House_C_5_V3_EP1: Residential
  1700. {
  1701. lootPos[] = {
  1702. { 2.59375,2.28711,-1.4715 },
  1703. { -2.56445,-3.37988,-1.4715 },
  1704. { 1.88525,2.08398,1.42051 },
  1705. { -1.42725,-4.34424,1.23343 }};
  1706. };
  1707. class Land_House_C_5_V1_EP1: Residential
  1708. {
  1709. lootPos[] = {
  1710. { 2.59375,2.28711,-1.4715 },
  1711. { -2.56445,-3.37988,-1.4715 },
  1712. { 1.88525,2.08398,1.42051 },
  1713. { -1.42725,-4.34424,1.23343 }};
  1714. };
  1715. class Land_House_K_6_EP1: Residential
  1716. {
  1717. lootPos[] = {
  1718. {2.36108,1.41309,-1.60797},
  1719. {-2.57178,1.42285,-1.59425},
  1720. {-4.81445,2.98193,1.48639},
  1721. {-0.123047,3.83203,1.47144},
  1722. {2.7063,0.193359,4.42145},
  1723. {-4.3584,-2.99609,4.33153},
  1724. {-0.0888672,3.0293,4.42143},
  1725. {2.10864,0.180664,1.47076},
  1726. {-4.10083,-2.09082,1.55551}};
  1727. };
  1728. class Land_House_C_9_EP1: Residential
  1729. {
  1730. lootPos[] = {
  1731. { -3.47339,2.13086,-3.74726 },
  1732. { -3.17773,4.19849,-3.74837 },
  1733. { -0.839844,5.7041,-3.74944 },
  1734. { 4.67529,1.19897,-3.74832 },
  1735. { 4.20508,-1.85229,-3.74805 },
  1736. { 1.01074,-0.609619,-0.152166 },
  1737. { 0.213379,1.56616,-0.152166 },
  1738. { 1.66138,4.33472,-0.152166 },
  1739. { 4.38208,-5.14136,-0.152166 }};
  1740. };
  1741. class Land_House_C_10_EP1: Residential
  1742. {
  1743. lootPos[] = {
  1744. { -1.69873,-1.29932,-4.18862 },
  1745. { -1.44849,-6.23291,-4.19626 },
  1746. { 3.10547,-1.64893,-4.1758 },
  1747. { 2.32983,6.66553,-4.16892 },
  1748. { -1.91699,8.00635,-4.16562 },
  1749. { -2.5752,5.90967,-4.1708 },
  1750. { -0.346924,-6.49536,-0.869595 },
  1751. { 0.373047,-2.14429,-0.869452 },
  1752. { -2.33911,-5.66138,-0.86986 },
  1753. { -2.09888,1.83032,-0.868948 }};
  1754. };
  1755. class Land_House_C_11_EP1: Residential
  1756. {
  1757. lootPos[] = {
  1758. { -4.875,-3.75586,-2.45703 },
  1759. { -1.22852,-3.17529,-2.08453 },
  1760. { 6.55859,0.731934,-2.08453 },
  1761. { 4.74072,3.21436,-2.08453 },
  1762. { 4.39551,0.458984,-2.08453 },
  1763. { 0.449219,-3.03857,0.972969 },
  1764. { 4.8291,3.44629,0.972969 }};
  1765. };
  1766. class Land_House_C_12_EP1: Industrial
  1767. {
  1768. lootPos[] = {
  1769. { 6.2915,1.28516,-3.51101 },
  1770. { 6.84961,-2.6499,-3.51101 },
  1771. { 3.27588,-3.54541,-3.51101 },
  1772. { -1.03223,0.811768,-3.51101 },
  1773. { -2.31982,0.178223,-3.51101 },
  1774. { -2.46631,-6.43018,-3.51101 },
  1775. { -3.02686,-8.6123,0.136051 },
  1776. { 0.570801,-8.02637,0.139021 },
  1777. {-2.84692,-2.58569,0.138428}};
  1778. };
  1779. class Land_House_K_3_EP1: Residential
  1780. {
  1781. lootPos[] = {
  1782. { 0.524414,3.5166,-0.53767 },
  1783. { 1.53491,-0.0644531,-0.790318 },
  1784. { -0.887451,0.615234,-0.790318 },
  1785. { -4.46191,1.38379,-0.795597 },
  1786. { 1.1001,5.40723,2.81719 }};
  1787. };
  1788. class Land_House_K_7_EP1: Residential
  1789. {
  1790. lootPos[] = {
  1791. { -0.995361,1.89014,-0.218372 },
  1792. { -4.9541,3.85254,-0.218374 },
  1793. { -3.4502,4.0376,3.32767 }};
  1794. };
  1795. class Land_House_L_7_EP1: Residential
  1796. {
  1797. lootPos[] = {
  1798. { 3.52979,-0.34375,0.102112 },
  1799. { -0.245117,3.10742,-0.261154 },
  1800. { -5.43408,3.36426,-0.646149 },
  1801. { -4.90137,1.19189,-0.651993},
  1802. { 0.214844,-3.70947,-1.00735}};
  1803. };
  1804. class Land_House_L_6_EP1: Residential
  1805. {
  1806. lootPos[] = {
  1807. { 5.51416,-0.64624,-1.509 },
  1808. { 1.1626,1.93677,-1.5399 },
  1809. { 4.20996,1.62158,1.28101 },
  1810. { 3.15381,-2.12427,1.28099 },
  1811. { -3.74268,-2.23193,-1.53738 }};
  1812. };
  1813. class Land_House_K_8_EP1: Residential
  1814. {
  1815. lootPos[] = {
  1816. { 2.47577,-2.24414,-2.56724 },
  1817. { -1.96313,-1.05566,-2.54675 },
  1818. { -2.44165,2.20215,-2.57804 },
  1819. { 1.6947,1.77832,-2.58702 },
  1820. { 0.350647,-0.424805,0.251534 },
  1821. { -0.741699,3.94141,0.252193 },
  1822. { -0.392883,3.23242,3.35996 },
  1823. { -1.83887,-0.766602,3.35996 }};
  1824. };
  1825. class Land_House_K_5_EP1: Residential
  1826. {
  1827. lootPos[] = {
  1828. { -2.40381,1.90674,1.51889 },
  1829. { -5.96777,0.826416,0.710116 },
  1830. { -3.05811,4.05676,1.52165 },
  1831. { 1.29199,1.85913,1.54825 },
  1832. { 4.40381,3.96619,2.26365 },
  1833. { 4.17725,0.271484,2.4009 },
  1834. { 1.30908,1.50195,1.55225 }};
  1835. };
  1836. class Land_House_K_1_EP1: Residential
  1837. {
  1838. lootPos[] = {
  1839. { -0.685547,4.02161,1.56626 },
  1840. { 3.71387,5.48114,1.56626 },
  1841. { 3.23438,2.35388,1.56626 },
  1842. { -3.30566,4.65558,1.54929 },
  1843. { -3.77539,2.02087,1.60863 }};
  1844. };
  1845.  
  1846. class Land_House_L_1_EP1: Residential
  1847. {
  1848. lootPos[] = {
  1849. {1.63135,-1.2251,-0.619034},
  1850. {-0.165039,-1.74463,-0.6114815},
  1851. {-1.18311,-0.15918,-0.596542}};
  1852. };
  1853. class Land_House_L_3_EP1: Residential
  1854. {
  1855. lootPos[] = {
  1856. { -5.59863,-0.384766,-0.173644 },
  1857. { -5.23425,2.49609,-0.22691 },
  1858. { 0.75769,2.95508,-0.222477 },
  1859. { -0.387817,0.0234375,-0.222477 },
  1860. { 2.11365,2.99512,-0.222477 }};
  1861. };
  1862. class Land_House_L_4_EP1: Residential
  1863. {
  1864. lootPos[] = {
  1865. { -3.34961,-0.487122,-1.33058 },
  1866. { -6.60547,0.131348,-1.29852 },
  1867. { -0.385742,-0.0551758,-1.34066 },
  1868. { -0.209961,3.14941,-1.253 },
  1869. { 3.47559,0.370972,-1.05766 },
  1870. { 5.41992,3.25671,-1.01435 }};
  1871. };
  1872. class Land_House_L_9_EP1: Residential
  1873. {
  1874. lootPos[] = {
  1875. { 4.4043,0.311035,-0.621445 },
  1876. { -2.23584,1.68604,-0.542923 },
  1877. { 4.0918,0.924805,2.60419}};
  1878. };
  1879. class LAND_ibr_bank: Office
  1880. {
  1881. lootPos[] = {
  1882. { 1.44702,-0.9551,-1.60158 },
  1883. { -7.40649,-4.9482,-1.60158 },
  1884. { -7.50879,3.1616,-1.60158 },
  1885. { -13.1931,3.0244,-1.60158 },
  1886. { -10.6316,-1.4922,-1.60158 },
  1887. { -10.3481,-5.6631,-1.60158 },
  1888. { -14.0247,-6.4653,-1.60158 },
  1889. { -10.1897,-2.6592,-1.60158 }};
  1890. };
  1891. class Land_House_L_8_EP1: Residential
  1892. {
  1893. lootPos[] = {
  1894. { 0.662598,5.04395,-1.01205 },
  1895. { 0.73291,2.59424,-1.01574 },
  1896. { 4.73828,3.56836,-0.773781 },
  1897. { 3.76758,3.67578,1.73622 },
  1898. { -2.51514,-2.19971,-1.55013 },
  1899. { -2.51514,-2.19971,-1.55013 }};
  1900. };
  1901. class Land_ibrhotel: Residential
  1902. {
  1903. lootPos[] = {
  1904. { -8.44922,9.08105,-7.74672 },
  1905. { -0.813965,9.1748,-7.74672 },
  1906. { 3.17383,11.873,-7.74672 },
  1907. { 2.74072,2.91016,-7.74672 },
  1908. { 3.80225,-2.44434,-7.85944 },
  1909. { -1.28711,-0.235352,-4.25943 },
  1910. { 17.8379,-8.18896,-4.25943 },
  1911. { 15.4878,-11.4014,-4.25943 },
  1912. { 11.8403,-17.5391,-4.25943 },
  1913. { 4.74902,-11.9019,-4.25943 },
  1914. { -9.04395,-17.6064,-4.25943 },
  1915. { -11.9761,-15.2539,-4.25943 },
  1916. { -15.9063,-12.082,-4.25943 },
  1917. { -12.2837,-4.31934,-4.25943 },
  1918. { -16.7495,9,-4.25943 },
  1919. { -15.7764,11.6875,-4.25944 },
  1920. { -11.9551,16.458,-4.25944 },
  1921. { -4.83203,12.1294,-4.25943 },
  1922. { -5.21436,6.14258,-4.25943 },
  1923. { 3.57373,5.38721,-4.25943 },
  1924. { 8.66553,17.2417,-4.25943 },
  1925. { 12.2725,16.1885,-4.25943 },
  1926. { 11.8359,4.06348,-4.25943 },
  1927. { 8.99023,1.72949,-4.25943 },
  1928. { -1.28711,-0.235352,-0.759062 },
  1929. { 17.8379,-8.18896,-0.759062 },
  1930. { 15.4878,-11.4014,-0.759062 },
  1931. { 11.8403,-17.5391,-0.759062 },
  1932. { 4.74902,-11.9019,-0.759062 },
  1933. { -9.04395,-17.6064,-0.759062 },
  1934. { -11.9761,-15.2539,-0.759062 },
  1935. { -15.9063,-12.082,-0.759062 },
  1936. { -12.2837,-4.31934,-0.759062 },
  1937. { -16.7495,9,-0.759062 },
  1938. { -15.7764,11.6875,-4.25944 },
  1939. { -11.9551,16.458,-4.25944 },
  1940. { -4.83203,12.1294,-0.759062 },
  1941. { -5.21436,6.14258,-0.759062 },
  1942. { 3.57373,5.38721,-0.759062 },
  1943. { 8.66553,17.2417,-0.759062 },
  1944. { 12.2725,16.1885,-0.759062 },
  1945. { 11.8359,4.06348,-0.759062 },
  1946. { 8.99023,1.72949,-0.759062 },
  1947. { -1.28711,-0.235352,2.74082 },
  1948. { 17.8379,-8.18896,2.74082 },
  1949. { 15.4878,-11.4014,2.74082 },
  1950. { 11.8403,-17.5391,2.74082 },
  1951. { 4.74902,-11.9019,2.74082 },
  1952. { -9.04395,-17.6064,2.74082 },
  1953. { -11.9761,-15.2539,2.74082 },
  1954. { -15.9063,-12.082,2.74082 },
  1955. { -12.2837,-4.31934,2.74082 },
  1956. { -16.7495,9,2.74082 },
  1957. { -15.7764,11.6875,-4.25944 },
  1958. { -11.9551,16.458,-4.25944 },
  1959. { -4.83203,12.1294,2.74082 },
  1960. { -5.21436,6.14258,2.74082 },
  1961. { 3.57373,5.38721,2.74082 },
  1962. { 8.66553,17.2417,2.74082 },
  1963. { 12.2725,16.1885,2.74082 },
  1964. { 11.8359,4.06348,2.74082 },
  1965. { -1.54492,0.158691,6.24485 },
  1966. { 3.11914,5.81445,6.24485 }};
  1967. };
  1968. class Land_MBG_Shanty_BIG: Residential
  1969. {
  1970. lootPos[] = {
  1971. { -29.8752,-15.8057,2.99997 },
  1972. { 23.4097,11.5024,24.9672 },
  1973. { -29.345,-16.7568,3.04013 },
  1974. { 23.2319,11.6201,27.9672 },
  1975. { -33.3779,-11.3564,5.81198 }};
  1976. };
  1977. class Land_dum_istan3_hromada2: Residential
  1978. {
  1979. lootPos[] = {
  1980. { 1.67627,3,-4.62603 },
  1981. { -1.47363,4.92285,-1.28517 },
  1982. { 6.43848,1.93555,2.08801 }};
  1983. };
  1984. class Land_budova4_in: Military
  1985. {
  1986. lootPos[] = {
  1987. { -6.50415,2.1416,-1.88723 },
  1988. { -1.66162,2.10168,-1.88723 },
  1989. { 2.94312,2.297,-1.88723 },
  1990. { 5.34082,-1.82922,-1.88723 }};
  1991. };
  1992. class land_army_hut_int: Military
  1993. {
  1994. lootPos[] = {
  1995. { 2.7959,-5.07373,-1.33056 },
  1996. { 2.79785,-2.1626,-1.33056 },
  1997. { -0.943359,-0.060791,-1.35981 },
  1998. { 0.689453,1.87134,-1.36167 }};
  1999. };
  2000. class Land_army_hut3_long_int: Military
  2001. {
  2002. lootPos[] = {
  2003. { -2.88721,-4.36035,-1.23617 },
  2004. { 0.753906,-3.90039,-1.23617 },
  2005. { -2.53711,-1.95117,-1.23617 },
  2006. { -2.27856,-0.211914,-1.23617 },
  2007. { -0.0664063,-1.70801,-1.23617 },
  2008. { 0.141113,2.31104,-1.23617 }};
  2009. };
  2010. class land_army_hut2_int: Military
  2011. {
  2012. lootPos[] = {
  2013. { -0.421387,-0.0517578,-0.948329 },
  2014. { 1.80103,0.945313,-0.948329 },
  2015. { 2.24585,-2.6875,-0.948329 },
  2016. { -1.24561,-1.53955,-0.948329 }};
  2017. };
  2018. class land_ibr_hangar: MilitaryIndustrial
  2019. {
  2020. lootPos[] = {
  2021. { -5.75635,9.95386,-3.57318 },
  2022. { -8.06152,-11.4065,-3.58192 },
  2023. { 8.68555,-5.30371,-3.57942 }};
  2024. };
  2025. class Land_MBG_Police_Station: Office
  2026. {
  2027. lootPos[] = {
  2028. { 9.81543,-4.36365,-1.59829 },
  2029. { 1.01172,-6.02344,-1.59829 },
  2030. { -5.03369,-5.98376,-1.59829 },
  2031. { -8.5415,-0.348511,-1.59829 },
  2032. { -8.88574,-2.93823,-1.59829 },
  2033. { -5.55518,4.80493,-1.59829 },
  2034. { -1.77246,5.49365,-1.59829 },
  2035. { 2.32129,6.33032,-1.59829 },
  2036. { 3.54492,6.27332,1.68834 },
  2037. { 9.88916,4.68176,1.68833 },
  2038. { 10.0566,-1.07727,1.68833 },
  2039. { 6.6499,1.78296,1.68833 },
  2040. { -5.30029,-2.68726,1.68833 },
  2041. { 1.25977,-1.76636,1.68833 },
  2042. { -6.56689,1.51843,1.68834 },
  2043. { -5.33887,3.92529,1.68834 },
  2044. { -2.3125,6.18774,1.68834 }};
  2045. };
  2046. class Land_dum_mesto_in: Residential
  2047. {
  2048. lootPos[] = {
  2049. { -5.53796,-2.51996,-3.99769 },
  2050. { -4.66113,1.34052,-4.26331 },
  2051. { -4.9137,3.4718,-4.26331 },
  2052. { 0.397583,-2.74866,-4.26418 },
  2053. { 2.18762,0.74707,-4.26418 },
  2054. { 4.94128,-1.67108,-4.26418 },
  2055. { 4.48279,2.82495,-4.26418 },
  2056. { 1.11023,4.69928,-2.75561 },
  2057. { 4.98938,3.79883,-1.28095 },
  2058. { 5.55957,-1.61218,-1.28095 },
  2059. { 0.695679,-2.18268,-1.28095 },
  2060. { -2.42969,-1.18854,-1.27582 },
  2061. { -4.77722,3.51996,-1.27582 }};
  2062. };
  2063. class Land_tovarna1: Industrial
  2064. {
  2065. lootPos[] = {
  2066. { 2.83887,5.23889,-5.75442 },
  2067. { -2.30774,7.31934,-5.75442 },
  2068. { -11.0908,5.44897,-5.75442 },
  2069. { -11.4746,-1.5791,-5.75442 },
  2070. { -5.52405,1.68994,-5.75442 },
  2071. { 2.82605,1.4801,-5.75442 },
  2072. { 2.44128,-6.50256,-5.75442 },
  2073. { -6.68335,-0.453369,2.17997 },
  2074. { -3.81812,0.690186,2.17997 },
  2075. { 2.78735,1.19409,2.17997 },
  2076. { 1.59167,-6.06665,2.17997 },
  2077. { -2.4646,-5.63696,2.17997 },
  2078. { -5.77393,-7.28271,2.17997 },
  2079. { -0.484985,-3.14197,4.82992 }};
  2080. };
  2081. class Land_Ind_Garage01_EP1: Industrial
  2082. {
  2083. lootPos[] = {
  2084. {-0.568359,3.44775,-1.45221},
  2085. {2.21069,2.98193,-1.45871},
  2086. {-1.01465,-1.44189,-1.46152},
  2087. {1.61694,0.546875,-1.46152}};
  2088. };
  2089. class land_hut01: Residential
  2090. {
  2091. lootPos[] = {
  2092. { 0.304749,-0.543213,-0.448339 },
  2093. { 0.885254,2.90747,-0.44834 }};
  2094. };
  2095. class land_hut02: Residential
  2096. {
  2097. lootPos[] = {
  2098. { -0.498901,2.974,-0.445764 },
  2099. { -1.07245,-0.756958,-0.445764 }};
  2100. };
  2101. class land_hut04: Residential
  2102. {
  2103. lootPos[] = {
  2104. { -1.07227,-0.354492,-0.437198 },
  2105. { 0.939697,2.78271,-0.437198 }};
  2106. };
  2107. class Land_Ind_Oil_Tower_EP1: Industrial
  2108. {
  2109. lootPos[] = {
  2110. { 3.55743,-5.92773,-12.9755 },
  2111. { 4.63086,1.24902,-12.9932 },
  2112. { -0.240356,-1.08252,-12.9875 },
  2113. { 6.87689,-6.34961,-8.00889 },
  2114. { 2.31177,0.231689,-8.00478 }};
  2115. };
  2116. class Land_ibr_terminal: Office
  2117. {
  2118. lootPos[] = {
  2119. { 11.1885,-13.0669,-4.04974 },
  2120. { 4.42383,-9.64746,-4.04974 },
  2121. { -2.42822,-6.94775,-4.04974 },
  2122. { -3.00537,-1.25439,-4.04974 },
  2123. { 0.473145,8.72314,-4.04974 },
  2124. { 14.8608,12.5249,-4.04974 },
  2125. { 3.33838,-14.5229,0.581566 },
  2126. { -3.88428,-17.5376,0.581566 },
  2127. { -17.3682,0.572266,-4.05001 },
  2128. { -13.7939,0.576172,-0.231342 },
  2129. { -2.83545,10.9009,-0.949741 },
  2130. { -2.27686,-16.4238,3.68157 }};
  2131. };
  2132. class Land_A_Villa_EP1: Office
  2133. {
  2134. lootPos[] = {
  2135. { -23.3442,1.71484,-3.65929 },
  2136. { 14.5498,-5.69775,-5.06722 },
  2137. { 5.8457,-2.09814,-5.06717 },
  2138. { 9.5249,3.76563,-5.06717 },
  2139. { 10.0454,11.5093,-5.0734 },
  2140. { 0.268555,8.64648,-5.06699 },
  2141. { -0.378906,15.3989,-5.06724 },
  2142. { -6.68506,14.9448,-5.06722 },
  2143. { -10.9644,13.0996,-5.06719 },
  2144. { 11.0571,4.48926,-1.48401 },
  2145. { 2.85938,9.12939,-1.48407 },
  2146. { -3.87646,8.01416,-1.4844 },
  2147. { 0.0537109,10.3984,-1.4844 },
  2148. { -2.78467,13.5903,-1.4844 },
  2149. { -0.118652,15.3394,-1.4844 },
  2150. { -6.73779,15.772,-1.4844 },
  2151. { -8.39453,13.5249,-1.4844 },
  2152. { -10.5317,9.75146,-1.4844 },
  2153. { -11.8062,14.2358,-1.4844 },
  2154. { -15.5771,14.0396,-1.4844 }};
  2155. };
  2156. class Land_A_Office01_EP1: Land_A_Office01
  2157. {
  2158. lootPos[] = {
  2159. { -2.50391,-2.46948,-4.728 },
  2160. { 4.23535,-0.336914,-4.728 },
  2161. { 4.11133,6.1123,-4.728 },
  2162. { 0.242188,6.06299,-4.728 },
  2163. { 4.31641,3.74023,-4.728 },
  2164. { 5.08887,0.219727,-4.728 },
  2165. { 11.6504,-1.5647,-4.728 },
  2166. { 14.5811,-4.1123,-4.728 },
  2167. { 13.8545,-0.749023,-4.728 },
  2168. { -7.7627,5.59082,-4.728 },
  2169. { 1.81152,0.993408,-2.228 },
  2170. { 4.93164,4.31982,-2.228 },
  2171. { 1.18945,6.07031,-2.228 },
  2172. { 2.23145,3.76563,-2.228 },
  2173. { -4.76367,-2.51221,-2.228 },
  2174. { -14.5596,-3.40723,-2.228 },
  2175. { -15.2705,5.92773,-2.228 },
  2176. { -10.9063,6.04175,0.672008 },
  2177. { -6.30762,3.30078,0.672006 },
  2178. { 7.6416,6.38696,0.672001 },
  2179. { 13.6729,6.5957,0.671999 },
  2180. { 13.1924,-2.58691,0.671998 },
  2181. { 3.0918,2.4375,6.20491 },
  2182. { -1.45703,-2.28369,6.20491 },
  2183. { -2.12988,4.51587,0.672005 },
  2184. { 4.74414,-4.60156,-2.21486 },
  2185. { 8.3457,-1.10718,-2.228 },
  2186. { 9.94727,-3.74146,-2.228 },
  2187. { 7.13867,-2.50732,-2.228 },
  2188. { 12.8701,4.70923,-2.228 },
  2189. { 15.3721,3.42383,-2.228 }};
  2190. };
  2191. class Land_A_Stationhouse_ep1: Land_a_stationhouse{};
  2192. class Land_ibrPanelak: Land_Panelak{};
  2193. class Land_ibrPanelak2: Land_Panelak2{};
  2194.  
  2195. class Land_Ind_Expedice_1: Industrial
  2196. {
  2197. lootPos[] = {
  2198. {0.0288086,12.9844,-3.48673},
  2199. {-0.336914,-9.47803,-3.48673},
  2200. {-6.54541,-18.1621,-3.48673},
  2201. {0.291992,-0.246582,-5.6839},
  2202. {-2.23682,18.832,-5.6839},
  2203. {5.79248,-18.0845,-5.75725}};
  2204. };
  2205.  
  2206. // Isla Dula
  2207. class land_dum_istan2b: Residential
  2208. {
  2209. lootPos[] = {
  2210. {-6.44531,-5.13037,3.80019},
  2211. {-6.71777,2.81592,3.80019},
  2212. { 3.33887,-0.539307,0.822979},
  2213. {-0.506836,-2.2229,0.822979},
  2214. {-3.93457,2.11401,-2.29981}};
  2215. };
  2216.  
  2217. class Land_dum_olez_istan2: HouseRoaming{};
  2218. class Land_dum_olez_istan2_maly2: HouseRoaming{};
  2219. class land_dum_mesto3_istan: HouseRoaming{};
  2220. class land_dum_istan2_03a: HouseRoaming{};
  2221.  
  2222.  
  2223.  
  2224.  
  2225. class Land_dum_istan3_pumpa: Residential
  2226. {
  2227. lootPos[] = {
  2228. {-2.14502,3.03662,-1.86787},
  2229. {4.09619,-0.563965,1.47485},
  2230. {0.189453,0.540039,1.47485},
  2231. {-1.73682,2.44775,1.47485}};
  2232. };
  2233. class land_dum_istan3: Residential
  2234. {
  2235. lootPos[] = {
  2236. {-8.4917,-0.922363,0.585144},
  2237. {5.97852,1.38037,0.585148},
  2238. {3.55176,-5.42822,0.58514},
  2239. {-2.33105,3.74805,-2.67237}};
  2240. };
  2241. class land_house_y: Residential
  2242. {
  2243. lootPos[] = {
  2244. {-0.570313,-5.21387,-1.40696},
  2245. {-5.15625,-5.32275,-1.40696},
  2246. {2.34766,4.9917,-1.40696}};
  2247. };
  2248. class land_dum_istan4_inverse: Residential
  2249. {
  2250. lootPos[] = {
  2251. {-2.77246,-1.72949,-4.33588},
  2252. {5.30176,5.76563,-7.28588},
  2253. {-0.282227,5.89746,-7.28588},
  2254. {-6.5918,5.96973,-7.28588}};
  2255. };
  2256. class Land_duala_mini: Residential
  2257. {
  2258. lootPos[] = {
  2259. {-1.37207,2.25488,-2.74846},
  2260. {-3.43457,-2.04932,-2.74846},
  2261. {3.82959,0.034668,-2.74846},
  2262. {3.79102,-2.25977,-2.74846}};
  2263. };
  2264. class Land_hut_old02: Industrial
  2265. {
  2266. lootPos[] = {
  2267. {-5.60449,-1.20215,-3.03296},
  2268. {-3.80371,-2.33154,-3.03296},
  2269. {2.10156,-8.16406,-3.03296},
  2270. {3.87402,8.28125,-3.03296}};
  2271. };
  2272. class land_dum_istan2_02: Industrial
  2273. {
  2274. lootPos[] = {
  2275. {-0.566406,-3.44775,-4.14959},
  2276. {-2.00146,1.43604,-4.14959}};
  2277. };
  2278. class LAND_garaz_bez_tanku: Industrial
  2279. {
  2280. lootPos[] = {
  2281. {-5.896,3.05811,3.41651},
  2282. {6.37305,3.27734,3.41651},
  2283. {-0.501953,-0.195801,3.41651}};
  2284. };
  2285. class land_mbg_brickhouse_01: Residential
  2286. {
  2287. lootPos[] = {
  2288. {-7.06543,4.02197,-0.051506},
  2289. {5.55518,-0.523438,-0.051506},
  2290. {-0.717773,4.01855,-0.051506},
  2291. {-2.00293,-2.35107,-3.35652},
  2292. {4.99219,-0.20752,-3.35652},
  2293. {-6.80469,3.94043,-3.35652}};
  2294. };
  2295. class land_bouda_garaz: Industrial
  2296. {
  2297. lootPos[] = {
  2298. {26.1628,-12.502,-0.952108},
  2299. {23.3086,-6.62305,-0.952108}};
  2300. };
  2301.  
  2302.  
  2303. // Taviana 1.0 building loots
  2304. class Land_majak_podesta: Residential
  2305. {
  2306. lootPos[] = {
  2307. {-1.22461,-2.17969,2.28329},
  2308. {1.14844,-2.9707,2.28329}};
  2309. };
  2310. // blue trailer - Also affects chernarus
  2311. class Land_Shed_M02: Industrial
  2312. {
  2313. //lootPos[] = {{-8.28613,-5.3457,-0.277144}};
  2314. };
  2315. class Land_sara_Domek_sedy: Residential
  2316. {
  2317. lootPos[] = {
  2318. {-1.76367,-1.11328,-2.14196},
  2319. {-5.0127,3.01953,-2.14196},
  2320. {5.41211,2.625,-2.14196},
  2321. {4.86035,-0.738281,-2.14196}};
  2322. };
  2323. class Land_dum_rasovna: Residential
  2324. {
  2325. lootPos[] = {
  2326. {-1.53516,3.375,-2.66958},
  2327. {1.10938,-0.664063,-2.66958},
  2328. {0.65625,4.17773,0.272606},
  2329. {-1.43555,-1.49023,0.272606},
  2330. {-0.425781,-3.70703,0.272606}};
  2331. };
  2332. class Land_leseni2x: Industrial
  2333. {
  2334. lootPos[] = {
  2335. {1.15625,-0.206055,2.55466}};
  2336. };
  2337. // Train Station
  2338. class LAND_vokzal_big: Residential
  2339. {
  2340. lootPos[] = {
  2341. {7.28613,-0.216797,-7.96283},
  2342. {6.84961,2.56152,-7.96283},
  2343. {6.9834,-4.98047,-7.96283},
  2344. {-7.07227,1.28223,-7.96283}};
  2345. };
  2346.  
  2347. class Land_dum_mesto2: Residential
  2348. {
  2349. lootPos[] = {
  2350. {2.46582,7.10742,-4.34475},
  2351. {2.87305,4.03906,-4.34475},
  2352. {-3.56738,4.05078,-4.34475},
  2353. {-2.49902,0.46875,-4.34475},
  2354. {1.77734,-7.41797,-4.34475},
  2355. {-3.24512,-7.69922,-4.34475},
  2356. {-3.16113,-1.58984,-4.34475},
  2357. {3.19531,1.64258,-0.945168},
  2358. {-3.19141,7.76563,-0.944004},
  2359. {-0.253906,4.78516,-0.944004},
  2360. {-3.35645,-5.74414,-0.944004},
  2361. {-1.70508,-7.22656,-0.944004},
  2362. {1.21973,-1.07617,-0.944004}};
  2363. };
  2364. // Large Supermarket
  2365. class LAND_shopping_sab5: Supermarket
  2366. {
  2367. lootPos[] = {
  2368. {-21.1367,-1.94238,-2.18279},
  2369. {-22.1387,5.40918,-2.18285},
  2370. {-5.17383,-1.17773,-2.1828},
  2371. {2,-12.3975,-2.18271},
  2372. {-4.03906,-11.5391,-2.18272},
  2373. {-9.62109,-11.6016,-2.18272},
  2374. {-15.1699,-11.5225,-2.18272},
  2375. {-18.5156,-12.9307,-2.18271},
  2376. {-20.3633,-10.1182,-2.18273},
  2377. {-17.1367,-6.3623,-2.18276},
  2378. {-12.0098,-3.98535,-2.18277},
  2379. {-14.1758,4.46973,-2.18284},
  2380. {-15.7285,-1.02539,-2.1828},
  2381. {3.40625,4.30664,-2.18284},
  2382. {6.83789,-3.75391,-1.36222},
  2383. {-1.27344,10.9521,-1.36222},
  2384. {-22.4199,9.1084,-1.36222},
  2385. {1.22461,8.13672,-2.18285},
  2386. {-3.18164,8.71484,-2.18285},
  2387. {-7.77344,7.51563,-2.18285}};
  2388. };
  2389. class LAND_Zachytka : Residential
  2390. {
  2391. lootPos[] = {
  2392. {3.79492,-4.12891,-2.02697},
  2393. {-4.92285,-6.8584,-2.02697},
  2394. {-3.6543,-6.7002,-2.02697},
  2395. {-2.60449,-6.87891,-2.02697},
  2396. {-1.82422,0.0361328,-2.02697},
  2397. {-6.2832,-4.51074,-2.02697},
  2398. {-3.60547,5.1875,-2.02697},
  2399. {4.42188,11.2158,-2.02697}};
  2400. };
  2401. class LAND_hospoda : Residential
  2402. {
  2403. lootPos[] = {
  2404. {3.46094,-1.42871,-1.80302},
  2405. {2.40137,-1.22656,-1.80307},
  2406. {7.81836,-1.63281,-1.80282},
  2407. {2.04004,-6.71777,-1.80289},
  2408. {-5.56641,0.793945,-1.80295},
  2409. {-4.18164,8.64063,-1.80286},
  2410. {1.16602,5.0791,-1.80348},
  2411. {1.21582,3.73242,-1.8034},
  2412. {0.248047,5.55176,-1.80324},
  2413. {-1.84766,3.92969,-1.80313},
  2414. {-1.85254,0.222656,-1.80321}};
  2415. };
  2416. class LAND_Kiosk2 : Residential
  2417. {
  2418. lootPos[] = {
  2419. {-20.7441,45.2878,3.05876},
  2420. {-3.80933,-33.6328,3.02246},
  2421. {-3.57007,-22.666,3.02246},
  2422. {4.76587,-24.3711,-0.618923},
  2423. {-1.10449,43.1938,-0.58263},
  2424. {8.77441,23.7346,-0.845428},
  2425. {-9.86914,41.6533,3.05876},
  2426. {7.84668,20.991,4.76736},
  2427. {6.91211,27.9067,10.1178}};
  2428. };
  2429. class Land_deutshe_mini : Residential
  2430. {
  2431. lootPos[] = {
  2432. {-4.34277,-2.54297,-2.74846},
  2433. {-0.624023,-0.357422,-2.74846},
  2434. {0.853516,1.04395,-2.74846},
  2435. {-2.75781,2.44336,-2.74846}};
  2436. };
  2437. class LAND_shopping_sab1 : Supermarket
  2438. {
  2439. lootPos[] = {
  2440. {-30.0442,28.7891,-6.25663},
  2441. {-18.561,23.7578,-6.25663},
  2442. {1.32031,24.5879,-6.25663},
  2443. {-7.86792,15.1182,-6.25663},
  2444. {-22.3628,16.8828,-6.25663},
  2445. {-26.7896,-24.9424,-6.25663},
  2446. {-22.4546,-17.333,-6.25663},
  2447. {-30.6628,-11.0195,-6.25663},
  2448. {-2.51978,-23.1719,-6.25663},
  2449. {0.889893,-14.1914,-6.25663},
  2450. {23.3015,-15.1357,-6.25663},
  2451. {42.353,-13.5322,-6.25663},
  2452. {37.3396,-22.9014,-6.34278},
  2453. {14.5388,-26.2158,-6.25663},
  2454. {9.93091,-18.2871,-6.25663},
  2455. {7.23315,24.9834,-6.25663},
  2456. {8.8877,16.46,-6.25663},
  2457. {16.9697,11.9541,-6.25663},
  2458. {27.3679,21.3857,-6.25663},
  2459. {-28.7632,27.7227,-2.38664},
  2460. {33.5342,16.8047,-6.25663},
  2461. {-31.0317,12.626,-2.38664},
  2462. {-22.1975,16.3066,-2.38664},
  2463. {-17.7339,21.0166,-2.38664},
  2464. {-8.78564,27.5811,-2.38664},
  2465. {-7.71826,15.2012,-2.38664},
  2466. {1.65771,16.3496,-2.38664},
  2467. {-36.4099,8.60352,-2.38664},
  2468. {-43.6084,8.64258,-2.38664},
  2469. {-41.8218,-2.6748,-2.38664},
  2470. {-35.7854,-5.95313,-2.38664},
  2471. {-16.2727,-13.2295,-2.38664},
  2472. {-23.0032,-13.2764,-2.38664},
  2473. {-25.6714,-25.6045,-2.38664},
  2474. {-10.1611,-26.001,-2.38664},
  2475. {2.98145,-26.7119,-2.38664},
  2476. {2.59131,-13.5352,-2.38664},
  2477. {10.7913,-16.2617,-2.38664},
  2478. {17.1582,-27.3232,-2.38664},
  2479. {26.3887,-25.0986,-2.38664},
  2480. {30.8889,-22.1074,-2.38664},
  2481. {42.4817,-21.6602,-2.47279},
  2482. {41.8726,-13.7373,-2.38664},
  2483. {32.7183,-12.5967,-2.38664},
  2484. {34.2241,-5.04199,-2.38664},
  2485. {40.2024,-7.14941,-2.38664},
  2486. {39.8079,-0.0917969,-2.38664},
  2487. {43.5059,6.59766,-2.38664},
  2488. {33.3914,3.02148,-2.38664},
  2489. {29.0322,11.1025,-2.38664},
  2490. {33.1868,17.4531,-2.38664},
  2491. {22.3228,26.3857,-2.38664},
  2492. {7.32861,23.8564,-2.38664}};
  2493. };
  2494. class LAND_skola : Residential
  2495. {
  2496. lootPos[] = {
  2497. {15.8508,20.459,-2.00361},
  2498. {29.0132,22.3887,-2.00361},
  2499. {30.6335,16.1104,-2.00361},
  2500. {30.7412,5.33691,-2.00361},
  2501. {18.7554,5.07324,-2.00361},
  2502. {2.84912,14.2744,-2.00361},
  2503. {-1.27197,12.2324,-2.00361},
  2504. {-5.66699,16.6445,-2.00361},
  2505. {-2.93408,22.0967,-2.00361},
  2506. {5.48535,21.7969,-2.00361},
  2507. {-9.52954,-8.64063,-2.00361},
  2508. {-18.5305,-9.60449,-2.00361},
  2509. {-23.9783,-0.905273,-2.00361},
  2510. {-8.50586,13.9482,-2.00361},
  2511. {5.84448,0.175781,-2.00361},
  2512. {2.56885,-14.167,-2.00361},
  2513. {-3.15063,-14.084,-2.00361},
  2514. {-3.76294,-21.2754,-2.00361},
  2515. {5.4397,-24.5635,-2.00361},
  2516. {18.5049,-11.9141,-2.00361},
  2517. {10.7795,-18.4443,-2.00361},
  2518. {18.3979,-21.9854,1.22083},
  2519. {20.1707,-14.1572,1.22083},
  2520. {30.334,5.12402,1.22083},
  2521. {22.9521,12.1387,1.22083},
  2522. {1.45825,18.208,1.22083},
  2523. {-5.56128,20.1572,1.22083},
  2524. {-6.19165,15.4678,1.22083},
  2525. {-1.05029,9.69141,1.22083},
  2526. {6.17896,5.19434,1.22083},
  2527. {5.00513,2.78711,1.22083},
  2528. {5.81836,-5.65625,1.22083},
  2529. {-0.54541,-15.1104,1.22083},
  2530. {1.8418,-19.8584,1.22083},
  2531. {-2.10864,-21.9961,1.22083},
  2532. {-5.78857,-24.9277,1.22083},
  2533. {16.3679,-15.4463,1.22083},
  2534. {28.0537,-17.1328,1.22083},
  2535. {22.1833,11.416,-2.00361}};
  2536. };
  2537. class LAND_konecna : Office
  2538. {
  2539. lootPos[] = {{14.8423,-0.987793,-1.59364},
  2540. {16.873,-2.86865,-1.59364},
  2541. {13.3672,-9.11377,-1.59364},
  2542. {5.09497,-9.98682,-1.59364},
  2543. {-24.8281,-1.17871,-1.59364},
  2544. {-14.0747,-7.3042,-1.59364},
  2545. {-19.0789,0.98291,-1.59364},
  2546. {4.67944,0.805176,-1.59364},
  2547. {-11.4639,-10.1475,-1.59364}};
  2548. };
  2549. class LAND_Tav_Panelak2 : Residential
  2550. {
  2551. lootPos[] = {{2.7627,-5.62524,5.43665},
  2552. {2.63867,-0.156494,5.43665},
  2553. {3.4873,2.76855,5.43665},
  2554. {6.06152,3.64966,5.43665},
  2555. {6.70996,0.734619,5.43665},
  2556. {4.71875,-1.69263,5.43665},
  2557. {-0.347656,-2.23315,5.43665},
  2558. {0.814453,-1.73901,2.71097},
  2559. {-0.545898,-2.29468,2.71097},
  2560. {-0.415039,4.25122,1.32864},
  2561. {0.75,-2.01318,0.0714264},
  2562. {0.644531,-1.86401,-2.62859}};
  2563. };
  2564. class LAND_Tav_panelak : Residential
  2565. {
  2566. lootPos[] = {{5.24121,-6.39453,2.77144},
  2567. {6.71191,-5.43262,2.77144},
  2568. {4.65625,-1.83838,2.77144},
  2569. {6.69531,0.225586,2.77144},
  2570. {6.54395,3.06519,2.77144},
  2571. {3.40234,3.32324,2.77144},
  2572. {2.61523,0.798096,2.77144},
  2573. {2.7041,-4.98389,2.77144},
  2574. {3.66016,-6.17651,2.77144},
  2575. {-0.982422,-1.86328,2.77144},
  2576. {-0.904297,4.13086,1.32864},
  2577. {0.942383,-2.10474,0.0714226},
  2578. {-2.56836,-1.68628,0.0714226},
  2579. {-2.69531,3.42407,0.0714226},
  2580. {-6.24902,3.01392,0.0714226},
  2581. {-6.07227,0.556396,0.0714226},
  2582. {-5.75488,-2.03857,0.0714226},
  2583. {-6.66406,-4.34497,0.0714226},
  2584. {-5.49219,-6.70581,0.0714226},
  2585. {-2.41602,-4.19434,0.0714226},
  2586. {-3.70801,-6.17212,0.0714226}};
  2587. };
  2588. class LAND_Tav_Panelak3 : Residential
  2589. {
  2590. lootPos[] = {{0.0878906,0.793457,-10.8154},
  2591. {-0.810547,3.44824,-10.8154}};
  2592. };
  2593. class LAND_Big_Panelak : Residential
  2594. {
  2595. lootPos[] = {{3.30566,-9.23413,-14.7521},
  2596. {3.10059,-7.05005,-14.7521},
  2597. {5.36914,0.495361,-14.7521},
  2598. {-0.236328,-3.16772,-14.7521},
  2599. {3.05078,-0.838379,-14.7521}};
  2600. };
  2601.  
  2602. class LAND_Posta : Residential
  2603. {
  2604. lootPos[] = {{-17.4678,-9.28809,1.00044},
  2605. {-16.5732,-1.32227,1.00044},
  2606. {-3.60254,-5.11377,1.00044},
  2607. {9.72168,-6.61035,1.00044},
  2608. {17.333,-8.2085,1.00044},
  2609. {13.3633,7.1958,1.00044},
  2610. {1.56445,8.49707,1.00044}};
  2611. };
  2612.  
  2613. // Proving grounds PMC
  2614. class Land_GeneralStore_01a_PMC : Supermarket
  2615. {
  2616. lootPos[] = {{-8.28796,-0.435303,-1.20155},
  2617. {-4.33252,5.51575,-1.20155},
  2618. {1.05743,5.22791,-1.20155},
  2619. {7.36511,2.40076,-1.20155},
  2620. {13.2913,4.79199,-1.20155},
  2621. {3.06958,7.47021,-1.20155},
  2622. {7.43213,-0.266724,-1.20155},
  2623. {13.5172,-1.04089,-1.20155},
  2624. {10.0657,-1.31946,-1.20155},
  2625. {3.42236,-3.46387,-1.20155},
  2626. {-1.89722,-2.65051,-1.20155},
  2627. {-7.28711,-1.95728,-1.20155}};
  2628. };
  2629. class Land_ruin_01_PMC : Residential
  2630. {
  2631. lootPos[] = {{-2.57568,2.16443,-1.76358},
  2632. {-2.64172,-2.50488,-1.76358},
  2633. {0.851563,1.67505,-1.76358}};
  2634. };
  2635. class Land_Ruin_Cowshed_a_PMC : Residential
  2636. {
  2637. lootPos[] = {{-3.573,2.80774,-2.31227},
  2638. {8.85077,-2.67871,-2.46388},
  2639. {-2.83069,-5.90613,-2.46388},
  2640. {8.89893,-5.66711,-2.46388}};
  2641. };
  2642. class Land_Ruin_Cowshed_b_PMC : Residential
  2643. {
  2644. lootPos[] = {{10.4032,2.35046,-3.14048},
  2645. {2.99207,-3.36682,-3.13994}};
  2646. };
  2647. class Land_Ruin_Cowshed_c_PMC : Residential
  2648. {
  2649. lootPos[] = {{5.05737,2.52881,-3.09486}};
  2650. };
  2651. class Land_FuelStation_Build_PMC : IndustrialFuel
  2652. {
  2653. lootPos[] = {{-1.29761,-0.527832,-1.336},
  2654. {-1.51141,1.30359,-1.33611},
  2655. {2.23376,0.0710449,-1.33611}};
  2656. };
  2657. // Namalsk
  2658. class land_seb_vod_vez: Industrial {
  2659. lootPos[] = {{2.02881,0.0849609,15.155}};
  2660. };
  2661. class land_seb_near_fac: Industrial {
  2662. lootPos[] = {{-10.4116,-18.0859,1.75552}};
  2663. };
  2664. class land_seb_rozvodna: Industrial {
  2665. lootPos[] = {{-1.2168,2.9668,0.583904}};
  2666. };
  2667. class land_seb_mine_maringotka: Residential {
  2668. lootPos[] = {{0.423828,0.721191,-0.612675},{-0.976563,-1.32764,-0.612675}};
  2669. };
  2670. class Land_hut_old01: Residential {
  2671. lootPos[] = {{2.2793,-7.06348,-3.06107},{-3.3584,-1.7334,-3.01178},{-5.0332,-0.929688,-3.0112}};
  2672. };
  2673. class land_st_vez: MilitarySpecial {
  2674. lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
  2675. };
  2676.  
  2677. class Land_dulni_bs: Residential {
  2678. lootPos[] = {{2.76758,2.70068,-1.75205},{2.34668,-1.28564,-1.75205},{-0.478516,-2.64844,-1.75205},{-0.53418,3.11133,-1.75205}};
  2679. };
  2680. class land_bunka: Office {
  2681. lootPos[] = {{1.83496,0.451172,-1.51244},{-2.04492,2.11377,-1.51245},{3.07324,2.41675,-1.51245}};
  2682. };
  2683. class land_pozorovatelna: Military {
  2684. lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
  2685. };
  2686. class land_panelova3: Residential {
  2687. lootPos[] = {{-0.0615234,2.92871,0.0510063},{6.44482,-0.967773,0.0510063},{6.26807,-3.85547,0.0510063},{-0.0327148,-5.30273,0.0510063}};
  2688. };
  2689. class land_vysoky2: Residential {
  2690. lootPos[] = {{6.74121,-2.95508,-15.7673},{6.63232,4.17676,-15.7673},{0.72998,-2.63574,-15.7051},{1.1958,0.116211,-15.6513},{2.84131,2.35742,13.1248},{-0.51123,2.16699,13.1248},{4.37012,0.773438,13.1248},{9.61328,13.2432,13.1248},{6.39307,-12.292,13.1248}};
  2691. };
  2692. class land_vysoky1: Residential {
  2693. lootPos[] = {{-6.74414,5.46875,13.2833},{0.54541,4.38379,13.2833},{10.9004,1.47949,13.2833},{6.0415,-13.4297,13.2833},{1.12744,-2.39258,13.2833}};
  2694. };
  2695. class land_hotel_p2: Residential {
  2696. lootPos[] = {{-3.26953,3.02783,-7.29951},{4.04395,-1.92188,-7.29951},{9.48145,0.459473,-7.32974},{1.53711,0.0078125,6.06893},{4.5332,0.862305,6.06893},{4.73438,-3.63232,6.06893}};
  2697. };
  2698. class land_hotel_p1: Residential {
  2699. lootPos[] = {{-12.1006,-3.29248,-4.92428},{-3.09375,-1.66357,-4.92429},{-1.78125,3.53271,-4.92429},{-5.97852,3.80273,-4.92428},{13.8809,1.77246,-1.39091},{13.751,-9.81104,-1.39091},{12.1787,0.0078125,-3.22923}};
  2700. };
  2701. class land_trubice: Industrial {
  2702. lootPos[] = {{-2.36719,2.7627,2.59438},{5.82715,3.01563,2.59438},{1.57617,0.709961,2.59438}};
  2703. };
  2704. class land_dlouhy1: Residential {
  2705. lootPos[] = {{-6.40918,-0.21875,-9.60495},{-12.395,2.47559,-9.60091},{1.38428,3.15332,-9.61021},{1.91748,8.89746,-9.61057},{-6.90918,8.53027,-9.60461},{-12.3315,8.00195,-9.60096},{-17.9946,9.73926,-9.59713},{-9.91797,5.16699,-9.60259},{6.95801,9.37988,-9.61397},{4.39404,7.64941,-9.61224},{5.43994,9.80469,-5.09157},{0.418457,-0.611328,-5.09031},{-5.27051,7.41895,-5.08631},{2.20361,8.79004,-5.09157},{-8.93848,6.08301,-5.08698},{-9.49854,11.3086,-5.08437},{9.38232,1.54199,-5.09157},{8.95361,9.74707,-5.09157},{11.436,11.4756,-5.08435}};
  2706. };
  2707. class land_dlouhy2: Residential {
  2708. lootPos[] = {{1.73047,5.30957,-9.32314},{-1.38867,-0.568848,-9.31474},{-1.47461,-5.5957,-9.3145}};
  2709. };
  2710. class land_jzd_kr2: Farm {
  2711. lootPos[] = {{1.92139,-4.90527,-6.17321},{0.709961,5.00488,-6.17321},{1.8623,7.37109,1.40623},{3.00684,-3.30566,1.41873},{-3.0625,-3.38477,-2.05339},{-2.62646,10.8418,-2.05339}};
  2712. };
  2713. class land_jzd_kr1: Farm {
  2714. lootPos[] = {{-1.04834,-3.67578,-6.27279},{1.63818,0.775391,-6.27279},{-1.41992,5.10449,-6.27279},{-0.993164,2.94629,-2.15298},{0.717285,-3.79688,-2.15298}};
  2715. };
  2716. class land_jzd_stodola2: Farm {
  2717. lootPos[] = {{8.15527,11.8477,-2.0262},{5.5127,5.6377,-2.0262},{-4.16113,3.67383,-2.0262},{7.53223,-14.4741,-2.0262},{1.16992,0.390625,1.31123}};
  2718. };
  2719. class land_jzd_stodola1: Farm {
  2720. lootPos[] = {{-3.81592,-11.418,-2.0262},{1.73877,-6.20605,-2.0262},{-4.13477,-0.265625,-2.0262},{-1.04883,0.180664,-2.0262}};
  2721. };
  2722. class land_jzd_silo_tes: Industrial {
  2723. lootPos[] = {{2.74902,6.52246,0.214748},{11.5796,5.20703,0.214748},{5.72949,0.644531,0.21475},{10.6719,-6.1416,0.214748},{0.97998,-2.64844,0.214373},{3.22168,-7.55664,0.214746},{-2.62695,-0.580078,10.224}};
  2724. };
  2725. class land_rozvodna: Residential {
  2726. lootPos[] = {{-6.8208,-1.58789,-0.369419}};
  2727. };
  2728. class land_jzd_4silka: Industrial {
  2729. lootPos[] = {{0.551758,-5.24219,1.64133},{0.224609,1.37646,1.64133},{3.04492,0.456055,1.64133},{4.31641,5.94189,5.51407},{-3.53125,-5.80127,5.51407}};
  2730. };
  2731. class land_jzd_bezstrechy: Residential {
  2732. lootPos[] = {{-10.4614,-2.97461,-5.22504},{0.170898,0.177734,-5.22504},{-0.368652,-3.34668,-5.22504},{0.905762,2.52344,-5.22504},{0.802246,2.12305,-0.40476},{1.05615,1.88574,-3.01179},{8.00244,0.787109,-5.22504}};
  2733. };
  2734. class land_AII_last_floor: MilitarySpecial {
  2735. lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
  2736. };
  2737. class land_AII_middle_floor: MilitarySpecial {
  2738. lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
  2739. };
  2740. class land_x_skladiste_low_tex: Industrial {
  2741. lootPos[] = {{-8.12354,-0.32373,-2.85032},{-2.31592,-4.27539,-2.5975},{8.15527,-6.89307,-2.5975},{0.398926,4.80029,-2.82628},{-6.0249,-7.64355,-2.85032}};
  2742. };
  2743. class Land_budova4_winter: MilitarySpecial {
  2744. lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
  2745. };
  2746. class land_domek_podhradi_1: Residential {
  2747. lootPos[] = {{5.20862,3.45215,-2.7391},{3.04761,1.61621,-2.73912},{2.7594,-1.33691,-2.73915},{-3.32617,4.14404,-2.73909}};
  2748. };
  2749. class land_b_small1: Industrial {
  2750. lootPos[] = {{-3.14185,1.36816,-1.50033},{-0.0275879,-1.74707,-1.50033},{-3.59619,-3.18945,-1.50033},{-0.729004,-4.95996,-1.50033}};
  2751. };
  2752. class land_cast1: Industrial {
  2753. lootPos[] = {{-5.39551,6.56055,-4.38392},{-5.68555,9.04297,-4.38393},{-5.57251,9.08203,-4.38393},{-3.05396,14.5527,-4.38392},{2.97681,13.9014,-4.38392},{-0.227783,11.8418,-4.38393},{1.44995,3.27246,-3.50372},{2.53198,-5.45508,-3.5118},{-4.85596,-2.20898,-3.4266},{1.04224,0.729492,-1.06585}};
  2754. };
  2755. class land_vstup: Military {
  2756. lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
  2757. };
  2758. class land_panelova: Industrial {
  2759. lootPos[] = {{16,-14.6357,-4.04666},{3.79102,1.25659,-4.08966},{-15.4639,-8.38086,-4.08966},{-14.3535,-0.195313,-4.08966},{-1.61719,-12.8313,-4.08966},{15.4287,-4.25635,3.37273},{9.19336,-14.6272,3.37141},{5.80957,9.09253,3.37141},{9.95508,9.7937,3.37141},{-8.11523,-2.98291,3.34401},{-15.2598,-8.56641,3.34401}};
  2760. };
  2761. class land_garaze: Industrial {
  2762. lootPos[] = {{-0.00292969,-7.72925,-2.12658},{3.7334,1.02759,-2.12658},{3.2793,6.28857,-2.12658},{6.72949,7.34131,-2.12658},{1.68848,-3.91479,-2.12658}};
  2763. };
  2764. class land_seb_bouda3: Industrial {
  2765. lootPos[] = {{2.63574,-3.0332,-1.72872},{-2.71875,-5.08691,-1.72873},{-3.00293,-1.50781,-1.72877},{-2.91357,3.86328,-1.72876},{3.12891,3.01563,-1.72879}};
  2766. };
  2767. class Land_bouda2_vnitrek: Residential {
  2768. lootPos[] = {{2.33496,0.372559,-0.610508},{-0.845703,2.32129,-0.610506},{-3.27344,-2.27295,-0.610508}};
  2769. };
  2770. class land_f_b2: Industrial {
  2771. lootPos[] = {{1.58398,0.899414,-4.24147},{-1.33301,-0.991211,-4.24147},{1.91113,-1.68262,-4.24147}};
  2772. };
  2773. class land_bud2: Industrial {
  2774. lootPos[] = {{-2.32031,-1.25,-1.76814},{-1.58008,-2.3125,-1.77484}};
  2775. };
  2776. class land_senik: Residential {
  2777. lootPos[] = {{-4.56445,-2.97705,-4.13721},{13.1641,-6.80127,-4.28022},{-4.23242,-0.213379,-4.1315},{-3.44043,4.7998,-4.12115},{-7.64453,3.81445,-4.12319},{-14.0889,-5.66602,-4.14276},{-1.25977,-3.44336,-4.13817}};
  2778. };
  2779. class land_zd_1: Residential {
  2780. lootPos[] = {{2.14258,3.37402,-3.67255},{-1.60645,-3.25098,-3.67255},{0.649902,-2.38086,-3.67255},{-1.16113,1.41406,-3.67255},{2.88721,-2.80078,-3.67255},{-4.45117,-3.0127,-4.04225},{-5.94385,3.13867,-4.04225}};
  2781. };
  2782. class Land_dum_ras: Residential {
  2783. lootPos[] = {{-1.53223,3.34424,-2.66958},{1.36621,-0.507813,-2.66958},{0.860352,3.72705,0.272604},{-0.767578,-1.96289,0.272604},{-0.27832,-3.96045,0.272604}};
  2784. };
  2785. class land_kostelik_final_2122: Church {
  2786. lootPos[] = {{5.41992,-3.45703,-5.57918},{-0.963379,4.74414,-5.57919},{1.09082,-2.79297,-5.57919},{-1.39063,-5.18555,-5.57918}};
  2787. };
  2788. class land_plynom: Residential {
  2789. lootPos[] = {{1.07568,-0.65625,2.21929},{-0.184082,-1.46973,2.21929},{-1.24854,-0.0126953,2.21929},{1.1377,-0.887695,-2.60304},{-1.3877,0.386719,-2.60304},{-0.822754,-1.33398,-2.60304}};
  2790. };
  2791. class land_seb_mine_main_opt: Industrial {
  2792. lootPos[] = {{0.590332,4.68115,-0.991421},{-1.86768,4.13525,-0.992432},{0.14209,2.53271,-0.995407},{-3.43457,2.68115,-0.995136},{-3.01416,2.59521,-5.08478},{0.776855,-2.89209,-5.11486},{-6.06885,3.33838,7.8684},{-6.38086,-2.05469,7.8684},{-1.7251,-3.09668,7.8684},{-5.64111,-0.92334,14.6913},{-6.23584,2.76465,14.6913}};
  2793. };
  2794. class land_seb_mine_near: Industrial {
  2795. lootPos[] = {{7.87646,-5.52881,-8.8979},{9.02979,-5.5918,-8.8979},{4.37451,-7.10156,-8.8979}};
  2796. };
  2797. class land_x_vez_tex: Residential {
  2798. lootPos[] = {{0.433105,-1.02734,-0.273926},{1.00391,3.02197,-0.272713},{1.36426,0.449219,-0.273571},{-1.89795,3.22168,-0.27232},{-5.00537,-3.64307,-0.274128}};
  2799. };
  2800. class land_marsh1: Residential {
  2801. lootPos[] = {{3.76953,-5.73193,-3.95897},{-0.986816,-4.26074,-3.95897},{2.52637,0.376465,-3.95897},{4.78955,2.92969,-3.95897},{4.56543,6.82227,-3.95897},{-2.88184,4.24121,-4.01684}};
  2802. };
  2803. class land_molovabud1: Industrial {
  2804. lootPos[] = {{-2.4458,2.20703,1.27995},{-4.68164,1.95508,1.27995},{-7.92822,6.29199,1.27995},{-1.81055,-1.29199,1.56745}};
  2805. };
  2806. class land_f_b1: Industrial {
  2807. lootPos[] = {{-4.45996,-2.84619,-2.21533},{-1.81152,-5.01123,-2.21533},{-5.32227,-5.21875,-2.21533}};
  2808. };
  2809. class land_seb_bouda1: Residential {
  2810. lootPos[] = {{2.49316,-2.44238,1.13067},{-0.645996,-2.44824,1.13067},{-0.924316,-0.460938,0.573963},{-2.89697,1.9043,0.571716},{2.80566,1.2334,-3.28989},{-2.38672,-0.893555,-3.28989},{-2.7666,2.41699,-3.28989}};
  2811. };
  2812.  
  2813. // Panthera
  2814. class Land_sara_stodola: Farm {
  2815. lootPos[] = {{5.01367,3.33118,-2.19523},{2.51758,1.05737,-2.19523},{-1.30957,-1.02954,-2.19523},{-4.24414,4.0238,-2.19523},{5.16211,-0.661621,-2.19523}};
  2816. };
  2817. class land_cihlovej_dum_mini: Residential {
  2818. lootPos[] = {{-2.4646,-0.78418,-2.86942},{-1.75586,2.88525,-2.86942},{2.76587,2.08154,-2.86942},{1.96265,-1.98877,-2.86942},{0.0109863,0.876465,-2.86942},{0.116455,3.05762,-2.86942}};
  2819. };
  2820. class Land_hruzdum: Residential {
  2821. lootPos[] = {{-0.108887,3.56494,1.59321},{-1.80371,0.838867,1.5932},{2.34106,3.8335,-1.16265},{0.032959,-1.2998,-1.16266},{-0.655273,2.18311,-1.16266},{-2.53687,-1.29932,-4.73357},{-1.63599,3.06152,-4.73357},{1.83984,2.125,-4.73357}};
  2822. };
  2823. class Land_cihlovej_dum_in: Residential {
  2824. lootPos[] = {{-0.0117188,0.0441895,-1.81473},{-1.76758,2.24805,-1.8147},{-2.88965,-1.64795,-1.8147},{1.84277,-2.07983,-1.81471},{1.58691,-1.3374,-5.27588},{1.22852,2.57324,-5.27588}};
  2825. };
  2826.  
  2827. };
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