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oblivion.ini (Tossman's)

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Sep 3rd, 2016
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INI file 17.21 KB | None | 0 0
  1. [General]
  2. SStartingCell=
  3.  
  4. SStartingCellY=
  5. SStartingCellX=
  6. SStartingWorld=
  7.  
  8. STestFile10=
  9. STestFile9=
  10. STestFile8=
  11. STestFile7=
  12. STestFile6=
  13. STestFile5=
  14. STestFile4=
  15. STestFile3=
  16. STestFile2=
  17. STestFile1=
  18.  
  19. bEnableProfile=0
  20. bDrawSpellContact=0
  21. bRunMiddleLowLevelProcess=1
  22. iHoursToSleep=3
  23. bActorLookWithHavok=0
  24. SMainMenuMusicTrack=special\tes4title.mp3
  25. bUseEyeEnvMapping=0
  26. bFixFaceNormals=0
  27. bUseFaceGenHeads=1
  28. bFaceMipMaps=0
  29. bFaceGenTexturing=1
  30. bDefaultCOCPlacement=0
  31. uGridDistantTreeRange=30
  32. uGridDistantCount=50
  33. uGridsToLoad=5
  34. fGlobalTimeMultiplier=1.0000
  35. bNewAnimation=1
  36. fAnimationDefaultBlend=0.1000
  37. fAnimationMult=1.0000
  38. bFixAIPackagesOnLoad=0
  39. bForceReloadOnEssentialCharacterDeath=1
  40. bKeepPluginWhenMerging=0
  41. bCreate Maps Enable=0
  42. SLocalSavePath=Saves\
  43. SLocalMasterPath=Data\
  44. bDisableDuplicateReferenceCheck=1
  45. bTintMipMaps=0
  46. uInterior Cell Buffer=16
  47. uExterior Cell Buffer=102
  48. iIntroSequencePriority=3
  49. bPreloadIntroSequence=1
  50. fStaticScreenWaitTime=3.0000
  51. SCreditsMenuMovie=CreditsMenu.bik
  52. SMainMenuMovie=Map loop.bik
  53. SMainMenuMovieIntro=Oblivion iv logo.bik
  54. SIntroSequence=
  55. iFPSClamp=0
  56. bRunVTuneTest=0
  57. STestFile1=
  58. bActivateAllQuestScripts=0
  59. fQuestScriptDelayTime=5.0000
  60. SMainMenuMusic=Special\TES4Title.mp3
  61. bUseThreadedBlood=0
  62. bUseThreadedMorpher=0
  63. bExternalLODDataFiles=1
  64. bBorderRegionsEnabled=0
  65. bDisableHeadTracking=0
  66. bTrackAllDeaths=0
  67. SCharGenQuest=0002466E
  68. uiFaceGenMaxEGTDataSize=67108864
  69. uiFaceGenMaxEGMDataSize=67108864
  70. SBetaCommentFileName=
  71. bCheckCellOffsetsOnInit=0
  72. bCreateShaderPackage=0
  73. uGridDistantTreeRangeCity=4
  74. uGridDistantCountCity=4
  75. bWarnOnMissingFileEntry=0
  76. iSaveGameBackupCount=1
  77. bDisplayMissingContentDialogue=1
  78. SSaveGameSafeCellID=2AEEA
  79. bAllowScriptedAutosave=1
  80. bPreemptivelyUnloadCells=0
  81. bCheckIDsOnInit=0
  82. iNumBitsForFullySeen=248
  83. iPreloadSizeLimit=104857600
  84. SOblivionIntro=OblivionIntro.bik
  85. bUseHardDriveCache=1
  86. bEnableBoundingVolumeOcclusion=0
  87. bDisplayBoundingVolumes=0
  88. bUseThreadedTempEffects=0
  89. bUseThreadedParticleSystem=0
  90. bUseMyGamesDirectory=1
  91.  
  92.  
  93. [Display]
  94. uVideoDeviceIdentifierPart1=0
  95. uVideoDeviceIdentifierPart2=0
  96. uVideoDeviceIdentifierPart3=0
  97. uVideoDeviceIdentifierPart4=0
  98. fDecalLifetime=10.0000
  99. bEquippedTorchesCastShadows=0
  100. bReportBadTangentSpace=0
  101. bStaticMenuBackground=1
  102. bForcePow2Textures=0
  103. bForce1XShaders=0
  104. bHighQuality20Lighting=0
  105. bAllow20HairShader=1
  106. bAllowScreenShot=0
  107. iMultiSample=0
  108. bDoTallGrassEffect=1
  109. bForceMultiPass=1
  110. bDoTexturePass=1
  111. bDoSpecularPass=1
  112. bDoDiffusePass=1
  113. bDoAmbientPass=1
  114. bDoCanopyShadowPass=1
  115. bDrawShadows=0
  116. bUseRefractionShader=0
  117. bUse Shaders=1
  118. iNPatchNOrder=0
  119. iNPatchPOrder=0
  120. iNPatches=0
  121. iLocation Y=0
  122. iLocation X=0
  123. bFull Screen=1
  124. iSize W=1680
  125. iSize H=1050
  126. iAdapter=0
  127. iScreenShotIndex=0
  128. SScreenShotBaseName=ScreenShot
  129. iAutoViewMinDistance=2000
  130. iAutoViewHiFrameRate=40
  131. iAutoViewLowFrameRate=20
  132. bAutoViewDistance=0
  133. fDefaultFOV=75.0000
  134. fNearDistance=10.0000
  135. fFarDistance=10000.0000
  136. iDebugTextLeftRightOffset=10
  137. iDebugTextTopBottomOffset=10
  138. bShowMenuTextureUse=1
  139. iDebugText=2
  140. bLocalMapShader=1
  141. bDoImageSpaceEffects=1
  142. fShadowLOD2=400.0000
  143. fShadowLOD1=200.0000
  144. fLightLOD2=1500.0000
  145. fLightLOD1=1000.0000
  146. fSpecularLOD2=800.0000
  147. fSpecularLOD1=500.0000
  148. fEnvMapLOD2=800.0000
  149. fEnvMapLOD1=500.0000
  150. fEyeEnvMapLOD2=190.0000
  151. fEyeEnvMapLOD1=130.0000
  152. iPresentInterval=1
  153. fSpecualrStartMax=1000.0000
  154. fSpecularStartMin=0.0000
  155. iActorShadowIntMax=10
  156. iActorShadowIntMin=0
  157. iActorShadowExtMax=10
  158. iActorShadowExtMin=0
  159. fGammaMax=0.6000
  160. fGammaMin=1.4000
  161. iMaxDecalsPerFrame=10
  162. bLandscapeBlend=1
  163. bFullBrightLighting=0
  164. iMaxLandscapeTextures=0
  165. bDynamicWindowReflections=1
  166. fShadowFadeTime=1.0000
  167. fGamma=1.0000
  168. bDecalsOnSkinnedGeometry=1
  169. iShadowFilter=0
  170. bAllowPartialPrecision=1
  171. iShadowMapResolution=256
  172. bShadowsOnGrass=0
  173. bActorSelfShadowing=0
  174. iActorShadowCountInt=4
  175. iActorShadowCountExt=2
  176. bAllow30Shaders=0
  177. iTexMipMapMinimum=0
  178. iTexMipMapSkip=0
  179. bDoStaticAndArchShadows=0
  180. bDoActorShadows=1
  181. bIgnoreResolutionCheck=0
  182. fNoLODFarDistancePct=1.0000
  183. fNoLODFarDistanceMax=10240.0000
  184. fNoLODFarDistanceMin=1700.0000
  185.  
  186.  
  187.  
  188. [Controls]
  189. fVersion=1.8000
  190. Forward=0011FFFF
  191. Back=001FFFFF
  192. Slide Left=001EFFFF
  193. Slide Right=0020FFFF
  194. Use=00FF00FF
  195. Activate=0012FFFF
  196. Block=003801FF
  197. Cast=002EFFFF
  198. Ready Item=001302FF
  199. Crouch/Sneak=001DFFFF
  200. Run=002AFFFF
  201. Always Run=003AFFFF
  202. Auto Move=0010FFFF
  203. Jump=0039FFFF
  204. Toggle POV=0021FF
  205. Menu Mode=000FFFFF
  206. Rest=0014FFFF
  207. Quick Menu=003BFFFF
  208. Quick1=0002FFFF
  209. Quick2=0003FFFF
  210. Quick3=0004FFFF
  211. Quick4=0005FFFF
  212. Quick5=0006FFFF
  213. Quick6=0007FFFF
  214. Quick7=0008FFFF
  215. Quick8=0009FFFF
  216. QuickSave=003FFFFF
  217. QuickLoad=0043FFFF
  218. Grab=002CFFFF
  219. bInvertYValues=0
  220. fXenonLookXYMult=0.0005
  221. fMouseSensitivity=0.0020
  222. fJoystickLookXYMult=0.0200
  223. iJoystickLookLeftRight=3
  224. iJoystickLookUpDown=6
  225. iJoystickMoveLeftRight=1
  226. iJoystickMoveFrontBack=2
  227. fXenonMenuMouseXYMult=0.0003
  228. bBackground Mouse=0
  229. bBackground Keyboard=0
  230. bUse Joystick=1
  231. fXenonLookMult=0.0030
  232. fXenonMenuStickSpeedMaxMod=5.0000
  233. iXenonMenuStickSpeedThreshold=20000
  234. iXenonMenuStickThreshold=1000
  235. ;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian
  236. iLanguage=2
  237. SlideLeft=001EFFFF
  238. SlideRight=0020FFFF
  239. fJoystickLookLRMult=0.0200
  240. fJoystickLookUDMult=0.0200
  241. fJoystickMoveLRMult=1.0000
  242. fJoystickMoveFBMult=1.0000
  243. fXenonMenuStickMapCursorMinSpeed=1.0000
  244. fXenonMenuStickMapCursorMaxSpeed=15.0000
  245. fXenonMenuStickMapCursorGamma=0.1700
  246. fXenonMenuStickSpeedPlayerRotMod=3000.0000
  247. fXenonMenuDpadRepeatSpeed=300.0000
  248. fXenonMenuStickSpeed=300.0000
  249. iXenonMenuStickDeadZone=15000
  250.  
  251.  
  252. [Water]
  253. fAlpha=0.5000
  254. uSurfaceTextureSize=128
  255. SSurfaceTexture=water
  256. SNearWaterOutdoorID=NearWaterOutdoorLoop
  257. SNearWaterIndoorID=NearWaterIndoorLoop
  258. fNearWaterOutdoorTolerance=1024.0000
  259. fNearWaterIndoorTolerance=512.0000
  260. fNearWaterUnderwaterVolume=0.9000
  261. fNearWaterUnderwaterFreq=0.3000
  262. uNearWaterPoints=8
  263. uNearWaterRadius=1000
  264. uSurfaceFrameCount=32
  265. uSurfaceFPS=12
  266. bUseWaterReflectionsMisc=0
  267. bUseWaterReflectionsStatics=1
  268. bUseWaterReflectionsTrees=1
  269. bUseWaterReflectionsActors=1
  270. bUseWaterReflections=1
  271. bUseWaterHiRes=0
  272. bUseWaterDisplacements=1
  273. bUseWaterShader=1
  274. uDepthRange=125
  275. bUseWaterDepth=1
  276. bUseWaterLOD=1
  277. fTileTextureDivisor=4.7500
  278. fSurfaceTileSize=2048.0000
  279. uNumDepthGrids=3
  280.  
  281. [Audio]
  282. bDSoundHWAcceleration=1
  283. fMinSoundVel=10.0000
  284. fMetalLargeMassMin=25.0000
  285. fMetalMediumMassMin=8.0000
  286. fStoneLargeMassMin=30.0000
  287. fStoneMediumMassMin=5.0000
  288. fWoodLargeMassMin=15.0000
  289. fWoodMediumMassMin=7.0000
  290. fDialogAttenuationMax=35.0000
  291. fDialogAttenuationMin=7.7500
  292. bUseSoundDebugInfo=1
  293. fUnderwaterFrequencyDelta=0.0000
  294. bUseSoftwareAudio3D=0
  295. fDefaultEffectsVolume=0.8000
  296. fDefaultMusicVolume=0.3000
  297. fDefaultFootVolume=0.8000
  298. fDefaultVoiceVolume=0.8000
  299. fDefaultMasterVolume=1.0000
  300. bMusicEnabled=1
  301. bSoundEnabled=1
  302. fLargeWeaponWeightMin=25.0000
  303. fMediumWeaponWeightMin=8.0000
  304. fSkinLargeMassMin=30.0000
  305. fSkinMediumMassMin=5.0000
  306. fChainLargeMassMin=30.0000
  307. fChainMediumMassMin=5.0000
  308. fDBVoiceAttenuationIn2D=0.0000
  309. iCollisionSoundTimeDelta=50
  310. fGlassLargeMassMin=25.0000
  311. fGlassMediumMassMin=8.0000
  312. fClothLargeMassMin=25.0000
  313. fClothMediumMassMin=8.0000
  314. fEarthLargeMassMin=30.0000
  315. fEarthMediumMassMin=5.0000
  316. bUseSpeedForWeaponSwish=1
  317. fLargeWeaponSpeedMax=0.9500
  318. fMediumWeaponSpeedMax=1.1000
  319. fPlayerFootVolume=0.9000
  320. fDSoundRolloffFactor=4.0000
  321. fMaxFootstepDistance=1100.0000
  322. fHeadroomdB=2.0000
  323. iMaxImpactSoundCount=32
  324. fMainMenuMusicVolume=0.6000
  325.  
  326.  
  327. [ShockBolt]
  328. bDebug=0
  329. fGlowColorB=1.0000
  330. fGlowColorG=0.6000
  331. fGlowColorR=0.0000
  332. fCoreColorB=1.0000
  333. fCoreColorG=1.0000
  334. fCoreColorR=1.0000
  335. fCastVOffset=-10.0000
  336. iNumBolts=7
  337. fBoltGrowWidth=1.0000
  338. fBoltSmallWidth=3.0000
  339. fTortuosityVariance=8.0000
  340. fSegmentVariance=35.0000
  341. fBoltsRadius=24.0000
  342.  
  343. [Pathfinding]
  344. bDrawPathsDefault=0
  345. bPathMovementOnly=0
  346. bDrawSmoothFailures=0
  347. bDebugSmoothing=0
  348. bSmoothPaths=1
  349. bSnapToAngle=0
  350. bDebugAvoidance=0
  351. bDisableAvoidance=0
  352. bBackgroundPathing=0
  353. bUseBackgroundPathing=1
  354.  
  355. [MAIN]
  356. bEnableBorderRegion=1
  357. fLowPerfCombatantVoiceDistance=1000.0000
  358. iDetectionHighNumPicks=40
  359. fQuestScriptDelayTime=5.0000
  360. iLastHDRSetting=-1
  361.  
  362.  
  363. [Combat]
  364. bEnableBowZoom=1
  365. bDebugCombatAvoidance=0
  366. fMinBloodDamage=1.0000
  367. fHitVectorDelay=0.4000
  368. iShowHitVector=0
  369. fLowPerfNPCTargetLOSTimer=1.0000
  370. fHiPerfNPCTargetLOSTimer=0.5000
  371. iMaxHiPerfNPCTargetCount=4
  372. fLowPerfPCTargetLOSTimer=0.5000
  373. fHiPerfPCTargetLOSTimer=0.2500
  374. iMaxHiPerfPCTargetCount=4
  375. iMaxHiPerfCombatCount=4
  376.  
  377.  
  378. [HAVOK]
  379. bDisablePlayerCollision=0
  380. fJumpAnimDelay=0.7500
  381. bTreeTops=0
  382. iSimType=1
  383. bPreventHavokAddAll=0
  384. bPreventHavokAddClutter=0
  385. fMaxTime=0.0167
  386. bHavokDebug=0
  387. fRF=1000.0000
  388. fOD=0.9000
  389. fSE=0.3000
  390. fSD=0.9800
  391. iResetCounter=5
  392. fMoveLimitMass=95.0000
  393. iUpdateType=0
  394. bHavokPick=0
  395. fCameraCasterSize=1.0000
  396. iHavokSkipFrameCountTEST=0
  397. fHorseRunGravity=3.0000
  398. fQuadrupedPitchMult=1.0000
  399. iNumHavokThreads=1
  400. fChaseDeltaMult=0.0500
  401. iEntityBatchRemoveRate=100
  402. iMaxPicks=40
  403. bAddBipedWhenKeyframed=0
  404.  
  405.  
  406. [Interface]
  407. fDlgLookMult=0.3000
  408. fDlgLookAdj=0.0000
  409. fDlgLookDegStop=0.2000
  410. fDlgLookDegStart=2.0000
  411. fDlgFocus=2.1000
  412. fKeyRepeatInterval=50.0000
  413. fKeyRepeatTime=500.0000
  414. fActivatePickSphereRadius=16.0000
  415. fMenuModeAnimBlend=0.0000
  416. iSafeZoneX=20
  417. iSafeZoneY=20
  418. iSafeZoneXWide=20
  419. iSafeZoneYWide=20
  420. fMenuPlayerLightDiffuseBlue=0.8000
  421. fMenuPlayerLightDiffuseGreen=0.8000
  422. fMenuPlayerLightDiffuseRed=0.8000
  423. fMenuPlayerLightAmbientBlue=0.2500
  424. fMenuPlayerLightAmbientGreen=0.2500
  425. fMenuPlayerLightAmbientRed=0.2500
  426. bAllowConsole=1
  427. bActivatePickUseGamebryoPick=0
  428. iMaxViewCasterPicksGamebryo=10
  429. iMaxViewCasterPicksHavok=10
  430. iMaxViewCasterPicksFuzzy=5
  431. bUseFuzzyPicking=1
  432. fMenuBGBlurRadius=2.0000
  433.  
  434. [LoadingBar]
  435. iMoveBarWaitingMilliseconds=10
  436. iMoveBarChaseMilliseconds=100
  437. iMoveBarMaxMilliseconds=2500
  438. fLoadingSlideDelay=15.0000
  439. fPercentageOfBar3=0.1500
  440. fPercentageOfBar2=0.4400
  441. fPercentageOfBar1=0.3500
  442. fPercentageOfBar0=0.0600
  443. bShowSectionTimes=0
  444.  
  445. [Menu]
  446. fCreditsScrollSpeed=40.0000
  447. iConsoleTextYPos=890
  448. iConsoleTextXPos=30
  449. iConsoleVisibleLines=15
  450. iConsoleHistorySize=50
  451. rDebugTextColor=255,251,233
  452. iConsoleFont=3
  453. iDebugTextFont=3
  454.  
  455.  
  456.  
  457. [GamePlay]
  458. bDisableDynamicCrosshair=0
  459. bSaveOnTravel=0
  460. bSaveOnWait=0
  461. bSaveOnRest=0
  462. bCrossHair=1
  463. iDifficultyLevel=50
  464. bGeneralSubtitles=1
  465. bDialogueSubtitles=1
  466. bInstantLevelUp=0
  467. bHealthBarShowing=0
  468. fHealthBarFadeOutSpeed=1.0000
  469. fHealthBarSpeed=80.0000
  470. fHealthBarHeight=4.0000
  471. fHealthBarWidth=40.0000
  472. fHealthBarEmittanceFadeTime=0.5000
  473. fHealthBarEmittanceTime=1.5000
  474. STrackLevelUpPath=\\vault\TES4\LevelData\
  475. fDifficulty=0.0000
  476. bTrackLevelUps=1
  477. bAllowHavokGrabTheLiving=0
  478. bEssentialTakeNoDamage=1
  479. iDetectionPicks=21
  480. bSaveOnInteriorExteriorSwitch=0
  481.  
  482.  
  483. [Fonts]
  484. SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
  485. SFontFile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fnt
  486. SFontFile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fnt
  487. SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt
  488. SFontFile_5=Data\Fonts\Handwritten.fnt
  489.  
  490.  
  491. [SpeedTree]
  492. iTreeClonesAllowed=10
  493. fCanopyShadowGrassMult=1.0000
  494. iCanopyShadowScale=512
  495. fTreeForceMaxBudAngle=-1.0000
  496. fTreeForceMinBudAngle=-1.0000
  497. fTreeForceLeafDimming=-1.0000
  498. fTreeForceBranchDimming=-1.0000
  499. fTreeForceCS=-1.0000
  500. fTreeForceLLA=-1.0000
  501. fTreeLODExponent=1.0000
  502. bEnableTrees=1
  503. bForceFullLOD=0
  504. fLODTreeMipMapLODBias=-0.50
  505. fLocalTreeMipMapLODBias=-0
  506.  
  507.  
  508. [Debug]
  509. bDebugFaceGenCriticalSection=0
  510. bDebugFaceGenMultithreading=0
  511. bDebugSaveBuffer=0
  512.  
  513.  
  514. [BackgroundLoad]
  515. bBackgroundLoadLipFiles=0
  516. bLoadBackgroundFaceGen=0
  517. bUseMultiThreadedFaceGen=1
  518. bBackgroundCellLoads=1
  519. bLoadHelmetsInBackground=1
  520. iAnimationClonePerLoop=5
  521. bSelectivePurgeUnusedOnFastTravel=0
  522. bUseMultiThreadedTrees=1
  523. iPostProcessMillisecondsEditor=50
  524. iPostProcessMilliseconds=25
  525. iPostProcessMillisecondsLoadingQueuedPriority=100
  526. bUseBackgroundFileLoader=0
  527.  
  528.  
  529. [LOD]
  530. fLodDistance=500.0000
  531. bUseFaceGenLOD=0
  532. iLODTextureTiling=2
  533. iLODTextureSizePow2=8
  534. fLODNormalTextureBlend=0.5000
  535. bDisplayLODLand=1
  536. bDisplayLODBuildings=1
  537. bDisplayLODTrees=1
  538. bLODPopTrees=0
  539. bLODPopActors=0
  540. bLODPopItems=0
  541. bLODPopObjects=0
  542. fLODFadeOutMultActors=5.0000
  543. fLODFadeOutMultItems=2.0000
  544. fLODFadeOutMultObjects=5.0000
  545. fLODMultLandscape=1.0000
  546. fLODMultTrees=1.2000
  547. fLODMultActors=1.0000
  548. fLODMultItems=1.0000
  549. fLODMultObjects=1.0000
  550. iFadeNodeMinNearDistance=400
  551. fLODFadeOutPercent=0.9000
  552. fLODBoundRadiusMult=3.0000
  553. fTalkingDistance=2000.0000
  554.  
  555. fTreeLODMax=2.0000
  556. fTreeLODMin=0.0200
  557. fTreeLODDefault=1.2000
  558. fObjectLODMax=15.0000
  559. fObjectLODMin=1.0000
  560. fObjectLODDefault=5.0000
  561. fItemLODMax=15.0000
  562. fItemLODMin=1.0000
  563. fItemLODDefault=2.0000
  564. fActorLODMax=15.0000
  565. fActorLODMin=2.0000
  566. fActorLODDefault=5.0000
  567. bLODUseCombinedLandNormalMaps=1
  568. bForceHideLODLand=0
  569. fLODQuadMinLoadDistance=65536.0000
  570. fLODFadeOutActorMultInterior=1.0000
  571. fLODFadeOutItemMultInterior=1.0000
  572. fLODFadeOutObjectMultInterior=1.0000
  573. fLODFadeOutActorMultCity=1.0000
  574. fLODFadeOutItemMultCity=1.0000
  575. fLODFadeOutObjectMultCity=1.0000
  576. fLODFadeOutActorMultComplex=1.0000
  577. fLODFadeOutItemMultComplex=1.0000
  578. fLODFadeOutObjectMultComplex=1.0000
  579. fLODLandVerticalBias=0.0000
  580.  
  581. [Weather]
  582. fSunGlareSize=350.0000
  583. fSunBaseSize=250.0000
  584. bPrecipitation=1
  585. fAlphaReduce=1.0000
  586. SBumpFadeColor=255,255,255,255
  587. SLerpCloseColor=255,255,255,255
  588. SEnvReduceColor=255,255,255,255
  589.  
  590. [Voice]
  591. SFileTypeLTF=ltf
  592. SFileTypeLip=lip
  593. SFileTypeSource=wav
  594. SFileTypeGame=mp3
  595.  
  596.  
  597. [Grass]
  598. iMinGrassSize=80
  599. fGrassEndDistance=3000.0000
  600. fGrassStartFadeDistance=2000.0000
  601. bGrassPointLighting=0
  602. bDrawShaderGrass=1
  603. iGrassDensityEvalSize=2
  604. iMaxGrassTypesPerTexure=2
  605. fWaveOffsetRange=1.7500
  606. fGrassWindMagnitudeMax=125.0000
  607. fGrassWindMagnitudeMin=5.0000
  608. fTexturePctThreshold=0.3000
  609.  
  610. [Landscape]
  611. bCurrentCellOnly=0
  612. bPreventSafetyCheck=0
  613. fLandTextureTilingMult=3.0000
  614. fLandFriction=2.5000
  615. iLandBorder2B=0
  616. iLandBorder2G=0
  617. iLandBorder2R=0
  618. iLandBorder1B=0
  619. iLandBorder1G=255
  620. iLandBorder1R=255
  621.  
  622.  
  623. [bLightAttenuation]
  624. fQuadraticRadiusMult=1.0000
  625. fLinearRadiusMult=1.0000
  626. bOutQuadInLin=0
  627. fConstantValue=0.0000
  628. fQuadraticValue=16.0000
  629. fLinearValue=3.0000
  630. uQuadraticMethod=2
  631. uLinearMethod=1
  632. fFlickerMovement=8.0000
  633. bUseQuadratic=1
  634. bUseLinear=0
  635. bUseConstant=0
  636.  
  637.  
  638. [BlurShaderHDRInterior]
  639. fTargetLUM=1.0000
  640. fUpperLUMClamp=1.0000
  641. fEmissiveHDRMult=1.0000
  642. fEyeAdaptSpeed=0.5000
  643. fBrightScale=2.2500
  644. fBrightClamp=0.2250
  645. fBlurRadius=7.0000
  646. iNumBlurpasses=1
  647.  
  648.  
  649. [BlurShaderHDR]
  650. fTargetLUM=1.2000
  651. fUpperLUMClamp=1.0000
  652. fGrassDimmer=1.3000
  653. fTreeDimmer=1.2000
  654. fEmissiveHDRMult=1.0000
  655. fEyeAdaptSpeed=0.7000
  656. fSunlightDimmer=1.3000
  657. fSIEmmisiveMult=1.0000
  658. fSISpecularMult=1.0000
  659. fSkyBrightness=0.5000
  660. fSunBrightness=0.0000
  661. fBrightScale=1.5000
  662. fBrightClamp=0.3500
  663. fBlurRadius=4.0000
  664. iNumBlurpasses=2
  665. iBlendType=2
  666. bDoHighDynamicRange=1
  667.  
  668.  
  669. [BlurShader]
  670. fSunlightDimmer=1.0000
  671. fSIEmmisiveMult=1.0000
  672. fSISpecularMult=1.0000
  673. fSkyBrightness=0.5000
  674. fSunBrightness=0.0000
  675. fAlphaAddExterior=0.2000
  676. fAlphaAddInterior=0.5000
  677. iBlurTexSize=256
  678. fBlurRadius=0.0300
  679. iNumBlurpasses=1
  680. iBlendType=2
  681. bUseBlurShader=1
  682.  
  683.  
  684. [GethitShader]
  685. fBlurAmmount=0.5000
  686. fBlockedTexOffset=0.0010
  687. fHitTexOffset=0.0050
  688. [MESSAGES]
  689. bBlockMessageBoxes=0
  690. bSkipProgramFlows=1
  691. bAllowYesToAll=1
  692. bDisableWarning=1
  693. iFileLogging=0
  694. bSkipInitializationFlows=1
  695. [DistantLOD]
  696. bUseLODLandData=0
  697. fFadeDistance=12288.0000
  698. iDistantLODGroupWidth=8
  699. [GeneralWarnings]
  700. SGeneralMasterMismatchWarning=Les versions correctes des fichiers maîtres n'ont pas pu être localisées par les modules externes dont ils dépendent. Des erreurs risquent de se produire lors du chargement ou en cours de partie. Veuillez consulter le fichier "Warnings.txt" pour en savoir
  701.  
  702. SMasterMismatchWarning=Un des fichiers dont dépend "%s" a été modifié depuis la dernière sauvegarde. Il peut en résulter des erreurs. Une nouvelle sauvegarde effacera ce message mais ne réparera pas forcément les erreurs.
  703.  
  704. [Archive]
  705. SMasterMiscArchiveFileName=Oblivion - Misc.bsa
  706. SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
  707. SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
  708. SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
  709. SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa
  710. SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa
  711. SInvalidationFile=ArchiveInvalidation.txt
  712. iRetainFilenameOffsetTable=1
  713. iRetainFilenameStringTable=1
  714. iRetainDirectoryStringTable=1
  715. bCheckRuntimeCollisions=0
  716. bInvalidateOlderFiles=1
  717. bUseArchives=1
  718. SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
  719. [CameraPath]
  720. iTake=0
  721. SDirectoryName=TestCameraPath
  722. iFPS=60
  723. SNif=Test\CameraPath.nif
  724. [Absorb]
  725. fAbsorbGlowColorB=1.0000
  726. fAbsorbGlowColorG=0.6000
  727. fAbsorbGlowColorR=0.0000
  728. fAbsorbCoreColorB=1.0000
  729. fAbsorbCoreColorG=1.0000
  730. fAbsorbCoreColorR=1.0000
  731. iAbsorbNumBolts=1
  732. fAbsorbBoltGrowWidth=0.0000
  733. fAbsorbBoltSmallWidth=7.0000
  734. fAbsorbTortuosityVariance=2.0000
  735. fAbsorbSegmentVariance=7.0000
  736. fAbsorbBoltsRadius=5.0000
  737. [OPENMP]
  738. iThreads=3
  739. iOpenMPLevel=10
  740. [TestAllCells]
  741. bFileShowTextures=1
  742. bFileShowIcons=1
  743. bFileSkipIconChecks=0
  744. bFileTestLoad=0
  745. bFileNeededMessage=1
  746. bFileGoneMessage=1
  747. bFileSkipModelChecks=0
  748. bFileCheckModelCollision=0
  749. [CopyProtectionStrings]
  750. SCopyProtectionMessage2=Insérez le disque d'Oblivion.
  751. SCopyProtectionTitle2=Disque d'Oblivion non trouvé
  752. SCopyProtectionMessage=Impossible de trouver un lecteur CD-ROM/DVD sur cet ordinateur.
  753. SCopyProtectionTitle=Lecteur de CD-ROM non trouvé
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