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- public CheckGas()
- {
- new string[256];
- new sendername[MAX_PLAYER_NAME];
- for(new c=0;c<CAR_AMOUNT;c++)
- {
- GetVehicleParamsEx(c,engine,lights,alarm,doors,bonnet,boot,objective);
- if(Gas[c] >= 1)
- {
- if(Gas[c] <= 10)
- {
- //PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
- if(gGas[c] == 1) {
- //GameTextForPlayer(playerid,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel is low",5000,3);
- }
- }
- if(gGas[c] == 1) {
- if(IsAPlane(c) || IsABoat(c) || IsABike(c) || IsAHarvest(c) || IsADrugHarvest(c) || IsASweeper(c))
- {
- //format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel:~w~ N/A");
- }
- else
- {
- //format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel:~w~ %.1f",Gas[c]);
- }
- //GameTextForPlayer(playerid,string,20500,3);
- }
- if(IsAPlane(c) || IsABoat(c) || IsABike(c) || IsAHarvest(c) || IsADrugHarvest(c) || IsASweeper(c) || engineOn[c] == 0) { }
- else {
- Gas[c] -= 0.1;
- }
- //else
- //{
- //NoFuel[playerid] = 1;
- //TogglePlayerControllable(playerid, 0);
- //GameTextForPlayer(playerid,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~No fuel in Vehicle",1500,3);
- //}
- }
- else
- {
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if(IsPlayerInAnyVehicle(i))
- {
- if(GetPlayerVehicleID(i) == c)
- {
- if(Gas[c] <= 1)
- {
- if(PlayerInfo[i][pMaskuse] == 1)
- {
- format(string, sizeof(string), "* Òðàíñïîðò çàãëîõ (( Íåèçâåñòíûé ))");
- }
- else
- {
- GetPlayerName(i, sendername, sizeof(sendername));
- format(string, sizeof(string), "* Òðàíñïîðò çàãëîõ (( %s ))", sendername);
- }
- ProxDetector(30.0, i, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- SendClientMessage(i,COLOR_GREY," (( Âàø òðàíñïîðò çàãëîõ, ïîòîìó-÷òî ó âàñ çàêîí÷èëñÿ áåíçèí! ))");
- }
- }
- }
- SetVehicleParamsEx(c,false,lights,alarm,doors,bonnet,boot,objective);
- }
- }
- }
- return 1;
- }
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