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- // Checks if we should set the lives to the inventory or not (also includes one time execute things)
- // when player joins for the first time
- if(CheckInventory("SetMyLives")) {
- // can only reflect once per map
- SetInventory("ReflectCount", 0);
- SetInventory("Intervened", 0);
- SetInventory("CanIntervene", 1);
- TakeInventory("SetMyLives", 1);
- Reset_RPGInfo(RESET_LEVEL | RESET_CREDIT | RESET_STATS | RESET_PERKS);
- StatListOpened[PlayerNumber() + P_TIDSTART] = 0;
- GiveInventory(" Fists ", 1);
- GiveInventory(" Pistol ", 1);
- if(GetCVar("dnd_allresearchesfound"))
- GiveAndDoAllResearch();
- ACS_ExecuteAlways(906, 0, 0);
- }
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