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Feb 16th, 2017
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  1. // Checks if we should set the lives to the inventory or not (also includes one time execute things)
  2. // when player joins for the first time
  3. if(CheckInventory("SetMyLives")) {
  4. // can only reflect once per map
  5. SetInventory("ReflectCount", 0);
  6. SetInventory("Intervened", 0);
  7. SetInventory("CanIntervene", 1);
  8. TakeInventory("SetMyLives", 1);
  9. Reset_RPGInfo(RESET_LEVEL | RESET_CREDIT | RESET_STATS | RESET_PERKS);
  10. StatListOpened[PlayerNumber() + P_TIDSTART] = 0;
  11. GiveInventory(" Fists ", 1);
  12. GiveInventory(" Pistol ", 1);
  13. if(GetCVar("dnd_allresearchesfound"))
  14. GiveAndDoAllResearch();
  15. ACS_ExecuteAlways(906, 0, 0);
  16. }
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