Advertisement
ArtieStroke

Ainwae Rules of Psionics

Oct 30th, 2014
474
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.48 KB | None | 0 0
  1. Psionics are divided into five talents:
  2.  
  3. -Kinetics: Psionically affecting matter and energy
  4.  
  5. -Clairvoyance: Psionically enhancing perception
  6.  
  7. -Empathy: Psionically connecting two or more minds
  8.  
  9. -Metabolism: Psionically manipulating bodily processes
  10.  
  11. -Portation: Psionically affecting distances and travel
  12. ----
  13. Psionics are relatively uncommon- even in the days of the
  14. Chaos War, there were only about a hundred or so known
  15. psionics. But due to their actions, psionics are heralded
  16. as great heroes and saviors. If someone shows proclivity
  17. towards it, their home kingdom will usually pay handsomely
  18. to have them taught to use their gift in service to the
  19. Bannered Five.
  20. ----
  21. Psionics can technically learn any of the different
  22. talents, some are just better at one school than the
  23. others. One psionic may be able to "get" telekinesis much
  24. better than mind reading, and vice versa. How someone is
  25. born with psionic talent instead of magic is unknown, as
  26. is how psionic talents even work. The running theory is
  27. that a psionic is "plugged in" to the plane of Chaos
  28. instead of the Feylines, and acts as a tap into it much
  29. like how a sorcerer channels magic. They then use their
  30. connection to reject reality and substitute it with one
  31. of their own. Psionic abilities are extremely exhausting-
  32. it takes years of training to get the mental endurance to
  33. perform extreme tasks with it.
  34. ----
  35. Kineticists are adept at the most physical form of psionic
  36. powers. Using their minds, they can most obviously affect
  37. the world. One of the most prime forms of kinetic powers
  38. is telekinesis- the ability to move objects with one's
  39. mind. More advanced and subforms include various elemental
  40. controls such as pyrokinetics and fulgurkinetics. Self
  41. levitation is greatly argued whether is falls under this
  42. or portation.
  43. ----
  44. Seers, those who use the powers of clairvoyance, use the
  45. powers of Chaos to divine what is. They can access visions
  46. of the future, or even see across vast distances. Their
  47. perception is also greatly enhance, and can sense when
  48. others are around.
  49. ----
  50. Empaths are ruled by their emotions, primarily- they feel
  51. what others feel and know what others know. They connect
  52. to others on the most primary level- directly through the
  53. mind. Ordinarily this can be a great boon- telepathically
  54. projecting thoughts without saying a single word. Some,
  55. however, can take control and manipulate the mind they
  56. have connected with, if they have the force of will to do
  57. so.
  58. ----
  59. Augmentors are almost the opposite of Empaths- they use
  60. their psionic gifts to reach a perfect state of body.
  61. They allow Chaos to flow through their bodies, granting
  62. them abilities far beyond normally possible. Strength,
  63. reflexes, senses, speed- all and more are able to be
  64. boosted by the metabolic psionics.
  65. ----
  66. Finally, Porters have one of the most odd affinities to
  67. Chaos- they can bend the points of time and space,
  68. allowing them to shortcut their way through most anything.
  69. Teleportation is common- though one of the most dangerous
  70. psionic talents. Opening direct rifts also works- and the
  71. same abilities allow one to close holes between the
  72. physical world and other planes. Whispers of a much more
  73. powerful ability, of psions who can travel not just across
  74. the distances of the map but through history itself, are
  75. rumored- but any with this ability have not made
  76. themselves known.
  77. ----
  78. The source for all psionic abilities is the plane of
  79. Chaos- a realm of creatures and dark forces beyond our
  80. comprehension. Long ago, the elder God of the plane open
  81. rifts into the physical world, and the eldritch energies
  82. leeched through them as well. A rare few had their ties to
  83. the Feylines (The source of magic) destroyed, and instead
  84. were bound to the unknown of Chaos. This contact caused
  85. mental pathways in the sentient mind to open up, that were
  86. otherwise blocked by the flow of magic, and allowed people
  87. to develop psionic powers.
  88. ----
  89. There are many inhabitants in the plane of Chaos; strange
  90. and warped creatures if malicious intent. They do not see
  91. the inhabitants of other planes as worthy of life- only
  92. as obstacles to their plans of conquest by order of their
  93. god. The God of the plane of Chaos- a gigantic, warped
  94. being with many eyes and thrashing maws, simultaneously
  95. everywhere and nowhere within it's domain. The only means
  96. of contact it has made is through psychic possession, and
  97. it's intent is clear: all will be consumed.
  98. ----
  99. The plane of Chaos is not the most friendly to navigation.
  100. There is no singular, obvious source of light- the sky is
  101. forever inky black and populated with the stars of night,
  102. and yet pockets of daylight just exist. The ground is just
  103. as incongruent- floating slabs of rock and earth, some
  104. barren and others teeming with strange flora. You can find
  105. whole chains of what barely constituted as foot stones,
  106. only to lead up to a floating islands miles wide. If there
  107. is pattern in this chaotic mess is that nothing looks even
  108. remotely well- sickly purples and greens spotted on the
  109. odd plantlife, eyes where there should be none- even the
  110. water is murky and suspect.
  111. ----
  112. Besides the God itself, there are many other "sentient"
  113. creatures that dwell in the plane of Chaos. Most common is
  114. the Legate- a bipedal, insectoid creature with three eyes
  115. and what would almost be a beard made of tentacles. They
  116. are the footsoldiers of the forces of Chaos. The females
  117. are more psionically powerful and are colloquially
  118. referred to as mind-flayers. The Gazer is a scaley
  119. orb with a singular eye in the center and a serrated maw.
  120. It has an array of crab-like legs to walk on when it
  121. chooses, but mostly floats under psionic influence. It
  122. also has a group of eye-topped tentacles that it focuses
  123. it's devastating psionic attacks through. Though smaller
  124. in comparison to many other creatures of Chaos, the
  125. Enthrall is a dangerous beast. Small and almost spider-
  126. like in appearance, with a single eye on it's back and a
  127. tail reminiscent of a scorpion, it will latch onto the
  128. back of a person and sink it's tail into the spine,
  129. allowing it to control the poor sap like a puppet. The
  130. toughest of their forces are the Rooks- named so after
  131. their appearance, which is similar to that of a chess
  132. piece. The have a natural psionic barrier, and often are
  133. used as living shields for the mind-flayers who pelt
  134. adversaries from afar. They skitter around on many legs
  135. and the "castle roof" is actually a gaping maw, with rows
  136. upon rows of teeth, and is large enough to eat a man
  137. whole.
  138. ----
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement