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  1. +++ New Roster (2000pts) +++
  2.  
  3. ++ Solar Auxilia (Age of Darkness) (2000pts) ++
  4.  
  5. + HQ (210pts) +
  6.  
  7. Auxilia Tactical Command Section (75pts)
  8. ··Rules: Close Formation Fighting, Disciplined Command, Disciplined Fire
  9.  
  10. Auxilia Tank Commander (55pts)
  11. ··Rules: Armoured Warfare, Disciplined Command, Support Officer, Tank Ace
  12.  
  13. Legate Commander (80pts) [Lord Marshal]
  14. ··Rules: Close Formation Fighting, Disciplined Command, Disciplined Fire, Forged in War, High Command, Household Retinue, Independent Character
  15.  
  16. + Troops (730pts) +
  17.  
  18. Auxilia Infantry Tercio (560pts) [Dracosan Armoured Transport]
  19. ··Rules: Explorer Adaptation
  20. ··Auxilia Flamer Section [Sergeant]
  21. ····Rules: Close Formation Fighting, Disciplined Fire, Hold the Line, Support Section
  22. ··Auxilia Lasrifle Section [Sergeant]
  23. ····Rules: Close Formation Fighting, Disciplined Fire, Hold the Line, Zone Mortalis Deployment
  24. ··Dracosan Armoured Transport [Armoured Ceramite, Auxiliary Drive, Extra Armour, Flare Shield, Hunter Killer missiles]
  25. ····Rules: Explorer Adaptation
  26.  
  27. Auxilia Infantry Tercio (170pts)
  28. ··Aegis Defence Line [Comms Relay]
  29. ····Rules: Comms Relay
  30. ··Auxilia Lasrifle Section [Sergeant]
  31. ····Rules: Close Formation Fighting, Disciplined Fire, Hold the Line, Zone Mortalis Deployment
  32.  
  33. + Elites (480pts) +
  34.  
  35. Auxilia Medicae Detachment (75pts) [4x Medicae Orderly]
  36. ··Rules: Attached Deployment, Close Formation Fighting, Disciplined Fire
  37.  
  38. Auxilia Rapier Battery (100pts)
  39. ··Rules: Close Formation Fighting, Disciplined Fire, Extremely Bulky
  40. ··Rapier Team [Laser Destroyer Array]
  41. ··Rapier Team [Laser Destroyer Array]
  42.  
  43. Household Retinue Squad (305pts) [Power Axes, Shroud Bombs]
  44. ··Rules: Close Formation Fighting, Deflagrate, Disciplined Fire, Move Through Cover, Preferred Enemy (Infantry)
  45. ··Auxilia Arvus Lighter Orbital Shuttle [Extra Armour, Twin-linked Lascannon]
  46. ····Rules: Deep Strike
  47. ··Prime [Melta Bombs, Power Axe]
  48.  
  49. + Fast Attack (210pts) +
  50.  
  51. Auxilia Thunderbolt Heavy Fighter (210pts) [Ground-tracking Auguries]
  52. ··Rules: Combat Interdiction, Deep Strike, Ground-tracking Auguries, Heat Seeker, Simulacra Repair, Supersonic
  53.  
  54. + Heavy Support (370pts) +
  55.  
  56. Auxilia Artillery Tank Battery (175pts) [Auxilia Medusa]
  57. ··Rules: Explorer Adaptation
  58.  
  59. Auxilia Leman Russ Assault Squadron (195pts)
  60. ··Auxilia Leman Russ Incinerator [Multi-laser, Pintle-mounted multi-laser or heavy flamer]
  61. ····Rules: Coordinated Fire Protocols, Deflagrate, Explorer Adaptation
  62.  
  63. ++ Profile Summary ++
  64.  
  65. ····Auxilia: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|LD:7|Save:4+
  66. ····Auxilia Tank Commander: Unit Type:Vehicle (as per Tank, Character)|WS:-|BS:4|S:-|T:-|W:-|I:-|A:|LD:|Save:-
  67. ····Auxiliary: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|LD:7|Save:4+
  68. ····Lord Marshal: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:3|I:4|A:3|LD:10|Save:4+
  69. ····Medicae Orderly: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|LD:8|Save:4+
  70. ····Prime: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:1|I:3|A:2|LD:9|Save:4+
  71. ····Proclaimator: Unit Type:Infantry (Character)|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|LD:7|Save:4+
  72. ····Rapier: Unit Type:Artillery|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|LD:-|Save:3+
  73. ····Sergeant: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:2|LD:8|Save:4+
  74. ····Strategos: Unit Type:Infantry (Character)|WS:3|BS:4|S:3|T:3|W:2|I:3|A:2|LD:8|Save:4+
  75. ····Veletarii: Unit Type:Infantry|WS:4|BS:4|S:3|T:3|W:1|I:3|A:1|LD:8|Save:4+
  76. ····Veteran Auxiliary: Unit Type:Infantry|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|LD:7|Save:4+
  77. ····Vexilarius: Unit Type:Infantry (Character)|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|LD:7|Save:4+
  78. ····Vexilla Bearer: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|LD:7|Save:4+
  79. ····Vox Operator: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|LD:7|Save:4+
  80. ····Auxilia Arvus Lighter Orbital Shuttle: BS:3|Front:11|Side:11|Rear:10|HP:3|Type:Flyer, Hover, Transport
  81. ····Auxilia Leman Russ Incinerator: BS:3|Front:14|Side:13|Rear:11|HP:4|Type:Tank
  82. ····Auxilia Medusa: BS:3|Front:13|Side:12|Rear:10|HP:3|Type:Tank
  83. ····Dracosan Armoured Transport: BS:3|Front:13|Side:12|Rear:11|HP:5|Type:Tank, Transport
  84. ····Thunderbolt: BS:4|Front:11|Side:11|Rear:10|HP:3|Type:Flyer
  85. ····Armoured Ceramite: Description:A vehicle with this wargear is not subject to the additional D6 armour penetration caused by weapons with the Melta special rule.
  86. ····Armoured Cockpit: Description:May ignore Crew shaken or stunned on a D6 roll of 4+
  87. ····Auxiliary Drive: Description:A vehicle with an Auxiliary Drive may ignore Immobilised results it suffers on a D6 roll of a 4+
  88. ····Chaff/Flare Launchers: Description:Gains 4++ invulnerable against damage caused by missile weapons.
  89. ····Cognis-signum: Description:Model equipped with Cognis-sigum gains Night Vision special rule. In addition, in lieu of firing a weapon in the Shooting phase, a single designated unit of the controlling player's choice withing 6" of the signum-equipped model (excluding Independent Characters and Super-Heavies) gains a bonus of +1 to their BS for that shooting phase.
  90. ····Cohort Vexilla: Description:A unit that contains a model with a Troop Vexilla counts as scoring an additional wound for close combat results and may always attempt to regroup regardless of being below 25%. Additionally, any friendly unit from the Soloar Auxilia army with models within 24" of the Cohort Auxilia may ignore casualties when taking Morale checks.
  91. ····Flare Shield: Description:A flare shield operates against shooting attacks that strike the vehicle's front arc. It reduces the strength of attacks by weapons with the Templae or Blast type by -2, and other shooting attacks by -1. A flare shield has no effect on attacks from close combat or with the Destroyer rule.
  92. ····Medi-pack: Description:Grants the bearer and attached unit Feel No Pain (5+).
  93. ····Nuncio-vox: Description:Units arriving via Deep Strike within 6" of a Nuncio-vox do not scatter. When barrage weapons are used by the controlling player, line of sight may be drawn from any model equipped with a Nuncio-vox as well as the firing model itself. Range is still drawn from the firing model. It may not be used inside a vehicle.
  94. ····Refractor Field: Description:Confers 5++ Invulnerable Save
  95. ····Reinforced Void Armour: Description:Provides a 4+ save and counts as being Void Hardened in games of Zone Mortalis. Additionally, wearer must re-roll failed saves against Template and Blast type weapons.
  96. ····Troop Vexilla: Description:A unit that contains a model with a Troop Vexilla counts as scoring an additional wound for close combat results and may always attempt to regroup regardless of being below 25%
  97. ····Void Armour: Description:Provides a 4+ save and counts as being Void Hardened in games of Zone Mortalis
  98. ····Auxilia Lasrifle: Range:30"|Strength:3|AP:-|Type:Rapid Fire
  99. ····Auxilia Lasrifle (Blast-charger): Range:18"|Strength:6|AP:6|Type:Heavy 1, Charger Burnout
  100. ····Auxilia Lasrifle (Collimator): Range:36"|Strength:3|AP:-|Type:Heavy 2
  101. ····Kinetic Piercer Missile: Range:48"|Strength:6|AP:2|Type:Heavy 1, Missile, Armourbane, Heat Seeker, One Use
  102. ····Laser Destroyer: Range:36"|Strength:9|AP:1|Type:Ordnance 1, Twin-linked
  103. ····Medusa Siege Gun: Range:36"|Strength:10|AP:2|Type:Ordnance 1, Barrage, Large Blast
  104. ····Multi-laser: Range:36"|Strength:6|AP:6|Type:Heavy 3
  105. ····Precision Bombardment: Range:Unlimited|Strength:9|AP:2|Type:Ordnance 1, Pinning, Large Blast
  106. ····Volkite Charger: Range:15"|Strength:5|AP:5|Type:Assault 2, Deflagrate
  107. ····Volkite Demi-culverin: Range:45"|Strength:7|AP:5|Type:Heavy 5, Deflagrate
  108.  
  109. ++ Selection Rules ++
  110.  
  111. Armoured Warfare
  112. Attached Deployment: May be attached prior to deployment and may not leave that unit for the duration of the game. The following units are eligible:
  113. - Auxilia Tactical Command Section
  114. - Auxilia Lasrifle Section
  115. - Auxilia Flamer Section
  116. - Veletaris Storm Section
  117. Close Formation Fighting: So long as at least two friendly models with this special rule are in base contact during an assault, they may fight at +1 Weapon Skill.
  118. Combat Interdiction: If one or more enemy Flyers or Skimmers are already present on the table, failed Reserves rolls for this model must be re-rolled.
  119. Comms Relay: Any player with an unengaged model within 2" of a comms relay can re-roll Reserves rolls.
  120. Coordinated Fire Protocols: So long as two or more tanks from the same squadron are firing at the same target, the tanks firing at that selected target gain +1 BS.
  121. Deep Strike
  122. Deflagrate: After normal attacks by this weapon have been resolved, count the number of unsaved wounds caused on the target unit. Immediately resolve a number of additional automatic hits on the same unit using the weapon's profile equal to the number of unsaved wounds - these can then be saved normally. Models must still be in range in order for the additional hits to take effect. These additional hits do not themselves cause more hits.
  123. Disciplined Command
  124. Disciplined Fire: Models with this special rule may fire Overwatch Snap Shots at BS2 when using Pistol, Assault, and Rapid Fire weapons.
  125. Explorer Adaptation: Vehicles with this special rule have a 6+ invulnerable save against weapons with the Blast or Template type, count as Void Hardened, and must re-roll failed Dangerous Terrain tests.
  126. Extremely Bulky
  127. Forged in War: May select, rather than roll, its Warlord trait using the tables it is normally eligible for.
  128. Ground-tracking Auguries: A Flyer with this system gains the Strafing Run rule.
  129. Heat Seeker: Jink saves may not be taken against attacks with this special rule.
  130. High Command: So long as this model is on the table (including in a transport or fortification) and not either Falling Back or engaged in an assault, all friendly units from the same detachment may use this model's Leadership value rather than their own when taking Morale checks and Pinning tests.
  131. Hold the Line: While a squad with this rule is within 12" of another squad from the same Tercio which is itself not already falling back, it may re-roll any dice results of a 6 against Pinning tests and Morale checks caused by attacks in the Psychic or Shooting phases.
  132. Household Retinue
  133. Independent Character
  134. Move Through Cover
  135. Preferred Enemy (Infantry)
  136. Simulacra Repair: When a vehicle suffers a glancing hit, roll a D6. On a result of a 6, the damage is ignored.
  137. Supersonic
  138. Support Officer: If chosen as a part of a primary detachment, may not be taken as a compulsory HQ choice.
  139. Support Section
  140. Tank Ace
  141. Zone Mortalis Deployment: In games of Zone Mortalis, an Auxilia Lasrifle section must be broken into two equally sized squads of ten models before play. These are treated as separate units during the game, but still count as being part of the same Tercio.
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