Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- actor Circletron
- {
- +MISSILE
- Speed 0
- States
- {
- Spawn:
- TNT1 A 0
- FireProj:
- TNT1 A 0 A_SetAngle(0)
- // now enter the loop
- // 64 = how many projectiles are spawned
- FireProjStep:
- TNT1 A 0 A_CustomMissile("ArachnotronPlasma", 0, 0, 0, CMF_AIMDIRECTION|CMF_TRACKOWNER)
- TNT1 A 0 A_SetAngle(angle+(360/64))
- TNT1 A 0 A_JumpIf((angle > 360-(360/64)), 1)
- goto FireProjStep
- FireProjEnd:
- Death:
- TNT1 A 0
- stop
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment