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Mar 18th, 2015
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  1. actor Circletron
  2. {
  3. +MISSILE
  4. Speed 0
  5.  
  6. States
  7. {
  8. Spawn:
  9. TNT1 A 0
  10. FireProj:
  11. TNT1 A 0 A_SetAngle(0)
  12. // now enter the loop
  13. // 64 = how many projectiles are spawned
  14. FireProjStep:
  15. TNT1 A 0 A_CustomMissile("ArachnotronPlasma", 0, 0, 0, CMF_AIMDIRECTION|CMF_TRACKOWNER)
  16. TNT1 A 0 A_SetAngle(angle+(360/64))
  17. TNT1 A 0 A_JumpIf((angle > 360-(360/64)), 1)
  18. goto FireProjStep
  19. FireProjEnd:
  20. Death:
  21. TNT1 A 0
  22. stop
  23. }
  24. }
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