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- ID.bit Base Type Use
- 0.0 Entity byte on fire
- 0.1 Entity byte sneakimg
- 0.2 Entity byte
- 0.3 Entity byte sprinting
- 0.4 Entity byte eating
- 0.5 Entity byte invisible
- 1 Entity short air
- 2 EntityItemFrame ItemStack item
- 3 EntityItemFrame byte rotation
- 4
- 5
- 6 EntityLivingBase float health
- 7 EntityLivingBase int potion color
- 8 EntityEnderCrystal int health
- 8 EntityFireworkRocket ItemStack firework data
- 8 EntityLivingBase byte potions are ambient
- 9 EntityLivingBase byte arrows in entity
- 10 EntityItemStack ItemStack item
- 10 EntityLiving String custom name
- 10 EntityWitherSkull byte invulnerable
- 11 EntityLiving byte always show nametag
- 12 EntityAgeable int age
- 12 EntityZombie byte child
- 13 EntitySkeleton byte type
- 13 EntityZombie byte type
- 14 EntityZombie byte converting
- 15
- 16 EntityArrow byte critical
- 16 EntityBat byte hanging
- 16 EntityBlaze byte burning
- 16 EntityCreeper byte state
- 16 EntityEnderman byte block id
- 16 EntityGhast byte state
- 16.1 EntityHorse int tame
- 16.2 EntityHorse int saddled
- 16.3 EntityHorse int chested
- 16.4 EntityHorse int bred
- 16.5 EntityHorse int eating
- 16.6 EntityHorse int rearing
- 16.7 EntityHorse int opening mouth
- 16 EntityIronGolem byte player created
- 16 EntityMinecart byte powered
- 16 EntityPig byte saddled
- 16 EntityPlayer byte cape hidden
- 16 EntitySheep byte color
- 16.4 EntitySheep byte sheared
- 16 EntitySlime byte size
- 16 EntitySpider byte beside wall
- 16.0 EntityTameable byte sitting
- 16.2 EntityTameable byte tamed
- 16 EntityVillager int profession
- 16.1 EntitWolf byte angry
- 17 EntityBoat int time since hit
- 17 EntityCreeper int powered
- 17 EntityEnderman byte block meta
- 17 EntityMinecart int speed
- 17 EntityPlayer float absorption
- 17 EntityTameable String owner
- 17 EntityWither int attack target (head 0)
- 18 EntityBoat int direction
- 18 EntityCreeper int ignited
- 18 EntityEnderman byte screaming
- 18 EntityMinecart int direction
- 18 EntityOcelot byte skin
- 18 EntityPlayer int score
- 18 EntityWither int attack target (head 1)
- 18 EntityWolf float health
- 19 EntityBoat float damage
- 19 EntityHorse byte type
- 19 EntityMinecart float damage
- 19 EntityWolf byte begging
- 19 EntityWither int attack target (head 2)
- 20 EntityHorse int variant
- 20 EntityMinecart int block data
- 20 EntityWither int invulnerable
- 20 EntityWolf byte collar color
- 21 EntityHorse String owner
- 21 EntityMinecart int block offset
- 21 EntityWitch byte aggressive
- 22 EntityHorse int armor
- 22 EntityMinecart int has custom tile
- 23 EntityMinecartCommandBlock String command
- 24 EntityMinecartCommandBlock String last output
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