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Descension

Things to investigate volume II

Jan 5th, 2017
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  1. game notes - version 2
  2. --
  3.  
  4. * go through demos and find mentions of debug menus, test screens, etc
  5. * get retail games of interesting finds to compare
  6. * compare retail differences
  7.  
  8. To research:
  9.  
  10. * demos I have lying around
  11.  
  12. ## OLD NOTES TO RE-INVESTIGATE ##
  13.  
  14. ## NEW NOTES ##
  15.  
  16. * get full games of interesting demos for further research
  17.  
  18. ------------------------------
  19.  
  20. Past notes:
  21.  
  22. * Overboard (demo) // debug menu
  23. - ".LEVEL....INVUNERABLE.DEBUG INFO"
  24. thoughts: can't seem to access it in retail and in demo. Maybe PC version? Maybe
  25. it has been removed entirely?
  26.  
  27. * Devil Dice and XI [J] differences
  28. - the only real differences are the title screen and that typical control scheme
  29. of 'O is confirm, X is deny'. Too lazy to check all the puzzles.
  30.  
  31. * Mat Hoffman's Pro BMX research
  32. - found: bike stats configuration screen. Can edit bike stat points but can't
  33. exit the screen. Test menu? US demo has it too.
  34. - also did version differences between NTSC-U retail and the demos, both Euro and
  35. US
  36.  
  37. * Croc 2 // level select screen
  38. - UPDATE: found. It is non-functional though. The main menu screen has a value of
  39. 3, new game has 7, load game has 8, credits is 12, and the level select screen is 14.
  40.  
  41. * Tony Hawk's Pro Skater - find main menu screen ID # and then find it on the demo
  42. - can't find it. Will try on THPS2
  43. - THPS2: can't find it either. I'm probably doing it wrong. Help.
  44.  
  45. * Dead or Alive // debug menu
  46. - the game code shows that it is somewhere in the Options menu. I can't find the
  47. menu screen address so I can't manually find it (if it exists).
  48.  
  49. * R-Type Delta // debug menu
  50. - it is located nearby the start menu 'PUSH START BUTTON'. Look around there.
  51. - I can't access it (if it can be). You probably need to change some isolate
  52. address from 0 to 1 and I really don't feel like doing that grind.
  53.  
  54. * Omega Boost // debug menu
  55. - can't find the menu but did find debug display address near the health address
  56.  
  57. * Jade Cocoon // area modifier
  58. - I'm obsessed with this for some reason. I can't find anything, despite last
  59. time I tried six months ago I sort of found an address that worked
  60.  
  61. * Hogs of War // debug menu/mode mentioned, unused class, unused weapons:
  62. - Debug menu/mode: don't think it can be accessed, its probably a string from a
  63. programmer's tool
  64. - unused class: it is called 'Ace'. The hex value for it is 0F
  65. - unused weapons:
  66. Confusion Gas: Using it ends your turn (means it is an unfinished
  67. weapon). Weapon value of 23
  68. Shockwave: its basically the suicide weapon. Weapon value of 38
  69.  
  70. * Time Crisis: Project Titan // debug menu
  71. - still can't access it (if it can be accessed)
  72.  
  73. * Bloody Roar 2 // debug menu
  74. - accessed it thanks to some gameshark codes. Can't figure out how to work out
  75. the address on my own
  76.  
  77. * Centipede // debug menu
  78. - IS there a debug menu? Maybe I am mistaken...
  79.  
  80. * Kensei // Test mode that has a model tester.
  81. - can't access. It might just be leftover text from a removed menu
  82.  
  83. * Need For Speed 4: High Stakes // debug menu
  84. - "view vram.view memory.dump frontend.Show me the money.Color Option.Menu
  85. Pieces"
  86. ~ PC leftovers? Maybe entirely removed.
  87.  
  88. * Retro Force // cheat menu, debug menu
  89. - "Cheat Menu.Start Stage.Invulnerable" - looks to be around main menu options
  90. - "HUD Position.Select Stage.Select Waypoint.Debugger.Trace
  91. Script.ScreenShot.Pi.Hawtin.Paris.Sinclair.NONE.SIDESHOT.ROCKET.MISSILE.PLASMA.MUL
  92. TIBOLT.SHIELD.SMART BOMB.Player 1 Up.Player 2 Up.Player 3 Up.Player 4 Up.Level
  93. 1.Level 2.Level 3.Level 4.Game Over.Press START button to Retry.GAME
  94. COMPLETED.GAME PAUSED.Kyati's Web.Edit Player.User Quit" - an actual menu or just
  95. program strings?
  96. ~ I don't think I have the prowess to access either of them. Someone better at
  97. hacking should give it a try.
  98. > the cheat menu appears to be an alternate pause menu. All I've found are the
  99. different screens that take you to next level, game over, etc
  100. > the debug menu seems to be around the main menu options. I've tried finding
  101. it but all I get are weird addresses that crash the game constantly, so screw it.
  102.  
  103. * Fade to Black // debug stuff
  104. - it's probably programming stuff that can't be accessed
  105. - the FMVs between regions have different dialogue
  106.  
  107. * Xena: Warrior Princess (PS1) // debug menu
  108. - "Load level, Show Poly Edges, Show Collision, Lighting Model, Wall Collision,
  109. Enemy AI, show poly normals, Show 2-Sided Polys, Reset Debug Cam, Draw World,
  110. Material Damage, Real XENA physics, View VRAM, Show Anim Names, Immortal NPCs,
  111. Multiplayer mode, Profiling, Check CPU Speed, Lock At 30 FPS, Hide HUD, Hide Big
  112. Polys, Clear V-Ram, Play Movie, Transition Screens, Extraneous AI"
  113. ~ only found in demo. Retail deletes it. Can it be accessed in demo?
  114. > tested Xena demo is from 'Toys R Us - Attack of the Killer Demos!'
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