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- Prefix: "&2&lParkour &6\u2771"
- Errors:
- ConsoleError: "&cCommand can be performed only via Player!"
- NoPermissions: "&cYou are not permitted to perform this action!"
- WrongCommandUsage:
- Unexpected: "&cAn unexpected error has occurred!\n&6\u25CF &7Please check the console for more info."
- Implementation: "&cIt seems that method &2{method} &chas wrong parameters.\n&6\u25CF &7Please check the implementation."
- Unsupported: "&cWrong usage of command!\n&6\u25CF &7Unsupported command sequence"
- Hint:
- Common: "&cWrong usage of command!\n&6\u25CF &7&lHINT &6\u00BB &2{replacement}"
- Tab: "&cWrong usage of command!\n&6\u25CF &7&lHINT &6\u00BB &2{replacement}\n&6\u25CF &7&lHINT &6\u00BB &2Use Tab to complete command sequence"
- PrimitiveDataType:
- Integer: "&cCannot parse value &2{value} &cto number!"
- Double: "&cCannot parse value &2{value} &cto decimal number!"
- Range: "&cValue &2{value} &cis out of range!\n&6\u25CF &7Allowed range &6\u00BB &2<{min}; {max}>"
- Player:
- Missing: "&cRequired information is missing!\n&6\u25CF &7Please, try to re-log\n&6\u25CF &7We apologize for the inconvenience"
- Map:
- NotAssigned: "&cCannot find map your are playing!"
- Data:
- Missing: "&cCannot find personal data of map &2{map_name}&c!"
- Offline: "&cCannot find player &2{player}&c!"
- ProtocolException: "&cAn unexpected error occurred!\n&6\u25CF &7Please contact staff"
- GlobalLocation:
- SpawnPoint:
- Missing: "&cGlobal SpawnPoint is missing, yet!\n&6\u25CF &7Please contact staff to resolve this problem!"
- Restriction:
- World:
- NotFound: "&cWorld &2{world} &cdoes not exist!"
- AlreadyRestricted: "&cWorld &2{world} &cis already in list of restrictions!"
- CommandUsage: "&cUsing commands while you are in the map or event is not allowed!"
- Map:
- Global:
- NotExist: "&cMap &2{map_name} &cdoes not exist!"
- Capacity: "&cNot enough space in map &2{map_name}&c!"
- Location:
- Missing: "&cThere is required to keep map &2{map_name} &cunder maintenance!\n&6\u25CF &7At least one of LocationPoints are missing"
- Player:
- Swap: "&cAn unexpected situation occurred!\n&6\u25CF &7Please, try to re-log\n&6\u25CF &7We apologize for the inconvenience"
- Already:
- In: "&cYou are already here!"
- Rank: "&cCannot join map &2{map_name}&c!\n&6\u25CF &7Required Rank &6\u00BB &2{required_rank} &7(&2{rank_points} {declension_rank_point}&7)"
- Fall: "&cYou have fallen down!\n&6\u25CF &7You have been moved to last saved position."
- Author: "&cYou cannot operate with map &2{map_name}&c!\n&6\u25CF &7It is not yours"
- PrePlaying: "&cCannot join map at this moment!"
- Spectating: "&cCannot join map at this moment!"
- Suspicious:
- Air: "&cA suspicious behaviour was detected while playing this map!\n&6\u25CF &7Too much time in the air!"
- PassAllPoints:
- CheckPoint: "&cCannot pass this checkpoint!\n&6\u25CF &7Previous checkpoint was not reached."
- Finish: "&cCannot finish the map!\n&6\u25CF &7You need to pass all checkpoints to complete the map."
- Create:
- Pattern: "&cValue &2{value} &ccontains not allowed chars!\n&6\u25CF &7Allowed chars &6\u00BB &2{pattern}\n &6\u25CF &7Any Letters or Digits or Underscore\n &6\u25CF &7Max length 32 characters"
- Already:
- Exist: "&cMap &2{map_name} &calready exists!"
- Exception:
- File: "&cAn error at creating Map file occurred!\n&6\u25CF &7{error}"
- Protocol: "&cAn error at creating Map occurred!\n&6\u25CF &7{error}"
- Limit: "&cYou cannot create more than &2{limit} &cmaps!"
- Maintenance:
- Required: "&cMap &2{map_name} &cis not under maintenance!\n&6\u25CF &7To customize map, maintenance is required."
- Active: "&cMap &2{map_name} &cis under maintenance!"
- Under:
- Already: "&cMap &2{map_name} &cis already under maintenance!"
- Not: "&cMap &2{map_name} &cis not under maintenance!"
- SettingUp: "&cCannot join map &2{map_name} &cwhile it is setting up!"
- Leave: "&cDue to setting map &2{map_name} under maintenance, you were moved out from this map."
- Point:
- CheckPoint:
- OutOfRange: "&cMap &2{map_name} &cdoes not contain CheckPoint &2#{order}&c!"
- Unexpected: "&cAn unexpected error occurred at map &2{map_name}!\n&6\u25CF &7CheckPoint &2#{order} &7was not found!"
- Figure:
- NotFound: "&cNo ArmorStand found in your range!"
- NotExist: "&cFigure for map &2{map_name} &cdoes not exist!"
- SetUp:
- Playing: "&cYou cannot use this command while you are playing the map."
- List:
- MapDifficulty:
- None: "&cThis Difficulty is not allowed to use here!"
- MapCategory:
- None: "&cThis Category is not allowed to use here!"
- Order: "&cCannot find Category or Difficulty under &2{value}&c!"
- Rating:
- NotActive: "&cMap rating is not active!"
- NotCompleted: "&cCannot rate not completed map!"
- Already: "&cYou have already rated map &2{map_name}&c!"
- TimeOut: "&cCannot rate map &2{map_name}&c!\n&6\u25CF &7Time out!"
- Replay:
- NotExist: "&cReplay does not exist!"
- NotExploring: "&cCannot watch replay while participating the map!"
- Spectate:
- Player:
- Conflict: "&cCannot spectate players at this moment!"
- Target:
- NotActive: "&cYou are not spectating player!"
- NotInMap: "&cPlayer &2{target} &cis not playing the map!"
- Section:
- Pattern:
- NotMatch: "&cValue &2{value} &ccontains not allowed chars!\n&6\u25CF &7Allowed chars &6\u00BB &2{pattern}\n &6\u25CF &7Any alphanumeric characters or Underscore\n &6\u25CF &7Min length 3 characters\n &6\u25CF &7Max length 32 characters"
- NotExist: "&cSection &2{section} &cdoes not exist!"
- Exists: "&cSection &2{section} &calready exists!"
- Create: "&cAn error at creating section occurred! Check the console please!"
- SwitchTime: "&cAn error at setting switch time occurred! Check the console please!"
- Component:
- NotIn: "&cSection &2{section} &cdoes not contain component &2{type}&c!"
- In: "&cSection &2{section} &calready contains component &2{type}&c!"
- Reload:
- Options: "&cA critical error occurred! Check options file! Disabling plugin..."
- Event:
- Join:
- In:
- Map: "&cCannot join the &2Event &cwhile you are playing another map!\n&6\u25CF &7First, leave current map"
- Already: "&cYou are already participated in the &2Event&c!"
- Try: "&cCannot join the map while you are waiting for the &2Event&c!"
- None: "&cNo &2Event&c is running!"
- Leave:
- In:
- Not: "&cYou are not participated to the &2Event&c!"
- Complete:
- Already: "&cCannot leave completed &2Event&c!"
- Start:
- Command:
- Start:
- Already: "&cThe &2Event&c has already started!"
- Count:
- Online: "&cNot enough players to start the &2Event&c!"
- Participate: "&cNot enough participated players to start the &2Event&c!"
- Activity: "&cCannot start &2Event&c!\n&6\u25CF &7At first, enable it in options"
- Empty:
- Map: "&cNo map available to start the &2Event&c!"
- Player: "&cNo one has participated to this &2Event&c!"
- Time: "&cJoining the &2Event &cis disabled!\n&6\u25CF &7Timed out"
- Stats:
- Request:
- Target:
- Offline: "&cPlayer &2{player} &cis not online!\n&6\u25CF &7Cannot display his stats, yet."
- Format:
- UUID: "&cInvalid &2UUID&7!"
- Nick: "&cInvalid &2Nick&7!"
- Map:
- None: "&c\u25CF &7No stats, yet!"
- Component:
- NotFound: "&cComponent of type &2{type} &cwas not found!"
- None: "&c\u25CF &7No stats, yet!"
- RewardRepository:
- Reward:
- Undefined: "Undefined"
- Key:
- Pattern: "&cRewardKey &2{value} &ccontains not allowed chars!\n&6\u25CF &7Allowed chars &6\u00BB &2{pattern}\n &6\u25CF &7Any Letters or Digits or Underscore\n &6\u25CF &7Max length 32 characters"
- Exists: "&cRewardKey already exists!"
- Profile:
- Preference:
- Locale:
- Change:
- One: "&cOnly one language is supported on this server!"
- Success:
- GlobalLocation:
- SpawnPoint:
- Create: "&7Global SpawnPoint was successfully saved!"
- EventLobby:
- Create: "&7EventLobby was successfully saved!"
- Map:
- Create: "&7Map &2{map_name} &7was successfully created!\n&6\u25CF &7Now, you need to customize basic settings.\n&6\u25CF &7Type command &6\u00BB &2/Parkour Map SetUp {map_name}"
- Delete: "&7Map &2{map_name} &7was successfully removed!"
- Point:
- Start: "&7Start of map &2{map_name} &7saved!"
- Finish: "&7Finish of map &2{map_name} &7saved!"
- CheckPoint:
- New: "&7CheckPoint &2#{order} &7of map &2{map_name} &7saved!"
- Update: "&7CheckPoint &2#{order} &7of map &2{map_name} &7updated!"
- Remove: "&7CheckPoint &2#{order} &7of map &2{map_name} &7removed!"
- Action:
- Leave: "&7LeavePoint of map &2{map_name} &7saved!"
- Finish: "&7AfterFinishPoint of map &2{map_name} &7saved!"
- Figure:
- Link: "&7ArmorStand successfully linked with map &2{map_name}&7!"
- Unlink: "&7Figure successfully unlinked from map &2{map_name}&7!"
- Player:
- Leave:
- Self: "&7You left the map &2{map_name}&7!"
- Target: "&7Player left the map &2{map_name}&7!"
- Finish: "&7You have done map &2{map_name}&7!\n&6\u25CF &7Your time &6\u00BB &2{time}"
- BeatTime:
- Personal: "&3&lCongratulation!\n&6\u25CF &7You overcame your personal record!"
- Map: "&3&lCongratulation!\n&6\u25CF &7You overcame record in map &2{map_name}&7!"
- Sign:
- Create: "&7Sign of map &2{map_name} &7created!"
- Destroy: "&7Sign of map &2{map_name} &7destroyed!"
- SetUp:
- TurnOn: "&7SetUp Mode of map &2{map_name} &7turned &aon&7!"
- TurnOff: "&7SetUp Mode of map &2{map_name} &7turned &coff&7!"
- Spectate:
- TurnOn: "&7Now, spectating &2{target} &7in map &2{map_name}&7!"
- TurnOff: "&7Spectating &2{target} &7in map &2{map_name} &7turned &coff&7!"
- Teleport: "&7Now, spectating &2{target}&7!"
- Maintenance:
- Enable: "&7Map &2{map_name} &7is currently under maintenance!"
- Disable: "&7Map &2{map_name} &7is no longer under maintenance!"
- Rating:
- Request:
- Firstly: "&7How did you enjoy map &2{map_name}&7?"
- Repeatedly: "&7Do you want change rating of the map &2{map_name}&7?"
- Processing: "&7Processing..."
- Rated: "&7Rating &2{rating}&7/&2{rating_max}&7 for map &2{map_name} &7saved!"
- ScoreBoard:
- Exploring:
- Shown: "&7Board was shown!"
- Hidden: "&7Board was hidden!"
- Section:
- Create: "&7Section &2{section} &7successfully created!"
- Delete: "&7Section &2{section} &7successfully deleted!"
- SwitchTime:
- Update: "&7SwitchTime of section &2{section} &7updated to &2{time}&7!"
- Component:
- Add: "&7Component &2{type} &7added to section &2{section}&7!"
- Remove: "&7Component &2{type} &7removed to section &2{section}&7!"
- Reload:
- All: "&7Whole plugin successfully reloaded!"
- Locale: "&7Localization and it's dependencies successfully reloaded!"
- Options: "&7Options and it's dependencies successfully reloaded!"
- Map: "&7Map &2{map_name} &7and it's dependencies successfully reloaded!"
- Help:
- Player:
- - "&2&lParkour &6\u2771 &7Basic commands"
- - "&6\u25CF &7Info &6\u00BB &2/Parkour Info"
- - "&6\u25CF &7List of Maps &6\u00BB &2/Parkour List [Category/Difficulty]"
- - "&6\u25CF &7Join the Map &6\u00BB &2/Parkour Join <MapName>"
- - "&6\u25CF &7Leave the Map &6\u00BB &2/Parkour Leave"
- - "&6\u25CF &7Join/Leave the Event &6\u00BB &2/Parkour Event Join/Leave"
- - "&6\u25CF &7Stats &6\u00BB &2/Parkour Stats <Personal/Map/Summary> <Type>"
- Admin:
- - "&2&lParkour &6\u2771 &7Admin commands"
- - "&6\u25CF &7Admin Info &6\u00BB &2/Parkour Info Admin"
- - "&6\u25CF &7Map SetUp Commands &6\u00BB &2/Parkour Map Help"
- - "&6\u25CF &7Set SpawnPoint &6\u00BB &2/Parkour GlobalLocation SetSpawnPoint"
- - "&6\u25CF &7Set EventLobby &6\u00BB &2/Parkour GlobalLocation SetEventLobby"
- - "&6\u25CF &7Reload &6\u00BB &2/Parkour Reload <[All]/Locale/Options/Map>"
- - "&6\u25CF &7Maintenance &6\u00BB &2/Parkour Maintenance <Enable/Disable> <MapName>"
- - "&6\u25CF &7Board &6\u00BB &2/Parkour Board <Personal/Map/Summary> ..."
- - "&6\u25CF &7BoardSection &6\u00BB &2/Parkour Section <Create/Remove/SetSwitchTime/Component> ..."
- Map:
- - "&2&lParkour &6\u2771 &7Map commands"
- - "&6\u25CF &7Create Map &6\u00BB &2/Parkour Map Create <MapName>"
- - "&6\u25CF &7Delete Map &6\u00BB &2/Parkour Map Delete <MapName>"
- - "&6\u25CF &7Update CheckPoint &6\u00BB &2/Parkour Map UpdateCheckPoint <MapName> <Order>"
- - "&6\u25CF &7Set ActionLeave &6\u00BB &2/Parkour Map SetLeaveActionPoint <MapName>"
- - "&6\u25CF &7Set ActionFinish &6\u00BB &2/Parkour Map SetFinishActionPoint <MapName>"
- - "&6\u25CF &7Link Figure &6\u00BB &2/Parkour Map LinkFigure <MapName>"
- - "&6\u25CF &7SetUp Mode &6\u00BB &2/Parkour Map SetUp <MapName>"
- - "&6\u25CF &7Settings &6\u00BB &2/Parkour Map Settings <MapName>"
- - "&6\u25CF &c&lHINT &6\u00BB &7Locations set via SetUp Mode"
- Board:
- Personal:
- Place: "&7Location of &2Personal board &7was successfully saved!"
- Remove: "&7Location of &2Personal board &7was successfully removed!"
- Map:
- Place:
- Banner: "&7Location of &2Banner LeaderBoard &7was successfully saved!\n&6\u25CF &7Map &6\u00BB &2{map_name}"
- Podium: "&7Location of &2Podium LeaderBoard &7was successfully saved!\n&6\u25CF &7Map &6\u00BB &2{map_name}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
- Sign: "&7Location of &2Sign LeaderBoard &7was successfully saved!\n&6\u25CF &7Map &6\u00BB &2{map_name}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
- Remove:
- Banner: "&2Banner LeaderBoard &7was successfully removed!\n&6\u25CF &7Map &6\u00BB &2{map_name}"
- Podium: "&2Podium LeaderBoard &7was successfully removed!\n&6\u25CF &7Map &6\u00BB &2{map_name}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
- Sign: "&2Sign LeaderBoard &7was successfully removed!\n&6\u25CF &7Map &6\u00BB &2{map_name}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
- Summary:
- Place:
- Banner: "&7Location of &2Banner LeaderBoard &7was successfully saved!\n&6\u25CF &7Component &6\u00BB &2{type}"
- Podium: "&7Location of &2Podium LeaderBoard &7was successfully saved!\n&6\u25CF &7Component &6\u00BB &2{type}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
- Sign: "&7Location of &2Sign LeaderBoard &7was successfully saved!\n&6\u25CF &7Component &6\u00BB &2{type}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
- Remove:
- Banner: "&2Banner LeaderBoard &7was successfully removed!\n&6\u25CF &7Component &6\u00BB &2{type}"
- Podium: "&2Podium LeaderBoard &7was successfully removed!\n&6\u25CF &7Component &6\u00BB &2{type}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
- Sign: "&2Sign LeaderBoard &7was successfully removed!\n&6\u25CF &7Component &6\u00BB &2{type}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
- Event:
- Start:
- Pre: "&2Event &7has started!\n&6\u25CF &7You have &2{time} {declension_second} &7to join!\n&6\u25CF &7Type &6\u00BB &2/Parkour Event Join"
- Joining: "&7Do not miss the &2Event&7!\n&6\u25CF &2Hurry up! &7Join the event!\n&6\u25CF &7Type &6\u00BB &2/Parkour Event Join"
- Finish:
- Self: "&7You have completed &2Event&7!\n&6\u25CF &7Waiting for results..."
- Position: "&2Event &7has ended!\n&6\u25CF &7Your position &6\u00BB &2{order}{suffix} Place"
- Join:
- Self: "&7You joined the &2Event&7!"
- Target: "&7Player joined the &2Event&7!"
- Leave:
- Self: "&7You left the &2Event&7!"
- Target: "&7Player left the &2Event&7!"
- Stats:
- Request:
- Target:
- Search: "&7Searching the player..."
- Remove:
- All:
- Head: "&7Removing &2All Stats &7of the player &2{player}&7..."
- Callback:
- Rank: "&7Rank was reset."
- Map: "&7Map stats were removed."
- CheckPoint: "&7CheckPoint stats were removed."
- Rating: "&7Rating was removed."
- Rank:
- Head: "&7Resetting &2Rank &7of the player &2{player}&7..."
- Callback:
- Rank: "&7Rank was reset."
- Target: "&7Your &2Rank &7was reset!"
- Map:
- Head: "&7Removing &2Stats &7of the player &2{player} &7from the map &2{map_name}&7..."
- Callback:
- Map: "&7Map stats were removed."
- CheckPoint: "&7CheckPoint stats were removed."
- Rating: "&7Rating was removed."
- Map:
- Remove:
- Head: "&7Removing &2All Stats &7of the map &2{map_name}&7..."
- Callback:
- Map: "&7Map stats were removed."
- CheckPoint: "&7CheckPoint stats were removed."
- Rating: "&7Rating was removed."
- Personal:
- Self:
- - "&2&lParkour Stats &6\u2771 &7Personal"
- - "&6\u25CF &7Rank &6\u00BB &2{rank} &6| &2{rank_point}&6/&2{req_rank_point} &7RankPoints"
- - "&6\u25CF &7Daily Challenge &6\u00BB &2{map_day} &7{decl_map_day}&6/&2{map_all} &7{decl_map_all}"
- - "&6\u25CF &7Favourite map &6\u00BB &2{favourite_map} &6| &2{favourite_time}"
- - "&6\u25CF &7Personal record &6\u00BB &2{personal_best_map} &6| &2{personal_best_time}"
- Map:
- - "&2&lParkour Stats &6\u2771 &7Map Personal"
- - "&6\u25CF &7Map &6\u00BB &2{map_name}"
- - "&6\u25CF &7Best &6\u00BB &2{best_time} &6| &2{best_date}"
- - "&6\u25CF &7Worst &6\u00BB &2{worst_time} &6| &2{worst_date}"
- - "&6\u25CF &7Last completion &6\u00BB &2{last_completion_date}"
- - "&6\u25CF &7Total completions &6\u00BB &2{completion_count}"
- - "&6\u25CF &7Total falls &6\u00BB &2{fall_count}"
- - "&6\u25CF &7Rating &6\u00BB &2{rating}&7/&2{rating_max}"
- Target:
- Self:
- - "&2&lParkour Stats &6\u2771 &7Of &2{player}"
- - "&6\u25CF &7Rank &6\u00BB &2{rank} &6| &2{rank_point}&6/&2{req_rank_point} &7RankPoints"
- - "&6\u25CF &7Daily Challenge &6\u00BB &2{map_day} &7{decl_map_day}&6/&2{map_all} &7{decl_map_all}"
- - "&6\u25CF &7Favourite map &6\u00BB &2{favourite_map} &6| &2{favourite_time}"
- - "&6\u25CF &7Personal record &6\u00BB &2{personal_best_map} &6| &2{personal_best_time}"
- Rank:
- - "&2&lParkour Stats &6\u2771 &7Of &2{player}"
- - "&6\u25CF &7Rank &6\u00BB &2{rank} &6| &2{rank_point}&6/&2{req_rank_point} &7RankPoints"
- Map:
- - "&2&lParkour Stats &6\u2771 &7Of &2{player}"
- - "&6\u25CF &7Map &6\u00BB &2{map_name}"
- - "&6\u25CF &7Best &6\u00BB &2{best_time} &6| &2{best_date}"
- - "&6\u25CF &7Worst &6\u00BB &2{worst_time} &6| &2{worst_date}"
- - "&6\u25CF &7Last completion &6\u00BB &2{last_completion_date}"
- - "&6\u25CF &7Total completions &6\u00BB &2{completion_count}"
- - "&6\u25CF &7Total falls &6\u00BB &2{fall_count}"
- - "&6\u25CF &7Rating &6\u00BB &2{rating}&7/&2{rating_max}"
- Map:
- Header: "&2&lParkour Stats &6\u2771 &7Of map &2{map_name}"
- Line: "&6{order}{suffix} &7{who} &6\u00BB &2{time}"
- PersonalSuffix: " &e(You)"
- Delimiter: "&7\u22EE"
- Summary:
- TheHighestRank:
- Header: "&2&lParkour Stats &6\u2771 &7The highest rank"
- Line: "&2{order}{suffix} &7{who} &6\u00BB &2{rank} &6| &2{rank_point} {declension_rank_point}"
- PersonalSuffix: " &e(You)"
- Delimiter: "&7\u22EE"
- Profile:
- Preference:
- Locale: "&7Your locale was changed to &2{locale}&7!"
- ScoreBoard:
- Exploring:
- Shown: "&7Board will be shown at joining the server!"
- Hidden: "&7Board will be hidden at joining the server!"
- Map:
- Competitor:
- Shown: "&7Map competitors will be shown at joining the map!"
- Hidden: "&7Map competitors will be hidden at joining the map!"
- FallRestart:
- Enable: "&cIn case of fall, you are moved to start of the map!"
- Disable: "&7In case of fall, you are moved to last saved location!"
- Predicate:
- Truth: "&aYes"
- Lie: "&cNo"
- BroadCast:
- Finish: "&7Player &2{player} &7has done map &2{map_name}&7!"
- BeatTime: "&7Player &2{player} &7overcame record in map &2{map_name}&7!"
- NewRank: "&7Player &2{player} &7has reached new rank &2{rank}&7!"
- Event:
- End: "&7Player &2{player} &7has won &2Event&7!"
- Nobody: "&2Event &7has ended!\n&6\u25CF &7Everybody from participated left it"
- ActionBar:
- MapTimer: "&2\u00BB &6&l{time} &2\u00AB"
- Spectate:
- Info: "&2\u00BB &6&lFor more actions type &2\u00BB &3&l{command} &2\u00AB"
- Target: "&2\u00BB &6&lNow spectating &3&l{player} &2\u00AB"
- Clickable:
- RateMap:
- Prefix: "&6\u25CF &7Rate it &6\u00BB"
- Click:
- Message: "&a\u25CF"
- Hover:
- Message: "&7Click, to rate map by &2{rating}&7/&2{rating_max}&7!"
- Sign:
- Join:
- OPEN:
- 1: "&2&lParkour"
- 2: "&0{map_name}"
- 3: "&8[&3{online}&8/&3{max}&8]"
- 4: "&2Click to join!"
- MAINTENANCE:
- 1: "&2&lParkour"
- 2: "&4{map_name}"
- 3: "&8[&3-&8/&3-&8]"
- 4: "&c&lMaintenance"
- Board:
- Map:
- 1: "&2&l{order}{suffix} Place"
- 2: "&1&l{who}"
- 3: "&8{time}"
- 4: ""
- Leader:
- TheHighestRank:
- 1: "&2&l{order}{suffix} Place"
- 2: "&1&l{who}"
- 3: "&8{rank}"
- 4: "&3{rank_point} &8{declension_rank_point}"
- ScoreBoard:
- ExploringBoard:
- HeadName: "&6&lParkour - Global"
- Line:
- 15:
- Type: "STATIC"
- Content: "&2&lRank"
- 14:
- Type: "DYNAMIC"
- Entry: "&1&2"
- Content: "&2\u25CF &7{rank}"
- 13:
- Type: "DYNAMIC"
- Entry: "&2&3"
- Content: "&2\u25CF &7{rank_point}&2/&7{req_rank_point} RP"
- 12:
- Type: "STATIC"
- Content: "&d"
- 11:
- Type: "STATIC"
- Content: "&6&lDaily challenge"
- 10:
- Type: "DYNAMIC"
- Entry: "&3&4"
- Content: "&6\u25CF &7{map_day} {decl_map_day}&6/&7{map_all} {decl_map_all}"
- 9:
- Type: "STATIC"
- Content: "&c"
- 8:
- Type: "STATIC"
- Content: "&2&lFavourite map"
- 7:
- Type: "DYNAMIC"
- Entry: "&4&5"
- Content: "&2\u25CF &7{favourite_map}"
- 6:
- Type: "DYNAMIC"
- Entry: "&5&6"
- Content: "&2\u25CF &7{favourite_time}"
- 5:
- Type: "DYNAMIC"
- Entry: "&6&7"
- Content: "&2\u25CF &7{favourite_count} {decl_count}"
- 4:
- Type: "STATIC"
- Content: "&b"
- 3:
- Type: "STATIC"
- Content: "&6&lPersonal record"
- 2:
- Type: "DYNAMIC"
- Entry: "&7&8"
- Content: "&6\u25CF &7{personal_best_map}"
- 1:
- Type: "DYNAMIC"
- Entry: "&8&9"
- Content: "&6\u25CF &7{personal_best_time}"
- DefaultValue:
- Chars: "&c\u25CF &cError"
- Rank: "Max"
- Map: "None"
- Time: "None"
- Count: "0"
- PlayingBoard:
- HeadName: "&6&lParkour"
- Line:
- 15:
- Type: "STATIC"
- Content: "&2&lMap"
- 14:
- Type: "DYNAMIC"
- Entry: "&a&b"
- Content: "&2\u25CF &7{map_name}"
- 13:
- Type: "STATIC"
- Content: "&d"
- 12:
- Type: "STATIC"
- Content: "&6&lMap Leader"
- 11:
- Type: "DYNAMIC"
- Entry: "&b&c"
- Content: "&6\u25CF &7{leader_name}"
- 10:
- Type: "DYNAMIC"
- Entry: "&c&d"
- Content: "&6\u25CF &7{leader_time}"
- 9:
- Type: "STATIC"
- Content: "&c"
- 8:
- Type: "STATIC"
- Content: "&2&lYour Record"
- 7:
- Type: "DYNAMIC"
- Entry: "&d&e"
- Content: "&2\u25CF &7{personal_time}"
- 6:
- Type: "STATIC"
- Content: "&b"
- 5:
- Type: "STATIC"
- Content: "&6&lCheckPoints"
- 4:
- Type: "DYNAMIC"
- Entry: "&e&f"
- Content: "&6\u25CF &7{chp_reached}&6/&7{chp_all}"
- 3:
- Type: "STATIC"
- Content: "&a"
- 2:
- Type: "STATIC"
- Content: "&2&lFalls"
- 1:
- Type: "DYNAMIC"
- Entry: "&f&a"
- Content: "&2\u25CF &7{fall_count}"
- DefaultValue:
- Chars: "&c\u25CF &cError"
- Leader: "Nobody"
- Time: "None"
- EventingBoard:
- HeadName: "&6&lParkour - Event"
- Line:
- 15:
- Type: "STATIC"
- Content: "&2&lMap"
- 14:
- Type: "DYNAMIC"
- Entry: "&a&f"
- Content: "&2\u25CF &7{map_name}"
- 13:
- Type: "STATIC"
- Content: "&d"
- 12:
- Type: "STATIC"
- Content: "&6&lStarts in"
- 11:
- Type: "DYNAMIC"
- Entry: "&b&e"
- Content: "&6\u25CF &7{start_in}s"
- 10:
- Type: "STATIC"
- Content: "&c"
- 9:
- Type: "STATIC"
- Content: "&2&lParticipated"
- 8:
- Type: "DYNAMIC"
- Entry: "&d&c"
- Content: "&2\u25CF &7{player_count} {declension_player}"
- 7:
- Type: "STATIC"
- Content: "&b"
- 6:
- Type: "STATIC"
- Content: "&6&lGood luck!"
- DefaultValue:
- Chars: "&c\u25CF &cError"
- Map: "None"
- Title:
- Map:
- PrePlaying:
- Title: "&2&l{time}"
- SubTitle: "&7Get ready and enjoy the map!"
- Join:
- Title: "&2&lParkour"
- SubTitle: "&7You joined the map &2{map_name}&7!"
- CheckPoint:
- Title: "&2&lCheckPoint"
- SubTitle: "&7Your new rescue point!"
- Finish:
- Title: "&2&lParkour"
- SubTitle: "&7You have done map &2{map_name}&7!"
- Rank:
- Title: "&e&lCongratulation"
- SubTitle: "&7New rank &2{rank}&7!"
- Bungee:
- Join:
- Title: "&2&lParkour"
- SubTitle: "&7Welcome to Parkour Lobby!"
- Event:
- Start:
- Title: "&2&lParkour Event"
- SubTitle: "&7Type &6\u00BB &2/Parkour Event Join"
- BossBar:
- MeanTime:
- MAP_BEST_TIME: "&2&lYou are doing well! &7&lKeep up the good work"
- PERSONAL_BEST_TIME: "&2&lYou are doing well! &7&lKeep up the good work"
- REACHABLE_BEST_TIME: "&6&lMinimum loss! &7&lYou still have a chance!"
- PROBABLY_UNREACHABLE: "&4&lUnfortunately, you probably will not beat the record of the map!"
- Event:
- CountDown: "&6&lHurry up! &7&lJoin the &2&lParkourEvent &7&l| &6&l{time}"
- Hologram:
- Map:
- Start:
- - "&6&lStart"
- CheckPoint:
- - "&6&lCheckPoint &2&l#{order}"
- Finish:
- - "&6&lFinish"
- JoinByStep:
- OPEN:
- - "&2&l{map_name}"
- - ""
- - "&6&lStart"
- - "&7Required rank &6\u00BB &3{rank}"
- MAINTENANCE:
- - "&2&l{map_name}"
- - ""
- - "&c&lMaintenance"
- Figure:
- OPEN:
- - "&2&l{map_name}"
- - ""
- - "&7Capacity &6\u00BB &3{online}&6/&3{max}"
- - "&7Required rank &6\u00BB &3{rank}"
- MAINTENANCE:
- - "&2&l{map_name}"
- - ""
- - "&c&lMaintenance"
- Board:
- Personal:
- Podium:
- Header:
- - "&6&lPersonal stats"
- Body:
- - "&2&lRank"
- - "&3{rank} &6\u00BB &3{rank_point}&6/&3{req_rank_point} &7RankPoints"
- - "&2&lDaily Challenge"
- - "&3{map_day} &7{decl_map_day}&6/&3{map_all} &7{decl_map_all}"
- - "&2&lFavourite map"
- - "&7Map &6\u00BB &3{favourite_map}"
- - "&7Time &6\u00BB &3{favourite_time}"
- - "&7Completions &6\u00BB &3{favourite_count}"
- - "&2&lPersonal record"
- - "&7Map &6\u00BB &3{personal_best_map}"
- - "&7Time &6\u00BB &3{personal_best_time}"
- Banner:
- Header:
- - "&6&lPersonal stats"
- Body:
- - "&2&lRank"
- - "&3{rank} &6\u00BB &3{rank_point}&6/&3{req_rank_point} &7RankPoints"
- - "&2&lDaily Challenge"
- - "&3{map_day} &7{decl_map_day}&6/&3{map_all} &7{decl_map_all}"
- - "&2&lFavourite map"
- - "&7Map &6\u00BB &3{favourite_map}"
- - "&7Time &6\u00BB &3{favourite_time}"
- - "&7Completions &6\u00BB &3{favourite_count}"
- - "&2&lPersonal record"
- - "&7Map &6\u00BB &3{personal_best_map}"
- - "&7Time &6\u00BB &3{personal_best_time}"
- Map:
- Podium:
- Header:
- - "&6&l{map_name}"
- Body:
- - "&2&l{order}{suffix} Place"
- - "&7{who}"
- - "&7{time}"
- Banner:
- Header:
- - "&6&l{map_name}"
- BodyLine: "&2{order}{suffix} &7{who} &2\u00BB &3{time}"
- Sign:
- Header:
- - "&6&l{map_name}"
- Leader:
- TheHighestRank:
- Podium:
- Header:
- - "&6&lThe highest Rank"
- Body:
- - "&2&l{order}{suffix} Place"
- - "&7{who} &2| &7{rank}"
- - "&7{rank_point} {declension_rank_point}"
- Banner:
- Header:
- - "&6&lThe highest Rank"
- BodyLine: "&2{order}{suffix} &7{who} &2\u00BB &3{rank} &2| &3{rank_point} {declension_rank_point}"
- Sign:
- Header:
- - "&6&lThe highest Rank"
- Stats:
- DefaultValue:
- None: "- - -"
- Count: "0"
- Order: "X"
- Time: "00:00:000"
- Declension:
- Position:
- FIRST: "\u02e2\u1d57"
- SECOND: "\u207f\u1d48"
- THIRD: "\u02b3\u1d48"
- OTHER: "\u1d57\u02B0"
- Time:
- Second:
- ONE: "Second"
- FROM_TWO_TO_FOUR: "Seconds"
- ZERO_AND_MORE_THAN_FIVE: "Seconds"
- Minute:
- ONE: "Minute"
- FROM_TWO_TO_FOUR: "Minutes"
- ZERO_AND_MORE_THAN_FIVE: "Minutes"
- Hour:
- ONE: "Hour"
- FROM_TWO_TO_FOUR: "Hours"
- ZERO_AND_MORE_THAN_FIVE: "Hours"
- RankPoint:
- ONE: "RankPoint"
- FROM_TWO_TO_FOUR: "RankPoints"
- ZERO_AND_MORE_THAN_FIVE: "RankPoints"
- Map:
- ONE: "Map"
- FROM_TWO_TO_FOUR: "Maps"
- ZERO_AND_MORE_THAN_FIVE: "Maps"
- Completion:
- ONE: "Pass"
- FROM_TWO_TO_FOUR: "Passes"
- ZERO_AND_MORE_THAN_FIVE: "Passes"
- Player:
- ONE: "Player"
- FROM_TWO_TO_FOUR: "Players"
- ZERO_AND_MORE_THAN_FIVE: "Players"
- CustomValue:
- MapDifficulty:
- NONE: "None"
- EXTRA_EASY: "Extra Easy"
- EASY: "Easy"
- MEDIUM: "Medium"
- HARD: "Hard"
- EXTRA_HARD: "Extra Hard"
- MapCategory:
- NONE: "None"
- SUMMER: "Summer"
- WINTER: "Winter"
- LAVA: "Lava"
- WATER: "Water"
- AIR: "Air"
- JUNGLE: "Jungle"
- DESERT: "Desert"
- FOREST: "Forest"
- MINE: "Mine"
- SPEED: "Speed"
- ALL: "All"
- Rank:
- NONE: "None"
- FLEA: "Flea"
- FROG_HOPPER: "FrogHopper"
- GRASS_HOPPER: "GrassHopper"
- SPIDER: "Spider"
- KANGAROO_RAT: "KangarooRat"
- FROG: "Frog"
- SQUIRREL: "Squirrel"
- RABBIT: "Rabbit"
- HARE: "Hare"
- LEMUR: "Lemur"
- CAT: "Cat"
- MONKEY: "Monkey"
- IMPALA: "Impala"
- KLIPSPRINGER: "Klipspringer"
- MOUNTAIN_GOAT: "MountainGoat"
- KANGAROO: "Kangaroo"
- MASTER: "Master"
- JUMPING_PRINCE: "JumpingPrice"
- JUMPING_KING: "JumpingKing"
- HotBar:
- EXPLORING:
- List:
- HeadName: "&6&lList of Maps &7(Right click)"
- Lore: [ ]
- Lobby:
- HeadName: "&6&lBack to Lobby &7(Right click)"
- Lore: [ ]
- Board:
- Shown:
- HeadName: "&6&lHide ExploringBoard &7(Right click)"
- Lore: [ ]
- Hidden:
- HeadName: "&6&lShow ExploringBoard &7(Right click)"
- Lore: [ ]
- PLAYING:
- Respawn:
- HeadName: "&6&lRespawn &7(Right click)"
- Lore: [ ]
- List:
- HeadName: "&6&lList of Maps &7(Right click)"
- Lore: [ ]
- Restart:
- HeadName: "&6&lStart again &7(Right click)"
- Lore: [ ]
- Target:
- Shown:
- HeadName: "&6&lHide players &7(Right click)"
- Lore: [ ]
- Hidden:
- HeadName: "&6&lShow players &7(Right click)"
- Lore: [ ]
- Leave:
- HeadName: "&6&lLeave Map &7(Right click)"
- Lore: [ ]
- SETTING_UP:
- Spawn:
- HeadName: "&6&lSet spawn &7(Right click)"
- Lore: [ ]
- CheckPoint:
- HeadName: "&6&lAdd CheckPoint &7(Right click)"
- Lore: [ ]
- Finish:
- HeadName: "&6&lSet finish &7(Right click)"
- Lore: [ ]
- Settings:
- HeadName: "&6&lOpen settings &7(Right click)"
- Lore: [ ]
- Quit:
- HeadName: "&6&lQuit mode &7(Right click)"
- Lore: [ ]
- Action:
- Leave:
- HeadName: "&6&lSet After Leave &7(Right click)"
- Lore:
- - "&6\u25CF &7Place, where player will"
- - "&7be moved after &3leaving &7the map."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7If none is set"
- - "&7Main &3SpawnPoint &7is used."
- Finish:
- HeadName: "&6&lSet After Finish &7(Right click)"
- Lore:
- - "&6\u25CF &7Place, where player will"
- - "&7be moved after &3finishing &7the map."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7If none is set"
- - "&7Main &3SpawnPoint &7is used."
- SPECTATING:
- TargetTeleport:
- HeadName: "&6&lTarget Teleport &7(Right click)"
- Lore: [ ]
- SwitchTarget:
- HeadName: "&6&lSwitch Target &7(Right click)"
- Lore: [ ]
- Leave:
- HeadName: "&6&lLeave &7(Right click)"
- Lore: [ ]
- GUI:
- Common:
- Item:
- Back:
- HeadName: "&2&lBack"
- Lore: [ ]
- Filter:
- HeadName: "&2&lFilter"
- Lore:
- - "&6\u25CF &7Currently filtered by &6\u00BB &3{filter}"
- - ""
- - "&6\u25CF &7Left click to manage!"
- - "&6\u25CF &7Right click to remove filter!"
- Pagination:
- NO_PREV_PAGE:
- HeadName: "&6&lNo previous Page"
- Lore: [ ]
- NO_NEXT_PAGE:
- HeadName: "&6&lNo next Page"
- Lore: [ ]
- FIRST_PAGE:
- HeadName: "&6&lFirst Page &2&l#1"
- Lore: [ ]
- PREV_PAGE:
- HeadName: "&6&lPrevious Page &2&l#{page}"
- Lore: [ ]
- NEXT_PAGE:
- HeadName: "&6&lNext Page &2&l#{page}"
- Lore: [ ]
- LAST_PAGE:
- HeadName: "&6&lLast Page &2&l#{page}"
- Lore: [ ]
- CustomValue:
- MapCategory:
- Item:
- NONE:
- HeadName: "&2&lNone"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- SUMMER:
- HeadName: "&2&lSummer"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- WINTER:
- HeadName: "&2&lWinter"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- LAVA:
- HeadName: "&2&lLava"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- WATER:
- HeadName: "&2&lWater"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- AIR:
- HeadName: "&2&lAir"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- JUNGLE:
- HeadName: "&2&lJungle"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- DESERT:
- HeadName: "&2&lDesert"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- FOREST:
- HeadName: "&2&lForest"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- MINE:
- HeadName: "&2&lMine"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- SPEED:
- HeadName: "&2&lSpeed"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- ALL:
- HeadName: "&2&lAll"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- MapDifficulty:
- Item:
- NONE:
- HeadName: "&2&lNone"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- EXTRA_EASY:
- HeadName: "&2&lExtra Easy"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- EASY:
- HeadName: "&2&lEasy"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- MEDIUM:
- HeadName: "&2&lMedium"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- HARD:
- HeadName: "&2&lHard"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- EXTRA_HARD:
- HeadName: "&2&lExtra Hard"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- Rank:
- Item:
- NONE:
- HeadName: "&2&lNone"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- FLEA:
- HeadName: "&2&lFlea"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- FROG_HOPPER:
- HeadName: "&2&lFrog Hopper"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- GRASS_HOPPER:
- HeadName: "&2&lGrass Hopper"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- SPIDER:
- HeadName: "&2&lSpider"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- KANGAROO_RAT:
- HeadName: "&2&lKangaroo Rat"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- FROG:
- HeadName: "&2&lFrog"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- SQUIRREL:
- HeadName: "&2&lSquirrel"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- RABBIT:
- HeadName: "&2&lRabbit"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- HARE:
- HeadName: "&2&lHare"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- LEMUR:
- HeadName: "&2&lLemur"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- CAT:
- HeadName: "&2&lCat"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- MONKEY:
- HeadName: "&2&lMonkey"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- IMPALA:
- HeadName: "&2&lImpala"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- KLIPSPRINGER:
- HeadName: "&2&lKlipspringer"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- MOUNTAIN_GOAT:
- HeadName: "&2&lMountain Goat"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- KANGAROO:
- HeadName: "&2&lKangaroo"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- MASTER:
- HeadName: "&2&lMaster"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- JUMPING_PRINCE:
- HeadName: "&2&lJumping Prince"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- JUMPING_KING:
- HeadName: "&2&lJumping King"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- Overview:
- MapListGUI:
- InventoryName: "&1&lList of Maps"
- Leader:
- Line: " &2{order}{suffix} &7{who} &6\u00BB &3{time}"
- PersonalSuffix: " &e(You)"
- Delimiter: " &7\u22EE"
- None: "&cNo leader, yet."
- Item:
- Status:
- NOT_COMPLETED:
- HeadName: "&2&lMap: &6&l{map_name}"
- Lore:
- - "&6\u25CF &7Difficulty &6\u00BB &3{map_difficulty}"
- - ""
- - "&6\u25CF &7Category &6\u00BB &3{map_category}"
- - ""
- - "&6\u25CF &7Required rank &6\u00BB &3{required_rank}"
- - ""
- - "&6\u25CF &7Capacity &6\u00BB &3{online}&7/&3{max}"
- - ""
- - "&6\u25CF &7LeaderBoard"
- - "{__leader__}"
- - ""
- - "&6\u25CF &7Left Click to join the map!"
- - "&6\u25CF &7Right Click to watch replays!"
- TRYING_TO_COMPLETE:
- HeadName: "&2&lMap: &6&l{map_name}"
- Lore:
- - "&6\u25CF &7Difficulty &6\u00BB &3{map_difficulty}"
- - ""
- - "&6\u25CF &7Category &6\u00BB &3{map_category}"
- - ""
- - "&6\u25CF &7Required rank &6\u00BB &3{required_rank}"
- - ""
- - "&6\u25CF &7Capacity &6\u00BB &3{online}&7/&3{max}"
- - ""
- - "&6\u25CF &7LeaderBoard"
- - "{__leader__}"
- - ""
- - "&6\u25CF &cAlready in this map!"
- ALREADY_COMPLETED:
- HeadName: "&2&lMap: &6&l{map_name}"
- Lore:
- - "&6\u25CF &7Difficulty &6\u00BB &3{map_difficulty}"
- - ""
- - "&6\u25CF &7Category &6\u00BB &3{map_category}"
- - ""
- - "&6\u25CF &7Required rank &6\u00BB &3{required_rank}"
- - ""
- - "&6\u25CF &7Capacity &6\u00BB &3{online}&7/&3{max}"
- - ""
- - "&6\u25CF &7LeaderBoard"
- - "{__leader__}"
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7You have already"
- - "&7completed this map. Rewards"
- - "&7won't be high as before."
- - ""
- - "&6\u25CF &7Left Click to join the map!"
- - "&6\u25CF &7Right Click to watch replays!"
- Info:
- HeadName: "&2&lBasic information"
- Lore:
- - "&6\u25CF &7Here you can see all available maps"
- - ""
- - "&6\u25CF &7{sort_order} &6\u00BB &3{sort_value}"
- - ""
- - "&6\u25CF &7How to play"
- - " &2\u2022 &7The goal is to reach &bFinish"
- - " &7in the shortest time"
- - " &2\u2022 &7During the journey, you can"
- - " &7reach &bCheckPoints &7or"
- - " &7find &bMagicBlocks"
- - " &2\u2022 &7When you fell, you will be"
- - " &7moved to last saved &bCheckPoint &7or"
- - " &bStart"
- - " &2\u2022 &6Good luck :)"
- - ""
- - "&6\u25CF &7You can see LeaderBoard of the"
- - "&7fastest players at each map item"
- SortOrder:
- MapDifficulty: "Difficulty"
- MapCategory: "Category"
- MapCategoryGUI:
- InventoryName: "&1&lMap Categories"
- MapDifficultyGUI:
- InventoryName: "&1&lMap Difficulties"
- Profile:
- ProfileGUI:
- InventoryName: "&1&lParkour Profile"
- Item:
- Button:
- Preference:
- HeadName: "&2&lPreferences"
- Lore:
- - "&6\u25CF &7Preferences are loaded at joining"
- - "&7the game and used while playing it."
- - ""
- - "&6\u25CF &7Customize, which actions will be done"
- - "&7automatically instead of doing them yourself."
- - ""
- - "&6\u25CF &7Usually, actions can be managed"
- - "&7manually during the game, too."
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Icon:
- HeadName: "&2&lProfile"
- Lore:
- - "&6\u25CF &7Rank"
- - " &6\u00BB &3{rank}"
- - " &6\u00BB &3{rank_point}&6/&3{req_rank_point} &7RankPoints"
- - ""
- - "&6\u25CF &7Favourite map"
- - " &6\u00BB &3{favourite_map}"
- - " &6\u00BB &3{favourite_time}"
- - ""
- - "&6\u25CF &7Personal record"
- - " &6\u00BB &3{personal_best_map}"
- - " &6\u00BB &3{personal_best_time}"
- ProfilePreferenceGUI:
- InventoryName: "&1&lParkour Preferences"
- Item:
- Button:
- ScoreBoardExploringVisibility:
- HeadName: "&2&lScoreBoard Visibility"
- Lore:
- - "&6\u25CF &7Visibility of Exploring(Lobby) ScoreBoard."
- - ""
- - "&6\u25CF &7Visible &6\u00BB &7{preference__score_board_exploring_visibility}"
- - ""
- - "&6\u25CF &7Click to change!"
- MapCompetitorVisibility:
- HeadName: "&2&lCompetitor Visibility"
- Lore:
- - "&6\u25CF &7Visibility of competitors, while playing the map."
- - ""
- - "&6\u25CF &7Competitor visible &6\u00BB &7{preference__map_competitor_visibility}"
- - ""
- - "&6\u25CF &7Click to change!"
- MapFallRestart:
- HeadName: "&2&lFall Restart"
- Lore:
- - "&6\u25CF &7Automatically restart the map at falling."
- - "&6\u25CF &7CheckPoints are ignored and timer is reset!"
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{preference__map_fall_restart}"
- - ""
- - "&6\u25CF &c&lOnly for real heroes!"
- - ""
- - "&6\u25CF &7Click to change!"
- Locale:
- HeadName: "&2&lLocale"
- Lore:
- - "&6\u25CF &7If server support multiple translations, here"
- - "&7you can choose the language that perfect fits you!"
- - ""
- - "&6\u25CF &7Locale &6\u00BB &3{preference__locale}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Preferences are loaded at joining"
- - "&7the game and used while playing it."
- - ""
- - "&6\u25CF &7Customize, which actions will be done"
- - "&7automatically instead of doing them yourself."
- - ""
- - "&6\u25CF &7Usually, actions can be managed"
- - "&7manually during the game, too."
- Replay:
- MapReplayGUI:
- InventoryName: "&1&lParkour Replays"
- Item:
- Button:
- Personal:
- HeadName: "&2&lPersonal Replay"
- Lore:
- - "&6\u25CF &7Time &6\u00BB &3{best_time}"
- - "&6\u25CF &7Completions &6\u00BB &3{completion_count}"
- - "&6\u25CF &7Replay ID &6\u00BB &3{best_replay_id}"
- - ""
- - "&6\u25CF &7Click to play replay!"
- Leader:
- HeadName: "&2&lLeader's Replay"
- Lore:
- - "&6\u25CF &3{order}{suffix} Place"
- - ""
- - "&6\u25CF &7Player &6\u00BB &3{who}"
- - "&6\u25CF &7Time &6\u00BB &3{time}"
- - "&6\u25CF &7Replay ID &6\u00BB &3{replay_id}"
- - ""
- - "&6\u25CF &7Click to play replay!"
- NoData:
- HeadName: "&2&lPersonal Replay"
- Lore:
- - "&6\u25CF &cNo data to display!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Replays allow to watch how"
- - "&7was doing the fastest players in maps."
- - ""
- - "&6\u25CF &7Map &6\u00BB &3{map_name}"
- - ""
- - "&6\u25CF &7Also, you can replay your"
- - "&7personal best!"
- Spectate:
- SpectateGUI:
- InventoryName: "&1&lParkour Spectator Menu"
- Item:
- Button:
- TargetTeleport:
- HeadName: "&2&lTarget Teleport"
- Lore:
- - "&6\u25CF &7Moved away from spectated"
- - "&7player?"
- - "&6\u25CF &7Don't worry! Simply teleport"
- - "&7back to him."
- - ""
- - "&6\u25CF &7Click to teleport!"
- SwitchTarget:
- HeadName: "&2&lSwitch Target"
- Lore:
- - "&6\u25CF &7Wanna spectate other"
- - "&7player playing this map?"
- - ""
- - "&6\u25CF &7Click to choose target!"
- Leave:
- HeadName: "&2&lLeave"
- Lore:
- - "&6\u25CF &7Click to leave!"
- SpectateTargetGUI:
- InventoryName: "&1&lParkour Spectator"
- Item:
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Spend time by spectating"
- - "&7other players and inspire by"
- - "&7their performance!"
- - ""
- - "&6\u25CF &7Find a target and"
- - "&7enjoy the tour!"
- Icon:
- HeadName: "&2&l{target_name}"
- Lore:
- - "&6\u25CF &7Map &6\u00BB &3{map_name}"
- - ""
- - "&6\u25CF &7Click to spectate!"
- Error:
- None: "None"
- Settings:
- ValueAssignment:
- Addon:
- CompassFinishNavigation: "Compass Navigation"
- TimerVisibility: "Timer Visibility"
- JoinByStep: "Join by Step"
- FakeContactDamage: "Faking Damage"
- InteractiveItem: "Interactive Items"
- Board:
- Personal:
- Type: "Board Type"
- Dress:
- Color: "Personal Figure"
- Leader:
- Type: "Board Type"
- Dress:
- FIRST:
- Color: "1\u02e2\u1d57 Place podium's Figure"
- SECOND:
- Color: "2\u207f\u1d48 Place podium's Figure"
- THIRD:
- Color: "3\u02b3\u1d48 Place podium's Figure"
- OTHER:
- Color: "X\u1d57\u02B0 Place podium's Figure"
- DateFormat: "Board's DateTime Format"
- Section:
- DefaultSwitchTime: "Section switch Time"
- DefaultData:
- Texture: "Default Texture"
- TextureSignature: "Default Texture signature"
- BungeeCord:
- Enable:
- Mode: "BungeeCord's Mode"
- JoinTitle: "Displaying join Title"
- ExploringHotBar: "Exploring HotBar Activity"
- Channel: "BungeeCord's Channel Name"
- Lobbies:
- List: "BungeeCord's Lobby List"
- Unit: "BungeeCord's Lobby"
- Command:
- Allowed:
- List: "Allowed Command List"
- Unit: "Allowed Command"
- Economy:
- Activity:
- VaultWrapper: "Vault Activity"
- Stats:
- Limit: "Stats Limit"
- GUI:
- Overview:
- MapListGUI:
- PreMapListGUI: "Pre-MapList GUI"
- Visual:
- Chat:
- MessageJoiningChar: "Message Joining Char"
- Map:
- TimeFormat: "Map's Timer Format"
- Rating:
- Active: "Map Rating Activity"
- Range: "Map Rating Range"
- TimeLimit: "Map Rating Time Limit"
- Char:
- Empty: "Symbol Empty"
- Half: "Symbol Half"
- Full: "Symbol Full"
- BroadCast:
- FinishMap: "Finish BroadCast"
- BeatMapTime: "Break Record BroadCast"
- ReachNewRank: "Reaching New Rank BroadCast"
- EventAction: "Event Activity BroadCast"
- WorldRestriction:
- List: "BroadCast Restriction World List"
- Unit: "BroadCast Restriction World"
- MeanTime:
- Active: "MeanTime Activity"
- Delta: "MeanTime Delta"
- BossBar:
- Color: "MeanTime BossBar's Color"
- Style: "MeanTime BossBar's Style"
- ScoreBoard:
- Exploring:
- Active: "Exploring ScoreBoard Activity"
- WorldRestriction:
- List: "ScoreBoard Restriction World List"
- Unit: "ScoreBoard Restriction World"
- Playing: "Playing ScoreBoard Activity"
- Eventing: "Eventing ScoreBoard Activity"
- Event:
- Active: "Event Activity"
- Mode: "Event Mode"
- Prerequisites:
- MinPlayerCount: "Minimal Player Count"
- TimeToJoin: "Time to Join"
- BossBar:
- Active: "Event BossBar Activity"
- Color: "Event BossBar's Color"
- Style: "Event BossBar's Style"
- Info:
- Intervals:
- List: "Notification Interval List"
- Unit: "Notification Interval"
- Reward:
- First: "Event's 1\u02e2\u1d57 Place Reward"
- Second: "Event's 2\u207f\u1d48 Place Reward"
- Third: "Event's 3\u02b3\u1d48 Place Reward"
- Fourth: "Event's 4\u1d57\u02B0 Place Reward"
- Fifth: "Event's 5\u1d57\u02B0 Place Reward"
- Participate: "Event's Reward of Participation"
- Map:
- MaxPlayerCount: "Maximal Player Count"
- Speed: "Map's Speed"
- BottomBorder:
- Coordination: "Map's BottomBorder Coordination"
- Material: "Map's BottomBorder Material"
- JumpSimulation:
- Power: "Map's JumpSimulation Power"
- Material: "Map's JumpSimulation Material"
- Potion: "Map's Potions"
- RequiredRank: "Map's required Rank"
- Difficulty: "Map's Difficulty"
- Category: "Map's Category"
- Teleport:
- MapLeave: "Map's Leave Teleport Activity"
- LastLocation: "Map's Last Location Teleport Activity"
- PrePlaying:
- Active: "Map's PrePlaying Mode Activity"
- Duration: "Map's PrePlaying Mode Duration"
- SuspiciousBehaviour:
- Air:
- Active: "Map's Air Suspicion Activity"
- Duration: "Map's Air Suspicion Duration"
- PassAllPoints:
- Active: "Pass All Points Activity"
- Reward:
- Daily: "Map's Daily Rewarding Activity"
- First: "Map's First Reward"
- Common: "Map's Common Reward"
- Sound:
- Visibility:
- Show: "Map's Show target Sound"
- Hide: "Map's Hide target Sound"
- Action:
- Start: "Map's Start Sound"
- CheckPoint: "Map's CheckPoint Sound"
- Finish: "Map's Finish Sound"
- Jump: "Map's Jump Sound"
- Fall: "Map's Fall Sound"
- Reward:
- Key: "Reward's Key"
- Name: "Reward's Name"
- Description: "Reward's Description"
- Item:
- List: "Reward's Item List"
- Unit: "Reward's Item"
- Command:
- List: "Reward's Command List"
- Unit: "Reward's Command"
- Amount:
- Vault: "Reward's Vault Amount"
- RankPoint: "Reward's RankPoint Amount"
- Icon:
- Icon: "Reward's Icon"
- HeadName: "Icon's HeadName"
- Lore:
- List: "Icon's Lore"
- Line: "Icon's Lore Line"
- Enchantment: "Icon's Enchantment"
- Profile:
- Preference:
- ScoreBoardExploringVisibility: "ScoreBoard Visibility"
- MapCompetitorVisibility: "Competitor Visibility"
- MapFallRestart: "Fall Restart"
- Locale: "Locale"
- Spectate:
- Target: "Player's name"
- DefaultValue:
- Filter: "&cNo filter"
- SettingsGUI:
- InventoryName: "&1&lSettings#P"
- Item:
- Branch:
- Global:
- HeadName: "&2&lGlobal Options"
- Lore:
- - "&6\u25CF &7Whole plugin is customizable."
- - "&7Different &3Modes&7, &3Commands&7, &3LeaderBoards&7."
- - "&6\u25CF &7Just by a few clicks, you can"
- - "&7manage Parkour in own style."
- - ""
- - "&6\u25CF &7Click to manage global options!"
- Map:
- HeadName: "&2&lMap Options"
- Lore:
- - "&6\u25CF &7Each Map can be customized in"
- - "&7the other view. Different &3Category&7,"
- - "&3Speed&7, &3Difficulty &7and &3Rewards &7make map"
- - "&7special."
- - "&6\u25CF &7Here, in just a few clicks,"
- - "&7you can manage them."
- - ""
- - "&6\u25CF &7Click to manage map options!"
- RewardRepository:
- HeadName: "&2&lReward Repository"
- Lore:
- - "&6\u25CF &7Database of all available rewards,"
- - "&7where you can &3Create &7and &3Manage"
- - "&7them."
- - ""
- - "&6\u25CF &7Click to manage rewards!"
- Command:
- HeadName: "&2&lCommands"
- Lore:
- - "&6\u25CF &7Here, you can modify translations"
- - "&7and aliases of commands."
- - ""
- - "&6\u25CF &7Click to manage commands!"
- PreBranch:
- MapListSettingsGUI:
- InventoryName: "&1&lSettings#P - Maps"
- Item:
- Button:
- Map:
- HeadName: "&6&lMap: &2&l{map_name}"
- Lore:
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic information"
- Lore:
- - "&6\u25CF &7Each Map can be customized in"
- - "&7the other view. Different &3Category&7,"
- - "&3Speed&7, &3Difficulty &7and &3Rewards &7make map"
- - "&7special."
- - "&6\u25CF &7Here, in just a few clicks,"
- - "&7you can manage them."
- - ""
- - "&6\u25CF &7Click on the map,"
- - "&7you want to manage!"
- RewardRepository:
- RewardRepositoryGUI:
- InventoryName: "&1&lSettings#P - RR"
- Item:
- Button:
- Reward:
- HeadName: "&2&l{reward_name}"
- Lore:
- - "&6\u25CF &7Key &6\u00BB &3{reward_key}"
- - "&6\u25CF &7Description &6\u00BB &3{reward_description}"
- - ""
- - "&6\u25CF &3Left click &7to manage reward!"
- - "&6\u25CF &3Right click &7to &cRemove &7reward!"
- Base:
- Add:
- HeadName: "&2&lCreate new reward"
- Lore:
- - "&6\u25CF &7Click to create new reward!"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Database of all rewards."
- - ""
- - "&6\u25CF &7To &3Create &7new Reward, click"
- - "&7on the relevant item. Then choose"
- - "&7name and manage it."
- RewardGUI:
- InventoryName: "&1&lSettings#P - R"
- Item:
- Button:
- Name:
- HeadName: "&2&lName"
- Lore:
- - "&6\u25CF &3Name &6\u00BB &7{reward_name}"
- - ""
- - "&6\u25CF &7Click to change name!"
- Description:
- HeadName: "&2&lDescription"
- Lore:
- - "&6\u25CF &3Description &6\u00BB &7{reward_description}"
- - ""
- - "&6\u25CF &7Click to change description!"
- Icon:
- HeadName: "&2&lIcon"
- Lore:
- - "&6\u25CF &7Here you can manage &3Icon &7of"
- - "&7the reward."
- - ""
- - "&6\u25CF &3Material &6\u00BB &7{reward_icon_material}"
- - "&6\u25CF &3HeadName &6\u00BB &7{reward_icon_head_name}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Economy:
- HeadName: "&2&lEconomy"
- Lore:
- - "&6\u25CF &7Here you can manage &3Economy Amounts&7,"
- - "&7which will be given to player at claiming"
- - "&7the reward."
- - ""
- - "&6\u25CF &3Vault &6\u00BB &7{reward_economy_vault}"
- - "&6\u25CF &3RankPoint &6\u00BB &7{reward_economy_rank_point}"
- - ""
- - "&6\u25CF &7Click to manage!"
- ItemList:
- HeadName: "&2&lItems"
- Lore:
- - "&6\u25CF &7Here you can manage &3Items&7, which"
- - "&7will be given to player at claiming"
- - "&7the reward."
- - ""
- - "&6\u25CF &3Count of Items &6\u00BB &7{reward_item_list_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- CommandList:
- HeadName: "&2&lCommands"
- Lore:
- - "&6\u25CF &7Here you can manage &3Commands&7, which"
- - "&7will be performed to player at claiming"
- - "&7the reward."
- - ""
- - "&6\u25CF &3Count of Commands &6\u00BB &7{reward_command_list_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &7Here you can test configured"
- - "&7reward"
- - ""
- - "&6\u25CF &c&lWARNING &6\u00BB &7Make sure you have"
- - "&7enough space in you inventory!"
- - ""
- - "&6\u25CF &7Click to claim reward!"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Interactive preparing of the reward."
- - ""
- - "&6\u25CF &7Here, you can easily set &3Executable"
- - "&3Commands&7, &3Items &7and &3Economy Amounts&7, which"
- - "&7will be given to player at claiming the reward."
- RewardSection:
- IconGUI:
- InventoryName: "&1&lSettings#P - RS"
- Item:
- Button:
- Icon:
- HeadName: "&2&lIcon"
- Lore:
- - "&6\u25CF &7Icon symbolizes &3Reward&7."
- - ""
- - "&6\u25CF &3Material &6\u00BB &7{reward_icon_material}"
- - ""
- - "&6\u25CF &7Click to change!"
- Enchantment:
- HeadName: "&2&lEnchantment"
- Lore:
- - "&6\u25CF &7Flag indicates enchantment"
- - "&7applied on the icon."
- - ""
- - "&6\u25CF &3Enchantment &6\u00BB &7{reward_icon_enchantment}"
- - ""
- - "&6\u25CF &7Click to change!"
- HeadName:
- HeadName: "&2&lHeadName"
- Lore:
- - "&6\u25CF &7HeadName of the selected &3Icon&7."
- - ""
- - "&6\u25CF &3HeadName &6\u00BB &7{reward_icon_head_name}"
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7This value is visible"
- - "&7only at &3LuckyWheel&7!"
- - ""
- - "&6\u25CF &7Click to change head name!"
- Lore:
- HeadName: "&2&lLore"
- Lore:
- - "&6\u25CF &7Description of the selected &3Icon&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7This value is visible"
- - "&7only at &3LuckyWheel&7!"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here you can manage &3Icon &7of"
- - "&7the reward."
- - ""
- - "&6\u25CF &7It is used at &3AdventCalendar&7."
- EconomyGUI:
- InventoryName: "&1&lSettings#P - RS"
- Item:
- Button:
- Vault:
- HeadName: "&2&lVault Amount"
- Lore:
- - "&6\u25CF &7Via &3Vault &7we can deposit"
- - "&7money to player's account."
- - ""
- - "&6\u25CF &3Amount &6\u00BB &7{reward_economy_vault}"
- - ""
- - "&6\u25CF &7Click to change!"
- RankPoint:
- HeadName: "&2&lRankPoint Amount"
- Lore:
- - "&6\u25CF &7Via &3RankPoint &7we can increase"
- - "&7player's rank."
- - ""
- - "&6\u25CF &3Amount &6\u00BB &7{reward_economy_rank_point}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here you can manage &3Economy Amounts&7,"
- - "&7which will be given to player at claiming"
- - "&7the reward."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7Available only if an &3Economy"
- - "&3provider &7is activated in config."
- Branch:
- GlobalSettingsGUI:
- InventoryName: "&1&lSettings#P - Options"
- Item:
- Section:
- Addon:
- HeadName: "&2&lAddon"
- Lore:
- - "&6\u25CF &7Here, you can manage addons like"
- - "&3Map Timer Visibility&7, &3Join by"
- - "&3Step &7and so on."
- - ""
- - "&6\u25CF &7Click to manage!"
- BungeeCord:
- HeadName: "&2&lBungeeCord"
- Lore:
- - "&6\u25CF &7Here, you can set all about"
- - "&3BungeeCord&7, such as &3Channel &7or"
- - "&3Lobbies&7."
- - ""
- - "&6\u25CF &7Click to manage!"
- Command:
- HeadName: "&2&lCommand"
- Lore:
- - "&6\u25CF &7Here, you can set &3Aliases"
- - "&7and &3Allowed &7Commands."
- - ""
- - "&6\u25CF &7Click to manage!"
- Economy:
- HeadName: "&2&lEconomy"
- Lore:
- - "&6\u25CF &7Here, you can enable &3Vault"
- - "&7and &3PlayerPoints &7Economy."
- - ""
- - "&6\u25CF &7Click to manage!"
- DefaultMapData:
- HeadName: "&2&lPredefined Map Data"
- Lore:
- - "&6\u25CF &7Here, you can set &3Default options"
- - "&7of the map. At creation, these values"
- - "&7will be copied to the map file."
- - ""
- - "&6\u25CF &7Click to manage!"
- Stats:
- HeadName: "&2&lStats"
- Lore:
- - "&6\u25CF &7Here, you can set properties"
- - "&7about &3Stats"
- - ""
- - "&6\u25CF &7Click to manage!"
- Visual:
- HeadName: "&2&lVisual"
- Lore:
- - "&6\u25CF &7Here, you can set all about &3Visual"
- - "&7of the Parkour, such as &3BroadCast&7,"
- - "&3ScoreBoard&7, &3MeanTime &7and so on."
- - ""
- - "&6\u25CF &7Click to manage!"
- Board:
- HeadName: "&2&lBoard"
- Lore:
- - "&6\u25CF &7Here, you can set &3Personal &7and"
- - "&3Leader &7board properties."
- - ""
- - "&6\u25CF &7Click to manage!"
- Event:
- HeadName: "&2&lEvent"
- Lore:
- - "&6\u25CF &7Here, you can set all about"
- - "&7Event System&7. Its &3Mode&7, &3Time&7,"
- - "&3Rewards &7etc."
- - ""
- - "&6\u25CF &7Click to manage!"
- GUI:
- HeadName: "&2&lGUI"
- Lore:
- - "&6\u25CF &7Here, you can set GUI"
- - "&3Pre-MapList &7property"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic information"
- Lore:
- - "&6\u25CF &7Whole plugin is customizable."
- - "&7Different &3Modes&7, &3Commands&7, &3LeaderBoards&7."
- - "&6\u25CF &7Just by a few clicks, you can"
- - "&7manage Parkour in own style."
- MapSettingsGUI:
- InventoryName: "&1&lSettings#P - MapOptions"
- Item:
- Section:
- RequiredRank:
- HeadName: "&2&lRequired Rank"
- Lore:
- - "&6\u25CF &7When player did not reach selected"
- - "&3Rank&7, he cannot join this map."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__map_data__required_rank}"
- - ""
- - "&6\u25CF &7Click to change!"
- Difficulty:
- HeadName: "&2&lDifficulty"
- Lore:
- - "&6\u25CF &7Shows &3Difficulty &7of the map."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__map_data__difficulty}"
- - ""
- - "&6\u25CF &7Click to change!"
- Category:
- HeadName: "&2&lCategory"
- Lore:
- - "&6\u25CF &7Shows &3Category &7of the map."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__map_data__categories}"
- - ""
- - "&6\u25CF &7Click to change!"
- MaxPlayerCount:
- HeadName: "&2&lMax player count"
- Lore:
- - "&6\u25CF &7Specifies how &3many players"
- - "&7can be connected to the map"
- - "&7at the same time."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__map_data__max_player_count}"
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7This flag is"
- - "&7ignored at &3Event&7."
- - ""
- - "&6\u25CF &7Click to change!"
- Speed:
- HeadName: "&2&lSpeed"
- Lore:
- - "&6\u25CF &7Specifies how fast is"
- - "&7player moving."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__map_data__speed}"
- - ""
- - "&6\u25CF &7Click to change!"
- BottomBorder:
- HeadName: "&2&lBottom Border"
- Lore:
- - "&6\u25CF &7Here, you can manage &3Bottom"
- - "&3Border&7."
- - "&6\u25CF &7When player reaches this position,"
- - "&7system determines &3Fall&7."
- - ""
- - "&6\u25CF &7Coordination &6\u00BB &3{option__map_data__bottom_border_coordination}"
- - "&6\u25CF &7Block count &6\u00BB &3{option__map_data__bottom_border_material_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- JumpSimulation:
- HeadName: "&2&lJump Simulation"
- Lore:
- - "&6\u25CF &7Here, you can manage &3Jump"
- - "&3Simulation&7."
- - "&6\u25CF &7When player reaches this position,"
- - "&7he will be &3Pushed up &7by the"
- - "&7selected &3Power&7."
- - ""
- - "&6\u25CF &7Power &6\u00BB &3{option__map_data__jump_simulation_power}"
- - "&6\u25CF &7Block count &6\u00BB &3{option__map_data__jump_simulation_material_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Sound:
- HeadName: "&2&lSound"
- Lore:
- - "&6\u25CF &7Here, you can set which &3Sound"
- - "&7will be played at specific situation"
- - "&7during playing the map."
- - ""
- - "&6\u25CF &7Click to manage!"
- PrePlaying:
- HeadName: "&2&lPre Playing Mode"
- Lore:
- - "&6\u25CF &7After joining the map, player's"
- - "&7movement is &3disabled &7and timer is"
- - "&3delayed &7for configured duration."
- - ""
- - "&6\u25CF &7Click to manage!"
- SuspiciousBehaviour:
- HeadName: "&2&lSuspicious Behaviour"
- Lore:
- - "&6\u25CF &7Some players are trying to beat"
- - "&7the record with illegal techniques!"
- - ""
- - "&6\u25CF &7System is able to detect this"
- - "&7behaviour and kick them out of map."
- - ""
- - "&6\u25CF &7Click to manage!"
- Reward:
- HeadName: "&2&lReward"
- Lore:
- - "&6\u25CF &7Here, you can manage &3rewards"
- - "&7of the map, when player complete it."
- - ""
- - "&6\u25CF &7Click to manage!"
- Potion:
- HeadName: "&2&lPotion"
- Lore:
- - "&6\u25CF &7Here, you can manage &3potions"
- - "&7applied to player after join the map."
- - ""
- - "&6\u25CF &7Click to manage!"
- Teleport:
- HeadName: "&2&lLeave Teleport"
- Lore:
- - "&6\u25CF &7Here, you can manage what to do"
- - "&7after &3completion &7of the map."
- - "&6\u25CF &7Player can be &3teleported &7to"
- - "&7specified location or can &3stay &7on the"
- - "&7finish position."
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic information"
- Lore:
- - "&6\u25CF &7Managed map &6\u00BB &3{map_name}"
- - ""
- - "&6\u25CF &7Here, you can manage all about"
- - "&7selected map. Its &3Rewards&7, &3Sounds&7,"
- - "&3Category &7or &3Difficulty&7."
- - "&6\u25CF &7There is so much to customize."
- - "&7Just explore these settings. Each section"
- - "&7has prepared additional information."
- Component:
- AmountGUI:
- InventoryName: "&1&lSettings#P - Amount"
- Item:
- Button:
- Decrease:
- HeadName: "&c&lDecrease Amount"
- Lore:
- - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
- Increase:
- HeadName: "&a&lIncrease Amount"
- Lore:
- - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
- Base:
- Value:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Amount of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7There are two buttons, where you"
- - "&7can by clicking &3Decrease &7or &3Increase"
- - "&7amount."
- - "&6\u25CF &7Changed amount is displayed at"
- - "&3Summary &7between these buttons."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this amount,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current amount &3{current_amount}"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to amount &3{default_amount}"
- BooleanGUI:
- InventoryName: "&1&lSettings#P - Flag"
- Item:
- Button:
- Enable:
- HeadName: "&a&lEnable"
- Lore:
- - "&6\u25CF &7Click to enable"
- Disable:
- HeadName: "&c&lDisable"
- Lore:
- - "&6\u25CF &7Click to disable"
- Base:
- Value:
- Enable:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Flag &6\u00BB &3Enabled"
- Disable:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Flag &6\u00BB &3Disabled"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Flag of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7There are two buttons, where you"
- - "&7can by clicking &3Disable &7or &3Enable"
- - "&7flag."
- - "&6\u25CF &7Chosen flag is displayed at"
- - "&3Summary &7between these buttons."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this flag,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{default_value}"
- ColorGUI:
- InventoryName: "&1&lSettings#P - Color"
- Item:
- Button:
- Red:
- Decrease:
- HeadName: "&c&lDecrease &4&lRed Element"
- Lore:
- - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
- Increase:
- HeadName: "&a&lIncrease &4&lRed Element"
- Lore:
- - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
- Green:
- Decrease:
- HeadName: "&c&lDecrease &2&lGreen Element"
- Lore:
- - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
- Increase:
- HeadName: "&a&lIncrease &2&lGreen Element"
- Lore:
- - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
- Blue:
- Decrease:
- HeadName: "&c&lDecrease &9&lBlue Element"
- Lore:
- - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
- Increase:
- HeadName: "&a&lIncrease &9&lBlue Element"
- Lore:
- - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
- Element:
- Red:
- HeadName: "&4&lRed element"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{element_amount}"
- Green:
- HeadName: "&2&lGreen element"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{element_amount}"
- Blue:
- HeadName: "&9&lBlue Element"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{element_amount}"
- Base:
- Value:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Selected color &6\u00BB &3{selected_color}"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Color of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7There are &33 &7elements of &3RGB"
- - "&3Color&7. Each element's amount can reach"
- - "&7value from range &30-255&7."
- - "&6\u25CF &7By buttons at each element, you can"
- - "&3Decrease &7or &3Increase &7amount of it."
- - "&6\u25CF &7Chosen color is displayed at"
- - "&3Dyed &7item at the top."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this color,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current color &3{current_color}"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to color &3{default_color}"
- ConsumerGUI:
- InventoryName: "&1&lSettings#P - Consumer"
- Item:
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7There is one &3Empty slot&7, where"
- - "&7you need to put requested item."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save consumed item,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{default_value}"
- RawConsumerGUI:
- InventoryName: "&1&lSettings#P - ItemConsumer"
- Item:
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7There is one &3Empty slot&7, where"
- - "&7you need to put requested item."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save consumed item,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- SlotFocus:
- LeftSide:
- HeadName: " "
- Lore: [ ]
- RightSide:
- HeadName: " "
- Lore: [ ]
- MultipleRawConsumerGUI:
- InventoryName: "&1&lSettings#P - MI Consumer"
- Item:
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7There is one &3Empty slot&7, where"
- - "&7you need to put requested item."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save consumed item,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- ListGUI:
- InventoryName: "&1&lSettings#P - Collection"
- Item:
- Button:
- Timestamps:
- HeadName: "&2&lTimestamp element"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- Aliases:
- HeadName: "&2&lCommand alias"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- InfoIntervals:
- HeadName: "&2&lInterval element"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- Commands:
- HeadName: "&2&lExecutable Command"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- Allowed:
- HeadName: "&2&lAllowed Command"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- Lobbies:
- HeadName: "&2&lBungeeCord Lobby"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- RewardFirstCommands:
- HeadName: "&2&lExecutable Command"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- RewardCommonCommands:
- HeadName: "&2&lExecutable Command"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- ScoreBoardExploringWorldRestriction:
- HeadName: "&2&lRestricted World"
- Lore:
- - "&6\u25CF &7Name &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- BroadCastWorldRestriction:
- HeadName: "&2&lRestricted World"
- Lore:
- - "&6\u25CF &7Name &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- RewardCommand:
- HeadName: "&2&lExecutable Reward Command"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- RewardItem:
- HeadName: "&2&lItem Reward"
- Lore:
- - "&6\u25CF &7Item &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- RewardIconLoreLine:
- HeadName: "&2&lLore Line"
- Lore:
- - "&6\u25CF &7Content &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Right click to &3Remove &7this element"
- Base:
- Add:
- HeadName: "&2&lCreate new element"
- Lore:
- - "&6\u25CF &7Click to create new element"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7To &3Add &7new element to collection"
- - "&7just click on &3Create Item &7in menu. You will"
- - "&7be redirected to GUI, where you will create this"
- - "&7element. By clicking on &3Back &7at that GUI,"
- - "&7created element will be added to collection."
- - "&6\u25CF &7To &3Remove &7element from collection,"
- - "&7just &3Right click &7on it."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this collection,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current values"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to default values"
- StringGUI:
- InventoryName: "&1&lSettings#P - Input"
- Item:
- Base:
- Action:
- HeadName: "{current_value}" #DO NOT CHANGE IT
- Lore:
- - "&6\u25CF &7String of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7When you change the line,"
- - "&7result appears at the &3Output slot&7."
- - "&6\u25CF &7To save this result, click on"
- - "&3Output Item&7."
- - ""
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
- - "&6\u25CF &3Right click &6\u00BB &7Back to settings"
- Errors:
- Empty: "&cCannot process an empty input!"
- MultipleAmountGUI:
- InventoryName: "&1&lSettings#P - Picker"
- Item:
- Button:
- Decrease:
- HeadName: "&c&lDecrease Amount"
- Lore:
- - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
- Increase:
- HeadName: "&a&lIncrease Amount"
- Lore:
- - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
- - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
- Selector:
- Timestamps:
- Hour:
- HeadName: "&6&lHour &2&lElement"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
- - ""
- - "&6\u25CF &7Click to select"
- Minute:
- HeadName: "&6&lMinute &2&lElement"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
- - ""
- - "&6\u25CF &7Click to select"
- InfoIntervals:
- From:
- HeadName: "&6&lFrom &2&lElement"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
- - ""
- - "&6\u25CF &7Click to select"
- To:
- HeadName: "&6&lTo &2&lElement"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
- - ""
- - "&6\u25CF &7Click to select"
- Base:
- Value:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Value of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7Elements are at the top of the GUI."
- - "&6\u25CF &7You can set amount to selected element"
- - "&7by &3Decreasing &7or &3Increasing &7it."
- - "&6\u25CF &7Selected element is marked"
- - "&7by &3Enchantment&7."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lHINT &6\u00BB &7Usage is common"
- - "&7to range or date-time picker."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this value,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset element to current amount &3{current_amount}"
- CustomValueGUI:
- InventoryName: "&1&lSettings#P - Choice#C"
- MultipleChoiceGUI:
- InventoryName: "&1&lSettings#P - Choice#M"
- Item:
- Button:
- InteractiveItem:
- HeadName: "&2&l{value}"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- Potion:
- HeadName: "&2&l{value}"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- BottomBorder:
- HeadName: "&2&l{value}"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- JumpSimulation:
- HeadName: "&2&l{value}"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- Reward:
- HeadName: "&2&l{reward_name}"
- Lore:
- - "&6\u25CF &7Key &6\u00BB &3{reward_key}"
- - "&6\u25CF &7Description &6\u00BB &3{reward_description}"
- - ""
- - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
- - ""
- - "&6\u25CF &3Left click &7to choose this one!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &7Here, you can choose more"
- - "&7values."
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7To mark value, just"
- - "&3Left click &7on it."
- - "&6\u25CF &7To unmark value, just"
- - "&3Left click &7again on it."
- - "&6\u25CF &7Some values have assigned action"
- - "&7on &3Right click&7, then just read info"
- - "&7about it on item."
- - "&6\u25CF &7Selected values is marked"
- - "&7by &3Enchantment&7."
- - "&6\u25CF &7To &3Reset &7collection, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this collection,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current collection &3{current_value}"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to collection &3{default_value}"
- EnumGUI:
- InventoryName: "&1&lSettings#P - Choice#E"
- Item:
- Button:
- Locale:
- EN:
- HeadName: "&2&lEnglish"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- EventMode:
- MANUAL:
- HeadName: "&2&lManual"
- Lore:
- - "&6\u25CF &7At this mode, event can be started"
- - "&7only via &3Command&7."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- Material:
- HeadName: "&2&l{value}"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- Sound:
- HeadName: "&2&l{value}"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- - "&6\u25CF &3Right click &7to play sound"
- PreMapListGUIOption:
- NONE:
- HeadName: "&2&lNone"
- Lore:
- - "&6\u25CF &7There are displayed all maps"
- - "&7in one window."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7This option is not"
- - "&7recommended at the large amount"
- - "&7of the maps."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- MAP_CATEGORY:
- HeadName: "&2&lMap Category"
- Lore:
- - "&6\u25CF &7After open the list of maps,"
- - "&7they will be sorted by &3Category&7."
- - "&6\u25CF &7Player has to choose one"
- - "&7and then select the map."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- MAP_DIFFICULTY:
- HeadName: "&2&lMap Difficulty"
- Lore:
- - "&6\u25CF &7After open the list of maps,"
- - "&7they will be sorted by &3Difficulty&7."
- - "&6\u25CF &7Player has to choose one"
- - "&7and then select the map."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- BarColor:
- PINK:
- HeadName: "&d&lPink BossBar"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- BLUE:
- HeadName: "&3&lBlue BossBar"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- RED:
- HeadName: "&4&lRed BossBar"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- GREEN:
- HeadName: "&2&lGreen BossBar"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- YELLOW:
- HeadName: "&e&lYellow BossBar"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- PURPLE:
- HeadName: "&5&lPurple BossBar"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- WHITE:
- HeadName: "&f&lWhite BossBar"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- BarStyle:
- SOLID:
- HeadName: "&2&lSolid BossBar"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- SEGMENTED_6:
- HeadName: "&2&lSegmented BossBar"
- Lore:
- - "&6\u25CF &7Divided into &36 &7parts."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- SEGMENTED_10:
- HeadName: "&2&lSegmented BossBar"
- Lore:
- - "&6\u25CF &7Divided into &310 &7parts."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- SEGMENTED_12:
- HeadName: "&2&lSegmented BossBar"
- Lore:
- - "&6\u25CF &7Divided into &312 &7parts."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- SEGMENTED_20:
- HeadName: "&2&lSegmented BossBar"
- Lore:
- - "&6\u25CF &7Divided into &320 &7parts."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- BoardType:
- NONE:
- HeadName: "&2&lDisable board"
- Lore:
- - "&6\u25CF &3Left click &7to choose this one"
- PODIUM_ARMOR_STAND:
- HeadName: "&2&lPodium ArmorStand board"
- Lore:
- - "&6\u25CF &7At this mode, each podium represents"
- - "&7one of the top player of the section."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- PODIUM_PLAYER:
- HeadName: "&2&lPodium Player board"
- Lore:
- - "&6\u25CF &7At this mode, each podium represents"
- - "&7one of the top player of the section."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- BANNER:
- HeadName: "&2&lBanner board"
- Lore:
- - "&6\u25CF &7At this mode, all stats from section"
- - "&7are displayed info one banner."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- SIGN:
- HeadName: "&2&lSign board"
- Lore:
- - "&6\u25CF &7At this mode, each sign represents"
- - "&7one of the top player of the section."
- - ""
- - "&6\u25CF &3Left click &7to choose this one"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Value of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7To select another value, just"
- - "&3Left click &7on it."
- - "&6\u25CF &7Some values have assigned action"
- - "&7on &3Right click&7, then just read info"
- - "&7about it on item."
- - "&6\u25CF &7Selected value is marked"
- - "&7by &3Enchantment&7."
- - "&6\u25CF &7To &3Reset &7amount, look at"
- - "&3Action Item&7."
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7To save this value,"
- - "&7just click on &3Back&7. It will be"
- - "&7automatically saved."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
- - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{default_value}"
- Section:
- Map:
- TeleportGUI:
- InventoryName: "&1&lSettings#P - Teleport"
- Item:
- Button:
- MapLeave:
- HeadName: "&2&lMap leave"
- Lore:
- - "&6\u25CF &7This flag shows, what to do"
- - "&7after &3completion &7of the map."
- - "&6\u25CF &7Player can be &3teleported &7to"
- - "&7specified location or can &3stay &7on the"
- - "&7finish position."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__map_data__teleport_map_leave}"
- - ""
- - "&6\u25CF &7Click to change!"
- LastLocation:
- HeadName: "&2&lLast location"
- Lore:
- - "&6\u25CF &7By &3turning on &7this flag,"
- - "&7player is teleported to location"
- - "&7where he stood &3before&7."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__map_data__teleport_last_location}"
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7Flag &3MapLeave &7has to be"
- - "&3turned on&7, too!"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can manage what to do"
- - "&7after &3completion &7of the map."
- - "&6\u25CF &7Player can be &3teleported &7to"
- - "&7specified location or can &3stay &7on the"
- - "&7finish position."
- BottomBorderGUI:
- InventoryName: "&1&lSettings#P - Bottom Border"
- Item:
- Button:
- Coordination:
- HeadName: "&2&lCoordination"
- Lore:
- - "&6\u25CF &7To determine &3Fall&7 player"
- - "&7has to reach under &3Y Coordination&7."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__map_data__bottom_border_coordination}"
- - ""
- - "&6\u25CF &7Click to change!"
- Material:
- HeadName: "&2&lMaterial"
- Lore:
- - "&6\u25CF &7To determine &3Fall&7, player"
- - "&7has to step on specified &3Block&7."
- - ""
- - "&6\u25CF &7Block count &6\u00BB &3{option__map_data__bottom_border_material_size}"
- - ""
- - "&6\u25CF &c&lHINT &6\u00BB &7The best solution"
- - "&7is to use &3Barrier &7as border block."
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7When player reaches &3Bottom Border&7,"
- - "&7system determines &3Fall&7."
- - ""
- - "&6\u25CF &7There are two types of border and"
- - "&7both are active at the same time."
- JumpSimulationGUI:
- InventoryName: "&1&lSettings#P - Jump"
- Item:
- Button:
- Power:
- HeadName: "&2&lPower"
- Lore:
- - "&6\u25CF &7Specifies, how high will"
- - "&7be player &3Pushed up&7."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__map_data__jump_simulation_power}"
- - ""
- - "&6\u25CF &7Click to change!"
- Material:
- HeadName: "&2&lMaterial"
- Lore:
- - "&6\u25CF &7To determine &3Jump&7, player"
- - "&7has to step on specified &3Block&7."
- - ""
- - "&6\u25CF &7Block count &6\u00BB &3{option__map_data__jump_simulation_material_size}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7When player reaches &3Jump Block&7,"
- - "&7he will be &3Pushed up&7."
- SoundGUI:
- InventoryName: "&1&lSettings#P - Sound"
- Item:
- Button:
- Visibility:
- HeadName: "&2&lTarget's Visibility"
- Lore:
- - "&6\u25CF &7These sounds are played, when"
- - "&7player changes &3visibility &7of another"
- - "&7players in the map."
- - ""
- - "&6\u25CF &7Click to manage!"
- Action:
- HeadName: "&2&lMap Actions"
- Lore:
- - "&6\u25CF &7These sounds are played, when"
- - "&7player &3reaches &7specified position"
- - "&7in the map."
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here you can manage &3Sounds&7,"
- - "&7which are played during the playing map."
- PrePlayingGUI:
- InventoryName: "&1&lSettings#P - Pre Playing"
- Item:
- Button:
- Activity:
- HeadName: "&2&lActivity"
- Lore:
- - "&6\u25CF &7Switch of Pre Playing mode."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__map_data__pre_playing_activity}"
- - ""
- - "&6\u25CF &7Click to change!"
- Duration:
- HeadName: "&2&lDuration"
- Lore:
- - "&6\u25CF &7How long will be movement disabled."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__map_data__pre_playing_duration}s"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7After joining the map, player's"
- - "&7movement is &3disabled &7and timer is"
- - "&3delayed &7for configured duration."
- SuspiciousBehaviourGUI:
- InventoryName: "&1&lSettings#P - Behaviour"
- Item:
- Button:
- Air:
- HeadName: "&2&lBehaviour in the air"
- Lore:
- - "&6\u25CF &c&lIn Short &6\u00BB &7Fly Detection"
- - ""
- - "&6\u25CF &7If player is too long in the air,"
- - "&7he is kicked out the map."
- - "&6\u25CF &7Here, you can toggle this functionality"
- - "&7globally and set how long can"
- - "&7player stay in the air."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__map_data__suspicious_behaviour_air_activity}"
- - "&6\u25CF &7Duration &6\u00BB &3{option__map_data__suspicious_behaviour_air_duration}s"
- - ""
- - "&6\u25CF &7Click to manage!"
- PassAllPoints:
- HeadName: "&2&lBehaviour through the map"
- Lore:
- - "&6\u25CF &7To complete the map, player"
- - "&7has to reach each checkpoint."
- - ""
- - "&6\u25CF &7Otherwise player is warned."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__map_data__suspicious_behaviour_pass_all_points_duration}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Some players are trying to beat"
- - "&7the record with illegal techniques!"
- - ""
- - "&6\u25CF &7System is able to detect this"
- - "&7behaviour and kick them out of map."
- RewardGUI:
- InventoryName: "&1&lSettings#P - Reward"
- Item:
- Button:
- Daily:
- HeadName: "&2&lDaily Cycle"
- Lore:
- - "&6\u25CF &7Both types of rewards are"
- - "&7reachable every single day."
- - "&6\u25CF &7At disabled cycle, &7First"
- - "&7reward will be given to player"
- - "&7only for the first completion"
- - "&7of the map!"
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__map_data__reward_daily_activity}"
- - ""
- - "&6\u25CF &7Click to change!"
- First:
- HeadName: "&2&lFirst"
- Lore:
- - "&6\u25CF &7These rewards are given to"
- - "&7player, when he completes the map for"
- - "&7the &3first &7time."
- - ""
- - "&6\u25CF &7Assigned &6\u00BB &3{option__map_data__reward_first_list_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Common:
- HeadName: "&2&lCommon"
- Lore:
- - "&6\u25CF &7These rewards are given to"
- - "&7player, when he completes the map"
- - "&3repeatedly&7."
- - ""
- - "&6\u25CF &7Assigned &6\u00BB &3{option__map_data__reward_common_list_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can manage &3Rewards&7,"
- - "&7which are given to player after"
- - "&7completion of the map."
- Global:
- AddonGUI:
- InventoryName: "&1&lSettings#P - Addons"
- Item:
- Button:
- CompassFinishNavigation:
- HeadName: "&2&lFinish Navigation"
- Lore:
- - "&6\u25CF &7This addon allows to show"
- - "&7direction to finish on compass."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__addon__finish_navigation}"
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7There is"
- - "&7expected that &3Compass Item &7is in"
- - "&7player's inventory!"
- - ""
- - "&6\u25CF &7Click to change!"
- TimerVisibility:
- HeadName: "&2&lTimer Visibility"
- Lore:
- - "&6\u25CF &7This addon allows to show"
- - "&7current &3time &7in action bar, while"
- - "&7player is playing the map."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__addon__timer_visibility}"
- - ""
- - "&6\u25CF &7Click to change!"
- JoinByStep:
- HeadName: "&2&lJoin By Step"
- Lore:
- - "&6\u25CF &7This addon allows to &3join"
- - "&7map by &3step &7on the start location."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__addon__join_by_step}"
- - ""
- - "&6\u25CF &7Click to change!"
- FakeContactDamage:
- HeadName: "&2&lFake contact Damage"
- Lore:
- - "&6\u25CF &7This addon allows player to"
- - "&3receive &7damage without &3taking"
- - "&7his &3health&7."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__addon__contact_damage}"
- - ""
- - "&6\u25CF &c&lHINT &6\u00BB &7Suitable for &3Cactus&7."
- - ""
- - "&6\u25CF &7Click to change!"
- InteractiveItem:
- HeadName: "&2&lInteractive item"
- Lore:
- - "&6\u25CF &7This addon allows players"
- - "&7to &3interact &7with selected items,"
- - "&7while they are &3playing &7the"
- - "&7map or &3exploring &7lobby."
- - ""
- - "&6\u25CF &7Count &6\u00BB &3{option__addon__interactive_item_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can manage"
- - "&7addons of the system."
- BungeeCordGUI:
- InventoryName: "&1&lSettings#P - Bungee Cord"
- Item:
- Button:
- Mode:
- HeadName: "&2&lEnable Mode"
- Lore:
- - "&6\u25CF &7Enables BungeeMode. Allows, to toggle"
- - "&3ScoreBoard&7 at Lobby or use &3HotBar Items&7."
- - "&6\u25CF &7Also allows to use &3BungeeChannel &7to"
- - "&7return back to the server lobby."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__bungee__mode}"
- - ""
- - "&6\u25CF &7Click to change!"
- JoinTitle:
- HeadName: "&2&lJoin Title"
- Lore:
- - "&6\u25CF &7Enables to display &3Title&7,"
- - "&7when player joins the game."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__bungee__join_title}"
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7Works only"
- - "&7at &3active &7BungeeMode."
- - ""
- - "&6\u25CF &7Click to change!"
- ExploringHotBar:
- HeadName: "&2&lExploring HotBar"
- Lore:
- - "&6\u25CF &7Allows to use exploring &3HotBar&7,"
- - "&7at non Bungee servers."
- - "&6\u25CF &7HotBar is given to players who"
- - "&7are in &3Parkour lobby &7world."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__bungee__exploring_hot_bar}"
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7Works only"
- - "&7at &3inactive &7BungeeMode."
- - ""
- - "&6\u25CF &7Click to change!"
- Channel:
- HeadName: "&2&lChannel"
- Lore:
- - "&6\u25CF &7Communication Channel between &3BungeeCord"
- - "&7server and &3this &7server."
- - ""
- - "&6\u25CF &7Name &6\u00BB &3{option__bungee__channel}"
- - ""
- - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that you"
- - "&7have experience with BungeeChannels."
- - "&7If no, please search some advices"
- - "&7on the internet."
- - ""
- - "&6\u25CF &7Click to change!"
- Lobbies:
- HeadName: "&2&lLobbies"
- Lore:
- - "&6\u25CF &7Here, you can manage &3Lobbies&7(Hubs)."
- - "&6\u25CF &7One will be randomly selected"
- - "&7and there will be player moved."
- - ""
- - "&6\u25CF &7Count &6\u00BB &3{option__bungee__lobby_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can set all about"
- - "&3BungeeCord&7, such as &3Channel &7or"
- - "&3Lobbies&7."
- CommandGUI:
- InventoryName: "&1&lSettings#P - Commands"
- Item:
- Button:
- Allowed:
- HeadName: "&2&lAllowed Commands"
- Lore:
- - "&6\u25CF &7Allowed command can be executed"
- - "&7during playing the map or event."
- - ""
- - "&6\u25CF &7Count &6\u00BB &3{option__command__allowed_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can set &3Aliases"
- - "&7and &3Allowed &7Commands."
- EconomyGUI:
- InventoryName: "&1&lSettings#P - Economy"
- Item:
- Button:
- Vault:
- HeadName: "&2&lVault Activity"
- Lore:
- - "&6\u25CF &7Via &3Vault &7we can deposit"
- - "&7money to player's account."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__economy__vault}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can enable &3Vault &7Economy."
- BoardGUI:
- InventoryName: "&1&lSettings#P - LeaderBoard"
- Item:
- Button:
- Personal:
- HeadName: "&2&lPersonal Board"
- Lore:
- - "&6\u25CF &7Here, you can manage all about"
- - "&7personal board, where are displayed player's"
- - "&7stats."
- - ""
- - "&6\u25CF &7Type &6\u00BB &3{option__board__personal_type}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Leader:
- HeadName: "&2&lLeader Board"
- Lore:
- - "&6\u25CF &7Here, you can manage all about"
- - "&7leader board, where are displayed top"
- - "&7players, from different sections."
- - ""
- - "&6\u25CF &7Type &6\u00BB &3{option__board__leader_type}"
- - ""
- - "&6\u25CF &7Click to manage!"
- DateTimePattern:
- HeadName: "&2&lDate-Time Pattern"
- Lore:
- - "&6\u25CF &7Advanced property shows format, how"
- - "&7the date-time is displayed at board."
- - ""
- - "&6\u25CF &7Patter &6\u00BB &3{option__board__date_time_pattern}"
- - ""
- - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that you have"
- - "&7experiences, with these patterns. If no, please"
- - "&7search some advices on the internet."
- - ""
- - "&6\u25CF &7Click to change!"
- DefaultSwitchTime:
- HeadName: "&2&lSection switch time"
- Lore:
- - "&6\u25CF &7Here, you can predefine, how often"
- - "&7the section of the stats on the board"
- - "&7will be switched."
- - ""
- - "&6\u25CF &7Time &6\u00BB &3{option__board__default_switch_time}s"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about parkour boards."
- StatsGUI:
- InventoryName: "&1&lSettings#P - Stats"
- Item:
- Button:
- Limit:
- HeadName: "&2&lLimit"
- Lore:
- - "&6\u25CF &7Here, you can change how much &3Top"
- - "&7players will be displayed in stats."
- - ""
- - "&6\u25CF &7Limit &6\u00BB &3{option__stats__limit}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about parkour stats."
- VisualGUI:
- InventoryName: "&1&lSettings#P - Visual"
- Item:
- Button:
- Map:
- HeadName: "&2&lMap"
- Lore:
- - "&6\u25CF &7Here, you can manage visual"
- - "&7parts of Map. Especially &3TimeFormat&7."
- - ""
- - "&6\u25CF &7Rating Activity &6\u00BB &3{option__visual__rating_activity}"
- - ""
- - "&6\u25CF &7Click to manage!"
- BroadCast:
- HeadName: "&2&lBroadCast"
- Lore:
- - "&6\u25CF &7Here, you can manage, which messages"
- - "&7will be displayed to all players."
- - ""
- - "&6\u25CF &7Click to manage!"
- ScoreBoard:
- HeadName: "&2&lScoreBoard"
- Lore:
- - "&6\u25CF &7Here, you can manage, which"
- - "&3ScoreBoards&7 will be displayed to"
- - "&7players."
- - ""
- - "&6\u25CF &7Click to manage!"
- MeanTime:
- HeadName: "&2&lMeanTime"
- Lore:
- - "&6\u25CF &7While player is playing the map,"
- - "&7we collect his current time. When he reaches"
- - "&3CheckPoint&7, we show him current situation"
- - "&7compared to the best time of the map"
- - "&7using &3BossBar&7."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__mean_time_activity}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about visual part of plugin."
- GUI:
- InventoryName: "&1&lSettings#P - GUI"
- Item:
- Button:
- PreMapList:
- HeadName: "&2&lPre-MapList"
- Lore:
- - "&6\u25CF &7At opening list of maps, there"
- - "&7can be opened another pre-window, where"
- - "&7player can choose factor of sorting."
- - "&6\u25CF &7By &3Category &7or By &3Difficulty&7."
- - ""
- - "&6\u25CF &7Option &6\u00BB &3{option__gui__pre_map_list_option}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about GUI, which common players"
- - "&7can open."
- DefaultMapDataGUI:
- InventoryName: "&1&lSettings#P - DefaultMap"
- Item:
- Button:
- MaxPlayerCount:
- HeadName: "&2&lMax player count"
- Lore:
- - "&6\u25CF &7Specifies how &3many players"
- - "&7can be connected to the map"
- - "&7at the same time."
- - ""
- - "&6\u25CF &7Count &6\u00BB &3{option__map_data__max_player_count}"
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7This flag is"
- - "&7ignored at &3Event&7."
- - ""
- - "&6\u25CF &7Click to change!"
- Speed:
- HeadName: "&2&lSpeed"
- Lore:
- - "&6\u25CF &7Specifies how fast is"
- - "&7player moving."
- - ""
- - "&6\u25CF &7Speed &6\u00BB &3{option__map_data__speed}"
- - ""
- - "&6\u25CF &7Click to change!"
- BottomBorder:
- HeadName: "&2&lBottom Border"
- Lore:
- - "&6\u25CF &7Here, you can manage &3Bottom"
- - "&3Border&7."
- - "&6\u25CF &7When player reaches this position,"
- - "&7system determines &3Fall&7."
- - ""
- - "&6\u25CF &7Coordination &6\u00BB &3{option__map_data__bottom_border_coordination}"
- - "&6\u25CF &7Block count &6\u00BB &3{option__map_data__bottom_border_material_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- JumpSimulation:
- HeadName: "&2&lJump Simulation"
- Lore:
- - "&6\u25CF &7Here, you can manage &3Jump"
- - "&3Simulation&7."
- - "&6\u25CF &7When player reaches this position,"
- - "&7he will be &3Pushed up &7by the"
- - "&7selected &3Power&7."
- - ""
- - "&6\u25CF &7Power &6\u00BB &3{option__map_data__jump_simulation_power}"
- - "&6\u25CF &7Block count &6\u00BB &3{option__map_data__jump_simulation_material_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Sound:
- HeadName: "&2&lSound"
- Lore:
- - "&6\u25CF &7Here, you can set which &3Sound"
- - "&7will be played at specific situation"
- - "&7during playing the map."
- - ""
- - "&6\u25CF &7Click to manage!"
- PrePlaying:
- HeadName: "&2&lPre Playing Mode"
- Lore:
- - "&6\u25CF &7After joining the map, player's"
- - "&7movement is &3disabled &7and timer is"
- - "&3delayed &7for configured duration."
- - ""
- - "&6\u25CF &7Click to manage!"
- SuspiciousBehaviour:
- HeadName: "&2&lSuspicious Behaviour"
- Lore:
- - "&6\u25CF &7Some players are trying to beat"
- - "&7the record with illegal techniques!"
- - ""
- - "&6\u25CF &7System is able to detect this"
- - "&7behaviour and kick them out of map."
- - ""
- - "&6\u25CF &7Click to manage!"
- Reward:
- HeadName: "&2&lReward"
- Lore:
- - "&6\u25CF &7Here, you can manage &3rewards"
- - "&7of the map, when player complete it."
- - ""
- - "&6\u25CF &7Daily activity &6\u00BB &3{option__map_data__reward_daily_activity}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Teleport:
- HeadName: "&2&lLeave Teleport"
- Lore:
- - "&6\u25CF &7Here, you can manage what to do"
- - "&7after &3completion &7of the map."
- - "&6\u25CF &7Player can be &3teleported &7to"
- - "&7specified location or can &3stay &7on the"
- - "&7finish position."
- - ""
- - "&6\u25CF &7At leaving &6\u00BB &3{option__map_data__teleport_map_leave}"
- - "&6\u25CF &7Remember last location &6\u00BB &3{option__map_data__teleport_last_location}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can set &3Default options"
- - "&7of the map. At creation, these values"
- - "&7will be copied to the map file."
- EventGUI:
- InventoryName: "&1&lSettings#P - Event"
- Item:
- Button:
- Active:
- HeadName: "&2&lActivity"
- Lore:
- - "&6\u25CF &7This flag shows, if"
- - "&3Event &7can be executable."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__event__activity}"
- - ""
- - "&6\u25CF &7Click to change!"
- Mode:
- HeadName: "&2&lMode"
- Lore:
- - "&6\u25CF &7Here, you can select"
- - "&3Mode&7, when &3Event &7starts."
- - ""
- - "&6\u25CF &7Mode &6\u00BB &3{option__event__mode}"
- - ""
- - "&6\u25CF &7Click to change!"
- Prerequisites:
- HeadName: "&2&lPrerequisites"
- Lore:
- - "&6\u25CF &7Here, you can manage"
- - "&7basic properties of the &3Event&7."
- - ""
- - "&6\u25CF &7Min players &6\u00BB &3{option__event__min_player_count}"
- - "&6\u25CF &7Time to join &6\u00BB &3{option__event__time_to_join}s"
- - ""
- - "&6\u25CF &7Click to manage!"
- BossBar:
- HeadName: "&2&lBossBar"
- Lore:
- - "&6\u25CF &7Here, you can manage"
- - "&3BossBar&7, its &3Color&7 and"
- - "&3Style&7."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__event__boss_bar_activity}"
- - "&6\u25CF &7Color &6\u00BB &3{option__event__boss_bar_color}"
- - "&6\u25CF &7Style &6\u00BB &3{option__event__boss_bar_style}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Info:
- HeadName: "&2&lInfo"
- Lore:
- - "&6\u25CF &7Here, you can manage all about"
- - "&7Information messages such as &3Intervals&7."
- - ""
- - "&6\u25CF &7Click to manage!"
- Reward:
- HeadName: "&2&lReward"
- Lore:
- - "&6\u25CF &7Here, you can manage &3Rewards&7,"
- - "&7which are given to player after"
- - "&7completion of the Event."
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can set all about"
- - "&7Event System&7. Its &3Mode&7, &3Time&7,"
- - "&3Rewards &7etc."
- - ""
- - "&6\u25CF &c&lHOW IT WORKS?"
- - "&6\u25CF &7When event starts, players have"
- - "&7some time to participate it."
- - "&6\u25CF &7After, this time. All participated"
- - "&7players are moved to randomly selected map."
- - "&6\u25CF &7When all participated players"
- - "&7will complete the map, system will find"
- - "&7the fastest players and they will be rewarded."
- - "&6\u25CF &7Also, each participated player, will"
- - "&7be reward, too."
- SubSection:
- Map:
- SoundGUI:
- VisibilityGUI:
- InventoryName: "&1&lSettings#P - Sound#2"
- Item:
- Button:
- Show:
- HeadName: "&2&lShow Target"
- Lore:
- - "&6\u25CF &7This sound is played, when"
- - "&7player &3shows &7other players playing"
- - "&7the map."
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_visibility_show}"
- - ""
- - "&6\u25CF &7Click to change!"
- Hide:
- HeadName: "&2&lHide Target"
- Lore:
- - "&6\u25CF &7This sound is played, when"
- - "&7player &3hides &7other players playing"
- - "&7the map."
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_visibility_hide}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7These sounds are played, when"
- - "&7player changes &3visibility &7of another"
- - "&7players in the map."
- ActionGUI:
- InventoryName: "&1&lSettings#P - Sound#2"
- Item:
- Button:
- Start:
- HeadName: "&2&lStart"
- Lore:
- - "&6\u25CF &7This sound is played, when"
- - "&7player &3Joined &7the map."
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_start}"
- - ""
- - "&6\u25CF &7Click to change!"
- Finish:
- HeadName: "&2&lFinish"
- Lore:
- - "&6\u25CF &7This sound is played, when"
- - "&7player &3Finished &7the map."
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_finish}"
- - ""
- - "&6\u25CF &7Click to change!"
- CheckPoint:
- HeadName: "&2&lCheckPoint"
- Lore:
- - "&6\u25CF &7This sound is played, when"
- - "&7player reached the &3CheckPoint&7."
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_checkpoint}"
- - ""
- - "&6\u25CF &7Click to change!"
- Jump:
- HeadName: "&2&lJump"
- Lore:
- - "&6\u25CF &7This sound is played, when"
- - "&7player steps on the &3Jump Block&7."
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_jump}"
- - ""
- - "&6\u25CF &7Click to change!"
- Fall:
- HeadName: "&2&lFall"
- Lore:
- - "&6\u25CF &7This sound is played, when"
- - "&7player &3Felt &7in the map."
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_fall}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7These sounds are played, when"
- - "&7player &3reaches &7specified position"
- - "&7in the map."
- SuspiciousBehaviourGUI:
- AirGUI:
- InventoryName: "&1&lSettings#P - Behaviour#2"
- Item:
- Button:
- Activity:
- HeadName: "&2&lActivity"
- Lore:
- - "&6\u25CF &7Toggle activity of Fly"
- - "&7detection at map!"
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__map_data__suspicious_behaviour_air_activity}"
- - ""
- - "&6\u25CF &7Click to change!"
- Duration:
- HeadName: "&2&lDuration"
- Lore:
- - "&6\u25CF &7Defines how long can player"
- - "&7stay in the air."
- - ""
- - "&6\u25CF &c&lHINT &6\u00BB &7If you are using high"
- - "&7power at Jump Simulation, it's"
- - "&7recommended to increase"
- - "&7this value, too."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__map_data__suspicious_behaviour_air_duration}s"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Some players are trying to beat"
- - "&7the record with illegal techniques!"
- - ""
- - "&6\u25CF &7System is able to detect this"
- - "&7behaviour and kick them out of map."
- PassAllPointsGUI:
- InventoryName: "&1&lSettings#P - Behaviour#2"
- Item:
- Button:
- Activity:
- HeadName: "&2&lActivity"
- Lore:
- - "&6\u25CF &7Toggle activity if player"
- - "&7has to reach each checkpoint!"
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__map_data__suspicious_behaviour_pass_all_points_duration}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7To complete the map, player"
- - "&7has to reach each checkpoint."
- - ""
- - "&6\u25CF &7Otherwise player is warned."
- Global:
- BoardGUI:
- PersonalGUI:
- InventoryName: "&1&lSettings#P - LeaderBoard#2"
- Item:
- Button:
- Type:
- HeadName: "&2&lType"
- Lore:
- - "&6\u25CF &7There are two types of boards."
- - "&7Only &3Board &7or &3Podium &7with &3Figure."
- - "&6\u25CF &7If you don't want to use this"
- - "&7board, place &3None&7."
- - ""
- - "&6\u25CF &7Type &6\u00BB &3{option__board__personal_type}"
- - ""
- - "&6\u25CF &7Click to change!"
- Dress:
- HeadName: "&2&lDress Color"
- Lore:
- - "&6\u25CF &7Here you can set &7Color"
- - "&7to clothes of the &3Podium figure."
- - ""
- - "&6\u25CF &7Color (RGB) &6\u00BB &3{option__board__color_personal}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about personal board."
- LeaderGUI:
- InventoryName: "&1&lSettings#P - LeaderBoard#2"
- Item:
- Button:
- Type:
- HeadName: "&2&lType"
- Lore:
- - "&6\u25CF &7There are two types of boards."
- - "&7Only &3Board &7or &3Podiums &7with &3Figure."
- - "&6\u25CF &7If you don't want to use this"
- - "&7board, place &3None&7."
- - ""
- - "&6\u25CF &7Type &6\u00BB &3{option__board__leader_type}"
- - ""
- - "&6\u25CF &7Click to change!"
- Dress:
- HeadName: "&2&lDress Color"
- Lore:
- - "&6\u25CF &7Here you can manage &7Colors"
- - "&7of clothes of the &3Podium figures"
- - "&7in order to its position."
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about leader boards."
- VisualGUI:
- MapGUI:
- InventoryName: "&1&lSettings#P - Visual#2"
- Item:
- Button:
- TimeFormat:
- HeadName: "&2&lTime Format"
- Lore:
- - "&6\u25CF &7Advanced property shows format, how"
- - "&7the map-time is displayed at ActionBar."
- - ""
- - "&6\u25CF &7Pattern &6\u00BB &3{option__visual__time_pattern}"
- - ""
- - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that you"
- - "&7have experiences, with these patterns. If no,"
- - "&7please search some advices on the internet."
- - ""
- - "&6\u25CF &7Click to change!"
- Rating:
- HeadName: "&2&lRating"
- Lore:
- - "&6\u25CF &7When player completes the map,"
- - "&7he is asked for rating of it."
- - "&6\u25CF &7Rating is shown at &3Holograms&7,"
- - "&3GUIs &7and &3ScoreBoards&7."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__rating_activity}"
- - "&6\u25CF &7Range &6\u00BB &3{option__visual__rating_range}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can set visual"
- - "&7used in maps."
- BroadCastGUI:
- InventoryName: "&1&lSettings#P - Visual#2"
- Item:
- Button:
- FinishMap:
- HeadName: "&2&lMap Finish"
- Lore:
- - "&6\u25CF &7By &3Turning on &7this flag,"
- - "&7message about completing the "
- - "&7map is sent to all players."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__broad_cast_finish_map}"
- - ""
- - "&6\u25CF &7Click to change!"
- BeatMapTime:
- HeadName: "&2&lBeat Map Time"
- Lore:
- - "&6\u25CF &7By &3Turning on &7this flag,"
- - "&7message about beating the map"
- - "&7time is sent to all players."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__broad_cast_broke_record}"
- - ""
- - "&6\u25CF &7Click to change!"
- ReachNewRank:
- HeadName: "&2&lReach New Rank"
- Lore:
- - "&6\u25CF &7By &3Turning on &7this flag,"
- - "&7message about reaching new"
- - "&7rank is sent to all players."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__broad_cast_reach_rank}"
- - ""
- - "&6\u25CF &7Click to change!"
- EventAction:
- HeadName: "&2&lEvent Actions"
- Lore:
- - "&6\u25CF &7By &3Turning on &7this flag,"
- - "&7message about &3Event &7is sent"
- - "&7to all players."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__broad_cast_event_action}"
- - ""
- - "&6\u25CF &7Click to change!"
- WorldRestriction:
- HeadName: "&2&lWorld restriction"
- Lore:
- - "&6\u25CF &7Here, you can manage &3Worlds&7,"
- - "&7where &3Broadcast &7messages won't"
- - "&7be displayed."
- - ""
- - "&6\u25CF &7Count &6\u00BB &3{option__visual__broad_cast_world_restriction_count}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can manage, which messages"
- - "&7will be displayed to all players."
- ScoreBoardGUI:
- InventoryName: "&1&lSettings#P - Visual#2"
- Item:
- Button:
- Exploring:
- HeadName: "&2&lExploring"
- Lore:
- - "&6\u25CF &7Here, you can manage, all"
- - "&7about &3Exploring(Lobby) ScoreBoard&7."
- - "&6\u25CF &7Its &3Activity &7and &3World"
- - "&3Restriction&7."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__score_board_exploring_visibility}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Playing:
- HeadName: "&2&lPlaying"
- Lore:
- - "&6\u25CF &7By &3Turning on &7this flag,"
- - "&3ScoreBoard &7will be displayed, while"
- - "&7player is playing the &3Map&7."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__score_board_playing_visibility}"
- - ""
- - "&6\u25CF &7Click to change!"
- Eventing:
- HeadName: "&2&lEventing"
- Lore:
- - "&6\u25CF &7By &3Turning on &7this flag,"
- - "&3ScoreBoard &7will be displayed, while"
- - "&7player is waiting for the &3Event&7."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__score_board_eventing_visibility}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can manage, which"
- - "&3ScoreBoards&7 will be displayed to"
- - "&7players."
- MeanTimeGUI:
- InventoryName: "&1&lSettings#P - Visual#2"
- Item:
- Button:
- Activity:
- HeadName: "&2&lActivity"
- Lore:
- - "&6\u25CF &7This flag indicates, if"
- - "&7MeanTime is &3Enabled &7or &3not&7."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__mean_time_activity}"
- - ""
- - "&6\u25CF &7Click to change!"
- Delta:
- HeadName: "&2&lDelta"
- Lore:
- - "&6\u25CF &7How many seconds can be player"
- - "&7slower than the map best time to show"
- - "&7still &3reachable &7state."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__visual__mean_time_delta}"
- - ""
- - "&6\u25CF &7Click to change!"
- BossBar:
- HeadName: "&2&lBossBar"
- Lore:
- - "&6\u25CF &7Here, you can manage"
- - "&3BossBar&7, its &3Color&7 and"
- - "&3Style&7."
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7While player is playing the map,"
- - "&7we collect his current time. When he reaches"
- - "&3CheckPoint&7, we show him current situation"
- - "&7compared to the best time of the map"
- - "&7using &3BossBar&7."
- DefaultMapDataGUI:
- TeleportGUI:
- InventoryName: "&1&lSettings#P - DefaultMap#2"
- Item:
- Button:
- MapLeave:
- HeadName: "&2&lMap leave"
- Lore:
- - "&6\u25CF &7This flag shows, what to do"
- - "&7after &3completion &7of the map."
- - "&6\u25CF &7Player can be &3teleported &7to"
- - "&7specified location or can &3stay &7on the"
- - "&7finish position."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__map_data__teleport_map_leave}"
- - ""
- - "&6\u25CF &7Click to change!"
- LastLocation:
- HeadName: "&2&lLast location"
- Lore:
- - "&6\u25CF &7By &3turning on &7this flag,"
- - "&7player is teleported to location"
- - "&7where he stood &3before&7."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__map_data__teleport_last_location}"
- - ""
- - "&6\u25CF &c&lNOTE &6\u00BB &7Flag MapLeave has to be"
- - "&3turned on&7, too!"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can manage what to do"
- - "&7after &3completion &7of the map."
- - "&6\u25CF &7Player can be &3teleported &7to"
- - "&7specified location or can &3stay &7on the"
- - "&7finish position."
- BottomBorderGUI:
- InventoryName: "&1&lSettings#P - DefaultMap#2"
- Item:
- Button:
- Coordination:
- HeadName: "&2&lCoordination"
- Lore:
- - "&6\u25CF &7To determine &3Fall&7 player"
- - "&7has to reach under &3Y Coordination&7."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__map_data__bottom_border_coordination}"
- - ""
- - "&6\u25CF &7Click to change!"
- Material:
- HeadName: "&2&lMaterial"
- Lore:
- - "&6\u25CF &7To determine &3Fall&7, player"
- - "&7has to step on specified &3Block&7."
- - ""
- - "&6\u25CF &7Block count &6\u00BB &3{option__map_data__bottom_border_material_size}"
- - ""
- - "&6\u25CF &c&lHINT &6\u00BB &7The best solution"
- - "&7is to use &3Barrier &7as border block."
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7When player reaches &3Bottom Border&7,"
- - "&7system determines &3Fall&7."
- - ""
- - "&6\u25CF &7There are two types of border and"
- - "&7both are active at the same time."
- JumpSimulationGUI:
- InventoryName: "&1&lSettings#P - DefaultMap#2"
- Item:
- Button:
- Power:
- HeadName: "&2&lPower"
- Lore:
- - "&6\u25CF &7Specifies, how high will"
- - "&7be player &3Pushed up&7."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__map_data__jump_simulation_power}"
- - ""
- - "&6\u25CF &7Click to change!"
- Material:
- HeadName: "&2&lMaterial"
- Lore:
- - "&6\u25CF &7To determine &3Jump&7, player"
- - "&7has to step on specified &3Block&7."
- - ""
- - "&6\u25CF &7Block count &6\u00BB &3{option__map_data__jump_simulation_material_size}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7When player reaches &3Jump Block&7,"
- - "&7he will be &3Pushed up&7."
- SoundGUI:
- InventoryName: "&1&lSettings#P - DefaultMap#2"
- Item:
- Button:
- Visibility:
- HeadName: "&2&lTarget's Visibility"
- Lore:
- - "&6\u25CF &7These sounds are played, when"
- - "&7player changes &3visibility &7of another"
- - "&7players in the map."
- - ""
- - "&6\u25CF &7Click to manage!"
- Action:
- HeadName: "&2&lMap Actions"
- Lore:
- - "&6\u25CF &7These sounds are played, when"
- - "&7player &3reaches &7specified position"
- - "&7in the map."
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here you can manage &3Sounds&7,"
- - "&7which are played during the playing map."
- PrePlayingGUI:
- InventoryName: "&1&lSettings#P - DefaultMap#2"
- Item:
- Button:
- Activity:
- HeadName: "&2&lActivity"
- Lore:
- - "&6\u25CF &7Switch of Pre Playing mode."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__map_data__pre_playing_activity}"
- - ""
- - "&6\u25CF &7Click to change!"
- Duration:
- HeadName: "&2&lDuration"
- Lore:
- - "&6\u25CF &7How long will be movement disabled."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__map_data__pre_playing_duration}s"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7After joining the map, player's"
- - "&7movement is &3disabled &7and timer is"
- - "&3delayed &7for configured duration."
- SuspiciousBehaviourGUI:
- InventoryName: "&1&lSettings#P - DefaultMap#2"
- Item:
- Button:
- Air:
- HeadName: "&2&lBehaviour in the air"
- Lore:
- - "&6\u25CF &c&lIn Short &6\u00BB &7Fly Detection"
- - ""
- - "&6\u25CF &7If player is too long in the air,"
- - "&7he is kicked out the map."
- - "&6\u25CF &7Here, you can toggle this functionality"
- - "&7globally and set how long can"
- - "&7player stay in the air."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__map_data__suspicious_behaviour_air_activity}"
- - "&6\u25CF &7Duration &6\u00BB &3{option__map_data__suspicious_behaviour_air_duration}s"
- - ""
- - "&6\u25CF &7Click to manage!"
- PassAllPoints:
- HeadName: "&2&lBehaviour through the map"
- Lore:
- - "&6\u25CF &7To complete the map, player"
- - "&7has to reach each checkpoint."
- - ""
- - "&6\u25CF &7Otherwise player is warned."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__map_data__suspicious_behaviour_pass_all_points_duration}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Some players are trying to beat"
- - "&7the record with illegal techniques!"
- - ""
- - "&6\u25CF &7System is able to detect this"
- - "&7behaviour and kick them out of map."
- RewardGUI:
- InventoryName: "&1&lSettings#P - DefaultMap#2"
- Item:
- Button:
- Daily:
- HeadName: "&2&lDaily Cycle"
- Lore:
- - "&6\u25CF &7Both types of rewards are"
- - "&7reachable every single day."
- - "&6\u25CF &7At disabled cycle, &7First"
- - "&7reward will be given to player"
- - "&7only for the first completion"
- - "&7of the map!"
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__map_data__reward_daily_activity}"
- - ""
- - "&6\u25CF &7Click to change!"
- First:
- HeadName: "&2&lFirst"
- Lore:
- - "&6\u25CF &7These rewards are given to"
- - "&7player, when he completes the map for"
- - "&7the &3first &7time."
- - ""
- - "&6\u25CF &7Assigned &6\u00BB &3{option__map_data__reward_first_list_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Common:
- HeadName: "&2&lCommon"
- Lore:
- - "&6\u25CF &7These rewards are given to"
- - "&7player, when he completes the map"
- - "&3repeatedly&7."
- - ""
- - "&6\u25CF &7Assigned &6\u00BB &3{option__map_data__reward_common_list_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can manage &3Rewards&7,"
- - "&7which are given to player after"
- - "&7completion of the map."
- EventGUI:
- PrerequisitesGUI:
- InventoryName: "&1&lSettings#P - Event#2"
- Item:
- Button:
- MinPlayerCount:
- HeadName: "&2&lMin Player Count"
- Lore:
- - "&6\u25CF &7How many players are"
- - "&7required to start the &3Event&7."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__event__min_player_count}"
- - ""
- - "&6\u25CF &7Click to change!"
- TimeToJoin:
- HeadName: "&2&lTime to Join"
- Lore:
- - "&6\u25CF &7How much time players have"
- - "&7to participate to the &3Event&7."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__event__time_to_join}s"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can manage"
- - "&7basic properties of the &3Event&7."
- BossBarGUI:
- InventoryName: "&1&lSettings#P - Event#2"
- Item:
- Button:
- Activity:
- HeadName: "&2&lActivity"
- Lore:
- - "&6\u25CF &7This flag indicates, if"
- - "&7BossBar is &3Enabled &7or &3not&7."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__event__boss_bar_activity}"
- - ""
- - "&6\u25CF &7Click to change!"
- Color:
- HeadName: "&2&lBossBar Color"
- Lore:
- - "&6\u25CF &7Color &6\u00BB &3{option__event__boss_bar_color}"
- - ""
- - "&6\u25CF &7Click to change!"
- Style:
- HeadName: "&2&lBossBar Style"
- Lore:
- - "&6\u25CF &7Style &6\u00BB &3{option__event__boss_bar_style}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can manage"
- - "&3BossBar&7, its &3Color&7 and"
- - "&3Style&7."
- InfoGUI:
- InventoryName: "&1&lSettings#P - Event#2"
- Item:
- Button:
- Intervals:
- HeadName: "&2&lVisibility Intervals"
- Lore:
- - "&6\u25CF &7Here, you can manage intervals,"
- - "&7when the messages about Event is sent"
- - "&7to players."
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7all about information messages of Event."
- RewardGUI:
- InventoryName: "&1&lSettings#P - Event#2"
- Item:
- Button:
- PositionFirst:
- HeadName: "&2&lPosition First"
- Lore:
- - "&6\u25CF &7These &3Rewards &7are given"
- - "&7to player, who finished at the"
- - "&31st Place &7of the Event."
- - ""
- - "&6\u25CF &7Assigned &6\u00BB &3{option__event__reward_first_list_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- PositionSecond:
- HeadName: "&2&lPosition Second"
- Lore:
- - "&6\u25CF &7These &3Rewards &7are given"
- - "&7to player, who finished at the"
- - "&32nd Place &7of the Event."
- - ""
- - "&6\u25CF &7Assigned &6\u00BB &3{option__event__reward_second_list_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- PositionThird:
- HeadName: "&2&lPosition Third"
- Lore:
- - "&6\u25CF &7These &3Rewards &7are given"
- - "&7to player, who finished at the"
- - "&33rd Place &7of the Event."
- - ""
- - "&6\u25CF &7Assigned &6\u00BB &3{option__event__reward_third_list_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- PositionFourth:
- HeadName: "&2&lPosition Fourth"
- Lore:
- - "&6\u25CF &7These &3Rewards &7are given"
- - "&7to player, who finished at the"
- - "&34th Place &7of the Event."
- - ""
- - "&6\u25CF &7Assigned &6\u00BB &3{option__event__reward_fourth_list_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- PositionFifth:
- HeadName: "&2&lPosition Fifth"
- Lore:
- - "&6\u25CF &7These &3Rewards &7are given"
- - "&7to player, who finished at the"
- - "&35th Place &7of the Event."
- - ""
- - "&6\u25CF &7Assigned &6\u00BB &3{option__event__reward_fifth_list_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Participate:
- HeadName: "&2&lParticipate"
- Lore:
- - "&6\u25CF &7These &3Rewards &7are given"
- - "&7to all players, who &3participated"
- - "&7to the Event."
- - ""
- - "&6\u25CF &7Assigned &6\u00BB &3{option__event__reward_participate_list_size}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can manage &3Rewards&7,"
- - "&7which will be given to players participated"
- - "&7to the Event."
- SubSubSection:
- Global:
- BoardGUI:
- LeaderGUI:
- DressGUI:
- InventoryName: "&1&lSettings#P - LeaderBoard#3"
- Item:
- Button:
- FIRST:
- HeadName: "&2&lColor of the 1\u02e2\u1d57 Place"
- Lore:
- - "&6\u25CF &7Here, you can mix color you like,"
- - "&7which will be applied on clothes of figure."
- - ""
- - "&6\u25CF &7Color (RGB) &6\u00BB &3{option__board__color_leader_first}"
- - ""
- - "&6\u25CF &7Click to change!"
- SECOND:
- HeadName: "&2&lColor of the 2\u207f\u1d48 Place"
- Lore:
- - "&6\u25CF &7Here, you can mix color you like,"
- - "&7which will be applied on clothes of figure."
- - ""
- - "&6\u25CF &7Color (RGB) &6\u00BB &3{option__board__color_leader_second}"
- - ""
- - "&6\u25CF &7Click to change!"
- THIRD:
- HeadName: "&2&lColor of the 3\u02b3\u1d48 Place"
- Lore:
- - "&6\u25CF &7Here, you can mix color you like,"
- - "&7which will be applied on clothes of figure."
- - ""
- - "&6\u25CF &7Color (RGB) &6\u00BB &3{option__board__color_leader_third}"
- - ""
- - "&6\u25CF &7Click to change!"
- OTHER:
- HeadName: "&2&lColor of the X\u1d57\u02B0 Place"
- Lore:
- - "&6\u25CF &7Here, you can mix color you like,"
- - "&7which will be applied on clothes of figure."
- - ""
- - "&6\u25CF &7Color (RGB) &6\u00BB &3{option__board__color_leader_other}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7In this section, you can set"
- - "&7colors to podiums of leader board."
- VisualGUI:
- MapGUI:
- RatingGUI:
- InventoryName: "&1&lSettings#P - Visual#3"
- Item:
- Button:
- Activity:
- HeadName: "&2&lActivity"
- Lore:
- - "&6\u25CF &7By &3Turning on &7this flag,"
- - "&7players are able to &3rate &7map"
- - "&7after its completion."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__rating_activity}"
- - ""
- - "&6\u25CF &7Click to change!"
- Range:
- HeadName: "&2&lRange"
- Lore:
- - "&6\u25CF &7Maximal value of rating."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__visual__rating_range}"
- - ""
- - "&6\u25CF &7Click to change!"
- TimeLimit:
- HeadName: "&2&lTime limit"
- Lore:
- - "&6\u25CF &7How much minutes after"
- - "&7completion is player able to"
- - "&7rate map."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__visual__rating_time_limit}"
- - ""
- - "&6\u25CF &7Click to change!"
- Char:
- HeadName: "&2&lChar"
- Lore:
- - "&6\u25CF &3Rating ratio &7is displayed"
- - "&7in symbols. Here you can manage,"
- - "&7which chars will be used."
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7When player completes the map,"
- - "&7he is asked for rating of it."
- - "&6\u25CF &7Rating is shown at &3Holograms&7,"
- - "&3GUIs &7and &3ScoreBoards&7."
- - ""
- - "&6\u25CF &7Here, you can manage all about &3Rating&7."
- MeanTimeGUI:
- BossBarGUI:
- InventoryName: "&1&lSettings#P - Visual#3"
- Item:
- Button:
- MAP_BEST_TIME:
- HeadName: "&2&lMap Best Time"
- Lore:
- - "&6\u25CF &7This &3BossBar &7is displayed"
- - "&7when you have &3better time &7than"
- - "&7the best map time."
- - ""
- - "&6\u25CF &7Color &6\u00BB &3{option__visual__mean_time_best_map_color}"
- - "&6\u25CF &7Style &6\u00BB &3{option__visual__mean_time_best_map_style}"
- - ""
- - "&6\u25CF &7Click to manage!"
- PERSONAL_BEST_TIME:
- HeadName: "&2&lPersonal Best Time"
- Lore:
- - "&6\u25CF &7This &3BossBar &7is displayed"
- - "&7when you have &3better time &7than"
- - "&7the best personal map time."
- - ""
- - "&6\u25CF &7Color &6\u00BB &3{option__visual__mean_time_best_personal_color}"
- - "&6\u25CF &7Style &6\u00BB &3{option__visual__mean_time_best_personal_style}"
- - ""
- - "&6\u25CF &7Click to manage!"
- REACHABLE_BEST_TIME:
- HeadName: "&2&lReachable Bets Time"
- Lore:
- - "&6\u25CF &7This &3BossBar &7is displayed"
- - "&7when you still have a &3chance &7to"
- - "&7beat the map time."
- - ""
- - "&6\u25CF &7Color &6\u00BB &3{option__visual__mean_time_reachable_color}"
- - "&6\u25CF &7Style &6\u00BB &3{option__visual__mean_time_reachable_style}"
- - ""
- - "&6\u25CF &7Click to manage!"
- PROBABLY_UNREACHABLE:
- HeadName: "&2&lProbably Unreachable"
- Lore:
- - "&6\u25CF &7This &3BossBar &7is displayed"
- - "&7when you do not have a &3chance &7to"
- - "&7beat the map time."
- - ""
- - "&6\u25CF &7Color &6\u00BB &3{option__visual__mean_time_unreachable_color}"
- - "&6\u25CF &7Style &6\u00BB &3{option__visual__mean_time_unreachable_style}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7While player is playing the map,"
- - "&7we collect his current time. When he reaches"
- - "&3CheckPoint&7, we show him current situation"
- - "&7compared to the best time of the map"
- - "&7using &3BossBar&7."
- - "&6\u25CF &7Here, you can manage these &3BossBars&7."
- ScoreBoardGUI:
- ExploringGUI:
- InventoryName: "&1&lSettings#P - Visual#3"
- Item:
- Button:
- Activity:
- HeadName: "&2&lActivity"
- Lore:
- - "&6\u25CF &7By &3Turning on &7this flag,"
- - "&3ScoreBoard &7will be displayed, while"
- - "&7player is not in restricted world."
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__visual__score_board_exploring_visibility}"
- - ""
- - "&6\u25CF &7Click to change!"
- WorldRestriction:
- HeadName: "&2&lWorld restriction"
- Lore:
- - "&6\u25CF &7Here, you can manage &3Worlds&7,"
- - "&7where the &3ScoreBoard &7won't be displayed."
- - ""
- - "&6\u25CF &7Count &6\u00BB &3{option__visual__score_board_world_restriction_count}"
- - ""
- - "&6\u25CF &7Click to manage!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here, you can manage, all"
- - "about &3Exploring(Lobby) ScoreBoard&7."
- DefaultMapDataGUI:
- SoundGUI:
- VisibilityGUI:
- InventoryName: "&1&lSettings#P - DefaultMap#3"
- Item:
- Button:
- Show:
- HeadName: "&2&lShow Target"
- Lore:
- - "&6\u25CF &7This sound is played, when"
- - "&7player &3shows &7other players playing"
- - "&7the map."
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_visibility_show}"
- - ""
- - "&6\u25CF &7Click to change!"
- Hide:
- HeadName: "&2&lHide Target"
- Lore:
- - "&6\u25CF &7This sound is played, when"
- - "&7player &3hides &7other players playing"
- - "&7the map."
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_visibility_hide}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7These sounds are played, when"
- - "&7player changes &3visibility &7of another"
- - "&7players in the map."
- ActionGUI:
- InventoryName: "&1&lSettings#P - DefaultMap#3"
- Item:
- Button:
- Start:
- HeadName: "&2&lStart"
- Lore:
- - "&6\u25CF &7This sound is played, when"
- - "&7player &3Joined &7the map."
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_start}"
- - ""
- - "&6\u25CF &7Click to change!"
- Finish:
- HeadName: "&2&lFinish"
- Lore:
- - "&6\u25CF &7This sound is played, when"
- - "&7player &3Finished &7the map."
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_finish}"
- - ""
- - "&6\u25CF &7Click to change!"
- CheckPoint:
- HeadName: "&2&lCheckPoint"
- Lore:
- - "&6\u25CF &7This sound is played, when"
- - "&7player reached the &3CheckPoint&7."
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_checkpoint}"
- - ""
- - "&6\u25CF &7Click to change!"
- Jump:
- HeadName: "&2&lJump"
- Lore:
- - "&6\u25CF &7This sound is played, when"
- - "&7player steps on the &3Jump Block&7."
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_jump}"
- - ""
- - "&6\u25CF &7Click to change!"
- Fall:
- HeadName: "&2&lFall"
- Lore:
- - "&6\u25CF &7This sound is played, when"
- - "&7player &3Felt &7in the map."
- - ""
- - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_fall}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7These sounds are played, when"
- - "&7player &3reaches &7specified position"
- - "&7in the map."
- SuspiciousBehaviourGUI:
- AirGUI:
- InventoryName: "&1&lSettings#P - DefaultMap#3"
- Item:
- Button:
- Activity:
- HeadName: "&2&lActivity"
- Lore:
- - "&6\u25CF &7Toggle activity of Fly"
- - "&7detection at map!"
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__map_data__suspicious_behaviour_air_activity}"
- - ""
- - "&6\u25CF &7Click to change!"
- Duration:
- HeadName: "&2&lDuration"
- Lore:
- - "&6\u25CF &7Defines how long can player"
- - "&7stay in the air."
- - ""
- - "&6\u25CF &c&lHINT &6\u00BB &7If you are using high"
- - "&7power at Jump Simulation, it's"
- - "&7recommended to increase"
- - "&7this value, too."
- - ""
- - "&6\u25CF &7Value &6\u00BB &3{option__map_data__suspicious_behaviour_air_duration}s"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Some players are trying to beat"
- - "&7the record with illegal techniques!"
- - ""
- - "&6\u25CF &7System is able to detect this"
- - "&7behaviour and kick them out of map."
- PassAllPointsGUI:
- InventoryName: "&1&lSettings#P - DefaultMap#3"
- Item:
- Button:
- Activity:
- HeadName: "&2&lActivity"
- Lore:
- - "&6\u25CF &7Toggle activity if player"
- - "&7has to reach each checkpoint!"
- - ""
- - "&6\u25CF &7Active &6\u00BB &3{option__map_data__suspicious_behaviour_pass_all_points_duration}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7To complete the map, player"
- - "&7has to reach each checkpoint."
- - ""
- - "&6\u25CF &7Otherwise player is warned."
- SubSubSubSection:
- Global:
- VisualGUI:
- MapGUI:
- RatingGUI:
- CharGUI:
- InventoryName: "&1&lSettings#P - Visual#4"
- Item:
- Button:
- Empty:
- HeadName: "&2&lEmpty symbol"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{option__visual__rating_char_empty}"
- - ""
- - "&6\u25CF &7Click to change!"
- Half:
- HeadName: "&2&lHalf symbol"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{option__visual__rating_char_half}"
- - ""
- - "&6\u25CF &7Click to change!"
- Full:
- HeadName: "&2&lFull symbol"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{option__visual__rating_char_full}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &3Rating ratio &7is displayed"
- - "&7in symbols."
- - "&6\u25CF &7Here you can manage,"
- - "&7which chars will be used."
- MeanTimeGUI:
- BossBarGUI:
- MapBestTimeGUI:
- InventoryName: "&1&lSettings#P - Visual#4"
- Item:
- Button:
- Color:
- HeadName: "&2&lBossBar Color"
- Lore:
- - "&6\u25CF &7Color &6\u00BB &3{option__visual__mean_time_best_map_color}"
- - ""
- - "&6\u25CF &7Click to change!"
- Style:
- HeadName: "&2&lBossBar Style"
- Lore:
- - "&6\u25CF &7Style &6\u00BB &3{option__visual__mean_time_best_map_style}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7This &3BossBar &7is displayed"
- - "&7when you have &3better time &7than the best"
- - "&7map time."
- PersonalBestTimeGUI:
- InventoryName: "&1&lSettings#P - Visual#4"
- Item:
- Button:
- Color:
- HeadName: "&2&lBossBar Color"
- Lore:
- - "&6\u25CF &7Color &6\u00BB &3{option__visual__mean_time_best_personal_color}"
- - ""
- - "&6\u25CF &7Click to change!"
- Style:
- HeadName: "&2&lBossBar Style"
- Lore:
- - "&6\u25CF &7Style &6\u00BB &3{option__visual__mean_time_best_personal_style}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7This &3BossBar &7is displayed"
- - "&7when you have &3better time &7than the best"
- - "&7personal map time."
- ReachableBestTimeGUI:
- InventoryName: "&1&lSettings#P - Visual#4"
- Item:
- Button:
- Color:
- HeadName: "&2&lBossBar Color"
- Lore:
- - "&6\u25CF &7Color &6\u00BB &3{option__visual__mean_time_reachable_color}"
- - ""
- - "&6\u25CF &7Click to change!"
- Style:
- HeadName: "&2&lBossBar Style"
- Lore:
- - "&6\u25CF &7Style &6\u00BB &3{option__visual__mean_time_reachable_style}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7This &3BossBar &7is displayed"
- - "&7when you still have a &3chance &7to beat the"
- - "map time."
- ProbablyUnreachableGUI:
- InventoryName: "&1&lSettings#P - Visual#4"
- Item:
- Button:
- Color:
- HeadName: "&2&lBossBar Color"
- Lore:
- - "&6\u25CF &7Color &6\u00BB &3{option__visual__mean_time_unreachable_color}"
- - ""
- - "&6\u25CF &7Click to change!"
- Style:
- HeadName: "&2&lBossBar Style"
- Lore:
- - "&6\u25CF &7Style &6\u00BB &3{option__visual__mean_time_unreachable_style}"
- - ""
- - "&6\u25CF &7Click to change!"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7This &3BossBar &7is displayed"
- - "&7when you do not have a &3chance &7to beat the"
- - "map time."
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