Sobky

Parkour - Locale - EN.yml

Sep 17th, 2020 (edited)
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  1. Prefix: "&2&lParkour &6\u2771"
  2. Errors:
  3.   ConsoleError: "&cCommand can be performed only via Player!"
  4.   NoPermissions: "&cYou are not permitted to perform this action!"
  5.   WrongCommandUsage:
  6.     Unexpected: "&cAn unexpected error has occurred!\n&6\u25CF &7Please check the console for more info."
  7.     Implementation: "&cIt seems that method &2{method} &chas wrong parameters.\n&6\u25CF &7Please check the implementation."
  8.     Unsupported: "&cWrong usage of command!\n&6\u25CF &7Unsupported command sequence"
  9.     Hint:
  10.       Common: "&cWrong usage of command!\n&6\u25CF &7&lHINT &6\u00BB &2{replacement}"
  11.       Tab: "&cWrong usage of command!\n&6\u25CF &7&lHINT &6\u00BB &2{replacement}\n&6\u25CF &7&lHINT &6\u00BB &2Use Tab to complete command sequence"
  12.   PrimitiveDataType:
  13.     Integer: "&cCannot parse value &2{value} &cto number!"
  14.     Double: "&cCannot parse value &2{value} &cto decimal number!"
  15.     Range: "&cValue &2{value} &cis out of range!\n&6\u25CF &7Allowed range &6\u00BB &2<{min}; {max}>"
  16.   Player:
  17.     Missing: "&cRequired information is missing!\n&6\u25CF &7Please, try to re-log\n&6\u25CF &7We apologize for the inconvenience"
  18.     Map:
  19.       NotAssigned: "&cCannot find map your are playing!"
  20.       Data:
  21.         Missing: "&cCannot find personal data of map &2{map_name}&c!"
  22.     Offline: "&cCannot find player &2{player}&c!"
  23.   ProtocolException: "&cAn unexpected error occurred!\n&6\u25CF &7Please contact staff"
  24.   GlobalLocation:
  25.     SpawnPoint:
  26.       Missing: "&cGlobal SpawnPoint is missing, yet!\n&6\u25CF &7Please contact staff to resolve this problem!"
  27.   Restriction:
  28.     World:
  29.       NotFound: "&cWorld &2{world} &cdoes not exist!"
  30.       AlreadyRestricted: "&cWorld &2{world} &cis already in list of restrictions!"
  31.   CommandUsage: "&cUsing commands while you are in the map or event is not allowed!"
  32.   Map:
  33.     Global:
  34.       NotExist: "&cMap &2{map_name} &cdoes not exist!"
  35.       Capacity: "&cNot enough space in map &2{map_name}&c!"
  36.       Location:
  37.         Missing: "&cThere is required to keep map &2{map_name} &cunder maintenance!\n&6\u25CF &7At least one of LocationPoints are missing"
  38.     Player:
  39.       Swap: "&cAn unexpected situation occurred!\n&6\u25CF &7Please, try to re-log\n&6\u25CF &7We apologize for the inconvenience"
  40.       Already:
  41.         In: "&cYou are already here!"
  42.       Rank: "&cCannot join map &2{map_name}&c!\n&6\u25CF &7Required Rank &6\u00BB &2{required_rank} &7(&2{rank_points} {declension_rank_point}&7)"
  43.       Fall: "&cYou have fallen down!\n&6\u25CF &7You have been moved to last saved position."
  44.       Author: "&cYou cannot operate with map &2{map_name}&c!\n&6\u25CF &7It is not yours"
  45.       PrePlaying: "&cCannot join map at this moment!"
  46.       Spectating: "&cCannot join map at this moment!"
  47.       Suspicious:
  48.         Air: "&cA suspicious behaviour was detected while playing this map!\n&6\u25CF &7Too much time in the air!"
  49.         PassAllPoints:
  50.           CheckPoint: "&cCannot pass this checkpoint!\n&6\u25CF &7Previous checkpoint was not reached."
  51.           Finish: "&cCannot finish the map!\n&6\u25CF &7You need to pass all checkpoints to complete the map."
  52.     Create:
  53.       Pattern: "&cValue &2{value} &ccontains not allowed chars!\n&6\u25CF &7Allowed chars &6\u00BB &2{pattern}\n  &6\u25CF &7Any Letters or Digits or Underscore\n  &6\u25CF &7Max length 32 characters"
  54.       Already:
  55.         Exist: "&cMap &2{map_name} &calready exists!"
  56.       Exception:
  57.         File: "&cAn error at creating Map file occurred!\n&6\u25CF &7{error}"
  58.         Protocol: "&cAn error at creating Map occurred!\n&6\u25CF &7{error}"
  59.       Limit: "&cYou cannot create more than &2{limit} &cmaps!"
  60.     Maintenance:
  61.       Required: "&cMap &2{map_name} &cis not under maintenance!\n&6\u25CF &7To customize map, maintenance is required."
  62.       Active: "&cMap &2{map_name} &cis under maintenance!"
  63.       Under:
  64.         Already: "&cMap &2{map_name} &cis already under maintenance!"
  65.         Not: "&cMap &2{map_name} &cis not under maintenance!"
  66.       SettingUp: "&cCannot join map &2{map_name} &cwhile it is setting up!"
  67.       Leave: "&cDue to setting map &2{map_name} under maintenance, you were moved out from this map."
  68.     Point:
  69.       CheckPoint:
  70.         OutOfRange: "&cMap &2{map_name} &cdoes not contain CheckPoint &2#{order}&c!"
  71.         Unexpected: "&cAn unexpected error occurred at map &2{map_name}!\n&6\u25CF &7CheckPoint &2#{order} &7was not found!"
  72.       Figure:
  73.         NotFound: "&cNo ArmorStand found in your range!"
  74.         NotExist: "&cFigure for map &2{map_name} &cdoes not exist!"
  75.     SetUp:
  76.       Playing: "&cYou cannot use this command while you are playing the map."
  77.     List:
  78.       MapDifficulty:
  79.         None: "&cThis Difficulty is not allowed to use here!"
  80.       MapCategory:
  81.         None: "&cThis Category is not allowed to use here!"
  82.       Order: "&cCannot find Category or Difficulty under &2{value}&c!"
  83.     Rating:
  84.       NotActive: "&cMap rating is not active!"
  85.       NotCompleted: "&cCannot rate not completed map!"
  86.       Already: "&cYou have already rated map &2{map_name}&c!"
  87.       TimeOut: "&cCannot rate map &2{map_name}&c!\n&6\u25CF &7Time out!"
  88.     Replay:
  89.       NotExist: "&cReplay does not exist!"
  90.       NotExploring: "&cCannot watch replay while participating the map!"
  91.     Spectate:
  92.       Player:
  93.         Conflict: "&cCannot spectate players at this moment!"
  94.       Target:
  95.         NotActive: "&cYou are not spectating player!"
  96.         NotInMap: "&cPlayer &2{target} &cis not playing the map!"
  97.   Section:
  98.     Pattern:
  99.       NotMatch: "&cValue &2{value} &ccontains not allowed chars!\n&6\u25CF &7Allowed chars &6\u00BB &2{pattern}\n  &6\u25CF &7Any alphanumeric characters or Underscore\n  &6\u25CF &7Min length 3 characters\n  &6\u25CF &7Max length 32 characters"
  100.     NotExist: "&cSection &2{section} &cdoes not exist!"
  101.     Exists: "&cSection &2{section} &calready exists!"
  102.     Create: "&cAn error at creating section occurred! Check the console please!"
  103.     SwitchTime: "&cAn error at setting switch time occurred! Check the console please!"
  104.     Component:
  105.       NotIn: "&cSection &2{section} &cdoes not contain component &2{type}&c!"
  106.       In: "&cSection &2{section} &calready contains component &2{type}&c!"
  107.   Reload:
  108.     Options: "&cA critical error occurred! Check options file! Disabling plugin..."
  109.   Event:
  110.     Join:
  111.       In:
  112.         Map: "&cCannot join the &2Event &cwhile you are playing another map!\n&6\u25CF &7First, leave current map"
  113.         Already: "&cYou are already participated in the &2Event&c!"
  114.         Try: "&cCannot join the map while you are waiting for the &2Event&c!"
  115.       None: "&cNo &2Event&c is running!"
  116.     Leave:
  117.       In:
  118.         Not: "&cYou are not participated to the &2Event&c!"
  119.       Complete:
  120.         Already: "&cCannot leave completed &2Event&c!"
  121.     Start:
  122.       Command:
  123.         Start:
  124.           Already: "&cThe &2Event&c has already started!"
  125.       Count:
  126.         Online: "&cNot enough players to start the &2Event&c!"
  127.         Participate: "&cNot enough participated players to start the &2Event&c!"
  128.       Activity: "&cCannot start &2Event&c!\n&6\u25CF &7At first, enable it in options"
  129.       Empty:
  130.         Map: "&cNo map available to start the &2Event&c!"
  131.         Player: "&cNo one has participated to this &2Event&c!"
  132.       Time: "&cJoining the &2Event &cis disabled!\n&6\u25CF &7Timed out"
  133.   Stats:
  134.     Request:
  135.       Target:
  136.         Offline: "&cPlayer &2{player} &cis not online!\n&6\u25CF &7Cannot display his stats, yet."
  137.         Format:
  138.           UUID: "&cInvalid &2UUID&7!"
  139.           Nick: "&cInvalid &2Nick&7!"
  140.     Map:
  141.       None: "&c\u25CF &7No stats, yet!"
  142.     Component:
  143.       NotFound: "&cComponent of type &2{type} &cwas not found!"
  144.       None: "&c\u25CF &7No stats, yet!"
  145.   RewardRepository:
  146.     Reward:
  147.       Undefined: "Undefined"
  148.       Key:
  149.         Pattern: "&cRewardKey &2{value} &ccontains not allowed chars!\n&6\u25CF &7Allowed chars &6\u00BB &2{pattern}\n  &6\u25CF &7Any Letters or Digits or Underscore\n  &6\u25CF &7Max length 32 characters"
  150.         Exists: "&cRewardKey already exists!"
  151.   Profile:
  152.     Preference:
  153.       Locale:
  154.         Change:
  155.           One: "&cOnly one language is supported on this server!"
  156. Success:
  157.   GlobalLocation:
  158.     SpawnPoint:
  159.       Create: "&7Global SpawnPoint was successfully saved!"
  160.     EventLobby:
  161.       Create: "&7EventLobby was successfully saved!"
  162.   Map:
  163.     Create: "&7Map &2{map_name} &7was successfully created!\n&6\u25CF &7Now, you need to customize basic settings.\n&6\u25CF &7Type command &6\u00BB &2/Parkour Map SetUp {map_name}"
  164.     Delete: "&7Map &2{map_name} &7was successfully removed!"
  165.     Point:
  166.       Start: "&7Start of map &2{map_name} &7saved!"
  167.       Finish: "&7Finish of map &2{map_name} &7saved!"
  168.       CheckPoint:
  169.         New: "&7CheckPoint &2#{order} &7of map &2{map_name} &7saved!"
  170.         Update: "&7CheckPoint &2#{order} &7of map &2{map_name} &7updated!"
  171.         Remove: "&7CheckPoint &2#{order} &7of map &2{map_name} &7removed!"
  172.       Action:
  173.         Leave: "&7LeavePoint of map &2{map_name} &7saved!"
  174.         Finish: "&7AfterFinishPoint of map &2{map_name} &7saved!"
  175.       Figure:
  176.         Link: "&7ArmorStand successfully linked with map &2{map_name}&7!"
  177.         Unlink: "&7Figure successfully unlinked from map &2{map_name}&7!"
  178.     Player:
  179.       Leave:
  180.         Self: "&7You left the map &2{map_name}&7!"
  181.         Target: "&7Player left the map &2{map_name}&7!"
  182.       Finish: "&7You have done map &2{map_name}&7!\n&6\u25CF &7Your time &6\u00BB &2{time}"
  183.       BeatTime:
  184.         Personal: "&3&lCongratulation!\n&6\u25CF &7You overcame your personal record!"
  185.         Map: "&3&lCongratulation!\n&6\u25CF &7You overcame record in map &2{map_name}&7!"
  186.     Sign:
  187.       Create: "&7Sign of map &2{map_name} &7created!"
  188.       Destroy: "&7Sign of map &2{map_name} &7destroyed!"
  189.     SetUp:
  190.       TurnOn: "&7SetUp Mode of map &2{map_name} &7turned &aon&7!"
  191.       TurnOff: "&7SetUp Mode of map &2{map_name} &7turned &coff&7!"
  192.     Spectate:
  193.       TurnOn: "&7Now, spectating &2{target} &7in map &2{map_name}&7!"
  194.       TurnOff: "&7Spectating &2{target} &7in map &2{map_name} &7turned &coff&7!"
  195.       Teleport: "&7Now, spectating &2{target}&7!"
  196.     Maintenance:
  197.       Enable: "&7Map &2{map_name} &7is currently under maintenance!"
  198.       Disable: "&7Map &2{map_name} &7is no longer under maintenance!"
  199.     Rating:
  200.       Request:
  201.         Firstly: "&7How did you enjoy map &2{map_name}&7?"
  202.         Repeatedly: "&7Do you want change rating of the map &2{map_name}&7?"
  203.       Processing: "&7Processing..."
  204.       Rated: "&7Rating &2{rating}&7/&2{rating_max}&7 for map &2{map_name} &7saved!"
  205.   ScoreBoard:
  206.     Exploring:
  207.       Shown: "&7Board was shown!"
  208.       Hidden: "&7Board was hidden!"
  209.   Section:
  210.     Create: "&7Section &2{section} &7successfully created!"
  211.     Delete: "&7Section &2{section} &7successfully deleted!"
  212.     SwitchTime:
  213.       Update: "&7SwitchTime of section &2{section} &7updated to &2{time}&7!"
  214.     Component:
  215.       Add: "&7Component &2{type} &7added to section &2{section}&7!"
  216.       Remove: "&7Component &2{type} &7removed to section &2{section}&7!"
  217.   Reload:
  218.     All: "&7Whole plugin successfully reloaded!"
  219.     Locale: "&7Localization and it's dependencies successfully reloaded!"
  220.     Options: "&7Options and it's dependencies successfully reloaded!"
  221.     Map: "&7Map &2{map_name} &7and it's dependencies successfully reloaded!"
  222.   Help:
  223.     Player:
  224.      - "&2&lParkour &6\u2771 &7Basic commands"
  225.       - "&6\u25CF &7Info &6\u00BB &2/Parkour Info"
  226.       - "&6\u25CF &7List of Maps &6\u00BB &2/Parkour List [Category/Difficulty]"
  227.       - "&6\u25CF &7Join the Map &6\u00BB &2/Parkour Join <MapName>"
  228.       - "&6\u25CF &7Leave the Map &6\u00BB &2/Parkour Leave"
  229.       - "&6\u25CF &7Join/Leave the Event &6\u00BB &2/Parkour Event Join/Leave"
  230.       - "&6\u25CF &7Stats &6\u00BB &2/Parkour Stats <Personal/Map/Summary> <Type>"
  231.     Admin:
  232.      - "&2&lParkour &6\u2771 &7Admin commands"
  233.       - "&6\u25CF &7Admin Info &6\u00BB &2/Parkour Info Admin"
  234.       - "&6\u25CF &7Map SetUp Commands &6\u00BB &2/Parkour Map Help"
  235.       - "&6\u25CF &7Set SpawnPoint &6\u00BB &2/Parkour GlobalLocation SetSpawnPoint"
  236.       - "&6\u25CF &7Set EventLobby &6\u00BB &2/Parkour GlobalLocation SetEventLobby"
  237.       - "&6\u25CF &7Reload &6\u00BB &2/Parkour Reload <[All]/Locale/Options/Map>"
  238.       - "&6\u25CF &7Maintenance &6\u00BB &2/Parkour Maintenance <Enable/Disable> <MapName>"
  239.       - "&6\u25CF &7Board &6\u00BB &2/Parkour Board <Personal/Map/Summary> ..."
  240.       - "&6\u25CF &7BoardSection &6\u00BB &2/Parkour Section <Create/Remove/SetSwitchTime/Component> ..."
  241.     Map:
  242.      - "&2&lParkour &6\u2771 &7Map commands"
  243.       - "&6\u25CF &7Create Map &6\u00BB &2/Parkour Map Create <MapName>"
  244.       - "&6\u25CF &7Delete Map &6\u00BB &2/Parkour Map Delete <MapName>"
  245.       - "&6\u25CF &7Update CheckPoint &6\u00BB &2/Parkour Map UpdateCheckPoint <MapName> <Order>"
  246.       - "&6\u25CF &7Set ActionLeave &6\u00BB &2/Parkour Map SetLeaveActionPoint <MapName>"
  247.       - "&6\u25CF &7Set ActionFinish &6\u00BB &2/Parkour Map SetFinishActionPoint <MapName>"
  248.       - "&6\u25CF &7Link Figure &6\u00BB &2/Parkour Map LinkFigure <MapName>"
  249.       - "&6\u25CF &7SetUp Mode &6\u00BB &2/Parkour Map SetUp <MapName>"
  250.       - "&6\u25CF &7Settings &6\u00BB &2/Parkour Map Settings <MapName>"
  251.       - "&6\u25CF &c&lHINT &6\u00BB &7Locations set via SetUp Mode"
  252.   Board:
  253.     Personal:
  254.       Place: "&7Location of &2Personal board &7was successfully saved!"
  255.       Remove: "&7Location of &2Personal board &7was successfully removed!"
  256.     Map:
  257.       Place:
  258.         Banner: "&7Location of &2Banner LeaderBoard &7was successfully saved!\n&6\u25CF &7Map &6\u00BB &2{map_name}"
  259.         Podium: "&7Location of &2Podium LeaderBoard &7was successfully saved!\n&6\u25CF &7Map &6\u00BB &2{map_name}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
  260.         Sign: "&7Location of &2Sign LeaderBoard &7was successfully saved!\n&6\u25CF &7Map &6\u00BB &2{map_name}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
  261.       Remove:
  262.         Banner: "&2Banner LeaderBoard &7was successfully removed!\n&6\u25CF &7Map &6\u00BB &2{map_name}"
  263.         Podium: "&2Podium LeaderBoard &7was successfully removed!\n&6\u25CF &7Map &6\u00BB &2{map_name}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
  264.         Sign: "&2Sign LeaderBoard &7was successfully removed!\n&6\u25CF &7Map &6\u00BB &2{map_name}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
  265.     Summary:
  266.       Place:
  267.         Banner: "&7Location of &2Banner LeaderBoard &7was successfully saved!\n&6\u25CF &7Component &6\u00BB &2{type}"
  268.         Podium: "&7Location of &2Podium LeaderBoard &7was successfully saved!\n&6\u25CF &7Component &6\u00BB &2{type}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
  269.         Sign: "&7Location of &2Sign LeaderBoard &7was successfully saved!\n&6\u25CF &7Component &6\u00BB &2{type}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
  270.       Remove:
  271.         Banner: "&2Banner LeaderBoard &7was successfully removed!\n&6\u25CF &7Component &6\u00BB &2{type}"
  272.         Podium: "&2Podium LeaderBoard &7was successfully removed!\n&6\u25CF &7Component &6\u00BB &2{type}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
  273.         Sign: "&2Sign LeaderBoard &7was successfully removed!\n&6\u25CF &7Component &6\u00BB &2{type}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
  274.   Event:
  275.     Start:
  276.       Pre: "&2Event &7has started!\n&6\u25CF &7You have &2{time} {declension_second} &7to join!\n&6\u25CF &7Type &6\u00BB &2/Parkour Event Join"
  277.       Joining: "&7Do not miss the &2Event&7!\n&6\u25CF &2Hurry up! &7Join the event!\n&6\u25CF &7Type &6\u00BB &2/Parkour Event Join"
  278.     Finish:
  279.       Self: "&7You have completed &2Event&7!\n&6\u25CF &7Waiting for results..."
  280.       Position: "&2Event &7has ended!\n&6\u25CF &7Your position &6\u00BB &2{order}{suffix} Place"
  281.     Join:
  282.       Self: "&7You joined the &2Event&7!"
  283.       Target: "&7Player joined the &2Event&7!"
  284.     Leave:
  285.       Self: "&7You left the &2Event&7!"
  286.       Target: "&7Player left the &2Event&7!"
  287.   Stats:
  288.     Request:
  289.       Target:
  290.         Search: "&7Searching the player..."
  291.         Remove:
  292.           All:
  293.             Head: "&7Removing &2All Stats &7of the player &2{player}&7..."
  294.             Callback:
  295.               Rank: "&7Rank was reset."
  296.               Map: "&7Map stats were removed."
  297.               CheckPoint: "&7CheckPoint stats were removed."
  298.               Rating: "&7Rating was removed."
  299.           Rank:
  300.             Head: "&7Resetting &2Rank &7of the player &2{player}&7..."
  301.             Callback:
  302.               Rank: "&7Rank was reset."
  303.               Target: "&7Your &2Rank &7was reset!"
  304.           Map:
  305.             Head: "&7Removing &2Stats &7of the player &2{player} &7from the map &2{map_name}&7..."
  306.             Callback:
  307.               Map: "&7Map stats were removed."
  308.               CheckPoint: "&7CheckPoint stats were removed."
  309.               Rating: "&7Rating was removed."
  310.       Map:
  311.         Remove:
  312.           Head: "&7Removing &2All Stats &7of the map &2{map_name}&7..."
  313.           Callback:
  314.             Map: "&7Map stats were removed."
  315.             CheckPoint: "&7CheckPoint stats were removed."
  316.             Rating: "&7Rating was removed."
  317.  
  318.     Personal:
  319.       Self:
  320.        - "&2&lParkour Stats &6\u2771 &7Personal"
  321.         - "&6\u25CF &7Rank &6\u00BB &2{rank} &6| &2{rank_point}&6/&2{req_rank_point} &7RankPoints"
  322.         - "&6\u25CF &7Daily Challenge &6\u00BB &2{map_day} &7{decl_map_day}&6/&2{map_all} &7{decl_map_all}"
  323.         - "&6\u25CF &7Favourite map &6\u00BB &2{favourite_map} &6| &2{favourite_time}"
  324.         - "&6\u25CF &7Personal record &6\u00BB &2{personal_best_map} &6| &2{personal_best_time}"
  325.       Map:
  326.        - "&2&lParkour Stats &6\u2771 &7Map Personal"
  327.         - "&6\u25CF &7Map &6\u00BB &2{map_name}"
  328.         - "&6\u25CF &7Best &6\u00BB &2{best_time} &6| &2{best_date}"
  329.         - "&6\u25CF &7Worst &6\u00BB &2{worst_time} &6| &2{worst_date}"
  330.         - "&6\u25CF &7Last completion &6\u00BB &2{last_completion_date}"
  331.         - "&6\u25CF &7Total completions &6\u00BB &2{completion_count}"
  332.         - "&6\u25CF &7Total falls &6\u00BB &2{fall_count}"
  333.         - "&6\u25CF &7Rating &6\u00BB &2{rating}&7/&2{rating_max}"
  334.     Target:
  335.       Self:
  336.        - "&2&lParkour Stats &6\u2771 &7Of &2{player}"
  337.         - "&6\u25CF &7Rank &6\u00BB &2{rank} &6| &2{rank_point}&6/&2{req_rank_point} &7RankPoints"
  338.         - "&6\u25CF &7Daily Challenge &6\u00BB &2{map_day} &7{decl_map_day}&6/&2{map_all} &7{decl_map_all}"
  339.         - "&6\u25CF &7Favourite map &6\u00BB &2{favourite_map} &6| &2{favourite_time}"
  340.         - "&6\u25CF &7Personal record &6\u00BB &2{personal_best_map} &6| &2{personal_best_time}"
  341.       Rank:
  342.        - "&2&lParkour Stats &6\u2771 &7Of &2{player}"
  343.         - "&6\u25CF &7Rank &6\u00BB &2{rank} &6| &2{rank_point}&6/&2{req_rank_point} &7RankPoints"
  344.       Map:
  345.        - "&2&lParkour Stats &6\u2771 &7Of &2{player}"
  346.         - "&6\u25CF &7Map &6\u00BB &2{map_name}"
  347.         - "&6\u25CF &7Best &6\u00BB &2{best_time} &6| &2{best_date}"
  348.         - "&6\u25CF &7Worst &6\u00BB &2{worst_time} &6| &2{worst_date}"
  349.         - "&6\u25CF &7Last completion &6\u00BB &2{last_completion_date}"
  350.         - "&6\u25CF &7Total completions &6\u00BB &2{completion_count}"
  351.         - "&6\u25CF &7Total falls &6\u00BB &2{fall_count}"
  352.         - "&6\u25CF &7Rating &6\u00BB &2{rating}&7/&2{rating_max}"
  353.     Map:
  354.       Header: "&2&lParkour Stats &6\u2771 &7Of map &2{map_name}"
  355.       Line: "&6{order}{suffix} &7{who} &6\u00BB &2{time}"
  356.       PersonalSuffix: " &e(You)"
  357.       Delimiter: "&7\u22EE"
  358.     Summary:
  359.       TheHighestRank:
  360.         Header: "&2&lParkour Stats &6\u2771 &7The highest rank"
  361.         Line: "&2{order}{suffix} &7{who} &6\u00BB &2{rank} &6| &2{rank_point} {declension_rank_point}"
  362.         PersonalSuffix: " &e(You)"
  363.         Delimiter: "&7\u22EE"
  364.   Profile:
  365.     Preference:
  366.       Locale: "&7Your locale was changed to &2{locale}&7!"
  367.       ScoreBoard:
  368.         Exploring:
  369.           Shown: "&7Board will be shown at joining the server!"
  370.           Hidden: "&7Board will be hidden at joining the server!"
  371.       Map:
  372.         Competitor:
  373.           Shown: "&7Map competitors will be shown at joining the map!"
  374.           Hidden: "&7Map competitors will be hidden at joining the map!"
  375.         FallRestart:
  376.           Enable: "&cIn case of fall, you are moved to start of the map!"
  377.           Disable: "&7In case of fall, you are moved to last saved location!"
  378.   Predicate:
  379.     Truth: "&aYes"
  380.     Lie: "&cNo"
  381. BroadCast:
  382.   Finish: "&7Player &2{player} &7has done map &2{map_name}&7!"
  383.   BeatTime: "&7Player &2{player} &7overcame record in map &2{map_name}&7!"
  384.   NewRank: "&7Player &2{player} &7has reached new rank &2{rank}&7!"
  385.   Event:
  386.     End: "&7Player &2{player} &7has won &2Event&7!"
  387.     Nobody: "&2Event &7has ended!\n&6\u25CF &7Everybody from participated left it"
  388. ActionBar:
  389.   MapTimer: "&2\u00BB &6&l{time} &2\u00AB"
  390.   Spectate:
  391.     Info: "&2\u00BB &6&lFor more actions type &2\u00BB &3&l{command} &2\u00AB"
  392.     Target: "&2\u00BB &6&lNow spectating &3&l{player} &2\u00AB"
  393. Clickable:
  394.   RateMap:
  395.     Prefix: "&6\u25CF &7Rate it &6\u00BB"
  396.     Click:
  397.       Message: "&a\u25CF"
  398.     Hover:
  399.       Message: "&7Click, to rate map by &2{rating}&7/&2{rating_max}&7!"
  400. Sign:
  401.   Join:
  402.     OPEN:
  403.       1: "&2&lParkour"
  404.       2: "&0{map_name}"
  405.       3: "&8[&3{online}&8/&3{max}&8]"
  406.       4: "&2Click to join!"
  407.     MAINTENANCE:
  408.       1: "&2&lParkour"
  409.       2: "&4{map_name}"
  410.       3: "&8[&3-&8/&3-&8]"
  411.       4: "&c&lMaintenance"
  412.   Board:
  413.     Map:
  414.       1: "&2&l{order}{suffix} Place"
  415.       2: "&1&l{who}"
  416.       3: "&8{time}"
  417.       4: ""
  418.     Leader:
  419.       TheHighestRank:
  420.         1: "&2&l{order}{suffix} Place"
  421.         2: "&1&l{who}"
  422.         3: "&8{rank}"
  423.         4: "&3{rank_point} &8{declension_rank_point}"
  424. ScoreBoard:
  425.   ExploringBoard:
  426.     HeadName: "&6&lParkour - Global"
  427.     Line:
  428.       15:
  429.         Type: "STATIC"
  430.         Content: "&2&lRank"
  431.       14:
  432.         Type: "DYNAMIC"
  433.         Entry: "&1&2"
  434.         Content: "&2\u25CF &7{rank}"
  435.       13:
  436.         Type: "DYNAMIC"
  437.         Entry: "&2&3"
  438.         Content: "&2\u25CF &7{rank_point}&2/&7{req_rank_point} RP"
  439.       12:
  440.         Type: "STATIC"
  441.         Content: "&d"
  442.       11:
  443.         Type: "STATIC"
  444.         Content: "&6&lDaily challenge"
  445.       10:
  446.         Type: "DYNAMIC"
  447.         Entry: "&3&4"
  448.         Content: "&6\u25CF &7{map_day} {decl_map_day}&6/&7{map_all} {decl_map_all}"
  449.       9:
  450.         Type: "STATIC"
  451.         Content: "&c"
  452.       8:
  453.         Type: "STATIC"
  454.         Content: "&2&lFavourite map"
  455.       7:
  456.         Type: "DYNAMIC"
  457.         Entry: "&4&5"
  458.         Content: "&2\u25CF &7{favourite_map}"
  459.       6:
  460.         Type: "DYNAMIC"
  461.         Entry: "&5&6"
  462.         Content: "&2\u25CF &7{favourite_time}"
  463.       5:
  464.         Type: "DYNAMIC"
  465.         Entry: "&6&7"
  466.         Content: "&2\u25CF &7{favourite_count} {decl_count}"
  467.       4:
  468.         Type: "STATIC"
  469.         Content: "&b"
  470.       3:
  471.         Type: "STATIC"
  472.         Content: "&6&lPersonal record"
  473.       2:
  474.         Type: "DYNAMIC"
  475.         Entry: "&7&8"
  476.         Content: "&6\u25CF &7{personal_best_map}"
  477.       1:
  478.         Type: "DYNAMIC"
  479.         Entry: "&8&9"
  480.         Content: "&6\u25CF &7{personal_best_time}"
  481.     DefaultValue:
  482.       Chars: "&c\u25CF &cError"
  483.       Rank: "Max"
  484.       Map: "None"
  485.       Time: "None"
  486.       Count: "0"
  487.   PlayingBoard:
  488.     HeadName: "&6&lParkour"
  489.     Line:
  490.       15:
  491.         Type: "STATIC"
  492.         Content: "&2&lMap"
  493.       14:
  494.         Type: "DYNAMIC"
  495.         Entry: "&a&b"
  496.         Content: "&2\u25CF &7{map_name}"
  497.       13:
  498.         Type: "STATIC"
  499.         Content: "&d"
  500.       12:
  501.         Type: "STATIC"
  502.         Content: "&6&lMap Leader"
  503.       11:
  504.         Type: "DYNAMIC"
  505.         Entry: "&b&c"
  506.         Content: "&6\u25CF &7{leader_name}"
  507.       10:
  508.         Type: "DYNAMIC"
  509.         Entry: "&c&d"
  510.         Content: "&6\u25CF &7{leader_time}"
  511.       9:
  512.         Type: "STATIC"
  513.         Content: "&c"
  514.       8:
  515.         Type: "STATIC"
  516.         Content: "&2&lYour Record"
  517.       7:
  518.         Type: "DYNAMIC"
  519.         Entry: "&d&e"
  520.         Content: "&2\u25CF &7{personal_time}"
  521.       6:
  522.         Type: "STATIC"
  523.         Content: "&b"
  524.       5:
  525.         Type: "STATIC"
  526.         Content: "&6&lCheckPoints"
  527.       4:
  528.         Type: "DYNAMIC"
  529.         Entry: "&e&f"
  530.         Content: "&6\u25CF &7{chp_reached}&6/&7{chp_all}"
  531.       3:
  532.         Type: "STATIC"
  533.         Content: "&a"
  534.       2:
  535.         Type: "STATIC"
  536.         Content: "&2&lFalls"
  537.       1:
  538.         Type: "DYNAMIC"
  539.         Entry: "&f&a"
  540.         Content: "&2\u25CF &7{fall_count}"
  541.     DefaultValue:
  542.       Chars: "&c\u25CF &cError"
  543.       Leader: "Nobody"
  544.       Time: "None"
  545.   EventingBoard:
  546.     HeadName: "&6&lParkour - Event"
  547.     Line:
  548.       15:
  549.         Type: "STATIC"
  550.         Content: "&2&lMap"
  551.       14:
  552.         Type: "DYNAMIC"
  553.         Entry: "&a&f"
  554.         Content: "&2\u25CF &7{map_name}"
  555.       13:
  556.         Type: "STATIC"
  557.         Content: "&d"
  558.       12:
  559.         Type: "STATIC"
  560.         Content: "&6&lStarts in"
  561.       11:
  562.         Type: "DYNAMIC"
  563.         Entry: "&b&e"
  564.         Content: "&6\u25CF &7{start_in}s"
  565.       10:
  566.         Type: "STATIC"
  567.         Content: "&c"
  568.       9:
  569.         Type: "STATIC"
  570.         Content: "&2&lParticipated"
  571.       8:
  572.         Type: "DYNAMIC"
  573.         Entry: "&d&c"
  574.         Content: "&2\u25CF &7{player_count} {declension_player}"
  575.       7:
  576.         Type: "STATIC"
  577.         Content: "&b"
  578.       6:
  579.         Type: "STATIC"
  580.         Content: "&6&lGood luck!"
  581.     DefaultValue:
  582.       Chars: "&c\u25CF &cError"
  583.       Map: "None"
  584. Title:
  585.   Map:
  586.     PrePlaying:
  587.       Title: "&2&l{time}"
  588.       SubTitle: "&7Get ready and enjoy the map!"
  589.     Join:
  590.       Title: "&2&lParkour"
  591.       SubTitle: "&7You joined the map &2{map_name}&7!"
  592.     CheckPoint:
  593.       Title: "&2&lCheckPoint"
  594.       SubTitle: "&7Your new rescue point!"
  595.     Finish:
  596.       Title: "&2&lParkour"
  597.       SubTitle: "&7You have done map &2{map_name}&7!"
  598.     Rank:
  599.       Title: "&e&lCongratulation"
  600.       SubTitle: "&7New rank &2{rank}&7!"
  601.   Bungee:
  602.     Join:
  603.       Title: "&2&lParkour"
  604.       SubTitle: "&7Welcome to Parkour Lobby!"
  605.   Event:
  606.     Start:
  607.       Title: "&2&lParkour Event"
  608.       SubTitle: "&7Type &6\u00BB &2/Parkour Event Join"
  609. BossBar:
  610.   MeanTime:
  611.     MAP_BEST_TIME: "&2&lYou are doing well! &7&lKeep up the good work"
  612.     PERSONAL_BEST_TIME: "&2&lYou are doing well! &7&lKeep up the good work"
  613.     REACHABLE_BEST_TIME: "&6&lMinimum loss! &7&lYou still have a chance!"
  614.     PROBABLY_UNREACHABLE: "&4&lUnfortunately, you probably will not beat the record of the map!"
  615.   Event:
  616.     CountDown: "&6&lHurry up! &7&lJoin the &2&lParkourEvent &7&l| &6&l{time}"
  617. Hologram:
  618.   Map:
  619.     Start:
  620.      - "&6&lStart"
  621.     CheckPoint:
  622.      - "&6&lCheckPoint &2&l#{order}"
  623.     Finish:
  624.      - "&6&lFinish"
  625.     JoinByStep:
  626.       OPEN:
  627.        - "&2&l{map_name}"
  628.         - ""
  629.         - "&6&lStart"
  630.         - "&7Required rank &6\u00BB &3{rank}"
  631.       MAINTENANCE:
  632.        - "&2&l{map_name}"
  633.         - ""
  634.         - "&c&lMaintenance"
  635.     Figure:
  636.       OPEN:
  637.        - "&2&l{map_name}"
  638.         - ""
  639.         - "&7Capacity &6\u00BB &3{online}&6/&3{max}"
  640.         - "&7Required rank &6\u00BB &3{rank}"
  641.       MAINTENANCE:
  642.        - "&2&l{map_name}"
  643.         - ""
  644.         - "&c&lMaintenance"
  645.   Board:
  646.     Personal:
  647.       Podium:
  648.         Header:
  649.          - "&6&lPersonal stats"
  650.         Body:
  651.          - "&2&lRank"
  652.           - "&3{rank} &6\u00BB &3{rank_point}&6/&3{req_rank_point} &7RankPoints"
  653.           - "&2&lDaily Challenge"
  654.           - "&3{map_day} &7{decl_map_day}&6/&3{map_all} &7{decl_map_all}"
  655.           - "&2&lFavourite map"
  656.           - "&7Map &6\u00BB &3{favourite_map}"
  657.           - "&7Time &6\u00BB &3{favourite_time}"
  658.           - "&7Completions &6\u00BB &3{favourite_count}"
  659.           - "&2&lPersonal record"
  660.           - "&7Map &6\u00BB &3{personal_best_map}"
  661.           - "&7Time &6\u00BB &3{personal_best_time}"
  662.       Banner:
  663.         Header:
  664.          - "&6&lPersonal stats"
  665.         Body:
  666.          - "&2&lRank"
  667.           - "&3{rank} &6\u00BB &3{rank_point}&6/&3{req_rank_point} &7RankPoints"
  668.           - "&2&lDaily Challenge"
  669.           - "&3{map_day} &7{decl_map_day}&6/&3{map_all} &7{decl_map_all}"
  670.           - "&2&lFavourite map"
  671.           - "&7Map &6\u00BB &3{favourite_map}"
  672.           - "&7Time &6\u00BB &3{favourite_time}"
  673.           - "&7Completions &6\u00BB &3{favourite_count}"
  674.           - "&2&lPersonal record"
  675.           - "&7Map &6\u00BB &3{personal_best_map}"
  676.           - "&7Time &6\u00BB &3{personal_best_time}"
  677.     Map:
  678.       Podium:
  679.         Header:
  680.          - "&6&l{map_name}"
  681.         Body:
  682.          - "&2&l{order}{suffix} Place"
  683.           - "&7{who}"
  684.           - "&7{time}"
  685.       Banner:
  686.         Header:
  687.          - "&6&l{map_name}"
  688.         BodyLine: "&2{order}{suffix} &7{who} &2\u00BB &3{time}"
  689.       Sign:
  690.         Header:
  691.          - "&6&l{map_name}"
  692.     Leader:
  693.       TheHighestRank:
  694.         Podium:
  695.           Header:
  696.            - "&6&lThe highest Rank"
  697.           Body:
  698.            - "&2&l{order}{suffix} Place"
  699.             - "&7{who} &2| &7{rank}"
  700.             - "&7{rank_point} {declension_rank_point}"
  701.         Banner:
  702.           Header:
  703.            - "&6&lThe highest Rank"
  704.           BodyLine: "&2{order}{suffix} &7{who} &2\u00BB &3{rank} &2| &3{rank_point} {declension_rank_point}"
  705.         Sign:
  706.           Header:
  707.            - "&6&lThe highest Rank"
  708. Stats:
  709.   DefaultValue:
  710.     None: "- - -"
  711.     Count: "0"
  712.     Order: "X"
  713.     Time: "00:00:000"
  714. Declension:
  715.   Position:
  716.     FIRST: "\u02e2\u1d57"
  717.     SECOND: "\u207f\u1d48"
  718.     THIRD: "\u02b3\u1d48"
  719.     OTHER: "\u1d57\u02B0"
  720.   Time:
  721.     Second:
  722.       ONE: "Second"
  723.       FROM_TWO_TO_FOUR: "Seconds"
  724.       ZERO_AND_MORE_THAN_FIVE: "Seconds"
  725.     Minute:
  726.       ONE: "Minute"
  727.       FROM_TWO_TO_FOUR: "Minutes"
  728.       ZERO_AND_MORE_THAN_FIVE: "Minutes"
  729.     Hour:
  730.       ONE: "Hour"
  731.       FROM_TWO_TO_FOUR: "Hours"
  732.       ZERO_AND_MORE_THAN_FIVE: "Hours"
  733.   RankPoint:
  734.     ONE: "RankPoint"
  735.     FROM_TWO_TO_FOUR: "RankPoints"
  736.     ZERO_AND_MORE_THAN_FIVE: "RankPoints"
  737.   Map:
  738.     ONE: "Map"
  739.     FROM_TWO_TO_FOUR: "Maps"
  740.     ZERO_AND_MORE_THAN_FIVE: "Maps"
  741.   Completion:
  742.     ONE: "Pass"
  743.     FROM_TWO_TO_FOUR: "Passes"
  744.     ZERO_AND_MORE_THAN_FIVE: "Passes"
  745.   Player:
  746.     ONE: "Player"
  747.     FROM_TWO_TO_FOUR: "Players"
  748.     ZERO_AND_MORE_THAN_FIVE: "Players"
  749. CustomValue:
  750.   MapDifficulty:
  751.     NONE: "None"
  752.     EXTRA_EASY: "Extra Easy"
  753.     EASY: "Easy"
  754.     MEDIUM: "Medium"
  755.     HARD: "Hard"
  756.     EXTRA_HARD: "Extra Hard"
  757.   MapCategory:
  758.     NONE: "None"
  759.     SUMMER: "Summer"
  760.     WINTER: "Winter"
  761.     LAVA: "Lava"
  762.     WATER: "Water"
  763.     AIR: "Air"
  764.     JUNGLE: "Jungle"
  765.     DESERT: "Desert"
  766.     FOREST: "Forest"
  767.     MINE: "Mine"
  768.     SPEED: "Speed"
  769.     ALL: "All"
  770.   Rank:
  771.     NONE: "None"
  772.     FLEA: "Flea"
  773.     FROG_HOPPER: "FrogHopper"
  774.     GRASS_HOPPER: "GrassHopper"
  775.     SPIDER: "Spider"
  776.     KANGAROO_RAT: "KangarooRat"
  777.     FROG: "Frog"
  778.     SQUIRREL: "Squirrel"
  779.     RABBIT: "Rabbit"
  780.     HARE: "Hare"
  781.     LEMUR: "Lemur"
  782.     CAT: "Cat"
  783.     MONKEY: "Monkey"
  784.     IMPALA: "Impala"
  785.     KLIPSPRINGER: "Klipspringer"
  786.     MOUNTAIN_GOAT: "MountainGoat"
  787.     KANGAROO: "Kangaroo"
  788.     MASTER: "Master"
  789.     JUMPING_PRINCE: "JumpingPrice"
  790.     JUMPING_KING: "JumpingKing"
  791. HotBar:
  792.   EXPLORING:
  793.     List:
  794.       HeadName: "&6&lList of Maps &7(Right click)"
  795.       Lore: [ ]
  796.     Lobby:
  797.       HeadName: "&6&lBack to Lobby &7(Right click)"
  798.       Lore: [ ]
  799.     Board:
  800.       Shown:
  801.         HeadName: "&6&lHide ExploringBoard &7(Right click)"
  802.         Lore: [ ]
  803.       Hidden:
  804.         HeadName: "&6&lShow ExploringBoard &7(Right click)"
  805.         Lore: [ ]
  806.   PLAYING:
  807.     Respawn:
  808.       HeadName: "&6&lRespawn &7(Right click)"
  809.       Lore: [ ]
  810.     List:
  811.       HeadName: "&6&lList of Maps &7(Right click)"
  812.       Lore: [ ]
  813.     Restart:
  814.       HeadName: "&6&lStart again &7(Right click)"
  815.       Lore: [ ]
  816.     Target:
  817.       Shown:
  818.         HeadName: "&6&lHide players &7(Right click)"
  819.         Lore: [ ]
  820.       Hidden:
  821.         HeadName: "&6&lShow players &7(Right click)"
  822.         Lore: [ ]
  823.     Leave:
  824.       HeadName: "&6&lLeave Map &7(Right click)"
  825.       Lore: [ ]
  826.   SETTING_UP:
  827.     Spawn:
  828.       HeadName: "&6&lSet spawn &7(Right click)"
  829.       Lore: [ ]
  830.     CheckPoint:
  831.       HeadName: "&6&lAdd CheckPoint &7(Right click)"
  832.       Lore: [ ]
  833.     Finish:
  834.       HeadName: "&6&lSet finish &7(Right click)"
  835.       Lore: [ ]
  836.     Settings:
  837.       HeadName: "&6&lOpen settings &7(Right click)"
  838.       Lore: [ ]
  839.     Quit:
  840.       HeadName: "&6&lQuit mode &7(Right click)"
  841.       Lore: [ ]
  842.     Action:
  843.       Leave:
  844.         HeadName: "&6&lSet After Leave &7(Right click)"
  845.         Lore:
  846.          - "&6\u25CF &7Place, where player will"
  847.           - "&7be moved after &3leaving &7the map."
  848.           - ""
  849.           - "&6\u25CF &c&lNOTE &6\u00BB &7If none is set"
  850.           - "&7Main &3SpawnPoint &7is used."
  851.       Finish:
  852.         HeadName: "&6&lSet After Finish &7(Right click)"
  853.         Lore:
  854.          - "&6\u25CF &7Place, where player will"
  855.           - "&7be moved after &3finishing &7the map."
  856.           - ""
  857.           - "&6\u25CF &c&lNOTE &6\u00BB &7If none is set"
  858.           - "&7Main &3SpawnPoint &7is used."
  859.   SPECTATING:
  860.     TargetTeleport:
  861.       HeadName: "&6&lTarget Teleport &7(Right click)"
  862.       Lore: [ ]
  863.     SwitchTarget:
  864.       HeadName: "&6&lSwitch Target &7(Right click)"
  865.       Lore: [ ]
  866.     Leave:
  867.       HeadName: "&6&lLeave &7(Right click)"
  868.       Lore: [ ]
  869. GUI:
  870.   Common:
  871.     Item:
  872.       Back:
  873.         HeadName: "&2&lBack"
  874.         Lore: [ ]
  875.       Filter:
  876.         HeadName: "&2&lFilter"
  877.         Lore:
  878.          - "&6\u25CF &7Currently filtered by &6\u00BB &3{filter}"
  879.           - ""
  880.           - "&6\u25CF &7Left click to manage!"
  881.           - "&6\u25CF &7Right click to remove filter!"
  882.       Pagination:
  883.         NO_PREV_PAGE:
  884.           HeadName: "&6&lNo previous Page"
  885.           Lore: [ ]
  886.         NO_NEXT_PAGE:
  887.           HeadName: "&6&lNo next Page"
  888.           Lore: [ ]
  889.         FIRST_PAGE:
  890.           HeadName: "&6&lFirst Page &2&l#1"
  891.           Lore: [ ]
  892.         PREV_PAGE:
  893.           HeadName: "&6&lPrevious Page &2&l#{page}"
  894.           Lore: [ ]
  895.         NEXT_PAGE:
  896.           HeadName: "&6&lNext Page &2&l#{page}"
  897.           Lore: [ ]
  898.         LAST_PAGE:
  899.           HeadName: "&6&lLast Page &2&l#{page}"
  900.           Lore: [ ]
  901.   CustomValue:
  902.     MapCategory:
  903.       Item:
  904.         NONE:
  905.           HeadName: "&2&lNone"
  906.           Lore:
  907.            - "&6\u25CF &3Left click &7to choose this one"
  908.         SUMMER:
  909.           HeadName: "&2&lSummer"
  910.           Lore:
  911.            - "&6\u25CF &3Left click &7to choose this one"
  912.         WINTER:
  913.           HeadName: "&2&lWinter"
  914.           Lore:
  915.            - "&6\u25CF &3Left click &7to choose this one"
  916.         LAVA:
  917.           HeadName: "&2&lLava"
  918.           Lore:
  919.            - "&6\u25CF &3Left click &7to choose this one"
  920.         WATER:
  921.           HeadName: "&2&lWater"
  922.           Lore:
  923.            - "&6\u25CF &3Left click &7to choose this one"
  924.         AIR:
  925.           HeadName: "&2&lAir"
  926.           Lore:
  927.            - "&6\u25CF &3Left click &7to choose this one"
  928.         JUNGLE:
  929.           HeadName: "&2&lJungle"
  930.           Lore:
  931.            - "&6\u25CF &3Left click &7to choose this one"
  932.         DESERT:
  933.           HeadName: "&2&lDesert"
  934.           Lore:
  935.            - "&6\u25CF &3Left click &7to choose this one"
  936.         FOREST:
  937.           HeadName: "&2&lForest"
  938.           Lore:
  939.            - "&6\u25CF &3Left click &7to choose this one"
  940.         MINE:
  941.           HeadName: "&2&lMine"
  942.           Lore:
  943.            - "&6\u25CF &3Left click &7to choose this one"
  944.         SPEED:
  945.           HeadName: "&2&lSpeed"
  946.           Lore:
  947.            - "&6\u25CF &3Left click &7to choose this one"
  948.         ALL:
  949.           HeadName: "&2&lAll"
  950.           Lore:
  951.            - "&6\u25CF &3Left click &7to choose this one"
  952.     MapDifficulty:
  953.       Item:
  954.         NONE:
  955.           HeadName: "&2&lNone"
  956.           Lore:
  957.            - "&6\u25CF &3Left click &7to choose this one"
  958.         EXTRA_EASY:
  959.           HeadName: "&2&lExtra Easy"
  960.           Lore:
  961.            - "&6\u25CF &3Left click &7to choose this one"
  962.         EASY:
  963.           HeadName: "&2&lEasy"
  964.           Lore:
  965.            - "&6\u25CF &3Left click &7to choose this one"
  966.         MEDIUM:
  967.           HeadName: "&2&lMedium"
  968.           Lore:
  969.            - "&6\u25CF &3Left click &7to choose this one"
  970.         HARD:
  971.           HeadName: "&2&lHard"
  972.           Lore:
  973.            - "&6\u25CF &3Left click &7to choose this one"
  974.         EXTRA_HARD:
  975.           HeadName: "&2&lExtra Hard"
  976.           Lore:
  977.            - "&6\u25CF &3Left click &7to choose this one"
  978.     Rank:
  979.       Item:
  980.         NONE:
  981.           HeadName: "&2&lNone"
  982.           Lore:
  983.            - "&6\u25CF &3Left click &7to choose this one"
  984.         FLEA:
  985.           HeadName: "&2&lFlea"
  986.           Lore:
  987.            - "&6\u25CF &3Left click &7to choose this one"
  988.         FROG_HOPPER:
  989.           HeadName: "&2&lFrog Hopper"
  990.           Lore:
  991.            - "&6\u25CF &3Left click &7to choose this one"
  992.         GRASS_HOPPER:
  993.           HeadName: "&2&lGrass Hopper"
  994.           Lore:
  995.            - "&6\u25CF &3Left click &7to choose this one"
  996.         SPIDER:
  997.           HeadName: "&2&lSpider"
  998.           Lore:
  999.            - "&6\u25CF &3Left click &7to choose this one"
  1000.         KANGAROO_RAT:
  1001.           HeadName: "&2&lKangaroo Rat"
  1002.           Lore:
  1003.            - "&6\u25CF &3Left click &7to choose this one"
  1004.         FROG:
  1005.           HeadName: "&2&lFrog"
  1006.           Lore:
  1007.            - "&6\u25CF &3Left click &7to choose this one"
  1008.         SQUIRREL:
  1009.           HeadName: "&2&lSquirrel"
  1010.           Lore:
  1011.            - "&6\u25CF &3Left click &7to choose this one"
  1012.         RABBIT:
  1013.           HeadName: "&2&lRabbit"
  1014.           Lore:
  1015.            - "&6\u25CF &3Left click &7to choose this one"
  1016.         HARE:
  1017.           HeadName: "&2&lHare"
  1018.           Lore:
  1019.            - "&6\u25CF &3Left click &7to choose this one"
  1020.         LEMUR:
  1021.           HeadName: "&2&lLemur"
  1022.           Lore:
  1023.            - "&6\u25CF &3Left click &7to choose this one"
  1024.         CAT:
  1025.           HeadName: "&2&lCat"
  1026.           Lore:
  1027.            - "&6\u25CF &3Left click &7to choose this one"
  1028.         MONKEY:
  1029.           HeadName: "&2&lMonkey"
  1030.           Lore:
  1031.            - "&6\u25CF &3Left click &7to choose this one"
  1032.         IMPALA:
  1033.           HeadName: "&2&lImpala"
  1034.           Lore:
  1035.            - "&6\u25CF &3Left click &7to choose this one"
  1036.         KLIPSPRINGER:
  1037.           HeadName: "&2&lKlipspringer"
  1038.           Lore:
  1039.            - "&6\u25CF &3Left click &7to choose this one"
  1040.         MOUNTAIN_GOAT:
  1041.           HeadName: "&2&lMountain Goat"
  1042.           Lore:
  1043.            - "&6\u25CF &3Left click &7to choose this one"
  1044.         KANGAROO:
  1045.           HeadName: "&2&lKangaroo"
  1046.           Lore:
  1047.            - "&6\u25CF &3Left click &7to choose this one"
  1048.         MASTER:
  1049.           HeadName: "&2&lMaster"
  1050.           Lore:
  1051.            - "&6\u25CF &3Left click &7to choose this one"
  1052.         JUMPING_PRINCE:
  1053.           HeadName: "&2&lJumping Prince"
  1054.           Lore:
  1055.            - "&6\u25CF &3Left click &7to choose this one"
  1056.         JUMPING_KING:
  1057.           HeadName: "&2&lJumping King"
  1058.           Lore:
  1059.            - "&6\u25CF &3Left click &7to choose this one"
  1060.   Overview:
  1061.     MapListGUI:
  1062.       InventoryName: "&1&lList of Maps"
  1063.       Leader:
  1064.         Line: "  &2{order}{suffix} &7{who} &6\u00BB &3{time}"
  1065.         PersonalSuffix: " &e(You)"
  1066.         Delimiter: "  &7\u22EE"
  1067.         None: "&cNo leader, yet."
  1068.       Item:
  1069.         Status:
  1070.           NOT_COMPLETED:
  1071.             HeadName: "&2&lMap: &6&l{map_name}"
  1072.             Lore:
  1073.              - "&6\u25CF &7Difficulty &6\u00BB &3{map_difficulty}"
  1074.               - ""
  1075.               - "&6\u25CF &7Category &6\u00BB &3{map_category}"
  1076.               - ""
  1077.               - "&6\u25CF &7Required rank &6\u00BB &3{required_rank}"
  1078.               - ""
  1079.               - "&6\u25CF &7Capacity &6\u00BB &3{online}&7/&3{max}"
  1080.               - ""
  1081.               - "&6\u25CF &7LeaderBoard"
  1082.               - "{__leader__}"
  1083.               - ""
  1084.               - "&6\u25CF &7Left Click to join the map!"
  1085.               - "&6\u25CF &7Right Click to watch replays!"
  1086.           TRYING_TO_COMPLETE:
  1087.             HeadName: "&2&lMap: &6&l{map_name}"
  1088.             Lore:
  1089.              - "&6\u25CF &7Difficulty &6\u00BB &3{map_difficulty}"
  1090.               - ""
  1091.               - "&6\u25CF &7Category &6\u00BB &3{map_category}"
  1092.               - ""
  1093.               - "&6\u25CF &7Required rank &6\u00BB &3{required_rank}"
  1094.               - ""
  1095.               - "&6\u25CF &7Capacity &6\u00BB &3{online}&7/&3{max}"
  1096.               - ""
  1097.               - "&6\u25CF &7LeaderBoard"
  1098.               - "{__leader__}"
  1099.               - ""
  1100.               - "&6\u25CF &cAlready in this map!"
  1101.           ALREADY_COMPLETED:
  1102.             HeadName: "&2&lMap: &6&l{map_name}"
  1103.             Lore:
  1104.              - "&6\u25CF &7Difficulty &6\u00BB &3{map_difficulty}"
  1105.               - ""
  1106.               - "&6\u25CF &7Category &6\u00BB &3{map_category}"
  1107.               - ""
  1108.               - "&6\u25CF &7Required rank &6\u00BB &3{required_rank}"
  1109.               - ""
  1110.               - "&6\u25CF &7Capacity &6\u00BB &3{online}&7/&3{max}"
  1111.               - ""
  1112.               - "&6\u25CF &7LeaderBoard"
  1113.               - "{__leader__}"
  1114.               - ""
  1115.               - "&6\u25CF &c&lNOTE &6\u00BB &7You have already"
  1116.               - "&7completed this map. Rewards"
  1117.               - "&7won't be high as before."
  1118.               - ""
  1119.               - "&6\u25CF &7Left Click to join the map!"
  1120.               - "&6\u25CF &7Right Click to watch replays!"
  1121.         Info:
  1122.           HeadName: "&2&lBasic information"
  1123.           Lore:
  1124.            - "&6\u25CF &7Here you can see all available maps"
  1125.             - ""
  1126.             - "&6\u25CF &7{sort_order} &6\u00BB &3{sort_value}"
  1127.             - ""
  1128.             - "&6\u25CF &7How to play"
  1129.             - "  &2\u2022 &7The goal is to reach &bFinish"
  1130.             - "  &7in the shortest time"
  1131.             - "  &2\u2022 &7During the journey, you can"
  1132.             - "  &7reach &bCheckPoints &7or"
  1133.             - "  &7find &bMagicBlocks"
  1134.             - "  &2\u2022 &7When you fell, you will be"
  1135.             - "  &7moved to last saved &bCheckPoint &7or"
  1136.             - "  &bStart"
  1137.             - "  &2\u2022 &6Good luck :)"
  1138.             - ""
  1139.             - "&6\u25CF &7You can see LeaderBoard of the"
  1140.             - "&7fastest players at each map item"
  1141.           SortOrder:
  1142.             MapDifficulty: "Difficulty"
  1143.             MapCategory: "Category"
  1144.     MapCategoryGUI:
  1145.       InventoryName: "&1&lMap Categories"
  1146.     MapDifficultyGUI:
  1147.       InventoryName: "&1&lMap Difficulties"
  1148.   Profile:
  1149.     ProfileGUI:
  1150.       InventoryName: "&1&lParkour Profile"
  1151.       Item:
  1152.         Button:
  1153.           Preference:
  1154.             HeadName: "&2&lPreferences"
  1155.             Lore:
  1156.              - "&6\u25CF &7Preferences are loaded at joining"
  1157.               - "&7the game and used while playing it."
  1158.               - ""
  1159.               - "&6\u25CF &7Customize, which actions will be done"
  1160.               - "&7automatically instead of doing them yourself."
  1161.               - ""
  1162.               - "&6\u25CF &7Usually, actions can be managed"
  1163.               - "&7manually during the game, too."
  1164.               - ""
  1165.               - "&6\u25CF &7Click to manage!"
  1166.         Base:
  1167.           Icon:
  1168.             HeadName: "&2&lProfile"
  1169.             Lore:
  1170.              - "&6\u25CF &7Rank"
  1171.               - "  &6\u00BB &3{rank}"
  1172.               - "  &6\u00BB &3{rank_point}&6/&3{req_rank_point} &7RankPoints"
  1173.               - ""
  1174.               - "&6\u25CF &7Favourite map"
  1175.               - "  &6\u00BB &3{favourite_map}"
  1176.               - "  &6\u00BB &3{favourite_time}"
  1177.               - ""
  1178.               - "&6\u25CF &7Personal record"
  1179.               - "  &6\u00BB &3{personal_best_map}"
  1180.               - "  &6\u00BB &3{personal_best_time}"
  1181.     ProfilePreferenceGUI:
  1182.       InventoryName: "&1&lParkour Preferences"
  1183.       Item:
  1184.         Button:
  1185.           ScoreBoardExploringVisibility:
  1186.             HeadName: "&2&lScoreBoard Visibility"
  1187.             Lore:
  1188.              - "&6\u25CF &7Visibility of Exploring(Lobby) ScoreBoard."
  1189.               - ""
  1190.               - "&6\u25CF &7Visible &6\u00BB &7{preference__score_board_exploring_visibility}"
  1191.               - ""
  1192.               - "&6\u25CF &7Click to change!"
  1193.           MapCompetitorVisibility:
  1194.             HeadName: "&2&lCompetitor Visibility"
  1195.             Lore:
  1196.              - "&6\u25CF &7Visibility of competitors, while playing the map."
  1197.               - ""
  1198.               - "&6\u25CF &7Competitor visible &6\u00BB &7{preference__map_competitor_visibility}"
  1199.               - ""
  1200.               - "&6\u25CF &7Click to change!"
  1201.           MapFallRestart:
  1202.             HeadName: "&2&lFall Restart"
  1203.             Lore:
  1204.              - "&6\u25CF &7Automatically restart the map at falling."
  1205.               - "&6\u25CF &7CheckPoints are ignored and timer is reset!"
  1206.               - ""
  1207.               - "&6\u25CF &7Active &6\u00BB &3{preference__map_fall_restart}"
  1208.               - ""
  1209.               - "&6\u25CF &c&lOnly for real heroes!"
  1210.               - ""
  1211.               - "&6\u25CF &7Click to change!"
  1212.           Locale:
  1213.             HeadName: "&2&lLocale"
  1214.             Lore:
  1215.              - "&6\u25CF &7If server support multiple translations, here"
  1216.               - "&7you can choose the language that perfect fits you!"
  1217.               - ""
  1218.               - "&6\u25CF &7Locale &6\u00BB &3{preference__locale}"
  1219.               - ""
  1220.               - "&6\u25CF &7Click to change!"
  1221.         Base:
  1222.           Info:
  1223.             HeadName: "&2&lBasic Information"
  1224.             Lore:
  1225.              - "&6\u25CF &7Preferences are loaded at joining"
  1226.               - "&7the game and used while playing it."
  1227.               - ""
  1228.               - "&6\u25CF &7Customize, which actions will be done"
  1229.               - "&7automatically instead of doing them yourself."
  1230.               - ""
  1231.               - "&6\u25CF &7Usually, actions can be managed"
  1232.               - "&7manually during the game, too."
  1233.   Replay:
  1234.     MapReplayGUI:
  1235.       InventoryName: "&1&lParkour Replays"
  1236.       Item:
  1237.         Button:
  1238.           Personal:
  1239.             HeadName: "&2&lPersonal Replay"
  1240.             Lore:
  1241.              - "&6\u25CF &7Time &6\u00BB &3{best_time}"
  1242.               - "&6\u25CF &7Completions &6\u00BB &3{completion_count}"
  1243.               - "&6\u25CF &7Replay ID &6\u00BB &3{best_replay_id}"
  1244.               - ""
  1245.               - "&6\u25CF &7Click to play replay!"
  1246.           Leader:
  1247.             HeadName: "&2&lLeader's Replay"
  1248.             Lore:
  1249.              - "&6\u25CF &3{order}{suffix} Place"
  1250.               - ""
  1251.               - "&6\u25CF &7Player &6\u00BB &3{who}"
  1252.               - "&6\u25CF &7Time &6\u00BB &3{time}"
  1253.               - "&6\u25CF &7Replay ID &6\u00BB &3{replay_id}"
  1254.               - ""
  1255.               - "&6\u25CF &7Click to play replay!"
  1256.           NoData:
  1257.             HeadName: "&2&lPersonal Replay"
  1258.             Lore:
  1259.              - "&6\u25CF &cNo data to display!"
  1260.         Base:
  1261.           Info:
  1262.             HeadName: "&2&lBasic Information"
  1263.             Lore:
  1264.              - "&6\u25CF &7Replays allow to watch how"
  1265.               - "&7was doing the fastest players in maps."
  1266.               - ""
  1267.               - "&6\u25CF &7Map &6\u00BB &3{map_name}"
  1268.               - ""
  1269.               - "&6\u25CF &7Also, you can replay your"
  1270.               - "&7personal best!"
  1271.   Spectate:
  1272.     SpectateGUI:
  1273.       InventoryName: "&1&lParkour Spectator Menu"
  1274.       Item:
  1275.         Button:
  1276.           TargetTeleport:
  1277.             HeadName: "&2&lTarget Teleport"
  1278.             Lore:
  1279.              - "&6\u25CF &7Moved away from spectated"
  1280.               - "&7player?"
  1281.               - "&6\u25CF &7Don't worry! Simply teleport"
  1282.               - "&7back to him."
  1283.               - ""
  1284.               - "&6\u25CF &7Click to teleport!"
  1285.           SwitchTarget:
  1286.             HeadName: "&2&lSwitch Target"
  1287.             Lore:
  1288.              - "&6\u25CF &7Wanna spectate other"
  1289.               - "&7player playing this map?"
  1290.               - ""
  1291.               - "&6\u25CF &7Click to choose target!"
  1292.           Leave:
  1293.             HeadName: "&2&lLeave"
  1294.             Lore:
  1295.              - "&6\u25CF &7Click to leave!"
  1296.     SpectateTargetGUI:
  1297.       InventoryName: "&1&lParkour Spectator"
  1298.       Item:
  1299.         Base:
  1300.           Info:
  1301.             HeadName: "&2&lBasic Information"
  1302.             Lore:
  1303.              - "&6\u25CF &7Spend time by spectating"
  1304.               - "&7other players and inspire by"
  1305.               - "&7their performance!"
  1306.               - ""
  1307.               - "&6\u25CF &7Find a target and"
  1308.               - "&7enjoy the tour!"
  1309.           Icon:
  1310.             HeadName: "&2&l{target_name}"
  1311.             Lore:
  1312.              - "&6\u25CF &7Map &6\u00BB &3{map_name}"
  1313.               - ""
  1314.               - "&6\u25CF &7Click to spectate!"
  1315.       Error:
  1316.         None: "None"
  1317.   Settings:
  1318.     ValueAssignment:
  1319.       Addon:
  1320.         CompassFinishNavigation: "Compass Navigation"
  1321.         TimerVisibility: "Timer Visibility"
  1322.         JoinByStep: "Join by Step"
  1323.         FakeContactDamage: "Faking Damage"
  1324.         InteractiveItem: "Interactive Items"
  1325.       Board:
  1326.         Personal:
  1327.           Type: "Board Type"
  1328.           Dress:
  1329.             Color: "Personal Figure"
  1330.         Leader:
  1331.           Type: "Board Type"
  1332.           Dress:
  1333.             FIRST:
  1334.               Color: "1\u02e2\u1d57 Place podium's Figure"
  1335.             SECOND:
  1336.               Color: "2\u207f\u1d48 Place podium's Figure"
  1337.             THIRD:
  1338.               Color: "3\u02b3\u1d48 Place podium's Figure"
  1339.             OTHER:
  1340.               Color: "X\u1d57\u02B0 Place podium's Figure"
  1341.         DateFormat: "Board's DateTime Format"
  1342.         Section:
  1343.           DefaultSwitchTime: "Section switch Time"
  1344.         DefaultData:
  1345.           Texture: "Default Texture"
  1346.           TextureSignature: "Default Texture signature"
  1347.       BungeeCord:
  1348.         Enable:
  1349.           Mode: "BungeeCord's Mode"
  1350.           JoinTitle: "Displaying join Title"
  1351.           ExploringHotBar: "Exploring HotBar Activity"
  1352.         Channel: "BungeeCord's Channel Name"
  1353.         Lobbies:
  1354.           List: "BungeeCord's Lobby List"
  1355.           Unit: "BungeeCord's Lobby"
  1356.       Command:
  1357.         Allowed:
  1358.           List: "Allowed Command List"
  1359.           Unit: "Allowed Command"
  1360.       Economy:
  1361.         Activity:
  1362.           VaultWrapper: "Vault Activity"
  1363.       Stats:
  1364.         Limit: "Stats Limit"
  1365.       GUI:
  1366.         Overview:
  1367.           MapListGUI:
  1368.             PreMapListGUI: "Pre-MapList GUI"
  1369.       Visual:
  1370.         Chat:
  1371.           MessageJoiningChar: "Message Joining Char"
  1372.         Map:
  1373.           TimeFormat: "Map's Timer Format"
  1374.           Rating:
  1375.             Active: "Map Rating Activity"
  1376.             Range: "Map Rating Range"
  1377.             TimeLimit: "Map Rating Time Limit"
  1378.             Char:
  1379.               Empty: "Symbol Empty"
  1380.               Half: "Symbol Half"
  1381.               Full: "Symbol Full"
  1382.         BroadCast:
  1383.           FinishMap: "Finish BroadCast"
  1384.           BeatMapTime: "Break Record BroadCast"
  1385.           ReachNewRank: "Reaching New Rank BroadCast"
  1386.           EventAction: "Event Activity BroadCast"
  1387.           WorldRestriction:
  1388.             List: "BroadCast Restriction World List"
  1389.             Unit: "BroadCast Restriction World"
  1390.         MeanTime:
  1391.           Active: "MeanTime Activity"
  1392.           Delta: "MeanTime Delta"
  1393.           BossBar:
  1394.             Color: "MeanTime BossBar's Color"
  1395.             Style: "MeanTime BossBar's Style"
  1396.         ScoreBoard:
  1397.           Exploring:
  1398.             Active: "Exploring ScoreBoard Activity"
  1399.             WorldRestriction:
  1400.               List: "ScoreBoard Restriction World List"
  1401.               Unit: "ScoreBoard Restriction World"
  1402.           Playing: "Playing ScoreBoard Activity"
  1403.           Eventing: "Eventing ScoreBoard Activity"
  1404.       Event:
  1405.         Active: "Event Activity"
  1406.         Mode: "Event Mode"
  1407.         Prerequisites:
  1408.           MinPlayerCount: "Minimal Player Count"
  1409.           TimeToJoin: "Time to Join"
  1410.         BossBar:
  1411.           Active: "Event BossBar Activity"
  1412.           Color: "Event BossBar's Color"
  1413.           Style: "Event BossBar's Style"
  1414.         Info:
  1415.           Intervals:
  1416.             List: "Notification Interval List"
  1417.             Unit: "Notification Interval"
  1418.         Reward:
  1419.           First: "Event's 1\u02e2\u1d57 Place Reward"
  1420.           Second: "Event's 2\u207f\u1d48 Place Reward"
  1421.           Third: "Event's 3\u02b3\u1d48 Place Reward"
  1422.           Fourth: "Event's 4\u1d57\u02B0 Place Reward"
  1423.           Fifth: "Event's 5\u1d57\u02B0 Place Reward"
  1424.           Participate: "Event's Reward of Participation"
  1425.       Map:
  1426.         MaxPlayerCount: "Maximal Player Count"
  1427.         Speed: "Map's Speed"
  1428.         BottomBorder:
  1429.           Coordination: "Map's BottomBorder Coordination"
  1430.           Material: "Map's BottomBorder Material"
  1431.         JumpSimulation:
  1432.           Power: "Map's JumpSimulation Power"
  1433.           Material: "Map's JumpSimulation Material"
  1434.         Potion: "Map's Potions"
  1435.         RequiredRank: "Map's required Rank"
  1436.         Difficulty: "Map's Difficulty"
  1437.         Category: "Map's Category"
  1438.         Teleport:
  1439.           MapLeave: "Map's Leave Teleport Activity"
  1440.           LastLocation: "Map's Last Location Teleport Activity"
  1441.         PrePlaying:
  1442.           Active: "Map's PrePlaying Mode Activity"
  1443.           Duration: "Map's PrePlaying Mode Duration"
  1444.         SuspiciousBehaviour:
  1445.           Air:
  1446.             Active: "Map's Air Suspicion Activity"
  1447.             Duration: "Map's Air Suspicion Duration"
  1448.           PassAllPoints:
  1449.             Active: "Pass All Points Activity"
  1450.         Reward:
  1451.           Daily: "Map's Daily Rewarding Activity"
  1452.           First: "Map's First Reward"
  1453.           Common: "Map's Common Reward"
  1454.         Sound:
  1455.           Visibility:
  1456.             Show: "Map's Show target Sound"
  1457.             Hide: "Map's Hide target Sound"
  1458.           Action:
  1459.             Start: "Map's Start Sound"
  1460.             CheckPoint: "Map's CheckPoint Sound"
  1461.             Finish: "Map's Finish Sound"
  1462.             Jump: "Map's Jump Sound"
  1463.             Fall: "Map's Fall Sound"
  1464.       Reward:
  1465.         Key: "Reward's Key"
  1466.         Name: "Reward's Name"
  1467.         Description: "Reward's Description"
  1468.         Item:
  1469.           List: "Reward's Item List"
  1470.           Unit: "Reward's Item"
  1471.         Command:
  1472.           List: "Reward's Command List"
  1473.           Unit: "Reward's Command"
  1474.         Amount:
  1475.           Vault: "Reward's Vault Amount"
  1476.           RankPoint: "Reward's RankPoint Amount"
  1477.         Icon:
  1478.           Icon: "Reward's Icon"
  1479.           HeadName: "Icon's HeadName"
  1480.           Lore:
  1481.             List: "Icon's Lore"
  1482.             Line: "Icon's Lore Line"
  1483.           Enchantment: "Icon's Enchantment"
  1484.       Profile:
  1485.         Preference:
  1486.           ScoreBoardExploringVisibility: "ScoreBoard Visibility"
  1487.           MapCompetitorVisibility: "Competitor Visibility"
  1488.           MapFallRestart: "Fall Restart"
  1489.           Locale: "Locale"
  1490.       Spectate:
  1491.         Target: "Player's name"
  1492.       DefaultValue:
  1493.         Filter: "&cNo filter"
  1494.     SettingsGUI:
  1495.       InventoryName: "&1&lSettings#P"
  1496.       Item:
  1497.         Branch:
  1498.           Global:
  1499.             HeadName: "&2&lGlobal Options"
  1500.             Lore:
  1501.              - "&6\u25CF &7Whole plugin is customizable."
  1502.               - "&7Different &3Modes&7, &3Commands&7, &3LeaderBoards&7."
  1503.               - "&6\u25CF &7Just by a few clicks, you can"
  1504.               - "&7manage Parkour in own style."
  1505.               - ""
  1506.               - "&6\u25CF &7Click to manage global options!"
  1507.           Map:
  1508.             HeadName: "&2&lMap Options"
  1509.             Lore:
  1510.              - "&6\u25CF &7Each Map can be customized in"
  1511.               - "&7the other view. Different &3Category&7,"
  1512.               - "&3Speed&7, &3Difficulty &7and &3Rewards &7make map"
  1513.               - "&7special."
  1514.               - "&6\u25CF &7Here, in just a few clicks,"
  1515.               - "&7you can manage them."
  1516.               - ""
  1517.               - "&6\u25CF &7Click to manage map options!"
  1518.         RewardRepository:
  1519.           HeadName: "&2&lReward Repository"
  1520.           Lore:
  1521.            - "&6\u25CF &7Database of all available rewards,"
  1522.             - "&7where you can &3Create &7and &3Manage"
  1523.             - "&7them."
  1524.             - ""
  1525.             - "&6\u25CF &7Click to manage rewards!"
  1526.         Command:
  1527.           HeadName: "&2&lCommands"
  1528.           Lore:
  1529.            - "&6\u25CF &7Here, you can modify translations"
  1530.             - "&7and aliases of commands."
  1531.             - ""
  1532.             - "&6\u25CF &7Click to manage commands!"
  1533.     PreBranch:
  1534.       MapListSettingsGUI:
  1535.         InventoryName: "&1&lSettings#P - Maps"
  1536.         Item:
  1537.           Button:
  1538.             Map:
  1539.               HeadName: "&6&lMap: &2&l{map_name}"
  1540.               Lore:
  1541.                - "&6\u25CF &7Click to manage!"
  1542.           Base:
  1543.             Info:
  1544.               HeadName: "&2&lBasic information"
  1545.               Lore:
  1546.                - "&6\u25CF &7Each Map can be customized in"
  1547.                 - "&7the other view. Different &3Category&7,"
  1548.                 - "&3Speed&7, &3Difficulty &7and &3Rewards &7make map"
  1549.                 - "&7special."
  1550.                 - "&6\u25CF &7Here, in just a few clicks,"
  1551.                 - "&7you can manage them."
  1552.                 - ""
  1553.                 - "&6\u25CF &7Click on the map,"
  1554.                 - "&7you want to manage!"
  1555.     RewardRepository:
  1556.       RewardRepositoryGUI:
  1557.         InventoryName: "&1&lSettings#P - RR"
  1558.         Item:
  1559.           Button:
  1560.             Reward:
  1561.               HeadName: "&2&l{reward_name}"
  1562.               Lore:
  1563.                - "&6\u25CF &7Key &6\u00BB &3{reward_key}"
  1564.                 - "&6\u25CF &7Description &6\u00BB &3{reward_description}"
  1565.                 - ""
  1566.                 - "&6\u25CF &3Left click &7to manage reward!"
  1567.                 - "&6\u25CF &3Right click &7to &cRemove &7reward!"
  1568.           Base:
  1569.             Add:
  1570.               HeadName: "&2&lCreate new reward"
  1571.               Lore:
  1572.                - "&6\u25CF &7Click to create new reward!"
  1573.             Info:
  1574.               HeadName: "&2&lBasic Information"
  1575.               Lore:
  1576.                - "&6\u25CF &7Database of all rewards."
  1577.                 - ""
  1578.                 - "&6\u25CF &7To &3Create &7new Reward, click"
  1579.                 - "&7on the relevant item. Then choose"
  1580.                 - "&7name and manage it."
  1581.       RewardGUI:
  1582.         InventoryName: "&1&lSettings#P - R"
  1583.         Item:
  1584.           Button:
  1585.             Name:
  1586.               HeadName: "&2&lName"
  1587.               Lore:
  1588.                - "&6\u25CF &3Name &6\u00BB &7{reward_name}"
  1589.                 - ""
  1590.                 - "&6\u25CF &7Click to change name!"
  1591.             Description:
  1592.               HeadName: "&2&lDescription"
  1593.               Lore:
  1594.                - "&6\u25CF &3Description &6\u00BB &7{reward_description}"
  1595.                 - ""
  1596.                 - "&6\u25CF &7Click to change description!"
  1597.             Icon:
  1598.               HeadName: "&2&lIcon"
  1599.               Lore:
  1600.                - "&6\u25CF &7Here you can manage &3Icon &7of"
  1601.                 - "&7the reward."
  1602.                 - ""
  1603.                 - "&6\u25CF &3Material &6\u00BB &7{reward_icon_material}"
  1604.                 - "&6\u25CF &3HeadName &6\u00BB &7{reward_icon_head_name}"
  1605.                 - ""
  1606.                 - "&6\u25CF &7Click to manage!"
  1607.             Economy:
  1608.               HeadName: "&2&lEconomy"
  1609.               Lore:
  1610.                - "&6\u25CF &7Here you can manage &3Economy Amounts&7,"
  1611.                 - "&7which will be given to player at claiming"
  1612.                 - "&7the reward."
  1613.                 - ""
  1614.                 - "&6\u25CF &3Vault &6\u00BB &7{reward_economy_vault}"
  1615.                 - "&6\u25CF &3RankPoint &6\u00BB &7{reward_economy_rank_point}"
  1616.                 - ""
  1617.                 - "&6\u25CF &7Click to manage!"
  1618.             ItemList:
  1619.               HeadName: "&2&lItems"
  1620.               Lore:
  1621.                - "&6\u25CF &7Here you can manage &3Items&7, which"
  1622.                 - "&7will be given to player at claiming"
  1623.                 - "&7the reward."
  1624.                 - ""
  1625.                 - "&6\u25CF &3Count of Items &6\u00BB &7{reward_item_list_size}"
  1626.                 - ""
  1627.                 - "&6\u25CF &7Click to manage!"
  1628.             CommandList:
  1629.               HeadName: "&2&lCommands"
  1630.               Lore:
  1631.                - "&6\u25CF &7Here you can manage &3Commands&7, which"
  1632.                 - "&7will be performed to player at claiming"
  1633.                 - "&7the reward."
  1634.                 - ""
  1635.                 - "&6\u25CF &3Count of Commands &6\u00BB &7{reward_command_list_size}"
  1636.                 - ""
  1637.                 - "&6\u25CF &7Click to manage!"
  1638.           Base:
  1639.             Action:
  1640.               HeadName: "&c&lAction"
  1641.               Lore:
  1642.                - "&6\u25CF &7Here you can test configured"
  1643.                 - "&7reward"
  1644.                 - ""
  1645.                 - "&6\u25CF &c&lWARNING &6\u00BB &7Make sure you have"
  1646.                 - "&7enough space in you inventory!"
  1647.                 - ""
  1648.                 - "&6\u25CF &7Click to claim reward!"
  1649.             Info:
  1650.               HeadName: "&2&lBasic Information"
  1651.               Lore:
  1652.                - "&6\u25CF &7Interactive preparing of the reward."
  1653.                 - ""
  1654.                 - "&6\u25CF &7Here, you can easily set &3Executable"
  1655.                 - "&3Commands&7, &3Items &7and &3Economy Amounts&7, which"
  1656.                 - "&7will be given to player at claiming the reward."
  1657.       RewardSection:
  1658.         IconGUI:
  1659.           InventoryName: "&1&lSettings#P - RS"
  1660.           Item:
  1661.             Button:
  1662.               Icon:
  1663.                 HeadName: "&2&lIcon"
  1664.                 Lore:
  1665.                  - "&6\u25CF &7Icon symbolizes &3Reward&7."
  1666.                   - ""
  1667.                   - "&6\u25CF &3Material &6\u00BB &7{reward_icon_material}"
  1668.                   - ""
  1669.                   - "&6\u25CF &7Click to change!"
  1670.               Enchantment:
  1671.                 HeadName: "&2&lEnchantment"
  1672.                 Lore:
  1673.                  - "&6\u25CF &7Flag indicates enchantment"
  1674.                   - "&7applied on the icon."
  1675.                   - ""
  1676.                   - "&6\u25CF &3Enchantment &6\u00BB &7{reward_icon_enchantment}"
  1677.                   - ""
  1678.                   - "&6\u25CF &7Click to change!"
  1679.               HeadName:
  1680.                 HeadName: "&2&lHeadName"
  1681.                 Lore:
  1682.                  - "&6\u25CF &7HeadName of the selected &3Icon&7."
  1683.                   - ""
  1684.                   - "&6\u25CF &3HeadName &6\u00BB &7{reward_icon_head_name}"
  1685.                   - ""
  1686.                   - "&6\u25CF &c&lNOTE &6\u00BB &7This value is visible"
  1687.                   - "&7only at &3LuckyWheel&7!"
  1688.                   - ""
  1689.                   - "&6\u25CF &7Click to change head name!"
  1690.               Lore:
  1691.                 HeadName: "&2&lLore"
  1692.                 Lore:
  1693.                  - "&6\u25CF &7Description of the selected &3Icon&7."
  1694.                   - ""
  1695.                   - "&6\u25CF &c&lNOTE &6\u00BB &7This value is visible"
  1696.                   - "&7only at &3LuckyWheel&7!"
  1697.                   - ""
  1698.                   - "&6\u25CF &7Click to manage!"
  1699.             Base:
  1700.               Info:
  1701.                 HeadName: "&2&lBasic Information"
  1702.                 Lore:
  1703.                  - "&6\u25CF &7Here you can manage &3Icon &7of"
  1704.                   - "&7the reward."
  1705.                   - ""
  1706.                   - "&6\u25CF &7It is used at &3AdventCalendar&7."
  1707.         EconomyGUI:
  1708.           InventoryName: "&1&lSettings#P - RS"
  1709.           Item:
  1710.             Button:
  1711.               Vault:
  1712.                 HeadName: "&2&lVault Amount"
  1713.                 Lore:
  1714.                  - "&6\u25CF &7Via &3Vault &7we can deposit"
  1715.                   - "&7money to player's account."
  1716.                   - ""
  1717.                   - "&6\u25CF &3Amount &6\u00BB &7{reward_economy_vault}"
  1718.                   - ""
  1719.                   - "&6\u25CF &7Click to change!"
  1720.               RankPoint:
  1721.                 HeadName: "&2&lRankPoint Amount"
  1722.                 Lore:
  1723.                  - "&6\u25CF &7Via &3RankPoint &7we can increase"
  1724.                   - "&7player's rank."
  1725.                   - ""
  1726.                   - "&6\u25CF &3Amount &6\u00BB &7{reward_economy_rank_point}"
  1727.                   - ""
  1728.                   - "&6\u25CF &7Click to change!"
  1729.             Base:
  1730.               Info:
  1731.                 HeadName: "&2&lBasic Information"
  1732.                 Lore:
  1733.                  - "&6\u25CF &7Here you can manage &3Economy Amounts&7,"
  1734.                   - "&7which will be given to player at claiming"
  1735.                   - "&7the reward."
  1736.                   - ""
  1737.                   - "&6\u25CF &c&lNOTE &6\u00BB &7Available only if an &3Economy"
  1738.                   - "&3provider &7is activated in config."
  1739.     Branch:
  1740.       GlobalSettingsGUI:
  1741.         InventoryName: "&1&lSettings#P - Options"
  1742.         Item:
  1743.           Section:
  1744.             Addon:
  1745.               HeadName: "&2&lAddon"
  1746.               Lore:
  1747.                - "&6\u25CF &7Here, you can manage addons like"
  1748.                 - "&3Map Timer Visibility&7, &3Join by"
  1749.                 - "&3Step &7and so on."
  1750.                 - ""
  1751.                 - "&6\u25CF &7Click to manage!"
  1752.             BungeeCord:
  1753.               HeadName: "&2&lBungeeCord"
  1754.               Lore:
  1755.                - "&6\u25CF &7Here, you can set all about"
  1756.                 - "&3BungeeCord&7, such as &3Channel &7or"
  1757.                 - "&3Lobbies&7."
  1758.                 - ""
  1759.                 - "&6\u25CF &7Click to manage!"
  1760.             Command:
  1761.               HeadName: "&2&lCommand"
  1762.               Lore:
  1763.                - "&6\u25CF &7Here, you can set &3Aliases"
  1764.                 - "&7and &3Allowed &7Commands."
  1765.                 - ""
  1766.                 - "&6\u25CF &7Click to manage!"
  1767.             Economy:
  1768.               HeadName: "&2&lEconomy"
  1769.               Lore:
  1770.                - "&6\u25CF &7Here, you can enable &3Vault"
  1771.                 - "&7and &3PlayerPoints &7Economy."
  1772.                 - ""
  1773.                 - "&6\u25CF &7Click to manage!"
  1774.             DefaultMapData:
  1775.               HeadName: "&2&lPredefined Map Data"
  1776.               Lore:
  1777.                - "&6\u25CF &7Here, you can set &3Default options"
  1778.                 - "&7of the map. At creation, these values"
  1779.                 - "&7will be copied to the map file."
  1780.                 - ""
  1781.                 - "&6\u25CF &7Click to manage!"
  1782.             Stats:
  1783.               HeadName: "&2&lStats"
  1784.               Lore:
  1785.                - "&6\u25CF &7Here, you can set properties"
  1786.                 - "&7about &3Stats"
  1787.                 - ""
  1788.                 - "&6\u25CF &7Click to manage!"
  1789.             Visual:
  1790.               HeadName: "&2&lVisual"
  1791.               Lore:
  1792.                - "&6\u25CF &7Here, you can set all about &3Visual"
  1793.                 - "&7of the Parkour, such as &3BroadCast&7,"
  1794.                 - "&3ScoreBoard&7, &3MeanTime &7and so on."
  1795.                 - ""
  1796.                 - "&6\u25CF &7Click to manage!"
  1797.             Board:
  1798.               HeadName: "&2&lBoard"
  1799.               Lore:
  1800.                - "&6\u25CF &7Here, you can set &3Personal &7and"
  1801.                 - "&3Leader &7board properties."
  1802.                 - ""
  1803.                 - "&6\u25CF &7Click to manage!"
  1804.             Event:
  1805.               HeadName: "&2&lEvent"
  1806.               Lore:
  1807.                - "&6\u25CF &7Here, you can set all about"
  1808.                 - "&7Event System&7. Its &3Mode&7, &3Time&7,"
  1809.                 - "&3Rewards &7etc."
  1810.                 - ""
  1811.                 - "&6\u25CF &7Click to manage!"
  1812.             GUI:
  1813.               HeadName: "&2&lGUI"
  1814.               Lore:
  1815.                - "&6\u25CF &7Here, you can set GUI"
  1816.                 - "&3Pre-MapList &7property"
  1817.                 - ""
  1818.                 - "&6\u25CF &7Click to manage!"
  1819.           Base:
  1820.             Info:
  1821.               HeadName: "&2&lBasic information"
  1822.               Lore:
  1823.                - "&6\u25CF &7Whole plugin is customizable."
  1824.                 - "&7Different &3Modes&7, &3Commands&7, &3LeaderBoards&7."
  1825.                 - "&6\u25CF &7Just by a few clicks, you can"
  1826.                 - "&7manage Parkour in own style."
  1827.       MapSettingsGUI:
  1828.         InventoryName: "&1&lSettings#P - MapOptions"
  1829.         Item:
  1830.           Section:
  1831.             RequiredRank:
  1832.               HeadName: "&2&lRequired Rank"
  1833.               Lore:
  1834.                - "&6\u25CF &7When player did not reach selected"
  1835.                 - "&3Rank&7, he cannot join this map."
  1836.                 - ""
  1837.                 - "&6\u25CF &7Value &6\u00BB &3{option__map_data__required_rank}"
  1838.                 - ""
  1839.                 - "&6\u25CF &7Click to change!"
  1840.             Difficulty:
  1841.               HeadName: "&2&lDifficulty"
  1842.               Lore:
  1843.                - "&6\u25CF &7Shows &3Difficulty &7of the map."
  1844.                 - ""
  1845.                 - "&6\u25CF &7Value &6\u00BB &3{option__map_data__difficulty}"
  1846.                 - ""
  1847.                 - "&6\u25CF &7Click to change!"
  1848.             Category:
  1849.               HeadName: "&2&lCategory"
  1850.               Lore:
  1851.                - "&6\u25CF &7Shows &3Category &7of the map."
  1852.                 - ""
  1853.                 - "&6\u25CF &7Value &6\u00BB &3{option__map_data__categories}"
  1854.                 - ""
  1855.                 - "&6\u25CF &7Click to change!"
  1856.             MaxPlayerCount:
  1857.               HeadName: "&2&lMax player count"
  1858.               Lore:
  1859.                - "&6\u25CF &7Specifies how &3many players"
  1860.                 - "&7can be connected to the map"
  1861.                 - "&7at the same time."
  1862.                 - ""
  1863.                 - "&6\u25CF &7Value &6\u00BB &3{option__map_data__max_player_count}"
  1864.                 - ""
  1865.                 - "&6\u25CF &c&lNOTE &6\u00BB &7This flag is"
  1866.                 - "&7ignored at &3Event&7."
  1867.                 - ""
  1868.                 - "&6\u25CF &7Click to change!"
  1869.             Speed:
  1870.               HeadName: "&2&lSpeed"
  1871.               Lore:
  1872.                - "&6\u25CF &7Specifies how fast is"
  1873.                 - "&7player moving."
  1874.                 - ""
  1875.                 - "&6\u25CF &7Value &6\u00BB &3{option__map_data__speed}"
  1876.                 - ""
  1877.                 - "&6\u25CF &7Click to change!"
  1878.             BottomBorder:
  1879.               HeadName: "&2&lBottom Border"
  1880.               Lore:
  1881.                - "&6\u25CF &7Here, you can manage &3Bottom"
  1882.                 - "&3Border&7."
  1883.                 - "&6\u25CF &7When player reaches this position,"
  1884.                 - "&7system determines &3Fall&7."
  1885.                 - ""
  1886.                 - "&6\u25CF &7Coordination &6\u00BB &3{option__map_data__bottom_border_coordination}"
  1887.                 - "&6\u25CF &7Block count &6\u00BB &3{option__map_data__bottom_border_material_size}"
  1888.                 - ""
  1889.                 - "&6\u25CF &7Click to manage!"
  1890.             JumpSimulation:
  1891.               HeadName: "&2&lJump Simulation"
  1892.               Lore:
  1893.                - "&6\u25CF &7Here, you can manage &3Jump"
  1894.                 - "&3Simulation&7."
  1895.                 - "&6\u25CF &7When player reaches this position,"
  1896.                 - "&7he will be &3Pushed up &7by the"
  1897.                 - "&7selected &3Power&7."
  1898.                 - ""
  1899.                 - "&6\u25CF &7Power &6\u00BB &3{option__map_data__jump_simulation_power}"
  1900.                 - "&6\u25CF &7Block count &6\u00BB &3{option__map_data__jump_simulation_material_size}"
  1901.                 - ""
  1902.                 - "&6\u25CF &7Click to manage!"
  1903.             Sound:
  1904.               HeadName: "&2&lSound"
  1905.               Lore:
  1906.                - "&6\u25CF &7Here, you can set which &3Sound"
  1907.                 - "&7will be played at specific situation"
  1908.                 - "&7during playing the map."
  1909.                 - ""
  1910.                 - "&6\u25CF &7Click to manage!"
  1911.             PrePlaying:
  1912.               HeadName: "&2&lPre Playing Mode"
  1913.               Lore:
  1914.                - "&6\u25CF &7After joining the map, player's"
  1915.                 - "&7movement is &3disabled &7and timer is"
  1916.                 - "&3delayed &7for configured duration."
  1917.                 - ""
  1918.                 - "&6\u25CF &7Click to manage!"
  1919.             SuspiciousBehaviour:
  1920.               HeadName: "&2&lSuspicious Behaviour"
  1921.               Lore:
  1922.                - "&6\u25CF &7Some players are trying to beat"
  1923.                 - "&7the record with illegal techniques!"
  1924.                 - ""
  1925.                 - "&6\u25CF &7System is able to detect this"
  1926.                 - "&7behaviour and kick them out of map."
  1927.                 - ""
  1928.                 - "&6\u25CF &7Click to manage!"
  1929.             Reward:
  1930.               HeadName: "&2&lReward"
  1931.               Lore:
  1932.                - "&6\u25CF &7Here, you can manage &3rewards"
  1933.                 - "&7of the map, when player complete it."
  1934.                 - ""
  1935.                 - "&6\u25CF &7Click to manage!"
  1936.             Potion:
  1937.               HeadName: "&2&lPotion"
  1938.               Lore:
  1939.                - "&6\u25CF &7Here, you can manage &3potions"
  1940.                 - "&7applied to player after join the map."
  1941.                 - ""
  1942.                 - "&6\u25CF &7Click to manage!"
  1943.             Teleport:
  1944.               HeadName: "&2&lLeave Teleport"
  1945.               Lore:
  1946.                - "&6\u25CF &7Here, you can manage what to do"
  1947.                 - "&7after &3completion &7of the map."
  1948.                 - "&6\u25CF &7Player can be &3teleported &7to"
  1949.                 - "&7specified location or can &3stay &7on the"
  1950.                 - "&7finish position."
  1951.                 - ""
  1952.                 - "&6\u25CF &7Click to manage!"
  1953.           Base:
  1954.             Info:
  1955.               HeadName: "&2&lBasic information"
  1956.               Lore:
  1957.                - "&6\u25CF &7Managed map &6\u00BB &3{map_name}"
  1958.                 - ""
  1959.                 - "&6\u25CF &7Here, you can manage all about"
  1960.                 - "&7selected map. Its &3Rewards&7, &3Sounds&7,"
  1961.                 - "&3Category &7or &3Difficulty&7."
  1962.                 - "&6\u25CF &7There is so much to customize."
  1963.                 - "&7Just explore these settings. Each section"
  1964.                 - "&7has prepared additional information."
  1965.     Component:
  1966.       AmountGUI:
  1967.         InventoryName: "&1&lSettings#P - Amount"
  1968.         Item:
  1969.           Button:
  1970.             Decrease:
  1971.               HeadName: "&c&lDecrease Amount"
  1972.               Lore:
  1973.                - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
  1974.                 - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
  1975.             Increase:
  1976.               HeadName: "&a&lIncrease Amount"
  1977.               Lore:
  1978.                - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
  1979.                 - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
  1980.           Base:
  1981.             Value:
  1982.               HeadName: "&2&lSummary"
  1983.               Lore:
  1984.                - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  1985.             Info:
  1986.               HeadName: "&2&lBasic Information"
  1987.               Lore:
  1988.                - "&6\u25CF &7Amount of &6\u00BB &3{assigned_to_value}"
  1989.                 - ""
  1990.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1991.                 - "&6\u25CF &7There are two buttons, where you"
  1992.                 - "&7can by clicking &3Decrease &7or &3Increase"
  1993.                 - "&7amount."
  1994.                 - "&6\u25CF &7Changed amount is displayed at"
  1995.                 - "&3Summary &7between these buttons."
  1996.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  1997.                 - "&3Action Item&7."
  1998.                 - ""
  1999.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this amount,"
  2000.                 - "&7just click on &3Back&7. It will be"
  2001.                 - "&7automatically saved."
  2002.             Action:
  2003.               HeadName: "&c&lAction"
  2004.               Lore:
  2005.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current amount &3{current_amount}"
  2006.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to amount &3{default_amount}"
  2007.       BooleanGUI:
  2008.         InventoryName: "&1&lSettings#P - Flag"
  2009.         Item:
  2010.           Button:
  2011.             Enable:
  2012.               HeadName: "&a&lEnable"
  2013.               Lore:
  2014.                - "&6\u25CF &7Click to enable"
  2015.             Disable:
  2016.               HeadName: "&c&lDisable"
  2017.               Lore:
  2018.                - "&6\u25CF &7Click to disable"
  2019.           Base:
  2020.             Value:
  2021.               Enable:
  2022.                 HeadName: "&2&lSummary"
  2023.                 Lore:
  2024.                  - "&6\u25CF &7Flag &6\u00BB &3Enabled"
  2025.               Disable:
  2026.                 HeadName: "&2&lSummary"
  2027.                 Lore:
  2028.                  - "&6\u25CF &7Flag &6\u00BB &3Disabled"
  2029.             Info:
  2030.               HeadName: "&2&lBasic Information"
  2031.               Lore:
  2032.                - "&6\u25CF &7Flag of &6\u00BB &3{assigned_to_value}"
  2033.                 - ""
  2034.                 - "&6\u25CF &c&lHOW IT WORKS?"
  2035.                 - "&6\u25CF &7There are two buttons, where you"
  2036.                 - "&7can by clicking &3Disable &7or &3Enable"
  2037.                 - "&7flag."
  2038.                 - "&6\u25CF &7Chosen flag is displayed at"
  2039.                 - "&3Summary &7between these buttons."
  2040.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  2041.                 - "&3Action Item&7."
  2042.                 - ""
  2043.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this flag,"
  2044.                 - "&7just click on &3Back&7. It will be"
  2045.                 - "&7automatically saved."
  2046.             Action:
  2047.               HeadName: "&c&lAction"
  2048.               Lore:
  2049.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
  2050.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{default_value}"
  2051.       ColorGUI:
  2052.         InventoryName: "&1&lSettings#P - Color"
  2053.         Item:
  2054.           Button:
  2055.             Red:
  2056.               Decrease:
  2057.                 HeadName: "&c&lDecrease &4&lRed Element"
  2058.                 Lore:
  2059.                  - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
  2060.                   - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
  2061.               Increase:
  2062.                 HeadName: "&a&lIncrease &4&lRed Element"
  2063.                 Lore:
  2064.                  - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
  2065.                   - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
  2066.             Green:
  2067.               Decrease:
  2068.                 HeadName: "&c&lDecrease &2&lGreen Element"
  2069.                 Lore:
  2070.                  - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
  2071.                   - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
  2072.               Increase:
  2073.                 HeadName: "&a&lIncrease &2&lGreen Element"
  2074.                 Lore:
  2075.                  - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
  2076.                   - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
  2077.             Blue:
  2078.               Decrease:
  2079.                 HeadName: "&c&lDecrease &9&lBlue Element"
  2080.                 Lore:
  2081.                  - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
  2082.                   - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
  2083.               Increase:
  2084.                 HeadName: "&a&lIncrease &9&lBlue Element"
  2085.                 Lore:
  2086.                  - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
  2087.                   - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
  2088.           Element:
  2089.             Red:
  2090.               HeadName: "&4&lRed element"
  2091.               Lore:
  2092.                - "&6\u25CF &7Selected amount &6\u00BB &3{element_amount}"
  2093.             Green:
  2094.               HeadName: "&2&lGreen element"
  2095.               Lore:
  2096.                - "&6\u25CF &7Selected amount &6\u00BB &3{element_amount}"
  2097.             Blue:
  2098.               HeadName: "&9&lBlue Element"
  2099.               Lore:
  2100.                - "&6\u25CF &7Selected amount &6\u00BB &3{element_amount}"
  2101.           Base:
  2102.             Value:
  2103.               HeadName: "&2&lSummary"
  2104.               Lore:
  2105.                - "&6\u25CF &7Selected color &6\u00BB &3{selected_color}"
  2106.             Info:
  2107.               HeadName: "&2&lBasic Information"
  2108.               Lore:
  2109.                - "&6\u25CF &7Color of &6\u00BB &3{assigned_to_value}"
  2110.                 - ""
  2111.                 - "&6\u25CF &c&lHOW IT WORKS?"
  2112.                 - "&6\u25CF &7There are &33 &7elements of &3RGB"
  2113.                 - "&3Color&7. Each element's amount can reach"
  2114.                 - "&7value from range &30-255&7."
  2115.                 - "&6\u25CF &7By buttons at each element, you can"
  2116.                 - "&3Decrease &7or &3Increase &7amount of it."
  2117.                 - "&6\u25CF &7Chosen color is displayed at"
  2118.                 - "&3Dyed &7item at the top."
  2119.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  2120.                 - "&3Action Item&7."
  2121.                 - ""
  2122.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this color,"
  2123.                 - "&7just click on &3Back&7. It will be"
  2124.                 - "&7automatically saved."
  2125.             Action:
  2126.               HeadName: "&c&lAction"
  2127.               Lore:
  2128.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current color &3{current_color}"
  2129.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to color &3{default_color}"
  2130.       ConsumerGUI:
  2131.         InventoryName: "&1&lSettings#P - Consumer"
  2132.         Item:
  2133.           Base:
  2134.             Info:
  2135.               HeadName: "&2&lBasic Information"
  2136.               Lore:
  2137.                - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}"
  2138.                 - ""
  2139.                 - "&6\u25CF &c&lHOW IT WORKS?"
  2140.                 - "&6\u25CF &7There is one &3Empty slot&7, where"
  2141.                 - "&7you need to put requested item."
  2142.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  2143.                 - "&3Action Item&7."
  2144.                 - ""
  2145.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save consumed item,"
  2146.                 - "&7just click on &3Back&7. It will be"
  2147.                 - "&7automatically saved."
  2148.             Action:
  2149.               HeadName: "&c&lAction"
  2150.               Lore:
  2151.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
  2152.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{default_value}"
  2153.       RawConsumerGUI:
  2154.         InventoryName: "&1&lSettings#P - ItemConsumer"
  2155.         Item:
  2156.           Base:
  2157.             Info:
  2158.               HeadName: "&2&lBasic Information"
  2159.               Lore:
  2160.                - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}"
  2161.                 - ""
  2162.                 - "&6\u25CF &c&lHOW IT WORKS?"
  2163.                 - "&6\u25CF &7There is one &3Empty slot&7, where"
  2164.                 - "&7you need to put requested item."
  2165.                 - ""
  2166.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save consumed item,"
  2167.                 - "&7just click on &3Back&7. It will be"
  2168.                 - "&7automatically saved."
  2169.             SlotFocus:
  2170.               LeftSide:
  2171.                 HeadName: " "
  2172.                 Lore: [ ]
  2173.               RightSide:
  2174.                 HeadName: " "
  2175.                 Lore: [ ]
  2176.       MultipleRawConsumerGUI:
  2177.         InventoryName: "&1&lSettings#P - MI Consumer"
  2178.         Item:
  2179.           Base:
  2180.             Info:
  2181.               HeadName: "&2&lBasic Information"
  2182.               Lore:
  2183.                - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}"
  2184.                 - ""
  2185.                 - "&6\u25CF &c&lHOW IT WORKS?"
  2186.                 - "&6\u25CF &7There is one &3Empty slot&7, where"
  2187.                 - "&7you need to put requested item."
  2188.                 - ""
  2189.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save consumed item,"
  2190.                 - "&7just click on &3Back&7. It will be"
  2191.                 - "&7automatically saved."
  2192.       ListGUI:
  2193.         InventoryName: "&1&lSettings#P - Collection"
  2194.         Item:
  2195.           Button:
  2196.             Timestamps:
  2197.               HeadName: "&2&lTimestamp element"
  2198.               Lore:
  2199.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  2200.                 - ""
  2201.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  2202.             Aliases:
  2203.               HeadName: "&2&lCommand alias"
  2204.               Lore:
  2205.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  2206.                 - ""
  2207.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  2208.             InfoIntervals:
  2209.               HeadName: "&2&lInterval element"
  2210.               Lore:
  2211.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  2212.                 - ""
  2213.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  2214.             Commands:
  2215.               HeadName: "&2&lExecutable Command"
  2216.               Lore:
  2217.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  2218.                 - ""
  2219.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  2220.             Allowed:
  2221.               HeadName: "&2&lAllowed Command"
  2222.               Lore:
  2223.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  2224.                 - ""
  2225.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  2226.             Lobbies:
  2227.               HeadName: "&2&lBungeeCord Lobby"
  2228.               Lore:
  2229.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  2230.                 - ""
  2231.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  2232.             RewardFirstCommands:
  2233.               HeadName: "&2&lExecutable Command"
  2234.               Lore:
  2235.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  2236.                 - ""
  2237.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  2238.             RewardCommonCommands:
  2239.               HeadName: "&2&lExecutable Command"
  2240.               Lore:
  2241.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  2242.                 - ""
  2243.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  2244.             ScoreBoardExploringWorldRestriction:
  2245.               HeadName: "&2&lRestricted World"
  2246.               Lore:
  2247.                - "&6\u25CF &7Name &6\u00BB &3{value}"
  2248.                 - ""
  2249.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  2250.             BroadCastWorldRestriction:
  2251.               HeadName: "&2&lRestricted World"
  2252.               Lore:
  2253.                - "&6\u25CF &7Name &6\u00BB &3{value}"
  2254.                 - ""
  2255.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  2256.             RewardCommand:
  2257.               HeadName: "&2&lExecutable Reward Command"
  2258.               Lore:
  2259.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  2260.                 - ""
  2261.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  2262.             RewardItem:
  2263.               HeadName: "&2&lItem Reward"
  2264.               Lore:
  2265.                - "&6\u25CF &7Item &6\u00BB &3{value}"
  2266.                 - ""
  2267.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  2268.             RewardIconLoreLine:
  2269.               HeadName: "&2&lLore Line"
  2270.               Lore:
  2271.                - "&6\u25CF &7Content &6\u00BB &3{value}"
  2272.                 - ""
  2273.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  2274.           Base:
  2275.             Add:
  2276.               HeadName: "&2&lCreate new element"
  2277.               Lore:
  2278.                - "&6\u25CF &7Click to create new element"
  2279.             Info:
  2280.               HeadName: "&2&lBasic Information"
  2281.               Lore:
  2282.                - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}"
  2283.                 - ""
  2284.                 - "&6\u25CF &c&lHOW IT WORKS?"
  2285.                 - "&6\u25CF &7To &3Add &7new element to collection"
  2286.                 - "&7just click on &3Create Item &7in menu. You will"
  2287.                 - "&7be redirected to GUI, where you will create this"
  2288.                 - "&7element. By clicking on &3Back &7at that GUI,"
  2289.                 - "&7created element will be added to collection."
  2290.                 - "&6\u25CF &7To &3Remove &7element from collection,"
  2291.                 - "&7just &3Right click &7on it."
  2292.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  2293.                 - "&3Action Item&7."
  2294.                 - ""
  2295.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this collection,"
  2296.                 - "&7just click on &3Back&7. It will be"
  2297.                 - "&7automatically saved."
  2298.             Action:
  2299.               HeadName: "&c&lAction"
  2300.               Lore:
  2301.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current values"
  2302.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to default values"
  2303.       StringGUI:
  2304.         InventoryName: "&1&lSettings#P - Input"
  2305.         Item:
  2306.           Base:
  2307.             Action:
  2308.               HeadName: "{current_value}" #DO NOT CHANGE IT
  2309.               Lore:
  2310.                - "&6\u25CF &7String of &6\u00BB &3{assigned_to_value}"
  2311.                 - ""
  2312.                 - "&6\u25CF &c&lHOW IT WORKS?"
  2313.                 - "&6\u25CF &7When you change the line,"
  2314.                 - "&7result appears at the &3Output slot&7."
  2315.                 - "&6\u25CF &7To save this result, click on"
  2316.                 - "&3Output Item&7."
  2317.                 - ""
  2318.                 - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
  2319.                 - "&6\u25CF &3Right click &6\u00BB &7Back to settings"
  2320.         Errors:
  2321.           Empty: "&cCannot process an empty input!"
  2322.       MultipleAmountGUI:
  2323.         InventoryName: "&1&lSettings#P - Picker"
  2324.         Item:
  2325.           Button:
  2326.             Decrease:
  2327.               HeadName: "&c&lDecrease Amount"
  2328.               Lore:
  2329.                - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
  2330.                 - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
  2331.             Increase:
  2332.               HeadName: "&a&lIncrease Amount"
  2333.               Lore:
  2334.                - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
  2335.                 - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
  2336.             Selector:
  2337.               Timestamps:
  2338.                 Hour:
  2339.                   HeadName: "&6&lHour &2&lElement"
  2340.                   Lore:
  2341.                    - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  2342.                     - ""
  2343.                     - "&6\u25CF &7Click to select"
  2344.                 Minute:
  2345.                   HeadName: "&6&lMinute &2&lElement"
  2346.                   Lore:
  2347.                    - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  2348.                     - ""
  2349.                     - "&6\u25CF &7Click to select"
  2350.               InfoIntervals:
  2351.                 From:
  2352.                   HeadName: "&6&lFrom &2&lElement"
  2353.                   Lore:
  2354.                    - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  2355.                     - ""
  2356.                     - "&6\u25CF &7Click to select"
  2357.                 To:
  2358.                   HeadName: "&6&lTo &2&lElement"
  2359.                   Lore:
  2360.                    - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  2361.                     - ""
  2362.                     - "&6\u25CF &7Click to select"
  2363.           Base:
  2364.             Value:
  2365.               HeadName: "&2&lSummary"
  2366.               Lore:
  2367.                - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  2368.             Info:
  2369.               HeadName: "&2&lBasic Information"
  2370.               Lore:
  2371.                - "&6\u25CF &7Value of &6\u00BB &3{assigned_to_value}"
  2372.                 - ""
  2373.                 - "&6\u25CF &c&lHOW IT WORKS?"
  2374.                 - "&6\u25CF &7Elements are at the top of the GUI."
  2375.                 - "&6\u25CF &7You can set amount to selected element"
  2376.                 - "&7by &3Decreasing &7or &3Increasing &7it."
  2377.                 - "&6\u25CF &7Selected element is marked"
  2378.                 - "&7by &3Enchantment&7."
  2379.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  2380.                 - "&3Action Item&7."
  2381.                 - ""
  2382.                 - "&6\u25CF &c&lHINT &6\u00BB &7Usage is common"
  2383.                 - "&7to range or date-time picker."
  2384.                 - ""
  2385.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this value,"
  2386.                 - "&7just click on &3Back&7. It will be"
  2387.                 - "&7automatically saved."
  2388.             Action:
  2389.               HeadName: "&c&lAction"
  2390.               Lore:
  2391.                - "&6\u25CF &3Left click &6\u00BB &7Reset element to current amount &3{current_amount}"
  2392.       CustomValueGUI:
  2393.         InventoryName: "&1&lSettings#P - Choice#C"
  2394.       MultipleChoiceGUI:
  2395.         InventoryName: "&1&lSettings#P - Choice#M"
  2396.         Item:
  2397.           Button:
  2398.             InteractiveItem:
  2399.               HeadName: "&2&l{value}"
  2400.               Lore:
  2401.                - "&6\u25CF &3Left click &7to choose this one"
  2402.             Potion:
  2403.               HeadName: "&2&l{value}"
  2404.               Lore:
  2405.                - "&6\u25CF &3Left click &7to choose this one"
  2406.             BottomBorder:
  2407.               HeadName: "&2&l{value}"
  2408.               Lore:
  2409.                - "&6\u25CF &3Left click &7to choose this one"
  2410.             JumpSimulation:
  2411.               HeadName: "&2&l{value}"
  2412.               Lore:
  2413.                - "&6\u25CF &3Left click &7to choose this one"
  2414.             Reward:
  2415.               HeadName: "&2&l{reward_name}"
  2416.               Lore:
  2417.                - "&6\u25CF &7Key &6\u00BB &3{reward_key}"
  2418.                 - "&6\u25CF &7Description &6\u00BB &3{reward_description}"
  2419.                 - ""
  2420.                 - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  2421.                 - ""
  2422.                 - "&6\u25CF &3Left click &7to choose this one!"
  2423.           Base:
  2424.             Info:
  2425.               HeadName: "&2&lBasic Information"
  2426.               Lore:
  2427.                - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}"
  2428.                 - ""
  2429.                 - "&6\u25CF &7Here, you can choose more"
  2430.                 - "&7values."
  2431.                 - ""
  2432.                 - "&6\u25CF &c&lHOW IT WORKS?"
  2433.                 - "&6\u25CF &7To mark value, just"
  2434.                 - "&3Left click &7on it."
  2435.                 - "&6\u25CF &7To unmark value, just"
  2436.                 - "&3Left click &7again on it."
  2437.                 - "&6\u25CF &7Some values have assigned action"
  2438.                 - "&7on &3Right click&7, then just read info"
  2439.                 - "&7about it on item."
  2440.                 - "&6\u25CF &7Selected values is marked"
  2441.                 - "&7by &3Enchantment&7."
  2442.                 - "&6\u25CF &7To &3Reset &7collection, look at"
  2443.                 - "&3Action Item&7."
  2444.                 - ""
  2445.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this collection,"
  2446.                 - "&7just click on &3Back&7. It will be"
  2447.                 - "&7automatically saved."
  2448.             Action:
  2449.               HeadName: "&c&lAction"
  2450.               Lore:
  2451.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current collection &3{current_value}"
  2452.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to collection &3{default_value}"
  2453.       EnumGUI:
  2454.         InventoryName: "&1&lSettings#P - Choice#E"
  2455.         Item:
  2456.           Button:
  2457.             Locale:
  2458.               EN:
  2459.                 HeadName: "&2&lEnglish"
  2460.                 Lore:
  2461.                  - "&6\u25CF &3Left click &7to choose this one"
  2462.             EventMode:
  2463.               MANUAL:
  2464.                 HeadName: "&2&lManual"
  2465.                 Lore:
  2466.                  - "&6\u25CF &7At this mode, event can be started"
  2467.                   - "&7only via &3Command&7."
  2468.                   - ""
  2469.                   - "&6\u25CF &3Left click &7to choose this one"
  2470.             Material:
  2471.               HeadName: "&2&l{value}"
  2472.               Lore:
  2473.                - "&6\u25CF &3Left click &7to choose this one"
  2474.             Sound:
  2475.               HeadName: "&2&l{value}"
  2476.               Lore:
  2477.                - "&6\u25CF &3Left click &7to choose this one"
  2478.                 - "&6\u25CF &3Right click &7to play sound"
  2479.             PreMapListGUIOption:
  2480.               NONE:
  2481.                 HeadName: "&2&lNone"
  2482.                 Lore:
  2483.                  - "&6\u25CF &7There are displayed all maps"
  2484.                   - "&7in one window."
  2485.                   - ""
  2486.                   - "&6\u25CF &c&lNOTE &6\u00BB &7This option is not"
  2487.                   - "&7recommended at the large amount"
  2488.                   - "&7of the maps."
  2489.                   - ""
  2490.                   - "&6\u25CF &3Left click &7to choose this one"
  2491.               MAP_CATEGORY:
  2492.                 HeadName: "&2&lMap Category"
  2493.                 Lore:
  2494.                  - "&6\u25CF &7After open the list of maps,"
  2495.                   - "&7they will be sorted by &3Category&7."
  2496.                   - "&6\u25CF &7Player has to choose one"
  2497.                   - "&7and then select the map."
  2498.                   - ""
  2499.                   - "&6\u25CF &3Left click &7to choose this one"
  2500.               MAP_DIFFICULTY:
  2501.                 HeadName: "&2&lMap Difficulty"
  2502.                 Lore:
  2503.                  - "&6\u25CF &7After open the list of maps,"
  2504.                   - "&7they will be sorted by &3Difficulty&7."
  2505.                   - "&6\u25CF &7Player has to choose one"
  2506.                   - "&7and then select the map."
  2507.                   - ""
  2508.                   - "&6\u25CF &3Left click &7to choose this one"
  2509.             BarColor:
  2510.               PINK:
  2511.                 HeadName: "&d&lPink BossBar"
  2512.                 Lore:
  2513.                  - "&6\u25CF &3Left click &7to choose this one"
  2514.               BLUE:
  2515.                 HeadName: "&3&lBlue BossBar"
  2516.                 Lore:
  2517.                  - "&6\u25CF &3Left click &7to choose this one"
  2518.               RED:
  2519.                 HeadName: "&4&lRed BossBar"
  2520.                 Lore:
  2521.                  - "&6\u25CF &3Left click &7to choose this one"
  2522.               GREEN:
  2523.                 HeadName: "&2&lGreen BossBar"
  2524.                 Lore:
  2525.                  - "&6\u25CF &3Left click &7to choose this one"
  2526.               YELLOW:
  2527.                 HeadName: "&e&lYellow BossBar"
  2528.                 Lore:
  2529.                  - "&6\u25CF &3Left click &7to choose this one"
  2530.               PURPLE:
  2531.                 HeadName: "&5&lPurple BossBar"
  2532.                 Lore:
  2533.                  - "&6\u25CF &3Left click &7to choose this one"
  2534.               WHITE:
  2535.                 HeadName: "&f&lWhite BossBar"
  2536.                 Lore:
  2537.                  - "&6\u25CF &3Left click &7to choose this one"
  2538.             BarStyle:
  2539.               SOLID:
  2540.                 HeadName: "&2&lSolid BossBar"
  2541.                 Lore:
  2542.                  - "&6\u25CF &3Left click &7to choose this one"
  2543.               SEGMENTED_6:
  2544.                 HeadName: "&2&lSegmented BossBar"
  2545.                 Lore:
  2546.                  - "&6\u25CF &7Divided into &36 &7parts."
  2547.                   - ""
  2548.                   - "&6\u25CF &3Left click &7to choose this one"
  2549.               SEGMENTED_10:
  2550.                 HeadName: "&2&lSegmented BossBar"
  2551.                 Lore:
  2552.                  - "&6\u25CF &7Divided into &310 &7parts."
  2553.                   - ""
  2554.                   - "&6\u25CF &3Left click &7to choose this one"
  2555.               SEGMENTED_12:
  2556.                 HeadName: "&2&lSegmented BossBar"
  2557.                 Lore:
  2558.                  - "&6\u25CF &7Divided into &312 &7parts."
  2559.                   - ""
  2560.                   - "&6\u25CF &3Left click &7to choose this one"
  2561.               SEGMENTED_20:
  2562.                 HeadName: "&2&lSegmented BossBar"
  2563.                 Lore:
  2564.                  - "&6\u25CF &7Divided into &320 &7parts."
  2565.                   - ""
  2566.                   - "&6\u25CF &3Left click &7to choose this one"
  2567.             BoardType:
  2568.               NONE:
  2569.                 HeadName: "&2&lDisable board"
  2570.                 Lore:
  2571.                  - "&6\u25CF &3Left click &7to choose this one"
  2572.               PODIUM_ARMOR_STAND:
  2573.                 HeadName: "&2&lPodium ArmorStand board"
  2574.                 Lore:
  2575.                  - "&6\u25CF &7At this mode, each podium represents"
  2576.                   - "&7one of the top player of the section."
  2577.                   - ""
  2578.                   - "&6\u25CF &3Left click &7to choose this one"
  2579.               PODIUM_PLAYER:
  2580.                 HeadName: "&2&lPodium Player board"
  2581.                 Lore:
  2582.                  - "&6\u25CF &7At this mode, each podium represents"
  2583.                   - "&7one of the top player of the section."
  2584.                   - ""
  2585.                   - "&6\u25CF &3Left click &7to choose this one"
  2586.               BANNER:
  2587.                 HeadName: "&2&lBanner board"
  2588.                 Lore:
  2589.                  - "&6\u25CF &7At this mode, all stats from section"
  2590.                   - "&7are displayed info one banner."
  2591.                   - ""
  2592.                   - "&6\u25CF &3Left click &7to choose this one"
  2593.               SIGN:
  2594.                 HeadName: "&2&lSign board"
  2595.                 Lore:
  2596.                  - "&6\u25CF &7At this mode, each sign represents"
  2597.                   - "&7one of the top player of the section."
  2598.                   - ""
  2599.                   - "&6\u25CF &3Left click &7to choose this one"
  2600.           Base:
  2601.             Info:
  2602.               HeadName: "&2&lBasic Information"
  2603.               Lore:
  2604.                - "&6\u25CF &7Value of &6\u00BB &3{assigned_to_value}"
  2605.                 - ""
  2606.                 - "&6\u25CF &c&lHOW IT WORKS?"
  2607.                 - "&6\u25CF &7To select another value, just"
  2608.                 - "&3Left click &7on it."
  2609.                 - "&6\u25CF &7Some values have assigned action"
  2610.                 - "&7on &3Right click&7, then just read info"
  2611.                 - "&7about it on item."
  2612.                 - "&6\u25CF &7Selected value is marked"
  2613.                 - "&7by &3Enchantment&7."
  2614.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  2615.                 - "&3Action Item&7."
  2616.                 - ""
  2617.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this value,"
  2618.                 - "&7just click on &3Back&7. It will be"
  2619.                 - "&7automatically saved."
  2620.             Action:
  2621.               HeadName: "&c&lAction"
  2622.               Lore:
  2623.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
  2624.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{default_value}"
  2625.     Section:
  2626.       Map:
  2627.         TeleportGUI:
  2628.           InventoryName: "&1&lSettings#P - Teleport"
  2629.           Item:
  2630.             Button:
  2631.               MapLeave:
  2632.                 HeadName: "&2&lMap leave"
  2633.                 Lore:
  2634.                  - "&6\u25CF &7This flag shows, what to do"
  2635.                   - "&7after &3completion &7of the map."
  2636.                   - "&6\u25CF &7Player can be &3teleported &7to"
  2637.                   - "&7specified location or can &3stay &7on the"
  2638.                   - "&7finish position."
  2639.                   - ""
  2640.                   - "&6\u25CF &7Active &6\u00BB &3{option__map_data__teleport_map_leave}"
  2641.                   - ""
  2642.                   - "&6\u25CF &7Click to change!"
  2643.               LastLocation:
  2644.                 HeadName: "&2&lLast location"
  2645.                 Lore:
  2646.                  - "&6\u25CF &7By &3turning on &7this flag,"
  2647.                   - "&7player is teleported to location"
  2648.                   - "&7where he stood &3before&7."
  2649.                   - ""
  2650.                   - "&6\u25CF &7Active &6\u00BB &3{option__map_data__teleport_last_location}"
  2651.                   - ""
  2652.                   - "&6\u25CF &c&lNOTE &6\u00BB &7Flag &3MapLeave &7has to be"
  2653.                   - "&3turned on&7, too!"
  2654.                   - ""
  2655.                   - "&6\u25CF &7Click to change!"
  2656.             Base:
  2657.               Info:
  2658.                 HeadName: "&2&lBasic Information"
  2659.                 Lore:
  2660.                  - "&6\u25CF &7Here, you can manage what to do"
  2661.                   - "&7after &3completion &7of the map."
  2662.                   - "&6\u25CF &7Player can be &3teleported &7to"
  2663.                   - "&7specified location or can &3stay &7on the"
  2664.                   - "&7finish position."
  2665.         BottomBorderGUI:
  2666.           InventoryName: "&1&lSettings#P - Bottom Border"
  2667.           Item:
  2668.             Button:
  2669.               Coordination:
  2670.                 HeadName: "&2&lCoordination"
  2671.                 Lore:
  2672.                  - "&6\u25CF &7To determine &3Fall&7 player"
  2673.                   - "&7has to reach under &3Y Coordination&7."
  2674.                   - ""
  2675.                   - "&6\u25CF &7Value &6\u00BB &3{option__map_data__bottom_border_coordination}"
  2676.                   - ""
  2677.                   - "&6\u25CF &7Click to change!"
  2678.               Material:
  2679.                 HeadName: "&2&lMaterial"
  2680.                 Lore:
  2681.                  - "&6\u25CF &7To determine &3Fall&7, player"
  2682.                   - "&7has to step on specified &3Block&7."
  2683.                   - ""
  2684.                   - "&6\u25CF &7Block count &6\u00BB &3{option__map_data__bottom_border_material_size}"
  2685.                   - ""
  2686.                   - "&6\u25CF &c&lHINT &6\u00BB &7The best solution"
  2687.                   - "&7is to use &3Barrier &7as border block."
  2688.                   - ""
  2689.                   - "&6\u25CF &7Click to change!"
  2690.             Base:
  2691.               Info:
  2692.                 HeadName: "&2&lBasic Information"
  2693.                 Lore:
  2694.                  - "&6\u25CF &7When player reaches &3Bottom Border&7,"
  2695.                   - "&7system determines &3Fall&7."
  2696.                   - ""
  2697.                   - "&6\u25CF &7There are two types of border and"
  2698.                   - "&7both are active at the same time."
  2699.         JumpSimulationGUI:
  2700.           InventoryName: "&1&lSettings#P - Jump"
  2701.           Item:
  2702.             Button:
  2703.               Power:
  2704.                 HeadName: "&2&lPower"
  2705.                 Lore:
  2706.                  - "&6\u25CF &7Specifies, how high will"
  2707.                   - "&7be player &3Pushed up&7."
  2708.                   - ""
  2709.                   - "&6\u25CF &7Value &6\u00BB &3{option__map_data__jump_simulation_power}"
  2710.                   - ""
  2711.                   - "&6\u25CF &7Click to change!"
  2712.               Material:
  2713.                 HeadName: "&2&lMaterial"
  2714.                 Lore:
  2715.                  - "&6\u25CF &7To determine &3Jump&7, player"
  2716.                   - "&7has to step on specified &3Block&7."
  2717.                   - ""
  2718.                   - "&6\u25CF &7Block count &6\u00BB &3{option__map_data__jump_simulation_material_size}"
  2719.                   - ""
  2720.                   - "&6\u25CF &7Click to change!"
  2721.             Base:
  2722.               Info:
  2723.                 HeadName: "&2&lBasic Information"
  2724.                 Lore:
  2725.                  - "&6\u25CF &7When player reaches &3Jump Block&7,"
  2726.                   - "&7he will be &3Pushed up&7."
  2727.         SoundGUI:
  2728.           InventoryName: "&1&lSettings#P - Sound"
  2729.           Item:
  2730.             Button:
  2731.               Visibility:
  2732.                 HeadName: "&2&lTarget's Visibility"
  2733.                 Lore:
  2734.                  - "&6\u25CF &7These sounds are played, when"
  2735.                   - "&7player changes &3visibility &7of another"
  2736.                   - "&7players in the map."
  2737.                   - ""
  2738.                   - "&6\u25CF &7Click to manage!"
  2739.               Action:
  2740.                 HeadName: "&2&lMap Actions"
  2741.                 Lore:
  2742.                  - "&6\u25CF &7These sounds are played, when"
  2743.                   - "&7player &3reaches &7specified position"
  2744.                   - "&7in the map."
  2745.                   - ""
  2746.                   - "&6\u25CF &7Click to manage!"
  2747.             Base:
  2748.               Info:
  2749.                 HeadName: "&2&lBasic Information"
  2750.                 Lore:
  2751.                  - "&6\u25CF &7Here you can manage &3Sounds&7,"
  2752.                   - "&7which are played during the playing map."
  2753.         PrePlayingGUI:
  2754.           InventoryName: "&1&lSettings#P - Pre Playing"
  2755.           Item:
  2756.             Button:
  2757.               Activity:
  2758.                 HeadName: "&2&lActivity"
  2759.                 Lore:
  2760.                  - "&6\u25CF &7Switch of Pre Playing mode."
  2761.                   - ""
  2762.                   - "&6\u25CF &7Active &6\u00BB &3{option__map_data__pre_playing_activity}"
  2763.                   - ""
  2764.                   - "&6\u25CF &7Click to change!"
  2765.               Duration:
  2766.                 HeadName: "&2&lDuration"
  2767.                 Lore:
  2768.                  - "&6\u25CF &7How long will be movement disabled."
  2769.                   - ""
  2770.                   - "&6\u25CF &7Value &6\u00BB &3{option__map_data__pre_playing_duration}s"
  2771.                   - ""
  2772.                   - "&6\u25CF &7Click to change!"
  2773.             Base:
  2774.               Info:
  2775.                 HeadName: "&2&lBasic Information"
  2776.                 Lore:
  2777.                  - "&6\u25CF &7After joining the map, player's"
  2778.                   - "&7movement is &3disabled &7and timer is"
  2779.                   - "&3delayed &7for configured duration."
  2780.         SuspiciousBehaviourGUI:
  2781.           InventoryName: "&1&lSettings#P - Behaviour"
  2782.           Item:
  2783.             Button:
  2784.               Air:
  2785.                 HeadName: "&2&lBehaviour in the air"
  2786.                 Lore:
  2787.                  - "&6\u25CF &c&lIn Short &6\u00BB &7Fly Detection"
  2788.                   - ""
  2789.                   - "&6\u25CF &7If player is too long in the air,"
  2790.                   - "&7he is kicked out the map."
  2791.                   - "&6\u25CF &7Here, you can toggle this functionality"
  2792.                   - "&7globally and set how long can"
  2793.                   - "&7player stay in the air."
  2794.                   - ""
  2795.                   - "&6\u25CF &7Active &6\u00BB &3{option__map_data__suspicious_behaviour_air_activity}"
  2796.                   - "&6\u25CF &7Duration &6\u00BB &3{option__map_data__suspicious_behaviour_air_duration}s"
  2797.                   - ""
  2798.                   - "&6\u25CF &7Click to manage!"
  2799.               PassAllPoints:
  2800.                 HeadName: "&2&lBehaviour through the map"
  2801.                 Lore:
  2802.                  - "&6\u25CF &7To complete the map, player"
  2803.                   - "&7has to reach each checkpoint."
  2804.                   - ""
  2805.                   - "&6\u25CF &7Otherwise player is warned."
  2806.                   - ""
  2807.                   - "&6\u25CF &7Active &6\u00BB &3{option__map_data__suspicious_behaviour_pass_all_points_duration}"
  2808.                   - ""
  2809.                   - "&6\u25CF &7Click to manage!"
  2810.             Base:
  2811.               Info:
  2812.                 HeadName: "&2&lBasic Information"
  2813.                 Lore:
  2814.                  - "&6\u25CF &7Some players are trying to beat"
  2815.                   - "&7the record with illegal techniques!"
  2816.                   - ""
  2817.                   - "&6\u25CF &7System is able to detect this"
  2818.                   - "&7behaviour and kick them out of map."
  2819.         RewardGUI:
  2820.           InventoryName: "&1&lSettings#P - Reward"
  2821.           Item:
  2822.             Button:
  2823.               Daily:
  2824.                 HeadName: "&2&lDaily Cycle"
  2825.                 Lore:
  2826.                  - "&6\u25CF &7Both types of rewards are"
  2827.                   - "&7reachable every single day."
  2828.                   - "&6\u25CF &7At disabled cycle, &7First"
  2829.                   - "&7reward will be given to player"
  2830.                   - "&7only for the first completion"
  2831.                   - "&7of the map!"
  2832.                   - ""
  2833.                   - "&6\u25CF &7Active &6\u00BB &3{option__map_data__reward_daily_activity}"
  2834.                   - ""
  2835.                   - "&6\u25CF &7Click to change!"
  2836.               First:
  2837.                 HeadName: "&2&lFirst"
  2838.                 Lore:
  2839.                  - "&6\u25CF &7These rewards are given to"
  2840.                   - "&7player, when he completes the map for"
  2841.                   - "&7the &3first &7time."
  2842.                   - ""
  2843.                   - "&6\u25CF &7Assigned &6\u00BB &3{option__map_data__reward_first_list_size}"
  2844.                   - ""
  2845.                   - "&6\u25CF &7Click to manage!"
  2846.               Common:
  2847.                 HeadName: "&2&lCommon"
  2848.                 Lore:
  2849.                  - "&6\u25CF &7These rewards are given to"
  2850.                   - "&7player, when he completes the map"
  2851.                   - "&3repeatedly&7."
  2852.                   - ""
  2853.                   - "&6\u25CF &7Assigned &6\u00BB &3{option__map_data__reward_common_list_size}"
  2854.                   - ""
  2855.                   - "&6\u25CF &7Click to manage!"
  2856.             Base:
  2857.               Info:
  2858.                 HeadName: "&2&lBasic Information"
  2859.                 Lore:
  2860.                  - "&6\u25CF &7Here, you can manage &3Rewards&7,"
  2861.                   - "&7which are given to player after"
  2862.                   - "&7completion of the map."
  2863.       Global:
  2864.         AddonGUI:
  2865.           InventoryName: "&1&lSettings#P - Addons"
  2866.           Item:
  2867.             Button:
  2868.               CompassFinishNavigation:
  2869.                 HeadName: "&2&lFinish Navigation"
  2870.                 Lore:
  2871.                  - "&6\u25CF &7This addon allows to show"
  2872.                   - "&7direction to finish on compass."
  2873.                   - ""
  2874.                   - "&6\u25CF &7Active &6\u00BB &3{option__addon__finish_navigation}"
  2875.                   - ""
  2876.                   - "&6\u25CF &c&lNOTE &6\u00BB &7There is"
  2877.                   - "&7expected that &3Compass Item &7is in"
  2878.                   - "&7player's inventory!"
  2879.                   - ""
  2880.                   - "&6\u25CF &7Click to change!"
  2881.               TimerVisibility:
  2882.                 HeadName: "&2&lTimer Visibility"
  2883.                 Lore:
  2884.                  - "&6\u25CF &7This addon allows to show"
  2885.                   - "&7current &3time &7in action bar, while"
  2886.                   - "&7player is playing the map."
  2887.                   - ""
  2888.                   - "&6\u25CF &7Active &6\u00BB &3{option__addon__timer_visibility}"
  2889.                   - ""
  2890.                   - "&6\u25CF &7Click to change!"
  2891.               JoinByStep:
  2892.                 HeadName: "&2&lJoin By Step"
  2893.                 Lore:
  2894.                  - "&6\u25CF &7This addon allows to &3join"
  2895.                   - "&7map by &3step &7on the start location."
  2896.                   - ""
  2897.                   - "&6\u25CF &7Active &6\u00BB &3{option__addon__join_by_step}"
  2898.                   - ""
  2899.                   - "&6\u25CF &7Click to change!"
  2900.               FakeContactDamage:
  2901.                 HeadName: "&2&lFake contact Damage"
  2902.                 Lore:
  2903.                  - "&6\u25CF &7This addon allows player to"
  2904.                   - "&3receive &7damage without &3taking"
  2905.                   - "&7his &3health&7."
  2906.                   - ""
  2907.                   - "&6\u25CF &7Active &6\u00BB &3{option__addon__contact_damage}"
  2908.                   - ""
  2909.                   - "&6\u25CF &c&lHINT &6\u00BB &7Suitable for &3Cactus&7."
  2910.                   - ""
  2911.                   - "&6\u25CF &7Click to change!"
  2912.               InteractiveItem:
  2913.                 HeadName: "&2&lInteractive item"
  2914.                 Lore:
  2915.                  - "&6\u25CF &7This addon allows players"
  2916.                   - "&7to &3interact &7with selected items,"
  2917.                   - "&7while they are &3playing &7the"
  2918.                   - "&7map or &3exploring &7lobby."
  2919.                   - ""
  2920.                   - "&6\u25CF &7Count &6\u00BB &3{option__addon__interactive_item_size}"
  2921.                   - ""
  2922.                   - "&6\u25CF &7Click to manage!"
  2923.             Base:
  2924.               Info:
  2925.                 HeadName: "&2&lBasic Information"
  2926.                 Lore:
  2927.                  - "&6\u25CF &7Here, you can manage"
  2928.                   - "&7addons of the system."
  2929.         BungeeCordGUI:
  2930.           InventoryName: "&1&lSettings#P - Bungee Cord"
  2931.           Item:
  2932.             Button:
  2933.               Mode:
  2934.                 HeadName: "&2&lEnable Mode"
  2935.                 Lore:
  2936.                  - "&6\u25CF &7Enables BungeeMode. Allows, to toggle"
  2937.                   - "&3ScoreBoard&7 at Lobby or use &3HotBar Items&7."
  2938.                   - "&6\u25CF &7Also allows to use &3BungeeChannel &7to"
  2939.                   - "&7return back to the server lobby."
  2940.                   - ""
  2941.                   - "&6\u25CF &7Active &6\u00BB &3{option__bungee__mode}"
  2942.                   - ""
  2943.                   - "&6\u25CF &7Click to change!"
  2944.               JoinTitle:
  2945.                 HeadName: "&2&lJoin Title"
  2946.                 Lore:
  2947.                  - "&6\u25CF &7Enables to display &3Title&7,"
  2948.                   - "&7when player joins the game."
  2949.                   - ""
  2950.                   - "&6\u25CF &7Active &6\u00BB &3{option__bungee__join_title}"
  2951.                   - ""
  2952.                   - "&6\u25CF &c&lNOTE &6\u00BB &7Works only"
  2953.                   - "&7at &3active &7BungeeMode."
  2954.                   - ""
  2955.                   - "&6\u25CF &7Click to change!"
  2956.               ExploringHotBar:
  2957.                 HeadName: "&2&lExploring HotBar"
  2958.                 Lore:
  2959.                  - "&6\u25CF &7Allows to use exploring &3HotBar&7,"
  2960.                   - "&7at non Bungee servers."
  2961.                   - "&6\u25CF &7HotBar is given to players who"
  2962.                   - "&7are in &3Parkour lobby &7world."
  2963.                   - ""
  2964.                   - "&6\u25CF &7Active &6\u00BB &3{option__bungee__exploring_hot_bar}"
  2965.                   - ""
  2966.                   - "&6\u25CF &c&lNOTE &6\u00BB &7Works only"
  2967.                   - "&7at &3inactive &7BungeeMode."
  2968.                   - ""
  2969.                   - "&6\u25CF &7Click to change!"
  2970.               Channel:
  2971.                 HeadName: "&2&lChannel"
  2972.                 Lore:
  2973.                  - "&6\u25CF &7Communication Channel between &3BungeeCord"
  2974.                   - "&7server and &3this &7server."
  2975.                   - ""
  2976.                   - "&6\u25CF &7Name &6\u00BB &3{option__bungee__channel}"
  2977.                   - ""
  2978.                   - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that you"
  2979.                   - "&7have experience with BungeeChannels."
  2980.                   - "&7If no, please search some advices"
  2981.                   - "&7on the internet."
  2982.                   - ""
  2983.                   - "&6\u25CF &7Click to change!"
  2984.               Lobbies:
  2985.                 HeadName: "&2&lLobbies"
  2986.                 Lore:
  2987.                  - "&6\u25CF &7Here, you can manage &3Lobbies&7(Hubs)."
  2988.                   - "&6\u25CF &7One will be randomly selected"
  2989.                   - "&7and there will be player moved."
  2990.                   - ""
  2991.                   - "&6\u25CF &7Count &6\u00BB &3{option__bungee__lobby_size}"
  2992.                   - ""
  2993.                   - "&6\u25CF &7Click to manage!"
  2994.             Base:
  2995.               Info:
  2996.                 HeadName: "&2&lBasic Information"
  2997.                 Lore:
  2998.                  - "&6\u25CF &7Here, you can set all about"
  2999.                   - "&3BungeeCord&7, such as &3Channel &7or"
  3000.                   - "&3Lobbies&7."
  3001.         CommandGUI:
  3002.           InventoryName: "&1&lSettings#P - Commands"
  3003.           Item:
  3004.             Button:
  3005.               Allowed:
  3006.                 HeadName: "&2&lAllowed Commands"
  3007.                 Lore:
  3008.                  - "&6\u25CF &7Allowed command can be executed"
  3009.                   - "&7during playing the map or event."
  3010.                   - ""
  3011.                   - "&6\u25CF &7Count &6\u00BB &3{option__command__allowed_size}"
  3012.                   - ""
  3013.                   - "&6\u25CF &7Click to manage!"
  3014.             Base:
  3015.               Info:
  3016.                 HeadName: "&2&lBasic Information"
  3017.                 Lore:
  3018.                  - "&6\u25CF &7Here, you can set &3Aliases"
  3019.                   - "&7and &3Allowed &7Commands."
  3020.         EconomyGUI:
  3021.           InventoryName: "&1&lSettings#P - Economy"
  3022.           Item:
  3023.             Button:
  3024.               Vault:
  3025.                 HeadName: "&2&lVault Activity"
  3026.                 Lore:
  3027.                  - "&6\u25CF &7Via &3Vault &7we can deposit"
  3028.                   - "&7money to player's account."
  3029.                   - ""
  3030.                   - "&6\u25CF &7Active &6\u00BB &3{option__economy__vault}"
  3031.                   - ""
  3032.                   - "&6\u25CF &7Click to change!"
  3033.             Base:
  3034.               Info:
  3035.                 HeadName: "&2&lBasic Information"
  3036.                 Lore:
  3037.                  - "&6\u25CF &7Here, you can enable &3Vault &7Economy."
  3038.         BoardGUI:
  3039.           InventoryName: "&1&lSettings#P - LeaderBoard"
  3040.           Item:
  3041.             Button:
  3042.               Personal:
  3043.                 HeadName: "&2&lPersonal Board"
  3044.                 Lore:
  3045.                  - "&6\u25CF &7Here, you can manage all about"
  3046.                   - "&7personal board, where are displayed player's"
  3047.                   - "&7stats."
  3048.                   - ""
  3049.                   - "&6\u25CF &7Type &6\u00BB &3{option__board__personal_type}"
  3050.                   - ""
  3051.                   - "&6\u25CF &7Click to manage!"
  3052.               Leader:
  3053.                 HeadName: "&2&lLeader Board"
  3054.                 Lore:
  3055.                  - "&6\u25CF &7Here, you can manage all about"
  3056.                   - "&7leader board, where are displayed top"
  3057.                   - "&7players, from different sections."
  3058.                   - ""
  3059.                   - "&6\u25CF &7Type &6\u00BB &3{option__board__leader_type}"
  3060.                   - ""
  3061.                   - "&6\u25CF &7Click to manage!"
  3062.               DateTimePattern:
  3063.                 HeadName: "&2&lDate-Time Pattern"
  3064.                 Lore:
  3065.                  - "&6\u25CF &7Advanced property shows format, how"
  3066.                   - "&7the date-time is displayed at board."
  3067.                   - ""
  3068.                   - "&6\u25CF &7Patter &6\u00BB &3{option__board__date_time_pattern}"
  3069.                   - ""
  3070.                   - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that you have"
  3071.                   - "&7experiences, with these patterns. If no, please"
  3072.                   - "&7search some advices on the internet."
  3073.                   - ""
  3074.                   - "&6\u25CF &7Click to change!"
  3075.               DefaultSwitchTime:
  3076.                 HeadName: "&2&lSection switch time"
  3077.                 Lore:
  3078.                  - "&6\u25CF &7Here, you can predefine, how often"
  3079.                   - "&7the section of the stats on the board"
  3080.                   - "&7will be switched."
  3081.                   - ""
  3082.                   - "&6\u25CF &7Time &6\u00BB &3{option__board__default_switch_time}s"
  3083.                   - ""
  3084.                   - "&6\u25CF &7Click to change!"
  3085.             Base:
  3086.               Info:
  3087.                 HeadName: "&2&lBasic Information"
  3088.                 Lore:
  3089.                  - "&6\u25CF &7In this section, you can set"
  3090.                   - "&7all about parkour boards."
  3091.         StatsGUI:
  3092.           InventoryName: "&1&lSettings#P - Stats"
  3093.           Item:
  3094.             Button:
  3095.               Limit:
  3096.                 HeadName: "&2&lLimit"
  3097.                 Lore:
  3098.                  - "&6\u25CF &7Here, you can change how much &3Top"
  3099.                   - "&7players will be displayed in stats."
  3100.                   - ""
  3101.                   - "&6\u25CF &7Limit &6\u00BB &3{option__stats__limit}"
  3102.                   - ""
  3103.                   - "&6\u25CF &7Click to change!"
  3104.             Base:
  3105.               Info:
  3106.                 HeadName: "&2&lBasic Information"
  3107.                 Lore:
  3108.                  - "&6\u25CF &7In this section, you can set"
  3109.                   - "&7all about parkour stats."
  3110.         VisualGUI:
  3111.           InventoryName: "&1&lSettings#P - Visual"
  3112.           Item:
  3113.             Button:
  3114.               Map:
  3115.                 HeadName: "&2&lMap"
  3116.                 Lore:
  3117.                  - "&6\u25CF &7Here, you can manage visual"
  3118.                   - "&7parts of Map. Especially &3TimeFormat&7."
  3119.                   - ""
  3120.                   - "&6\u25CF &7Rating Activity &6\u00BB &3{option__visual__rating_activity}"
  3121.                   - ""
  3122.                   - "&6\u25CF &7Click to manage!"
  3123.               BroadCast:
  3124.                 HeadName: "&2&lBroadCast"
  3125.                 Lore:
  3126.                  - "&6\u25CF &7Here, you can manage, which messages"
  3127.                   - "&7will be displayed to all players."
  3128.                   - ""
  3129.                   - "&6\u25CF &7Click to manage!"
  3130.               ScoreBoard:
  3131.                 HeadName: "&2&lScoreBoard"
  3132.                 Lore:
  3133.                  - "&6\u25CF &7Here, you can manage, which"
  3134.                   - "&3ScoreBoards&7 will be displayed to"
  3135.                   - "&7players."
  3136.                   - ""
  3137.                   - "&6\u25CF &7Click to manage!"
  3138.               MeanTime:
  3139.                 HeadName: "&2&lMeanTime"
  3140.                 Lore:
  3141.                  - "&6\u25CF &7While player is playing the map,"
  3142.                   - "&7we collect his current time. When he reaches"
  3143.                   - "&3CheckPoint&7, we show him current situation"
  3144.                   - "&7compared to the best time of the map"
  3145.                   - "&7using &3BossBar&7."
  3146.                   - ""
  3147.                   - "&6\u25CF &7Active &6\u00BB &3{option__visual__mean_time_activity}"
  3148.                   - ""
  3149.                   - "&6\u25CF &7Click to manage!"
  3150.             Base:
  3151.               Info:
  3152.                 HeadName: "&2&lBasic Information"
  3153.                 Lore:
  3154.                  - "&6\u25CF &7In this section, you can set"
  3155.                   - "&7all about visual part of plugin."
  3156.         GUI:
  3157.           InventoryName: "&1&lSettings#P - GUI"
  3158.           Item:
  3159.             Button:
  3160.               PreMapList:
  3161.                 HeadName: "&2&lPre-MapList"
  3162.                 Lore:
  3163.                  - "&6\u25CF &7At opening list of maps, there"
  3164.                   - "&7can be opened another pre-window, where"
  3165.                   - "&7player can choose factor of sorting."
  3166.                   - "&6\u25CF &7By &3Category &7or By &3Difficulty&7."
  3167.                   - ""
  3168.                   - "&6\u25CF &7Option &6\u00BB &3{option__gui__pre_map_list_option}"
  3169.                   - ""
  3170.                   - "&6\u25CF &7Click to change!"
  3171.             Base:
  3172.               Info:
  3173.                 HeadName: "&2&lBasic Information"
  3174.                 Lore:
  3175.                  - "&6\u25CF &7In this section, you can set"
  3176.                   - "&7all about GUI, which common players"
  3177.                   - "&7can open."
  3178.         DefaultMapDataGUI:
  3179.           InventoryName: "&1&lSettings#P - DefaultMap"
  3180.           Item:
  3181.             Button:
  3182.               MaxPlayerCount:
  3183.                 HeadName: "&2&lMax player count"
  3184.                 Lore:
  3185.                  - "&6\u25CF &7Specifies how &3many players"
  3186.                   - "&7can be connected to the map"
  3187.                   - "&7at the same time."
  3188.                   - ""
  3189.                   - "&6\u25CF &7Count &6\u00BB &3{option__map_data__max_player_count}"
  3190.                   - ""
  3191.                   - "&6\u25CF &c&lNOTE &6\u00BB &7This flag is"
  3192.                   - "&7ignored at &3Event&7."
  3193.                   - ""
  3194.                   - "&6\u25CF &7Click to change!"
  3195.               Speed:
  3196.                 HeadName: "&2&lSpeed"
  3197.                 Lore:
  3198.                  - "&6\u25CF &7Specifies how fast is"
  3199.                   - "&7player moving."
  3200.                   - ""
  3201.                   - "&6\u25CF &7Speed &6\u00BB &3{option__map_data__speed}"
  3202.                   - ""
  3203.                   - "&6\u25CF &7Click to change!"
  3204.               BottomBorder:
  3205.                 HeadName: "&2&lBottom Border"
  3206.                 Lore:
  3207.                  - "&6\u25CF &7Here, you can manage &3Bottom"
  3208.                   - "&3Border&7."
  3209.                   - "&6\u25CF &7When player reaches this position,"
  3210.                   - "&7system determines &3Fall&7."
  3211.                   - ""
  3212.                   - "&6\u25CF &7Coordination &6\u00BB &3{option__map_data__bottom_border_coordination}"
  3213.                   - "&6\u25CF &7Block count &6\u00BB &3{option__map_data__bottom_border_material_size}"
  3214.                   - ""
  3215.                   - "&6\u25CF &7Click to manage!"
  3216.               JumpSimulation:
  3217.                 HeadName: "&2&lJump Simulation"
  3218.                 Lore:
  3219.                  - "&6\u25CF &7Here, you can manage &3Jump"
  3220.                   - "&3Simulation&7."
  3221.                   - "&6\u25CF &7When player reaches this position,"
  3222.                   - "&7he will be &3Pushed up &7by the"
  3223.                   - "&7selected &3Power&7."
  3224.                   - ""
  3225.                   - "&6\u25CF &7Power &6\u00BB &3{option__map_data__jump_simulation_power}"
  3226.                   - "&6\u25CF &7Block count &6\u00BB &3{option__map_data__jump_simulation_material_size}"
  3227.                   - ""
  3228.                   - "&6\u25CF &7Click to manage!"
  3229.               Sound:
  3230.                 HeadName: "&2&lSound"
  3231.                 Lore:
  3232.                  - "&6\u25CF &7Here, you can set which &3Sound"
  3233.                   - "&7will be played at specific situation"
  3234.                   - "&7during playing the map."
  3235.                   - ""
  3236.                   - "&6\u25CF &7Click to manage!"
  3237.               PrePlaying:
  3238.                 HeadName: "&2&lPre Playing Mode"
  3239.                 Lore:
  3240.                  - "&6\u25CF &7After joining the map, player's"
  3241.                   - "&7movement is &3disabled &7and timer is"
  3242.                   - "&3delayed &7for configured duration."
  3243.                   - ""
  3244.                   - "&6\u25CF &7Click to manage!"
  3245.               SuspiciousBehaviour:
  3246.                 HeadName: "&2&lSuspicious Behaviour"
  3247.                 Lore:
  3248.                  - "&6\u25CF &7Some players are trying to beat"
  3249.                   - "&7the record with illegal techniques!"
  3250.                   - ""
  3251.                   - "&6\u25CF &7System is able to detect this"
  3252.                   - "&7behaviour and kick them out of map."
  3253.                   - ""
  3254.                   - "&6\u25CF &7Click to manage!"
  3255.               Reward:
  3256.                 HeadName: "&2&lReward"
  3257.                 Lore:
  3258.                  - "&6\u25CF &7Here, you can manage &3rewards"
  3259.                   - "&7of the map, when player complete it."
  3260.                   - ""
  3261.                   - "&6\u25CF &7Daily activity &6\u00BB &3{option__map_data__reward_daily_activity}"
  3262.                   - ""
  3263.                   - "&6\u25CF &7Click to manage!"
  3264.               Teleport:
  3265.                 HeadName: "&2&lLeave Teleport"
  3266.                 Lore:
  3267.                  - "&6\u25CF &7Here, you can manage what to do"
  3268.                   - "&7after &3completion &7of the map."
  3269.                   - "&6\u25CF &7Player can be &3teleported &7to"
  3270.                   - "&7specified location or can &3stay &7on the"
  3271.                   - "&7finish position."
  3272.                   - ""
  3273.                   - "&6\u25CF &7At leaving &6\u00BB &3{option__map_data__teleport_map_leave}"
  3274.                   - "&6\u25CF &7Remember last location &6\u00BB &3{option__map_data__teleport_last_location}"
  3275.                   - ""
  3276.                   - "&6\u25CF &7Click to manage!"
  3277.             Base:
  3278.               Info:
  3279.                 HeadName: "&2&lBasic Information"
  3280.                 Lore:
  3281.                  - "&6\u25CF &7Here, you can set &3Default options"
  3282.                   - "&7of the map. At creation, these values"
  3283.                   - "&7will be copied to the map file."
  3284.         EventGUI:
  3285.           InventoryName: "&1&lSettings#P - Event"
  3286.           Item:
  3287.             Button:
  3288.               Active:
  3289.                 HeadName: "&2&lActivity"
  3290.                 Lore:
  3291.                  - "&6\u25CF &7This flag shows, if"
  3292.                   - "&3Event &7can be executable."
  3293.                   - ""
  3294.                   - "&6\u25CF &7Active &6\u00BB &3{option__event__activity}"
  3295.                   - ""
  3296.                   - "&6\u25CF &7Click to change!"
  3297.               Mode:
  3298.                 HeadName: "&2&lMode"
  3299.                 Lore:
  3300.                  - "&6\u25CF &7Here, you can select"
  3301.                   - "&3Mode&7, when &3Event &7starts."
  3302.                   - ""
  3303.                   - "&6\u25CF &7Mode &6\u00BB &3{option__event__mode}"
  3304.                   - ""
  3305.                   - "&6\u25CF &7Click to change!"
  3306.               Prerequisites:
  3307.                 HeadName: "&2&lPrerequisites"
  3308.                 Lore:
  3309.                  - "&6\u25CF &7Here, you can manage"
  3310.                   - "&7basic properties of the &3Event&7."
  3311.                   - ""
  3312.                   - "&6\u25CF &7Min players &6\u00BB &3{option__event__min_player_count}"
  3313.                   - "&6\u25CF &7Time to join &6\u00BB &3{option__event__time_to_join}s"
  3314.                   - ""
  3315.                   - "&6\u25CF &7Click to manage!"
  3316.               BossBar:
  3317.                 HeadName: "&2&lBossBar"
  3318.                 Lore:
  3319.                  - "&6\u25CF &7Here, you can manage"
  3320.                   - "&3BossBar&7, its &3Color&7 and"
  3321.                   - "&3Style&7."
  3322.                   - ""
  3323.                   - "&6\u25CF &7Active &6\u00BB &3{option__event__boss_bar_activity}"
  3324.                   - "&6\u25CF &7Color &6\u00BB &3{option__event__boss_bar_color}"
  3325.                   - "&6\u25CF &7Style &6\u00BB &3{option__event__boss_bar_style}"
  3326.                   - ""
  3327.                   - "&6\u25CF &7Click to manage!"
  3328.               Info:
  3329.                 HeadName: "&2&lInfo"
  3330.                 Lore:
  3331.                  - "&6\u25CF &7Here, you can manage all about"
  3332.                   - "&7Information messages such as &3Intervals&7."
  3333.                   - ""
  3334.                   - "&6\u25CF &7Click to manage!"
  3335.               Reward:
  3336.                 HeadName: "&2&lReward"
  3337.                 Lore:
  3338.                  - "&6\u25CF &7Here, you can manage &3Rewards&7,"
  3339.                   - "&7which are given to player after"
  3340.                   - "&7completion of the Event."
  3341.                   - ""
  3342.                   - "&6\u25CF &7Click to manage!"
  3343.             Base:
  3344.               Info:
  3345.                 HeadName: "&2&lBasic Information"
  3346.                 Lore:
  3347.                  - "&6\u25CF &7Here, you can set all about"
  3348.                   - "&7Event System&7. Its &3Mode&7, &3Time&7,"
  3349.                   - "&3Rewards &7etc."
  3350.                   - ""
  3351.                   - "&6\u25CF &c&lHOW IT WORKS?"
  3352.                   - "&6\u25CF &7When event starts, players have"
  3353.                   - "&7some time to participate it."
  3354.                   - "&6\u25CF &7After, this time. All participated"
  3355.                   - "&7players are moved to randomly selected map."
  3356.                   - "&6\u25CF &7When all participated players"
  3357.                   - "&7will complete the map, system will find"
  3358.                   - "&7the fastest players and they will be rewarded."
  3359.                   - "&6\u25CF &7Also, each participated player, will"
  3360.                   - "&7be reward, too."
  3361.     SubSection:
  3362.       Map:
  3363.         SoundGUI:
  3364.           VisibilityGUI:
  3365.             InventoryName: "&1&lSettings#P - Sound#2"
  3366.             Item:
  3367.               Button:
  3368.                 Show:
  3369.                   HeadName: "&2&lShow Target"
  3370.                   Lore:
  3371.                    - "&6\u25CF &7This sound is played, when"
  3372.                     - "&7player &3shows &7other players playing"
  3373.                     - "&7the map."
  3374.                     - ""
  3375.                     - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_visibility_show}"
  3376.                     - ""
  3377.                     - "&6\u25CF &7Click to change!"
  3378.                 Hide:
  3379.                   HeadName: "&2&lHide Target"
  3380.                   Lore:
  3381.                    - "&6\u25CF &7This sound is played, when"
  3382.                     - "&7player &3hides &7other players playing"
  3383.                     - "&7the map."
  3384.                     - ""
  3385.                     - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_visibility_hide}"
  3386.                     - ""
  3387.                     - "&6\u25CF &7Click to change!"
  3388.               Base:
  3389.                 Info:
  3390.                   HeadName: "&2&lBasic Information"
  3391.                   Lore:
  3392.                    - "&6\u25CF &7These sounds are played, when"
  3393.                     - "&7player changes &3visibility &7of another"
  3394.                     - "&7players in the map."
  3395.           ActionGUI:
  3396.             InventoryName: "&1&lSettings#P - Sound#2"
  3397.             Item:
  3398.               Button:
  3399.                 Start:
  3400.                   HeadName: "&2&lStart"
  3401.                   Lore:
  3402.                    - "&6\u25CF &7This sound is played, when"
  3403.                     - "&7player &3Joined &7the map."
  3404.                     - ""
  3405.                     - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_start}"
  3406.                     - ""
  3407.                     - "&6\u25CF &7Click to change!"
  3408.                 Finish:
  3409.                   HeadName: "&2&lFinish"
  3410.                   Lore:
  3411.                    - "&6\u25CF &7This sound is played, when"
  3412.                     - "&7player &3Finished &7the map."
  3413.                     - ""
  3414.                     - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_finish}"
  3415.                     - ""
  3416.                     - "&6\u25CF &7Click to change!"
  3417.                 CheckPoint:
  3418.                   HeadName: "&2&lCheckPoint"
  3419.                   Lore:
  3420.                    - "&6\u25CF &7This sound is played, when"
  3421.                     - "&7player reached the &3CheckPoint&7."
  3422.                     - ""
  3423.                     - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_checkpoint}"
  3424.                     - ""
  3425.                     - "&6\u25CF &7Click to change!"
  3426.                 Jump:
  3427.                   HeadName: "&2&lJump"
  3428.                   Lore:
  3429.                    - "&6\u25CF &7This sound is played, when"
  3430.                     - "&7player steps on the &3Jump Block&7."
  3431.                     - ""
  3432.                     - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_jump}"
  3433.                     - ""
  3434.                     - "&6\u25CF &7Click to change!"
  3435.                 Fall:
  3436.                   HeadName: "&2&lFall"
  3437.                   Lore:
  3438.                    - "&6\u25CF &7This sound is played, when"
  3439.                     - "&7player &3Felt &7in the map."
  3440.                     - ""
  3441.                     - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_fall}"
  3442.                     - ""
  3443.                     - "&6\u25CF &7Click to change!"
  3444.               Base:
  3445.                 Info:
  3446.                   HeadName: "&2&lBasic Information"
  3447.                   Lore:
  3448.                    - "&6\u25CF &7These sounds are played, when"
  3449.                     - "&7player &3reaches &7specified position"
  3450.                     - "&7in the map."
  3451.         SuspiciousBehaviourGUI:
  3452.           AirGUI:
  3453.             InventoryName: "&1&lSettings#P - Behaviour#2"
  3454.             Item:
  3455.               Button:
  3456.                 Activity:
  3457.                   HeadName: "&2&lActivity"
  3458.                   Lore:
  3459.                    - "&6\u25CF &7Toggle activity of Fly"
  3460.                     - "&7detection at map!"
  3461.                     - ""
  3462.                     - "&6\u25CF &7Active &6\u00BB &3{option__map_data__suspicious_behaviour_air_activity}"
  3463.                     - ""
  3464.                     - "&6\u25CF &7Click to change!"
  3465.                 Duration:
  3466.                   HeadName: "&2&lDuration"
  3467.                   Lore:
  3468.                    - "&6\u25CF &7Defines how long can player"
  3469.                     - "&7stay in the air."
  3470.                     - ""
  3471.                     - "&6\u25CF &c&lHINT &6\u00BB &7If you are using high"
  3472.                     - "&7power at Jump Simulation, it's"
  3473.                     - "&7recommended to increase"
  3474.                     - "&7this value, too."
  3475.                     - ""
  3476.                     - "&6\u25CF &7Value &6\u00BB &3{option__map_data__suspicious_behaviour_air_duration}s"
  3477.                     - ""
  3478.                     - "&6\u25CF &7Click to change!"
  3479.               Base:
  3480.                 Info:
  3481.                   HeadName: "&2&lBasic Information"
  3482.                   Lore:
  3483.                    - "&6\u25CF &7Some players are trying to beat"
  3484.                     - "&7the record with illegal techniques!"
  3485.                     - ""
  3486.                     - "&6\u25CF &7System is able to detect this"
  3487.                     - "&7behaviour and kick them out of map."
  3488.           PassAllPointsGUI:
  3489.             InventoryName: "&1&lSettings#P - Behaviour#2"
  3490.             Item:
  3491.               Button:
  3492.                 Activity:
  3493.                   HeadName: "&2&lActivity"
  3494.                   Lore:
  3495.                    - "&6\u25CF &7Toggle activity if player"
  3496.                     - "&7has to reach each checkpoint!"
  3497.                     - ""
  3498.                     - "&6\u25CF &7Active &6\u00BB &3{option__map_data__suspicious_behaviour_pass_all_points_duration}"
  3499.                     - ""
  3500.                     - "&6\u25CF &7Click to change!"
  3501.               Base:
  3502.                 Info:
  3503.                   HeadName: "&2&lBasic Information"
  3504.                   Lore:
  3505.                    - "&6\u25CF &7To complete the map, player"
  3506.                     - "&7has to reach each checkpoint."
  3507.                     - ""
  3508.                     - "&6\u25CF &7Otherwise player is warned."
  3509.       Global:
  3510.         BoardGUI:
  3511.           PersonalGUI:
  3512.             InventoryName: "&1&lSettings#P - LeaderBoard#2"
  3513.             Item:
  3514.               Button:
  3515.                 Type:
  3516.                   HeadName: "&2&lType"
  3517.                   Lore:
  3518.                    - "&6\u25CF &7There are two types of boards."
  3519.                     - "&7Only &3Board &7or &3Podium &7with &3Figure."
  3520.                     - "&6\u25CF &7If you don't want to use this"
  3521.                     - "&7board, place &3None&7."
  3522.                     - ""
  3523.                     - "&6\u25CF &7Type &6\u00BB &3{option__board__personal_type}"
  3524.                     - ""
  3525.                     - "&6\u25CF &7Click to change!"
  3526.                 Dress:
  3527.                   HeadName: "&2&lDress Color"
  3528.                   Lore:
  3529.                    - "&6\u25CF &7Here you can set &7Color"
  3530.                     - "&7to clothes of the &3Podium figure."
  3531.                     - ""
  3532.                     - "&6\u25CF &7Color (RGB) &6\u00BB &3{option__board__color_personal}"
  3533.                     - ""
  3534.                     - "&6\u25CF &7Click to change!"
  3535.               Base:
  3536.                 Info:
  3537.                   HeadName: "&2&lBasic Information"
  3538.                   Lore:
  3539.                    - "&6\u25CF &7In this section, you can set"
  3540.                     - "&7all about personal board."
  3541.           LeaderGUI:
  3542.             InventoryName: "&1&lSettings#P - LeaderBoard#2"
  3543.             Item:
  3544.               Button:
  3545.                 Type:
  3546.                   HeadName: "&2&lType"
  3547.                   Lore:
  3548.                    - "&6\u25CF &7There are two types of boards."
  3549.                     - "&7Only &3Board &7or &3Podiums &7with &3Figure."
  3550.                     - "&6\u25CF &7If you don't want to use this"
  3551.                     - "&7board, place &3None&7."
  3552.                     - ""
  3553.                     - "&6\u25CF &7Type &6\u00BB &3{option__board__leader_type}"
  3554.                     - ""
  3555.                     - "&6\u25CF &7Click to change!"
  3556.                 Dress:
  3557.                   HeadName: "&2&lDress Color"
  3558.                   Lore:
  3559.                    - "&6\u25CF &7Here you can manage &7Colors"
  3560.                     - "&7of clothes of the &3Podium figures"
  3561.                     - "&7in order to its position."
  3562.                     - ""
  3563.                     - "&6\u25CF &7Click to manage!"
  3564.               Base:
  3565.                 Info:
  3566.                   HeadName: "&2&lBasic Information"
  3567.                   Lore:
  3568.                    - "&6\u25CF &7In this section, you can set"
  3569.                     - "&7all about leader boards."
  3570.         VisualGUI:
  3571.           MapGUI:
  3572.             InventoryName: "&1&lSettings#P - Visual#2"
  3573.             Item:
  3574.               Button:
  3575.                 TimeFormat:
  3576.                   HeadName: "&2&lTime Format"
  3577.                   Lore:
  3578.                    - "&6\u25CF &7Advanced property shows format, how"
  3579.                     - "&7the map-time is displayed at ActionBar."
  3580.                     - ""
  3581.                     - "&6\u25CF &7Pattern &6\u00BB &3{option__visual__time_pattern}"
  3582.                     - ""
  3583.                     - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that you"
  3584.                     - "&7have experiences, with these patterns. If no,"
  3585.                     - "&7please search some advices on the internet."
  3586.                     - ""
  3587.                     - "&6\u25CF &7Click to change!"
  3588.                 Rating:
  3589.                   HeadName: "&2&lRating"
  3590.                   Lore:
  3591.                    - "&6\u25CF &7When player completes the map,"
  3592.                     - "&7he is asked for rating of it."
  3593.                     - "&6\u25CF &7Rating is shown at &3Holograms&7,"
  3594.                     - "&3GUIs &7and &3ScoreBoards&7."
  3595.                     - ""
  3596.                     - "&6\u25CF &7Active &6\u00BB &3{option__visual__rating_activity}"
  3597.                     - "&6\u25CF &7Range &6\u00BB &3{option__visual__rating_range}"
  3598.                     - ""
  3599.                     - "&6\u25CF &7Click to manage!"
  3600.               Base:
  3601.                 Info:
  3602.                   HeadName: "&2&lBasic Information"
  3603.                   Lore:
  3604.                    - "&6\u25CF &7Here, you can set visual"
  3605.                     - "&7used in maps."
  3606.           BroadCastGUI:
  3607.             InventoryName: "&1&lSettings#P - Visual#2"
  3608.             Item:
  3609.               Button:
  3610.                 FinishMap:
  3611.                   HeadName: "&2&lMap Finish"
  3612.                   Lore:
  3613.                    - "&6\u25CF &7By &3Turning on &7this flag,"
  3614.                     - "&7message about completing the "
  3615.                     - "&7map is sent to all players."
  3616.                     - ""
  3617.                     - "&6\u25CF &7Active &6\u00BB &3{option__visual__broad_cast_finish_map}"
  3618.                     - ""
  3619.                     - "&6\u25CF &7Click to change!"
  3620.                 BeatMapTime:
  3621.                   HeadName: "&2&lBeat Map Time"
  3622.                   Lore:
  3623.                    - "&6\u25CF &7By &3Turning on &7this flag,"
  3624.                     - "&7message about beating the map"
  3625.                     - "&7time is sent to all players."
  3626.                     - ""
  3627.                     - "&6\u25CF &7Active &6\u00BB &3{option__visual__broad_cast_broke_record}"
  3628.                     - ""
  3629.                     - "&6\u25CF &7Click to change!"
  3630.                 ReachNewRank:
  3631.                   HeadName: "&2&lReach New Rank"
  3632.                   Lore:
  3633.                    - "&6\u25CF &7By &3Turning on &7this flag,"
  3634.                     - "&7message about reaching new"
  3635.                     - "&7rank is sent to all players."
  3636.                     - ""
  3637.                     - "&6\u25CF &7Active &6\u00BB &3{option__visual__broad_cast_reach_rank}"
  3638.                     - ""
  3639.                     - "&6\u25CF &7Click to change!"
  3640.                 EventAction:
  3641.                   HeadName: "&2&lEvent Actions"
  3642.                   Lore:
  3643.                    - "&6\u25CF &7By &3Turning on &7this flag,"
  3644.                     - "&7message about &3Event &7is sent"
  3645.                     - "&7to all players."
  3646.                     - ""
  3647.                     - "&6\u25CF &7Active &6\u00BB &3{option__visual__broad_cast_event_action}"
  3648.                     - ""
  3649.                     - "&6\u25CF &7Click to change!"
  3650.                 WorldRestriction:
  3651.                   HeadName: "&2&lWorld restriction"
  3652.                   Lore:
  3653.                    - "&6\u25CF &7Here, you can manage &3Worlds&7,"
  3654.                     - "&7where &3Broadcast &7messages won't"
  3655.                     - "&7be displayed."
  3656.                     - ""
  3657.                     - "&6\u25CF &7Count &6\u00BB &3{option__visual__broad_cast_world_restriction_count}"
  3658.                     - ""
  3659.                     - "&6\u25CF &7Click to manage!"
  3660.               Base:
  3661.                 Info:
  3662.                   HeadName: "&2&lBasic Information"
  3663.                   Lore:
  3664.                    - "&6\u25CF &7Here, you can manage, which messages"
  3665.                     - "&7will be displayed to all players."
  3666.           ScoreBoardGUI:
  3667.             InventoryName: "&1&lSettings#P - Visual#2"
  3668.             Item:
  3669.               Button:
  3670.                 Exploring:
  3671.                   HeadName: "&2&lExploring"
  3672.                   Lore:
  3673.                    - "&6\u25CF &7Here, you can manage, all"
  3674.                     - "&7about &3Exploring(Lobby) ScoreBoard&7."
  3675.                     - "&6\u25CF &7Its &3Activity &7and &3World"
  3676.                     - "&3Restriction&7."
  3677.                     - ""
  3678.                     - "&6\u25CF &7Active &6\u00BB &3{option__visual__score_board_exploring_visibility}"
  3679.                     - ""
  3680.                     - "&6\u25CF &7Click to manage!"
  3681.                 Playing:
  3682.                   HeadName: "&2&lPlaying"
  3683.                   Lore:
  3684.                    - "&6\u25CF &7By &3Turning on &7this flag,"
  3685.                     - "&3ScoreBoard &7will be displayed, while"
  3686.                     - "&7player is playing the &3Map&7."
  3687.                     - ""
  3688.                     - "&6\u25CF &7Active &6\u00BB &3{option__visual__score_board_playing_visibility}"
  3689.                     - ""
  3690.                     - "&6\u25CF &7Click to change!"
  3691.                 Eventing:
  3692.                   HeadName: "&2&lEventing"
  3693.                   Lore:
  3694.                    - "&6\u25CF &7By &3Turning on &7this flag,"
  3695.                     - "&3ScoreBoard &7will be displayed, while"
  3696.                     - "&7player is waiting for the &3Event&7."
  3697.                     - ""
  3698.                     - "&6\u25CF &7Active &6\u00BB &3{option__visual__score_board_eventing_visibility}"
  3699.                     - ""
  3700.                     - "&6\u25CF &7Click to change!"
  3701.               Base:
  3702.                 Info:
  3703.                   HeadName: "&2&lBasic Information"
  3704.                   Lore:
  3705.                    - "&6\u25CF &7Here, you can manage, which"
  3706.                     - "&3ScoreBoards&7 will be displayed to"
  3707.                     - "&7players."
  3708.           MeanTimeGUI:
  3709.             InventoryName: "&1&lSettings#P - Visual#2"
  3710.             Item:
  3711.               Button:
  3712.                 Activity:
  3713.                   HeadName: "&2&lActivity"
  3714.                   Lore:
  3715.                    - "&6\u25CF &7This flag indicates, if"
  3716.                     - "&7MeanTime is &3Enabled &7or &3not&7."
  3717.                     - ""
  3718.                     - "&6\u25CF &7Active &6\u00BB &3{option__visual__mean_time_activity}"
  3719.                     - ""
  3720.                     - "&6\u25CF &7Click to change!"
  3721.                 Delta:
  3722.                   HeadName: "&2&lDelta"
  3723.                   Lore:
  3724.                    - "&6\u25CF &7How many seconds can be player"
  3725.                     - "&7slower than the map best time to show"
  3726.                     - "&7still &3reachable &7state."
  3727.                     - ""
  3728.                     - "&6\u25CF &7Value &6\u00BB &3{option__visual__mean_time_delta}"
  3729.                     - ""
  3730.                     - "&6\u25CF &7Click to change!"
  3731.                 BossBar:
  3732.                   HeadName: "&2&lBossBar"
  3733.                   Lore:
  3734.                    - "&6\u25CF &7Here, you can manage"
  3735.                     - "&3BossBar&7, its &3Color&7 and"
  3736.                     - "&3Style&7."
  3737.                     - ""
  3738.                     - "&6\u25CF &7Click to manage!"
  3739.               Base:
  3740.                 Info:
  3741.                   HeadName: "&2&lBasic Information"
  3742.                   Lore:
  3743.                    - "&6\u25CF &7While player is playing the map,"
  3744.                     - "&7we collect his current time. When he reaches"
  3745.                     - "&3CheckPoint&7, we show him current situation"
  3746.                     - "&7compared to the best time of the map"
  3747.                     - "&7using &3BossBar&7."
  3748.         DefaultMapDataGUI:
  3749.           TeleportGUI:
  3750.             InventoryName: "&1&lSettings#P - DefaultMap#2"
  3751.             Item:
  3752.               Button:
  3753.                 MapLeave:
  3754.                   HeadName: "&2&lMap leave"
  3755.                   Lore:
  3756.                    - "&6\u25CF &7This flag shows, what to do"
  3757.                     - "&7after &3completion &7of the map."
  3758.                     - "&6\u25CF &7Player can be &3teleported &7to"
  3759.                     - "&7specified location or can &3stay &7on the"
  3760.                     - "&7finish position."
  3761.                     - ""
  3762.                     - "&6\u25CF &7Active &6\u00BB &3{option__map_data__teleport_map_leave}"
  3763.                     - ""
  3764.                     - "&6\u25CF &7Click to change!"
  3765.                 LastLocation:
  3766.                   HeadName: "&2&lLast location"
  3767.                   Lore:
  3768.                    - "&6\u25CF &7By &3turning on &7this flag,"
  3769.                     - "&7player is teleported to location"
  3770.                     - "&7where he stood &3before&7."
  3771.                     - ""
  3772.                     - "&6\u25CF &7Active &6\u00BB &3{option__map_data__teleport_last_location}"
  3773.                     - ""
  3774.                     - "&6\u25CF &c&lNOTE &6\u00BB &7Flag MapLeave has to be"
  3775.                     - "&3turned on&7, too!"
  3776.                     - ""
  3777.                     - "&6\u25CF &7Click to change!"
  3778.               Base:
  3779.                 Info:
  3780.                   HeadName: "&2&lBasic Information"
  3781.                   Lore:
  3782.                    - "&6\u25CF &7Here, you can manage what to do"
  3783.                     - "&7after &3completion &7of the map."
  3784.                     - "&6\u25CF &7Player can be &3teleported &7to"
  3785.                     - "&7specified location or can &3stay &7on the"
  3786.                     - "&7finish position."
  3787.           BottomBorderGUI:
  3788.             InventoryName: "&1&lSettings#P - DefaultMap#2"
  3789.             Item:
  3790.               Button:
  3791.                 Coordination:
  3792.                   HeadName: "&2&lCoordination"
  3793.                   Lore:
  3794.                    - "&6\u25CF &7To determine &3Fall&7 player"
  3795.                     - "&7has to reach under &3Y Coordination&7."
  3796.                     - ""
  3797.                     - "&6\u25CF &7Value &6\u00BB &3{option__map_data__bottom_border_coordination}"
  3798.                     - ""
  3799.                     - "&6\u25CF &7Click to change!"
  3800.                 Material:
  3801.                   HeadName: "&2&lMaterial"
  3802.                   Lore:
  3803.                    - "&6\u25CF &7To determine &3Fall&7, player"
  3804.                     - "&7has to step on specified &3Block&7."
  3805.                     - ""
  3806.                     - "&6\u25CF &7Block count &6\u00BB &3{option__map_data__bottom_border_material_size}"
  3807.                     - ""
  3808.                     - "&6\u25CF &c&lHINT &6\u00BB &7The best solution"
  3809.                     - "&7is to use &3Barrier &7as border block."
  3810.                     - ""
  3811.                     - "&6\u25CF &7Click to change!"
  3812.               Base:
  3813.                 Info:
  3814.                   HeadName: "&2&lBasic Information"
  3815.                   Lore:
  3816.                    - "&6\u25CF &7When player reaches &3Bottom Border&7,"
  3817.                     - "&7system determines &3Fall&7."
  3818.                     - ""
  3819.                     - "&6\u25CF &7There are two types of border and"
  3820.                     - "&7both are active at the same time."
  3821.           JumpSimulationGUI:
  3822.             InventoryName: "&1&lSettings#P - DefaultMap#2"
  3823.             Item:
  3824.               Button:
  3825.                 Power:
  3826.                   HeadName: "&2&lPower"
  3827.                   Lore:
  3828.                    - "&6\u25CF &7Specifies, how high will"
  3829.                     - "&7be player &3Pushed up&7."
  3830.                     - ""
  3831.                     - "&6\u25CF &7Value &6\u00BB &3{option__map_data__jump_simulation_power}"
  3832.                     - ""
  3833.                     - "&6\u25CF &7Click to change!"
  3834.                 Material:
  3835.                   HeadName: "&2&lMaterial"
  3836.                   Lore:
  3837.                    - "&6\u25CF &7To determine &3Jump&7, player"
  3838.                     - "&7has to step on specified &3Block&7."
  3839.                     - ""
  3840.                     - "&6\u25CF &7Block count &6\u00BB &3{option__map_data__jump_simulation_material_size}"
  3841.                     - ""
  3842.                     - "&6\u25CF &7Click to change!"
  3843.               Base:
  3844.                 Info:
  3845.                   HeadName: "&2&lBasic Information"
  3846.                   Lore:
  3847.                    - "&6\u25CF &7When player reaches &3Jump Block&7,"
  3848.                     - "&7he will be &3Pushed up&7."
  3849.           SoundGUI:
  3850.             InventoryName: "&1&lSettings#P - DefaultMap#2"
  3851.             Item:
  3852.               Button:
  3853.                 Visibility:
  3854.                   HeadName: "&2&lTarget's Visibility"
  3855.                   Lore:
  3856.                    - "&6\u25CF &7These sounds are played, when"
  3857.                     - "&7player changes &3visibility &7of another"
  3858.                     - "&7players in the map."
  3859.                     - ""
  3860.                     - "&6\u25CF &7Click to manage!"
  3861.                 Action:
  3862.                   HeadName: "&2&lMap Actions"
  3863.                   Lore:
  3864.                    - "&6\u25CF &7These sounds are played, when"
  3865.                     - "&7player &3reaches &7specified position"
  3866.                     - "&7in the map."
  3867.                     - ""
  3868.                     - "&6\u25CF &7Click to manage!"
  3869.               Base:
  3870.                 Info:
  3871.                   HeadName: "&2&lBasic Information"
  3872.                   Lore:
  3873.                    - "&6\u25CF &7Here you can manage &3Sounds&7,"
  3874.                     - "&7which are played during the playing map."
  3875.           PrePlayingGUI:
  3876.             InventoryName: "&1&lSettings#P - DefaultMap#2"
  3877.             Item:
  3878.               Button:
  3879.                 Activity:
  3880.                   HeadName: "&2&lActivity"
  3881.                   Lore:
  3882.                    - "&6\u25CF &7Switch of Pre Playing mode."
  3883.                     - ""
  3884.                     - "&6\u25CF &7Active &6\u00BB &3{option__map_data__pre_playing_activity}"
  3885.                     - ""
  3886.                     - "&6\u25CF &7Click to change!"
  3887.                 Duration:
  3888.                   HeadName: "&2&lDuration"
  3889.                   Lore:
  3890.                    - "&6\u25CF &7How long will be movement disabled."
  3891.                     - ""
  3892.                     - "&6\u25CF &7Value &6\u00BB &3{option__map_data__pre_playing_duration}s"
  3893.                     - ""
  3894.                     - "&6\u25CF &7Click to change!"
  3895.               Base:
  3896.                 Info:
  3897.                   HeadName: "&2&lBasic Information"
  3898.                   Lore:
  3899.                    - "&6\u25CF &7After joining the map, player's"
  3900.                     - "&7movement is &3disabled &7and timer is"
  3901.                     - "&3delayed &7for configured duration."
  3902.           SuspiciousBehaviourGUI:
  3903.             InventoryName: "&1&lSettings#P - DefaultMap#2"
  3904.             Item:
  3905.               Button:
  3906.                 Air:
  3907.                   HeadName: "&2&lBehaviour in the air"
  3908.                   Lore:
  3909.                    - "&6\u25CF &c&lIn Short &6\u00BB &7Fly Detection"
  3910.                     - ""
  3911.                     - "&6\u25CF &7If player is too long in the air,"
  3912.                     - "&7he is kicked out the map."
  3913.                     - "&6\u25CF &7Here, you can toggle this functionality"
  3914.                     - "&7globally and set how long can"
  3915.                     - "&7player stay in the air."
  3916.                     - ""
  3917.                     - "&6\u25CF &7Active &6\u00BB &3{option__map_data__suspicious_behaviour_air_activity}"
  3918.                     - "&6\u25CF &7Duration &6\u00BB &3{option__map_data__suspicious_behaviour_air_duration}s"
  3919.                     - ""
  3920.                     - "&6\u25CF &7Click to manage!"
  3921.                 PassAllPoints:
  3922.                   HeadName: "&2&lBehaviour through the map"
  3923.                   Lore:
  3924.                    - "&6\u25CF &7To complete the map, player"
  3925.                     - "&7has to reach each checkpoint."
  3926.                     - ""
  3927.                     - "&6\u25CF &7Otherwise player is warned."
  3928.                     - ""
  3929.                     - "&6\u25CF &7Active &6\u00BB &3{option__map_data__suspicious_behaviour_pass_all_points_duration}"
  3930.                     - ""
  3931.                     - "&6\u25CF &7Click to manage!"
  3932.               Base:
  3933.                 Info:
  3934.                   HeadName: "&2&lBasic Information"
  3935.                   Lore:
  3936.                    - "&6\u25CF &7Some players are trying to beat"
  3937.                     - "&7the record with illegal techniques!"
  3938.                     - ""
  3939.                     - "&6\u25CF &7System is able to detect this"
  3940.                     - "&7behaviour and kick them out of map."
  3941.           RewardGUI:
  3942.             InventoryName: "&1&lSettings#P - DefaultMap#2"
  3943.             Item:
  3944.               Button:
  3945.                 Daily:
  3946.                   HeadName: "&2&lDaily Cycle"
  3947.                   Lore:
  3948.                    - "&6\u25CF &7Both types of rewards are"
  3949.                     - "&7reachable every single day."
  3950.                     - "&6\u25CF &7At disabled cycle, &7First"
  3951.                     - "&7reward will be given to player"
  3952.                     - "&7only for the first completion"
  3953.                     - "&7of the map!"
  3954.                     - ""
  3955.                     - "&6\u25CF &7Active &6\u00BB &3{option__map_data__reward_daily_activity}"
  3956.                     - ""
  3957.                     - "&6\u25CF &7Click to change!"
  3958.                 First:
  3959.                   HeadName: "&2&lFirst"
  3960.                   Lore:
  3961.                    - "&6\u25CF &7These rewards are given to"
  3962.                     - "&7player, when he completes the map for"
  3963.                     - "&7the &3first &7time."
  3964.                     - ""
  3965.                     - "&6\u25CF &7Assigned &6\u00BB &3{option__map_data__reward_first_list_size}"
  3966.                     - ""
  3967.                     - "&6\u25CF &7Click to manage!"
  3968.                 Common:
  3969.                   HeadName: "&2&lCommon"
  3970.                   Lore:
  3971.                    - "&6\u25CF &7These rewards are given to"
  3972.                     - "&7player, when he completes the map"
  3973.                     - "&3repeatedly&7."
  3974.                     - ""
  3975.                     - "&6\u25CF &7Assigned &6\u00BB &3{option__map_data__reward_common_list_size}"
  3976.                     - ""
  3977.                     - "&6\u25CF &7Click to manage!"
  3978.               Base:
  3979.                 Info:
  3980.                   HeadName: "&2&lBasic Information"
  3981.                   Lore:
  3982.                    - "&6\u25CF &7Here, you can manage &3Rewards&7,"
  3983.                     - "&7which are given to player after"
  3984.                     - "&7completion of the map."
  3985.         EventGUI:
  3986.           PrerequisitesGUI:
  3987.             InventoryName: "&1&lSettings#P - Event#2"
  3988.             Item:
  3989.               Button:
  3990.                 MinPlayerCount:
  3991.                   HeadName: "&2&lMin Player Count"
  3992.                   Lore:
  3993.                    - "&6\u25CF &7How many players are"
  3994.                     - "&7required to start the &3Event&7."
  3995.                     - ""
  3996.                     - "&6\u25CF &7Value &6\u00BB &3{option__event__min_player_count}"
  3997.                     - ""
  3998.                     - "&6\u25CF &7Click to change!"
  3999.                 TimeToJoin:
  4000.                   HeadName: "&2&lTime to Join"
  4001.                   Lore:
  4002.                    - "&6\u25CF &7How much time players have"
  4003.                     - "&7to participate to the &3Event&7."
  4004.                     - ""
  4005.                     - "&6\u25CF &7Value &6\u00BB &3{option__event__time_to_join}s"
  4006.                     - ""
  4007.                     - "&6\u25CF &7Click to change!"
  4008.               Base:
  4009.                 Info:
  4010.                   HeadName: "&2&lBasic Information"
  4011.                   Lore:
  4012.                    - "&6\u25CF &7Here, you can manage"
  4013.                     - "&7basic properties of the &3Event&7."
  4014.           BossBarGUI:
  4015.             InventoryName: "&1&lSettings#P - Event#2"
  4016.             Item:
  4017.               Button:
  4018.                 Activity:
  4019.                   HeadName: "&2&lActivity"
  4020.                   Lore:
  4021.                    - "&6\u25CF &7This flag indicates, if"
  4022.                     - "&7BossBar is &3Enabled &7or &3not&7."
  4023.                     - ""
  4024.                     - "&6\u25CF &7Active &6\u00BB &3{option__event__boss_bar_activity}"
  4025.                     - ""
  4026.                     - "&6\u25CF &7Click to change!"
  4027.                 Color:
  4028.                   HeadName: "&2&lBossBar Color"
  4029.                   Lore:
  4030.                    - "&6\u25CF &7Color &6\u00BB &3{option__event__boss_bar_color}"
  4031.                     - ""
  4032.                     - "&6\u25CF &7Click to change!"
  4033.                 Style:
  4034.                   HeadName: "&2&lBossBar Style"
  4035.                   Lore:
  4036.                    - "&6\u25CF &7Style &6\u00BB &3{option__event__boss_bar_style}"
  4037.                     - ""
  4038.                     - "&6\u25CF &7Click to change!"
  4039.               Base:
  4040.                 Info:
  4041.                   HeadName: "&2&lBasic Information"
  4042.                   Lore:
  4043.                    - "&6\u25CF &7Here, you can manage"
  4044.                     - "&3BossBar&7, its &3Color&7 and"
  4045.                     - "&3Style&7."
  4046.           InfoGUI:
  4047.             InventoryName: "&1&lSettings#P - Event#2"
  4048.             Item:
  4049.               Button:
  4050.                 Intervals:
  4051.                   HeadName: "&2&lVisibility Intervals"
  4052.                   Lore:
  4053.                    - "&6\u25CF &7Here, you can manage intervals,"
  4054.                     - "&7when the messages about Event is sent"
  4055.                     - "&7to players."
  4056.                     - ""
  4057.                     - "&6\u25CF &7Click to change!"
  4058.               Base:
  4059.                 Info:
  4060.                   HeadName: "&2&lBasic Information"
  4061.                   Lore:
  4062.                    - "&6\u25CF &7In this section, you can set"
  4063.                     - "&7all about information messages of Event."
  4064.           RewardGUI:
  4065.             InventoryName: "&1&lSettings#P - Event#2"
  4066.             Item:
  4067.               Button:
  4068.                 PositionFirst:
  4069.                   HeadName: "&2&lPosition First"
  4070.                   Lore:
  4071.                    - "&6\u25CF &7These &3Rewards &7are given"
  4072.                     - "&7to player, who finished at the"
  4073.                     - "&31st Place &7of the Event."
  4074.                     - ""
  4075.                     - "&6\u25CF &7Assigned &6\u00BB &3{option__event__reward_first_list_size}"
  4076.                     - ""
  4077.                     - "&6\u25CF &7Click to manage!"
  4078.                 PositionSecond:
  4079.                   HeadName: "&2&lPosition Second"
  4080.                   Lore:
  4081.                    - "&6\u25CF &7These &3Rewards &7are given"
  4082.                     - "&7to player, who finished at the"
  4083.                     - "&32nd Place &7of the Event."
  4084.                     - ""
  4085.                     - "&6\u25CF &7Assigned &6\u00BB &3{option__event__reward_second_list_size}"
  4086.                     - ""
  4087.                     - "&6\u25CF &7Click to manage!"
  4088.                 PositionThird:
  4089.                   HeadName: "&2&lPosition Third"
  4090.                   Lore:
  4091.                    - "&6\u25CF &7These &3Rewards &7are given"
  4092.                     - "&7to player, who finished at the"
  4093.                     - "&33rd Place &7of the Event."
  4094.                     - ""
  4095.                     - "&6\u25CF &7Assigned &6\u00BB &3{option__event__reward_third_list_size}"
  4096.                     - ""
  4097.                     - "&6\u25CF &7Click to manage!"
  4098.                 PositionFourth:
  4099.                   HeadName: "&2&lPosition Fourth"
  4100.                   Lore:
  4101.                    - "&6\u25CF &7These &3Rewards &7are given"
  4102.                     - "&7to player, who finished at the"
  4103.                     - "&34th Place &7of the Event."
  4104.                     - ""
  4105.                     - "&6\u25CF &7Assigned &6\u00BB &3{option__event__reward_fourth_list_size}"
  4106.                     - ""
  4107.                     - "&6\u25CF &7Click to manage!"
  4108.                 PositionFifth:
  4109.                   HeadName: "&2&lPosition Fifth"
  4110.                   Lore:
  4111.                    - "&6\u25CF &7These &3Rewards &7are given"
  4112.                     - "&7to player, who finished at the"
  4113.                     - "&35th Place &7of the Event."
  4114.                     - ""
  4115.                     - "&6\u25CF &7Assigned &6\u00BB &3{option__event__reward_fifth_list_size}"
  4116.                     - ""
  4117.                     - "&6\u25CF &7Click to manage!"
  4118.                 Participate:
  4119.                   HeadName: "&2&lParticipate"
  4120.                   Lore:
  4121.                    - "&6\u25CF &7These &3Rewards &7are given"
  4122.                     - "&7to all players, who &3participated"
  4123.                     - "&7to the Event."
  4124.                     - ""
  4125.                     - "&6\u25CF &7Assigned &6\u00BB &3{option__event__reward_participate_list_size}"
  4126.                     - ""
  4127.                     - "&6\u25CF &7Click to manage!"
  4128.               Base:
  4129.                 Info:
  4130.                   HeadName: "&2&lBasic Information"
  4131.                   Lore:
  4132.                    - "&6\u25CF &7Here, you can manage &3Rewards&7,"
  4133.                     - "&7which will be given to players participated"
  4134.                     - "&7to the Event."
  4135.     SubSubSection:
  4136.       Global:
  4137.         BoardGUI:
  4138.           LeaderGUI:
  4139.             DressGUI:
  4140.               InventoryName: "&1&lSettings#P - LeaderBoard#3"
  4141.               Item:
  4142.                 Button:
  4143.                   FIRST:
  4144.                     HeadName: "&2&lColor of the 1\u02e2\u1d57 Place"
  4145.                     Lore:
  4146.                      - "&6\u25CF &7Here, you can mix color you like,"
  4147.                       - "&7which will be applied on clothes of figure."
  4148.                       - ""
  4149.                       - "&6\u25CF &7Color (RGB) &6\u00BB &3{option__board__color_leader_first}"
  4150.                       - ""
  4151.                       - "&6\u25CF &7Click to change!"
  4152.                   SECOND:
  4153.                     HeadName: "&2&lColor of the 2\u207f\u1d48 Place"
  4154.                     Lore:
  4155.                      - "&6\u25CF &7Here, you can mix color you like,"
  4156.                       - "&7which will be applied on clothes of figure."
  4157.                       - ""
  4158.                       - "&6\u25CF &7Color (RGB) &6\u00BB &3{option__board__color_leader_second}"
  4159.                       - ""
  4160.                       - "&6\u25CF &7Click to change!"
  4161.                   THIRD:
  4162.                     HeadName: "&2&lColor of the 3\u02b3\u1d48 Place"
  4163.                     Lore:
  4164.                      - "&6\u25CF &7Here, you can mix color you like,"
  4165.                       - "&7which will be applied on clothes of figure."
  4166.                       - ""
  4167.                       - "&6\u25CF &7Color (RGB) &6\u00BB &3{option__board__color_leader_third}"
  4168.                       - ""
  4169.                       - "&6\u25CF &7Click to change!"
  4170.                   OTHER:
  4171.                     HeadName: "&2&lColor of the X\u1d57\u02B0 Place"
  4172.                     Lore:
  4173.                      - "&6\u25CF &7Here, you can mix color you like,"
  4174.                       - "&7which will be applied on clothes of figure."
  4175.                       - ""
  4176.                       - "&6\u25CF &7Color (RGB) &6\u00BB &3{option__board__color_leader_other}"
  4177.                       - ""
  4178.                       - "&6\u25CF &7Click to change!"
  4179.                 Base:
  4180.                   Info:
  4181.                     HeadName: "&2&lBasic Information"
  4182.                     Lore:
  4183.                      - "&6\u25CF &7In this section, you can set"
  4184.                       - "&7colors to podiums of leader board."
  4185.         VisualGUI:
  4186.           MapGUI:
  4187.             RatingGUI:
  4188.               InventoryName: "&1&lSettings#P - Visual#3"
  4189.               Item:
  4190.                 Button:
  4191.                   Activity:
  4192.                     HeadName: "&2&lActivity"
  4193.                     Lore:
  4194.                      - "&6\u25CF &7By &3Turning on &7this flag,"
  4195.                       - "&7players are able to &3rate &7map"
  4196.                       - "&7after its completion."
  4197.                       - ""
  4198.                       - "&6\u25CF &7Active &6\u00BB &3{option__visual__rating_activity}"
  4199.                       - ""
  4200.                       - "&6\u25CF &7Click to change!"
  4201.                   Range:
  4202.                     HeadName: "&2&lRange"
  4203.                     Lore:
  4204.                      - "&6\u25CF &7Maximal value of rating."
  4205.                       - ""
  4206.                       - "&6\u25CF &7Value &6\u00BB &3{option__visual__rating_range}"
  4207.                       - ""
  4208.                       - "&6\u25CF &7Click to change!"
  4209.                   TimeLimit:
  4210.                     HeadName: "&2&lTime limit"
  4211.                     Lore:
  4212.                      - "&6\u25CF &7How much minutes after"
  4213.                       - "&7completion is player able to"
  4214.                       - "&7rate map."
  4215.                       - ""
  4216.                       - "&6\u25CF &7Value &6\u00BB &3{option__visual__rating_time_limit}"
  4217.                       - ""
  4218.                       - "&6\u25CF &7Click to change!"
  4219.                   Char:
  4220.                     HeadName: "&2&lChar"
  4221.                     Lore:
  4222.                      - "&6\u25CF &3Rating ratio &7is displayed"
  4223.                       - "&7in symbols. Here you can manage,"
  4224.                       - "&7which chars will be used."
  4225.                       - ""
  4226.                       - "&6\u25CF &7Click to manage!"
  4227.                 Base:
  4228.                   Info:
  4229.                     HeadName: "&2&lBasic Information"
  4230.                     Lore:
  4231.                      - "&6\u25CF &7When player completes the map,"
  4232.                       - "&7he is asked for rating of it."
  4233.                       - "&6\u25CF &7Rating is shown at &3Holograms&7,"
  4234.                       - "&3GUIs &7and &3ScoreBoards&7."
  4235.                       - ""
  4236.                       - "&6\u25CF &7Here, you can manage all about &3Rating&7."
  4237.           MeanTimeGUI:
  4238.             BossBarGUI:
  4239.               InventoryName: "&1&lSettings#P - Visual#3"
  4240.               Item:
  4241.                 Button:
  4242.                   MAP_BEST_TIME:
  4243.                     HeadName: "&2&lMap Best Time"
  4244.                     Lore:
  4245.                      - "&6\u25CF &7This &3BossBar &7is displayed"
  4246.                       - "&7when you have &3better time &7than"
  4247.                       - "&7the best map time."
  4248.                       - ""
  4249.                       - "&6\u25CF &7Color &6\u00BB &3{option__visual__mean_time_best_map_color}"
  4250.                       - "&6\u25CF &7Style &6\u00BB &3{option__visual__mean_time_best_map_style}"
  4251.                       - ""
  4252.                       - "&6\u25CF &7Click to manage!"
  4253.                   PERSONAL_BEST_TIME:
  4254.                     HeadName: "&2&lPersonal Best Time"
  4255.                     Lore:
  4256.                      - "&6\u25CF &7This &3BossBar &7is displayed"
  4257.                       - "&7when you have &3better time &7than"
  4258.                       - "&7the best personal map time."
  4259.                       - ""
  4260.                       - "&6\u25CF &7Color &6\u00BB &3{option__visual__mean_time_best_personal_color}"
  4261.                       - "&6\u25CF &7Style &6\u00BB &3{option__visual__mean_time_best_personal_style}"
  4262.                       - ""
  4263.                       - "&6\u25CF &7Click to manage!"
  4264.                   REACHABLE_BEST_TIME:
  4265.                     HeadName: "&2&lReachable Bets Time"
  4266.                     Lore:
  4267.                      - "&6\u25CF &7This &3BossBar &7is displayed"
  4268.                       - "&7when you still have a &3chance &7to"
  4269.                       - "&7beat the map time."
  4270.                       - ""
  4271.                       - "&6\u25CF &7Color &6\u00BB &3{option__visual__mean_time_reachable_color}"
  4272.                       - "&6\u25CF &7Style &6\u00BB &3{option__visual__mean_time_reachable_style}"
  4273.                       - ""
  4274.                       - "&6\u25CF &7Click to manage!"
  4275.                   PROBABLY_UNREACHABLE:
  4276.                     HeadName: "&2&lProbably Unreachable"
  4277.                     Lore:
  4278.                      - "&6\u25CF &7This &3BossBar &7is displayed"
  4279.                       - "&7when you do not have a &3chance &7to"
  4280.                       - "&7beat the map time."
  4281.                       - ""
  4282.                       - "&6\u25CF &7Color &6\u00BB &3{option__visual__mean_time_unreachable_color}"
  4283.                       - "&6\u25CF &7Style &6\u00BB &3{option__visual__mean_time_unreachable_style}"
  4284.                       - ""
  4285.                       - "&6\u25CF &7Click to manage!"
  4286.                 Base:
  4287.                   Info:
  4288.                     HeadName: "&2&lBasic Information"
  4289.                     Lore:
  4290.                      - "&6\u25CF &7While player is playing the map,"
  4291.                       - "&7we collect his current time. When he reaches"
  4292.                       - "&3CheckPoint&7, we show him current situation"
  4293.                       - "&7compared to the best time of the map"
  4294.                       - "&7using &3BossBar&7."
  4295.                       - "&6\u25CF &7Here, you can manage these &3BossBars&7."
  4296.           ScoreBoardGUI:
  4297.             ExploringGUI:
  4298.               InventoryName: "&1&lSettings#P - Visual#3"
  4299.               Item:
  4300.                 Button:
  4301.                   Activity:
  4302.                     HeadName: "&2&lActivity"
  4303.                     Lore:
  4304.                      - "&6\u25CF &7By &3Turning on &7this flag,"
  4305.                       - "&3ScoreBoard &7will be displayed, while"
  4306.                       - "&7player is not in restricted world."
  4307.                       - ""
  4308.                       - "&6\u25CF &7Active &6\u00BB &3{option__visual__score_board_exploring_visibility}"
  4309.                       - ""
  4310.                       - "&6\u25CF &7Click to change!"
  4311.                   WorldRestriction:
  4312.                     HeadName: "&2&lWorld restriction"
  4313.                     Lore:
  4314.                      - "&6\u25CF &7Here, you can manage &3Worlds&7,"
  4315.                       - "&7where the &3ScoreBoard &7won't be displayed."
  4316.                       - ""
  4317.                       - "&6\u25CF &7Count &6\u00BB &3{option__visual__score_board_world_restriction_count}"
  4318.                       - ""
  4319.                       - "&6\u25CF &7Click to manage!"
  4320.                 Base:
  4321.                   Info:
  4322.                     HeadName: "&2&lBasic Information"
  4323.                     Lore:
  4324.                      - "&6\u25CF &7Here, you can manage, all"
  4325.                       - "about &3Exploring(Lobby) ScoreBoard&7."
  4326.         DefaultMapDataGUI:
  4327.           SoundGUI:
  4328.             VisibilityGUI:
  4329.               InventoryName: "&1&lSettings#P - DefaultMap#3"
  4330.               Item:
  4331.                 Button:
  4332.                   Show:
  4333.                     HeadName: "&2&lShow Target"
  4334.                     Lore:
  4335.                      - "&6\u25CF &7This sound is played, when"
  4336.                       - "&7player &3shows &7other players playing"
  4337.                       - "&7the map."
  4338.                       - ""
  4339.                       - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_visibility_show}"
  4340.                       - ""
  4341.                       - "&6\u25CF &7Click to change!"
  4342.                   Hide:
  4343.                     HeadName: "&2&lHide Target"
  4344.                     Lore:
  4345.                      - "&6\u25CF &7This sound is played, when"
  4346.                       - "&7player &3hides &7other players playing"
  4347.                       - "&7the map."
  4348.                       - ""
  4349.                       - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_visibility_hide}"
  4350.                       - ""
  4351.                       - "&6\u25CF &7Click to change!"
  4352.                 Base:
  4353.                   Info:
  4354.                     HeadName: "&2&lBasic Information"
  4355.                     Lore:
  4356.                      - "&6\u25CF &7These sounds are played, when"
  4357.                       - "&7player changes &3visibility &7of another"
  4358.                       - "&7players in the map."
  4359.             ActionGUI:
  4360.               InventoryName: "&1&lSettings#P - DefaultMap#3"
  4361.               Item:
  4362.                 Button:
  4363.                   Start:
  4364.                     HeadName: "&2&lStart"
  4365.                     Lore:
  4366.                      - "&6\u25CF &7This sound is played, when"
  4367.                       - "&7player &3Joined &7the map."
  4368.                       - ""
  4369.                       - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_start}"
  4370.                       - ""
  4371.                       - "&6\u25CF &7Click to change!"
  4372.                   Finish:
  4373.                     HeadName: "&2&lFinish"
  4374.                     Lore:
  4375.                      - "&6\u25CF &7This sound is played, when"
  4376.                       - "&7player &3Finished &7the map."
  4377.                       - ""
  4378.                       - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_finish}"
  4379.                       - ""
  4380.                       - "&6\u25CF &7Click to change!"
  4381.                   CheckPoint:
  4382.                     HeadName: "&2&lCheckPoint"
  4383.                     Lore:
  4384.                      - "&6\u25CF &7This sound is played, when"
  4385.                       - "&7player reached the &3CheckPoint&7."
  4386.                       - ""
  4387.                       - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_checkpoint}"
  4388.                       - ""
  4389.                       - "&6\u25CF &7Click to change!"
  4390.                   Jump:
  4391.                     HeadName: "&2&lJump"
  4392.                     Lore:
  4393.                      - "&6\u25CF &7This sound is played, when"
  4394.                       - "&7player steps on the &3Jump Block&7."
  4395.                       - ""
  4396.                       - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_jump}"
  4397.                       - ""
  4398.                       - "&6\u25CF &7Click to change!"
  4399.                   Fall:
  4400.                     HeadName: "&2&lFall"
  4401.                     Lore:
  4402.                      - "&6\u25CF &7This sound is played, when"
  4403.                       - "&7player &3Felt &7in the map."
  4404.                       - ""
  4405.                       - "&6\u25CF &7Sound &6\u00BB &3{option__map_data__sound_action_fall}"
  4406.                       - ""
  4407.                       - "&6\u25CF &7Click to change!"
  4408.                 Base:
  4409.                   Info:
  4410.                     HeadName: "&2&lBasic Information"
  4411.                     Lore:
  4412.                      - "&6\u25CF &7These sounds are played, when"
  4413.                       - "&7player &3reaches &7specified position"
  4414.                       - "&7in the map."
  4415.           SuspiciousBehaviourGUI:
  4416.             AirGUI:
  4417.               InventoryName: "&1&lSettings#P - DefaultMap#3"
  4418.               Item:
  4419.                 Button:
  4420.                   Activity:
  4421.                     HeadName: "&2&lActivity"
  4422.                     Lore:
  4423.                      - "&6\u25CF &7Toggle activity of Fly"
  4424.                       - "&7detection at map!"
  4425.                       - ""
  4426.                       - "&6\u25CF &7Active &6\u00BB &3{option__map_data__suspicious_behaviour_air_activity}"
  4427.                       - ""
  4428.                       - "&6\u25CF &7Click to change!"
  4429.                   Duration:
  4430.                     HeadName: "&2&lDuration"
  4431.                     Lore:
  4432.                      - "&6\u25CF &7Defines how long can player"
  4433.                       - "&7stay in the air."
  4434.                       - ""
  4435.                       - "&6\u25CF &c&lHINT &6\u00BB &7If you are using high"
  4436.                       - "&7power at Jump Simulation, it's"
  4437.                       - "&7recommended to increase"
  4438.                       - "&7this value, too."
  4439.                       - ""
  4440.                       - "&6\u25CF &7Value &6\u00BB &3{option__map_data__suspicious_behaviour_air_duration}s"
  4441.                       - ""
  4442.                       - "&6\u25CF &7Click to change!"
  4443.                 Base:
  4444.                   Info:
  4445.                     HeadName: "&2&lBasic Information"
  4446.                     Lore:
  4447.                      - "&6\u25CF &7Some players are trying to beat"
  4448.                       - "&7the record with illegal techniques!"
  4449.                       - ""
  4450.                       - "&6\u25CF &7System is able to detect this"
  4451.                       - "&7behaviour and kick them out of map."
  4452.             PassAllPointsGUI:
  4453.               InventoryName: "&1&lSettings#P - DefaultMap#3"
  4454.               Item:
  4455.                 Button:
  4456.                   Activity:
  4457.                     HeadName: "&2&lActivity"
  4458.                     Lore:
  4459.                      - "&6\u25CF &7Toggle activity if player"
  4460.                       - "&7has to reach each checkpoint!"
  4461.                       - ""
  4462.                       - "&6\u25CF &7Active &6\u00BB &3{option__map_data__suspicious_behaviour_pass_all_points_duration}"
  4463.                       - ""
  4464.                       - "&6\u25CF &7Click to change!"
  4465.                 Base:
  4466.                   Info:
  4467.                     HeadName: "&2&lBasic Information"
  4468.                     Lore:
  4469.                      - "&6\u25CF &7To complete the map, player"
  4470.                       - "&7has to reach each checkpoint."
  4471.                       - ""
  4472.                       - "&6\u25CF &7Otherwise player is warned."
  4473.     SubSubSubSection:
  4474.       Global:
  4475.         VisualGUI:
  4476.           MapGUI:
  4477.             RatingGUI:
  4478.               CharGUI:
  4479.                 InventoryName: "&1&lSettings#P - Visual#4"
  4480.                 Item:
  4481.                   Button:
  4482.                     Empty:
  4483.                       HeadName: "&2&lEmpty symbol"
  4484.                       Lore:
  4485.                        - "&6\u25CF &7Value &6\u00BB &3{option__visual__rating_char_empty}"
  4486.                         - ""
  4487.                         - "&6\u25CF &7Click to change!"
  4488.                     Half:
  4489.                       HeadName: "&2&lHalf symbol"
  4490.                       Lore:
  4491.                        - "&6\u25CF &7Value &6\u00BB &3{option__visual__rating_char_half}"
  4492.                         - ""
  4493.                         - "&6\u25CF &7Click to change!"
  4494.                     Full:
  4495.                       HeadName: "&2&lFull symbol"
  4496.                       Lore:
  4497.                        - "&6\u25CF &7Value &6\u00BB &3{option__visual__rating_char_full}"
  4498.                         - ""
  4499.                         - "&6\u25CF &7Click to change!"
  4500.                   Base:
  4501.                     Info:
  4502.                       HeadName: "&2&lBasic Information"
  4503.                       Lore:
  4504.                        - "&6\u25CF &3Rating ratio &7is displayed"
  4505.                         - "&7in symbols."
  4506.                         - "&6\u25CF &7Here you can manage,"
  4507.                         - "&7which chars will be used."
  4508.           MeanTimeGUI:
  4509.             BossBarGUI:
  4510.               MapBestTimeGUI:
  4511.                 InventoryName: "&1&lSettings#P - Visual#4"
  4512.                 Item:
  4513.                   Button:
  4514.                     Color:
  4515.                       HeadName: "&2&lBossBar Color"
  4516.                       Lore:
  4517.                        - "&6\u25CF &7Color &6\u00BB &3{option__visual__mean_time_best_map_color}"
  4518.                         - ""
  4519.                         - "&6\u25CF &7Click to change!"
  4520.                     Style:
  4521.                       HeadName: "&2&lBossBar Style"
  4522.                       Lore:
  4523.                        - "&6\u25CF &7Style &6\u00BB &3{option__visual__mean_time_best_map_style}"
  4524.                         - ""
  4525.                         - "&6\u25CF &7Click to change!"
  4526.                   Base:
  4527.                     Info:
  4528.                       HeadName: "&2&lBasic Information"
  4529.                       Lore:
  4530.                        - "&6\u25CF &7This &3BossBar &7is displayed"
  4531.                         - "&7when you have &3better time &7than the best"
  4532.                         - "&7map time."
  4533.               PersonalBestTimeGUI:
  4534.                 InventoryName: "&1&lSettings#P - Visual#4"
  4535.                 Item:
  4536.                   Button:
  4537.                     Color:
  4538.                       HeadName: "&2&lBossBar Color"
  4539.                       Lore:
  4540.                        - "&6\u25CF &7Color &6\u00BB &3{option__visual__mean_time_best_personal_color}"
  4541.                         - ""
  4542.                         - "&6\u25CF &7Click to change!"
  4543.                     Style:
  4544.                       HeadName: "&2&lBossBar Style"
  4545.                       Lore:
  4546.                        - "&6\u25CF &7Style &6\u00BB &3{option__visual__mean_time_best_personal_style}"
  4547.                         - ""
  4548.                         - "&6\u25CF &7Click to change!"
  4549.                   Base:
  4550.                     Info:
  4551.                       HeadName: "&2&lBasic Information"
  4552.                       Lore:
  4553.                        - "&6\u25CF &7This &3BossBar &7is displayed"
  4554.                         - "&7when you have &3better time &7than the best"
  4555.                         - "&7personal map time."
  4556.               ReachableBestTimeGUI:
  4557.                 InventoryName: "&1&lSettings#P - Visual#4"
  4558.                 Item:
  4559.                   Button:
  4560.                     Color:
  4561.                       HeadName: "&2&lBossBar Color"
  4562.                       Lore:
  4563.                        - "&6\u25CF &7Color &6\u00BB &3{option__visual__mean_time_reachable_color}"
  4564.                         - ""
  4565.                         - "&6\u25CF &7Click to change!"
  4566.                     Style:
  4567.                       HeadName: "&2&lBossBar Style"
  4568.                       Lore:
  4569.                        - "&6\u25CF &7Style &6\u00BB &3{option__visual__mean_time_reachable_style}"
  4570.                         - ""
  4571.                         - "&6\u25CF &7Click to change!"
  4572.                   Base:
  4573.                     Info:
  4574.                       HeadName: "&2&lBasic Information"
  4575.                       Lore:
  4576.                        - "&6\u25CF &7This &3BossBar &7is displayed"
  4577.                         - "&7when you still have a &3chance &7to beat the"
  4578.                         - "map time."
  4579.               ProbablyUnreachableGUI:
  4580.                 InventoryName: "&1&lSettings#P - Visual#4"
  4581.                 Item:
  4582.                   Button:
  4583.                     Color:
  4584.                       HeadName: "&2&lBossBar Color"
  4585.                       Lore:
  4586.                        - "&6\u25CF &7Color &6\u00BB &3{option__visual__mean_time_unreachable_color}"
  4587.                         - ""
  4588.                         - "&6\u25CF &7Click to change!"
  4589.                     Style:
  4590.                       HeadName: "&2&lBossBar Style"
  4591.                       Lore:
  4592.                        - "&6\u25CF &7Style &6\u00BB &3{option__visual__mean_time_unreachable_style}"
  4593.                         - ""
  4594.                         - "&6\u25CF &7Click to change!"
  4595.                   Base:
  4596.                     Info:
  4597.                       HeadName: "&2&lBasic Information"
  4598.                       Lore:
  4599.                        - "&6\u25CF &7This &3BossBar &7is displayed"
  4600.                         - "&7when you do not have a &3chance &7to beat the"
  4601.                         - "map time."
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