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May 14th, 2016
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  1. Added r_rimlight 0
  2. net_graph from 1 to 0
  3. mat_bumpmap from 0 to 1
  4. violence_a and hblood 1 to 0
  5. Removed a sv_forcepreload 1 due to it making the game stutter a bit sometimes when in a game and sometimes actually lowers FPS
  6. cl_hud_playerclass_use_playermodel from 0 to 1 due to a weird glitch with dxlevel set to 80 or 81
  7. mat_specular from 1 to 0
  8. mp_decals 9 to 5
  9. Changed fps_max 132 to 115 for more stable FPS
  10. r_queued_post_processing 1
  11. r_queued_decals 1 These two improve FPS slightly if kept on.
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