Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- SpellCreator generated.
- -- Areas/Combat for 0ms
- local combat0_Shock = createCombatObject()
- setCombatParam(combat0_Shock, COMBAT_PARAM_EFFECT, 11)
- setCombatParam(combat0_Shock, COMBAT_PARAM_TYPE, CONST_ME_ENERGYHIT)
- setCombatArea(combat0_Shock,createCombatArea({{0, 1, 0},
- {1, 2, 1},
- {0, 1, 0}}))
- -- Areas/Combat for 500ms
- local combat5_Shock = createCombatObject()
- setCombatParam(combat5_Shock, COMBAT_PARAM_EFFECT, 11)
- setCombatParam(combat5_Shock, COMBAT_PARAM_TYPE, CONST_ME_ENERGYHIT)
- setCombatArea(combat5_Shock,createCombatArea({{0, 0, 1, 0, 0},
- {0, 1, 0, 1, 0},
- {1, 0, 2, 0, 1},
- {0, 1, 0, 1, 0},
- {0, 0, 1, 0, 0}}))
- function RunPart(c,cid,var) -- Part
- doCombat(cid, c, var)
- end
- function onCastSpell(cid, var)
- RunPart(combat0_Shock,cid,var)
- addEvent(RunPart,500,combat5_Shock,cid,var)
- return true
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement