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- new Float:RandomSpawns[][] = // Somewhere at the top of your script
- {
- if(gPlayerClass[playerid] == TEAM_BLUE) //{X, Y, Z, FACING, INTERIOR ID}
- {
- {1991.7661, -2053.8508, 13.5477, 90.9991, 0}, // Interior ID 0 (Outside)
- {1991.7661, -2053.8508, 13.5477, 90.9991, 1}, // Interior ID 2
- {1991.7661, -2053.8508, 13.5477, 90.9991, 2} // Interior ID 3
- }
- if(gPlayerClass[playerid] == TEAM_RED) //{X, Y, Z, FACING, INTERIOR ID}
- {
- {1991.7661, -2053.8508, 13.5477, 90.9991, 0}, // Interior ID 0 (Outside)
- {1991.7661, -2053.8508, 13.5477, 90.9991, 1}, // Interior ID 2
- {1991.7661, -2053.8508, 13.5477, 90.9991, 2} // Interior ID 3
- }
- };
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