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  1. Shin Kyra
  2. Male Drow Cleric 1
  3. Chaotic Evil
  4. Representing Tyler
  5.  
  6. Strength 11 (+0)
  7. Dexterity 15 (+2)
  8. Constitution 15 (+2)
  9. Intelligence 16 (+3)
  10. Wisdom 14 (+2)
  11. Charisma 16 (+3)
  12. Size: Medium
  13. Height: 5' 6"
  14. Weight: 115 lb
  15. Eyes: Red
  16. Hair: White Straight; Thin Beard
  17. Skin: Gray
  18. Domains: Chaos Healing
  19.  
  20. Energy: Negative [Harmful / Heals Undead]
  21.  
  22. Total Hit Points: 11
  23.  
  24. Speed: 30 feet
  25.  
  26. Armor Class: 16 = 10 + 3 [studded] + 1 [buckler] + 2 [dexterity]
  27.  
  28. Touch AC: 12
  29. Flat-footed: 14
  30. Initiative modifier: + 2 = + 2 [dexterity]
  31. Fortitude save: + 4 = 2 [base] + 2 [constitution]
  32. Reflex save: + 2 = 0 [base] + 2 [dexterity]
  33. Will save: + 4 = 2 [base] + 2 [wisdom]
  34. Attack (handheld): + 0 = 0 [base]
  35. Attack (missile): + 2 = 0 [base] + 2 [dexterity]
  36. Combat Maneuver Bonus: + 0 = 0 [base]
  37. Combat Maneuver Defense: + 12 = 10 + 0 [base] + 2 [dexterity]
  38.  
  39. Light load:
  40. Medium load:
  41. Heavy load:
  42. Lift over head:
  43. Lift off ground:
  44. Push or drag:
  45. 38 lb. or less
  46. 39-76 lb.
  47. 77-115 lb.
  48. 115 lb.
  49. 230 lb.
  50. 575 lb.
  51.  
  52. Languages: Elven Dark_Elf_Silent Gnome Goblin Undercommon
  53.  
  54. Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
  55.  
  56. Scimitar [1d6, crit 18-20/x2, 4 lb, one-handed, slashing]
  57.  
  58. Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]
  59.  
  60. Studded armor [light; + 3 AC; max dex + 5; check penalty -1 20 lb.]
  61.  
  62. Buckler [ + 1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]
  63.  
  64. Feats:
  65.  
  66. Alertness +2 on perception and sense motive
  67. Skill Name
  68. Key
  69. Ability
  70. Skill
  71. Modifier
  72. Ability
  73. Modifier
  74. Ranks
  75. Misc.
  76. Modifier
  77. Acrobatics Dex* 2 =
  78. +2
  79. Appraise Int 3 =
  80. +3
  81. Bluff Cha 3 =
  82. +3
  83. Climb Str* 0 =
  84. +0
  85. Craft_1 Int 3 =
  86. +3
  87. Craft_2 Int 3 =
  88. +3
  89. Craft_3 Int 3 =
  90. +3
  91. Diplomacy Cha 7 =
  92. +3
  93. + 1 + 3 [class skill]
  94. Disguise Cha 3 =
  95. +3
  96. Escape Artist Dex* 2 =
  97. +2
  98. Fly Dex* 2 =
  99. +2
  100. Heal Wis 6 =
  101. +2
  102. + 1 + 3 [class skill]
  103. Intimidate Cha 7 =
  104. +3
  105. + 1 + 3 [class skill]
  106. Knowledge (arcana) Int 7 =
  107. +3
  108. + 1 + 3 [class skill]
  109. Knowledge (history) Int 7 =
  110. +3
  111. + 1 + 3 [class skill]
  112. Perception Wis 6 =
  113. +2
  114. + 2 [drow] + 2 [alertness]
  115. Perform_1 Cha 3 =
  116. +3
  117. Perform_2 Cha 3 =
  118. +3
  119. Perform_3 Cha 3 =
  120. +3
  121. Perform_4 Cha 3 =
  122. +3
  123. Perform_5 Cha 3 =
  124. +3
  125. Ride Dex* 2 =
  126. +2
  127. Sense Motive Wis 4 =
  128. +2
  129. + 2 [alertness]
  130. Stealth Dex* 2 =
  131. +2
  132. Survival Wis 2 =
  133. +2
  134. Swim Str** 0 =
  135. +0
  136. * = check penalty for armor/shield
  137. ** = some groups double armor/shield penalties for swimmers
  138.  
  139. Zero-level Cleric spells: 3 can be selected per day, unlimited casting
  140.  
  141.  
  142.  
  143. First-level Cleric spells: 2 (1 + 1) per day + 1 from a domain:
  144.  
  145.  
  146.  
  147. Favored class points: Hit points +1; Skill points +0
  148.  
  149. Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
  150.  
  151. Drow [Dark Elf]
  152.  
  153. +2 dexterity, +2 charisma, -2 constitution (already included).
  154.  
  155. Darkvision to 120 feet
  156.  
  157. Immune to magical sleep; +2 on saves vs. enchantments
  158.  
  159. Dancing lights, darkness, faerie fire each once daily
  160.  
  161. +2 racial bonus to perception (already included)
  162.  
  163. 6 + level resistance to magic spells
  164.  
  165. Proficient with hand crossbow, rapier, and short sword
  166.  
  167. Abrupt exposure to bright light blinds for one round, dazzles afterwards
  168.  
  169. Cleric
  170. Alignment Aura
  171.  
  172. Spontaneous casting -- trade prepared spells for curative spells
  173.  
  174. Channels negative energy (6x/day)
  175.  
  176. High wisdom gains bonus spells daily
  177.  
  178. Domain choices give additional abilities. See the rulebook for details
  179.  
  180. Chaos clergy can touch an enemy and force to roll all d20s twice, taking the worse result. At8th level, can make a weapon anarchic.
  181.  
  182. Healing clergy can touch the dying to restore them, and at 6th level all cure spells are enhanced by half as if empowered
  183.  
  184. Concentration check: d20 + cleric level + wisdom modifier vs. DC
  185.  
  186. Class HP rolled
  187. Level 1: Cleric 8
  188.  
  189. Shin Kyra's Equipment:
  190.  
  191. 32 lb
  192. 2 lb
  193. _____
  194. 34 lb Weapons / Armor / Shield (from above)
  195. Spell component pouch
  196.  
  197. Total
  198.  
  199. More about Shin Kyra:
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