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- Shin Kyra
- Male Drow Cleric 1
- Chaotic Evil
- Representing Tyler
- Strength 11 (+0)
- Dexterity 15 (+2)
- Constitution 15 (+2)
- Intelligence 16 (+3)
- Wisdom 14 (+2)
- Charisma 16 (+3)
- Size: Medium
- Height: 5' 6"
- Weight: 115 lb
- Eyes: Red
- Hair: White Straight; Thin Beard
- Skin: Gray
- Domains: Chaos Healing
- Energy: Negative [Harmful / Heals Undead]
- Total Hit Points: 11
- Speed: 30 feet
- Armor Class: 16 = 10 + 3 [studded] + 1 [buckler] + 2 [dexterity]
- Touch AC: 12
- Flat-footed: 14
- Initiative modifier: + 2 = + 2 [dexterity]
- Fortitude save: + 4 = 2 [base] + 2 [constitution]
- Reflex save: + 2 = 0 [base] + 2 [dexterity]
- Will save: + 4 = 2 [base] + 2 [wisdom]
- Attack (handheld): + 0 = 0 [base]
- Attack (missile): + 2 = 0 [base] + 2 [dexterity]
- Combat Maneuver Bonus: + 0 = 0 [base]
- Combat Maneuver Defense: + 12 = 10 + 0 [base] + 2 [dexterity]
- Light load:
- Medium load:
- Heavy load:
- Lift over head:
- Lift off ground:
- Push or drag:
- 38 lb. or less
- 39-76 lb.
- 77-115 lb.
- 115 lb.
- 230 lb.
- 575 lb.
- Languages: Elven Dark_Elf_Silent Gnome Goblin Undercommon
- Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
- Scimitar [1d6, crit 18-20/x2, 4 lb, one-handed, slashing]
- Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]
- Studded armor [light; + 3 AC; max dex + 5; check penalty -1 20 lb.]
- Buckler [ + 1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]
- Feats:
- Alertness +2 on perception and sense motive
- Skill Name
- Key
- Ability
- Skill
- Modifier
- Ability
- Modifier
- Ranks
- Misc.
- Modifier
- Acrobatics Dex* 2 =
- +2
- Appraise Int 3 =
- +3
- Bluff Cha 3 =
- +3
- Climb Str* 0 =
- +0
- Craft_1 Int 3 =
- +3
- Craft_2 Int 3 =
- +3
- Craft_3 Int 3 =
- +3
- Diplomacy Cha 7 =
- +3
- + 1 + 3 [class skill]
- Disguise Cha 3 =
- +3
- Escape Artist Dex* 2 =
- +2
- Fly Dex* 2 =
- +2
- Heal Wis 6 =
- +2
- + 1 + 3 [class skill]
- Intimidate Cha 7 =
- +3
- + 1 + 3 [class skill]
- Knowledge (arcana) Int 7 =
- +3
- + 1 + 3 [class skill]
- Knowledge (history) Int 7 =
- +3
- + 1 + 3 [class skill]
- Perception Wis 6 =
- +2
- + 2 [drow] + 2 [alertness]
- Perform_1 Cha 3 =
- +3
- Perform_2 Cha 3 =
- +3
- Perform_3 Cha 3 =
- +3
- Perform_4 Cha 3 =
- +3
- Perform_5 Cha 3 =
- +3
- Ride Dex* 2 =
- +2
- Sense Motive Wis 4 =
- +2
- + 2 [alertness]
- Stealth Dex* 2 =
- +2
- Survival Wis 2 =
- +2
- Swim Str** 0 =
- +0
- * = check penalty for armor/shield
- ** = some groups double armor/shield penalties for swimmers
- Zero-level Cleric spells: 3 can be selected per day, unlimited casting
- First-level Cleric spells: 2 (1 + 1) per day + 1 from a domain:
- Favored class points: Hit points +1; Skill points +0
- Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
- Drow [Dark Elf]
- +2 dexterity, +2 charisma, -2 constitution (already included).
- Darkvision to 120 feet
- Immune to magical sleep; +2 on saves vs. enchantments
- Dancing lights, darkness, faerie fire each once daily
- +2 racial bonus to perception (already included)
- 6 + level resistance to magic spells
- Proficient with hand crossbow, rapier, and short sword
- Abrupt exposure to bright light blinds for one round, dazzles afterwards
- Cleric
- Alignment Aura
- Spontaneous casting -- trade prepared spells for curative spells
- Channels negative energy (6x/day)
- High wisdom gains bonus spells daily
- Domain choices give additional abilities. See the rulebook for details
- Chaos clergy can touch an enemy and force to roll all d20s twice, taking the worse result. At8th level, can make a weapon anarchic.
- Healing clergy can touch the dying to restore them, and at 6th level all cure spells are enhanced by half as if empowered
- Concentration check: d20 + cleric level + wisdom modifier vs. DC
- Class HP rolled
- Level 1: Cleric 8
- Shin Kyra's Equipment:
- 32 lb
- 2 lb
- _____
- 34 lb Weapons / Armor / Shield (from above)
- Spell component pouch
- Total
- More about Shin Kyra:
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