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Aug 21st, 2014
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  1. every 1 second:
  2. if {masarnia.spawn.1} is set:
  3. loop all entities in radius 10 of {masarnia.spawn.1}:
  4. if name of loop-entity is "&cSindek":
  5. kill loop-entity
  6. if {masarnia.spawn.2} is set:
  7. loop all entities in radius 10 of {masarnia.spawn.2}:
  8. if name of loop-entity is "&cSindek":
  9. kill loop-entity
  10. if {masarnia.spawn.3} is set:
  11. loop all entities in radius 10 of {masarnia.spawn.3}:
  12. if name of loop-entity is "&cSindek":
  13. kill loop-entity
  14. if {masarnia.spawn.4} is set:
  15. loop all entities in radius 10 of {masarnia.spawn.4}:
  16. if name of loop-entity is "&cSindek":
  17. kill loop-entity
  18. if {masarnia.spawn.5} is set:
  19. loop all entities in radius 10 of {masarnia.spawn.5}:
  20. if name of loop-entity is "&cSindek":
  21. kill loop-entity
  22. if {masarnia.spawn.6} is set:
  23. loop all entities in radius 10 of {masarnia.spawn.6}:
  24. if name of loop-entity is "&cSindek":
  25. kill loop-entity
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