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- every 1 second:
- if {masarnia.spawn.1} is set:
- loop all entities in radius 10 of {masarnia.spawn.1}:
- if name of loop-entity is "&cSindek":
- kill loop-entity
- if {masarnia.spawn.2} is set:
- loop all entities in radius 10 of {masarnia.spawn.2}:
- if name of loop-entity is "&cSindek":
- kill loop-entity
- if {masarnia.spawn.3} is set:
- loop all entities in radius 10 of {masarnia.spawn.3}:
- if name of loop-entity is "&cSindek":
- kill loop-entity
- if {masarnia.spawn.4} is set:
- loop all entities in radius 10 of {masarnia.spawn.4}:
- if name of loop-entity is "&cSindek":
- kill loop-entity
- if {masarnia.spawn.5} is set:
- loop all entities in radius 10 of {masarnia.spawn.5}:
- if name of loop-entity is "&cSindek":
- kill loop-entity
- if {masarnia.spawn.6} is set:
- loop all entities in radius 10 of {masarnia.spawn.6}:
- if name of loop-entity is "&cSindek":
- kill loop-entity
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