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  1. 11:20:21: CLR host plugin strings not found, dynamically loading 4 strings
  2. 11:20:21: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
  3. 11:20:21: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
  4. 11:20:21: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
  5. 11:20:21: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
  6. 11:20:21: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
  7. 11:20:22: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
  8. 11:20:22: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
  9. 11:20:22: Video Source Plugin strings not found, dynamically loading 52 strings
  10. 11:22:02: Failed loading CUDA dll
  11. 11:22:42: Open Broadcaster Software v0.622b - 64bit ( ^ω^)
  12. 11:22:42: -------------------------------
  13. 11:22:42: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
  14. 11:22:42: CPU Speed: 3492MHz
  15. 11:22:42: Physical Memory: 8082MB Total, 6783MB Free
  16. 11:22:42: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  17. 11:22:42: monitor 1: pos={0, 0}, size={1920, 1080}
  18. 11:22:42: Windows Version: 6.2 Build 9200
  19. 11:22:42: Aero is Enabled
  20. 11:22:42: -------------------------------
  21. 11:22:42: OBS Modules:
  22. 11:22:42: Base Address Module
  23. 11:22:42: 00000000D7C80000 OBS.exe
  24. 11:22:42: 0000000051A90000 OBSApi.dll
  25. 11:22:42: 000000005E8F0000 CLRHostPlugin.dll
  26. 11:22:42: 0000000055610000 DShowPlugin.dll
  27. 11:22:42: 0000000058290000 GraphicsCapture.dll
  28. 11:22:42: 0000000056020000 NoiseGate.dll
  29. 11:22:42: 00000000555E0000 PSVPlugin.dll
  30. 11:22:42: 000000005E8E0000 VideoSourcePluginWrapper.dll
  31. 11:22:42: ------------------------------------------
  32. 11:22:42: Adapter 1
  33. 11:22:42: Video Adapter: AMD Radeon HD 7800 Series
  34. 11:22:42: Video Adapter Dedicated Video Memory: 2128793600
  35. 11:22:42: Video Adapter Shared System Memory: 4026531840
  36. 11:22:42: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  37. 11:22:42: ------------------------------------------
  38. 11:22:42: Adapter 2
  39. 11:22:42: Video Adapter: Intel(R) HD Graphics 4600
  40. 11:22:42: Video Adapter Dedicated Video Memory: 33554432
  41. 11:22:42: Video Adapter Shared System Memory: 1845493760
  42. 11:22:42: =====Stream Start: 2014-05-05, 11:22:42===============================================
  43. 11:22:42: Multithreaded optimizations: On
  44. 11:22:42: Base resolution: 1920x1080
  45. 11:22:42: Output resolution: 1920x1080
  46. 11:22:42: ------------------------------------------
  47. 11:22:42: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
  48. 11:22:42: ------------------------------------------
  49. 11:22:42: Audio Format: 44100 Hz
  50. 11:22:42: ------------------------------------------
  51. 11:22:42: Audio Channels: 2 Ch
  52. 11:22:42: Playback device Default
  53. 11:22:42: ------------------------------------------
  54. 11:22:42: Using desktop audio input: Speakers (Yamaha Steinberg FW WDM Audio)
  55. 11:22:42: Global Audio time adjust: 0
  56. 11:22:42: ------------------------------------------
  57. 11:22:42: Using auxilary audio input: Line-In (Creative SB X-Fi)
  58. 11:22:42: Mic time offset: 0
  59. 11:22:42: ------------------------------------------
  60. 11:22:42: Audio Encoding: MP3
  61. 11:22:42: bitrate: 128
  62. 11:22:42: Using bitmap image
  63. 11:22:42: Using Window Capture
  64. 11:22:42: Using bitmap image
  65. 11:22:42: Scene buffering time set to 700
  66. 11:22:42: ------------------------------------------
  67. 11:22:42: Video Encoding: x264
  68. 11:22:42: fps: 30
  69. 11:22:42: width: 1920, height: 1080
  70. 11:22:42: preset: veryfast
  71. 11:22:42: profile: main
  72. 11:22:42: keyint: 60
  73. 11:22:42: CBR: yes
  74. 11:22:42: CFR: yes
  75. 11:22:42: max bitrate: 3500
  76. 11:22:42: buffer size: 3500
  77. 11:22:42: ------------------------------------------
  78. 11:22:46: Total frames encoded: 107, total frames duplicated: 0 (0.00%)
  79. 11:22:46: Total frames rendered: 109, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  80. 11:22:46:
  81. 11:22:46: Profiler time results:
  82. 11:22:46:
  83. 11:22:46: ==============================================================
  84. 11:22:46: video thread frame - [100%] [avg time: 0.61 ms] [children: 59%] [unaccounted: 41%]
  85. 11:22:46: | scene->Preprocess - [48.5%] [avg time: 0.296 ms]
  86. 11:22:46: | GPU download and conversion - [10.5%] [avg time: 0.064 ms] [children: 9.84%] [unaccounted: 0.656%]
  87. 11:22:46: | | flush - [8.36%] [avg time: 0.051 ms]
  88. 11:22:46: | | CopyResource - [1.31%] [avg time: 0.008 ms]
  89. 11:22:46: | | conversion to 4:2:0 - [0.164%] [avg time: 0.001 ms]
  90. 11:22:46: Convert444Threads - [100%] [avg time: 0.737 ms] [children: 99.6%] [unaccounted: 0.407%]
  91. 11:22:46: | Convert444toNV12 - [99.6%] [avg time: 0.734 ms]
  92. 11:22:46: encoder thread frame - [100%] [avg time: 1.479 ms] [children: 0.0676%] [unaccounted: 99.9%]
  93. 11:22:46: | sending stuff out - [0.0676%] [avg time: 0.001 ms]
  94. 11:22:46: ==============================================================
  95. 11:22:46:
  96. 11:22:46:
  97. 11:22:46: Profiler CPU results:
  98. 11:22:46:
  99. 11:22:46: ==============================================================
  100. 11:22:46: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  101. 11:22:46: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  102. 11:22:46: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  103. 11:22:46: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  104. 11:22:46: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  105. 11:22:46: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  106. 11:22:46: Convert444Threads - [cpu time: avg 0.987 ms, total 171.875 ms] [avg calls per frame: 2]
  107. 11:22:46: | Convert444toNV12 - [cpu time: avg 0.897 ms, total 156.25 ms] [avg calls per frame: 2]
  108. 11:22:46: encoder thread frame - [cpu time: avg 1.09 ms, total 93.75 ms] [avg calls per frame: 1]
  109. 11:22:46: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  110. 11:22:46: ==============================================================
  111. 11:22:46:
  112. 11:22:46: =====Stream End: 2014-05-05, 11:22:46=================================================
  113. 11:23:04: =====Stream Start: 2014-05-05, 11:23:04===============================================
  114. 11:23:04: Multithreaded optimizations: On
  115. 11:23:04: Base resolution: 1920x1080
  116. 11:23:04: Output resolution: 1920x1080
  117. 11:23:04: ------------------------------------------
  118. 11:23:04: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
  119. 11:23:04: ------------------------------------------
  120. 11:23:04: Audio Format: 44100 Hz
  121. 11:23:04: ------------------------------------------
  122. 11:23:04: Audio Channels: 2 Ch
  123. 11:23:04: Playback device Default
  124. 11:23:04: ------------------------------------------
  125. 11:23:04: Using desktop audio input: Speakers (Yamaha Steinberg FW WDM Audio)
  126. 11:23:04: Global Audio time adjust: 0
  127. 11:23:04: ------------------------------------------
  128. 11:23:04: Using auxilary audio input: Line-In (Creative SB X-Fi)
  129. 11:23:04: Mic time offset: 0
  130. 11:23:04: ------------------------------------------
  131. 11:23:04: Audio Encoding: MP3
  132. 11:23:04: bitrate: 128
  133. 11:23:04: ------------------------------------------
  134. 11:23:04: device: Logitech HD Pro Webcam C920,
  135. 11:23:04: device id \\?\usb#vid_046d&pid_082d&mi_00#7&172179db&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  136. 11:23:04: chosen type: I420, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-2000000
  137. 11:23:04: use buffering: false - 0, fourCC: 'I420'
  138. 11:23:04: audio device: Disable,
  139. 11:23:04: audio device id Disabled,
  140. 11:23:04: audio time offset 0,
  141. 11:23:04:
  142. 11:23:04: Using directshow input
  143. 11:23:05: Using Window Capture
  144. 11:23:05: Using Window Capture
  145. 11:23:05: Using Video Source
  146. 11:23:05: Using bitmap image
  147. 11:23:05: Using Window Capture
  148. 11:23:05: Using graphics capture
  149. 11:23:05: Using bitmap image
  150. 11:23:05: Scene buffering time set to 700
  151. 11:23:05: ------------------------------------------
  152. 11:23:05: Video Encoding: x264
  153. 11:23:05: fps: 30
  154. 11:23:05: width: 1920, height: 1080
  155. 11:23:05: preset: veryfast
  156. 11:23:05: profile: main
  157. 11:23:05: keyint: 60
  158. 11:23:05: CBR: yes
  159. 11:23:05: CFR: yes
  160. 11:23:05: max bitrate: 3500
  161. 11:23:05: buffer size: 3500
  162. 11:23:05: ------------------------------------------
  163. 11:23:19: Total frames encoded: 400, total frames duplicated: 0 (0.00%)
  164. 11:23:19: Total frames rendered: 403, number of late frames: 1 (0.25%) (it's okay for some frames to be late)
  165. 11:23:19:
  166. 11:23:19: Profiler time results:
  167. 11:23:19:
  168. 11:23:19: ==============================================================
  169. 11:23:19: video thread frame - [100%] [avg time: 5.92 ms] [children: 56.1%] [unaccounted: 43.9%]
  170. 11:23:19: | scene->Preprocess - [54.9%] [avg time: 3.252 ms]
  171. 11:23:19: | GPU download and conversion - [1.13%] [avg time: 0.067 ms] [children: 0.997%] [unaccounted: 0.135%]
  172. 11:23:19: | | flush - [0.861%] [avg time: 0.051 ms]
  173. 11:23:19: | | CopyResource - [0.118%] [avg time: 0.007 ms]
  174. 11:23:19: | | conversion to 4:2:0 - [0.0169%] [avg time: 0.001 ms]
  175. 11:23:19: Convert444Threads - [100%] [avg time: 0.935 ms] [children: 99.7%] [unaccounted: 0.321%]
  176. 11:23:19: | Convert444toNV12 - [99.7%] [avg time: 0.932 ms]
  177. 11:23:19: encoder thread frame - [100%] [avg time: 1.43 ms] [children: 0.0699%] [unaccounted: 99.9%]
  178. 11:23:19: | sending stuff out - [0.0699%] [avg time: 0.001 ms]
  179. 11:23:19: ==============================================================
  180. 11:23:19:
  181. 11:23:19:
  182. 11:23:19: Profiler CPU results:
  183. 11:23:19:
  184. 11:23:19: ==============================================================
  185. 11:23:19: video thread frame - [cpu time: avg 3.101 ms, total 1250 ms] [avg calls per frame: 1]
  186. 11:23:19: | scene->Preprocess - [cpu time: avg 3.101 ms, total 1250 ms] [avg calls per frame: 1]
  187. 11:23:19: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  188. 11:23:19: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  189. 11:23:19: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  190. 11:23:19: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  191. 11:23:19: Convert444Threads - [cpu time: avg 1.398 ms, total 1062.5 ms] [avg calls per frame: 2]
  192. 11:23:19: | Convert444toNV12 - [cpu time: avg 1.398 ms, total 1062.5 ms] [avg calls per frame: 2]
  193. 11:23:19: encoder thread frame - [cpu time: avg 1.154 ms, total 437.5 ms] [avg calls per frame: 1]
  194. 11:23:19: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  195. 11:23:19: ==============================================================
  196. 11:23:19:
  197. 11:23:19: =====Stream End: 2014-05-05, 11:23:19=================================================
  198. 11:23:30: =====Stream Start: 2014-05-05, 11:23:30===============================================
  199. 11:23:30: Multithreaded optimizations: On
  200. 11:23:30: Base resolution: 1920x1080
  201. 11:23:30: Output resolution: 1920x1080
  202. 11:23:30: ------------------------------------------
  203. 11:23:30: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
  204. 11:23:30: ------------------------------------------
  205. 11:23:30: Audio Format: 44100 Hz
  206. 11:23:30: ------------------------------------------
  207. 11:23:30: Audio Channels: 2 Ch
  208. 11:23:30: Playback device Default
  209. 11:23:30: ------------------------------------------
  210. 11:23:30: Using desktop audio input: Speakers (Yamaha Steinberg FW WDM Audio)
  211. 11:23:30: Global Audio time adjust: 0
  212. 11:23:30: ------------------------------------------
  213. 11:23:30: Using auxilary audio input: Line-In (Creative SB X-Fi)
  214. 11:23:30: Mic time offset: 0
  215. 11:23:30: ------------------------------------------
  216. 11:23:30: Audio Encoding: MP3
  217. 11:23:30: bitrate: 128
  218. 11:23:30: ------------------------------------------
  219. 11:23:30: device: Logitech HD Pro Webcam C920,
  220. 11:23:30: device id \\?\usb#vid_046d&pid_082d&mi_00#7&172179db&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  221. 11:23:30: chosen type: I420, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-2000000
  222. 11:23:30: use buffering: false - 0, fourCC: 'I420'
  223. 11:23:30: audio device: Disable,
  224. 11:23:30: audio device id Disabled,
  225. 11:23:30: audio time offset 0,
  226. 11:23:30:
  227. 11:23:30: Using directshow input
  228. 11:23:30: Using Window Capture
  229. 11:23:30: Using Window Capture
  230. 11:23:30: Using Video Source
  231. 11:23:30: Using bitmap image
  232. 11:23:30: Using Window Capture
  233. 11:23:30: Using graphics capture
  234. 11:23:30: Using bitmap image
  235. 11:23:30: Scene buffering time set to 700
  236. 11:23:30: ------------------------------------------
  237. 11:23:30: Video Encoding: x264
  238. 11:23:30: fps: 30
  239. 11:23:30: width: 1920, height: 1080
  240. 11:23:30: preset: veryfast
  241. 11:23:30: profile: main
  242. 11:23:30: keyint: 60
  243. 11:23:30: CBR: yes
  244. 11:23:30: CFR: yes
  245. 11:23:30: max bitrate: 3500
  246. 11:23:30: buffer size: 3500
  247. 11:23:30: ------------------------------------------
  248. 11:23:40: Total frames encoded: 260, total frames duplicated: 8 (3.08%)
  249. 11:23:40: Total frames rendered: 264, number of late frames: 1 (0.38%) (it's okay for some frames to be late)
  250. 11:23:40:
  251. 11:23:40: Profiler time results:
  252. 11:23:40:
  253. 11:23:40: ==============================================================
  254. 11:23:40: video thread frame - [100%] [avg time: 6.586 ms] [children: 54.9%] [unaccounted: 45.1%]
  255. 11:23:40: | scene->Preprocess - [50.9%] [avg time: 3.349 ms]
  256. 11:23:40: | GPU download and conversion - [4.07%] [avg time: 0.268 ms] [children: 3.92%] [unaccounted: 0.152%]
  257. 11:23:40: | | flush - [3.78%] [avg time: 0.249 ms]
  258. 11:23:40: | | CopyResource - [0.106%] [avg time: 0.007 ms]
  259. 11:23:40: | | conversion to 4:2:0 - [0.0304%] [avg time: 0.002 ms]
  260. 11:23:40: Convert444Threads - [100%] [avg time: 1.414 ms] [children: 99.7%] [unaccounted: 0.283%]
  261. 11:23:40: | Convert444toNV12 - [99.7%] [avg time: 1.41 ms]
  262. 11:23:40: encoder thread frame - [100%] [avg time: 1.521 ms] [children: 0.0657%] [unaccounted: 99.9%]
  263. 11:23:40: | sending stuff out - [0.0657%] [avg time: 0.001 ms]
  264. 11:23:40: ==============================================================
  265. 11:23:40:
  266. 11:23:40:
  267. 11:23:40: Profiler CPU results:
  268. 11:23:40:
  269. 11:23:40: ==============================================================
  270. 11:23:40: video thread frame - [cpu time: avg 3.136 ms, total 828.125 ms] [avg calls per frame: 1]
  271. 11:23:40: | scene->Preprocess - [cpu time: avg 3.136 ms, total 828.125 ms] [avg calls per frame: 1]
  272. 11:23:40: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  273. 11:23:40: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  274. 11:23:40: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  275. 11:23:40: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  276. 11:23:40: Convert444Threads - [cpu time: avg 1.361 ms, total 656.25 ms] [avg calls per frame: 2]
  277. 11:23:40: | Convert444toNV12 - [cpu time: avg 1.361 ms, total 656.25 ms] [avg calls per frame: 2]
  278. 11:23:40: encoder thread frame - [cpu time: avg 0.98 ms, total 234.375 ms] [avg calls per frame: 1]
  279. 11:23:40: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  280. 11:23:40: ==============================================================
  281. 11:23:40:
  282. 11:23:40: =====Stream End: 2014-05-05, 11:23:40=================================================
  283. 11:26:35: CLR host plugin instance deleted; removing dynamically loaded localization strings
  284. 11:26:35: Video Source Plugin instance deleted; removing dynamically loaded localization strings
  285.  
  286.  
  287. Last game capture log:
  288. 2014-05-04, 23:38:41: we're booting up:
  289. 23:38:41: CaptureThread: attached to process DayZ.exe
  290. 23:38:41: D3D9 Present
  291. 23:38:41: (half life scientist) everything.. seems to be in order
  292. 23:38:52: D3D9EndScene called
  293. 23:38:52: D3DPRESENT_PARAMETERS {
  294. 23:38:52: BackBufferWidth: 1920
  295. 23:38:52: BackBufferHeight: 1080
  296. 23:38:52: BackBufferFormat: D3DFMT_X8R8G8B8
  297. 23:38:52: BackBufferCount: 1
  298. 23:38:52: MultiSampleType: D3DMULTISAMPLE_NONE
  299. 23:38:52: MultiSampleQuality: 0
  300. 23:38:52: SwapEffect: D3DSWAPEFFECT_DISCARD
  301. 23:38:52: hDeviceWindow: 1180458
  302. 23:38:52: Windowed: false
  303. 23:38:52: EnableAutoDepthStencil: true
  304. 23:38:52: AutoDepthStencilFormat: D3DFMT_D24S8
  305. 23:38:52: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  306. 23:38:52: FullScreen_RefreshRateInHz: 60
  307. 23:38:52: PresentationInterval: 1
  308. 23:38:52: };
  309. 23:38:52: successfully set up d3d9 hooks
  310. 23:38:52: D3D9Present called
  311. 23:38:52: DoD3D9GPUHook: success - d3d9ex
  312. 23:38:52: D3DSURFACE_DESC {
  313. 23:38:52: Format: D3DFMT_X8R8G8B8
  314. 23:38:52: Type: D3DRTYPE_SURFACE
  315. 23:38:52: Usage: D3DUSAGE_RENDERTARGET
  316. 23:38:52: Pool: D3DPOOL_DEFAULT
  317. 23:38:52: MultiSampleType: D3DMULTISAMPLE_NONE
  318. 23:38:52: MultiSampleQuality: 0
  319. 23:38:52: Width: 1920
  320. 23:38:52: Height: 1080
  321. 23:38:52: };
  322. 23:38:52: successfully capturing d3d9 frames via GPU
  323. 23:42:08: ---------------------- Cleared D3D9 Capture ----------------------
  324. 23:42:08: received restart event, capturing
  325. 23:42:08: DoD3D9GPUHook: success - d3d9ex
  326. 23:42:08: D3D9EndScene called
  327. 23:42:08: D3D9Present called
  328. 23:42:08: D3DSURFACE_DESC {
  329. 23:42:08: Format: D3DFMT_X8R8G8B8
  330. 23:42:08: Type: D3DRTYPE_SURFACE
  331. 23:42:08: Usage: D3DUSAGE_RENDERTARGET
  332. 23:42:08: Pool: D3DPOOL_DEFAULT
  333. 23:42:08: MultiSampleType: D3DMULTISAMPLE_NONE
  334. 23:42:08: MultiSampleQuality: 0
  335. 23:42:08: Width: 1920
  336. 23:42:08: Height: 1080
  337. 23:42:08: };
  338. 23:42:08: successfully capturing d3d9 frames via GPU
  339. 23:44:15: ---------------------- Cleared D3D9 Capture ----------------------
  340. 23:44:15: received restart event, capturing
  341. 23:44:15: DoD3D9GPUHook: success - d3d9ex
  342. 23:44:15: D3D9EndScene called
  343. 23:44:15: D3D9Present called
  344. 23:45:23: D3DSURFACE_DESC {
  345. 23:45:23: Format: D3DFMT_X8R8G8B8
  346. 23:45:23: Type: D3DRTYPE_SURFACE
  347. 23:45:23: Usage: D3DUSAGE_RENDERTARGET
  348. 23:45:23: Pool: D3DPOOL_DEFAULT
  349. 23:45:23: MultiSampleType: D3DMULTISAMPLE_NONE
  350. 23:45:23: MultiSampleQuality: 0
  351. 23:45:23: Width: 1920
  352. 23:45:23: Height: 1080
  353. 23:45:23: };
  354. 23:45:23: successfully capturing d3d9 frames via GPU
  355. 23:48:10: ---------------------- Cleared D3D9 Capture ----------------------
  356. 23:48:10: received restart event, capturing
  357. 23:48:10: DoD3D9GPUHook: success - d3d9ex
  358. 23:48:10: D3D9EndScene called
  359. 23:48:10: D3D9Present called
  360. 23:51:35: ---------------------- Cleared D3D9 Capture ----------------------
  361. 23:51:35: received restart event, capturing
  362. 23:51:35: DoD3D9GPUHook: success - d3d9ex
  363. 23:51:35: D3D9EndScene called
  364. 23:51:35: D3D9Present called
  365. 23:51:35: D3DSURFACE_DESC {
  366. 23:51:35: Format: D3DFMT_X8R8G8B8
  367. 23:51:35: Type: D3DRTYPE_SURFACE
  368. 23:51:35: Usage: D3DUSAGE_RENDERTARGET
  369. 23:51:35: Pool: D3DPOOL_DEFAULT
  370. 23:51:35: MultiSampleType: D3DMULTISAMPLE_NONE
  371. 23:51:35: MultiSampleQuality: 0
  372. 23:51:35: Width: 1920
  373. 23:51:35: Height: 1080
  374. 23:51:35: };
  375. 23:51:35: successfully capturing d3d9 frames via GPU
  376. 23:52:26: ---------------------- Cleared D3D9 Capture ----------------------
  377. 23:52:26: received restart event, capturing
  378. 23:52:26: DoD3D9GPUHook: success - d3d9ex
  379. 23:52:26: D3D9EndScene called
  380. 23:52:26: D3D9Present called
  381. 23:52:26: D3DSURFACE_DESC {
  382. 23:52:26: Format: D3DFMT_X8R8G8B8
  383. 23:52:26: Type: D3DRTYPE_SURFACE
  384. 23:52:26: Usage: D3DUSAGE_RENDERTARGET
  385. 23:52:26: Pool: D3DPOOL_DEFAULT
  386. 23:52:26: MultiSampleType: D3DMULTISAMPLE_NONE
  387. 23:52:26: MultiSampleQuality: 0
  388. 23:52:26: Width: 1920
  389. 23:52:26: Height: 1080
  390. 23:52:26: };
  391. 23:52:26: successfully capturing d3d9 frames via GPU
  392. 23:53:28: ---------------------- Cleared D3D9 Capture ----------------------
  393. 23:53:28: received restart event, capturing
  394. 23:53:28: DoD3D9GPUHook: success - d3d9ex
  395. 23:53:28: D3D9EndScene called
  396. 23:53:28: D3D9Present called
  397. 23:53:28: D3DSURFACE_DESC {
  398. 23:53:28: Format: D3DFMT_X8R8G8B8
  399. 23:53:28: Type: D3DRTYPE_SURFACE
  400. 23:53:28: Usage: D3DUSAGE_RENDERTARGET
  401. 23:53:28: Pool: D3DPOOL_DEFAULT
  402. 23:53:28: MultiSampleType: D3DMULTISAMPLE_NONE
  403. 23:53:28: MultiSampleQuality: 0
  404. 23:53:28: Width: 1920
  405. 23:53:28: Height: 1080
  406. 23:53:28: };
  407. 23:53:28: successfully capturing d3d9 frames via GPU
  408. 23:58:03: ---------------------- Cleared D3D9 Capture ----------------------
  409. 23:58:03: received restart event, capturing
  410. 23:58:03: DoD3D9GPUHook: success - d3d9ex
  411. 23:58:03: D3D9EndScene called
  412. 23:58:03: D3D9Present called
  413. 23:58:03: D3DSURFACE_DESC {
  414. 23:58:03: Format: D3DFMT_X8R8G8B8
  415. 23:58:03: Type: D3DRTYPE_SURFACE
  416. 23:58:03: Usage: D3DUSAGE_RENDERTARGET
  417. 23:58:03: Pool: D3DPOOL_DEFAULT
  418. 23:58:03: MultiSampleType: D3DMULTISAMPLE_NONE
  419. 23:58:03: MultiSampleQuality: 0
  420. 23:58:03: Width: 1920
  421. 23:58:03: Height: 1080
  422. 23:58:03: };
  423. 23:58:03: successfully capturing d3d9 frames via GPU
  424. 23:59:16: ---------------------- Cleared D3D9 Capture ----------------------
  425. 23:59:16: received restart event, capturing
  426. 23:59:16: DoD3D9GPUHook: success - d3d9ex
  427. 23:59:16: D3D9EndScene called
  428. 23:59:16: D3D9Present called
  429. 23:59:16: D3DSURFACE_DESC {
  430. 23:59:16: Format: D3DFMT_X8R8G8B8
  431. 23:59:16: Type: D3DRTYPE_SURFACE
  432. 23:59:16: Usage: D3DUSAGE_RENDERTARGET
  433. 23:59:16: Pool: D3DPOOL_DEFAULT
  434. 23:59:16: MultiSampleType: D3DMULTISAMPLE_NONE
  435. 23:59:16: MultiSampleQuality: 0
  436. 23:59:16: Width: 1920
  437. 23:59:16: Height: 1080
  438. 23:59:16: };
  439. 23:59:16: successfully capturing d3d9 frames via GPU
  440. 00:03:56: ---------------------- Cleared D3D9 Capture ----------------------
  441. 00:03:56: received restart event, capturing
  442. 00:03:56: DoD3D9GPUHook: success - d3d9ex
  443. 00:03:56: D3D9EndScene called
  444. 00:03:56: D3D9Present called
  445. 00:03:56: D3DSURFACE_DESC {
  446. 00:03:56: Format: D3DFMT_X8R8G8B8
  447. 00:03:56: Type: D3DRTYPE_SURFACE
  448. 00:03:56: Usage: D3DUSAGE_RENDERTARGET
  449. 00:03:56: Pool: D3DPOOL_DEFAULT
  450. 00:03:56: MultiSampleType: D3DMULTISAMPLE_NONE
  451. 00:03:56: MultiSampleQuality: 0
  452. 00:03:56: Width: 1920
  453. 00:03:56: Height: 1080
  454. 00:03:56: };
  455. 00:03:56: successfully capturing d3d9 frames via GPU
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