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New Player Guide Part 4

Sep 9th, 2016
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  1. Update on 22 May 2017: With the release of the Fiel Powerlevel system, please be informed that it is now super easy to level. Any team of 4 units can reach 99 in about 3 hours. This means no more resetting on the hire screen. Please keep that in mind. A lot of the below info can be useful but know that meta safety now requires multiple deathmarch units (e.g. Lancer with catapault) for guaranteed safety from niche detachments like medic bottle burst. Most of the dual no escape 4 challengers (requires 3+ deathmarch or 2 deathmarch lancers to dodge) are in Fiel so you should be safe there.
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  3. Part 4: War Operation Guide
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  5. War is where the bulk of the gold, xp, royals and other benefits are located. Its important to be able to do this efficiently.
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  7. a) Lag
  8. Lag is an inevitable part of ops and knowing how it works will drastically affect your efficiency. You may request a refresh of the map by using triangle menu but this is still lagged at about 10-20s.
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  10. b) Winning forts
  11. Every operation has between 5 to 8 forts on each side for a total of 10 to 18 forts altogether. Whoeever holds more forts for a longer time wins under normal circumstances. When you walk your unit into an enemy fort and start the fight, you should be able to capture it in 3 wins. However it looks very much alive. This is due to lag. If you wait and refresh, it should updated in 10-20s. Thinking it needs another 3 wins is a mistake many players make and drastically reduces their clear time.
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  13. The proper tactic is to do 3 wins on a fort and move to the next fort. This will allow the game time to update. If you notice the fort is still alive after looking back from your 2nd fort, this can be either due to a defender defending the fort, negating a win for each of his, or fort has upgraded and now requires 6 wins.
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  15. Generally for most situations, you don’t see many defenders. The easy rule of thumb is to hit different forts where possible and check back in series of 3s. If this is not possible, do 1 additional battle after your 3 wins and refresh.
  16. Do note that during an upgrade wave, your wins don’t count. This explains why some 6 win forts need 7-8 wins if they upgraded during your fights.
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  18. Upon the upgrade wave, try and prioritise bigger forts. The importance of hitting bigger forts is that they give bonus country bar damage and we prevent further upgrades of the fort. The country bar damage comes from capture and upgrade. Trading small forts with the enemy will not be that effective as none of them get to upgrade due to the timer constantly getting reset. Where possible, go for big forts after the first upgrade wave.
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  20. c) Armaments
  21. You place these things before the fight start and their main purpose is roadblocks. Its nice to have them cover allied forts and all but the real value comes from roadblocks. Its repeated because its that important. An armament takes about 9 wins and is defendable. It can extend the number of wins required to take down a fort if an armament is blocking the way.
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  23. Each type of armament has a CAP in the info screen. That’s the maximum number you can place on the map. E.g. If cannon has CAP of 1. Do not place 2. One of them will not appear and a crucial roadblock can disappear. Research in capital cities can increase the CAP count. Do consider donating if you have spare mats.
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  25. d) Flags and Objectives
  26. Each battlefront has 7 flags. Each of them generate about 15 points per minute. Holding 7 gives about 100 points an hour. At the end of the war, the nation with more points will win the battlefront. Winning an invading battle gives a flag. Winning a defensive battle lets you invade next operation.
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  28. Every 3 hours, an objective will be granted on a specific flag. Holding that flag will give bonus points that increases slowly from 500 to 10500 by the end of the day. Try your best to hold the objectives when the timer is coming up.
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  30. e) TP and Orders
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  32. For every battle you win you generate TP. We advise using these to maintain 100% uptime on your experience skill. Excess should be thrown into repair order. Its square > order > repair order. Use no other order ever. Try and put some in ASAP so newer players uncertain of where to put their points will follow you.
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