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- using UnityEngine;
- using System.Collections;
- using Medvedya.SpriteDeformerTools;
- public class ColorPointTest : MonoBehaviour {
- // Use this for initialization
- SpriteDeformerAnimation spriteDeformer;
- SpritePoint colorPoint;
- void Start () {
- spriteDeformer = GetComponent<SpriteDeformerAnimation>();
- foreach (var item in spriteDeformer.points)
- {
- //!!! you can set the name in Editor When a point or points was selected
- if (item.name == "colorFromCode")
- {
- colorPoint = item;
- spriteDeformer.notAnimatedColorOfPoints.Add(colorPoint);
- return;
- }
- }
- }
- // Update is called once per frame
- void Update () {
- colorPoint.color = Color.Lerp(Color.green, Color.red, Mathf.PingPong(Time.time, 1));
- spriteDeformer.dirty_color = true;
- }
- }
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