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- 2014 May 21 or 22
- (18:13:29) <loftar> Well, what can I say. The horse is cool as fuck. ^^
- (18:13:44) <deus> he comes when called
- (18:13:44) <loftar> It's just a god-spawnable mount thus far, though. No AI or such.
- (18:13:49) <deus> like a good dog
- (18:14:03) <deus> xD
- (18:14:08) <Bergzwerg> loftar, make a webm
- (18:14:43) <loftar> We have started adding sounds, as well. :)
- (18:14:43) <Bergzwerg> does it have set of animations already?
- (18:14:57) <loftar> So the horse actually makes proper sounds when galloping or trotting. :)
- (18:15:08) <loftar> Yes, it has four gaits.
- -
- (11:55:07) <Bergzwerg> loftar, did jorb model any walls yet?
- (11:55:16) <loftar> No, of course not.
- (11:55:23) <loftar> Walls wouldn't exactly be what we'd start out with. :)
- (11:55:48) <deus> can i have access to dev server?
- (11:55:57) <loftar> No.
- (11:56:33) <Rawrz> you were so close to convincing him
- (11:56:34) <loftar> Not that you'd have any use for it anyway, seeing as how there's no character creation. :)
- -
- (12:10:49) <CroW222> loftar what are your plans on combat system for haven2, if you have any? Will you be changing the whole current haven combat or just "tweaking" it?
- (12:11:25) <loftar> We haven't discussed it in depth yet, CroW222.
- --
- (00:28:30) <Bergzwerg> loftar, how is it going? did you get married?
- (00:29:08) <loftar> Haha, wat? :)
- (00:29:32) <Bergzwerg> just want some conversation
- (00:29:47) <loftar> Sorry, I'm trying to work. ^^
- (00:29:55) <Bergzwerg> it's good too
- (00:33:21) <Bergzwerg> loftar, is it still horses?
- (00:33:30) <Bergzwerg> are you working on?
- (00:33:49) <loftar> Nah, we're fine with them for now. We'll improve on them once we get to general AI.
- (00:33:55) <loftar> We just now added tree-felling. :)
- (00:34:17) <loftar> Which turned out much more epic than it might sound from that. ^^
- (00:34:36) <loftar> I have just been felling trees for an hour just for fun. ^^
- (00:34:40) <Bergzwerg> so, it's lumberjack simulator now?
- (00:34:48) <Bergzwerg> will do too
- (00:35:26) <loftar> I'm still working a bit on the animation system to try and make it bit better, however.
- (00:35:30) <Bergzwerg> loftar, what's so fun about that? isn't it just an animation?
- (00:38:10) <loftar> Sure, but there are a few Nice Things involved. :)
- (00:38:15) <Bergzwerg> I dont really like to fall donw trees unless I rewarded for doint that
- (00:38:39) <Bergzwerg> it can be boring
- (00:39:20) <loftar> Oh, I don't care much. I'm having fun right now. :)
- (00:40:16) <Bergzwerg> just try focus on making game more entertainment in parts where you don't get direct rewards
- (00:41:01) <Bergzwerg> as i remember it always was semi-afk in case I needed another mine
- (00:47:07) <Bergzwerg> loftar, is it going to be many attributes like in original hnh?
- (00:47:15) <Bergzwerg> or you liked the salem way more?
- (00:47:28) <loftar> We haven't gotten there yet. :)
- (00:49:41) <loftar> By the, way, there are actually exactly as many character attributes in both Haven and Salem. ;)
- (00:49:48) <loftar> Counting them, both have 19.
- (00:50:03) <Bergzwerg> ehh, but they are different
- (00:50:19) <loftar> They are, but it was you who spoke of numbers. :)
- (00:51:19) <Bergzwerg> salem doesnt have str attribute, so I consider biles as the closest analogue
- (00:52:05) <Bergzwerg> that's why I counted as 4
- (00:52:30) <Bergzwerg> tho, would be nice if hafen had skills like salem has too
- (00:52:40) <Bergzwerg> skills with progression*
- (00:53:01) <loftar> Hmm? Like what, you mean?
- (00:53:38) <Bergzwerg> Proficiencies
- (00:53:51) <Bergzwerg> I see them as analogues of wurm skills
- (00:53:53) <loftar> Isn't that the direct analogy of skill values in Haven, though?
- (00:54:06) <Bergzwerg> I don't see them like that
- (00:55:06) <loftar> How so?
- (00:55:36) <Bergzwerg> I think two different set of skills is the best way to do things
- (00:55:45) <Bergzwerg> one for character attributes
- (00:55:52) <Bergzwerg> like str, int, dex etc
- (00:56:32) <Bergzwerg> and another set for profession (crafting, fighting etc)
- (00:56:49) <loftar> But both Haven and Salem have that.
- (00:56:51) <Bergzwerg> and maybe 3rd one set like original hnh and salem has
- (00:56:58) <Bergzwerg> which opens new actions and craft
- (00:58:16) <Bergzwerg> loftar, like haveing 50 lvls in woodcutting allows you to learn proffesion in the skill tree like woodcrafting or something
- (00:58:37) <loftar> Ah, you meant that kind of link.
- (00:58:46) <Bergzwerg> and having 50lvl in woodcrafting allows you to learn set of specific kind of recipes
- (00:58:57) <loftar> Well, as for skills, we are going to experiment with quite new things.
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