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- // Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
- #pragma once
- #include "ModuleManager.h"
- #include "Runtime/InputDevice/Public/IInputDeviceModule.h"
- #include "InputCoreTypes.h"
- /**
- * The public interface to this module. In most cases, this interface is only public to sibling modules
- * within this plugin.
- */
- class IKinect2 : public IInputDeviceModule
- {
- public:
- /**
- * Singleton-like access to this module's interface. This is just for convenience!
- * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
- *
- * @return Returns singleton instance, loading the module on demand if needed
- */
- static inline IKinect2& Get()
- {
- return FModuleManager::LoadModuleChecked< IKinect2 >("Kinect2");
- }
- /**
- * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
- *
- * @return True if the module is loaded and ready to use
- */
- static inline bool IsAvailable()
- {
- return FModuleManager::Get().IsModuleLoaded( "Kinect2" );
- }
- //New output type
- static const FKey Kinect2_Output;
- };
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