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- Let's make a game!
- -Decision Clicker
- -by Clicker Maker
- Settings :
- -prices increase by 137%
- -selling gives back 56%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- -show log
- -custom stylesheet : http://pastebin.com/raw.php?i=56JmfJ1u
- -background : http://s27.postimg.org/65wut828z/Wallpaper1.jpg
- -text color : #fff
- -fonts : Kavoon
- -boxes : main (resources, clickables); store (upgrades, buildings); stats (achievements)
- Resources :
- *Decisions
- -named decision|decisions
- -displayed as %a decision%s
- -visible
- Clickables :
- *MakeDecision
- -gives 1 decisions
- -visible
- -gains 10% per intelligence
- -named Make Decision
- -picture : http://www.spiritualgrowthkeys.com/images/StockfreshDecisions.jpg
- Buildings :
- *Intelligence
- -"This underlying intelligence adds <b>+10%</b> to automatic decision-making."
- -costs 5 decisions
- -gives 0.1 decisions
- -named Intelligence|Intelligences
- -visible
- -picture : http://dugrp0jfcvjuv.cloudfront.net/wp-content/uploads/2014/09/visitor-tracking-intelligence.jpg
- *Choice
- -"This operated choice adds <b>+50%</b> to automatic decision-making."
- -costs 75 decisions
- -gives 0.5 decisions
- -named Choice|Choices
- -picture : http://blogs-images.forbes.com/jacobmorgan/files/2015/03/Choice.jpg
- *Situation
- -"This stiff situation adds <b>+100%</b> to automatic decision-making."
- -costs 480 decisions
- -gives 1 decisions
- -named Situation|Situations
- -picture : http://www.mtv.com/onair/jersey_shore/photos/cast/mike_0644.jpg
- *Rule
- -"This continuous rule adds <b>+550%</b> to automatic decision-making."
- -costs 4500 decisions
- -gives 5.5 decisions
- -named Rule|Rules
- -picture : https://rosalieparker.files.wordpress.com/2015/03/rule-book.jpg
- Upgrades :
- *BuildingPermitChoice
- -"You can now start building your own choices!<br>Unlocks <b>Choices</b>."
- -costs 92 decisions
- -unlocks at 45 decisions
- -unlocks choice
- -named Building permit : Choice
- *BuildingPermitSituation
- -"You can now start building your own situations!<br>Unlocks <b>Situations</b>."
- -costs 249 decisions
- -unlocks at 176 decisions
- -unlocks situation
- -named Building permit : Situation
- *BuildingPermitRule
- -"You can now start building your own rules!<br>Unlocks <b>Rules</b>."
- -costs 23914 decisions
- -unlocks at 1571 decisions
- -unlocks rule
- -named Building permit : Rule
- *PowerupIntelligence
- -"Every intelligence now boosts your power to make decisions.<br><b>Clicking</b> generates <b>66% more decisions per intelligence</b>."
- -costs 330 decisions
- -multiplies efficiency of MakeDecision by 66% per intelligence
- -unlocks at 141 decisions
- -named National Intelligence
- *PowerupChoice
- -"Every choice now boosts your power to make decisions.<br><b>Clicking</b> generates <b>125% more decisions per choice</b>."
- -costs 673 decisions
- -multiplies efficiency of MakeDecision by 125% per choice
- -unlocks at 415 decisions
- -named Developed Choice
- *PowerupSituation
- -"Every situation now boosts your power to make decisions.<br><b>Clicking</b> generates <b>57% more decisions per situation</b>."
- -costs 1788 decisions
- -multiplies efficiency of MakeDecision by 57% per situation
- -unlocks at 8749 decisions
- -named Implied Situation
- *PowerupRule
- -"Every rule now boosts your power to make decisions.<br><b>Clicking</b> generates <b>134% more decisions per rule</b>."
- -costs 17071 decisions
- -multiplies efficiency of MakeDecision by 134% per rule
- -unlocks at 55439 decisions
- -named Uttered Rule
- *IncomeMult0
- -"This effort is REALLY booked.<br>Decision income <b>+16%</b>."
- -costs 1131 decisions
- -multiplies income of decisions by 116%
- -unlocks at 620 decisions
- -named Booked Effort
- *IncomeMult1
- -"This resolution is REALLY nearby.<br>Decision income <b>+5%</b>."
- -costs 9737 decisions
- -multiplies income of decisions by 105%
- -unlocks at 2070 decisions
- -named Nearby Resolution
- *EffMult0
- -"This upgrade makes your intelligences extra process!<br><b>Intelligences</b> are <b>132%</b> more efficient."
- -costs 1983 decisions
- -multiplies efficiency of MeatFactory by 132%
- -unlocks at 1 intelligence
- -named Process Intelligences
- *EffMult1
- -"This upgrade makes your choices extra revealing!<br><b>Choices</b> are <b>123%</b> more efficient."
- -costs 57225 decisions
- -multiplies efficiency of MeatFactory by 123%
- -unlocks at 1 choice
- -named Revealing Choices
- *EffMult2
- -"This upgrade makes your situations extra worrying!<br><b>Situations</b> are <b>148%</b> more efficient."
- -costs 888063 decisions
- -multiplies efficiency of MeatFactory by 148%
- -unlocks at 1 situation
- -named Worrying Situations
- *EffMult3
- -"This upgrade makes your rules extra physical!<br><b>Rules</b> are <b>117%</b> more efficient."
- -costs 4135418 decisions
- -multiplies efficiency of MeatFactory by 117%
- -unlocks at 1 rule
- -named Physical Rules
- Achievements :
- *Ach0
- -"You clicked 1 decisions."
- -unlocks at 1 decisions
- -named Beneficial: Clicked 1 Decisions
- *Ach1
- -"You clicked 78 decisions."
- -unlocks at 78 decisions
- -named Stock: Clicked 78 Decisions
- *Ach2
- -"You clicked 457 decisions."
- -unlocks at 457 decisions
- -named Accomplished: Clicked 457 Decisions
- *Ach3
- -"You clicked 1216 decisions."
- -unlocks at 1216 decisions
- -named Favored: Clicked 1216 Decisions
- *Ach4
- -"You clicked 26512 decisions."
- -unlocks at 26512 decisions
- -named Healthy: Clicked 26512 Decisions
- *Ach5
- -"You clicked 295084 decisions."
- -unlocks at 295084 decisions
- -named Fallen: Clicked 295084 Decisions
- *Ach6
- -"You clicked 3266260 decisions."
- -unlocks at 3266260 decisions
- -named YOU WIN!!!!
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