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Cobblestone.yml

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Jun 4th, 2013
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  1. general:
  2. #the name of the projectile displayed in game
  3. projectileName: cannonball
  4. #the name of the item to load this cannons.projectile
  5. itemName: cobblestone
  6. #the item which is associated with the proectile.
  7. #items can be assigned to many different projectiles which are used with different cannons
  8. #example: on cannon can be loaded with stone but will fire an armor piercing round, while a different cannon
  9. #can be loaded with stone and it will fire an explosive projectile
  10. loadingItem: '4:0'
  11. #some item create a block when placed e.g. redstone dust makes a wire if placed on ground.
  12. #if you load the dust, type in the wire id and data, else there is a wire on the cannon.
  13. alternativeId:
  14. - '1:0'
  15. cannonball:
  16. #the velocity of the projectile.
  17. velocity: 3
  18. #how many blocks the projectile will penetrate before it explodes. If it hits something impenetrable (e.g. obsidian) it will explode instantly.
  19. penetration: 1
  20. #whether the .projectile destroys blocks it penetrates. If false it will simple pass through them
  21. doesPenetrationDamage: true
  22. #how many seconds after firing the cannons.projectile will detonate if it does not hit anything
  23. timefuse: 0
  24. #how many pojectiles are fired
  25. numberOfBullets: 1
  26. #the higher this is, the more inaccurate the projectile. This multiplies the "spreadOfCannon" property of the cannon it is fired from
  27. spreadMultiplier: 1.0
  28. #different properties of the projectile. if you don't want any of these properties then just leave this all blank.
  29. #possible properties are: superbreaker, incendiary, teleport
  30. properties:
  31. #this means the cannonball will break through obsidian, water, and lava
  32. - superbreaker
  33. #this property sets the impact area on fire. range is determined by the explosion power propery
  34. - incendiary
  35. explosion:
  36. #the explosion power of the cannonball when it hits; this number determines the explosions range in blocks.
  37. #for comparison, the explosion power of a creeper is 3. anything above 50 will cause lag on smaller servers
  38. explosionPower: 2
  39. #whether the explosion will destroy blocks
  40. doesExplosionDamage: true
  41. #the range of the potion effects specified below
  42. potionRange: 5
  43. #how long the effects will last. If the potion duration is <= 0 it will be disabled
  44. potionDuration: 7
  45. #how powerful the effect is, the higher this is the more powerful the effect. If set to 1 it has potion effect type II, if 0 potion effect type II
  46. potionAmplifier: 1
  47. #which potion effects are used. a list of effects supported by bukkit can be found here-
  48. #http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
  49. potionEffects:
  50. - harm
  51. - slow
  52. #options which determine whether blocks are spawned around the impact area. Works with spawn eggs and blocks
  53. placeBlock:
  54. #the radius where blocks will be placed. If the radius is too small there might be no air gap to spawn a block.
  55. radius: 3
  56. #the maximum amount of blocks placed. To disable this feature set the amount to 0.
  57. amount: 0
  58. #the velocity of blocks/entities are slinged away from the impact
  59. velocity: 2.0
  60. #the blocks which will be placed. does not seem to support more tha one block type at a time.
  61. #you can either spawn a block of material, or an entity by using the spawn egg id (383) and its entity id (http://www.minecraftwiki.net/wiki/Data_values#Entity_IDs)
  62. material:
  63. #this one is a spawn-egg with its parameters set to launch a firework rocket
  64. - '383:20'
  65. #this is a cobweb to slow the enemy, will be spawned a block
  66. - '30:0'
  67. loadPermission:
  68. #the permissions required for a player to use this projectile. There can be several permissions to load a projectile
  69. - cannons.projectile.cobblestone
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