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  1. Log: Log file open, 02/28/14 12:27:55
  2. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  3. DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
  4. Init: Version: 10907
  5. Init: Epic Internal: 0
  6. Init: Compiled (32-bit): Jul 1 2013 15:00:14
  7. Init: Changelist: 1715227
  8. Init: Command line: 212.224.114.8:7777
  9. Init: Base directory: g:\Program Files (x86)\Renegade X\Binaries\Win32\
  10. [0000.20] Init: Computer: FLORIN-PC
  11. [0000.21] Init: User: Florin
  12. [0000.21] Init: CPU Page size=4096, Processors=4
  13. [0000.21] Init: High frequency timer resolution =3.723466 MHz
  14. [0000.21] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=15.9GB Virtual=4.0GB
  15. [0000.21] Log: Steam Client API initialized 0
  16. [0000.21] Log: Steam Game Server API initialized 0
  17. [0000.24] Init: WinSock: I am Florin-PC (192.168.0.156:0)
  18. [0000.24] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
  19. [0000.24] Init: Object subsystem initialized
  20. [0000.26] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 460
  21. [0000.26] Log: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 3072MB of shared system memory
  22. [0000.30] Log: Shader platform (RHI): PC-D3D-SM3
  23. [0000.30] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
  24. [0000.32] Log: PhysX GPU Support: DISABLED
  25. [0000.33] Init: Initializing FaceFX...
  26. [0000.33] Init: FaceFX 1.7.4 initialized.
  27. [0000.33] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  28. [0006.38] Log: Missing cached shader map for material DMat_Moss, quality 0, compiling.
  29. [0006.38] Warning: Warning, Failed to compile Material RX_DecalPackage.Materials.DMat_Moss for platform PC-D3D-SM3, Default Material will be used in game.
  30. [0006.46] Log: Missing cached shader map for material Emitter_Flame, quality 0, compiling.
  31. [0006.46] Warning: Warning, Failed to compile Material RX_WP_FlameThrower.Materials.Emitter_Flame for platform PC-D3D-SM3, Default Material will be used in game.
  32. [0008.29] Init: Finished loading startup packages in 7.81 seconds
  33. [0008.31] Log: 142320 objects as part of root set at end of initial load.
  34. [0008.31] Log: 0 out of 0 bytes used by permanent object pool.
  35. [0008.31] Log: Initializing Engine...
  36. [0008.31] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap'
  37. [0008.38] Init: UEngine initialized
  38. [0008.41] Init: XAudio2Device initialized.
  39. [0008.45] Init: Client initialized
  40. [0011.01] Log: Steam Client API is unavailable
  41. [0011.04] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  42. [0011.04] Warning: Warning, Failed to find object 'Class None.'
  43. [0011.04] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  44. [0011.04] Warning: Warning, Failed to find object 'Class None.'
  45. [0011.04] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  46. [0011.04] Warning: Warning, Failed to find object 'Class None.'
  47. [0011.04] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  48. [0011.04] Warning: Warning, Failed to find object 'Class None.'
  49. [0011.04] Init: WinSock: Socket queue 32768 / 32768
  50. [0011.09] Log: LoadMap: RenX-FrontEndMap?Name=dirtycopgangsta?Team=255
  51. [0011.86] Log: Game class is 'Rx_Game'
  52. [0011.91] Log: Primary PhysX scene will be in software.
  53. [0011.91] Log: Creating Primary PhysX Scene.
  54. [0011.92] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.02.28-12.28.07
  55. [0011.98] ScriptLog: GDI:0.0000
  56. [0011.98] ScriptLog: Script call stack:
  57. Function RenX_Game.Rx_Game:PreBeginPlay
  58. Function UTGame.UTTeamGame:PreBeginPlay
  59. Function RenX_Game.Rx_Game:CreateTeam
  60.  
  61. [0011.98] ScriptLog: Nod:0.0000
  62. [0012.07] Log: Bringing up level for play took: 0.196988
  63. [0012.07] ScriptWarning: PlayerStart_0 is not a team playerstart!
  64. Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
  65. Function UTGame.UTTeamGame:RatePlayerStart:0051
  66. [0012.07] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
  67. [0012.08] ScriptWarning: Accessed None 'Pawn'
  68. Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0
  69. Function RenX_Game.Rx_Controller:SetOurCameraMode:0018
  70. [0012.08] ScriptWarning: Accessed None 'Profile'
  71. UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
  72. Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
  73. [0012.08] ScriptWarning: Accessed None 'Profile'
  74. UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
  75. Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
  76. [0012.08] ScriptWarning: PlayerStart_0 is not a team playerstart!
  77. Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
  78. Function UTGame.UTTeamGame:RatePlayerStart:0051
  79. [0012.08] ScriptWarning: PlayerStart_0 is not a team playerstart!
  80. Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
  81. Function UTGame.UTTeamGame:RatePlayerStart:0051
  82. [0012.08] ScriptWarning: Player start not found, using last start spot
  83. Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
  84. Function Engine.GameInfo:RestartPlayer:0227
  85. [0012.09] Error: Can't start an online game that hasn't been created
  86. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
  87. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
  88. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
  89. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
  90. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
  91. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
  92. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
  93. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
  94. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
  95. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
  96. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
  97. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
  98. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
  99. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
  100. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
  101. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
  102. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
  103. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
  104. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
  105. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
  106. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
  107. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
  108. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
  109. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  110. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  111. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  112. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
  113. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  114. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
  115. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  116. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
  117. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  118. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
  119. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  120. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
  121. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  122. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  123. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  124. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
  125. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  126. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  127. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  128. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  129. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  130. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
  131. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
  132. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
  133. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
  134. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
  135. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
  136. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
  137. [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
  138. [0012.09] ScriptLog: START MATCH
  139. [0012.18] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
  140. [0012.18] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
  141. [0012.19] Rx: PLAYER: "dirtycopgangsta"<256><GDI> entered from
  142. [0012.19] Log: ########### Finished loading level: 1.100837 seconds
  143. [0012.20] Log: Flushing async loaders.
  144. [0013.52] Log: Flushed async loaders.
  145. [0013.52] Init: Game engine initialized
  146. [0013.52] Log: Initializing Engine Completed
  147. [0026.80] Log: >>>>>>>>>>>>>> Initial startup: 26.80s <<<<<<<<<<<<<<<
  148. [0026.81] ScriptLog: SWITCHEROO THE HUD Rx_Game
  149. [0026.81] ScriptWarning: Accessed None 'Scoreboard'
  150. Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0
  151. Function RenX_Game.Rx_HUD:Destroyed:0019
  152. [0026.86] Log: Current scalability system settings:
  153. [0026.86] Log: StaticDecals = TRUE (Whether to allow static decals.)
  154. [0026.86] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
  155. [0026.86] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
  156. [0026.86] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
  157. [0026.86] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.)
  158. [0026.86] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.)
  159. [0026.86] Log: MotionBlur = FALSE (Whether to allow motion blur.)
  160. [0026.86] Log: DepthOfField = FALSE (Whether to allow depth of field.)
  161. [0026.86] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.)
  162. [0026.86] Log: Bloom = FALSE (Whether to allow bloom.)
  163. [0026.86] Log: bAllowLightShafts = FALSE (Whether to allow light shafts.)
  164. [0026.86] Log: Distortion = FALSE (Whether to allow distortion.)
  165. [0026.86] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
  166. [0026.86] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.)
  167. [0026.86] Log: AllowRadialBlur = FALSE (Whether to allow radial blur effects to render.)
  168. [0026.86] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
  169. [0026.86] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
  170. [0026.86] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
  171. [0026.86] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
  172. [0026.86] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
  173. [0026.86] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
  174. [0026.86] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
  175. [0026.86] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.)
  176. [0026.86] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
  177. [0026.86] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
  178. [0026.86] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
  179. [0026.86] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
  180. [0026.86] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
  181. [0026.86] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
  182. [0026.86] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
  183. [0026.86] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
  184. [0026.86] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
  185. [0026.86] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
  186. [0026.86] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
  187. [0026.86] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
  188. [0026.86] ScriptLog: key: StaticDecals | value: True
  189. [0026.86] ScriptLog: StaticDecalsTrue
  190. [0026.86] ScriptLog: key: DynamicDecals | value: True
  191. [0026.86] ScriptLog: DynamicDecalsTrue
  192. [0026.86] ScriptLog: key: UnbatchedDecals | value: True
  193. [0026.86] ScriptLog: UnbatchedDecalsTrue
  194. [0026.86] ScriptLog: key: DecalCullDistanceScale | value: 1
  195. [0026.86] ScriptLog: DecalCullDistanceScale? 1.0000
  196. [0026.86] ScriptLog: key: DynamicShadows | value: False
  197. [0026.86] ScriptLog: DynamicShadowsFalse
  198. [0026.86] ScriptLog: key: LightEnvironmentShadows | value: False
  199. [0026.86] ScriptLog: LightEnvironmentShadowsFalse
  200. [0026.86] ScriptLog: key: MotionBlur | value: False
  201. [0026.86] ScriptLog: MotionBlurFalse
  202. [0026.86] ScriptLog: key: DepthOfField | value: False
  203. [0026.86] ScriptLog: DepthOfFieldFalse
  204. [0026.86] ScriptLog: key: AmbientOcclusion | value: False
  205. [0026.86] ScriptLog: AmbientOcclusionFalse
  206. [0026.86] ScriptLog: key: Bloom | value: False
  207. [0026.86] ScriptLog: BloomFalse
  208. [0026.86] ScriptLog: key: bAllowLightShafts | value: False
  209. [0026.86] ScriptLog: bAllowLightShaftsFalse
  210. [0026.86] ScriptLog: key: Distortion | value: False
  211. [0026.86] ScriptLog: DistortionFalse
  212. [0026.86] ScriptLog: key: DropParticleDistortion | value: False
  213. [0026.86] ScriptLog: DropParticleDistortionFalse
  214. [0026.86] ScriptLog: key: LensFlares | value: False
  215. [0026.86] ScriptLog: LensFlaresFalse
  216. [0026.86] ScriptLog: key: AllowRadialBlur | value: False
  217. [0026.86] ScriptLog: AllowRadialBlurFalse
  218. [0026.86] ScriptLog: key: bAllowSeparateTranslucency | value: False
  219. [0026.86] ScriptLog: bAllowSeparateTranslucencyFalse
  220. [0026.86] ScriptLog: key: bAllowPostprocessMLAA | value: False
  221. [0026.86] ScriptLog: bAllowPostprocessMLAAFalse
  222. [0026.86] ScriptLog: key: bAllowHighQualityMaterials | value: True
  223. [0026.86] ScriptLog: bAllowHighQualityMaterialsTrue
  224. [0026.86] ScriptLog: key: MaxFilterBlurSampleCount | value: 16
  225. [0026.86] ScriptLog: MaxFilterBlurSampleCount? 16
  226. [0026.86] ScriptLog: key: SkeletalMeshLODBias | value: 0
  227. [0026.86] ScriptLog: SkeletalMeshLODBias? 0
  228. [0026.86] ScriptLog: key: DetailMode | value: 3
  229. [0026.86] ScriptLog: DetailMode? 3
  230. [0026.86] ScriptLog: key: MaxDrawDistanceScale | value: 1
  231. [0026.86] ScriptLog: MaxDrawDistanceScale? 1.0000
  232. [0026.86] ScriptLog: key: MaxAnisotropy | value: 8
  233. [0026.86] ScriptLog: MaxAnisotropy? 8
  234. [0026.86] ScriptLog: key: bAllowD3D9MSAA | value: False
  235. [0026.86] ScriptLog: bAllowD3D9MSAAFalse
  236. [0026.86] ScriptLog: key: MinShadowResolution | value: 64
  237. [0026.86] ScriptLog: MinShadowResolution? 64
  238. [0026.86] ScriptLog: key: MinPreShadowResolution | value: 8
  239. [0026.86] ScriptLog: MinPreShadowResolution? 8
  240. [0026.86] ScriptLog: key: MaxShadowResolution | value: 1024
  241. [0026.86] ScriptLog: MaxShadowResolution? 1024
  242. [0026.86] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280
  243. [0026.86] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280
  244. [0026.86] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3
  245. [0026.86] ScriptLog: ShadowTexelsPerPixel? 1.3000
  246. [0026.86] ScriptLog: key: bEnableBranchingPCFShadows | value: False
  247. [0026.86] ScriptLog: bEnableBranchingPCFShadowsFalse
  248. [0026.86] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True
  249. [0026.86] ScriptLog: bAllowWholeSceneDominantShadowsTrue
  250. [0026.86] ScriptLog: key: bUseConservativeShadowBounds | value: False
  251. [0026.86] ScriptLog: bUseConservativeShadowBoundsFalse
  252. [0026.86] ScriptLog: key: bAllowFracturedDamage | value: True
  253. [0026.86] ScriptLog: bAllowFracturedDamageTrue
  254. [0026.86] ScriptLog: key: FractureCullDistanceScale | value: 1
  255. [0026.86] ScriptLog: FractureCullDistanceScale? 1.0000
  256. [0026.86] ScriptLog: key: bApexClothingAsyncFetchResults | value: False
  257. [0026.86] ScriptLog: bApexClothingAsyncFetchResultsFalse
  258. [0026.86] Log: Current preference system settings:
  259. [0026.86] Log: UseVsync = TRUE (Whether to use VSync or not.)
  260. [0026.86] Log: Fullscreen = TRUE (Fullscreen.)
  261. [0026.86] Log: ResX = 1920 (Screen X resolution.)
  262. [0026.86] Log: ResY = 1080 (Screen Y resolution.)
  263. [0026.86] ScriptLog: key: UseVsync | value: True
  264. [0026.86] ScriptLog: UseVsyncTrue
  265. [0026.86] ScriptLog: key: Fullscreen | value: True
  266. [0026.86] ScriptLog: FullscreenTrue
  267. [0026.86] ScriptLog: key: ResX | value: 1920
  268. [0026.86] ScriptLog: ResX? 1920
  269. [0026.86] ScriptLog: key: ResY | value: 1080
  270. [0026.86] ScriptLog: ResY? 1080
  271. [0026.86] Log: Current debug system settings:
  272. [0026.86] Log: DynamicLights = FALSE (Whether to allow dynamic lights.)
  273. [0026.86] Log: CompositeDynamicLights = FALSE (Whether to composte dynamic lights into light environments.)
  274. [0026.86] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
  275. [0026.86] Log: SpeedTreeLeaves = TRUE (Whether to allow rendering of SpeedTree leaves.)
  276. [0026.86] Log: SpeedTreeFronds = TRUE (Whether to allow rendering of SpeedTree fronds.)
  277. [0026.86] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
  278. [0026.86] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
  279. [0026.86] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
  280. [0026.86] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
  281. [0026.86] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
  282. [0026.86] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
  283. [0026.86] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
  284. [0026.86] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
  285. [0026.86] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.)
  286. [0026.86] Log: bAllowTemporalAA = FALSE (UKNOWN)
  287. [0026.86] Log: TemporalAA_MinDepth = 500 (UKNOWN)
  288. [0026.86] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
  289. [0026.86] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
  290. [0026.86] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
  291. [0026.86] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
  292. [0026.86] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
  293. [0026.86] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
  294. [0026.86] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
  295. [0026.86] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.)
  296. [0026.86] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.)
  297. [0026.86] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
  298. [0026.86] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
  299. [0026.86] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
  300. [0026.86] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
  301. [0026.86] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.)
  302. [0026.86] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.)
  303. [0026.86] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.)
  304. [0026.86] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.)
  305. [0026.86] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.)
  306. [0026.86] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.)
  307. [0026.86] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
  308. [0026.86] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.)
  309. [0026.86] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.)
  310. [0026.86] ScriptLog: key: DynamicLights | value: False
  311. [0026.86] ScriptLog: DynamicLightsFalse
  312. [0026.86] ScriptLog: key: CompositeDynamicLights | value: False
  313. [0026.86] ScriptLog: CompositeDynamicLightsFalse
  314. [0026.86] ScriptLog: key: DirectionalLightmaps | value: True
  315. [0026.86] ScriptLog: DirectionalLightmapsTrue
  316. [0026.86] ScriptLog: key: SpeedTreeLeaves | value: True
  317. [0026.86] ScriptLog: SpeedTreeLeavesTrue
  318. [0026.86] ScriptLog: key: SpeedTreeFronds | value: True
  319. [0026.86] ScriptLog: SpeedTreeFrondsTrue
  320. [0026.86] ScriptLog: key: OnlyStreamInTextures | value: False
  321. [0026.86] ScriptLog: OnlyStreamInTexturesFalse
  322. [0026.86] ScriptLog: key: OneFrameThreadLag | value: True
  323. [0026.86] ScriptLog: OneFrameThreadLagTrue
  324. [0026.86] ScriptLog: key: UpscaleScreenPercentage | value: True
  325. [0026.86] ScriptLog: UpscaleScreenPercentageTrue
  326. [0026.86] ScriptLog: key: AllowOpenGL | value: False
  327. [0026.86] ScriptLog: AllowOpenGLFalse
  328. [0026.86] ScriptLog: key: AllowSubsurfaceScattering | value: True
  329. [0026.86] ScriptLog: AllowSubsurfaceScatteringTrue
  330. [0026.86] ScriptLog: key: AllowImageReflections | value: True
  331. [0026.86] ScriptLog: AllowImageReflectionsTrue
  332. [0026.86] ScriptLog: key: AllowImageReflectionShadowing | value: True
  333. [0026.86] ScriptLog: AllowImageReflectionShadowingTrue
  334. [0026.86] ScriptLog: key: ParticleLODBias | value: 0
  335. [0026.86] ScriptLog: ParticleLODBias? 0
  336. [0026.86] ScriptLog: key: MaxMultiSamples | value: 0
  337. [0026.86] ScriptLog: MaxMultiSamples? 0
  338. [0026.86] ScriptLog: key: bAllowTemporalAA | value: False
  339. [0026.86] ScriptLog: bAllowTemporalAAFalse
  340. [0026.86] ScriptLog: key: TemporalAA_MinDepth | value: 500
  341. [0026.86] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found.
  342. [0026.86] ScriptLog: TemporalAA_MinDepth? -1
  343. [0026.86] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100
  344. [0026.86] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000
  345. [0026.86] ScriptLog: key: ScreenPercentage | value: 100
  346. [0026.86] ScriptLog: ScreenPercentage? 100.0000
  347. [0026.86] Log: Current unknown system settings:
  348. [0026.86] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
  349. [0026.86] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
  350. [0026.86] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
  351. [0026.86] Log: FilteredDistortion = FALSE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
  352. [0026.86] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
  353. [0026.86] Log: FogVolumes = FALSE (Whether to allow fog volumes.)
  354. [0026.86] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
  355. [0026.86] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
  356. [0026.86] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
  357. [0026.86] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
  358. [0026.86] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
  359. [0026.86] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
  360. [0026.86] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
  361. [0026.86] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
  362. [0026.86] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
  363. [0026.86] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
  364. [0026.86] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
  365. [0026.86] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
  366. [0026.86] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
  367. [0026.86] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
  368. [0026.86] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
  369. [0026.86] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
  370. [0026.86] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
  371. [0026.86] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
  372. [0026.86] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
  373. [0026.86] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
  374. [0026.86] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
  375. [0026.86] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
  376. [0026.86] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
  377. [0026.86] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
  378. [0026.86] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
  379. [0026.86] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
  380. [0026.86] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
  381. [0026.86] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
  382. [0026.86] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
  383. [0026.86] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
  384. [0026.86] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
  385. [0026.86] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
  386. [0026.86] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).)
  387. [0026.86] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).)
  388. [0026.86] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
  389. [0026.86] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
  390. [0026.86] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).)
  391. [0026.86] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
  392. [0026.86] Log: MobileLightShaftScale = 0 (UNKNOWN.)
  393. [0026.86] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.)
  394. [0026.86] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.)
  395. [0026.86] Log: MobileMaxShadowRange = 0 (UNKNOWN.)
  396. [0026.86] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
  397. [0026.86] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
  398. [0026.86] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
  399. [0026.86] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
  400. [0026.86] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
  401. [0026.86] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
  402. [0026.86] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
  403. [0026.86] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
  404. [0026.86] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
  405. [0026.86] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
  406. [0026.86] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
  407. [0026.86] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
  408. [0026.86] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
  409. [0026.86] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
  410. [0026.86] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
  411. [0026.86] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
  412. [0026.86] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
  413. [0026.86] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
  414. [0026.86] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
  415. [0026.86] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
  416. [0026.86] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
  417. [0026.86] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
  418. [0026.86] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
  419. [0026.86] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
  420. [0026.86] ScriptLog: key: SHSecondaryLighting | value: True
  421. [0026.86] ScriptLog: SHSecondaryLightingTrue
  422. [0026.86] ScriptLog: key: MotionBlurPause | value: True
  423. [0026.86] ScriptLog: MotionBlurPauseTrue
  424. [0026.86] ScriptLog: key: MotionBlurSkinning | value: 1
  425. [0026.86] ScriptLog: MotionBlurSkinning? 1
  426. [0026.86] ScriptLog: key: FilteredDistortion | value: False
  427. [0026.86] ScriptLog: FilteredDistortionFalse
  428. [0026.86] ScriptLog: key: bAllowDownsampledTranslucency | value: False
  429. [0026.86] ScriptLog: bAllowDownsampledTranslucencyFalse
  430. [0026.86] ScriptLog: key: FogVolumes | value: False
  431. [0026.86] ScriptLog: FogVolumesFalse
  432. [0026.86] ScriptLog: key: FloatingPointRenderTargets | value: True
  433. [0026.86] ScriptLog: FloatingPointRenderTargetsTrue
  434. [0026.86] ScriptLog: key: ShadowFilterQualityBias | value: 3
  435. [0026.86] ScriptLog: ShadowFilterQualityBias? 3
  436. [0026.86] ScriptLog: key: ShadowFadeResolution | value: 128
  437. [0026.86] ScriptLog: ShadowFadeResolution? 128
  438. [0026.86] ScriptLog: key: PreShadowFadeResolution | value: 16
  439. [0026.86] ScriptLog: PreShadowFadeResolution? 16
  440. [0026.86] ScriptLog: key: ShadowFadeExponent | value: 0.25
  441. [0026.86] ScriptLog: ShadowFadeExponent? 0.2500
  442. [0026.86] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1
  443. [0026.86] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000
  444. [0026.86] ScriptLog: key: PreShadowResolutionFactor | value: 0.5
  445. [0026.86] ScriptLog: PreShadowResolutionFactor? 0.5000
  446. [0026.86] ScriptLog: key: bAllowHardwareShadowFiltering | value: False
  447. [0026.86] ScriptLog: bAllowHardwareShadowFilteringFalse
  448. [0026.86] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48
  449. [0026.86] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found.
  450. [0026.86] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1
  451. [0026.86] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False
  452. [0026.86] ScriptLog: bEnableForegroundShadowsOnWorldFalse
  453. [0026.86] ScriptLog: key: bEnableForegroundSelfShadowing | value: False
  454. [0026.86] ScriptLog: bEnableForegroundSelfShadowingFalse
  455. [0026.86] ScriptLog: key: ShadowFilterRadius | value: 2
  456. [0026.86] ScriptLog: ShadowFilterRadius? 2.0000
  457. [0026.86] ScriptLog: key: ShadowDepthBias | value: 0.012
  458. [0026.86] ScriptLog: ShadowDepthBias? 0.0120
  459. [0026.86] ScriptLog: key: PerObjectShadowTransition | value: 60
  460. [0026.86] Warning: Warning, The System Setting PerObjectShadowTransition could not be found.
  461. [0026.86] ScriptLog: PerObjectShadowTransition? -1
  462. [0026.86] ScriptLog: key: PerSceneShadowTransition | value: 600
  463. [0026.86] Warning: Warning, The System Setting PerSceneShadowTransition could not be found.
  464. [0026.86] ScriptLog: PerSceneShadowTransition? -1
  465. [0026.86] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5
  466. [0026.86] ScriptLog: CSMSplitPenumbraScale? 0.5000
  467. [0026.86] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4
  468. [0026.86] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000
  469. [0026.86] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5
  470. [0026.86] ScriptLog: CSMSplitDepthBiasScale? 0.5000
  471. [0026.86] ScriptLog: key: CSMMinimumFOV | value: 40
  472. [0026.86] Warning: Warning, The System Setting CSMMinimumFOV could not be found.
  473. [0026.86] ScriptLog: CSMMinimumFOV? -1
  474. [0026.86] ScriptLog: key: CSMFOVRoundFactor | value: 4
  475. [0026.86] ScriptLog: CSMFOVRoundFactor? 4.0000
  476. [0026.86] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000
  477. [0026.86] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000
  478. [0026.86] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3
  479. [0026.86] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3
  480. [0026.86] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50
  481. [0026.86] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50
  482. [0026.86] ScriptLog: key: NumFracturedPartsScale | value: 1
  483. [0026.86] ScriptLog: NumFracturedPartsScale? 1.0000
  484. [0026.86] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1
  485. [0026.86] ScriptLog: FractureDirectSpawnChanceScale? 1.0000
  486. [0026.86] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1
  487. [0026.86] ScriptLog: FractureRadialSpawnChanceScale? 1.0000
  488. [0026.86] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False
  489. [0026.86] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse
  490. [0026.86] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False
  491. [0026.86] ScriptLog: bDisableSkeletalInstanceWeightsFalse
  492. [0026.86] ScriptLog: key: HighPrecisionGBuffers | value: False
  493. [0026.86] ScriptLog: HighPrecisionGBuffersFalse
  494. [0026.86] ScriptLog: key: AllowSecondaryDisplays | value: False
  495. [0026.86] ScriptLog: AllowSecondaryDisplaysFalse
  496. [0026.86] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280
  497. [0026.86] ScriptLog: SecondaryDisplayMaximumWidth? 1280
  498. [0026.86] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720
  499. [0026.86] ScriptLog: SecondaryDisplayMaximumHeight? 720
  500. [0026.86] ScriptLog: key: ApexLODResourceBudget | value: 1e+021
  501. [0026.86] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000
  502. [0026.86] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500
  503. [0026.86] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500
  504. [0026.86] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0
  505. [0026.86] ScriptLog: ApexDestructionMaxShapeCount? 0
  506. [0026.86] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1
  507. [0026.86] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found.
  508. [0026.86] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1
  509. [0026.86] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1
  510. [0026.86] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1
  511. [0026.86] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044
  512. [0026.86] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000
  513. [0026.86] ScriptLog: key: ApexDestructionSortByBenefit | value: True
  514. [0026.86] ScriptLog: ApexDestructionSortByBenefitTrue
  515. [0026.86] ScriptLog: key: ApexGRBEnable | value: False
  516. [0026.86] ScriptLog: ApexGRBEnableFalse
  517. [0026.86] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128
  518. [0026.86] ScriptLog: ApexGRBGPUMemSceneSize? 128
  519. [0026.86] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128
  520. [0026.86] ScriptLog: ApexGRBGPUMemTempDataSize? 128
  521. [0026.86] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5
  522. [0026.86] ScriptLog: ApexGRBMeshCellSize? 7.5000
  523. [0026.86] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9
  524. [0026.86] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9
  525. [0026.86] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3
  526. [0026.86] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3
  527. [0026.86] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3
  528. [0026.86] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3
  529. [0026.86] ScriptLog: key: ApexGRBSkinWidth | value: 0.025
  530. [0026.86] ScriptLog: ApexGRBSkinWidth? 0.0250
  531. [0026.86] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006
  532. [0026.86] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000
  533. [0026.86] ScriptLog: key: bEnableParallelApexClothingFetch | value: True
  534. [0026.86] ScriptLog: bEnableParallelApexClothingFetchTrue
  535. [0026.86] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60
  536. [0026.86] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000
  537. [0026.86] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True
  538. [0026.86] ScriptLog: ApexClothingAllowAsyncCookingTrue
  539. [0026.86] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False
  540. [0026.86] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse
  541. [0026.86] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1
  542. [0026.86] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1
  543. [0026.88] Log: Listing all sound classes.
  544. [0026.88] Log: Class 'None' has 18 resident sounds taking 1274.73 kb
  545. [0026.88] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb
  546. [0026.88] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb
  547. [0026.88] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb
  548. [0026.88] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb
  549. [0026.88] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb
  550. [0026.88] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb
  551. [0026.88] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb
  552. [0026.88] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb
  553. [0026.88] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb
  554. [0026.88] Log: Class 'Master' has 2 resident sounds taking 111.17 kb
  555. [0026.88] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb
  556. [0026.88] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb
  557. [0026.88] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb
  558. [0026.88] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb
  559. [0026.88] Log: Class 'UnGrouped' has 188 resident sounds taking 37386.71 kb, and 94 real time sounds taking 2222.50 kb
  560. [0026.88] Log: 1161 total sounds in 16 classes
  561. [0026.89] Log: Bool AmbientOcclusion set to 0
  562. [0026.96] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!!
  563. [0027.16] Log: LoadMap: 212.224.114.8/cnc-islands?Name=dirtycopgangsta?Team=255?game=RenX_Game.Rx_Game
  564. [0027.17] Log: --- LOADING MOVIE START ---
  565. [0027.24] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
  566. OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
  567. Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
  568. [0027.24] ScriptWarning: PlayerStart_2 is not a team playerstart!
  569. Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
  570. Function UTGame.UTTeamGame:RatePlayerStart:0051
  571. [0027.24] ScriptWarning: PlayerStart_0 is not a team playerstart!
  572. Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
  573. Function UTGame.UTTeamGame:RatePlayerStart:0051
  574. [0027.24] ScriptWarning: Player start not found, failed to restart player
  575. Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
  576. Function Engine.GameInfo:RestartPlayer:025E
  577. [0027.24] ScriptWarning: Accessed None 'Pawn'
  578. Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0
  579. Function RenX_Game.Rx_Bot:IsInBuilding:0014
  580. [0027.24] ScriptWarning: Accessed None 'Pawn'
  581. Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0
  582. Function RenX_Game.Rx_Bot:IsInBuilding:003C
  583. [0027.24] Rx: PLAYER: "dirtycopgangsta"<256><GDI> disconnected
  584. [0030.87] Warning: Warning, Failed to compile Material Instance cnc-islands.LandscapeMaterialInstanceConstant_57 with Base M_Landscape for platform PC-D3D-SM3, Default Material will be used in game.
  585. [0033.34] Log: Primary PhysX scene will be in software.
  586. [0033.34] Log: Creating Primary PhysX Scene.
  587. [0033.42] Log: Bringing World cnc-islands.TheWorld up for play (90) at 2014.02.28-12.28.29
  588. [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  589. [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  590. [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  591. [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  592. [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  593. [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  594. [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  595. [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  596. [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  597. [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  598. [0033.50] Log: Bringing up level for play took: 0.337213
  599. [0033.50] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  600. [0033.50] Warning: Warning, Failed to find object 'Class None.'
  601. [0033.50] Log: PlayerController class for the pending level is PlayerController
  602. [0033.51] Log: ########### Finished loading level: 6.344995 seconds
  603. [0033.71] Log: Save=186.157467
  604. [0033.71] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk'
  605. [0033.73] ScriptWarning: Accessed None 'Pawn'
  606. Rx_Controller cnc-islands.TheWorld:PersistentLevel.Rx_Controller_0
  607. Function RenX_Game.Rx_Controller:SetOurCameraMode:0018
  608. [0033.73] ScriptWarning: Accessed None 'Profile'
  609. UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1
  610. Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
  611. [0033.73] ScriptWarning: Accessed None 'Profile'
  612. UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1
  613. Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
  614. [0033.74] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
  615. [0033.74] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
  616. [0033.76] Log: WARNING: Cooking Convex For Actor: cnc-islands.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_17 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
  617. [0033.76] ScriptWarning: Accessed None 'Scoreboard'
  618. Rx_GRI cnc-islands.TheWorld:PersistentLevel.Rx_GRI_0
  619. Function RenX_Game.Rx_GRI:ReplicatedEvent:0062
  620. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
  621. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
  622. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
  623. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
  624. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
  625. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
  626. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
  627. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
  628. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
  629. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
  630. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
  631. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
  632. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
  633. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
  634. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
  635. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
  636. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
  637. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
  638. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
  639. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
  640. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
  641. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
  642. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
  643. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  644. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  645. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  646. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
  647. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  648. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
  649. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  650. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
  651. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  652. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
  653. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  654. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
  655. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  656. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  657. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  658. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
  659. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  660. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  661. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  662. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  663. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  664. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
  665. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
  666. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
  667. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
  668. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
  669. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
  670. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
  671. [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
  672. [0033.79] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-islands.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_38 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
  673. [0033.80] ScriptWarning: Accessed None 'BuildingInternals'
  674. Rx_Building_Refinery_GDI cnc-islands.TheWorld:PersistentLevel.Rx_Building_Refinery_GDI_1
  675. Function RenX_Content.Rx_Building:IsDestroyed:000B
  676. [0033.86] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-islands.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_38 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
  677. [0033.88] ScriptWarning: Accessed None 'BuildingInternals'
  678. Rx_Building_Refinery_GDI cnc-islands.TheWorld:PersistentLevel.Rx_Building_Refinery_GDI_1
  679. Function RenX_Content.Rx_Building:IsDestroyed:000B
  680. [0033.88] ScriptWarning: Accessed None 'BuildingInternals'
  681. Rx_Building_Refinery_Nod cnc-islands.TheWorld:PersistentLevel.Rx_Building_Refinery_Nod_0
  682. Function RenX_Content.Rx_Building:IsDestroyed:000B
  683. [0034.52] ScriptWarning: Accessed None 'BuildingInternals'
  684. Rx_Building_WeaponsFactory cnc-islands.TheWorld:PersistentLevel.Rx_Building_WeaponsFactory_0
  685. Function RenX_Content.Rx_Building:IsDestroyed:000B
  686. [0034.52] ScriptWarning: Accessed None 'BuildingInternals'
  687. Rx_Building_Refinery_Nod cnc-islands.TheWorld:PersistentLevel.Rx_Building_Refinery_Nod_0
  688. Function RenX_Content.Rx_Building:IsDestroyed:000B
  689. [0034.52] ScriptWarning: Accessed None 'BuildingInternals'
  690. Rx_Building_AirTower cnc-islands.TheWorld:PersistentLevel.Rx_Building_AirTower_0
  691. Function RenX_Content.Rx_Building:IsDestroyed:000B
  692. [0034.52] ScriptWarning: Accessed None 'BuildingInternals'
  693. Rx_Building_Refinery_GDI cnc-islands.TheWorld:PersistentLevel.Rx_Building_Refinery_GDI_1
  694. Function RenX_Content.Rx_Building:IsDestroyed:000B
  695. [0038.10] Log: --- LOADING MOVIE TIME: 10.9 sec ---
  696. [0060.36] ScriptWarning: Accessed None 'Weapon'
  697. Rx_Pawn cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_6
  698. Function RenX_Game.Rx_Pawn:StopFire:00CC
  699. [0085.72] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3
  700. [0085.81] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_84
  701. [0125.00] ScriptWarning: Accessed None 'Pawn'
  702. Rx_GFxHud Transient.Rx_GFxHud_0
  703. Function RenX_Game.Rx_GFxHud:DisplayHit:00A5
  704. [0232.93] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
  705. [0232.96] ScriptWarning: Accessed None 'Game'
  706. Rx_Vehicle_Harvester_GDI cnc-islands.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_GDI_0
  707. Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:002B
  708. [0232.96] ScriptWarning: Accessed None
  709. Rx_Vehicle_Harvester_GDI cnc-islands.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_GDI_0
  710. Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:0040
  711. [0242.40] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
  712. [0286.08] ScriptLog: was unable to find the Constraint!!!
  713. [0289.02] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
  714. [0289.92] ScriptWarning: Accessed None 'ScoreboardVictoryReason'
  715. Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_0
  716. Function RenX_Game.Rx_GFxUIScoreboard:CheckEndGameScoreboard:00EA
  717. [0289.92] ScriptWarning: Accessed None 'ScoreboardVictoryMsg'
  718. Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_0
  719. Function RenX_Game.Rx_GFxUIScoreboard:CheckEndGameScoreboard:0155
  720. [0298.49] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit.
  721. [0298.49] ScriptLog: ------ QUIT TO MAIN MENU --------
  722. [0298.49] Log: Failed; returning to Entry
  723. [0298.50] Log: LoadMap: RenX-FrontEndMap?closed?Name=dirtycopgangsta?Team=255
  724. [0298.50] Log: --- LOADING MOVIE START ---
  725. [0298.60] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
  726. OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
  727. Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
  728. [0298.63] ScriptWarning: DriverLeave() called on client
  729. Rx_Vehicle_Artillery cnc-islands.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_1
  730. Function Engine.Vehicle:DriverLeave:0036
  731. [0298.63] ScriptLog: Script call stack:
  732. Function UTGame.UTPlayerController:Destroyed
  733. Function Engine.PlayerController:Destroyed
  734. Function Engine.PlayerController:CleanupPawn
  735. Function RenX_Vehicles.Rx_Vehicle:DriverLeave
  736. Function UTGame.UTVehicle:DriverLeave
  737. Function Engine.Vehicle:DriverLeave
  738.  
  739. [0298.70] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 212.224.114.8:7777 02/28/14 12:32:53
  740. [0298.70] Exit: TcpNetDriver_0 shut down
  741. [0299.39] Log: Game class is 'Rx_Game'
  742. [0299.44] Log: Primary PhysX scene will be in software.
  743. [0299.44] Log: Creating Primary PhysX Scene.
  744. [0299.44] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.02.28-12.32.54
  745. [0299.47] ScriptLog: GDI:0.0000
  746. [0299.47] ScriptLog: Script call stack:
  747. Function RenX_Game.Rx_Game:PreBeginPlay
  748. Function UTGame.UTTeamGame:PreBeginPlay
  749. Function RenX_Game.Rx_Game:CreateTeam
  750.  
  751. [0299.47] ScriptLog: Nod:0.0000
  752. [0299.51] Log: Bringing up level for play took: 0.124169
  753. [0299.51] ScriptWarning: PlayerStart_0 is not a team playerstart!
  754. Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
  755. Function UTGame.UTTeamGame:RatePlayerStart:0051
  756. [0299.51] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
  757. [0299.52] ScriptWarning: Accessed None 'Pawn'
  758. Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0
  759. Function RenX_Game.Rx_Controller:SetOurCameraMode:0018
  760. [0299.52] ScriptWarning: Accessed None 'Profile'
  761. UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_2
  762. Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
  763. [0299.52] ScriptWarning: Accessed None 'Profile'
  764. UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_2
  765. Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
  766. [0299.52] ScriptWarning: PlayerStart_0 is not a team playerstart!
  767. Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
  768. Function UTGame.UTTeamGame:RatePlayerStart:0051
  769. [0299.52] ScriptWarning: PlayerStart_0 is not a team playerstart!
  770. Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
  771. Function UTGame.UTTeamGame:RatePlayerStart:0051
  772. [0299.52] ScriptWarning: Player start not found, using last start spot
  773. Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
  774. Function Engine.GameInfo:RestartPlayer:0227
  775. [0299.53] Error: Can't start an online game that hasn't been created
  776. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
  777. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
  778. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
  779. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
  780. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
  781. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
  782. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
  783. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
  784. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
  785. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
  786. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
  787. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
  788. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
  789. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
  790. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
  791. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
  792. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
  793. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
  794. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
  795. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
  796. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
  797. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
  798. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
  799. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  800. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  801. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  802. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
  803. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  804. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
  805. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  806. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
  807. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  808. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
  809. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  810. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
  811. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  812. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  813. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  814. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
  815. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  816. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  817. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  818. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  819. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  820. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
  821. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
  822. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
  823. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
  824. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
  825. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
  826. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
  827. [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
  828. [0299.53] ScriptLog: START MATCH
  829. [0299.54] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
  830. [0299.54] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
  831. [0299.55] Rx: PLAYER: "dirtycopgangsta"<258><GDI> entered from
  832. [0299.55] Log: ########### Finished loading level: 1.046201 seconds
  833. [0299.55] Log: Flushing async loaders.
  834. [0300.21] Log: Flushed async loaders.
  835. [0300.34] ScriptLog: SWITCHEROO THE HUD Rx_Game
  836. [0300.34] ScriptWarning: Accessed None 'Scoreboard'
  837. Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0
  838. Function RenX_Game.Rx_HUD:Destroyed:0019
  839. [0300.36] Log: Current scalability system settings:
  840. [0300.36] Log: StaticDecals = TRUE (Whether to allow static decals.)
  841. [0300.36] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
  842. [0300.36] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
  843. [0300.36] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
  844. [0300.36] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.)
  845. [0300.36] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.)
  846. [0300.36] Log: MotionBlur = FALSE (Whether to allow motion blur.)
  847. [0300.36] Log: DepthOfField = FALSE (Whether to allow depth of field.)
  848. [0300.36] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.)
  849. [0300.36] Log: Bloom = FALSE (Whether to allow bloom.)
  850. [0300.36] Log: bAllowLightShafts = FALSE (Whether to allow light shafts.)
  851. [0300.36] Log: Distortion = FALSE (Whether to allow distortion.)
  852. [0300.36] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
  853. [0300.36] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.)
  854. [0300.36] Log: AllowRadialBlur = FALSE (Whether to allow radial blur effects to render.)
  855. [0300.36] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
  856. [0300.36] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
  857. [0300.36] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
  858. [0300.36] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
  859. [0300.36] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
  860. [0300.36] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
  861. [0300.36] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
  862. [0300.36] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.)
  863. [0300.36] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
  864. [0300.36] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
  865. [0300.36] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
  866. [0300.36] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
  867. [0300.36] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
  868. [0300.36] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
  869. [0300.36] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
  870. [0300.36] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
  871. [0300.36] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
  872. [0300.36] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
  873. [0300.36] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
  874. [0300.36] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
  875. [0300.36] ScriptLog: key: StaticDecals | value: True
  876. [0300.36] ScriptLog: StaticDecalsTrue
  877. [0300.36] ScriptLog: key: DynamicDecals | value: True
  878. [0300.36] ScriptLog: DynamicDecalsTrue
  879. [0300.36] ScriptLog: key: UnbatchedDecals | value: True
  880. [0300.36] ScriptLog: UnbatchedDecalsTrue
  881. [0300.36] ScriptLog: key: DecalCullDistanceScale | value: 1
  882. [0300.36] ScriptLog: DecalCullDistanceScale? 1.0000
  883. [0300.36] ScriptLog: key: DynamicShadows | value: False
  884. [0300.36] ScriptLog: DynamicShadowsFalse
  885. [0300.36] ScriptLog: key: LightEnvironmentShadows | value: False
  886. [0300.36] ScriptLog: LightEnvironmentShadowsFalse
  887. [0300.36] ScriptLog: key: MotionBlur | value: False
  888. [0300.36] ScriptLog: MotionBlurFalse
  889. [0300.36] ScriptLog: key: DepthOfField | value: False
  890. [0300.36] ScriptLog: DepthOfFieldFalse
  891. [0300.36] ScriptLog: key: AmbientOcclusion | value: False
  892. [0300.36] ScriptLog: AmbientOcclusionFalse
  893. [0300.36] ScriptLog: key: Bloom | value: False
  894. [0300.36] ScriptLog: BloomFalse
  895. [0300.36] ScriptLog: key: bAllowLightShafts | value: False
  896. [0300.36] ScriptLog: bAllowLightShaftsFalse
  897. [0300.36] ScriptLog: key: Distortion | value: False
  898. [0300.36] ScriptLog: DistortionFalse
  899. [0300.36] ScriptLog: key: DropParticleDistortion | value: False
  900. [0300.36] ScriptLog: DropParticleDistortionFalse
  901. [0300.36] ScriptLog: key: LensFlares | value: False
  902. [0300.36] ScriptLog: LensFlaresFalse
  903. [0300.36] ScriptLog: key: AllowRadialBlur | value: False
  904. [0300.36] ScriptLog: AllowRadialBlurFalse
  905. [0300.36] ScriptLog: key: bAllowSeparateTranslucency | value: False
  906. [0300.36] ScriptLog: bAllowSeparateTranslucencyFalse
  907. [0300.36] ScriptLog: key: bAllowPostprocessMLAA | value: False
  908. [0300.36] ScriptLog: bAllowPostprocessMLAAFalse
  909. [0300.36] ScriptLog: key: bAllowHighQualityMaterials | value: True
  910. [0300.36] ScriptLog: bAllowHighQualityMaterialsTrue
  911. [0300.36] ScriptLog: key: MaxFilterBlurSampleCount | value: 16
  912. [0300.36] ScriptLog: MaxFilterBlurSampleCount? 16
  913. [0300.36] ScriptLog: key: SkeletalMeshLODBias | value: 0
  914. [0300.36] ScriptLog: SkeletalMeshLODBias? 0
  915. [0300.36] ScriptLog: key: DetailMode | value: 3
  916. [0300.36] ScriptLog: DetailMode? 3
  917. [0300.36] ScriptLog: key: MaxDrawDistanceScale | value: 1
  918. [0300.36] ScriptLog: MaxDrawDistanceScale? 1.0000
  919. [0300.36] ScriptLog: key: MaxAnisotropy | value: 8
  920. [0300.36] ScriptLog: MaxAnisotropy? 8
  921. [0300.36] ScriptLog: key: bAllowD3D9MSAA | value: False
  922. [0300.36] ScriptLog: bAllowD3D9MSAAFalse
  923. [0300.36] ScriptLog: key: MinShadowResolution | value: 64
  924. [0300.36] ScriptLog: MinShadowResolution? 64
  925. [0300.36] ScriptLog: key: MinPreShadowResolution | value: 8
  926. [0300.36] ScriptLog: MinPreShadowResolution? 8
  927. [0300.36] ScriptLog: key: MaxShadowResolution | value: 1024
  928. [0300.36] ScriptLog: MaxShadowResolution? 1024
  929. [0300.36] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280
  930. [0300.36] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280
  931. [0300.36] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3
  932. [0300.36] ScriptLog: ShadowTexelsPerPixel? 1.3000
  933. [0300.36] ScriptLog: key: bEnableBranchingPCFShadows | value: False
  934. [0300.36] ScriptLog: bEnableBranchingPCFShadowsFalse
  935. [0300.36] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True
  936. [0300.36] ScriptLog: bAllowWholeSceneDominantShadowsTrue
  937. [0300.36] ScriptLog: key: bUseConservativeShadowBounds | value: False
  938. [0300.36] ScriptLog: bUseConservativeShadowBoundsFalse
  939. [0300.36] ScriptLog: key: bAllowFracturedDamage | value: True
  940. [0300.36] ScriptLog: bAllowFracturedDamageTrue
  941. [0300.36] ScriptLog: key: FractureCullDistanceScale | value: 1
  942. [0300.36] ScriptLog: FractureCullDistanceScale? 1.0000
  943. [0300.36] ScriptLog: key: bApexClothingAsyncFetchResults | value: False
  944. [0300.36] ScriptLog: bApexClothingAsyncFetchResultsFalse
  945. [0300.36] Log: Current preference system settings:
  946. [0300.36] Log: UseVsync = TRUE (Whether to use VSync or not.)
  947. [0300.36] Log: Fullscreen = TRUE (Fullscreen.)
  948. [0300.36] Log: ResX = 1920 (Screen X resolution.)
  949. [0300.36] Log: ResY = 1080 (Screen Y resolution.)
  950. [0300.36] ScriptLog: key: UseVsync | value: True
  951. [0300.36] ScriptLog: UseVsyncTrue
  952. [0300.36] ScriptLog: key: Fullscreen | value: True
  953. [0300.36] ScriptLog: FullscreenTrue
  954. [0300.36] ScriptLog: key: ResX | value: 1920
  955. [0300.36] ScriptLog: ResX? 1920
  956. [0300.36] ScriptLog: key: ResY | value: 1080
  957. [0300.36] ScriptLog: ResY? 1080
  958. [0300.36] Log: Current debug system settings:
  959. [0300.36] Log: DynamicLights = FALSE (Whether to allow dynamic lights.)
  960. [0300.36] Log: CompositeDynamicLights = FALSE (Whether to composte dynamic lights into light environments.)
  961. [0300.36] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
  962. [0300.36] Log: SpeedTreeLeaves = TRUE (Whether to allow rendering of SpeedTree leaves.)
  963. [0300.36] Log: SpeedTreeFronds = TRUE (Whether to allow rendering of SpeedTree fronds.)
  964. [0300.36] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
  965. [0300.36] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
  966. [0300.36] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
  967. [0300.36] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
  968. [0300.36] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
  969. [0300.36] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
  970. [0300.36] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
  971. [0300.36] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
  972. [0300.36] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.)
  973. [0300.36] Log: bAllowTemporalAA = FALSE (UKNOWN)
  974. [0300.36] Log: TemporalAA_MinDepth = 500 (UKNOWN)
  975. [0300.36] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
  976. [0300.36] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
  977. [0300.36] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
  978. [0300.36] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
  979. [0300.36] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
  980. [0300.36] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
  981. [0300.36] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
  982. [0300.36] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.)
  983. [0300.36] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.)
  984. [0300.36] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
  985. [0300.36] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
  986. [0300.36] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
  987. [0300.36] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
  988. [0300.36] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.)
  989. [0300.36] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.)
  990. [0300.36] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.)
  991. [0300.36] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.)
  992. [0300.36] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.)
  993. [0300.36] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.)
  994. [0300.36] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
  995. [0300.36] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.)
  996. [0300.36] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.)
  997. [0300.36] ScriptLog: key: DynamicLights | value: False
  998. [0300.36] ScriptLog: DynamicLightsFalse
  999. [0300.36] ScriptLog: key: CompositeDynamicLights | value: False
  1000. [0300.36] ScriptLog: CompositeDynamicLightsFalse
  1001. [0300.36] ScriptLog: key: DirectionalLightmaps | value: True
  1002. [0300.36] ScriptLog: DirectionalLightmapsTrue
  1003. [0300.36] ScriptLog: key: SpeedTreeLeaves | value: True
  1004. [0300.36] ScriptLog: SpeedTreeLeavesTrue
  1005. [0300.36] ScriptLog: key: SpeedTreeFronds | value: True
  1006. [0300.36] ScriptLog: SpeedTreeFrondsTrue
  1007. [0300.36] ScriptLog: key: OnlyStreamInTextures | value: False
  1008. [0300.36] ScriptLog: OnlyStreamInTexturesFalse
  1009. [0300.36] ScriptLog: key: OneFrameThreadLag | value: True
  1010. [0300.36] ScriptLog: OneFrameThreadLagTrue
  1011. [0300.36] ScriptLog: key: UpscaleScreenPercentage | value: True
  1012. [0300.36] ScriptLog: UpscaleScreenPercentageTrue
  1013. [0300.36] ScriptLog: key: AllowOpenGL | value: False
  1014. [0300.36] ScriptLog: AllowOpenGLFalse
  1015. [0300.36] ScriptLog: key: AllowSubsurfaceScattering | value: True
  1016. [0300.36] ScriptLog: AllowSubsurfaceScatteringTrue
  1017. [0300.36] ScriptLog: key: AllowImageReflections | value: True
  1018. [0300.36] ScriptLog: AllowImageReflectionsTrue
  1019. [0300.36] ScriptLog: key: AllowImageReflectionShadowing | value: True
  1020. [0300.36] ScriptLog: AllowImageReflectionShadowingTrue
  1021. [0300.36] ScriptLog: key: ParticleLODBias | value: 0
  1022. [0300.36] ScriptLog: ParticleLODBias? 0
  1023. [0300.36] ScriptLog: key: MaxMultiSamples | value: 0
  1024. [0300.36] ScriptLog: MaxMultiSamples? 0
  1025. [0300.36] ScriptLog: key: bAllowTemporalAA | value: False
  1026. [0300.36] ScriptLog: bAllowTemporalAAFalse
  1027. [0300.36] ScriptLog: key: TemporalAA_MinDepth | value: 500
  1028. [0300.36] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found.
  1029. [0300.36] ScriptLog: TemporalAA_MinDepth? -1
  1030. [0300.36] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100
  1031. [0300.36] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000
  1032. [0300.36] ScriptLog: key: ScreenPercentage | value: 100
  1033. [0300.36] ScriptLog: ScreenPercentage? 100.0000
  1034. [0300.36] Log: Current unknown system settings:
  1035. [0300.36] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
  1036. [0300.36] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
  1037. [0300.36] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
  1038. [0300.36] Log: FilteredDistortion = FALSE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
  1039. [0300.36] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
  1040. [0300.36] Log: FogVolumes = FALSE (Whether to allow fog volumes.)
  1041. [0300.36] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
  1042. [0300.36] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
  1043. [0300.36] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
  1044. [0300.36] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
  1045. [0300.36] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
  1046. [0300.36] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
  1047. [0300.36] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
  1048. [0300.36] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
  1049. [0300.36] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
  1050. [0300.36] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
  1051. [0300.36] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
  1052. [0300.36] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
  1053. [0300.36] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
  1054. [0300.36] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
  1055. [0300.36] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
  1056. [0300.36] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
  1057. [0300.36] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
  1058. [0300.36] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
  1059. [0300.36] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
  1060. [0300.36] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
  1061. [0300.36] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
  1062. [0300.36] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
  1063. [0300.36] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
  1064. [0300.36] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
  1065. [0300.36] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
  1066. [0300.36] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
  1067. [0300.36] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
  1068. [0300.36] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
  1069. [0300.36] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
  1070. [0300.36] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
  1071. [0300.36] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
  1072. [0300.36] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
  1073. [0300.36] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).)
  1074. [0300.36] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).)
  1075. [0300.36] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
  1076. [0300.36] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
  1077. [0300.36] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).)
  1078. [0300.36] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
  1079. [0300.36] Log: MobileLightShaftScale = 0 (UNKNOWN.)
  1080. [0300.36] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.)
  1081. [0300.36] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.)
  1082. [0300.36] Log: MobileMaxShadowRange = 0 (UNKNOWN.)
  1083. [0300.36] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
  1084. [0300.36] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
  1085. [0300.36] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
  1086. [0300.36] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
  1087. [0300.36] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
  1088. [0300.36] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
  1089. [0300.36] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
  1090. [0300.36] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
  1091. [0300.36] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
  1092. [0300.36] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
  1093. [0300.36] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
  1094. [0300.36] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
  1095. [0300.36] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
  1096. [0300.36] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
  1097. [0300.36] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
  1098. [0300.36] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
  1099. [0300.36] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
  1100. [0300.36] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
  1101. [0300.36] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
  1102. [0300.36] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
  1103. [0300.36] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
  1104. [0300.36] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
  1105. [0300.36] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
  1106. [0300.36] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
  1107. [0300.36] ScriptLog: key: SHSecondaryLighting | value: True
  1108. [0300.36] ScriptLog: SHSecondaryLightingTrue
  1109. [0300.36] ScriptLog: key: MotionBlurPause | value: True
  1110. [0300.36] ScriptLog: MotionBlurPauseTrue
  1111. [0300.36] ScriptLog: key: MotionBlurSkinning | value: 1
  1112. [0300.36] ScriptLog: MotionBlurSkinning? 1
  1113. [0300.36] ScriptLog: key: FilteredDistortion | value: False
  1114. [0300.36] ScriptLog: FilteredDistortionFalse
  1115. [0300.36] ScriptLog: key: bAllowDownsampledTranslucency | value: False
  1116. [0300.36] ScriptLog: bAllowDownsampledTranslucencyFalse
  1117. [0300.36] ScriptLog: key: FogVolumes | value: False
  1118. [0300.36] ScriptLog: FogVolumesFalse
  1119. [0300.36] ScriptLog: key: FloatingPointRenderTargets | value: True
  1120. [0300.36] ScriptLog: FloatingPointRenderTargetsTrue
  1121. [0300.36] ScriptLog: key: ShadowFilterQualityBias | value: 3
  1122. [0300.36] ScriptLog: ShadowFilterQualityBias? 3
  1123. [0300.36] ScriptLog: key: ShadowFadeResolution | value: 128
  1124. [0300.36] ScriptLog: ShadowFadeResolution? 128
  1125. [0300.36] ScriptLog: key: PreShadowFadeResolution | value: 16
  1126. [0300.36] ScriptLog: PreShadowFadeResolution? 16
  1127. [0300.36] ScriptLog: key: ShadowFadeExponent | value: 0.25
  1128. [0300.36] ScriptLog: ShadowFadeExponent? 0.2500
  1129. [0300.36] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1
  1130. [0300.36] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000
  1131. [0300.36] ScriptLog: key: PreShadowResolutionFactor | value: 0.5
  1132. [0300.36] ScriptLog: PreShadowResolutionFactor? 0.5000
  1133. [0300.36] ScriptLog: key: bAllowHardwareShadowFiltering | value: False
  1134. [0300.36] ScriptLog: bAllowHardwareShadowFilteringFalse
  1135. [0300.36] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48
  1136. [0300.36] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found.
  1137. [0300.36] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1
  1138. [0300.36] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False
  1139. [0300.36] ScriptLog: bEnableForegroundShadowsOnWorldFalse
  1140. [0300.36] ScriptLog: key: bEnableForegroundSelfShadowing | value: False
  1141. [0300.36] ScriptLog: bEnableForegroundSelfShadowingFalse
  1142. [0300.36] ScriptLog: key: ShadowFilterRadius | value: 2
  1143. [0300.36] ScriptLog: ShadowFilterRadius? 2.0000
  1144. [0300.36] ScriptLog: key: ShadowDepthBias | value: 0.012
  1145. [0300.36] ScriptLog: ShadowDepthBias? 0.0120
  1146. [0300.36] ScriptLog: key: PerObjectShadowTransition | value: 60
  1147. [0300.36] Warning: Warning, The System Setting PerObjectShadowTransition could not be found.
  1148. [0300.36] ScriptLog: PerObjectShadowTransition? -1
  1149. [0300.36] ScriptLog: key: PerSceneShadowTransition | value: 600
  1150. [0300.36] Warning: Warning, The System Setting PerSceneShadowTransition could not be found.
  1151. [0300.36] ScriptLog: PerSceneShadowTransition? -1
  1152. [0300.36] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5
  1153. [0300.36] ScriptLog: CSMSplitPenumbraScale? 0.5000
  1154. [0300.36] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4
  1155. [0300.36] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000
  1156. [0300.36] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5
  1157. [0300.36] ScriptLog: CSMSplitDepthBiasScale? 0.5000
  1158. [0300.36] ScriptLog: key: CSMMinimumFOV | value: 40
  1159. [0300.36] Warning: Warning, The System Setting CSMMinimumFOV could not be found.
  1160. [0300.36] ScriptLog: CSMMinimumFOV? -1
  1161. [0300.36] ScriptLog: key: CSMFOVRoundFactor | value: 4
  1162. [0300.36] ScriptLog: CSMFOVRoundFactor? 4.0000
  1163. [0300.36] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000
  1164. [0300.36] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000
  1165. [0300.36] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3
  1166. [0300.36] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3
  1167. [0300.36] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50
  1168. [0300.36] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50
  1169. [0300.36] ScriptLog: key: NumFracturedPartsScale | value: 1
  1170. [0300.36] ScriptLog: NumFracturedPartsScale? 1.0000
  1171. [0300.36] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1
  1172. [0300.36] ScriptLog: FractureDirectSpawnChanceScale? 1.0000
  1173. [0300.36] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1
  1174. [0300.36] ScriptLog: FractureRadialSpawnChanceScale? 1.0000
  1175. [0300.36] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False
  1176. [0300.36] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse
  1177. [0300.36] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False
  1178. [0300.36] ScriptLog: bDisableSkeletalInstanceWeightsFalse
  1179. [0300.36] ScriptLog: key: HighPrecisionGBuffers | value: False
  1180. [0300.36] ScriptLog: HighPrecisionGBuffersFalse
  1181. [0300.36] ScriptLog: key: AllowSecondaryDisplays | value: False
  1182. [0300.36] ScriptLog: AllowSecondaryDisplaysFalse
  1183. [0300.36] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280
  1184. [0300.36] ScriptLog: SecondaryDisplayMaximumWidth? 1280
  1185. [0300.36] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720
  1186. [0300.36] ScriptLog: SecondaryDisplayMaximumHeight? 720
  1187. [0300.36] ScriptLog: key: ApexLODResourceBudget | value: 1e+021
  1188. [0300.36] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000
  1189. [0300.36] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500
  1190. [0300.36] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500
  1191. [0300.36] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0
  1192. [0300.36] ScriptLog: ApexDestructionMaxShapeCount? 0
  1193. [0300.36] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1
  1194. [0300.36] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found.
  1195. [0300.36] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1
  1196. [0300.36] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1
  1197. [0300.36] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1
  1198. [0300.36] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044
  1199. [0300.36] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000
  1200. [0300.36] ScriptLog: key: ApexDestructionSortByBenefit | value: True
  1201. [0300.36] ScriptLog: ApexDestructionSortByBenefitTrue
  1202. [0300.36] ScriptLog: key: ApexGRBEnable | value: False
  1203. [0300.36] ScriptLog: ApexGRBEnableFalse
  1204. [0300.36] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128
  1205. [0300.36] ScriptLog: ApexGRBGPUMemSceneSize? 128
  1206. [0300.36] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128
  1207. [0300.36] ScriptLog: ApexGRBGPUMemTempDataSize? 128
  1208. [0300.36] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5
  1209. [0300.36] ScriptLog: ApexGRBMeshCellSize? 7.5000
  1210. [0300.36] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9
  1211. [0300.36] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9
  1212. [0300.36] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3
  1213. [0300.36] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3
  1214. [0300.36] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3
  1215. [0300.36] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3
  1216. [0300.36] ScriptLog: key: ApexGRBSkinWidth | value: 0.025
  1217. [0300.36] ScriptLog: ApexGRBSkinWidth? 0.0250
  1218. [0300.36] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006
  1219. [0300.36] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000
  1220. [0300.36] ScriptLog: key: bEnableParallelApexClothingFetch | value: True
  1221. [0300.36] ScriptLog: bEnableParallelApexClothingFetchTrue
  1222. [0300.36] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60
  1223. [0300.36] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000
  1224. [0300.36] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True
  1225. [0300.36] ScriptLog: ApexClothingAllowAsyncCookingTrue
  1226. [0300.36] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False
  1227. [0300.36] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse
  1228. [0300.36] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1
  1229. [0300.36] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1
  1230. [0300.38] Log: Listing all sound classes.
  1231. [0300.38] Log: Class 'None' has 18 resident sounds taking 1274.73 kb
  1232. [0300.38] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb
  1233. [0300.38] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb
  1234. [0300.38] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb
  1235. [0300.38] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb
  1236. [0300.38] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb
  1237. [0300.38] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb
  1238. [0300.38] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb
  1239. [0300.38] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb
  1240. [0300.38] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb
  1241. [0300.38] Log: Class 'Master' has 2 resident sounds taking 111.17 kb
  1242. [0300.38] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb
  1243. [0300.38] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb
  1244. [0300.38] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb
  1245. [0300.38] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb
  1246. [0300.38] Log: Class 'UnGrouped' has 187 resident sounds taking 36569.81 kb, and 94 real time sounds taking 2222.50 kb
  1247. [0300.38] Log: 1160 total sounds in 16 classes
  1248. [0300.40] Log: Bool AmbientOcclusion set to 0
  1249. [0300.49] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!!
  1250. [0300.49] Log: --- LOADING MOVIE TIME: 1.98 sec ---
  1251. [0301.84] ScriptLog: dialogInstance Type? GFxClikWidget_263
  1252. [0302.68] ScriptLog: <<GameEnding>>
  1253. [0302.68] Log: Closing by request
  1254. [0302.68] Log: appRequestExit(0)
  1255. [0302.68] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit
  1256. [0302.78] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
  1257. OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
  1258. Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
  1259. [0302.79] Exit: Preparing to exit.
  1260. [0303.15] Exit: Game engine shut down
  1261. [0303.40] Exit: Windows client shut down
  1262. [0303.41] Exit: XAudio2 Device shut down.
  1263. [0303.57] Exit: Object subsystem successfully closed.
  1264. [0303.57] Log: Shutting down FaceFX...
  1265. [0303.57] Log: FaceFX shutdown.
  1266. [0303.65] Exit: Exiting.
  1267. [0303.65] Log: Log file closed, 02/28/14 12:32:58
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