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- Log: Log file open, 02/28/14 12:27:55
- Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
- Init: Version: 10907
- Init: Epic Internal: 0
- Init: Compiled (32-bit): Jul 1 2013 15:00:14
- Init: Changelist: 1715227
- Init: Command line: 212.224.114.8:7777
- Init: Base directory: g:\Program Files (x86)\Renegade X\Binaries\Win32\
- [0000.20] Init: Computer: FLORIN-PC
- [0000.21] Init: User: Florin
- [0000.21] Init: CPU Page size=4096, Processors=4
- [0000.21] Init: High frequency timer resolution =3.723466 MHz
- [0000.21] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=15.9GB Virtual=4.0GB
- [0000.21] Log: Steam Client API initialized 0
- [0000.21] Log: Steam Game Server API initialized 0
- [0000.24] Init: WinSock: I am Florin-PC (192.168.0.156:0)
- [0000.24] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
- [0000.24] Init: Object subsystem initialized
- [0000.26] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 460
- [0000.26] Log: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 3072MB of shared system memory
- [0000.30] Log: Shader platform (RHI): PC-D3D-SM3
- [0000.30] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
- [0000.32] Log: PhysX GPU Support: DISABLED
- [0000.33] Init: Initializing FaceFX...
- [0000.33] Init: FaceFX 1.7.4 initialized.
- [0000.33] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- [0006.38] Log: Missing cached shader map for material DMat_Moss, quality 0, compiling.
- [0006.38] Warning: Warning, Failed to compile Material RX_DecalPackage.Materials.DMat_Moss for platform PC-D3D-SM3, Default Material will be used in game.
- [0006.46] Log: Missing cached shader map for material Emitter_Flame, quality 0, compiling.
- [0006.46] Warning: Warning, Failed to compile Material RX_WP_FlameThrower.Materials.Emitter_Flame for platform PC-D3D-SM3, Default Material will be used in game.
- [0008.29] Init: Finished loading startup packages in 7.81 seconds
- [0008.31] Log: 142320 objects as part of root set at end of initial load.
- [0008.31] Log: 0 out of 0 bytes used by permanent object pool.
- [0008.31] Log: Initializing Engine...
- [0008.31] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap'
- [0008.38] Init: UEngine initialized
- [0008.41] Init: XAudio2Device initialized.
- [0008.45] Init: Client initialized
- [0011.01] Log: Steam Client API is unavailable
- [0011.04] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0011.04] Warning: Warning, Failed to find object 'Class None.'
- [0011.04] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0011.04] Warning: Warning, Failed to find object 'Class None.'
- [0011.04] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0011.04] Warning: Warning, Failed to find object 'Class None.'
- [0011.04] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0011.04] Warning: Warning, Failed to find object 'Class None.'
- [0011.04] Init: WinSock: Socket queue 32768 / 32768
- [0011.09] Log: LoadMap: RenX-FrontEndMap?Name=dirtycopgangsta?Team=255
- [0011.86] Log: Game class is 'Rx_Game'
- [0011.91] Log: Primary PhysX scene will be in software.
- [0011.91] Log: Creating Primary PhysX Scene.
- [0011.92] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.02.28-12.28.07
- [0011.98] ScriptLog: GDI:0.0000
- [0011.98] ScriptLog: Script call stack:
- Function RenX_Game.Rx_Game:PreBeginPlay
- Function UTGame.UTTeamGame:PreBeginPlay
- Function RenX_Game.Rx_Game:CreateTeam
- [0011.98] ScriptLog: Nod:0.0000
- [0012.07] Log: Bringing up level for play took: 0.196988
- [0012.07] ScriptWarning: PlayerStart_0 is not a team playerstart!
- Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
- Function UTGame.UTTeamGame:RatePlayerStart:0051
- [0012.07] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
- [0012.08] ScriptWarning: Accessed None 'Pawn'
- Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0
- Function RenX_Game.Rx_Controller:SetOurCameraMode:0018
- [0012.08] ScriptWarning: Accessed None 'Profile'
- UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
- Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
- [0012.08] ScriptWarning: Accessed None 'Profile'
- UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
- Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
- [0012.08] ScriptWarning: PlayerStart_0 is not a team playerstart!
- Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
- Function UTGame.UTTeamGame:RatePlayerStart:0051
- [0012.08] ScriptWarning: PlayerStart_0 is not a team playerstart!
- Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
- Function UTGame.UTTeamGame:RatePlayerStart:0051
- [0012.08] ScriptWarning: Player start not found, using last start spot
- Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
- Function Engine.GameInfo:RestartPlayer:0227
- [0012.09] Error: Can't start an online game that hasn't been created
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
- [0012.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0012.09] ScriptLog: START MATCH
- [0012.18] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
- [0012.18] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
- [0012.19] Rx: PLAYER: "dirtycopgangsta"<256><GDI> entered from
- [0012.19] Log: ########### Finished loading level: 1.100837 seconds
- [0012.20] Log: Flushing async loaders.
- [0013.52] Log: Flushed async loaders.
- [0013.52] Init: Game engine initialized
- [0013.52] Log: Initializing Engine Completed
- [0026.80] Log: >>>>>>>>>>>>>> Initial startup: 26.80s <<<<<<<<<<<<<<<
- [0026.81] ScriptLog: SWITCHEROO THE HUD Rx_Game
- [0026.81] ScriptWarning: Accessed None 'Scoreboard'
- Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0
- Function RenX_Game.Rx_HUD:Destroyed:0019
- [0026.86] Log: Current scalability system settings:
- [0026.86] Log: StaticDecals = TRUE (Whether to allow static decals.)
- [0026.86] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
- [0026.86] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
- [0026.86] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
- [0026.86] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.)
- [0026.86] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.)
- [0026.86] Log: MotionBlur = FALSE (Whether to allow motion blur.)
- [0026.86] Log: DepthOfField = FALSE (Whether to allow depth of field.)
- [0026.86] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.)
- [0026.86] Log: Bloom = FALSE (Whether to allow bloom.)
- [0026.86] Log: bAllowLightShafts = FALSE (Whether to allow light shafts.)
- [0026.86] Log: Distortion = FALSE (Whether to allow distortion.)
- [0026.86] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
- [0026.86] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.)
- [0026.86] Log: AllowRadialBlur = FALSE (Whether to allow radial blur effects to render.)
- [0026.86] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
- [0026.86] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
- [0026.86] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
- [0026.86] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
- [0026.86] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
- [0026.86] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
- [0026.86] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
- [0026.86] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.)
- [0026.86] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
- [0026.86] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
- [0026.86] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
- [0026.86] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
- [0026.86] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
- [0026.86] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
- [0026.86] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
- [0026.86] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
- [0026.86] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
- [0026.86] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
- [0026.86] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
- [0026.86] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
- [0026.86] ScriptLog: key: StaticDecals | value: True
- [0026.86] ScriptLog: StaticDecalsTrue
- [0026.86] ScriptLog: key: DynamicDecals | value: True
- [0026.86] ScriptLog: DynamicDecalsTrue
- [0026.86] ScriptLog: key: UnbatchedDecals | value: True
- [0026.86] ScriptLog: UnbatchedDecalsTrue
- [0026.86] ScriptLog: key: DecalCullDistanceScale | value: 1
- [0026.86] ScriptLog: DecalCullDistanceScale? 1.0000
- [0026.86] ScriptLog: key: DynamicShadows | value: False
- [0026.86] ScriptLog: DynamicShadowsFalse
- [0026.86] ScriptLog: key: LightEnvironmentShadows | value: False
- [0026.86] ScriptLog: LightEnvironmentShadowsFalse
- [0026.86] ScriptLog: key: MotionBlur | value: False
- [0026.86] ScriptLog: MotionBlurFalse
- [0026.86] ScriptLog: key: DepthOfField | value: False
- [0026.86] ScriptLog: DepthOfFieldFalse
- [0026.86] ScriptLog: key: AmbientOcclusion | value: False
- [0026.86] ScriptLog: AmbientOcclusionFalse
- [0026.86] ScriptLog: key: Bloom | value: False
- [0026.86] ScriptLog: BloomFalse
- [0026.86] ScriptLog: key: bAllowLightShafts | value: False
- [0026.86] ScriptLog: bAllowLightShaftsFalse
- [0026.86] ScriptLog: key: Distortion | value: False
- [0026.86] ScriptLog: DistortionFalse
- [0026.86] ScriptLog: key: DropParticleDistortion | value: False
- [0026.86] ScriptLog: DropParticleDistortionFalse
- [0026.86] ScriptLog: key: LensFlares | value: False
- [0026.86] ScriptLog: LensFlaresFalse
- [0026.86] ScriptLog: key: AllowRadialBlur | value: False
- [0026.86] ScriptLog: AllowRadialBlurFalse
- [0026.86] ScriptLog: key: bAllowSeparateTranslucency | value: False
- [0026.86] ScriptLog: bAllowSeparateTranslucencyFalse
- [0026.86] ScriptLog: key: bAllowPostprocessMLAA | value: False
- [0026.86] ScriptLog: bAllowPostprocessMLAAFalse
- [0026.86] ScriptLog: key: bAllowHighQualityMaterials | value: True
- [0026.86] ScriptLog: bAllowHighQualityMaterialsTrue
- [0026.86] ScriptLog: key: MaxFilterBlurSampleCount | value: 16
- [0026.86] ScriptLog: MaxFilterBlurSampleCount? 16
- [0026.86] ScriptLog: key: SkeletalMeshLODBias | value: 0
- [0026.86] ScriptLog: SkeletalMeshLODBias? 0
- [0026.86] ScriptLog: key: DetailMode | value: 3
- [0026.86] ScriptLog: DetailMode? 3
- [0026.86] ScriptLog: key: MaxDrawDistanceScale | value: 1
- [0026.86] ScriptLog: MaxDrawDistanceScale? 1.0000
- [0026.86] ScriptLog: key: MaxAnisotropy | value: 8
- [0026.86] ScriptLog: MaxAnisotropy? 8
- [0026.86] ScriptLog: key: bAllowD3D9MSAA | value: False
- [0026.86] ScriptLog: bAllowD3D9MSAAFalse
- [0026.86] ScriptLog: key: MinShadowResolution | value: 64
- [0026.86] ScriptLog: MinShadowResolution? 64
- [0026.86] ScriptLog: key: MinPreShadowResolution | value: 8
- [0026.86] ScriptLog: MinPreShadowResolution? 8
- [0026.86] ScriptLog: key: MaxShadowResolution | value: 1024
- [0026.86] ScriptLog: MaxShadowResolution? 1024
- [0026.86] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280
- [0026.86] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280
- [0026.86] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3
- [0026.86] ScriptLog: ShadowTexelsPerPixel? 1.3000
- [0026.86] ScriptLog: key: bEnableBranchingPCFShadows | value: False
- [0026.86] ScriptLog: bEnableBranchingPCFShadowsFalse
- [0026.86] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True
- [0026.86] ScriptLog: bAllowWholeSceneDominantShadowsTrue
- [0026.86] ScriptLog: key: bUseConservativeShadowBounds | value: False
- [0026.86] ScriptLog: bUseConservativeShadowBoundsFalse
- [0026.86] ScriptLog: key: bAllowFracturedDamage | value: True
- [0026.86] ScriptLog: bAllowFracturedDamageTrue
- [0026.86] ScriptLog: key: FractureCullDistanceScale | value: 1
- [0026.86] ScriptLog: FractureCullDistanceScale? 1.0000
- [0026.86] ScriptLog: key: bApexClothingAsyncFetchResults | value: False
- [0026.86] ScriptLog: bApexClothingAsyncFetchResultsFalse
- [0026.86] Log: Current preference system settings:
- [0026.86] Log: UseVsync = TRUE (Whether to use VSync or not.)
- [0026.86] Log: Fullscreen = TRUE (Fullscreen.)
- [0026.86] Log: ResX = 1920 (Screen X resolution.)
- [0026.86] Log: ResY = 1080 (Screen Y resolution.)
- [0026.86] ScriptLog: key: UseVsync | value: True
- [0026.86] ScriptLog: UseVsyncTrue
- [0026.86] ScriptLog: key: Fullscreen | value: True
- [0026.86] ScriptLog: FullscreenTrue
- [0026.86] ScriptLog: key: ResX | value: 1920
- [0026.86] ScriptLog: ResX? 1920
- [0026.86] ScriptLog: key: ResY | value: 1080
- [0026.86] ScriptLog: ResY? 1080
- [0026.86] Log: Current debug system settings:
- [0026.86] Log: DynamicLights = FALSE (Whether to allow dynamic lights.)
- [0026.86] Log: CompositeDynamicLights = FALSE (Whether to composte dynamic lights into light environments.)
- [0026.86] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
- [0026.86] Log: SpeedTreeLeaves = TRUE (Whether to allow rendering of SpeedTree leaves.)
- [0026.86] Log: SpeedTreeFronds = TRUE (Whether to allow rendering of SpeedTree fronds.)
- [0026.86] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
- [0026.86] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
- [0026.86] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
- [0026.86] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
- [0026.86] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
- [0026.86] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
- [0026.86] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
- [0026.86] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
- [0026.86] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.)
- [0026.86] Log: bAllowTemporalAA = FALSE (UKNOWN)
- [0026.86] Log: TemporalAA_MinDepth = 500 (UKNOWN)
- [0026.86] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
- [0026.86] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
- [0026.86] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
- [0026.86] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
- [0026.86] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
- [0026.86] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
- [0026.86] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
- [0026.86] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.)
- [0026.86] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.)
- [0026.86] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
- [0026.86] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
- [0026.86] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
- [0026.86] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
- [0026.86] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.)
- [0026.86] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.)
- [0026.86] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.)
- [0026.86] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.)
- [0026.86] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.)
- [0026.86] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.)
- [0026.86] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
- [0026.86] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.)
- [0026.86] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.)
- [0026.86] ScriptLog: key: DynamicLights | value: False
- [0026.86] ScriptLog: DynamicLightsFalse
- [0026.86] ScriptLog: key: CompositeDynamicLights | value: False
- [0026.86] ScriptLog: CompositeDynamicLightsFalse
- [0026.86] ScriptLog: key: DirectionalLightmaps | value: True
- [0026.86] ScriptLog: DirectionalLightmapsTrue
- [0026.86] ScriptLog: key: SpeedTreeLeaves | value: True
- [0026.86] ScriptLog: SpeedTreeLeavesTrue
- [0026.86] ScriptLog: key: SpeedTreeFronds | value: True
- [0026.86] ScriptLog: SpeedTreeFrondsTrue
- [0026.86] ScriptLog: key: OnlyStreamInTextures | value: False
- [0026.86] ScriptLog: OnlyStreamInTexturesFalse
- [0026.86] ScriptLog: key: OneFrameThreadLag | value: True
- [0026.86] ScriptLog: OneFrameThreadLagTrue
- [0026.86] ScriptLog: key: UpscaleScreenPercentage | value: True
- [0026.86] ScriptLog: UpscaleScreenPercentageTrue
- [0026.86] ScriptLog: key: AllowOpenGL | value: False
- [0026.86] ScriptLog: AllowOpenGLFalse
- [0026.86] ScriptLog: key: AllowSubsurfaceScattering | value: True
- [0026.86] ScriptLog: AllowSubsurfaceScatteringTrue
- [0026.86] ScriptLog: key: AllowImageReflections | value: True
- [0026.86] ScriptLog: AllowImageReflectionsTrue
- [0026.86] ScriptLog: key: AllowImageReflectionShadowing | value: True
- [0026.86] ScriptLog: AllowImageReflectionShadowingTrue
- [0026.86] ScriptLog: key: ParticleLODBias | value: 0
- [0026.86] ScriptLog: ParticleLODBias? 0
- [0026.86] ScriptLog: key: MaxMultiSamples | value: 0
- [0026.86] ScriptLog: MaxMultiSamples? 0
- [0026.86] ScriptLog: key: bAllowTemporalAA | value: False
- [0026.86] ScriptLog: bAllowTemporalAAFalse
- [0026.86] ScriptLog: key: TemporalAA_MinDepth | value: 500
- [0026.86] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found.
- [0026.86] ScriptLog: TemporalAA_MinDepth? -1
- [0026.86] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100
- [0026.86] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000
- [0026.86] ScriptLog: key: ScreenPercentage | value: 100
- [0026.86] ScriptLog: ScreenPercentage? 100.0000
- [0026.86] Log: Current unknown system settings:
- [0026.86] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
- [0026.86] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
- [0026.86] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
- [0026.86] Log: FilteredDistortion = FALSE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
- [0026.86] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
- [0026.86] Log: FogVolumes = FALSE (Whether to allow fog volumes.)
- [0026.86] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
- [0026.86] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
- [0026.86] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
- [0026.86] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
- [0026.86] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
- [0026.86] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
- [0026.86] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
- [0026.86] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
- [0026.86] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
- [0026.86] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
- [0026.86] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
- [0026.86] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
- [0026.86] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
- [0026.86] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
- [0026.86] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
- [0026.86] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
- [0026.86] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
- [0026.86] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
- [0026.86] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
- [0026.86] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
- [0026.86] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
- [0026.86] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
- [0026.86] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
- [0026.86] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
- [0026.86] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
- [0026.86] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
- [0026.86] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
- [0026.86] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
- [0026.86] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
- [0026.86] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
- [0026.86] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
- [0026.86] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
- [0026.86] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).)
- [0026.86] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).)
- [0026.86] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
- [0026.86] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
- [0026.86] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).)
- [0026.86] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
- [0026.86] Log: MobileLightShaftScale = 0 (UNKNOWN.)
- [0026.86] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.)
- [0026.86] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.)
- [0026.86] Log: MobileMaxShadowRange = 0 (UNKNOWN.)
- [0026.86] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
- [0026.86] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
- [0026.86] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
- [0026.86] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
- [0026.86] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
- [0026.86] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
- [0026.86] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
- [0026.86] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
- [0026.86] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
- [0026.86] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
- [0026.86] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
- [0026.86] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
- [0026.86] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
- [0026.86] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
- [0026.86] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
- [0026.86] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
- [0026.86] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
- [0026.86] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
- [0026.86] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
- [0026.86] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
- [0026.86] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
- [0026.86] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
- [0026.86] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
- [0026.86] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
- [0026.86] ScriptLog: key: SHSecondaryLighting | value: True
- [0026.86] ScriptLog: SHSecondaryLightingTrue
- [0026.86] ScriptLog: key: MotionBlurPause | value: True
- [0026.86] ScriptLog: MotionBlurPauseTrue
- [0026.86] ScriptLog: key: MotionBlurSkinning | value: 1
- [0026.86] ScriptLog: MotionBlurSkinning? 1
- [0026.86] ScriptLog: key: FilteredDistortion | value: False
- [0026.86] ScriptLog: FilteredDistortionFalse
- [0026.86] ScriptLog: key: bAllowDownsampledTranslucency | value: False
- [0026.86] ScriptLog: bAllowDownsampledTranslucencyFalse
- [0026.86] ScriptLog: key: FogVolumes | value: False
- [0026.86] ScriptLog: FogVolumesFalse
- [0026.86] ScriptLog: key: FloatingPointRenderTargets | value: True
- [0026.86] ScriptLog: FloatingPointRenderTargetsTrue
- [0026.86] ScriptLog: key: ShadowFilterQualityBias | value: 3
- [0026.86] ScriptLog: ShadowFilterQualityBias? 3
- [0026.86] ScriptLog: key: ShadowFadeResolution | value: 128
- [0026.86] ScriptLog: ShadowFadeResolution? 128
- [0026.86] ScriptLog: key: PreShadowFadeResolution | value: 16
- [0026.86] ScriptLog: PreShadowFadeResolution? 16
- [0026.86] ScriptLog: key: ShadowFadeExponent | value: 0.25
- [0026.86] ScriptLog: ShadowFadeExponent? 0.2500
- [0026.86] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1
- [0026.86] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000
- [0026.86] ScriptLog: key: PreShadowResolutionFactor | value: 0.5
- [0026.86] ScriptLog: PreShadowResolutionFactor? 0.5000
- [0026.86] ScriptLog: key: bAllowHardwareShadowFiltering | value: False
- [0026.86] ScriptLog: bAllowHardwareShadowFilteringFalse
- [0026.86] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48
- [0026.86] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found.
- [0026.86] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1
- [0026.86] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False
- [0026.86] ScriptLog: bEnableForegroundShadowsOnWorldFalse
- [0026.86] ScriptLog: key: bEnableForegroundSelfShadowing | value: False
- [0026.86] ScriptLog: bEnableForegroundSelfShadowingFalse
- [0026.86] ScriptLog: key: ShadowFilterRadius | value: 2
- [0026.86] ScriptLog: ShadowFilterRadius? 2.0000
- [0026.86] ScriptLog: key: ShadowDepthBias | value: 0.012
- [0026.86] ScriptLog: ShadowDepthBias? 0.0120
- [0026.86] ScriptLog: key: PerObjectShadowTransition | value: 60
- [0026.86] Warning: Warning, The System Setting PerObjectShadowTransition could not be found.
- [0026.86] ScriptLog: PerObjectShadowTransition? -1
- [0026.86] ScriptLog: key: PerSceneShadowTransition | value: 600
- [0026.86] Warning: Warning, The System Setting PerSceneShadowTransition could not be found.
- [0026.86] ScriptLog: PerSceneShadowTransition? -1
- [0026.86] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5
- [0026.86] ScriptLog: CSMSplitPenumbraScale? 0.5000
- [0026.86] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4
- [0026.86] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000
- [0026.86] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5
- [0026.86] ScriptLog: CSMSplitDepthBiasScale? 0.5000
- [0026.86] ScriptLog: key: CSMMinimumFOV | value: 40
- [0026.86] Warning: Warning, The System Setting CSMMinimumFOV could not be found.
- [0026.86] ScriptLog: CSMMinimumFOV? -1
- [0026.86] ScriptLog: key: CSMFOVRoundFactor | value: 4
- [0026.86] ScriptLog: CSMFOVRoundFactor? 4.0000
- [0026.86] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000
- [0026.86] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000
- [0026.86] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3
- [0026.86] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3
- [0026.86] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50
- [0026.86] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50
- [0026.86] ScriptLog: key: NumFracturedPartsScale | value: 1
- [0026.86] ScriptLog: NumFracturedPartsScale? 1.0000
- [0026.86] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1
- [0026.86] ScriptLog: FractureDirectSpawnChanceScale? 1.0000
- [0026.86] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1
- [0026.86] ScriptLog: FractureRadialSpawnChanceScale? 1.0000
- [0026.86] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False
- [0026.86] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse
- [0026.86] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False
- [0026.86] ScriptLog: bDisableSkeletalInstanceWeightsFalse
- [0026.86] ScriptLog: key: HighPrecisionGBuffers | value: False
- [0026.86] ScriptLog: HighPrecisionGBuffersFalse
- [0026.86] ScriptLog: key: AllowSecondaryDisplays | value: False
- [0026.86] ScriptLog: AllowSecondaryDisplaysFalse
- [0026.86] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280
- [0026.86] ScriptLog: SecondaryDisplayMaximumWidth? 1280
- [0026.86] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720
- [0026.86] ScriptLog: SecondaryDisplayMaximumHeight? 720
- [0026.86] ScriptLog: key: ApexLODResourceBudget | value: 1e+021
- [0026.86] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000
- [0026.86] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500
- [0026.86] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500
- [0026.86] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0
- [0026.86] ScriptLog: ApexDestructionMaxShapeCount? 0
- [0026.86] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1
- [0026.86] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found.
- [0026.86] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1
- [0026.86] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1
- [0026.86] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1
- [0026.86] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044
- [0026.86] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000
- [0026.86] ScriptLog: key: ApexDestructionSortByBenefit | value: True
- [0026.86] ScriptLog: ApexDestructionSortByBenefitTrue
- [0026.86] ScriptLog: key: ApexGRBEnable | value: False
- [0026.86] ScriptLog: ApexGRBEnableFalse
- [0026.86] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128
- [0026.86] ScriptLog: ApexGRBGPUMemSceneSize? 128
- [0026.86] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128
- [0026.86] ScriptLog: ApexGRBGPUMemTempDataSize? 128
- [0026.86] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5
- [0026.86] ScriptLog: ApexGRBMeshCellSize? 7.5000
- [0026.86] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9
- [0026.86] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9
- [0026.86] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3
- [0026.86] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3
- [0026.86] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3
- [0026.86] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3
- [0026.86] ScriptLog: key: ApexGRBSkinWidth | value: 0.025
- [0026.86] ScriptLog: ApexGRBSkinWidth? 0.0250
- [0026.86] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006
- [0026.86] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000
- [0026.86] ScriptLog: key: bEnableParallelApexClothingFetch | value: True
- [0026.86] ScriptLog: bEnableParallelApexClothingFetchTrue
- [0026.86] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60
- [0026.86] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000
- [0026.86] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True
- [0026.86] ScriptLog: ApexClothingAllowAsyncCookingTrue
- [0026.86] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False
- [0026.86] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse
- [0026.86] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1
- [0026.86] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1
- [0026.88] Log: Listing all sound classes.
- [0026.88] Log: Class 'None' has 18 resident sounds taking 1274.73 kb
- [0026.88] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb
- [0026.88] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb
- [0026.88] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb
- [0026.88] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb
- [0026.88] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb
- [0026.88] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb
- [0026.88] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb
- [0026.88] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb
- [0026.88] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb
- [0026.88] Log: Class 'Master' has 2 resident sounds taking 111.17 kb
- [0026.88] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb
- [0026.88] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb
- [0026.88] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb
- [0026.88] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb
- [0026.88] Log: Class 'UnGrouped' has 188 resident sounds taking 37386.71 kb, and 94 real time sounds taking 2222.50 kb
- [0026.88] Log: 1161 total sounds in 16 classes
- [0026.89] Log: Bool AmbientOcclusion set to 0
- [0026.96] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!!
- [0027.16] Log: LoadMap: 212.224.114.8/cnc-islands?Name=dirtycopgangsta?Team=255?game=RenX_Game.Rx_Game
- [0027.17] Log: --- LOADING MOVIE START ---
- [0027.24] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
- OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
- Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
- [0027.24] ScriptWarning: PlayerStart_2 is not a team playerstart!
- Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
- Function UTGame.UTTeamGame:RatePlayerStart:0051
- [0027.24] ScriptWarning: PlayerStart_0 is not a team playerstart!
- Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
- Function UTGame.UTTeamGame:RatePlayerStart:0051
- [0027.24] ScriptWarning: Player start not found, failed to restart player
- Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
- Function Engine.GameInfo:RestartPlayer:025E
- [0027.24] ScriptWarning: Accessed None 'Pawn'
- Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0
- Function RenX_Game.Rx_Bot:IsInBuilding:0014
- [0027.24] ScriptWarning: Accessed None 'Pawn'
- Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0
- Function RenX_Game.Rx_Bot:IsInBuilding:003C
- [0027.24] Rx: PLAYER: "dirtycopgangsta"<256><GDI> disconnected
- [0030.87] Warning: Warning, Failed to compile Material Instance cnc-islands.LandscapeMaterialInstanceConstant_57 with Base M_Landscape for platform PC-D3D-SM3, Default Material will be used in game.
- [0033.34] Log: Primary PhysX scene will be in software.
- [0033.34] Log: Creating Primary PhysX Scene.
- [0033.42] Log: Bringing World cnc-islands.TheWorld up for play (90) at 2014.02.28-12.28.29
- [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
- [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
- [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
- [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
- [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
- [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
- [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
- [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
- [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
- [0033.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
- [0033.50] Log: Bringing up level for play took: 0.337213
- [0033.50] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
- [0033.50] Warning: Warning, Failed to find object 'Class None.'
- [0033.50] Log: PlayerController class for the pending level is PlayerController
- [0033.51] Log: ########### Finished loading level: 6.344995 seconds
- [0033.71] Log: Save=186.157467
- [0033.71] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk'
- [0033.73] ScriptWarning: Accessed None 'Pawn'
- Rx_Controller cnc-islands.TheWorld:PersistentLevel.Rx_Controller_0
- Function RenX_Game.Rx_Controller:SetOurCameraMode:0018
- [0033.73] ScriptWarning: Accessed None 'Profile'
- UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1
- Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
- [0033.73] ScriptWarning: Accessed None 'Profile'
- UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1
- Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
- [0033.74] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
- [0033.74] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
- [0033.76] Log: WARNING: Cooking Convex For Actor: cnc-islands.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_17 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
- [0033.76] ScriptWarning: Accessed None 'Scoreboard'
- Rx_GRI cnc-islands.TheWorld:PersistentLevel.Rx_GRI_0
- Function RenX_Game.Rx_GRI:ReplicatedEvent:0062
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
- [0033.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0033.79] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-islands.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_38 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
- [0033.80] ScriptWarning: Accessed None 'BuildingInternals'
- Rx_Building_Refinery_GDI cnc-islands.TheWorld:PersistentLevel.Rx_Building_Refinery_GDI_1
- Function RenX_Content.Rx_Building:IsDestroyed:000B
- [0033.86] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-islands.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_38 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
- [0033.88] ScriptWarning: Accessed None 'BuildingInternals'
- Rx_Building_Refinery_GDI cnc-islands.TheWorld:PersistentLevel.Rx_Building_Refinery_GDI_1
- Function RenX_Content.Rx_Building:IsDestroyed:000B
- [0033.88] ScriptWarning: Accessed None 'BuildingInternals'
- Rx_Building_Refinery_Nod cnc-islands.TheWorld:PersistentLevel.Rx_Building_Refinery_Nod_0
- Function RenX_Content.Rx_Building:IsDestroyed:000B
- [0034.52] ScriptWarning: Accessed None 'BuildingInternals'
- Rx_Building_WeaponsFactory cnc-islands.TheWorld:PersistentLevel.Rx_Building_WeaponsFactory_0
- Function RenX_Content.Rx_Building:IsDestroyed:000B
- [0034.52] ScriptWarning: Accessed None 'BuildingInternals'
- Rx_Building_Refinery_Nod cnc-islands.TheWorld:PersistentLevel.Rx_Building_Refinery_Nod_0
- Function RenX_Content.Rx_Building:IsDestroyed:000B
- [0034.52] ScriptWarning: Accessed None 'BuildingInternals'
- Rx_Building_AirTower cnc-islands.TheWorld:PersistentLevel.Rx_Building_AirTower_0
- Function RenX_Content.Rx_Building:IsDestroyed:000B
- [0034.52] ScriptWarning: Accessed None 'BuildingInternals'
- Rx_Building_Refinery_GDI cnc-islands.TheWorld:PersistentLevel.Rx_Building_Refinery_GDI_1
- Function RenX_Content.Rx_Building:IsDestroyed:000B
- [0038.10] Log: --- LOADING MOVIE TIME: 10.9 sec ---
- [0060.36] ScriptWarning: Accessed None 'Weapon'
- Rx_Pawn cnc-islands.TheWorld:PersistentLevel.Rx_Pawn_6
- Function RenX_Game.Rx_Pawn:StopFire:00CC
- [0085.72] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3
- [0085.81] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_84
- [0125.00] ScriptWarning: Accessed None 'Pawn'
- Rx_GFxHud Transient.Rx_GFxHud_0
- Function RenX_Game.Rx_GFxHud:DisplayHit:00A5
- [0232.93] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
- [0232.96] ScriptWarning: Accessed None 'Game'
- Rx_Vehicle_Harvester_GDI cnc-islands.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_GDI_0
- Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:002B
- [0232.96] ScriptWarning: Accessed None
- Rx_Vehicle_Harvester_GDI cnc-islands.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_GDI_0
- Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:0040
- [0242.40] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
- [0286.08] ScriptLog: was unable to find the Constraint!!!
- [0289.02] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
- [0289.92] ScriptWarning: Accessed None 'ScoreboardVictoryReason'
- Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_0
- Function RenX_Game.Rx_GFxUIScoreboard:CheckEndGameScoreboard:00EA
- [0289.92] ScriptWarning: Accessed None 'ScoreboardVictoryMsg'
- Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_0
- Function RenX_Game.Rx_GFxUIScoreboard:CheckEndGameScoreboard:0155
- [0298.49] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit.
- [0298.49] ScriptLog: ------ QUIT TO MAIN MENU --------
- [0298.49] Log: Failed; returning to Entry
- [0298.50] Log: LoadMap: RenX-FrontEndMap?closed?Name=dirtycopgangsta?Team=255
- [0298.50] Log: --- LOADING MOVIE START ---
- [0298.60] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
- OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
- Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
- [0298.63] ScriptWarning: DriverLeave() called on client
- Rx_Vehicle_Artillery cnc-islands.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_1
- Function Engine.Vehicle:DriverLeave:0036
- [0298.63] ScriptLog: Script call stack:
- Function UTGame.UTPlayerController:Destroyed
- Function Engine.PlayerController:Destroyed
- Function Engine.PlayerController:CleanupPawn
- Function RenX_Vehicles.Rx_Vehicle:DriverLeave
- Function UTGame.UTVehicle:DriverLeave
- Function Engine.Vehicle:DriverLeave
- [0298.70] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 212.224.114.8:7777 02/28/14 12:32:53
- [0298.70] Exit: TcpNetDriver_0 shut down
- [0299.39] Log: Game class is 'Rx_Game'
- [0299.44] Log: Primary PhysX scene will be in software.
- [0299.44] Log: Creating Primary PhysX Scene.
- [0299.44] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.02.28-12.32.54
- [0299.47] ScriptLog: GDI:0.0000
- [0299.47] ScriptLog: Script call stack:
- Function RenX_Game.Rx_Game:PreBeginPlay
- Function UTGame.UTTeamGame:PreBeginPlay
- Function RenX_Game.Rx_Game:CreateTeam
- [0299.47] ScriptLog: Nod:0.0000
- [0299.51] Log: Bringing up level for play took: 0.124169
- [0299.51] ScriptWarning: PlayerStart_0 is not a team playerstart!
- Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
- Function UTGame.UTTeamGame:RatePlayerStart:0051
- [0299.51] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
- [0299.52] ScriptWarning: Accessed None 'Pawn'
- Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0
- Function RenX_Game.Rx_Controller:SetOurCameraMode:0018
- [0299.52] ScriptWarning: Accessed None 'Profile'
- UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_2
- Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
- [0299.52] ScriptWarning: Accessed None 'Profile'
- UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_2
- Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
- [0299.52] ScriptWarning: PlayerStart_0 is not a team playerstart!
- Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
- Function UTGame.UTTeamGame:RatePlayerStart:0051
- [0299.52] ScriptWarning: PlayerStart_0 is not a team playerstart!
- Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
- Function UTGame.UTTeamGame:RatePlayerStart:0051
- [0299.52] ScriptWarning: Player start not found, using last start spot
- Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0
- Function Engine.GameInfo:RestartPlayer:0227
- [0299.53] Error: Can't start an online game that hasn't been created
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
- [0299.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
- [0299.53] ScriptLog: START MATCH
- [0299.54] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
- [0299.54] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
- [0299.55] Rx: PLAYER: "dirtycopgangsta"<258><GDI> entered from
- [0299.55] Log: ########### Finished loading level: 1.046201 seconds
- [0299.55] Log: Flushing async loaders.
- [0300.21] Log: Flushed async loaders.
- [0300.34] ScriptLog: SWITCHEROO THE HUD Rx_Game
- [0300.34] ScriptWarning: Accessed None 'Scoreboard'
- Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0
- Function RenX_Game.Rx_HUD:Destroyed:0019
- [0300.36] Log: Current scalability system settings:
- [0300.36] Log: StaticDecals = TRUE (Whether to allow static decals.)
- [0300.36] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
- [0300.36] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
- [0300.36] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
- [0300.36] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.)
- [0300.36] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.)
- [0300.36] Log: MotionBlur = FALSE (Whether to allow motion blur.)
- [0300.36] Log: DepthOfField = FALSE (Whether to allow depth of field.)
- [0300.36] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.)
- [0300.36] Log: Bloom = FALSE (Whether to allow bloom.)
- [0300.36] Log: bAllowLightShafts = FALSE (Whether to allow light shafts.)
- [0300.36] Log: Distortion = FALSE (Whether to allow distortion.)
- [0300.36] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
- [0300.36] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.)
- [0300.36] Log: AllowRadialBlur = FALSE (Whether to allow radial blur effects to render.)
- [0300.36] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
- [0300.36] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
- [0300.36] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
- [0300.36] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
- [0300.36] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
- [0300.36] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
- [0300.36] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
- [0300.36] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.)
- [0300.36] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
- [0300.36] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
- [0300.36] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
- [0300.36] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
- [0300.36] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
- [0300.36] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
- [0300.36] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
- [0300.36] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
- [0300.36] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
- [0300.36] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
- [0300.36] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
- [0300.36] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
- [0300.36] ScriptLog: key: StaticDecals | value: True
- [0300.36] ScriptLog: StaticDecalsTrue
- [0300.36] ScriptLog: key: DynamicDecals | value: True
- [0300.36] ScriptLog: DynamicDecalsTrue
- [0300.36] ScriptLog: key: UnbatchedDecals | value: True
- [0300.36] ScriptLog: UnbatchedDecalsTrue
- [0300.36] ScriptLog: key: DecalCullDistanceScale | value: 1
- [0300.36] ScriptLog: DecalCullDistanceScale? 1.0000
- [0300.36] ScriptLog: key: DynamicShadows | value: False
- [0300.36] ScriptLog: DynamicShadowsFalse
- [0300.36] ScriptLog: key: LightEnvironmentShadows | value: False
- [0300.36] ScriptLog: LightEnvironmentShadowsFalse
- [0300.36] ScriptLog: key: MotionBlur | value: False
- [0300.36] ScriptLog: MotionBlurFalse
- [0300.36] ScriptLog: key: DepthOfField | value: False
- [0300.36] ScriptLog: DepthOfFieldFalse
- [0300.36] ScriptLog: key: AmbientOcclusion | value: False
- [0300.36] ScriptLog: AmbientOcclusionFalse
- [0300.36] ScriptLog: key: Bloom | value: False
- [0300.36] ScriptLog: BloomFalse
- [0300.36] ScriptLog: key: bAllowLightShafts | value: False
- [0300.36] ScriptLog: bAllowLightShaftsFalse
- [0300.36] ScriptLog: key: Distortion | value: False
- [0300.36] ScriptLog: DistortionFalse
- [0300.36] ScriptLog: key: DropParticleDistortion | value: False
- [0300.36] ScriptLog: DropParticleDistortionFalse
- [0300.36] ScriptLog: key: LensFlares | value: False
- [0300.36] ScriptLog: LensFlaresFalse
- [0300.36] ScriptLog: key: AllowRadialBlur | value: False
- [0300.36] ScriptLog: AllowRadialBlurFalse
- [0300.36] ScriptLog: key: bAllowSeparateTranslucency | value: False
- [0300.36] ScriptLog: bAllowSeparateTranslucencyFalse
- [0300.36] ScriptLog: key: bAllowPostprocessMLAA | value: False
- [0300.36] ScriptLog: bAllowPostprocessMLAAFalse
- [0300.36] ScriptLog: key: bAllowHighQualityMaterials | value: True
- [0300.36] ScriptLog: bAllowHighQualityMaterialsTrue
- [0300.36] ScriptLog: key: MaxFilterBlurSampleCount | value: 16
- [0300.36] ScriptLog: MaxFilterBlurSampleCount? 16
- [0300.36] ScriptLog: key: SkeletalMeshLODBias | value: 0
- [0300.36] ScriptLog: SkeletalMeshLODBias? 0
- [0300.36] ScriptLog: key: DetailMode | value: 3
- [0300.36] ScriptLog: DetailMode? 3
- [0300.36] ScriptLog: key: MaxDrawDistanceScale | value: 1
- [0300.36] ScriptLog: MaxDrawDistanceScale? 1.0000
- [0300.36] ScriptLog: key: MaxAnisotropy | value: 8
- [0300.36] ScriptLog: MaxAnisotropy? 8
- [0300.36] ScriptLog: key: bAllowD3D9MSAA | value: False
- [0300.36] ScriptLog: bAllowD3D9MSAAFalse
- [0300.36] ScriptLog: key: MinShadowResolution | value: 64
- [0300.36] ScriptLog: MinShadowResolution? 64
- [0300.36] ScriptLog: key: MinPreShadowResolution | value: 8
- [0300.36] ScriptLog: MinPreShadowResolution? 8
- [0300.36] ScriptLog: key: MaxShadowResolution | value: 1024
- [0300.36] ScriptLog: MaxShadowResolution? 1024
- [0300.36] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280
- [0300.36] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280
- [0300.36] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3
- [0300.36] ScriptLog: ShadowTexelsPerPixel? 1.3000
- [0300.36] ScriptLog: key: bEnableBranchingPCFShadows | value: False
- [0300.36] ScriptLog: bEnableBranchingPCFShadowsFalse
- [0300.36] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True
- [0300.36] ScriptLog: bAllowWholeSceneDominantShadowsTrue
- [0300.36] ScriptLog: key: bUseConservativeShadowBounds | value: False
- [0300.36] ScriptLog: bUseConservativeShadowBoundsFalse
- [0300.36] ScriptLog: key: bAllowFracturedDamage | value: True
- [0300.36] ScriptLog: bAllowFracturedDamageTrue
- [0300.36] ScriptLog: key: FractureCullDistanceScale | value: 1
- [0300.36] ScriptLog: FractureCullDistanceScale? 1.0000
- [0300.36] ScriptLog: key: bApexClothingAsyncFetchResults | value: False
- [0300.36] ScriptLog: bApexClothingAsyncFetchResultsFalse
- [0300.36] Log: Current preference system settings:
- [0300.36] Log: UseVsync = TRUE (Whether to use VSync or not.)
- [0300.36] Log: Fullscreen = TRUE (Fullscreen.)
- [0300.36] Log: ResX = 1920 (Screen X resolution.)
- [0300.36] Log: ResY = 1080 (Screen Y resolution.)
- [0300.36] ScriptLog: key: UseVsync | value: True
- [0300.36] ScriptLog: UseVsyncTrue
- [0300.36] ScriptLog: key: Fullscreen | value: True
- [0300.36] ScriptLog: FullscreenTrue
- [0300.36] ScriptLog: key: ResX | value: 1920
- [0300.36] ScriptLog: ResX? 1920
- [0300.36] ScriptLog: key: ResY | value: 1080
- [0300.36] ScriptLog: ResY? 1080
- [0300.36] Log: Current debug system settings:
- [0300.36] Log: DynamicLights = FALSE (Whether to allow dynamic lights.)
- [0300.36] Log: CompositeDynamicLights = FALSE (Whether to composte dynamic lights into light environments.)
- [0300.36] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
- [0300.36] Log: SpeedTreeLeaves = TRUE (Whether to allow rendering of SpeedTree leaves.)
- [0300.36] Log: SpeedTreeFronds = TRUE (Whether to allow rendering of SpeedTree fronds.)
- [0300.36] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
- [0300.36] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
- [0300.36] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
- [0300.36] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
- [0300.36] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
- [0300.36] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
- [0300.36] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
- [0300.36] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
- [0300.36] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.)
- [0300.36] Log: bAllowTemporalAA = FALSE (UKNOWN)
- [0300.36] Log: TemporalAA_MinDepth = 500 (UKNOWN)
- [0300.36] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
- [0300.36] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
- [0300.36] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
- [0300.36] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
- [0300.36] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
- [0300.36] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
- [0300.36] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
- [0300.36] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.)
- [0300.36] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.)
- [0300.36] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
- [0300.36] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
- [0300.36] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
- [0300.36] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
- [0300.36] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.)
- [0300.36] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.)
- [0300.36] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.)
- [0300.36] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.)
- [0300.36] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.)
- [0300.36] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.)
- [0300.36] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
- [0300.36] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.)
- [0300.36] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.)
- [0300.36] ScriptLog: key: DynamicLights | value: False
- [0300.36] ScriptLog: DynamicLightsFalse
- [0300.36] ScriptLog: key: CompositeDynamicLights | value: False
- [0300.36] ScriptLog: CompositeDynamicLightsFalse
- [0300.36] ScriptLog: key: DirectionalLightmaps | value: True
- [0300.36] ScriptLog: DirectionalLightmapsTrue
- [0300.36] ScriptLog: key: SpeedTreeLeaves | value: True
- [0300.36] ScriptLog: SpeedTreeLeavesTrue
- [0300.36] ScriptLog: key: SpeedTreeFronds | value: True
- [0300.36] ScriptLog: SpeedTreeFrondsTrue
- [0300.36] ScriptLog: key: OnlyStreamInTextures | value: False
- [0300.36] ScriptLog: OnlyStreamInTexturesFalse
- [0300.36] ScriptLog: key: OneFrameThreadLag | value: True
- [0300.36] ScriptLog: OneFrameThreadLagTrue
- [0300.36] ScriptLog: key: UpscaleScreenPercentage | value: True
- [0300.36] ScriptLog: UpscaleScreenPercentageTrue
- [0300.36] ScriptLog: key: AllowOpenGL | value: False
- [0300.36] ScriptLog: AllowOpenGLFalse
- [0300.36] ScriptLog: key: AllowSubsurfaceScattering | value: True
- [0300.36] ScriptLog: AllowSubsurfaceScatteringTrue
- [0300.36] ScriptLog: key: AllowImageReflections | value: True
- [0300.36] ScriptLog: AllowImageReflectionsTrue
- [0300.36] ScriptLog: key: AllowImageReflectionShadowing | value: True
- [0300.36] ScriptLog: AllowImageReflectionShadowingTrue
- [0300.36] ScriptLog: key: ParticleLODBias | value: 0
- [0300.36] ScriptLog: ParticleLODBias? 0
- [0300.36] ScriptLog: key: MaxMultiSamples | value: 0
- [0300.36] ScriptLog: MaxMultiSamples? 0
- [0300.36] ScriptLog: key: bAllowTemporalAA | value: False
- [0300.36] ScriptLog: bAllowTemporalAAFalse
- [0300.36] ScriptLog: key: TemporalAA_MinDepth | value: 500
- [0300.36] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found.
- [0300.36] ScriptLog: TemporalAA_MinDepth? -1
- [0300.36] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100
- [0300.36] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000
- [0300.36] ScriptLog: key: ScreenPercentage | value: 100
- [0300.36] ScriptLog: ScreenPercentage? 100.0000
- [0300.36] Log: Current unknown system settings:
- [0300.36] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
- [0300.36] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
- [0300.36] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
- [0300.36] Log: FilteredDistortion = FALSE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
- [0300.36] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
- [0300.36] Log: FogVolumes = FALSE (Whether to allow fog volumes.)
- [0300.36] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
- [0300.36] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
- [0300.36] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
- [0300.36] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
- [0300.36] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
- [0300.36] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
- [0300.36] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
- [0300.36] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
- [0300.36] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
- [0300.36] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
- [0300.36] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
- [0300.36] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
- [0300.36] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
- [0300.36] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
- [0300.36] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
- [0300.36] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
- [0300.36] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
- [0300.36] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
- [0300.36] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
- [0300.36] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
- [0300.36] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
- [0300.36] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
- [0300.36] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
- [0300.36] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
- [0300.36] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
- [0300.36] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
- [0300.36] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
- [0300.36] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
- [0300.36] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
- [0300.36] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
- [0300.36] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
- [0300.36] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
- [0300.36] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).)
- [0300.36] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).)
- [0300.36] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
- [0300.36] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
- [0300.36] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).)
- [0300.36] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
- [0300.36] Log: MobileLightShaftScale = 0 (UNKNOWN.)
- [0300.36] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.)
- [0300.36] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.)
- [0300.36] Log: MobileMaxShadowRange = 0 (UNKNOWN.)
- [0300.36] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
- [0300.36] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
- [0300.36] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
- [0300.36] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
- [0300.36] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
- [0300.36] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
- [0300.36] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
- [0300.36] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
- [0300.36] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
- [0300.36] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
- [0300.36] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
- [0300.36] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
- [0300.36] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
- [0300.36] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
- [0300.36] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
- [0300.36] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
- [0300.36] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
- [0300.36] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
- [0300.36] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
- [0300.36] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
- [0300.36] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
- [0300.36] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
- [0300.36] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
- [0300.36] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
- [0300.36] ScriptLog: key: SHSecondaryLighting | value: True
- [0300.36] ScriptLog: SHSecondaryLightingTrue
- [0300.36] ScriptLog: key: MotionBlurPause | value: True
- [0300.36] ScriptLog: MotionBlurPauseTrue
- [0300.36] ScriptLog: key: MotionBlurSkinning | value: 1
- [0300.36] ScriptLog: MotionBlurSkinning? 1
- [0300.36] ScriptLog: key: FilteredDistortion | value: False
- [0300.36] ScriptLog: FilteredDistortionFalse
- [0300.36] ScriptLog: key: bAllowDownsampledTranslucency | value: False
- [0300.36] ScriptLog: bAllowDownsampledTranslucencyFalse
- [0300.36] ScriptLog: key: FogVolumes | value: False
- [0300.36] ScriptLog: FogVolumesFalse
- [0300.36] ScriptLog: key: FloatingPointRenderTargets | value: True
- [0300.36] ScriptLog: FloatingPointRenderTargetsTrue
- [0300.36] ScriptLog: key: ShadowFilterQualityBias | value: 3
- [0300.36] ScriptLog: ShadowFilterQualityBias? 3
- [0300.36] ScriptLog: key: ShadowFadeResolution | value: 128
- [0300.36] ScriptLog: ShadowFadeResolution? 128
- [0300.36] ScriptLog: key: PreShadowFadeResolution | value: 16
- [0300.36] ScriptLog: PreShadowFadeResolution? 16
- [0300.36] ScriptLog: key: ShadowFadeExponent | value: 0.25
- [0300.36] ScriptLog: ShadowFadeExponent? 0.2500
- [0300.36] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1
- [0300.36] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000
- [0300.36] ScriptLog: key: PreShadowResolutionFactor | value: 0.5
- [0300.36] ScriptLog: PreShadowResolutionFactor? 0.5000
- [0300.36] ScriptLog: key: bAllowHardwareShadowFiltering | value: False
- [0300.36] ScriptLog: bAllowHardwareShadowFilteringFalse
- [0300.36] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48
- [0300.36] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found.
- [0300.36] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1
- [0300.36] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False
- [0300.36] ScriptLog: bEnableForegroundShadowsOnWorldFalse
- [0300.36] ScriptLog: key: bEnableForegroundSelfShadowing | value: False
- [0300.36] ScriptLog: bEnableForegroundSelfShadowingFalse
- [0300.36] ScriptLog: key: ShadowFilterRadius | value: 2
- [0300.36] ScriptLog: ShadowFilterRadius? 2.0000
- [0300.36] ScriptLog: key: ShadowDepthBias | value: 0.012
- [0300.36] ScriptLog: ShadowDepthBias? 0.0120
- [0300.36] ScriptLog: key: PerObjectShadowTransition | value: 60
- [0300.36] Warning: Warning, The System Setting PerObjectShadowTransition could not be found.
- [0300.36] ScriptLog: PerObjectShadowTransition? -1
- [0300.36] ScriptLog: key: PerSceneShadowTransition | value: 600
- [0300.36] Warning: Warning, The System Setting PerSceneShadowTransition could not be found.
- [0300.36] ScriptLog: PerSceneShadowTransition? -1
- [0300.36] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5
- [0300.36] ScriptLog: CSMSplitPenumbraScale? 0.5000
- [0300.36] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4
- [0300.36] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000
- [0300.36] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5
- [0300.36] ScriptLog: CSMSplitDepthBiasScale? 0.5000
- [0300.36] ScriptLog: key: CSMMinimumFOV | value: 40
- [0300.36] Warning: Warning, The System Setting CSMMinimumFOV could not be found.
- [0300.36] ScriptLog: CSMMinimumFOV? -1
- [0300.36] ScriptLog: key: CSMFOVRoundFactor | value: 4
- [0300.36] ScriptLog: CSMFOVRoundFactor? 4.0000
- [0300.36] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000
- [0300.36] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000
- [0300.36] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3
- [0300.36] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3
- [0300.36] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50
- [0300.36] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50
- [0300.36] ScriptLog: key: NumFracturedPartsScale | value: 1
- [0300.36] ScriptLog: NumFracturedPartsScale? 1.0000
- [0300.36] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1
- [0300.36] ScriptLog: FractureDirectSpawnChanceScale? 1.0000
- [0300.36] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1
- [0300.36] ScriptLog: FractureRadialSpawnChanceScale? 1.0000
- [0300.36] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False
- [0300.36] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse
- [0300.36] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False
- [0300.36] ScriptLog: bDisableSkeletalInstanceWeightsFalse
- [0300.36] ScriptLog: key: HighPrecisionGBuffers | value: False
- [0300.36] ScriptLog: HighPrecisionGBuffersFalse
- [0300.36] ScriptLog: key: AllowSecondaryDisplays | value: False
- [0300.36] ScriptLog: AllowSecondaryDisplaysFalse
- [0300.36] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280
- [0300.36] ScriptLog: SecondaryDisplayMaximumWidth? 1280
- [0300.36] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720
- [0300.36] ScriptLog: SecondaryDisplayMaximumHeight? 720
- [0300.36] ScriptLog: key: ApexLODResourceBudget | value: 1e+021
- [0300.36] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000
- [0300.36] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500
- [0300.36] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500
- [0300.36] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0
- [0300.36] ScriptLog: ApexDestructionMaxShapeCount? 0
- [0300.36] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1
- [0300.36] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found.
- [0300.36] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1
- [0300.36] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1
- [0300.36] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1
- [0300.36] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044
- [0300.36] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000
- [0300.36] ScriptLog: key: ApexDestructionSortByBenefit | value: True
- [0300.36] ScriptLog: ApexDestructionSortByBenefitTrue
- [0300.36] ScriptLog: key: ApexGRBEnable | value: False
- [0300.36] ScriptLog: ApexGRBEnableFalse
- [0300.36] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128
- [0300.36] ScriptLog: ApexGRBGPUMemSceneSize? 128
- [0300.36] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128
- [0300.36] ScriptLog: ApexGRBGPUMemTempDataSize? 128
- [0300.36] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5
- [0300.36] ScriptLog: ApexGRBMeshCellSize? 7.5000
- [0300.36] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9
- [0300.36] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9
- [0300.36] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3
- [0300.36] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3
- [0300.36] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3
- [0300.36] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3
- [0300.36] ScriptLog: key: ApexGRBSkinWidth | value: 0.025
- [0300.36] ScriptLog: ApexGRBSkinWidth? 0.0250
- [0300.36] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006
- [0300.36] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000
- [0300.36] ScriptLog: key: bEnableParallelApexClothingFetch | value: True
- [0300.36] ScriptLog: bEnableParallelApexClothingFetchTrue
- [0300.36] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60
- [0300.36] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000
- [0300.36] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True
- [0300.36] ScriptLog: ApexClothingAllowAsyncCookingTrue
- [0300.36] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False
- [0300.36] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse
- [0300.36] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1
- [0300.36] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1
- [0300.38] Log: Listing all sound classes.
- [0300.38] Log: Class 'None' has 18 resident sounds taking 1274.73 kb
- [0300.38] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb
- [0300.38] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb
- [0300.38] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb
- [0300.38] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb
- [0300.38] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb
- [0300.38] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb
- [0300.38] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb
- [0300.38] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb
- [0300.38] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb
- [0300.38] Log: Class 'Master' has 2 resident sounds taking 111.17 kb
- [0300.38] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb
- [0300.38] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb
- [0300.38] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb
- [0300.38] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb
- [0300.38] Log: Class 'UnGrouped' has 187 resident sounds taking 36569.81 kb, and 94 real time sounds taking 2222.50 kb
- [0300.38] Log: 1160 total sounds in 16 classes
- [0300.40] Log: Bool AmbientOcclusion set to 0
- [0300.49] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!!
- [0300.49] Log: --- LOADING MOVIE TIME: 1.98 sec ---
- [0301.84] ScriptLog: dialogInstance Type? GFxClikWidget_263
- [0302.68] ScriptLog: <<GameEnding>>
- [0302.68] Log: Closing by request
- [0302.68] Log: appRequestExit(0)
- [0302.68] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit
- [0302.78] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
- OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
- Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
- [0302.79] Exit: Preparing to exit.
- [0303.15] Exit: Game engine shut down
- [0303.40] Exit: Windows client shut down
- [0303.41] Exit: XAudio2 Device shut down.
- [0303.57] Exit: Object subsystem successfully closed.
- [0303.57] Log: Shutting down FaceFX...
- [0303.57] Log: FaceFX shutdown.
- [0303.65] Exit: Exiting.
- [0303.65] Log: Log file closed, 02/28/14 12:32:58
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