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Dec 24th, 2015
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  1. #Name of the advent calendar inventory
  2. inventoryName: "&2&lAdvent calendar"
  3. #Number of days in the advent calendar
  4. days: 24
  5. #Choose whether the day number should be displayed as the item quantity in advent calendar GUI
  6. displayDayNumber: true
  7. #Choose whether players should be able to claim gifts from previous days they haven't claimed yet
  8. allowClaimingUnclaimedGifts: true
  9. #Choose whether it should be broadcasted globally when someone claims their gift
  10. broadcastClaimedInfo: true
  11. #Choose whether players should be notified about not claimed gifts when joining the server
  12. notifyUponLogin: true
  13. #Maximal amount of enchantments which can be applied to an item (it applies to enchantment gifts)
  14. maxEnchantments: 3
  15. placeholders:
  16.  #Item placeholder for already claimed gifts
  17.   claimed:
  18.     material: STAINED_GLASS_PANE
  19.     damage: 13
  20.     #%day% is the placeholder for the day number
  21.     name: "&2&lDay %day%"
  22.     lore:
  23.      - "&8Already claimed."
  24.   #Item placeholder for gifts which weren't claimed but can be
  25.   unclaimed:
  26.     material: STAINED_GLASS_PANE
  27.     damage: 5
  28.     name: "&a&lDay %day%"
  29.     lore:
  30.      - "&8Click to claim!"
  31.   #Item placeholder for gifts which weren't claimed and can't be
  32.   expired:
  33.     material: STAINED_GLASS_PANE
  34.     damage: 14
  35.     name: "&c&lDay %day%"
  36.     lore:
  37.      - "&8Gift has expired."
  38.   #Item placeholder for today's gift
  39.   current:
  40.     material: STAINED_GLASS_PANE
  41.     damage: 5
  42.     name: "&a&lDay %day%"
  43.     lore:
  44.      - "&8Click to claim!"
  45.   #Item placeholder for gifts from upcoming days
  46.   upcoming:
  47.     material: STAINED_GLASS_PANE
  48.     damage: 14
  49.     name: "&c&lDay %day%"
  50.     lore:
  51.      - "&8Can't be claimed yet."
  52.   #Item placeholder for not configured gifts
  53.   unavailable:
  54.     material: STAINED_GLASS_PANE
  55.     damage: 14
  56.     name: "&c&lDay %day%"
  57.     lore:
  58.      - "&8This gift is unavailable."
  59. #Gift priorities. The format is PRIORITY:NAME (the name is used in the section below). Basically the higher priority, the earlier player will be checked for the christmasplus.adventcalendar.gift.NAME permissions. "default" is necessary and will be given to all players without any additional permission.
  60. #Example: with 1: default and 2: donor the player will be checked for christmasplus.adventcalendar.gift.donor first, if they don't have it they will receive the "default" one
  61. giftsPriorities:
  62.   1: default
  63.   2: donor
  64. gifts:
  65.  #Day number
  66.   1:
  67.    #Type of the gift, explained above in giftPriorities section
  68.     default:
  69.    #Type of sold item, valid values are item/permission/enchantment/command
  70.       type: item
  71.       item:
  72.        #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  73.         material: BREAD
  74.         #(optional) Quantity of the item
  75.         quantity: 32
  76.         #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  77.         damage: 0
  78.         #(optional) Custom name
  79.         name: "&aYummy bread"
  80.         #(optional) Lore, can contain multiple lines
  81.         lore:
  82.           - "&3<3"
  83.     donor:
  84.       type: item
  85.       item:
  86.         material: BREAD
  87.         quantity: 64
  88.   2:
  89.     default:
  90.       type: item
  91.       item:
  92.         material: GOLD_INGOT
  93.         quantity: 16
  94.     donor:
  95.       type: item
  96.       item:
  97.         material: GOLD_INGOT
  98.         quantity: 32
  99.   3:
  100.     default:
  101.       type: item
  102.       item:
  103.         material: IRON_INGOT
  104.         quantity: 32
  105.     donor:
  106.       type: item
  107.       item:
  108.         material: DIAMOND
  109.         quantity: 16
  110.   4:
  111.     default:
  112.       type: enchantment
  113.       enchantment: FORTUNE
  114.       enchantmentLevel: 1
  115.     donor:
  116.       type: enchantment
  117.       enchantment: FORTUNE
  118.       enchantmentLevel: 2
  119.   5:
  120.     default:
  121.       type: command
  122.       commands:
  123.           - "say Merry christmas, %PLAYER%!"
  124.     donor:
  125.       type: command
  126.       commands:
  127.           - "say Merry christmas, %PLAYER%!"
  128.           - "broadcast Merry christmas, everyone!"
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