Advertisement
Guest User

Untitled

a guest
Nov 11th, 2016
421
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.12 KB | None | 0 0
  1. //salut
  2. //Deci pentru inceput adaugam la inceputul gamemodeului urmatoarea:
  3. new viatawar;
  4. //Acum mergem la OnPlayerDeath si cautam functiile de la war cand un player moare in timpul warului, nustiu daca toti aveti asa dar va dau ceva sa va fie mai usor de gasit "You have been killed by" va este mai usor vedeti ca acest mesaj este si la paintball ajunsi acolo adaugam dupa testu asta defapt dupa SCM(dupa "You have been killed by" exista funcita SCM)
  5. new Float:pPosX, Float:pPosY, Float:pPosZ;
  6. GetPlayerPos(playerid, pPosX, pPosY, pPosZ); //aici sa zic asa retinem coordonatele unde va fi pusa inima
  7. viatawar = CreatePickup(1240, 2, pPosX, pPosY, pPosZ, -1); //aici am creat inima
  8. //Bun, acum mergem la public OnPlayerPickUpPickup(playerid, pickupid)
  9. si adaugam urmatoarele
  10. if(pickupid == viatawar)
  11. {
  12. SetPlayerHealthEx(playerid, 99); //puteti face sa ii adauge +25 hp sau etc dar depinde de variabile din gamemode, oricum se pot creea .
  13. SCM(playerid, -1, "Viata ti-a fost regenerata");
  14. DestroyPickup(viatawar);
  15. }
  16. //Am facut acest tutorial din plictiseala.
  17. //Daca am greseli gramaticale 'sorry'.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement