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- Sun Aug 25 23:45:35 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\ponce\Desktop\OpenSpades-0.0.6-Windows\Resources (Read-only)
- Sun Aug 25 23:45:35 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\ponce\AppData\Roaming\OpenSpades\Resources (Read/Write)
- Sun Aug 25 23:45:35 2013 [Main.cpp:97] Log Started.
- Sun Aug 25 23:45:35 2013 [Main.cpp:127] Pak Registered: Base.pak
- Sun Aug 25 23:45:35 2013 [Main.cpp:127] Pak Registered: Models.pak
- Sun Aug 25 23:45:35 2013 [Main.cpp:127] Pak Registered: Sounds.pak
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:88] Loading Preferences to MainWindow
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1920x1080
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1680x1050
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1600x900
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1440x900
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1400x1050
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1366x768
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x1024
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x768
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x1024
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x960
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x800
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x768
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x720
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1152x864
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1024x768
- Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 800x600
- Sun Aug 25 23:45:36 2013 [Main.cpp:140] Entering FLTK main loop
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:88] Loading Preferences to MainWindow
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1920x1080
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1680x1050
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1600x900
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1440x900
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1400x1050
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1366x768
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x1024
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x768
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x1024
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x960
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x800
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x768
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x720
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1152x864
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1024x768
- Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 800x600
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:64] SDLGLDevice created
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:67] --- OpenGL Renderer Info ---
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:70] Vendor: ATI Technologies Inc.
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:73] Name: ATI Radeon HD 5450
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:76] Version: 4.2.12002 Compatibility Profile Context 9.12.0.0
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:79] Shading Language Version: 4.20
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:81] --- Extensions ---
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMDX_debug_output
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMDX_vertex_shader_tessellator
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_conservative_depth
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_debug_output
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_depth_clamp_separate
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_draw_buffers_blend
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_multi_draw_indirect
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_name_gen_delete
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_performance_monitor
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_pinned_memory
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_query_buffer_object
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_sample_positions
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_seamless_cubemap_per_texture
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_shader_stencil_export
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_shader_trace
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_texture_cube_map_array
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_texture_texture4
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_transform_feedback3_lines_triangles
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_vertex_shader_layer
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_vertex_shader_tessellator
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_vertex_shader_viewport_index
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_ES2_compatibility
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_base_instance
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_blend_func_extended
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_color_buffer_float
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_compressed_texture_pixel_storage
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_conservative_depth
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_copy_buffer
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_buffer_float
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_clamp
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_texture
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_buffers
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_buffers_blend
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_elements_base_vertex
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_indirect
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_instanced
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_explicit_attrib_location
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_coord_conventions
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_program
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_program_shadow
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_shader
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_framebuffer_object
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_framebuffer_sRGB
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_geometry_shader4
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_get_program_binary
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_gpu_shader5
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_gpu_shader_fp64
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_half_float_pixel
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_half_float_vertex
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_imaging
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_instanced_arrays
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_internalformat_query
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_map_buffer_alignment
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_map_buffer_range
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_multisample
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_multitexture
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_occlusion_query
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_occlusion_query2
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_pixel_buffer_object
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_point_parameters
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_point_sprite
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_provoking_vertex
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_sample_shading
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_sampler_objects
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_seamless_cube_map
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_separate_shader_objects
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_atomic_counters
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_bit_encoding
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_image_load_store
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_objects
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_precision
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_stencil_export
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_subroutine
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_texture_lod
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shading_language_100
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shading_language_420pack
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shading_language_packing
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shadow
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shadow_ambient
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_sync
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_tessellation_shader
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_border_clamp
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_buffer_object
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_buffer_object_rgb32
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_buffer_range
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_compression
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_compression_bptc
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_compression_rgtc
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_cube_map
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_cube_map_array
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_add
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_combine
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_crossbar
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_dot3
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_float
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_gather
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_mirrored_repeat
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_multisample
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_non_power_of_two
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_query_lod
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rectangle
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rg
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rgb10_a2ui
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_snorm
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_storage
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_storage_multisample
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_timer_query
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_transform_feedback2
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_transform_feedback3
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_transform_feedback_instanced
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_transpose_matrix
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_uniform_buffer_object
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_array_bgra
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_array_object
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_attrib_64bit
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_buffer_object
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_program
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_shader
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_type_2_10_10_10_rev
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_viewport_array
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_window_pos
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ATI_draw_buffers
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ATI_envmap_bumpmap
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ATI_fragment_shader
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ATI_separate_stencil
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ATI_texture_compression_3dc
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ATI_texture_env_combine3
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ATI_texture_float
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ATI_texture_mirror_once
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_abgr
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_bgra
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_bindable_uniform
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_color
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_equation_separate
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_func_separate
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_minmax
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_subtract
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_compiled_vertex_array
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_copy_buffer
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_copy_texture
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_direct_state_access
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_draw_buffers2
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_draw_instanced
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_draw_range_elements
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_fog_coord
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_blit
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_multisample
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_object
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_sRGB
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_geometry_shader4
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_gpu_program_parameters
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_gpu_shader4
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_histogram
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_multi_draw_arrays
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_depth_stencil
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_float
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_pixels
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_pixel_buffer_object
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_point_parameters
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_provoking_vertex
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_rescale_normal
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_secondary_color
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_separate_specular_color
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_shader_image_load_store
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_shadow_funcs
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_stencil_wrap
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_subtexture
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texgen_reflection
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture3D
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_array
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_buffer_object
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_compression_bptc
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_compression_latc
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_compression_rgtc
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_compression_s3tc
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_cube_map
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_edge_clamp
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_env_add
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_env_combine
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_env_dot3
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_filter_anisotropic
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_integer
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_lod
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_lod_bias
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_mirror_clamp
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_object
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_rectangle
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_sRGB
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_sRGB_decode
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_shared_exponent
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_snorm
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_storage
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_swizzle
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_timer_query
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_transform_feedback
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_vertex_array
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_vertex_array_bgra
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_vertex_attrib_64bit
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_IBM_texture_mirrored_repeat
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_KTX_buffer_region
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_blend_square
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_conditional_render
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_copy_depth_to_color
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_copy_image
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_explicit_multisample
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_float_buffer
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_half_float
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_primitive_restart
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_texgen_reflection
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_texture_barrier
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_SGIS_generate_mipmap
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_SGIS_texture_edge_clamp
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_SGIS_texture_lod
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_SUN_multi_draw_arrays
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_WIN_swap_hint
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] WGL_EXT_swap_control
- Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:101] ------------------
- Sun Aug 25 23:45:49 2013 [GLRenderer.cpp:72] GLRenderer initializing
- Sun Aug 25 23:45:49 2013 [GLFramebufferManager.cpp:27] Initializing framebuffer manager
- Sun Aug 25 23:45:49 2013 [GLFramebufferManager.cpp:85] Creating Non-MSAA Buffer
- Sun Aug 25 23:45:49 2013 [GLFramebufferManager.cpp:118] Color Buffer Allocated
- Sun Aug 25 23:45:49 2013 [GLFramebufferManager.cpp:143] Depth Buffer Allocated
- Sun Aug 25 23:45:49 2013 [GLFramebufferManager.cpp:168] Framebuffer Created
- Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicImage.program'
- Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.fs'
- Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 114.739ms
- Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.vs'
- Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 89.968ms
- Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicImage.program' in 10.329ms
- Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/Sprite.program'
- Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Sprite.fs'
- Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Sprite.fs' in 83.148ms
- Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Sprite.vs'
- Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Sprite.vs' in 62.469ms
- Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/Sprite.program' in 9.598ms
- Sun Aug 25 23:45:49 2013 [GLRenderer.cpp:93] GLRenderer initialized
- Sun Aug 25 23:45:49 2013 [ALFuncs.cpp:222] Linking with OpenGL library.
- Sun Aug 25 23:45:49 2013 [ALFuncs.cpp:158] 'OpenAL32.dll' loaded
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:359] OpenAL Info:
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:360] Vendor: OpenAL Community
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:361] Version: 1.1 ALSOFT 1.15.1
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:362] Renderer: OpenAL Soft
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:365] OpenAL Extensions:
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_ALAW
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_DOUBLE
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_EXPONENT_DISTANCE
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_FLOAT32
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_IMA4
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_LINEAR_DISTANCE
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_MCFORMATS
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_MULAW
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_MULAW_MCFORMATS
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_OFFSET
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_source_distance_model
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_LOKI_quadriphonic
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_SOFT_buffer_samples
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_SOFT_buffer_sub_data
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_SOFTX_deferred_updates
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_SOFT_direct_channels
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_SOFT_loop_points
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_SOFT_source_latency
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:372] OpenAL ALC Extensions:
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:374] ALC_ENUMERATE_ALL_EXT
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:374] ALC_ENUMERATION_EXT
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:374] ALC_EXT_CAPTURE
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:374] ALC_EXT_DEDICATED
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:374] ALC_EXT_disconnect
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:374] ALC_EXT_EFX
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:374] ALC_EXT_thread_local_context
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:374] ALC_SOFT_loopback
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:385] EAX enabled
- Sun Aug 25 23:45:49 2013 [ALDevice.cpp:401] 96 source(s) initialized
- Sun Aug 25 23:45:49 2013 [Client.cpp:95] Initializing...
- Sun Aug 25 23:45:49 2013 [Client.cpp:108] Font 'Unsteady Oversteer' Loaded
- Sun Aug 25 23:45:49 2013 [Client.cpp:115] Font 'Ubuntu Condensed' Loaded
- Sun Aug 25 23:45:49 2013 [Client.cpp:122] Font 'Ubuntu Condensed (Large)' Loaded
- Sun Aug 25 23:45:51 2013 [Client.cpp:168] Started connecting to 'aos://426844080:32887'
- Sun Aug 25 23:45:51 2013 [NetClient.cpp:265] ENet initialized
- Sun Aug 25 23:45:51 2013 [NetClient.cpp:270] ENet host created
- Sun Aug 25 23:45:51 2013 [NetClient.cpp:278] ENet Range Coder Enabled
- Sun Aug 25 23:45:51 2013 [NetClient.cpp:325] Connecting to 426844080:32887
- Sun Aug 25 23:45:51 2013 [SDLRunner.cpp:141] Starting Client Loop
- Sun Aug 25 23:45:52 2013 [NetClient.cpp:193] Packet 0x12 [len=5] 12 00 00 18 00
- Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=25] 09 18 01 02 02 04 00 00 00 6f 6f 6f 4a 55 41 4e 4d 49 4e 45 43 52 41 46 00
- Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=20] 09 01 01 01 02 4d 00 00 00 6f 6f 6f 52 61 79 61 6e 78 58 00
- Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=28] 09 16 00 01 02 32 00 00 00 6f 6f 6f 58 78 52 6f 64 72 61 6e 65 69 74 6f 72 78 58 00
- Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=18] 09 12 01 01 02 07 00 00 00 6f 6f 6f 54 6f 6d 6d 79 00
- Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=26] 09 17 00 01 02 00 00 00 00 6f 6f 6f 4d 72 53 75 72 76 69 76 61 6c 4d 61 6e 00
- Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=19] 09 07 00 01 02 00 00 00 00 6f 6f 6f 6a 61 76 61 6c 69 00
- Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=20] 09 02 01 00 03 02 00 00 00 6f 6f 6f 6d 69 6e 65 72 65 78 00
- Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=17] 09 0a 00 01 02 17 00 00 00 6f 6f 6f 56 69 6e 65 00
- Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=21] 09 1a 01 01 03 10 00 00 00 6f 6f 6f 5a 75 61 64 69 6e 68 6f 00
- Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=22] 09 19 00 01 00 07 00 00 00 6f 6f 6f 41 4c 45 4a 41 4e 44 52 4f 00
- Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=17] 09 10 01 01 01 02 00 00 00 df ff ff 63 61 69 6f 00
- Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=20] 09 0c 00 01 02 0b 00 00 00 6f 6f 6f 4b 6f 69 6b 69 6e 67 00
- Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x0f [len=84] 0f 03 ff e8 80 02 02 02 02 02 fd 53 70 61 64 65 73 00 00 00 00 44 69 61 6d 6f 6e 64 73 00 00 00 04 05 07 00 00 80 88 43 00 00 6e 43 00 00 60 42 00 80 88 43 00 00 6e 43 00 00 60 42 00 00 5a 43
- Sun Aug 25 23:46:04 2013 [NetClient.cpp:1600] Map decoding succeeded.
- Sun Aug 25 23:46:05 2013 [GameMapWrapper.cpp:94] 136.542 msecs to rebuild
- Sun Aug 25 23:46:05 2013 [NetClient.cpp:1605] World initialized.
- Sun Aug 25 23:46:05 2013 [Client.cpp:200] World set
- Sun Aug 25 23:46:05 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers...
- Sun Aug 25 23:46:05 2013 [GLRenderer.cpp:177] Creating new renderers...
- Sun Aug 25 23:46:05 2013 [GLRenderer.cpp:179] Creating Terrain Shadow Map Renderer
- Sun Aug 25 23:46:05 2013 [GLRenderer.cpp:181] Creating TerrainRenderer
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicBlock.program'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicBlock.fs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicBlock.fs' in 1.279ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicBlock.vs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicBlock.vs' in 1.293ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/Common.fs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/Common.fs' in 0.941ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/Common.vs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/Common.vs' in 0.958ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/Map.fs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/Map.fs' in 1.040ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/Map.vs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/Map.vs' in 0.905ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/ModelNull.fs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/ModelNull.fs' in 0.871ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/ModelNull.vs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/ModelNull.vs' in 0.724ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/MapRadiosityNull.fs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/MapRadiosityNull.fs' in 1.092ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/MapRadiosityNull.vs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/MapRadiosityNull.vs' in 0.762ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicBlock.program' in 10.631ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicBlockDynamicLit.program'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicBlockDynamicLit.fs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicBlockDynamicLit.fs' in 1.033ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicBlockDynamicLit.vs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicBlockDynamicLit.vs' in 1.471ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/DynamicLight/Common.fs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/DynamicLight/Common.fs' in 1.234ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/DynamicLight/Common.vs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/DynamicLight/Common.vs' in 0.910ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/DynamicLight/MapNull.fs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/DynamicLight/MapNull.fs' in 0.750ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/DynamicLight/MapNull.vs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/DynamicLight/MapNull.vs' in 0.693ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicBlockDynamicLit.program' in 9.197ms
- Sun Aug 25 23:46:05 2013 [GLRenderer.cpp:183] Creating Minimap Renderer
- Sun Aug 25 23:46:05 2013 [GLRenderer.cpp:185] Creating Water Renderer
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/Water.program'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Water.fs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Water.fs' in 3.970ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Water.vs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Water.vs' in 1.365ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/Water.program' in 19.770ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/WaterDepth.program'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/WaterDepth.fs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/WaterDepth.fs' in 0.824ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/WaterDepth.vs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/WaterDepth.vs' in 0.906ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/WaterDepth.program' in 4.034ms
- Sun Aug 25 23:46:05 2013 [GLRenderer.cpp:194] Radiosity is disabled
- Sun Aug 25 23:46:05 2013 [GLRenderer.cpp:200] Created
- Sun Aug 25 23:46:05 2013 [NetClient.cpp:1614] World loaded. Processing saved packets (12)...
- Sun Aug 25 23:46:05 2013 [NetClient.cpp:1623] Done.
- Sun Aug 25 23:46:05 2013 [ConcurrentDispatch.cpp:270] Creating 2 dispatch thread(s)
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/OptimizedVoxelModel.program'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/OptimizedVoxelModel.fs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModel.fs' in 1.510ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/OptimizedVoxelModel.vs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModel.vs' in 1.556ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/OptimizedVoxelModel.program' in 11.525ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/OptimizedVoxelModelDynamicLit.program'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/OptimizedVoxelModelDynamicLit.fs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModelDynamicLit.fs' in 1.435ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/OptimizedVoxelModelDynamicLit.vs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModelDynamicLit.vs' in 1.273ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/OptimizedVoxelModelDynamicLit.program' in 10.251ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/OptimizedVoxelModelShadowMap.program'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/OptimizedVoxelModelShadowMap.fs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModelShadowMap.fs' in 0.771ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/OptimizedVoxelModelShadowMap.vs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModelShadowMap.vs' in 1.051ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/ShadowMap/Common.fs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/ShadowMap/Common.fs' in 0.680ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/ShadowMap/Common.vs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/ShadowMap/Common.vs' in 0.697ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/ShadowMap/Basic.fs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/ShadowMap/Basic.fs' in 0.768ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/ShadowMap/Basic.vs'
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/ShadowMap/Basic.vs' in 0.797ms
- Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/OptimizedVoxelModelShadowMap.program' in 6.535ms
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/VoxelModel.program'
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModel.fs'
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModel.fs' in 1.166ms
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModel.vs'
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModel.vs' in 1.545ms
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/VoxelModel.program' in 12.373ms
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/VoxelModelDynamicLit.program'
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModelDynamicLit.fs'
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModelDynamicLit.fs' in 1.060ms
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModelDynamicLit.vs'
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModelDynamicLit.vs' in 1.564ms
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/VoxelModelDynamicLit.program' in 10.547ms
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/VoxelModelShadowMap.program'
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModelShadowMap.fs'
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModelShadowMap.fs' in 0.858ms
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModelShadowMap.vs'
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModelShadowMap.vs' in 1.230ms
- Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/VoxelModelShadowMap.program' in 6.639ms
- Sun Aug 25 23:46:15 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/Basic.program'
- Sun Aug 25 23:46:15 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Basic.fs'
- Sun Aug 25 23:46:15 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Basic.fs' in 0.876ms
- Sun Aug 25 23:46:15 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Basic.vs'
- Sun Aug 25 23:46:15 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Basic.vs' in 0.852ms
- Sun Aug 25 23:46:15 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/Basic.program' in 4.683ms
- Sun Aug 25 23:47:53 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers...
- Sun Aug 25 23:47:53 2013 [GLRenderer.cpp:202] No map loaded
- Sun Aug 25 23:47:53 2013 [Client.cpp:207] World removed
- Sun Aug 25 23:47:53 2013 [NetClient.cpp:394] Disconnected (data = 0x00000000)
- Sun Aug 25 23:47:53 2013 [Client.cpp:267] Exception while processing network packets (ignored):
- [../Sources/Client/NetClient.cpp:396] Disconnected: Unknown
- Collected backtrace:
- void spades::client::NetClient::DoEvents(int) at NetClient.cpp:377
- void spades::client::Client::RunFrame(float) at Client.cpp:259
- virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:197
- void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
- void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:78
- int main(int, char**) at Main.cpp:51
- Sun Aug 25 23:47:53 2013 [Client.cpp:226] Disconnecting
- Sun Aug 25 23:47:53 2013 [NetClient.cpp:291] ENet host destroyed
- Sun Aug 25 23:47:53 2013 [Client.cpp:230] Disconnected
- Sun Aug 25 23:47:53 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers...
- Sun Aug 25 23:47:53 2013 [GLRenderer.cpp:202] No map loaded
- Sun Aug 25 23:47:53 2013 [GLRenderer.cpp:101] GLRender finalizing
- Sun Aug 25 23:47:53 2013 [GLRenderer.cpp:126] GLRenderer finalized
- Sun Aug 25 23:47:54 2013 [MainWindowHandler.cpp:70] Unhandled exception in SDLRunner:
- [../Sources/Client/NetClient.cpp:396] Disconnected: Unknown
- Collected backtrace:
- void spades::client::NetClient::DoEvents(int) at NetClient.cpp:377
- void spades::client::Client::RunFrame(float) at Client.cpp:259
- virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:197
- void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
- void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:78
- int main(int, char**) at Main.cpp:51
- Sun Aug 25 23:48:04 2013 [Main.cpp:143] Leaving FLTK main loop
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