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  1. Sun Aug 25 23:45:35 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\ponce\Desktop\OpenSpades-0.0.6-Windows\Resources (Read-only)
  2. Sun Aug 25 23:45:35 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\ponce\AppData\Roaming\OpenSpades\Resources (Read/Write)
  3. Sun Aug 25 23:45:35 2013 [Main.cpp:97] Log Started.
  4. Sun Aug 25 23:45:35 2013 [Main.cpp:127] Pak Registered: Base.pak
  5.  
  6. Sun Aug 25 23:45:35 2013 [Main.cpp:127] Pak Registered: Models.pak
  7.  
  8. Sun Aug 25 23:45:35 2013 [Main.cpp:127] Pak Registered: Sounds.pak
  9.  
  10. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:88] Loading Preferences to MainWindow
  11. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1920x1080
  12. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1680x1050
  13. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1600x900
  14. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1440x900
  15. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1400x1050
  16. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1366x768
  17. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x1024
  18. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x768
  19. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x1024
  20. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x960
  21. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x800
  22. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x768
  23. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x720
  24. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1152x864
  25. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1024x768
  26. Sun Aug 25 23:45:35 2013 [MainWindowHandler.cpp:105] Video Mode Found: 800x600
  27. Sun Aug 25 23:45:36 2013 [Main.cpp:140] Entering FLTK main loop
  28. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:88] Loading Preferences to MainWindow
  29. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1920x1080
  30. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1680x1050
  31. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1600x900
  32. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1440x900
  33. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1400x1050
  34. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1366x768
  35. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x1024
  36. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x768
  37. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x1024
  38. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x960
  39. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x800
  40. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x768
  41. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x720
  42. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1152x864
  43. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1024x768
  44. Sun Aug 25 23:45:46 2013 [MainWindowHandler.cpp:105] Video Mode Found: 800x600
  45. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:64] SDLGLDevice created
  46. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:67] --- OpenGL Renderer Info ---
  47. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:70] Vendor: ATI Technologies Inc.
  48. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:73] Name: ATI Radeon HD 5450
  49. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:76] Version: 4.2.12002 Compatibility Profile Context 9.12.0.0
  50. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:79] Shading Language Version: 4.20
  51. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:81] --- Extensions ---
  52. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMDX_debug_output
  53. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMDX_vertex_shader_tessellator
  54. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_conservative_depth
  55. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_debug_output
  56. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_depth_clamp_separate
  57. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_draw_buffers_blend
  58. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_multi_draw_indirect
  59. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_name_gen_delete
  60. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_performance_monitor
  61. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_pinned_memory
  62. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_query_buffer_object
  63. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_sample_positions
  64. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_seamless_cubemap_per_texture
  65. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_shader_stencil_export
  66. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_shader_trace
  67. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_texture_cube_map_array
  68. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_texture_texture4
  69. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_transform_feedback3_lines_triangles
  70. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_vertex_shader_layer
  71. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_vertex_shader_tessellator
  72. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_AMD_vertex_shader_viewport_index
  73. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_ES2_compatibility
  74. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_base_instance
  75. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_blend_func_extended
  76. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_color_buffer_float
  77. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_compressed_texture_pixel_storage
  78. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_conservative_depth
  79. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_copy_buffer
  80. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_buffer_float
  81. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_clamp
  82. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_texture
  83. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_buffers
  84. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_buffers_blend
  85. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_elements_base_vertex
  86. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_indirect
  87. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_instanced
  88. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_explicit_attrib_location
  89. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_coord_conventions
  90. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_program
  91. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_program_shadow
  92. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_shader
  93. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_framebuffer_object
  94. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_framebuffer_sRGB
  95. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_geometry_shader4
  96. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_get_program_binary
  97. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_gpu_shader5
  98. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_gpu_shader_fp64
  99. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_half_float_pixel
  100. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_half_float_vertex
  101. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_imaging
  102. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_instanced_arrays
  103. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_internalformat_query
  104. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_map_buffer_alignment
  105. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_map_buffer_range
  106. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_multisample
  107. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_multitexture
  108. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_occlusion_query
  109. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_occlusion_query2
  110. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_pixel_buffer_object
  111. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_point_parameters
  112. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_point_sprite
  113. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_provoking_vertex
  114. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_sample_shading
  115. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_sampler_objects
  116. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_seamless_cube_map
  117. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_separate_shader_objects
  118. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_atomic_counters
  119. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_bit_encoding
  120. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_image_load_store
  121. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_objects
  122. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_precision
  123. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_stencil_export
  124. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_subroutine
  125. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_texture_lod
  126. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shading_language_100
  127. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shading_language_420pack
  128. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shading_language_packing
  129. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shadow
  130. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shadow_ambient
  131. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_sync
  132. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_tessellation_shader
  133. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_border_clamp
  134. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_buffer_object
  135. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_buffer_object_rgb32
  136. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_buffer_range
  137. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_compression
  138. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_compression_bptc
  139. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_compression_rgtc
  140. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_cube_map
  141. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_cube_map_array
  142. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_add
  143. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_combine
  144. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_crossbar
  145. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_dot3
  146. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_float
  147. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_gather
  148. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_mirrored_repeat
  149. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_multisample
  150. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_non_power_of_two
  151. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_query_lod
  152. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rectangle
  153. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rg
  154. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rgb10_a2ui
  155. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_snorm
  156. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_storage
  157. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_storage_multisample
  158. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_timer_query
  159. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_transform_feedback2
  160. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_transform_feedback3
  161. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_transform_feedback_instanced
  162. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_transpose_matrix
  163. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_uniform_buffer_object
  164. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_array_bgra
  165. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_array_object
  166. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_attrib_64bit
  167. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_buffer_object
  168. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_program
  169. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_shader
  170. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_type_2_10_10_10_rev
  171. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_viewport_array
  172. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ARB_window_pos
  173. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ATI_draw_buffers
  174. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ATI_envmap_bumpmap
  175. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ATI_fragment_shader
  176. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ATI_separate_stencil
  177. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ATI_texture_compression_3dc
  178. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ATI_texture_env_combine3
  179. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ATI_texture_float
  180. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_ATI_texture_mirror_once
  181. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_abgr
  182. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_bgra
  183. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_bindable_uniform
  184. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_color
  185. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_equation_separate
  186. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_func_separate
  187. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_minmax
  188. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_subtract
  189. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_compiled_vertex_array
  190. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_copy_buffer
  191. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_copy_texture
  192. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_direct_state_access
  193. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_draw_buffers2
  194. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_draw_instanced
  195. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_draw_range_elements
  196. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_fog_coord
  197. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_blit
  198. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_multisample
  199. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_object
  200. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_sRGB
  201. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_geometry_shader4
  202. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_gpu_program_parameters
  203. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_gpu_shader4
  204. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_histogram
  205. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_multi_draw_arrays
  206. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_depth_stencil
  207. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_float
  208. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_pixels
  209. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_pixel_buffer_object
  210. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_point_parameters
  211. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_provoking_vertex
  212. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_rescale_normal
  213. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_secondary_color
  214. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_separate_specular_color
  215. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_shader_image_load_store
  216. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_shadow_funcs
  217. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_stencil_wrap
  218. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_subtexture
  219. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texgen_reflection
  220. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture3D
  221. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_array
  222. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_buffer_object
  223. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_compression_bptc
  224. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_compression_latc
  225. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_compression_rgtc
  226. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_compression_s3tc
  227. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_cube_map
  228. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_edge_clamp
  229. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_env_add
  230. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_env_combine
  231. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_env_dot3
  232. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_filter_anisotropic
  233. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_integer
  234. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_lod
  235. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_lod_bias
  236. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_mirror_clamp
  237. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_object
  238. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_rectangle
  239. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_sRGB
  240. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_sRGB_decode
  241. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_shared_exponent
  242. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_snorm
  243. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_storage
  244. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_swizzle
  245. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_timer_query
  246. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_transform_feedback
  247. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_vertex_array
  248. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_vertex_array_bgra
  249. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_EXT_vertex_attrib_64bit
  250. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_IBM_texture_mirrored_repeat
  251. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_KTX_buffer_region
  252. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_blend_square
  253. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_conditional_render
  254. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_copy_depth_to_color
  255. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_copy_image
  256. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_explicit_multisample
  257. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_float_buffer
  258. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_half_float
  259. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_primitive_restart
  260. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_texgen_reflection
  261. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_NV_texture_barrier
  262. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_SGIS_generate_mipmap
  263. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_SGIS_texture_edge_clamp
  264. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_SGIS_texture_lod
  265. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_SUN_multi_draw_arrays
  266. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] GL_WIN_swap_hint
  267. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:88] WGL_EXT_swap_control
  268. Sun Aug 25 23:45:49 2013 [SDLGLDevice.cpp:101] ------------------
  269. Sun Aug 25 23:45:49 2013 [GLRenderer.cpp:72] GLRenderer initializing
  270. Sun Aug 25 23:45:49 2013 [GLFramebufferManager.cpp:27] Initializing framebuffer manager
  271. Sun Aug 25 23:45:49 2013 [GLFramebufferManager.cpp:85] Creating Non-MSAA Buffer
  272. Sun Aug 25 23:45:49 2013 [GLFramebufferManager.cpp:118] Color Buffer Allocated
  273. Sun Aug 25 23:45:49 2013 [GLFramebufferManager.cpp:143] Depth Buffer Allocated
  274. Sun Aug 25 23:45:49 2013 [GLFramebufferManager.cpp:168] Framebuffer Created
  275. Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicImage.program'
  276. Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.fs'
  277. Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 114.739ms
  278. Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.vs'
  279. Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 89.968ms
  280. Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicImage.program' in 10.329ms
  281. Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/Sprite.program'
  282. Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Sprite.fs'
  283. Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Sprite.fs' in 83.148ms
  284. Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Sprite.vs'
  285. Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Sprite.vs' in 62.469ms
  286. Sun Aug 25 23:45:49 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/Sprite.program' in 9.598ms
  287. Sun Aug 25 23:45:49 2013 [GLRenderer.cpp:93] GLRenderer initialized
  288. Sun Aug 25 23:45:49 2013 [ALFuncs.cpp:222] Linking with OpenGL library.
  289. Sun Aug 25 23:45:49 2013 [ALFuncs.cpp:158] 'OpenAL32.dll' loaded
  290. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:359] OpenAL Info:
  291. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:360] Vendor: OpenAL Community
  292. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:361] Version: 1.1 ALSOFT 1.15.1
  293. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:362] Renderer: OpenAL Soft
  294. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:365] OpenAL Extensions:
  295. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_ALAW
  296. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_DOUBLE
  297. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_EXPONENT_DISTANCE
  298. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_FLOAT32
  299. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_IMA4
  300. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_LINEAR_DISTANCE
  301. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_MCFORMATS
  302. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_MULAW
  303. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_MULAW_MCFORMATS
  304. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_OFFSET
  305. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_EXT_source_distance_model
  306. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_LOKI_quadriphonic
  307. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_SOFT_buffer_samples
  308. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_SOFT_buffer_sub_data
  309. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_SOFTX_deferred_updates
  310. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_SOFT_direct_channels
  311. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_SOFT_loop_points
  312. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:367] AL_SOFT_source_latency
  313. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:372] OpenAL ALC Extensions:
  314. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:374] ALC_ENUMERATE_ALL_EXT
  315. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:374] ALC_ENUMERATION_EXT
  316. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:374] ALC_EXT_CAPTURE
  317. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:374] ALC_EXT_DEDICATED
  318. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:374] ALC_EXT_disconnect
  319. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:374] ALC_EXT_EFX
  320. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:374] ALC_EXT_thread_local_context
  321. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:374] ALC_SOFT_loopback
  322. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:385] EAX enabled
  323. Sun Aug 25 23:45:49 2013 [ALDevice.cpp:401] 96 source(s) initialized
  324. Sun Aug 25 23:45:49 2013 [Client.cpp:95] Initializing...
  325. Sun Aug 25 23:45:49 2013 [Client.cpp:108] Font 'Unsteady Oversteer' Loaded
  326. Sun Aug 25 23:45:49 2013 [Client.cpp:115] Font 'Ubuntu Condensed' Loaded
  327. Sun Aug 25 23:45:49 2013 [Client.cpp:122] Font 'Ubuntu Condensed (Large)' Loaded
  328. Sun Aug 25 23:45:51 2013 [Client.cpp:168] Started connecting to 'aos://426844080:32887'
  329. Sun Aug 25 23:45:51 2013 [NetClient.cpp:265] ENet initialized
  330. Sun Aug 25 23:45:51 2013 [NetClient.cpp:270] ENet host created
  331. Sun Aug 25 23:45:51 2013 [NetClient.cpp:278] ENet Range Coder Enabled
  332. Sun Aug 25 23:45:51 2013 [NetClient.cpp:325] Connecting to 426844080:32887
  333. Sun Aug 25 23:45:51 2013 [SDLRunner.cpp:141] Starting Client Loop
  334. Sun Aug 25 23:45:52 2013 [NetClient.cpp:193] Packet 0x12 [len=5] 12 00 00 18 00
  335. Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=25] 09 18 01 02 02 04 00 00 00 6f 6f 6f 4a 55 41 4e 4d 49 4e 45 43 52 41 46 00
  336. Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=20] 09 01 01 01 02 4d 00 00 00 6f 6f 6f 52 61 79 61 6e 78 58 00
  337. Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=28] 09 16 00 01 02 32 00 00 00 6f 6f 6f 58 78 52 6f 64 72 61 6e 65 69 74 6f 72 78 58 00
  338. Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=18] 09 12 01 01 02 07 00 00 00 6f 6f 6f 54 6f 6d 6d 79 00
  339. Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=26] 09 17 00 01 02 00 00 00 00 6f 6f 6f 4d 72 53 75 72 76 69 76 61 6c 4d 61 6e 00
  340. Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=19] 09 07 00 01 02 00 00 00 00 6f 6f 6f 6a 61 76 61 6c 69 00
  341. Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=20] 09 02 01 00 03 02 00 00 00 6f 6f 6f 6d 69 6e 65 72 65 78 00
  342. Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=17] 09 0a 00 01 02 17 00 00 00 6f 6f 6f 56 69 6e 65 00
  343. Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=21] 09 1a 01 01 03 10 00 00 00 6f 6f 6f 5a 75 61 64 69 6e 68 6f 00
  344. Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=22] 09 19 00 01 00 07 00 00 00 6f 6f 6f 41 4c 45 4a 41 4e 44 52 4f 00
  345. Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=17] 09 10 01 01 01 02 00 00 00 df ff ff 63 61 69 6f 00
  346. Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x09 [len=20] 09 0c 00 01 02 0b 00 00 00 6f 6f 6f 4b 6f 69 6b 69 6e 67 00
  347. Sun Aug 25 23:46:04 2013 [NetClient.cpp:193] Packet 0x0f [len=84] 0f 03 ff e8 80 02 02 02 02 02 fd 53 70 61 64 65 73 00 00 00 00 44 69 61 6d 6f 6e 64 73 00 00 00 04 05 07 00 00 80 88 43 00 00 6e 43 00 00 60 42 00 80 88 43 00 00 6e 43 00 00 60 42 00 00 5a 43
  348. Sun Aug 25 23:46:04 2013 [NetClient.cpp:1600] Map decoding succeeded.
  349. Sun Aug 25 23:46:05 2013 [GameMapWrapper.cpp:94] 136.542 msecs to rebuild
  350. Sun Aug 25 23:46:05 2013 [NetClient.cpp:1605] World initialized.
  351. Sun Aug 25 23:46:05 2013 [Client.cpp:200] World set
  352. Sun Aug 25 23:46:05 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers...
  353. Sun Aug 25 23:46:05 2013 [GLRenderer.cpp:177] Creating new renderers...
  354. Sun Aug 25 23:46:05 2013 [GLRenderer.cpp:179] Creating Terrain Shadow Map Renderer
  355. Sun Aug 25 23:46:05 2013 [GLRenderer.cpp:181] Creating TerrainRenderer
  356. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicBlock.program'
  357. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicBlock.fs'
  358. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicBlock.fs' in 1.279ms
  359. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicBlock.vs'
  360. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicBlock.vs' in 1.293ms
  361. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/Common.fs'
  362. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/Common.fs' in 0.941ms
  363. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/Common.vs'
  364. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/Common.vs' in 0.958ms
  365. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/Map.fs'
  366. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/Map.fs' in 1.040ms
  367. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/Map.vs'
  368. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/Map.vs' in 0.905ms
  369. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/ModelNull.fs'
  370. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/ModelNull.fs' in 0.871ms
  371. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/ModelNull.vs'
  372. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/ModelNull.vs' in 0.724ms
  373. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/MapRadiosityNull.fs'
  374. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/MapRadiosityNull.fs' in 1.092ms
  375. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/MapRadiosityNull.vs'
  376. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/MapRadiosityNull.vs' in 0.762ms
  377. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicBlock.program' in 10.631ms
  378. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicBlockDynamicLit.program'
  379. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicBlockDynamicLit.fs'
  380. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicBlockDynamicLit.fs' in 1.033ms
  381. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicBlockDynamicLit.vs'
  382. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicBlockDynamicLit.vs' in 1.471ms
  383. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/DynamicLight/Common.fs'
  384. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/DynamicLight/Common.fs' in 1.234ms
  385. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/DynamicLight/Common.vs'
  386. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/DynamicLight/Common.vs' in 0.910ms
  387. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/DynamicLight/MapNull.fs'
  388. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/DynamicLight/MapNull.fs' in 0.750ms
  389. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/DynamicLight/MapNull.vs'
  390. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/DynamicLight/MapNull.vs' in 0.693ms
  391. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicBlockDynamicLit.program' in 9.197ms
  392. Sun Aug 25 23:46:05 2013 [GLRenderer.cpp:183] Creating Minimap Renderer
  393. Sun Aug 25 23:46:05 2013 [GLRenderer.cpp:185] Creating Water Renderer
  394. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/Water.program'
  395. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Water.fs'
  396. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Water.fs' in 3.970ms
  397. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Water.vs'
  398. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Water.vs' in 1.365ms
  399. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/Water.program' in 19.770ms
  400. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/WaterDepth.program'
  401. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/WaterDepth.fs'
  402. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/WaterDepth.fs' in 0.824ms
  403. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/WaterDepth.vs'
  404. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/WaterDepth.vs' in 0.906ms
  405. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/WaterDepth.program' in 4.034ms
  406. Sun Aug 25 23:46:05 2013 [GLRenderer.cpp:194] Radiosity is disabled
  407. Sun Aug 25 23:46:05 2013 [GLRenderer.cpp:200] Created
  408. Sun Aug 25 23:46:05 2013 [NetClient.cpp:1614] World loaded. Processing saved packets (12)...
  409. Sun Aug 25 23:46:05 2013 [NetClient.cpp:1623] Done.
  410. Sun Aug 25 23:46:05 2013 [ConcurrentDispatch.cpp:270] Creating 2 dispatch thread(s)
  411. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/OptimizedVoxelModel.program'
  412. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/OptimizedVoxelModel.fs'
  413. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModel.fs' in 1.510ms
  414. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/OptimizedVoxelModel.vs'
  415. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModel.vs' in 1.556ms
  416. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/OptimizedVoxelModel.program' in 11.525ms
  417. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/OptimizedVoxelModelDynamicLit.program'
  418. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/OptimizedVoxelModelDynamicLit.fs'
  419. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModelDynamicLit.fs' in 1.435ms
  420. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/OptimizedVoxelModelDynamicLit.vs'
  421. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModelDynamicLit.vs' in 1.273ms
  422. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/OptimizedVoxelModelDynamicLit.program' in 10.251ms
  423. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/OptimizedVoxelModelShadowMap.program'
  424. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/OptimizedVoxelModelShadowMap.fs'
  425. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModelShadowMap.fs' in 0.771ms
  426. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/OptimizedVoxelModelShadowMap.vs'
  427. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModelShadowMap.vs' in 1.051ms
  428. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/ShadowMap/Common.fs'
  429. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/ShadowMap/Common.fs' in 0.680ms
  430. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/ShadowMap/Common.vs'
  431. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/ShadowMap/Common.vs' in 0.697ms
  432. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/ShadowMap/Basic.fs'
  433. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/ShadowMap/Basic.fs' in 0.768ms
  434. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/ShadowMap/Basic.vs'
  435. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/ShadowMap/Basic.vs' in 0.797ms
  436. Sun Aug 25 23:46:05 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/OptimizedVoxelModelShadowMap.program' in 6.535ms
  437. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/VoxelModel.program'
  438. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModel.fs'
  439. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModel.fs' in 1.166ms
  440. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModel.vs'
  441. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModel.vs' in 1.545ms
  442. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/VoxelModel.program' in 12.373ms
  443. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/VoxelModelDynamicLit.program'
  444. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModelDynamicLit.fs'
  445. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModelDynamicLit.fs' in 1.060ms
  446. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModelDynamicLit.vs'
  447. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModelDynamicLit.vs' in 1.564ms
  448. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/VoxelModelDynamicLit.program' in 10.547ms
  449. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/VoxelModelShadowMap.program'
  450. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModelShadowMap.fs'
  451. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModelShadowMap.fs' in 0.858ms
  452. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModelShadowMap.vs'
  453. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModelShadowMap.vs' in 1.230ms
  454. Sun Aug 25 23:46:14 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/VoxelModelShadowMap.program' in 6.639ms
  455. Sun Aug 25 23:46:15 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/Basic.program'
  456. Sun Aug 25 23:46:15 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Basic.fs'
  457. Sun Aug 25 23:46:15 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Basic.fs' in 0.876ms
  458. Sun Aug 25 23:46:15 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Basic.vs'
  459. Sun Aug 25 23:46:15 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Basic.vs' in 0.852ms
  460. Sun Aug 25 23:46:15 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/Basic.program' in 4.683ms
  461. Sun Aug 25 23:47:53 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers...
  462. Sun Aug 25 23:47:53 2013 [GLRenderer.cpp:202] No map loaded
  463. Sun Aug 25 23:47:53 2013 [Client.cpp:207] World removed
  464. Sun Aug 25 23:47:53 2013 [NetClient.cpp:394] Disconnected (data = 0x00000000)
  465. Sun Aug 25 23:47:53 2013 [Client.cpp:267] Exception while processing network packets (ignored):
  466. [../Sources/Client/NetClient.cpp:396] Disconnected: Unknown
  467. Collected backtrace:
  468. void spades::client::NetClient::DoEvents(int) at NetClient.cpp:377
  469. void spades::client::Client::RunFrame(float) at Client.cpp:259
  470. virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:197
  471. void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
  472. void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:78
  473. int main(int, char**) at Main.cpp:51
  474.  
  475. Sun Aug 25 23:47:53 2013 [Client.cpp:226] Disconnecting
  476. Sun Aug 25 23:47:53 2013 [NetClient.cpp:291] ENet host destroyed
  477. Sun Aug 25 23:47:53 2013 [Client.cpp:230] Disconnected
  478. Sun Aug 25 23:47:53 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers...
  479. Sun Aug 25 23:47:53 2013 [GLRenderer.cpp:202] No map loaded
  480. Sun Aug 25 23:47:53 2013 [GLRenderer.cpp:101] GLRender finalizing
  481. Sun Aug 25 23:47:53 2013 [GLRenderer.cpp:126] GLRenderer finalized
  482. Sun Aug 25 23:47:54 2013 [MainWindowHandler.cpp:70] Unhandled exception in SDLRunner:
  483. [../Sources/Client/NetClient.cpp:396] Disconnected: Unknown
  484. Collected backtrace:
  485. void spades::client::NetClient::DoEvents(int) at NetClient.cpp:377
  486. void spades::client::Client::RunFrame(float) at Client.cpp:259
  487. virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:197
  488. void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
  489. void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:78
  490. int main(int, char**) at Main.cpp:51
  491.  
  492. Sun Aug 25 23:48:04 2013 [Main.cpp:143] Leaving FLTK main loop
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