Advertisement
zoofman

Untitled

Aug 4th, 2012
62
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.48 KB | None | 0 0
  1. Genetic
  2. [CLASS] [+ANY CAP] [GENETIC], [+BRAWL] or [+MYST]
  3. Prerequisites: Raised a Pokemon 30 levels, GM Permission or PLOT
  4. Static
  5. Effect: The species that you used to qualify for Genetic, or a species related to the PLOT reason you have become one is now your Gene Species. The physical traits of your Gene Species begin to manifest in you, and you are now the elemental typing of your Gene Species. You also gain the non-Movement capabilities of this Species.
  6.  
  7. Power Manifestation
  8. [GENETIC], [+BRAWL] or [+MYST]
  9. Prerequisites: Genetic, [+BRAWL] or [+MYST]
  10. One Time Use / 15 - Extended Action
  11. Effect: You may use a TM or HM on yourself that your Gene Species can learn, or learn an Egg or Tutor move your Gene Species could acquire.
  12.  
  13. Natural Manifestation
  14. [GENETIC] [+ANY SKILL]
  15. Prerequisites: Genetic, Power Manifestation or Feral Manifestation
  16. Static
  17. Effect: You gain an Ability of your choice that your Gene Species can have, but must be Level 15 or higher to choose the High Ability. You may take this feat more than once, but you may only have two Abilities.
  18.  
  19. Feral Manifestation
  20. [GENETIC] [+ATHL]
  21. Prerequisites: Genetic, 6 Overland
  22. Static
  23. Effect: You may use the Movement Capabilities of your Gene Species in place of your own. This includes Sky, Burrow, Underwater, and any other Movement Capability you would not normally have.
  24.  
  25. MOVELIST
  26. A Genetic may learn moves from their Gene Species movelist, using twice their Trainer Level as the qualifier rather than a Skill amount.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement