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- Genetic
- [CLASS] [+ANY CAP] [GENETIC], [+BRAWL] or [+MYST]
- Prerequisites: Raised a Pokemon 30 levels, GM Permission or PLOT
- Static
- Effect: The species that you used to qualify for Genetic, or a species related to the PLOT reason you have become one is now your Gene Species. The physical traits of your Gene Species begin to manifest in you, and you are now the elemental typing of your Gene Species. You also gain the non-Movement capabilities of this Species.
- Power Manifestation
- [GENETIC], [+BRAWL] or [+MYST]
- Prerequisites: Genetic, [+BRAWL] or [+MYST]
- One Time Use / 15 - Extended Action
- Effect: You may use a TM or HM on yourself that your Gene Species can learn, or learn an Egg or Tutor move your Gene Species could acquire.
- Natural Manifestation
- [GENETIC] [+ANY SKILL]
- Prerequisites: Genetic, Power Manifestation or Feral Manifestation
- Static
- Effect: You gain an Ability of your choice that your Gene Species can have, but must be Level 15 or higher to choose the High Ability. You may take this feat more than once, but you may only have two Abilities.
- Feral Manifestation
- [GENETIC] [+ATHL]
- Prerequisites: Genetic, 6 Overland
- Static
- Effect: You may use the Movement Capabilities of your Gene Species in place of your own. This includes Sky, Burrow, Underwater, and any other Movement Capability you would not normally have.
- MOVELIST
- A Genetic may learn moves from their Gene Species movelist, using twice their Trainer Level as the qualifier rather than a Skill amount.
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