Advertisement
Guest User

Untitled

a guest
Feb 26th, 2017
235
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 22.85 KB | None | 0 0
  1. changeset: 9784:4c133967a65a
  2. user: Zalewa <zalewapl@gmail.com>
  3. Send compatflags2 as a part of SQF_ALL_DMFLAGS in response to server browser query.
  4.  
  5. changeset: 9785:27173d197cc6
  6. user: Torr Samaho
  7. updated zandronum-launcher-protocol.txt
  8.  
  9. changeset: 9786:db1b1931b215
  10. user: Torr Samaho
  11. Restored the option to use ping based unlagged, since problems with gametic based unlagged were discovered, cf. 2859.
  12.  
  13. changeset: 9787:7732656da691
  14. user: Torr Samaho
  15. Fixed: If a client with an overridden duplicate player name reconnected, the client wasn't aware of its overridden name anymore (addresses 144).
  16.  
  17. changeset: 9788:ea27fb54a296
  18. user: Torr Samaho
  19. A first take at fixing 2806 in the software renderer.
  20.  
  21. changeset: 9789:a22f6589c12a
  22. user: Torr Samaho
  23. Fixed fixed colormaps not being respected for actors beneath 3D floors in OpenGL (addresses 2806).
  24.  
  25. changeset: 9790:b57ab4b57355
  26. user: Edoardo Prezioso <edo88@email.it>
  27. Code cleanup: use SCOREBOARD_GetViewPlayer in scoreboard code.
  28.  
  29. changeset: 9791:496dc7a390a5
  30. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  31. - Fixed: The scoreboard duel wins drawer could crash with cameras not attached to the player (fixes 2912).
  32.  
  33. changeset: 9792:0d46717ddb05
  34. user: Torr Samaho
  35. - moved some code to the new class OutgoingPacketBuffer
  36. - removed g_PacketLossBuffer
  37.  
  38. changeset: 9793:cbaa17c4b156
  39. user: Torr Samaho
  40. revised SERVER_SendClientPacket as preparation to extend PacketArchive to buffer outgoing packets
  41.  
  42. changeset: 9794:43f02d1eac9e
  43. user: Torr Samaho
  44. Fixed: The handicap slider in the menu did not work properly when adjusted with the mouse (addresses 2914).
  45.  
  46. changeset: 9795:421342754526
  47. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  48. - Fixed Clang compiler error.
  49. ordered comparison between pointer and 0 is ill-formed according to C++14.
  50.  
  51. changeset: 9796:1ece5759108b
  52. user: Teemu Piippo <teemu@hecknology.net>
  53. Fixed Clang warnings.
  54.  
  55. changeset: 9797:62f2c0aece91
  56. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  57. - Fixed crash with the voodoo doll being hit by a non-damaging missile (fixes 2920).
  58.  
  59. changeset: 9798:7897e09595cb
  60. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  61. - Fixed: The screen blending effects wouldn't work on the automap.
  62. It means also that the textured automap is updated real-time like (G)Zdoom does.
  63.  
  64. changeset: 9799:1b3c9716adb6
  65. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  66. - Fixed GCC 6 -Wmisleading-indentation warnings.
  67. While we're at it, use FString for the 'Currently showing servers' drawer in the server browser menu.
  68.  
  69. changeset: 9800:73d2c6ce1cd9
  70. user: Marisa Heit <rheit@users.noreply.github.com>
  71. Fixed: The menu no longer refreshed the screen border
  72.  
  73. changeset: 9801:a65760d065f9
  74. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  75. - Added cl_soundwhennotactive CVAR support to non-Windows clients (fixes 2924).
  76.  
  77. changeset: 9802:0de25ccf820e
  78. user: Torr Samaho
  79. Added a new buffer for the reliable packets scheduled to be sent from the server to the clients. This allows to limit the number of packets the server sends to a client per tick (CVAR sv_maxpacketspertick, default 64). In particular, this allows to spread the full update a client gets when connecting to the server over multiple ticks and should fix problems connecting to large maps with many actors. Also increased the packet loss buffer size from 1024 to 2048 (addresses 1469).
  80.  
  81. changeset: 9803:7a3637d5f2a8
  82. user: Torr Samaho
  83. Fixed: Gamemode F1 screens didn't work (addresses 2553).
  84.  
  85. changeset: 9804:e49c33d1521d
  86. user: Christoph Oelckers <c.oelckers@zdoom.fake>
  87. - fixed: CheckForPushSpecial did not check blocking 3D midtextures.
  88.  
  89. changeset: 9805:095342f3c05d
  90. user: Christoph Oelckers <coelckers@zdoom.fake>
  91. - fixed_ P_ExplodeMissile skipped most of its logic when the missile got destroyed by having no death state.
  92. Apparently a band-aid fix was applied to this function because AActor::Destroy could not be called on an already destroyed actor again which could happen here due to incorrect ordering of actions.
  93. Moving the state change to a later point in this function - after hitting a sky has been checked and decals have been spawned - returns everything to a safe state and ensures that nothing gets skipped.
  94.  
  95. changeset: 9806:e1681d605c7d
  96. user: Christoph Oelckers <coelckers@zdoom.fake>
  97. - fixed: With P_ExplodeMissile now working properly it is no longer valid to terminate a looping sound in a missile's death state because it now gets called after the death sound has been started.
  98.  
  99. changeset: 9807:fa4ac7aa5fd0
  100. user: Teemu Piippo <teemu@hecknology.net>
  101. Added Qt Creator's new CMakeLists.txt.user.<hash> files to hgignore.
  102.  
  103. changeset: 9808:0823a9500996
  104. user: Torr Samaho
  105. Fixed: The client crashed when using the map CCMD while in a server and the automap is active (fixes 2934).
  106.  
  107. changeset: 9809:bbfcf15e81ef
  108. user: Braden Obrzut <admin@maniacsvault.net>
  109. - Disable cubic and spline resamplers on 64-bit with fmod 4.26 since they crash.
  110.  
  111. changeset: 9810:2a28ab7fbd89
  112. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  113. - Fixed the spline/cubic crashes for FMOD 4.24 64-bit, too.
  114.  
  115. changeset: 9811:77e510a0cca2
  116. user: Kyle Evans <kevans91@ksu.edu>
  117. Make the respawn invulnerability APowerInvulnerable persist through a ClearInventory by making it undroppable
  118.  
  119. changeset: 9812:f4754dfef04c
  120. user: Torr Samaho
  121. Fixed: The server assigned a netID to the TeleportFog actor even though the client spawns the fog on its own (addresses 2654).
  122.  
  123. changeset: 9813:3d7f1dd10413
  124. user: Torr Samaho
  125. The 'authhostname' DNS lookup is not done during startup anymore, but only if the IP address is needed (addresses 2771).
  126.  
  127. changeset: 9814:7582614caf0f
  128. user: Torr Samaho
  129. Added a missing new line to a CLIENT_PrintWarning call.
  130.  
  131. changeset: 9815:0cb220f8f371
  132. user: Torr Samaho
  133. Fixed: A_BrainScream and A_BrainExplode caused unnecessary network traffic (addresses 2655).
  134.  
  135. changeset: 9816:f5f57355d426
  136. user: Torr Samaho
  137. Fixed: The internal server browser did not ignore the "M" and " on OS" parts of the version string when determining compatible servers to list (addresses 2618).
  138.  
  139. changeset: 9817:037f384a7efe
  140. user: Torr Samaho
  141. Blocked the CCMD 'finishgame' in network games (addresses 2599).
  142.  
  143. changeset: 9818:bd0959764760
  144. user: Torr Samaho
  145. Fixed: When reentering a hub map online, the server doesn't inform the clients about the music of the map (addresses 2485).
  146.  
  147. changeset: 9819:eece5f0a24f3
  148. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  149. - Added support to clientside ACS_ExecuteWithResult with four arguments (addresses 2900).
  150.  
  151. changeset: 9820:68997e5f0ea2
  152. user: Christoph Oelckers <coelckers@zdoom.fake>
  153. fixed: R_PointOnSideSlow had precision issues with very short lines.
  154. When this function was originally written there was no possibility of fractional vertex coordinates so it threw away the fractional parts of the node's directional vector (which in the original nodes was always 0.)
  155. Now, with UDMF and high precision vertices this no longer works and the loss of significant parts of their value caused this code to produce erroneous results if the linedefs were only a few map units long and using fractional positions.
  156.  
  157. changeset: 9821:4d0bf07071de
  158. user: Torr Samaho
  159. Fixed problems with hi-res player skins on the client (partially addresses 2796).
  160.  
  161. changeset: 9822:efefa316018f
  162. user: alexey.lysiuk <alexey.lysiuk@gmail.com>
  163. Scale of player's skin is now preserved on corpses after reborn
  164.  
  165. changeset: 9823:25c7cfa2605b
  166. user: Christoph Oelckers <coelckers@zdoom.fake>
  167. - initialize model data at engine start, not at level start.
  168.  
  169. changeset: 9824:4cc8b9d2b871
  170. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  171. - Fixed problems with bots using hi-res skins (fixes 2796).
  172.  
  173. changeset: 9825:a0d68885aadb
  174. user: Braden Obrzut <admin@maniacsvault.net>
  175. - Improved DrawSwitchableImage keyslot condition to include key species.
  176. - Fixed: currentpos command would crash if not in game.
  177.  
  178. changeset: 9826:73ef68bcd6c0
  179. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  180. - Fixed: the change of the player name with a too short name wasn't handled correctly.
  181.  
  182. changeset: 9827:6c54a37640e8
  183. user: Zalewa <zalewapl@gmail.com>
  184. cl_main.cpp: fix 'else' block formatting error and comment typo.
  185.  
  186. changeset: 9828:804d0da4dbb4
  187. bookmark: zal_sv_survival_nomapresetondeath_2
  188. user: Teemu Piippo <teemu@hecknology.net>
  189. Drastically simplified V_UnColorizeString and removed the raw pointer overload.
  190.  
  191. changeset: 9829:2cd575d758bb
  192. user: Torr Samaho
  193. Fixed compile problems with SERVERONLY=1.
  194.  
  195. changeset: 9830:0e94c4d68a1f
  196. user: Zalewa <zalewapl@gmail.com>
  197. Fix z-position client-server inconsistencies for things on cliffs.
  198. * Things would sink into cliffs differently on the client than on the server
  199. when positioned on floor edge. This was because server (or offline game)
  200. uses two different algorithms to determine thing sector depending
  201. on how the item is spawned, while client was always using only one.
  202. Client will now receive a LevelSpawnThing command to use the same sector
  203. detection algorithm as the server does.
  204. * Things on the client positioned on sector edges would not move
  205. consistently when sector floor was moving.
  206. * Things would fall through 3d-floors on the client if positioned on the edges.
  207. * These changes exposed problems with bullet puffs being treated as
  208. normal objects client-side during spawn and detecting collisions against
  209. 3D floors. Server-side doesn't do such detection, therefore it must inform
  210. the client-side that it's a bullet puff that is being spawned so the client
  211. can know not to do the 3D floor collision check too. The old SpawnPuff
  212. was moved to SpawnPuffNoNetID, while SpawnPuff now acts as SpawnThing
  213. that is treated differently by the client.
  214.  
  215. changeset: 9831:da07f3777ca9
  216. user: Torr Samaho
  217. Fixed: Values of turbo above 102 triggered the SR50 turn lock when using SR40 (addresses 2672).
  218.  
  219. changeset: 9832:9ca0c373f24d
  220. user: Christoph Oelckers <coelckers@zdoom.fake>
  221. - use strncpy instead of sprintf tp init static char array to ensure that all elements get initialized.
  222.  
  223. changeset: 9833:b1197987963e
  224. user: Christoph Oelckers <coelckers@zdoom.fake>
  225. - fixed: The brightfog flag in the GL related map settings was never initialized.
  226. - fixed: brightfog should not disable colored lighting for the weapon sprite.
  227.  
  228. changeset: 9834:dcd0b63acd4b
  229. user: Edoardo Prezioso <edo88@email.it>
  230. - Fixed a very old bug in LookupLevelName code.
  231. If the map name neither matched 'ExMy', 'MAPxy' or 'LEVELxy', 'checkstring' was left uninitialized before using as argument to 'strstr', leading to undefined results.
  232. Spotted with Valgrind.
  233.  
  234. changeset: 9835:3e5415f4ee9f
  235. user: Edoardo Prezioso <edo88@email.it>
  236. - Fixed an uninitialized variable in stairs code.
  237. 'floor->m_Hexencrush' was left uninitialized in all the floor movers after the first one.
  238.  
  239. changeset: 9836:13c126dc5ed4
  240. user: Braden Obrzut <admin@maniacsvault.net>
  241. - Fixed usage of uninitialized value in skybox rendering.
  242.  
  243. changeset: 9837:57d48227b47e
  244. user: Braden Obrzut <admin@maniacsvault.net>
  245. - Fixed: Uninitialized variable on DrawSelectedInventory.
  246.  
  247. changeset: 9838:250af2a49b1b
  248. user: Edoardo Prezioso <edo88@email.it>
  249. - Fixed imprecise bound checking in ACS code.
  250. It was possible to access 'playeringame[8]', outside the [0:7] buffer range. Discovered with GCC 4.9 + Address Sanitizer.
  251.  
  252. changeset: 9839:96feb74eb454
  253. user: Edoardo Prezioso <edo88@email.it>
  254. - Fixed a KEYCONF parser issue with empty lines.
  255. The code attempted to access an array outside its bounds when it tried to parse empty lines.
  256. Discovered with the Address Sanitizer.
  257.  
  258. changeset: 9840:c9e3038c6562
  259. user: Torr Samaho
  260. Fixed: Leaf1 and Leaf2 caused unnecessary network traffic (addresses 2655).
  261.  
  262. changeset: 9841:f33d5f791dd4
  263. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  264. - Added missing GCCPRINTF attribute to NETWORK_Printf.
  265. This should help finding format errors, but when I checked it there were none, luckily.
  266.  
  267. changeset: 9842:2673ad94cda7
  268. user: Zalewa <zalewapl@gmail.com>
  269. Mugshot multiplayer background color didn't change with color CVAR in OpenGL (fixes 2442).
  270.  
  271. changeset: 9843:94950492d47e
  272. bookmark: zal_join_dehacked
  273. user: Zalewa <zalewapl@gmail.com>
  274. Fixed: "File|Join" from server console wouldn't load DeHackEd patches. (fixes 2586)
  275.  
  276. changeset: 9844:b0dee118efcd
  277. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  278. - Fixed code upgrade merge error which caused /MP option to be ignored.
  279.  
  280. changeset: 9845:21ba7d9daaa5
  281. user: Torr Samaho
  282. Fixed a GCC warning.
  283.  
  284. changeset: 9846:b5e3061f0243
  285. user: Torr Samaho
  286. Fixed more warnings.
  287.  
  288. changeset: 9847:3d5d9a28aaeb
  289. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  290. - Import GME fix to critical security bug.
  291. Details at the following link: https://scarybeastsecurity.blogspot.com/2016/12/redux-compromising-linux-using-snes.html .
  292.  
  293. changeset: 9848:b8c5557029cc
  294. user: Torr Samaho
  295. Simplified some bot code, which should also fix a compiler warning.
  296.  
  297. changeset: 9849:e23ae6daf34b
  298. user: Christoph Oelckers <coelckers@zdoom.fake>
  299. - fixed: The CollectSectorStack functions had a local sector_t variable used by gl_FakeFlat which caused a stack overflow. Using the global one defined at the top of the file is ok here.
  300.  
  301. changeset: 9850:8581203449f2
  302. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  303. - Fixed: V_ColorizeString didn't handle \x characters correctly.
  304.  
  305. changeset: 9851:2d7bc540f6c9
  306. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  307. - Fixed online desync with A_FireBullet FBF_NOFLASH flag.
  308.  
  309. changeset: 9852:ed1adcebc998
  310. user: Teemu Piippo <teemu@hecknology.net>
  311. Fixed: A_ScaleVelocity and A_ChangeVelocity did not work online, fixes 2972
  312.  
  313. changeset: 9853:9e9344d15711
  314. user: Teemu Piippo <teemu@hecknology.net>
  315. Fixed: ACS functions GetScreenWidth and GetScreenHeight did not work online, fixes 2847
  316.  
  317. changeset: 9854:6c95d781c316
  318. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  319. - Fixed: the DamageFactor calculation was executed twice for armors (fixes 2978).
  320.  
  321. changeset: 9855:ff8be787156a
  322. user: Edoardo Prezioso <edo88@email.it>
  323. - Fixed: the item drop physics requires full speed precision online (fixes 750 and 2522 for real).
  324.  
  325. changeset: 9856:a1996234a5d0
  326. user: Zalewa <zalewapl@gmail.com>
  327. - Added sv_survival_nomapresetondeath Zandronum dmflag to modify survival game mode where the map will not be reset on all players death - the players will be able to continue with fresh amount of lives. Dead players will carry over their inventory in accordance to "keep inventory" flags.
  328. - Fixed: body of the player who loses all lives no longer disappears into thin air.
  329. - Dead spectators will now preserve inventory so that they can be respawned with it.
  330. - When alive players complete the map in survival, dead spectators will recover their inventory on the next map in accordance to SV_COOP_LOSE* flags
  331.  
  332. changeset: 9857:ffc20650a810
  333. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  334. - Fixed the wrong handling of empty command line argument.
  335.  
  336. changeset: 9858:7708ea215fbb
  337. user: Torr Samaho
  338. fixed some VC++ warnings
  339.  
  340. changeset: 9859:86fe5297016e
  341. user: Torr Samaho
  342. - renamed g_lSavedTurnTicks to g_SavedTurnTicks and change its type to BYTE to match player_t::turnticks
  343. - fixed VC++ warnings in cl_pred.cpp
  344.  
  345. changeset: 9860:d125049fb39f
  346. user: Torr Samaho
  347. fixed more VC++ warnings
  348.  
  349. changeset: 9861:8dd5fbb2e9b9
  350. user: Torr Samaho
  351. changed xscale, yscale in DStrifeStatusBar::DrawPopScreen back to int (this was a leftover of Skulltag's old way of scaling with floats)
  352.  
  353. changeset: 9862:b6fb96b02681
  354. user: Torr Samaho
  355. fixed more VC++ warnings
  356.  
  357. changeset: 9863:18a49019bbf7
  358. user: Torr Samaho
  359. fixed more VC++ warnings
  360.  
  361. changeset: 9864:422311409fef
  362. user: Torr Samaho
  363. changed sector_t::SavedLightLevel to short to match the type of sector_t::lightlevel
  364.  
  365. changeset: 9865:fc3c4fa3d4d9
  366. user: Edoardo Prezioso <edo88@email.it>
  367. - Shut up GCC aggressive optimizer warnings.
  368. From what I can see, GCC would miscompile the involved loops, because the index variable is 'signed int' and the multiplication with an unsigned would cause signed overflow (undefined behavior). Change the index variable type to 'unsigned int' to expect unsigned overflow (conformant to standard).
  369.  
  370. changeset: 9866:182e9ad16000
  371. user: Randy Heit <rheit@users.noreply.github.com>
  372. Fixed: FString::ReallocBuffer could write to unallocated memory
  373. - Previously, calling ReallocBuffer with a smaller buffer size than the
  374. current one could overwrite unallocated memory. This required that the
  375. string it was called on had more than one reference and therefore
  376. required creating a new copy. The entire original string would be
  377. copied, whether it fit in the new buffer or not.
  378.  
  379. changeset: 9867:840cf11584f6
  380. user: Christoph Oelckers <c.oelckers@zdoom.fake>
  381. - fixed: FString's 'Strip...' functions could crash on empty strings.
  382.  
  383. changeset: 9868:9ac4976c803a
  384. user: Marisa Heit <rheit@users.noreply.github.com>
  385. Fixed: FString::StripLeftRight() lost the right character when copying to a new buffer
  386. - Also, some minor improvements to the strip functions to avoid doing
  387. extra work.
  388.  
  389. changeset: 9869:bf07647ad34d
  390. user: Christoph Oelckers <coelckers@zdoom.fake>
  391. - fixed: FString::StripRight's space checking counter was broken and would cause deletion of the last valid character in the string.
  392.  
  393. changeset: 9870:090b02f0f4f8
  394. user: Christoph Oelckers <coelckers@zdoom.fake>
  395. - fixed: The StripRight fix left some code from a previous fix in that no longer applies.
  396.  
  397. changeset: 9871:0ba5017932cb
  398. user: Teemu Piippo <teemu@hecknology.net>
  399. Add '!!' in front of condition check methods.
  400.  
  401. changeset: 9872:5fc925fd0ba6
  402. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  403. - Fixed a certain number of server CVARs which weren't protected against the ConsoleCommand (fixes 2001).
  404.  
  405. changeset: 9873:89cf3bfb98b1
  406. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  407. - Fixed regression with vodoo doll players and hubs (fixes 2960).
  408.  
  409. changeset: 9874:402e47124c2b
  410. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  411. - Fixed: the ClientMoveCommand cmd data wasn't initialized properly.
  412. Spotted by Valgrind while investigating ticket 2960.
  413.  
  414. changeset: 9875:e7da63a9f4fc
  415. user: Sean Baggaley <sean@csnxs.uk>
  416. Allow --version to work on other platforms, and make it default to stdout if passed without a value
  417.  
  418. changeset: 9876:e05d2ced6cca
  419. user: Christoph Oelckers <c.oelckers@zdoom.fake>
  420. - now that C++11 is allowed, these annoying 'narrowing conversion' warnings can finally be fixed...
  421.  
  422. changeset: 9877:fd0d37ff83d4
  423. user: Randy Heit <rheit@users.noreply.github.com>
  424. Quiet some narrowing conversion warnings from VS2015
  425.  
  426. changeset: 9878:e282b781675f
  427. user: Christoph Oelckers <c.oelckers@zdoom.fake>
  428. - fixed a few 64-bit warnings.
  429.  
  430. changeset: 9879:298eb31e85a1
  431. user: Randy Heit <rheit@zdoom.fake>
  432. Specie -> Species
  433. - specie: money in the form of coins rather than notes
  434. - species: a group of living organisms consisting of similar individuals
  435. capable of exchanging genes or interbreeding
  436.  
  437. changeset: 9880:3d50a98bc4df
  438. user: Torr Samaho
  439. cmake: Changed the project label of the target 'zdoom' to 'Zandronum'
  440.  
  441. changeset: 9881:1fde0c682765
  442. user: Torr Samaho
  443. fixed more VC++ warnings
  444.  
  445. changeset: 9882:a8335806821b
  446. user: Teemu Piippo <teemu@hecknology.net>
  447. The client now syncs custom userinfo entries (aka client mod CVARs) with the server and with other players. This required a considerable overhaul of online handling of userinfo, fixes 2674.
  448.  
  449. changeset: 9883:cf6ec8d877ab
  450. user: Torr Samaho
  451. fixed a Linux compile problem
  452.  
  453. changeset: 9884:32356c085c69
  454. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  455. - Fixed: the server could crash if a morph powerup is taken away when the morphed player exhausts the ammo (fixes 2986).
  456.  
  457. changeset: 9885:03fe2011fd6e
  458. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  459. - Fixed crash with voodoo dolls and PowerIronFeet (fixes 2985).
  460.  
  461. changeset: 9886:db4abcca09f6
  462. user: Teemu Piippo <teemu@hecknology.net>
  463. Fixed: FastProjectile trails no longer spawned on the server and couldn't affect the gamesim, fixes 2987.
  464.  
  465. changeset: 9887:cf0e1217c21e
  466. user: Edoardo Prezioso <edward.san.dev@gmail.com>
  467. Improved --version code so that when no file is provided, it prints a newline to console/terminal after everything is done.
  468.  
  469. changeset: 9888:0c977c782fb6
  470. user: Torr Samaho
  471. Fixed: Using the CCMD 'restart' on the server to switch from a MAPXX IWAD to a EXMX IWAD or vice versa caused an error (fixes part of 2222).
  472.  
  473. changeset: 9889:515b996ba2fc
  474. user: Torr Samaho
  475. exported the internal define CREATE_PACKET_LOG as cmake option and fixed a compile problem with this option
  476.  
  477. changeset: 9890:fa0ed9059c02
  478. user: Torr Samaho
  479. Fixed: A client doesn't inform the server about name changes that happened in full console mode (addresses an issue reported in 144).
  480.  
  481. changeset: 9891:21d1078e3770
  482. user: Torr Samaho
  483. fixed VC++ warnings
  484.  
  485. changeset: 9892:f6a5f9f6ce95
  486. user: Torr Samaho
  487. added Zandronum specific source groups
  488.  
  489. changeset: 9893:bd47e7238e49
  490. user: Edoardo Prezioso <edo88@email.it>
  491. - Fixed a crash in ACS strlen parsing with invalid argument.
  492.  
  493. changeset: 9894:09cd0e18a675
  494. user: Torr Samaho
  495. Fixed: The client always executed A_CustomRailgun on its own (fixes 2676).
  496.  
  497. changeset: 9895:d6b7964eee05
  498. user: Torr Samaho
  499. Fixed: Under rare circumstances, the server could freeze when selecting a random map from the map rotation (fixes 2997).
  500.  
  501. changeset: 9896:0d4c87b82bae
  502. user: Torr Samaho
  503. Fixed: Clients could crash when returning to a map with HolySpirit actors (fixes 2980).
  504.  
  505. changeset: 9897:a5aa40bacc39
  506. user: Torr Samaho
  507. Fixed: When the server instructed a client to jump as result of A_Jump*, the client did not call the state function of the state jumped to (partially addresses 2974).
  508.  
  509. changeset: 9898:5eebbdbe5eec
  510. user: Teemu Piippo <teemu@hecknology.net>
  511. Fixed a GCC warning
  512.  
  513. changeset: 9899:8386bea9ac98
  514. tag: tip
  515. user: Torr Samaho
  516. Fixed: Clients didn't execute the spawn state function even if the state had NoDelay, if the server told the client to have the actor jump to a new state before the actor was first ticked (partially addresses 2974).
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement