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  1. ;sfall configuration settings
  2. ;v3.7b
  3.  
  4. [Main]
  5. ;Change to 1 if you want to use command line args to tell sfall to use another ini file.
  6. UseCommandLine=0
  7.  
  8. ;Uncomment and point to a file to get alternate translations for some sfall messages
  9. TranslationsINI=./translations.ini
  10.  
  11. ;Ensure that the RP ddraw.ini file is being used
  12. ModifiedIni=42
  13. ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  14. [Sound]
  15. ;Sets the number of allowed simultaneous sound effects
  16. ;Set to 0 to leave the default unchanged (i.e. 4)
  17. NumSoundBuffers=0
  18.  
  19. ;Set to 1 to allow attaching sound files to combat float messages
  20. AllowSoundForFloats=1
  21.  
  22. ;Set to 1 to automatically search for alternative formats when Fallout tries to play an acm
  23. ;This does not effect the play_sfall_sound and stop_sfall_sound script functions
  24. AllowDShowSound=0
  25.  
  26. ;Set to 1 to override the music path used by default if not present in the cfg
  27. ;Set to 2 to overwrite all occurances of the music path
  28. OverrideMusicDir=2
  29.  
  30. ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  31. [Speed]
  32. ;Set to 0 to disable everything in this section
  33. Enable=1
  34.  
  35. ;The speeds corresponding to each slot in percent. (i.e. 100 is normal speed)
  36. SpeedMulti0=50
  37. SpeedMulti1=100
  38. SpeedMulti2=150
  39. SpeedMulti3=200
  40. SpeedMulti4=300
  41. SpeedMulti5=500
  42. SpeedMulti6=1000
  43. SpeedMulti7=100
  44. SpeedMulti8=100
  45. SpeedMulti9=100
  46.  
  47. ;The initial speed at game startup
  48. SpeedMultiInitial=100
  49.  
  50. ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  51. [Graphics]
  52. ;Set to 0 for 8 bit fullscreen
  53. ;Set to 4 for dx9 fullscreen
  54. ;Set to 5 for dx9 windowed
  55. ;A dx9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
  56. ;Modes 1, 2 and 3 are no longer supported
  57. Mode=5
  58.  
  59. ;If using a dx9 mode, this changes the resolution
  60. ;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map
  61. ;If set to 0, use Fallout's native resolution
  62. GraphicsWidth=1920
  63. GraphicsHeight=1080
  64.  
  65. ;Set to 1 to do the palette conversion on the gpu
  66. ;Set to 2 to do the palette conversion on the cpu
  67. ;Set to 0 to pick automatically
  68. ;GPU is faster, but requires v2.0 pixel shader support
  69. GPUBlt=1
  70.  
  71. ;Set to 1 to allow using 32 bit graphics for talking heads
  72. ;Requires graphics mode 4 or 5, and gpublt set to 1
  73. Use32BitHeadGraphics=1
  74.  
  75. ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  76. [Input]
  77. ;Set to 1 to enable the mouse scroll wheel to scroll through your inventory
  78. UseScrollWheel=1
  79.  
  80. ;The mouse Z position is divided by this modifier to calculate the number of inventory
  81. ;slots to scroll. My mouse moves 120 pixel in the z direction for one click of the mouse
  82. ;wheel, but this may vary depending on your mouse manufacturer and windows settings.
  83. ;Set to 0 to only ever scroll 1 click
  84. ScrollMod=0
  85.  
  86. ;Adjusts mouse sensitivity to some percentage of normal.
  87. ;Negative values are valid if you want your mouse axis reversed for some reason
  88. MouseSensitivity=100
  89.  
  90. ;DX scancode of a key to press when the middle mouse button is clicked
  91. ;The default of 0x30 toggles between your two weapons
  92. ;Set to 0 to disable
  93. MiddleMouse=0x30
  94.  
  95. ;Set to 1 to reverse the left and right mouse buttons
  96. ReverseMouseButtons=0
  97.  
  98. ;Set these to 1 if you want Fallout to access the keyboard or mouse in background mode
  99. ;Try these if you get the 'Failure initializing input devices' error
  100. BackgroundKeyboard=0
  101. BackgroundMouse=0
  102.  
  103. ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  104.  
  105. ;The modifier key you have to hold down to change any speed settings
  106. ;Set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
  107. ;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
  108. SpeedModKey=-1
  109.  
  110. ;A key to press to toggle the speed tweak on or off
  111. ;Specify 0 if you don't want a toggle key, or a DX scancode otherwise
  112. SpeedToggleKey=0x00
  113.  
  114. ;The keys corresponding to the 10 speed slots
  115. ;Set to 0 to disable a slot, otherwise specify the DX scancode of the key you want to use
  116. SpeedKey0=0x52
  117. SpeedKey1=0x4f
  118. SpeedKey2=0x50
  119. SpeedKey3=0x51
  120. SpeedKey4=0x4b
  121. SpeedKey5=0x4c
  122. SpeedKey6=0x4d
  123. SpeedKey7=0x00
  124. SpeedKey8=0x00
  125. SpeedKey9=0x00
  126.  
  127. ;A key to hold down to move the window around when using graphics mode 5
  128. ;Set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
  129. ;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
  130. WindowScrollKey=0
  131.  
  132. ;A key to press to toggle the highlighting of all items on the ground on the current map
  133. ToggleItemHighlightsKey=42
  134.  
  135. ;Set to 1 to also highlight containers
  136. ;Set to 2 for purple outlines
  137. HighlightContainers=1
  138.  
  139. ;A key to press to reload your currently equipped weapon
  140. ReloadWeaponKey=0
  141.  
  142. ;A key to press to open a debug game editor
  143. DebugEditorKey=0
  144.  
  145. ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  146. [Misc]
  147.  
  148. ;Time limit in years. Must be between -3 and 13
  149. ;Set to 0 if you want to die the instant you leave arroyo
  150. ;Set to -1 to remove the time limit, and automatically reset the date back to 2241 each time you would have reached it
  151. ;Set to -2 to remove the time limit without resetting the date. The game will lock up on 8th of March 2255
  152. ;Set to -3 to remove the time limit, automatically reset the date, but override Fallout's GetDate function to return the correct year
  153. TimeLimit=13
  154.  
  155. ;World map travel time percentage modifier
  156. ;Modifies how fast in game time passes while you're moving around the map screen without affecting encounter rate
  157. ;100 is normal speed, 0 stops time from passing
  158. WorldMapTimeMod=100
  159.  
  160. ;Set to 1 to enable functions relating to overriding the file system
  161. UseFileSystemOverride=0
  162.  
  163. ;Set to 1 to use the Fallout 1 code to control world map speed
  164. WorldMapFPSPatch=1
  165.  
  166. ;Controls the world map speed if WorldMapFPSPatch is 1. Higher values cause slower movement
  167. WorldMapDelay2=66
  168.  
  169. ;XX OBSOLETE XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  170. ;XX
  171. ;XX ;This will change the physical speed at which you move across the map
  172. ;XX ;Set to 0 to leave at the default. (i.e. limited by vwait in windowed mode, or by processor speed in fullscreen)
  173. ;XX ;If set to something other than 0, it enforces a maximum fps on the world map screen.
  174. ;XX ;Changing this to something other than 0 is not recommended if you've already applied a world map speed patch to your Fallout exe.
  175. ;XX WorldMapFPS=0
  176. ;XX
  177. ;XX ;Only set to 1 if your systems high performance timer is unreliable for some reason
  178. ;XX ForceLowResolutionTimer=0
  179. ;XX
  180. ;XX ;Set to 1 to enable Ray's patch to make world map encounter rate independent of your travel speed
  181. ;XX WorldMapEncounterFix=0
  182. ;XX WorldMapEncounterRate=6
  183. ;XX
  184. ;XX ;Obsolete, but can still be used if you know what it does.
  185. ;XX ;WorldMapDelay=0
  186. ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  187.  
  188. ;The number of slots available in the locations list panel of the world map
  189. ;Set to 0 to leave unchanged. 17 is default.
  190. ;Setting this greater than 17 requires a replacement background frm, or you'll get glitched graphics
  191. WorldMapSlots=21
  192.  
  193. ;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
  194. ;StartingMap=
  195.  
  196. ;To change the 'FALLOUT II v1.02d' version string on the main menu, uncomment the next line
  197. ;You can use up to 2 %d's in this if you want to include Fallout's version number somewhere
  198. VersionString=FALLOUT II 1.02.31 RP 2.3.3
  199.  
  200. ;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file
  201. ;ConfigFile=
  202.  
  203. ;To use a patch file other than patch000.dat, uncomment the next line and add your new file name
  204. ;If you want to check for multiple patch files, you can include a %d in the file name (sprintf syntax)
  205. ;By default, only the first patch file found will be used.
  206. ;If you want to load multiple patch files at once, uncomment the NumberPatchLoop line and set it to the number of files to check for
  207. PatchFile=DoNotUseAPatchFile.dat
  208. ;NumberPatchLoop=100
  209.  
  210. ;To change the default and starting player models, uncomment the next four lines.
  211. ;The default models can also be changed ingame via script
  212. ;MaleStartModel=hmwarr
  213. ;MaleDefaultModel=hmjmps
  214. ;FemaleStartModel=hfprim
  215. ;FemaleDefaultModel=hfjmps
  216.  
  217. ;To change the various ingame movies, modify the next 17 lines
  218. ;Most of these can also be changed ingame via script.
  219. Movie1=iplogo.mve
  220. Movie2=intro.mve
  221. Movie3=elder.mve
  222. Movie4=vsuit.mve
  223. Movie5=afailed.mve
  224. Movie6=adestroy.mve
  225. Movie7=car.mve
  226. Movie8=cartucci.mve
  227. Movie9=timeout.mve
  228. Movie10=tanker.mve
  229. Movie11=enclave.mve
  230. Movie12=derrick.mve
  231. Movie13=artimer1.mve
  232. Movie14=artimer2.mve
  233. Movie15=artimer3.mve
  234. Movie16=artimer4.mve
  235. Movie17=credits.mve
  236.  
  237. ;To change the starting year, month or day, uncomment the next 3 lines
  238. ;StartYear=-1
  239. ;StartMonth=-1
  240. ;StartDay=-1
  241.  
  242. ;To change the limit of the distance away from the player to which you're allowed to scroll the local maps, uncomment the next two lines
  243. ;Defaults are 0x1E0 in the x direction and 0x190 in the y direction.
  244. ;Not compatible with the res patch!
  245. ;LocalMapXLimit=480
  246. ;LocalMapYLimit=400
  247.  
  248. ;To add additional perks to the game, uncomment the next line and set it to point to a file containing perk information
  249. ;PerksFile=Perks.ini
  250.  
  251. ;Set to 1 if you want the pipboy to be available at the start of the game
  252. PipBoyAvailableAtGameStart=0
  253.  
  254. ;Set to 1 to double the number of available kill types
  255. ;If you use this, you need to provide the extra descriptions in proto.msg (entries from 1450 to 1487 are names and 1488 to 1525 are descriptions)
  256. ;Changing this option mid game will not invalidate old save games, but the players kill counters will be completely screwed.
  257. ;Setting this to 1 may cause problems if the player kills more than 32767 of any one critter type
  258. ;Additional kill types must have their new critical tables set! (See the OverrideCriticalTable option)
  259. ExtraKillTypes=0
  260.  
  261. ;Choose the damage formula used to calculate combat damage.
  262. ;Don't set this to anything other than 0 unless another mod you're using explicitly tells you to!
  263. ;0 - Fallout default
  264. ;1 - Glovz's Damage Fix
  265. ;2 - Glovz's Damage Fix with Damage Multiplier tweak
  266. ;5 - Haenlomal's Yet Another Ammo Mod.
  267. DamageFormula=5
  268.  
  269. ;Prevents you from using 0 to escape from dialogue at any time.
  270. DialogueFix=1
  271.  
  272. ;Prevents you from using number keys to enter unvisited areas on a town map
  273. TownMapHotkeysFix=1
  274.  
  275. ;Set to 1 to disable the horrigan encounter
  276. DisableHorrigan=0
  277.  
  278. ;Set to 1 to disable the random element in npc levelling.
  279. ;This will cause all npc party members to automatically level up as soon as the player reaches the requirements
  280. NPCAutoLevel=1
  281.  
  282. ;Change the initial starting location and world map viewport
  283. ;Leave at -1 for default
  284. StartXPos=-1
  285. StartYPos=-1
  286. ViewXPos=-1
  287. ViewYPos=-1
  288.  
  289. ;Set to 1 to force Fallout not to use multiple processor cores even if they are available
  290. SingleCore=1
  291.  
  292. ;Set to 1 to override the art_chache_size setting in fallout2.cfg
  293. OverrideArtCacheSize=1
  294.  
  295. ;Set to 1 to fix issues with the GainXXX perks not giving all the bonuses that they should
  296. GainStatPerkFix=1
  297.  
  298. ;Prevents you from saving in combat except at the start of your turn to avoid a few bugs
  299. ;Note that even with this option enabled, it is still not advisable to save in combat at all.
  300. ;Set to 2 to block all saving in combat
  301. SaveInCombatFix=1
  302.  
  303. ;Point at an ini file containing elevator data
  304. ElevatorsFile=Elevators.ini
  305.  
  306. ;Uncomment and set to a comma delimited list of numbers to use a custom xp table.
  307. ;Players level is capped once the highest specified level is reached
  308. ;XPTable=50,100,200
  309.  
  310. ;Set to 1 to enable additional weapon animations codes from o-t
  311. ;The 4 byte value at 0x39 of weapon protos may range from 0 to 15 rather than 0 to 10
  312. ;Since the letters 'n' and 'r' are in use for other animations, an animation code of 11 corrisponds to 's' and 15 to 't'
  313. AdditionalWeaponAnims=1
  314.  
  315. ;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts
  316. ;BodypartHitMod0=-40
  317. ;BodypartHitMod1=-30
  318. ;BodypartHitMod2=-30
  319. ;BodypartHitMod3=0
  320. ;BodypartHitMod4=-20
  321. ;BodypartHitMod5=-20
  322. ;BodypartHitMod6=-60
  323. ;BodypartHitMod7=-30
  324. ;BodypartHitMod8=0
  325.  
  326. ;Set to 1 to use a CriticalOverrides.ini file to override the default critical table
  327. ;Set to 2 to use the default critical with bug fixes (doesn't require an ini)
  328. ;Set to 3 to use a new format CriticalOverrides.ini file, with preadded bug fixes
  329. ;If the ExtraKillTypes option is enabled, this should be set to 3, with containing entries for any new types
  330. ;Must be non-zero to use the edit/get/reset_critical script functions
  331. OverrideCriticalTable=2
  332.  
  333. ;Set to 1 to get notification of karma changes in the notification window
  334. DisplayKarmaChanges=1
  335.  
  336. ;Set to 1 to always reload messages, rather than only at map load
  337. AlwaysReloadMsgs=0
  338.  
  339. ;Set to 1 to force the player to play the idle animation when reloading their weapon
  340. PlayIdleAnimOnReload=1
  341.  
  342. ;Set to 1 to prevent corpses from blocking line of fire
  343. CorpseLineOfFireFix=1
  344.  
  345. ;Set a number of milliseconds to idle each input loop
  346. ;Set to -1 to disable
  347. ;Set to 0 to idle only if other processes are waiting for processor time
  348. ;Set to 1 (or some higher number if needed) to prevent 100% cpu use
  349. ProcessorIdle=-1
  350.  
  351. ;Set to 1 if using the hero appearance mod
  352. EnableHeroAppearanceMod=1
  353.  
  354. ;Set to 1 to skip the 3 opening movies
  355. SkipOpeningMovies=0
  356.  
  357. ;Causes npc's who complete their combat turn with ap left over will try and find other ways to spend it.
  358. ;Only npcs with ap left equal to or greater than the value given here will be considered.
  359. ;Set to 0 to disable
  360. NPCsTryToSpendExtraAP=1
  361.  
  362. ;Allows the use of tiles over 80*36 in size. sfall will just split and resave them at startup
  363. ;Set to 1 to check all tiles on started (slow)
  364. ;set to 2 if you provide a XLtiles.lst file in art/tiles/ containing a list of the tile ids that need checking
  365. AllowLargeTiles=0
  366.  
  367. ;Change the skilldex cursor frm numbers
  368. ;Default is 293 for all skills
  369. Lockpick=293
  370. Steal=293
  371. Traps=293
  372. FirstAid=293
  373. Doctor=293
  374. Science=293
  375. Repair=293
  376.  
  377. ;Remove window position rounding
  378. RemoveWindowRounding=0
  379.  
  380. ;Set to 1 to add scroll buttons to the pip boy quest list, and remove the quests per area limit
  381. UseScrollingQuestsList=1
  382.  
  383. ;Uncomment these lines to control the premade characters offered when starting a new game
  384. ;Multiple options should be separated by commas, and there must be the same number of entries in both lines
  385. ;PremadePaths=combat,diplomat,stealth
  386. ;PremadeFIDs=201,203,202
  387.  
  388. ;Use this line to modify the list of cities and their associated global variables used for city reputations
  389. ;Syntax is 'city id : global id',with each city/global pair separated by a comma.
  390. ;CityRepsCount=19
  391. ;CityRepsList=0:47,2:48,1:49,4:50,5:51,3:52,8:53,6:54,7:55,13:56,10:57,11:59,14:61,17:63,19:64,18:65,25:66,9:294,20:308
  392.  
  393. ;Set this to a valid path to save a copy of the console contents
  394. ;ConsoleOutputPath="bingle.txt"
  395.  
  396. ;Set to 1 to add additional pages of save slots
  397. ExtraSaveSlots=1
  398.  
  399. ;Set to 1 to speed up the hp/ac counter animations
  400. ;Set to 2 to update the hp/ac counter instantly when the number is not negative
  401. SpeedInterfaceCounterAnims=2
  402.  
  403. ;These lines allow you to control the karma frm's displayed on the character screen
  404. KarmaFRMsCount=9
  405. KarmaFRMs=128,146,129,125,152,127,147,134,176
  406. KarmaPoints=-1000,-750,-500,-249,250,500,750,1000
  407.  
  408. ;Set to 1 to allow science and repair to be used on the player, or 2 for all critters. (Rather than only brahmin/robots)
  409. ScienceOnCritters=0
  410.  
  411. ;Modify this value to change the players speed of rotation on the inventory and character screens
  412. ;Default is 166
  413. SpeedInventoryPCRotation=166
  414.  
  415. ;Uncomment to set the text colour of the extra 5 interface boxes
  416. ;The line must contain a 5 digits, each either a 0 for green or 1 for red
  417. BoxBarColours=11111
  418.  
  419. ;Set to 1 to fix the bug that caused bonus HtH damage to not be applied correctly.
  420. BonusHtHDamageFix=1
  421.  
  422. ;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
  423. DisplayBonusDamage=1
  424.  
  425. ;Modify the maximum number of animations allowed to run on a map. (Default is 32)
  426. AnimationsAtOnceLimit=120
  427.  
  428. ;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time
  429. RemoveCriticalTimelimits=0
  430.  
  431. ;Set to 1 to enable party members with level 6 protos to reach level 6
  432. NPCStage6Fix=1
  433.  
  434. ;Change the colour of the font used on the main menu for the Fallout/sfall version number
  435. ;It's the last byte ('3c' by default,) that picks the colour used. The first byte supplies additional flags
  436. ;MainMenuFontColour=0x0600003c
  437.  
  438. ;Two alternate fixes to the interaction between HtH attacks and the fast shot trait
  439. ;0 - Fallout 2 original behaviour
  440. ;1 - Haenlomal's fix, called shots are enabled for HtH attacks
  441. ;2 - Restoring the -1 AP bonus for HtH attacks (i.e. Fallout 1 behaviour)
  442. FastShotFix=1
  443.  
  444. ;Allows you to edit the skill tables
  445. ;Point the next line at an ini file containing the replacement skill data
  446. ;SkillsFile=Skills.ini
  447.  
  448. ;Set to 1 to boost the maximum number of script names from 1450 to 10000
  449. BoostScriptDialogLimit=1
  450.  
  451. ;To change the relationship between SPECIAL stats and derived stats, uncomment the next line
  452. ;See the Stats.ini in the modders pack for an example file
  453. ;DerivedStats=Stats.ini
  454.  
  455. ;These options modify the checks to see if a critter can carry an additional item, changing which items are counted towards the weight limit and adding an additional size check
  456. ;Set the mode to 0 to disable the size check, 1 to apply to pc only, 2 to apply to the pc and party members, or 3 to apply to all critters
  457. ;Only the PC uses CritterInvSizeLimit. Other critters will use the extra unused stat (STAT_unused = 10)
  458. ;Add 4 to the mode to limit the weight check to used items only
  459. CritterInvSizeLimitMode=0
  460. CritterInvSizeLimit=200
  461.  
  462. ;Some bit flags to alter behaviour of the motion sensor
  463. ;1 - Allow sensor use on automap when motion sensor is in pack rather than hands
  464. ;2 - Motion sensor doesn't require charges
  465. ;4 - Motion sensor is required to use the item highlight feature
  466. MotionScannerFlags=1
  467.  
  468. ;Set to non-0 to adjust the maximum encounter table size
  469. ;Default is 40, and the maximum is 127
  470. EncounterTableSize=0
  471.  
  472. ;Set to 1 to disable the pipboy alarm button
  473. DisablePipboyAlarm=0
  474.  
  475. ;Prevents you from using super stims on a critter who is at full health.
  476. SuperStimExploitFix=0
  477.  
  478. ;Change the AP cost for accessing inventory in combat, and the related effect of Quick Pockets perk
  479. InventoryApCost=4
  480. QuickPocketsApCostReduction=2
  481.  
  482. ;Set to 1 to allow objects seeing through other objects with their ShootThru flag set
  483. ObjCanSeeObj_ShootThru_Fix=0
  484.  
  485. ;Set to 1 to use the balanced bullet distribution formula for burst attacks
  486. ComputeSprayMod=1
  487.  
  488. ;These options modify the bullet distribution of burst attacks if ComputeSprayMod is 1
  489. ;All the bullets are divided into three groups: central, left and right
  490. ;These three groups will then travel along three parallel tracks, trying to hit targets on the way
  491. ;CenterMult/Div set the ratio of how many bullets go to the central group, and remaining bullets are divided equally to left and right sides
  492. ;TargetMult/Div set the ratio of how many bullets in the central group will attack the primary target directly
  493. ;Multipliers are capped at divisor values
  494. ComputeSpray_CenterMult=1
  495. ComputeSpray_CenterDiv=3
  496. ComputeSpray_TargetMult=1
  497. ComputeSpray_TargetDiv=2
  498.  
  499. ;Set to 1 to make explosions and projectiles emit light
  500. ExplosionsEmitLight=1
  501.  
  502. ;Uncomment these lines to change explosives damage. DmgMax can be set to 9999 at max, and DmgMin is capped at DmgMax
  503. ;Dynamite_DmgMax=50
  504. ;Dynamite_DmgMin=30
  505. ;PlasticExplosive_DmgMax=80
  506. ;PlasticExplosive_DmgMin=40
  507.  
  508. ;Uncomment these lines to change the timers of how many days after the game starts Hakunin dream sequences will occur
  509. ;MovieTimer_artimer1=90
  510. ;MovieTimer_artimer2=180
  511. ;MovieTimer_artimer3=270
  512. ;MovieTimer_artimer4=360
  513.  
  514. ;Set to 1 to enable the new arrays behavior
  515. ;Set to 0 for backward compatibility with pre-3.4 scripts
  516. arraysBehavior=1
  517.  
  518. ;Set to 1 to add proper checks if there is enough ammo to use weapons that use multiple ammo per shot
  519. CheckWeaponAmmoCost=1
  520.  
  521. ;To add additional books to the game, uncomment the next line and point to a file containing book information
  522. ;See the Books.ini in the modders pack for an example file
  523. ;BooksFile=Books.ini
  524.  
  525. ;Controls the speed of combat panel animations (lower - faster; valid range: 0..65535)
  526. CombatPanelAnimDelay=1000
  527. ;Controls the speed of dialog panel animations (lower - faster; valid range: 0..255)
  528. DialogPanelAnimDelay=33
  529. ;Controls the speed of pipboy alarm clock animations (lower - faster; valid range: 0..127)
  530. PipboyTimeAnimDelay=50
  531.  
  532. ;Allows you to directly control other critters in combat
  533. ;Set to 0 to disable
  534. ;Set to 1 to control all critters in combat
  535. ;Set to 2 to control all party members
  536. ;If you want to control only specific critters, uncomment the ControlCombatPIDList line and set it to a comma delimited list of PIDs
  537. ControlCombat=0
  538. ;ControlCombatPIDList=62,89,97,107,160,161
  539.  
  540. ;Set to 1 to stack empty identical weapons, no matter what type of ammo was loaded before
  541. StackEmptyWeapons=1
  542.  
  543. ;Changes the way weapon reloading works when you drag ammo onto a weapon in the inventory
  544. ;Set to -1 to disable (vanilla behavior with the 'Move Items' window)
  545. ;Set to 0 to use all the ammo boxes to reload
  546. ;Set to 1 or more to reserve the specified amount of ammo boxes and use all the rest to reload
  547. ;If the amount of ammo boxes in the inventory is less than or equal to the reserve, only one box will be used
  548. ReloadReserve=-1
  549.  
  550. ;Allows 9 options (lines of text) to be displayed correctly in a dialog window
  551. DialogOptions9Lines=1
  552.  
  553. ;Set to 1 to leave the music playing in dialogue with talking heads
  554. EnableMusicInDialogue=1
  555.  
  556. ;Set to 1 to fix the bug that unable to sell used geiger counters or stealth boys
  557. CanSellUsedGeiger=1
  558.  
  559. ;Set to 1 to fix the issue with being able to charge the car by using cells on other scenary/critters
  560. CarChargingFix=1
  561.  
  562. ;Set to 1 to skip weapon equip/unequip animations when performing various actions
  563. InstantWeaponEquip=1
  564.  
  565. ;To change the carry weight limit, uncomment the next line (Default is 999)
  566. ;CarryWeightLimit=999
  567.  
  568. ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  569. [Debugging]
  570. ;Extra sfall configuration settings that can be used by modders
  571. ;This section is not effected by the 'UseCommandLine' option. It will always be read from the main ini
  572.  
  573. ;Set to 1 to enable sfall debugging mode
  574. Enable=0
  575.  
  576. ;Set to 1 to enable debugging output to screen or 2 to create a debug.log file
  577. ;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout2.cfg
  578. DebugMode=0
  579.  
  580. ;Change to 1 to skip the compatibility mode check
  581. SkipCompatModeCheck=0
  582.  
  583. ;Set to 1 to skip the executable file size check
  584. SkipSizeCheck=0
  585.  
  586. ;If you're testing changes to the Fallout exe, you can override the crc that sfall looks for here
  587. ;You can use several hex values, separated by commas
  588. ;ExtraCRC=0x00000000,0x00000000
  589.  
  590. ;Set to 1 to stop Fallout from deleting non readonly protos at startup
  591. ;Has pretty nasty side effects when saving/reloading, so don't use for regular gameplay
  592. DontDeleteProtos=0
  593.  
  594. ;Set to 1 to give scripts direct access to Fallout's address space, and to make arbitrary calls into Fallout's code
  595. AllowUnsafeScripting=0
  596.  
  597. ;These options control what output is saved in the debug log
  598.  
  599. ;Prints messages duing sfall initialization
  600. Init=0
  601. ;Prints messages relating to hook scripts
  602. Hook=0
  603. ;Prints messages relating to scripting
  604. Script=0
  605. ;Prints messages relating to the critical table
  606. Criticals=0
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