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emploee cryptic

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Mar 4th, 2015
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  1. Before Geko employee all were good like this one.
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  3. I have been working at Cryptic Studios full-time (more than a year)
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  5. Pros
  6. The company has opportunities across development, design, production, art, audio, and publishing. If you want to do it, chances are you can. If you're good at it, you'll excel. Lateral movement is common and career progress is a given for capable workers.
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  8. Cons
  9. Proprietary tech can be a barrier to entry and may be holding back projects. Cryptic has, for years now, been beholden to third-parties who just don't operate as well as Cryptic.
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  12. A little after geko emploee
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  14. I have been working at Cryptic Studios full-time (more than a year)
  15.  
  16. Pros
  17. Some very talented developers. We have a solid core on each team of strong developers that do great work even with limited resources and unfocused management. Over the past year a few of these people have left, or were fired, which was disappointing to see.
  18. Decent work stability. If you're the kind of employee looking for a paycheck and job security, Cryptic is your place to be. There are many long-term employees that remain employed here for no clear reason other than they continue to show up to work each day.
  19. Decent benefits and vacation package. Can't complain about that.
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  21. Cons
  22. Executives think they are designers. Much of the executive team has a distant background in design, but they are ignorant of their limitations and how the industry and market has changed. One of our former designers likened it to "Talking your grandfather about the internet".
  23. Quality is not a part of "The Cryptic Way". Despite claims by management suggesting otherwise, quality is a distant second to getting it done on time. That wouldn't be a problem if management (executives and production) didn't set unrealistic goals every step of the way. Everything comes down to "Do more and do it faster" rather than ever focusing on upping the quality bar or prioritizing in a way that ensures we deliver something worthwhile.
  24. Apathy and ignorance towards the product and customers. Most of the developers don't play the games they make and some don't even play in the genre they're working in. That leads to a serious lack of passion on the development teams, and when faced with brutal deadlines, a lack of passion for the project shows in the end product.
  25. Limited opportunity for growth. This is a two part issue -- one stems from the executive micromanagement neutering internal leadership opportunities and the second coming from the fact that most developers interested in growing realize it's more efficient to find a new company than to wait for an internal opportunity.
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  27. Advice to Management
  28. Understand your limitations. Cryptic was successful with City of Heroes and squandered much of that momentum for years. The Neverwinter and Star Trek franchise are the reason the company is still afloat, not the games themselves. If you intend to be in business five years down the line, double down on those franchises and/or up your quality bar.
  29. Trim the fat. For a company so focused on metrics and profit margins, it's astounding how many employees are little more than seat warmers. Cryptic lacks a company culture because there are too many people complacent with mediocrity.
  30. Invest in technology. Your engine and tools are not competitive nor are your efforts to modernize it. Spend the time and money to get up to date, or focus on projects that aren't competing with next-gen tech.
  31. Trust your talent. There are many talented and capable developers at Cryptic that are hobbled by Executive and Producer micromanagement. Your best employees will do better work if you get out of their way. Also, stop losing or firing the developers capable of bringing Cryptic into the modern age. You need your best employees to challenge you if you intend on being relevant.
  32. Doesn't Recommend
  33. Neutral Outlook
  34. Disapproves of CEO
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  38. I have been working at Cryptic Studios full-time (more than a year)
  39.  
  40. Pros
  41. There are some awesome people that work here.
  42. The products are world wide known.
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  44. Cons
  45. The company has taken a turn to not caring about customer service and extorting more and more money from those that use its products. Soon it's managed games will have to start charging a subscription fee which will drive off existing users and detract new ones. There are constant bug reports from users which aren't taken seriously. The list goes on.
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  47. Advice to Management
  48. Start treating customers like they matter. Stop making your products so unattainable by price and fix the bugs before releasing them to the public. You money grubbing attitudes will cost all of us. I fear for my longevity with this company as it looks to be headed towards bankruptcy or sale.
  49. Doesn't Recommend
  50. Negative Outlook
  51. Disapproves of CEO
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  56. I have been working at Cryptic Studios
  57.  
  58. Pros
  59. There are some good people here, but they are completely shut down. The studio is relatively stable, with regards to layoffs and company finances. I've occasionally seen a few teams crunch but most of the employees are 9 to 5.
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  61. Cons
  62. No company culture. Everything has to be done ASAP, with very little room for creativity and experimentation. Stress levels keep everyone on edge. Very little time to take a deep breath and enjoy work.
  63. The proprietary engine used is years old and hasn't seen a lot of modernization. The dev teams are unable to steer the games or company in any direction other than what is dictated by the top two or three Directors. Quality of the games are an afterthought, as the primary goal is to create systems and mechanics that will monetize well.
  64. Most of the teams here do NOT play the games that they build. This is disheartening when trying to have a conversation about what works or not, and are shushed by someone who has only played a single level 20 toon (and only due to a bonus requirement).
  65.  
  66. Advice to Management
  67. Let the qualified people that are already here actually lead the teams.
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