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- =Horrors
- All horrors:
- Darkvision
- Unnatural Aura
- Slam 1d4
- ====Athanism
- Azalea becomes a spooky alien dementor.
- Base Ability:
- Transfer healing (100ft+10/lvl) like a vitalist collective, but cannot exceed max healing any one ally would have gained
- Count as [Undead]
- Gain pseudo daily channel pool of 7 (3+WIS)
- Feat: Channel Smite
- Level 1 Ability: Harrowing Ward
- Can lifelink with ally in threatened area, take up to 2x level in damage from any attack, ally gets +2AC +1 saving throws
- ====Clairsentience
- Azalea becomes a one-eyed super tentacle monster.
- Base Ability:
- +1 CMD vs trip, can see ethereal, incorporeal and invisible.
- Count as [Aberration]
- Feat:Unusual Origin (Gillmen)
- Your divination spells and spell-like abilities manifest at 1 caster level higher. In addition, once per day while fully immersed in water, you can cast augury as a spell- like ability.
- Level 1 Ability: Look forward
- Swift action focus on creature, one during next round creature can roll any d20 twice and keep higher
- ====Metacreativity
- Azalea becomes a living piece of abstract geometric art.
- Base Ability:
- Count as [Construct]
- Has two floating plates, +2 shield AC each. Using an item in a hand disables the shield for the round.
- Feat: Dirty Fighting
- Level 1 Ability: Shield Interposition
- As long as a shield is active, can immediate action swap position with ally attacked in threatened area. Deactivates the shield.
- ====Psychokinesis
- Azalea becomes a mysterious energy elemental.
- Base Ability:
- Convert any bludgeoning/piercing/slashing damage from my attacks into cold/electricity/fire/sonic.
- Fire/cold improves damage one step, sonic reduces one step, electric gives +1 attack roll.
- Counts as [Outsider, Elemental] type.
- Feat: Two-Weapon Fighting
- Level 1 Ability: Energy Cleave
- Each melee attack applies to original target and a secondary target within a range of the first target equal to my melee reach, for 1d6+STR damage.
- ====Psychometabolism
- Azalea becomes a complete mess of shifting forms.
- Base Ability: Add CON bonus to CMB (ha)
- Nat weapons deal bludgeoning, piercing, and/or slashing.
- Can end any polymorph effect on self as free action.
- Counts as [Ooze] type.
- Feat: Improved Natural Attack
- Level 1 Ability: Psychometabolic terrain
- Threatened area becomes difficult terrain, allies not affected
- ====Psychoportation
- Azalea becomes a flickering being with video glitches.
- Base Ability: Can float any direction but act normally. If >1ft above the ground, speed becomes 10ft. Attacks have penalties as if under Defy Gravity power.
- Counts as [fey] type.
- Feat: Step Up
- Level 1 Ability: Lure
- As immediate action, teleport any creature that attacks or affects an ally and not self to a safe square adjacent to self. Range: close (25ft + 5ft/2 levels)
- If it chooses to attack before teleporting, take -2 atk, -1 ability DCs.
- ====Telepathy
- Azalea becomes a princess parade float except it's all organic.
- Base Ability:
- Counts as quadruped and mounted. All creatures that can understand any language can understand Telepathy.
- Counts as [Humanoid], as well as optionally [Elf, Half Elf, Dhampir, Orc, Dwarf, Kitsune]
- Feat: Ride-by Attack
- Level 1 Ability: Inspire Vengeance
- If ally (and not self) is targeted by attack, as immediate action grant that ally a single attack against the creature.
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