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Fireheart318

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May 13th, 2016
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  1. @Kopernicus:FOR[MinmusSpaceProgram]
  2. {
  3. !Body[Minmus]
  4. !Body[Kerbin]
  5. Body
  6. {
  7. name = Kerbin
  8. cbNameLater = Minmus
  9. Template
  10. {
  11. name = Kerbin
  12. removePQSMods = PQSLandControl,PQSMod_QuadEnhanceCoast,PQSMod_VertexHeightMap,PQSMod_VertexHeightNoiseVertHeightCurve2,PQSMod_VertexRidgedAltitudeCurve,PQSMod_VertexSimplexHeightAbsolute
  13. removeOcean = True
  14. removeAtmosphere = True
  15. isHomeworld = True
  16. }
  17. Properties
  18. {
  19. {
  20. description = Minmus is our home, although some historians argue differently. They say Homeworld is our homeworld! What a bunch of pologna!
  21. radius = 60000
  22. geeASL = 0.0500000007450581
  23. mass = 2.64578967083079E+19
  24. gravParameter = 1765800026.31247
  25. rotates = True
  26. rotationPeriod = 40400
  27. tidallyLocked = False
  28. initialRotation = 230
  29. inverseRotThresholdAltitude = 100000
  30. albedo = 0.5
  31. emissivity = 0.7
  32. coreTemperatureOffset = 1
  33. isHomeworld = True
  34. timewarpAltitudeLimits = 0 3000 3000 6000 6000 6000 6000 6000
  35. sphereOfInfluence = 2247428.3879023
  36. hillSphere = 3730392.49065433
  37. solarRotationPeriod = False
  38. navballSwitchRadiusMult = 0.06
  39. biomeMap = BUILTIN/minmus_biome
  40. useTheInName = False
  41. Biomes
  42. {
  43. Biome
  44. {
  45. Biome
  46. {
  47. name - Highlands
  48. value = 0
  49. color = 0.254902,0.2941177,0.254902,1
  50. }
  51. Biome
  52. {
  53. name = Midlands
  54. value = 0
  55. color = 0.5215687,0.7176471,0.6392157,1
  56. }
  57. Biome
  58. {
  59. name = Lowlands
  60. value = 0
  61. color = 0.7372549,0.8941177,0.7568628,1
  62. }
  63. Biome
  64. {
  65. name = Flats
  66. value = 0
  67. color = 0.1960784,0.2745098,0.3529412,1
  68. }
  69. Biome
  70. {
  71. name = Great Flats
  72. value = 0
  73. color = 0.3411765,0.5450981,0,1
  74. }
  75. Biome
  76. {
  77. name = Greater Flats
  78. value = 0
  79. color = 0.3529412,0.1372549,0.4156863,1
  80. }
  81. Biome
  82. {
  83. name = Lesser Flats
  84. value = 0
  85. color = 0.9960784,0,0,1
  86. }
  87. Biome
  88. {
  89. name = Poles
  90. value = 0
  91. color = 0,0.3529412,0.9960784,1
  92. }
  93. Biome
  94. {
  95. name = Slopes
  96. value = 0
  97. color = 0.572549,0.3490196,0.3921569,1
  98. }
  99. }
  100. ScienceValues
  101. {
  102. landedDataValue = 5
  103. splashedDataValue = 1
  104. flyingLowDataValue = 1
  105. flyingHighDataValue = 1
  106. inSpaceLowDataValue = 4
  107. inSpaceHighDataValue = 2.5
  108. recoveryValue = 2.5
  109. flyingAltitudeThreshold = 18000
  110. spaceAltitudeThreshold = 30000
  111. }
  112. }
  113. Orbit
  114. {
  115. referenceBody = Homeworld
  116. inclination = 6
  117. eccentricity = 0
  118. semiMajorAxis = 47000000
  119. longitudeOfAscendingNode = 78
  120. augmentOfperiapsis = 38
  121. meanAnomalyAtEpoch = 0.899999976158142
  122. meanAnomalyAtEpochD = 51.5662001957363
  123. epoch = 0
  124. color = 0.28182,0.2276048,0.3137255,0.5764706
  125. cameraSmaRatioBounds = 0.12,12
  126. }
  127. !Atmosphere{}
  128. !Ocean{}
  129. PQS
  130. {
  131. minLevel = 2
  132. maxLevel = 6
  133. minDetailDistance = 6
  134. maxQuadLengthsPerFrame = 0.03
  135. fadeStart = 140000
  136. fadeEnd = 145000
  137. deactivateAltitude = 180000
  138. Mods
  139. {
  140. AltitudeAlpha
  141. {
  142. atmosphereDepth = 8000
  143. invert = False
  144. order = 999999999
  145. enabled = True
  146. }
  147. VertexPlanet
  148. {
  149. buildHeightColors = False
  150. colorDeformity = 6000
  151. deformity = 5000
  152. oceanDepth = 0
  153. oceanLevel = 0
  154. oceanSnap = False
  155. oceanStep = 0
  156. seed = 23123
  157. terrainRidgeBalance = 0.1
  158. terrainRidgesMax = 1
  159. terrainRidgesMin = 0.4
  160. terrainShapeEnd = -2
  161. terrainShapeStart = 2
  162. terrainSmoothing = 0.100000001490116
  163. order = 100
  164. enabled = True
  165. ContinentalSimplex
  166. {
  167. deformity = 1
  168. frequency = 1
  169. octaves = 10
  170. persistance = 0.400000005960464
  171. seed = 0
  172. }
  173. RuggednessSimplex
  174. {
  175. deformity = 1
  176. frequency = 0.5
  177. octaves = 4
  178. persistance = 0.5
  179. seed = 0
  180. }
  181. SharpnessNoise
  182. {
  183. deformity = 0.00100000004749745
  184. frequency = 0.5
  185. octaves = 4
  186. persistance = 0.5
  187. seed = 0
  188. }
  189. SharpnessSimplexMap
  190. {
  191. deformity = 50
  192. frequency = 1.5
  193. octaves = 4
  194. persistance = 0.550000011920929
  195. seed = 0
  196. }
  197. TerrainTypeSimplex
  198. {
  199. deformity = 1
  200. frequency = 4
  201. octaves = 12
  202. persistance = 0.7
  203. seed = 0
  204. }
  205. LandClasses
  206. {
  207. Class
  208. {
  209. name = AbyPl
  210. baseColor = 0.5292938,0.7164179,0.6425532,1
  211. colorNoise = 0.4923145,0.7761194,0.6640912,1
  212. colorNoiseAmount = 0.200000002980232
  213. fractalEnd = 0.00100000004749745
  214. fractalStart = 0
  215. lerpToNext = True
  216. fractalDelta = 0.00100000004749745
  217. endHeight = 0
  218. startHeight = 0
  219. delete = False
  220. SimplexNoiseMap
  221. {
  222. deformity = 1
  223. frequency = 4
  224. octaves = 4
  225. persistance = 0.600000023841858
  226. seed = 0
  227. }
  228. }
  229. Class
  230. {
  231. name = Beach
  232. baseColor = 0.6255291,0.7761194,0.7192531,1
  233. colorNoise = 0.3324237,0.3507463,0.3330643,1
  234. colorNoiseAmount = 0.200000002980232
  235. fractalEnd = 0.449999988079071
  236. fractalStart = 0.00100000004749745
  237. lerpToNext = True
  238. fractalDelta = 0.448999988031574
  239. endHeight = 0
  240. startHeight = 0
  241. delete = False
  242. SimplexNoiseMap
  243. {
  244. deformity = 1
  245. frequency = 4
  246. octaves = 4
  247. persistance = 0.600000023841858
  248. seed = 0
  249. }
  250. }
  251. Class
  252. {
  253. name = Grass
  254. baseColor = 0.7109044,0.8283582,0.7150112,1
  255. colorNoise = 0.5,0.5,0.4253731,1
  256. colorNoiseAmount = 0.300000011920929
  257. fractalEnd = 0.899999976158142
  258. fractalStart = 0.449999988079071
  259. lerpToNext = True
  260. fractalDelta = 0.449999988079071
  261. endHeight = 0
  262. startHeight = 0
  263. delete = False
  264. SimplexNoiseMap
  265. {
  266. deformity = 1
  267. frequency = 3
  268. octaves = 4
  269. persistance = 0.600000023841858
  270. seed = 0
  271. }
  272. }
  273. Class
  274. {
  275. name = Snow
  276. baseColor = 0.2506126,0.3358209,0.2786182,1
  277. colorNoise = 0.4302156,0.4328358,0.3391624,1
  278. colorNoiseAmount = 0.400000005960464
  279. fractalEnd = 2
  280. fractalStart = 0.899999976158142
  281. lerpToNext = False
  282. fractalDelta = 1.10000002384186
  283. endHeight = 0
  284. startHeight = 0
  285. delete = False
  286. SimplexNoiseMap
  287. {
  288. deformity = 1
  289. frequency = 2
  290. octaves = 4
  291. persistance = 0.600000023841858
  292. seed = 0
  293. }
  294. }
  295. }
  296. }
  297. LandControl
  298. {
  299. altitudeBlend = 0
  300. altitudeFrequency = 1
  301. altitudeOctaves = 1
  302. altitudePersistance = 1
  303. altitudeSeed = 1
  304. createColors = False
  305. createScatter = True
  306. latitudeBlend = 0
  307. latitudeFrequency = 1
  308. latitudeOctaves = 1
  309. latitudePersistance = 1
  310. latitudeSeed = 1
  311. longitudeBlend = 0
  312. longitudeFrequency = 1
  313. longitudeOctaves = 1
  314. longitudePersistance = 1
  315. longitudeSeed = 1
  316. useHeightMap = False
  317. vHeightMax = 10000
  318. order = 999999
  319. enabled = True
  320. altitudeSimplex
  321. {
  322. frequency = 1
  323. octaves = 1
  324. persistence = 1
  325. }
  326. latitudeSimplex
  327. {
  328. frequency = 1
  329. octaves = 1
  330. persistence = 1
  331. }
  332. longitudeSimplex
  333. {
  334. frequency = 1
  335. octaves = 1
  336. persistence = 1
  337. }
  338. landClasses
  339. {
  340. Class
  341. {
  342. alterApparentHeight = 0
  343. alterRealHeight = 0
  344. color = 0,0,0,0
  345. coverageBlend = 0
  346. coverageFrequency = 1
  347. coverageOctaves = 1
  348. coveragePersistance = 1
  349. coverageSeed = 1
  350. name = Base
  351. latDelta = 1
  352. latitudeDouble = False
  353. lonDelta = 1
  354. minimumRealHeight = 0
  355. noiseBlend = 0
  356. noiseColor = 0,0,0,0
  357. noiseFrequency = 1
  358. noiseOctaves = 1
  359. noisePersistance = 1
  360. noiseSeed = 1
  361. delete = False
  362. altitudeRange
  363. {
  364. endEnd = 1
  365. endStart = 1
  366. startEnd = 0
  367. startStart = 0
  368. }
  369. coverageSimplex
  370. {
  371. frequency = 1
  372. octaves = 1
  373. persistence = 1
  374. }
  375. latitudeDoubleRange
  376. {
  377. endEnd = 1
  378. endStart = 1
  379. startEnd = 0
  380. startStart = 0
  381. }
  382. latitudeRange
  383. {
  384. endEnd = 1
  385. endStart = 1
  386. startEnd = 0
  387. startStart = 0
  388. }
  389. longitudeRange
  390. {
  391. endEnd = 2
  392. endStart = 2
  393. startEnd = -1
  394. startStart = -1
  395. }
  396. noiseSimplex
  397. {
  398. frequency = 1
  399. octaves = 1
  400. persistence = 1
  401. }
  402. scatters
  403. {
  404. Scatter
  405. {
  406. density = 1
  407. scatterName = Rock00
  408. }
  409. }
  410. }
  411. }
  412. scatters
  413. {
  414. Scatter
  415. {
  416. materialType = DiffuseWrapped
  417. mesh = BUILTIN/boulder
  418. castShadows = False
  419. densityFactor = 1
  420. maxCache = 512
  421. maxCacheDelta = 32
  422. maxLevelOffset = 0
  423. maxScale = 3
  424. maxScatter = 20
  425. maxSpeed = 1000
  426. minScale = 0.5
  427. recieveShadows = False
  428. name = Rock00
  429. seed = 231123
  430. verticalOffset = 0
  431. delete = False
  432. collide = False
  433. science = False
  434. Material
  435. {
  436. mainTex = BUILTIN/rock00
  437. mainTexScale = 1,1
  438. mainTexOffset = 0,0
  439. color = 1,1,1,0.6862745
  440. diff = 0.6
  441. }
  442. Experiment
  443. {
  444. }
  445. }
  446. }
  447. }
  448. }
  449. }
  450. }
  451. }
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