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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.17.9481
- Passed cmdline options:
- -spec_exp 8.2
- -spec_static 3.5
- -spec_point 0.3
- -spec_tube 1.0
- -ambient_factor 70
- -missile_lighting
- -3dshockwave
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod blueplanet2,blueplanet,mediavps_3612
- -mipmap
- -window
- -spec
- -glow
- -env
- Deprecated flag '-spec' found. Please remove from your cmdline.
- Deprecated flag '-glow' found. Please remove from your cmdline.
- Deprecated flag '-env' found. Please remove from your cmdline.
- Building file index...
- Found root pack 'C:\Games\FreeSpace2\blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8
- Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
- Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
- Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
- Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
- Found root pack 'C:\Games\FreeSpace2\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
- Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
- Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
- Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
- Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
- Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'C:\Games\FreeSpace2\mv_core.vp' with a checksum of 0x5e2f9ee7
- Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
- Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Games\FreeSpace2\blueplanet2\' ... 25 files
- Searching root pack 'C:\Games\FreeSpace2\blueplanet2\adv-bp2.vp' ... 33 files
- Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-audio1.vp' ... 243 files
- Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-core.vp' ... 92 files
- Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals1.vp' ... 682 files
- Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals2.vp' ... 2480 files
- Searching root 'C:\Games\FreeSpace2\blueplanet\' ... 0 files
- Searching root pack 'C:\Games\FreeSpace2\blueplanet\adv-bp.vp' ... 358 files
- Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio1.vp' ... 41 files
- Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio2.vp' ... 683 files
- Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-core.vp' ... 47 files
- Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' ... 400 files
- Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' ... 1561 files
- Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 0 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'C:\Games\FreeSpace2\' ... 38 files
- Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'C:\Games\FreeSpace2\mv_core.vp' ... 30 files
- Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
- Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
- Found 30 roots and 17544 files.
- ERROR: Unknown Language Checksum: -1162327434
- Using default language settings...
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Generic Software on Speakers (Plantronics GameCom 780)
- Capture device: Microphone (Plantronics GameCom
- ... OpenAL successfully initialized!
- Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : ATI Radeon HD 4800 Series
- OpenGL Version : 3.3.11399 Compatibility Profile Context
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Using extension "GL_EXT_framebuffer_blit".
- Using extension "GL_EXT_geometry_shader4".
- Using extension "GL_EXT_texture_array".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Compiling deferred light shader...
- Loading built-in default shader for: deferred-v.sdr
- Loading built-in default shader for: deferred-f.sdr
- Max texture units: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 8192x8192
- Max render buffer size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using bilinear texture filter.
- OpenGL Shader Version: 3.30
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
- TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
- TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
- TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
- TBM => Starting parse of 'bp2-equip-sct.tbm' ...
- TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
- TBM => Starting parse of 'bp2-csc-sct.tbm' ...
- TBM => Starting parse of 'bp2-betty-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'bp-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'bp-mus.tbm' ...
- TBM => Starting parse of 'bp2-mus.tbm' ...
- TABLES => Starting parse of 'colors.tbl'...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'bp-mfl.tbm' ...
- TBM => Starting parse of 'bp2-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'bp2-amr.tbm' ...
- TBM => Starting parse of 'bp-aip.tbm' ...
- TBM => Starting parse of 'bp2-aip.tbm' ...
- Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
- Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'bp-wxp.tbm' ...
- TBM => Starting parse of 'bp2-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
- BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'bp-wep.tbm' ...
- TBM => Starting parse of 'bp2-wep.tbm' ...
- Ignoring free flight speed for weapon 'Trebuchet#Aegis'
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'bp2-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'bp-shp.tbm' ...
- TBM => Starting parse of 'bp2-shp.tbm' ...
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- Particle effect for impact spew disabled on ship 'Moon Landscape'.
- Particle effect for damage spew disabled on ship 'Moon Landscape'.
- Particle effect for impact spew disabled on ship 'The GRID'.
- Particle effect for damage spew disabled on ship 'The GRID'.
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
- BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'bp-str.tbm' ...
- TBM => Starting parse of 'bp2-str.tbm' ...
- loading animated cursor "cursor"
- TBM => Starting parse of 'bp-main-hall.tbm' ...
- TBM => Starting parse of 'bp2-main-hall.tbm' ...
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 513
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Verifying 'Alpha 1.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Blue Planet.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Derelict.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Deus Ex Machina.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Deus Ex.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Freespace 1.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Freespace 2.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Freespace.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Homesick.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Inferno.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Ridiculous.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'SearchForBoshe.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Silent Threat Reborn.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Star Wars.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Transcend.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Trascendance.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Useful Dave.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Virgassos Dirge.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'War in Heaven.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Wings of Dawn.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'Blue Planet.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'Blue Planet.bp2-p2.csg' with version 0...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Loading complete!
- CSG => Loading 'Blue Planet.bp2-p2.csg' with version 0...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Loading complete!
- Frame 0 too long!!: frametime = 0.279 (0.279)
- Frame 0 too long!!: frametime = 0.284 (0.284)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'Blue Planet.bp2-p2.csg' with version 0...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Loading complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Shader features:
- Geometry Transformation
- Shadow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Deferred lighting
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'bp2-dreamscape.fs2'
- Hmmm... Extension passed to mission_load...
- Using callsign: Laporte
- Using alternate ship type name: my thoughts are mine
- Using alternate ship type name: looking at me?
- Using alternate ship type name: she's still hurting
- Using alternate ship type name: Nagari Firewall
- Using alternate ship type name: we are all-da'wa
- Using alternate ship type name: vicmouth was right
- Using alternate ship type name: sell soul buy time
- Using alternate ship type name: konise'osoy esomuu'seh
- Using alternate ship type name: Nagari Firewall
- Using alternate ship type name: this is rff
- Using alternate ship type name: no air, no air, no air
- Using alternate ship type name: mirror mirror in the pall
- Starting mission message count : 294
- Ending mission message count : 296
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'nighthawk.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- IBX: Found a good IBX to read for 'nighthawk.pof'.
- IBX-DEBUG => POF checksum: 0xbbd23708, IBX checksum: 0x9b3d3ae9 -- "nighthawk.pof"
- Submodel 'detail-1b' is detail level 1 of 'detail-1a'
- Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
- Loading model 'JumpGateT.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Deferred lighting
- Potential problem found: Unrecognized subsystem type 'OuterRinga', believed to be in ship JumpGateT.pof
- Potential problem found: Unrecognized subsystem type 'InnerRinga', believed to be in ship JumpGateT.pof
- Potential problem found: Unrecognized subsystem type 'reactor1', believed to be in ship JumpGateT.pof
- Potential problem found: Unrecognized subsystem type 'reactor2', believed to be in ship JumpGateT.pof
- IBX: Found a good IBX to read for 'JumpGateT.pof'.
- IBX-DEBUG => POF checksum: 0x0734d68f, IBX checksum: 0xa15f99a3 -- "JumpGateT.pof"
- Submodel 'Gateb' is detail level 1 of 'Gatea'
- Submodel 'Gatec' is detail level 2 of 'Gatea'
- Submodel 'Gated' is detail level 3 of 'Gatea'
- Submodel 'OuterRingb' is detail level 1 of 'OuterRinga'
- Submodel 'OuterRingc' is detail level 2 of 'OuterRinga'
- Submodel 'InnerRingb' is detail level 1 of 'InnerRinga'
- Submodel 'InnerRingc' is detail level 2 of 'InnerRinga'
- Submodel 'InnerRingd' is detail level 3 of 'InnerRinga'
- Loading model 'Tethis2.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Utility mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Utility mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Utility mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Utility mapping
- Deferred lighting
- Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethis2.pof
- Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethis2.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethis2.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethis2.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship Tethis2.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay04', believed to be in ship Tethis2.pof
- Found live debris model for 'Engine01a'
- Found live debris model for 'Engine02a'
- Found live debris model for 'Engine03a'
- Found live debris model for 'RotatorLRa'
- Found live debris model for 'RotatorLRa'
- Found live debris model for 'RotatorSMa'
- Found live debris model for 'RotatorSMa'
- IBX: Found a good IBX to read for 'Tethis2.pof'.
- IBX-DEBUG => POF checksum: 0xede36767, IBX checksum: 0xf561060b -- "Tethis2.pof"
- Submodel 'Engine01b' is detail level 1 of 'Engine01a'
- Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
- Submodel 'Engine02b' is detail level 1 of 'Engine02a'
- Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
- Submodel 'Engine03b' is detail level 1 of 'Engine03a'
- Submodel 'Engine03c' is detail level 2 of 'Engine03a'
- Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
- Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
- Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
- Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
- Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
- Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
- Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
- Loading model 'UEFoculus.pof'
- IBX: Found a good IBX to read for 'UEFoculus.pof'.
- IBX-DEBUG => POF checksum: 0x282bd68b, IBX checksum: 0x22461991 -- "UEFoculus.pof"
- Loading model 'gate.pof'
- Potential problem found: Unrecognized subsystem type 'vortexa', believed to be in ship gate.pof
- Potential problem found: Unrecognized subsystem type 'path01', believed to be in ship gate.pof
- IBX: Found a good IBX to read for 'gate.pof'.
- IBX-DEBUG => POF checksum: 0xda63fcf1, IBX checksum: 0x89fdc1ac -- "gate.pof"
- Loading model 'capital03.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital03.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital03.pof
- IBX: Found a good IBX to read for 'capital03.pof'.
- IBX-DEBUG => POF checksum: 0x0865f9b4, IBX checksum: 0x1d5cbdd6 -- "capital03.pof"
- Submodel 'capital03b-hull' is detail level 1 of 'capital03a-hull'
- Submodel 'capital03c-hull' is detail level 2 of 'capital03a-hull'
- Submodel 'capital03d-hull' is detail level 3 of 'capital03a-hull'
- Loading model 'sensorpicket.pof'
- No subsystems found for model "sensorpicket.pof".
- IBX: Found a good IBX to read for 'sensorpicket.pof'.
- IBX-DEBUG => POF checksum: 0xbfebae79, IBX checksum: 0x1545cc52 -- "sensorpicket.pof"
- Loading model 'gefcruiser.pof'
- IBX: Found a good IBX to read for 'gefcruiser.pof'.
- IBX-DEBUG => POF checksum: 0x122465ea, IBX checksum: 0xa3f04c1a -- "gefcruiser.pof"
- Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
- Submodel 'Engine01c-destroyed' is detail level 2 of 'Engine01a-destroyed'
- Submodel 'Engine01b' is detail level 1 of 'Engine01a'
- Submodel 'Engine01c' is detail level 2 of 'Engine01a'
- Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
- Submodel 'Engine02c-destroyed' is detail level 2 of 'Engine02a-destroyed'
- Submodel 'Engine02b' is detail level 1 of 'Engine02a'
- Submodel 'Engine02c' is detail level 2 of 'Engine02a'
- Submodel 'Turret10b' is detail level 1 of 'Turret10a'
- Submodel 'Turret10b-arm' is detail level 1 of 'Turret10a-arm'
- Submodel 'Turret11b-destroyed' is detail level 1 of 'Turret11a-destroyed'
- Submodel 'Turret11b' is detail level 1 of 'Turret11a'
- Submodel 'Turret08b' is detail level 1 of 'Turret08a'
- Submodel 'Turret08b-destroyed' is detail level 1 of 'Turret08a-destroyed'
- Submodel 'Turret09b' is detail level 1 of 'Turret09a'
- Submodel 'Turret09b-destroyed' is detail level 1 of 'Turret09a-destroyed'
- Loading model 'GRID.pof'
- IBX: Found a good IBX to read for 'GRID.pof'.
- IBX-DEBUG => POF checksum: 0xb5b52f3c, IBX checksum: 0x3c6c3917 -- "GRID.pof"
- OpenGL: Created 512x512 FBO!
- Loading model 'dreamscape.pof'
- Model dreamscape.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'dreamscape.pof'.
- IBX-DEBUG => POF checksum: 0xad22299c, IBX checksum: 0x061a7220 -- "dreamscape.pof"
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'support2t-01.pof'
- IBX: Found a good IBX to read for 'support2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Loading model 'support2v-01.pof'
- IBX: Found a good IBX to read for 'support2v-01.pof'.
- IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x511e9c8b -- "support2v-01.pof"
- Submodel 'hercb' is detail level 1 of 'herca'
- Submodel 'hercc' is detail level 2 of 'herca'
- Submodel 'hercd' is detail level 3 of 'herca'
- Loading model 'uefsupport.pof'
- IBX: Found a good IBX to read for 'uefsupport.pof'.
- IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
- About to page in ships!
- ANI shieldainsarii with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- Loading model 'avenger3.pof'
- Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'avenger3.pof'.
- IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
- Loading model 'VulcanGUN.pof'
- Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'VulcanGUN.pof'.
- IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
- Loading model 'FB11a.pof'
- Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'FB11a.pof'.
- IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
- Loading model 'machinegun.pof'
- Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'machinegun.pof'.
- IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof"
- Loading model 'Talon.pof'
- Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Talon.pof'.
- IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
- Loading model 'TachyionGUN.pof'
- Model TachyionGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'TachyionGUN.pof'.
- IBX-DEBUG => POF checksum: 0x93a351da, IBX checksum: 0x012e3508 -- "TachyionGUN.pof"
- ANI Kayser_Particle with size 80x80 (37.5% wasted)
- Loading model 'Shotgun.pof'
- Model Shotgun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Shotgun.pof'.
- IBX-DEBUG => POF checksum: 0xcfc39449, IBX checksum: 0x36ab02a2 -- "Shotgun.pof"
- BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
- Loading model 'Blip.pof'
- IBX: Found a good IBX to read for 'Blip.pof'.
- IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
- Submodel 'blipb' is detail level 1 of 'blipa'
- Submodel 'blipc' is detail level 2 of 'blipa'
- Submodel 'blipd' is detail level 3 of 'blipa'
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'Longbow.pof'
- IBX: Found a good IBX to read for 'Longbow.pof'.
- IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
- Loading model 'dirk1pod.pof'
- Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'dirk1pod.pof'.
- IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
- Loading model 'dart.pof'
- IBX: Found a good IBX to read for 'dart.pof'.
- IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
- Loading model 'swarmpod.pof'
- Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'swarmpod.pof'.
- IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
- Loading model 'InterceptorT.pof'
- IBX: Found a good IBX to read for 'InterceptorT.pof'.
- IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
- Loading model 'DirkPodHC.pof'
- Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'DirkPodHC.pof'.
- IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
- Loading model 'harbinger.pof'
- IBX: Found a good IBX to read for 'harbinger.pof'.
- IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof"
- Loading model 'Interceptor.pof'
- IBX: Found a good IBX to read for 'Interceptor.pof'.
- IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
- BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
- Loading model 'MissileM.pof'
- IBX: Found a good IBX to read for 'MissileM.pof'.
- IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI shieldainsarii.ani with size 112x93 (27.3% wasted)
- ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2286/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 646, Estimated count = 425
- ================================================
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules mark ii
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf ares
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf erinyes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf loki
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf pegasus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf perseus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf myrmidon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara (terrans)
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis d.h.
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb medusa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb ursa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb zeus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb boanerges
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gtfr triton
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tsc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tac 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ttc 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtt argo
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg cerberus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg alastor
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtep hermes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvf seth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf horus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf thoth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf serapis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf tauret
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb sekhmet
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb osiris
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb bakha
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf ptah
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvs nephthys
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvt isis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr ma'at
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvfr bes
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vac 4
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvfr satis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gvg anuket
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gvc aten
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvc mentu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvcv sobek
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvd typhon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gvsg ankh
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvsg edjo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvep ra
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gva setekh
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gvd hatshepsut
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf basilisk
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf manticore
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf aeshma
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf astaroth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nephilim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb taurvi
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nahema
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb seraphim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: st azrael
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr dis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sc lilith
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg belial
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg rahu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sj sathanas
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtf aurora
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf kulas
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf comanche
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf seminole
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf cherokee
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb yurok
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb navajo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc hyperion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtcv chimera
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtcv bellerophon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtd titan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd raynor
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtl anemoi
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: orion refit
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: alliance jump gate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: sj dante
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: vishnan preserver
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: vishnan arbiter
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: vishnan sacred keeper
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: vishnan missionary
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vishnan preacher
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vishnan seeker
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vishnan inquisitor
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vishnan protector
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uefg karuna#aoa
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtf atalanta
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf nyx
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf draco
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb rhea
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtd orion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtcv diomedes
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc cretheus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gvl tawaret
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: uef uhlan
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef kentauroi
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef uriel
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef izra'il
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef lao tze
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uef ainsarii
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ueb durga
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ueb vajradhara
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ueb lapith
- DRM: 0.25
- DE: 3
- DM: 1
- Class: uem florence
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uet kadmos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: uet corsair
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: uet upanishad
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uea oculus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: uec sanctus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: uec custos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: uefg karuna
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: uefg karuna mk2
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: uefg narayana
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ued solaris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ues aranyaka
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: uefr demeter
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: uec-dem
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: uei kumari
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: intrasystem gate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: uei bretonia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: scimitar
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gec ancamna
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: uefg karuna#player
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: vishnan huge turret
- BEI: 0.2
- BEDu: 90
- BEDi: 45
- Class: hred
- BEI: 0.2
- BEDu: 800
- BEDi: 400
- Class: lrsred
- BEI: 0.2
- BEDu: 100
- BEDi: 50
- Class: terslashblue
- BEI: 0.2
- BEDu: 425
- BEDi: 212.5
- Class: bfblue
- BEI: 0.2
- BEDu: 2200
- BEDi: 1100
- Class: hblue
- BEI: 0.2
- BEDu: 1850
- BEDi: 925
- Class: bblue
- BEI: 0.2
- BEDu: 1500
- BEDi: 750
- Class: mblue
- BEI: 0.2
- BEDu: 900
- BEDi: 450
- Class: sblue
- BEI: 0.2
- BEDu: 320
- BEDi: 160
- Class: abeamtiny
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: sabeam
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: babeam
- BEI: 0.2
- BEDu: 870
- BEDi: 435
- Class: lrabeam
- BEI: 0.2
- BEDu: 2500
- BEDi: 1250
- Class: mass driver#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: gauss cannon#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: vishnan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: vishnan ultrabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: eos
- FR: 150
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: supernova
- FR: 200
- FE: 7
- BEI: 0.6
- BEDu: 5000
- BEDi: 2500
- Class: apocalypse#karuna
- FR: 100
- FE: 7
- BEI: 0.6
- BEDu: 500
- BEDi: 250
- Class: archer
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: redeemer
- BEI: 0.2
- BEDu: 120
- BEDi: 60
- Class: vajra
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: mass driver#sanctus
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: mass driver#narayana
- BEI: 0.2
- BEDu: 2400
- BEDi: 1200
- Class: gauss cannon#sanctus
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: gauss cannon#narayana
- BEI: 0.2
- BEDu: 2400
- BEDi: 1200
- Class: gattler turret#solaris
- BEI: 0.2
- BEDu: 20
- BEDi: 10
- Class: gattler turret#karuna
- BEI: 0.2
- BEDu: 10
- BEDi: 5
- Class: warhammer
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: sledgehammer
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 7500
- BEDi: 3750
- Class: jackhammer
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: warhammer#sanctus
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: apocalypse#narayana
- FR: 150
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: apocalypse#solaris
- FR: 125
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: hydra#spawn
- FR: 25
- FE: 6
- BEI: 0.4
- BEDu: 125
- BEDi: 62.5
- Class: warhammer#custos
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 150
- BEDi: 75
- MediaVPs: Flaming debris script ACTIVE!
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'Dirk1TECH.pof'
- Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
- IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
- Frame 0 too long!!: frametime = 43.913 (43.913)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 86.877
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Team Colors
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Team Colors
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Frame 1 too long!!: frametime = 0.534 (0.534)
- Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
- Unloading in mission messages
- CSG => Loading 'Blue Planet.bp2-p2.csg' with version 0...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Loading complete!
- Frame 297 too long!!: frametime = 0.397 (0.397)
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- PLR => Saving 'Blue Planet.plr' with version 0...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- CSG => Saving 'Blue Planet.bp2-p2.csg' with version 0...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving complete!
- Freeing all existing models...
- ... Log closed, Mon Jan 07 13:35:27 2013
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