Advertisement
Guest User

WhatDaveDoWrongNow

a guest
Jan 7th, 2013
181
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 64.87 KB | None | 0 0
  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.17.9481
  6. Passed cmdline options:
  7. -spec_exp 8.2
  8. -spec_static 3.5
  9. -spec_point 0.3
  10. -spec_tube 1.0
  11. -ambient_factor 70
  12. -missile_lighting
  13. -3dshockwave
  14. -targetinfo
  15. -3dwarp
  16. -ship_choice_3d
  17. -weapon_choice_3d
  18. -warp_flash
  19. -snd_preload
  20. -mod blueplanet2,blueplanet,mediavps_3612
  21. -mipmap
  22. -window
  23. -spec
  24. -glow
  25. -env
  26. Deprecated flag '-spec' found. Please remove from your cmdline.
  27. Deprecated flag '-glow' found. Please remove from your cmdline.
  28. Deprecated flag '-env' found. Please remove from your cmdline.
  29. Building file index...
  30. Found root pack 'C:\Games\FreeSpace2\blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8
  31. Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
  32. Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
  33. Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
  34. Found root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
  35. Found root pack 'C:\Games\FreeSpace2\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
  36. Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
  37. Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
  38. Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
  39. Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
  40. Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
  41. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  42. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  43. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  44. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  45. Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  46. Found root pack 'C:\Games\FreeSpace2\mv_core.vp' with a checksum of 0x5e2f9ee7
  47. Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
  48. Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  49. Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  50. Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  51. Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  52. Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  53. Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  54. Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  55. Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  56. Searching root 'C:\Games\FreeSpace2\blueplanet2\' ... 25 files
  57. Searching root pack 'C:\Games\FreeSpace2\blueplanet2\adv-bp2.vp' ... 33 files
  58. Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-audio1.vp' ... 243 files
  59. Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-core.vp' ... 92 files
  60. Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals1.vp' ... 682 files
  61. Searching root pack 'C:\Games\FreeSpace2\blueplanet2\bp2-visuals2.vp' ... 2480 files
  62. Searching root 'C:\Games\FreeSpace2\blueplanet\' ... 0 files
  63. Searching root pack 'C:\Games\FreeSpace2\blueplanet\adv-bp.vp' ... 358 files
  64. Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio1.vp' ... 41 files
  65. Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio2.vp' ... 683 files
  66. Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-core.vp' ... 47 files
  67. Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' ... 400 files
  68. Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' ... 1561 files
  69. Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 0 files
  70. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  71. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  72. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  73. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  74. Searching root 'C:\Games\FreeSpace2\' ... 38 files
  75. Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
  76. Searching root pack 'C:\Games\FreeSpace2\mv_core.vp' ... 30 files
  77. Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
  78. Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  79. Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  80. Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  81. Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  82. Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
  83. Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
  84. Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
  85. Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  86. Found 30 roots and 17544 files.
  87. ERROR: Unknown Language Checksum: -1162327434
  88. Using default language settings...
  89. Setting language to English
  90. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  91. Initializing OpenAL...
  92. OpenAL Vendor : Creative Labs Inc.
  93. OpenAL Renderer : Software
  94. OpenAL Version : 1.1
  95.  
  96. Found extension "ALC_EXT_EFX".
  97.  
  98. Sample rate: 44100 (44100)
  99. EFX enabled: NO
  100. Playback device: Generic Software on Speakers (Plantronics GameCom 780)
  101. Capture device: Microphone (Plantronics GameCom
  102. ... OpenAL successfully initialized!
  103. Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  104. Initializing WGL...
  105. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  106. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  107. OpenGL Vendor : ATI Technologies Inc.
  108. OpenGL Renderer : ATI Radeon HD 4800 Series
  109. OpenGL Version : 3.3.11399 Compatibility Profile Context
  110.  
  111. Using extension "GL_EXT_fog_coord".
  112. Using extension "GL_ARB_multitexture".
  113. Using extension "GL_ARB_texture_env_add".
  114. Using extension "GL_ARB_texture_compression".
  115. Using extension "GL_EXT_texture_compression_s3tc".
  116. Using extension "GL_EXT_texture_filter_anisotropic".
  117. Using extension "GL_ARB_texture_env_combine".
  118. Using extension "GL_EXT_compiled_vertex_array".
  119. Using extension "GL_EXT_draw_range_elements".
  120. Using extension "GL_ARB_texture_mirrored_repeat".
  121. Using extension "GL_ARB_texture_non_power_of_two".
  122. Using extension "GL_ARB_vertex_buffer_object".
  123. Using extension "GL_ARB_pixel_buffer_object".
  124. Using extension "GL_SGIS_generate_mipmap".
  125. Using extension "GL_EXT_framebuffer_object".
  126. Using extension "GL_ARB_texture_rectangle".
  127. Using extension "GL_EXT_bgra".
  128. Using extension "GL_ARB_texture_cube_map".
  129. Using extension "GL_EXT_texture_lod_bias".
  130. Using extension "GL_ARB_point_sprite".
  131. Using extension "GL_ARB_shading_language_100".
  132. Using extension "GL_ARB_shader_objects".
  133. Using extension "GL_ARB_vertex_shader".
  134. Using extension "GL_ARB_fragment_shader".
  135. Using extension "GL_ARB_shader_texture_lod".
  136. Using extension "GL_ARB_texture_float".
  137. Using extension "GL_ARB_draw_elements_base_vertex".
  138. Using extension "GL_EXT_framebuffer_blit".
  139. Using extension "GL_EXT_geometry_shader4".
  140. Using extension "GL_EXT_texture_array".
  141. Found special extension function "wglSwapIntervalEXT".
  142.  
  143. Compiling new shader:
  144. Loading built-in default shader for: soft-v.sdr
  145. Loading built-in default shader for: soft-f.sdr
  146. Shader features:
  147. Depth-blended Particles
  148. Compiling new shader:
  149. Loading built-in default shader for: soft-v.sdr
  150. Loading built-in default shader for: soft-f.sdr
  151. Shader features:
  152. Distorted Particles
  153. Compiling deferred light shader...
  154. Loading built-in default shader for: deferred-v.sdr
  155. Loading built-in default shader for: deferred-f.sdr
  156.  
  157. Max texture units: 8 (16)
  158. Max elements vertices: 2147483647
  159. Max elements indices: 16777215
  160. Max texture size: 8192x8192
  161. Max render buffer size: 8192x8192
  162. Can use compressed textures: YES
  163. Texture compression available: YES
  164. Post-processing enabled: NO
  165. Using bilinear texture filter.
  166. OpenGL Shader Version: 3.30
  167. ... OpenGL init is complete!
  168. Size of bitmap info = 742 KB
  169. Size of bitmap extra info = 48 bytes
  170. ANI cursorweb with size 24x24 (25.0% wasted)
  171. GRAPHICS: Initializing default colors...
  172. Game Settings Table: Using Standard Loops For SEXP Arguments
  173. Game Settings Table: Using standard event chaining behavior
  174. Game Settings Table: External shaders are DISABLED
  175. SCRIPTING: Beginning initialization sequence...
  176. SCRIPTING: Beginning Lua initialization...
  177. LUA: Opening LUA state...
  178. LUA: Initializing base Lua libraries...
  179. LUA: Beginning ADE initialization
  180. ADE: Initializing enumeration constants...
  181. ADE: Assigning Lua session...
  182. SCRIPTING: Beginning main hook parse sequence....
  183. Wokka! Error opening file (scripting.tbl)!
  184. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  185. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  186. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  187. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  188. TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
  189. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  190. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  191. TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
  192. TBM => Starting parse of 'bp2-equip-sct.tbm' ...
  193. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  194. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  195. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  196. SCRIPTING: Inititialization complete.
  197. SCRIPTING: Splash screen overrides checked
  198. SCRIPTING: Splash hook has been run
  199. SCRIPTING: Splash screen conditional hook has been run
  200. Using high memory settings...
  201. Wokka! Error opening file (interface.tbl)!
  202. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  203. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  204. TBM => Starting parse of 'bp-sdf.tbm' ...
  205. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  206. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  207. Windows reported 16 joysticks, we found 0
  208. Current soundtrack set to -1 in event_music_reset_choices
  209. TBM => Starting parse of 'mv_music-mus.tbm' ...
  210. TBM => Starting parse of 'bp-mus.tbm' ...
  211. TBM => Starting parse of 'bp2-mus.tbm' ...
  212. TABLES => Starting parse of 'colors.tbl'...
  213. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  214. TBM => Starting parse of 'bp-mfl.tbm' ...
  215. TBM => Starting parse of 'bp2-mfl.tbm' ...
  216. Wokka! Error opening file (armor.tbl)!
  217. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  218. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  219. TBM => Starting parse of 'bp2-amr.tbm' ...
  220. TBM => Starting parse of 'bp-aip.tbm' ...
  221. TBM => Starting parse of 'bp2-aip.tbm' ...
  222. Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
  223. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  224. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  225. TBM => Starting parse of 'bp-wxp.tbm' ...
  226. TBM => Starting parse of 'bp2-wxp.tbm' ...
  227. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  228. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  229. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  230. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  231. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  232. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  233. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  234. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  235. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  236. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  237. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  238. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  239. BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
  240. TBM => Starting parse of 'mv_core-wep.tbm' ...
  241. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  242. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  243. TBM => Starting parse of 'bp-wep.tbm' ...
  244. TBM => Starting parse of 'bp2-wep.tbm' ...
  245. Ignoring free flight speed for weapon 'Trebuchet#Aegis'
  246. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  247. TBM => Starting parse of 'bp2-obt.tbm' ...
  248. TBM => Starting parse of 'mv_core-shp.tbm' ...
  249. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  250. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  251. TBM => Starting parse of 'bp-shp.tbm' ...
  252. TBM => Starting parse of 'bp2-shp.tbm' ...
  253. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  254. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  255. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  256. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  257. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  258. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  259. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  260. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  261. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  262. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  263. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  264. Particle effect for impact spew disabled on ship 'The GRID'.
  265. Particle effect for damage spew disabled on ship 'The GRID'.
  266. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  267. ANI support1 with size 108x24 (25.0% wasted)
  268. ANI damage1 with size 148x25 (21.9% wasted)
  269. ANI wingman1 with size 71x53 (17.2% wasted)
  270. ANI wingman2 with size 35x53 (17.2% wasted)
  271. ANI wingman3 with size 14x53 (17.2% wasted)
  272. ANI toggle1 with size 57x20 (37.5% wasted)
  273. ANI head1 with size 164x132 (48.4% wasted)
  274. ANI weapons1 with size 126x20 (37.5% wasted)
  275. ANI weapons1_b with size 150x20 (37.5% wasted)
  276. ANI objective1 with size 149x21 (34.4% wasted)
  277. ANI energy1 with size 12x41 (35.9% wasted)
  278. ANI targetview1 with size 137x156 (39.1% wasted)
  279. ANI targetview2 with size 4x96 (25.0% wasted)
  280. ANI targetview3 with size 7x20 (37.5% wasted)
  281. ANI 2_radar1 with size 209x170 (33.6% wasted)
  282. ANI 2_energy2 with size 86x96 (25.0% wasted)
  283. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  284. ANI targhit1 with size 31x21 (34.4% wasted)
  285. ANI 2_leftarc with size 103x252 (1.6% wasted)
  286. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  287. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  288. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  289. ANI netlag1 with size 29x30 (6.3% wasted)
  290. ANI 2_lead1 with size 26x26 (18.8% wasted)
  291. ANI 2_lock1 with size 56x53 (17.2% wasted)
  292. ANI 2_lockspin with size 100x100 (21.9% wasted)
  293. ANI time1 with size 47x23 (28.1% wasted)
  294. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  295. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  296. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  297. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  298. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  299. TBM => Starting parse of 'mv_effects-str.tbm' ...
  300. TBM => Starting parse of 'bp-str.tbm' ...
  301. TBM => Starting parse of 'bp2-str.tbm' ...
  302. loading animated cursor "cursor"
  303. TBM => Starting parse of 'bp-main-hall.tbm' ...
  304. TBM => Starting parse of 'bp2-main-hall.tbm' ...
  305. MediaVPs: Explosions script loaded!
  306. MediaVPs: Flaming debris script loaded!
  307. Ships.tbl is : INVALID!!!!
  308. Weapons.tbl is : INVALID!!!!
  309. cfile_init() took 513
  310. Compiling video-processing shader ...
  311. Loading built-in default shader for: video-v.sdr
  312. Loading built-in default shader for: video-f.sdr
  313. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  314. PLR => Verifying 'Alpha 1.plr' with version 0...
  315. PLR => Parsing: Flags...
  316. PLR => Verifying complete!
  317. PLR => Verifying 'Blue Planet.plr' with version 0...
  318. PLR => Parsing: Flags...
  319. PLR => Verifying complete!
  320. PLR => Verifying 'Derelict.plr' with version 0...
  321. PLR => Parsing: Flags...
  322. PLR => Verifying complete!
  323. PLR => Verifying 'Deus Ex Machina.plr' with version 0...
  324. PLR => Parsing: Flags...
  325. PLR => Verifying complete!
  326. PLR => Verifying 'Deus Ex.plr' with version 0...
  327. PLR => Parsing: Flags...
  328. PLR => Verifying complete!
  329. PLR => Verifying 'Freespace 1.plr' with version 0...
  330. PLR => Parsing: Flags...
  331. PLR => Verifying complete!
  332. PLR => Verifying 'Freespace 2.plr' with version 0...
  333. PLR => Parsing: Flags...
  334. PLR => Verifying complete!
  335. PLR => Verifying 'Freespace.plr' with version 0...
  336. PLR => Parsing: Flags...
  337. PLR => Verifying complete!
  338. PLR => Verifying 'Homesick.plr' with version 0...
  339. PLR => Parsing: Flags...
  340. PLR => Verifying complete!
  341. PLR => Verifying 'Inferno.plr' with version 0...
  342. PLR => Parsing: Flags...
  343. PLR => Verifying complete!
  344. PLR => Verifying 'Ridiculous.plr' with version 0...
  345. PLR => Parsing: Flags...
  346. PLR => Verifying complete!
  347. PLR => Verifying 'SearchForBoshe.plr' with version 0...
  348. PLR => Parsing: Flags...
  349. PLR => Verifying complete!
  350. PLR => Verifying 'Silent Threat Reborn.plr' with version 0...
  351. PLR => Parsing: Flags...
  352. PLR => Verifying complete!
  353. PLR => Verifying 'Star Wars.plr' with version 0...
  354. PLR => Parsing: Flags...
  355. PLR => Verifying complete!
  356. PLR => Verifying 'Transcend.plr' with version 0...
  357. PLR => Parsing: Flags...
  358. PLR => Verifying complete!
  359. PLR => Verifying 'Trascendance.plr' with version 0...
  360. PLR => Parsing: Flags...
  361. PLR => Verifying complete!
  362. PLR => Verifying 'Useful Dave.plr' with version 0...
  363. PLR => Parsing: Flags...
  364. PLR => Verifying complete!
  365. PLR => Verifying 'Virgassos Dirge.plr' with version 0...
  366. PLR => Parsing: Flags...
  367. PLR => Verifying complete!
  368. PLR => Verifying 'War in Heaven.plr' with version 0...
  369. PLR => Parsing: Flags...
  370. PLR => Verifying complete!
  371. PLR => Verifying 'Wings of Dawn.plr' with version 0...
  372. PLR => Parsing: Flags...
  373. PLR => Verifying complete!
  374. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  375. PLR => Loading 'Blue Planet.plr' with version 0...
  376. PLR => Parsing: Flags...
  377. PLR => Parsing: Info...
  378. PLR => Parsing: Scoring...
  379. PLR => Parsing: ScoringMulti...
  380. PLR => Parsing: HUD...
  381. PLR => Parsing: Variables...
  382. PLR => Parsing: Multiplayer...
  383. PLR => Parsing: Controls...
  384. PLR => Parsing: Settings...
  385. PLR => Loading complete!
  386. CSG => Loading 'Blue Planet.bp2-p2.csg' with version 0...
  387. CSG => Parsing: Flags...
  388. CSG => Parsing: Info...
  389. CSG => Parsing: Missions...
  390. CSG => Parsing: Techroom...
  391. CSG => Parsing: Loadout...
  392. CSG => Parsing: Scoring...
  393. CSG => Parsing: RedAlert...
  394. CSG => Parsing: HUD...
  395. CSG => Parsing: Variables...
  396. CSG => Parsing: Settings...
  397. CSG => Parsing: Controls...
  398. CSG => Parsing: Cutscenes...
  399. CSG => Loading complete!
  400. CSG => Loading 'Blue Planet.bp2-p2.csg' with version 0...
  401. CSG => Parsing: Flags...
  402. CSG => Parsing: Info...
  403. CSG => Parsing: Missions...
  404. CSG => Parsing: Techroom...
  405. CSG => Parsing: Loadout...
  406. CSG => Parsing: Scoring...
  407. CSG => Parsing: RedAlert...
  408. CSG => Parsing: HUD...
  409. CSG => Parsing: Variables...
  410. CSG => Parsing: Settings...
  411. CSG => Parsing: Controls...
  412. CSG => Parsing: Cutscenes...
  413. CSG => Loading complete!
  414. Frame 0 too long!!: frametime = 0.279 (0.279)
  415. Frame 0 too long!!: frametime = 0.284 (0.284)
  416. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  417. CSG => Loading 'Blue Planet.bp2-p2.csg' with version 0...
  418. CSG => Parsing: Flags...
  419. CSG => Parsing: Info...
  420. CSG => Parsing: Missions...
  421. CSG => Parsing: Techroom...
  422. CSG => Parsing: Loadout...
  423. CSG => Parsing: Scoring...
  424. CSG => Parsing: RedAlert...
  425. CSG => Parsing: HUD...
  426. CSG => Parsing: Variables...
  427. CSG => Parsing: Settings...
  428. CSG => Parsing: Controls...
  429. CSG => Parsing: Cutscenes...
  430. CSG => Loading complete!
  431. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  432. =================== STARTING LEVEL LOAD ==================
  433. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  434. Starting model page in...
  435. Beginning level bitmap paging...
  436. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  437. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  438. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  439. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  440. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  441. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  442. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  443. Loading warp model
  444. Loading model 'warp.pof'
  445. Compiling new shader:
  446. Loading built-in default shader for: main-v.sdr
  447. Loading built-in default shader for: main-f.sdr
  448. Shader features:
  449. Lighting
  450. Animated Effects
  451. Compiling new shader:
  452. Loading built-in default shader for: main-v.sdr
  453. Loading built-in default shader for: main-f.sdr
  454. Shader features:
  455. Lighting
  456. Fog Effect
  457. Animated Effects
  458. Compiling new shader:
  459. Loading built-in default shader for: main-v.sdr
  460. Loading built-in default shader for: main-f.sdr
  461. Loading built-in default shader for: main-g.sdr
  462. Shader features:
  463. Geometry Transformation
  464. Shadow Mapping
  465. Compiling new shader:
  466. Loading built-in default shader for: main-v.sdr
  467. Loading built-in default shader for: main-f.sdr
  468. Shader features:
  469. Lighting
  470. Deferred lighting
  471. Compiling new shader:
  472. Loading built-in default shader for: main-v.sdr
  473. Loading built-in default shader for: main-f.sdr
  474. Shader features:
  475. Lighting
  476. Fog Effect
  477. Deferred lighting
  478. IBX: Found a good IBX to read for 'warp.pof'.
  479. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  480. 300
  481. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  482. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  483. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  484. SHOCKWAVE => Loading default shockwave model...
  485. Loading model 'shockwave.pof'
  486. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  487. Compiling new shader:
  488. Loading built-in default shader for: main-v.sdr
  489. Loading built-in default shader for: main-f.sdr
  490. Shader features:
  491. Lighting
  492. Diffuse Mapping
  493. Glow Mapping
  494. Animated Effects
  495. Compiling new shader:
  496. Loading built-in default shader for: main-v.sdr
  497. Loading built-in default shader for: main-f.sdr
  498. Shader features:
  499. Lighting
  500. Fog Effect
  501. Diffuse Mapping
  502. Glow Mapping
  503. Animated Effects
  504. Compiling new shader:
  505. Loading built-in default shader for: main-v.sdr
  506. Loading built-in default shader for: main-f.sdr
  507. Shader features:
  508. Lighting
  509. Diffuse Mapping
  510. Glow Mapping
  511. Deferred lighting
  512. Compiling new shader:
  513. Loading built-in default shader for: main-v.sdr
  514. Loading built-in default shader for: main-f.sdr
  515. Shader features:
  516. Lighting
  517. Fog Effect
  518. Diffuse Mapping
  519. Glow Mapping
  520. Deferred lighting
  521. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  522. IBX: Found a good IBX to read for 'shockwave.pof'.
  523. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  524. SHOCKWAVE => Default model load: SUCCEEDED!!
  525. MISSION LOAD: 'bp2-dreamscape.fs2'
  526. Hmmm... Extension passed to mission_load...
  527. Using callsign: Laporte
  528. Using alternate ship type name: my thoughts are mine
  529. Using alternate ship type name: looking at me?
  530. Using alternate ship type name: she's still hurting
  531. Using alternate ship type name: Nagari Firewall
  532. Using alternate ship type name: we are all-da'wa
  533. Using alternate ship type name: vicmouth was right
  534. Using alternate ship type name: sell soul buy time
  535. Using alternate ship type name: konise'osoy esomuu'seh
  536. Using alternate ship type name: Nagari Firewall
  537. Using alternate ship type name: this is rff
  538. Using alternate ship type name: no air, no air, no air
  539. Using alternate ship type name: mirror mirror in the pall
  540. Starting mission message count : 294
  541. Ending mission message count : 296
  542. Current soundtrack set to -1 in event_music_reset_choices
  543. Current soundtrack set to -1 in event_music_set_soundtrack
  544. Loading model 'nighthawk.pof'
  545. Compiling new shader:
  546. Loading built-in default shader for: main-v.sdr
  547. Loading built-in default shader for: main-f.sdr
  548. Shader features:
  549. Lighting
  550. Diffuse Mapping
  551. Specular Mapping
  552. Normal Mapping
  553. Environment Mapping
  554. Animated Effects
  555. Compiling new shader:
  556. Loading built-in default shader for: main-v.sdr
  557. Loading built-in default shader for: main-f.sdr
  558. Shader features:
  559. Lighting
  560. Fog Effect
  561. Diffuse Mapping
  562. Specular Mapping
  563. Normal Mapping
  564. Environment Mapping
  565. Animated Effects
  566. Compiling new shader:
  567. Loading built-in default shader for: main-v.sdr
  568. Loading built-in default shader for: main-f.sdr
  569. Shader features:
  570. Lighting
  571. Diffuse Mapping
  572. Specular Mapping
  573. Normal Mapping
  574. Environment Mapping
  575. Deferred lighting
  576. Compiling new shader:
  577. Loading built-in default shader for: main-v.sdr
  578. Loading built-in default shader for: main-f.sdr
  579. Shader features:
  580. Lighting
  581. Fog Effect
  582. Diffuse Mapping
  583. Specular Mapping
  584. Normal Mapping
  585. Environment Mapping
  586. Deferred lighting
  587. Compiling new shader:
  588. Loading built-in default shader for: main-v.sdr
  589. Loading built-in default shader for: main-f.sdr
  590. Shader features:
  591. Lighting
  592. Diffuse Mapping
  593. Glow Mapping
  594. Normal Mapping
  595. Animated Effects
  596. Compiling new shader:
  597. Loading built-in default shader for: main-v.sdr
  598. Loading built-in default shader for: main-f.sdr
  599. Shader features:
  600. Lighting
  601. Fog Effect
  602. Diffuse Mapping
  603. Glow Mapping
  604. Normal Mapping
  605. Animated Effects
  606. Compiling new shader:
  607. Loading built-in default shader for: main-v.sdr
  608. Loading built-in default shader for: main-f.sdr
  609. Shader features:
  610. Lighting
  611. Diffuse Mapping
  612. Glow Mapping
  613. Normal Mapping
  614. Deferred lighting
  615. Compiling new shader:
  616. Loading built-in default shader for: main-v.sdr
  617. Loading built-in default shader for: main-f.sdr
  618. Shader features:
  619. Lighting
  620. Fog Effect
  621. Diffuse Mapping
  622. Glow Mapping
  623. Normal Mapping
  624. Deferred lighting
  625. Compiling new shader:
  626. Loading built-in default shader for: main-v.sdr
  627. Loading built-in default shader for: main-f.sdr
  628. Shader features:
  629. Lighting
  630. Diffuse Mapping
  631. Animated Effects
  632. Compiling new shader:
  633. Loading built-in default shader for: main-v.sdr
  634. Loading built-in default shader for: main-f.sdr
  635. Shader features:
  636. Lighting
  637. Fog Effect
  638. Diffuse Mapping
  639. Animated Effects
  640. Compiling new shader:
  641. Loading built-in default shader for: main-v.sdr
  642. Loading built-in default shader for: main-f.sdr
  643. Shader features:
  644. Lighting
  645. Diffuse Mapping
  646. Deferred lighting
  647. Compiling new shader:
  648. Loading built-in default shader for: main-v.sdr
  649. Loading built-in default shader for: main-f.sdr
  650. Shader features:
  651. Lighting
  652. Fog Effect
  653. Diffuse Mapping
  654. Deferred lighting
  655. Compiling new shader:
  656. Loading built-in default shader for: main-v.sdr
  657. Loading built-in default shader for: main-f.sdr
  658. Shader features:
  659. Lighting
  660. Diffuse Mapping
  661. Glow Mapping
  662. Specular Mapping
  663. Environment Mapping
  664. Animated Effects
  665. Compiling new shader:
  666. Loading built-in default shader for: main-v.sdr
  667. Loading built-in default shader for: main-f.sdr
  668. Shader features:
  669. Lighting
  670. Fog Effect
  671. Diffuse Mapping
  672. Glow Mapping
  673. Specular Mapping
  674. Environment Mapping
  675. Animated Effects
  676. Compiling new shader:
  677. Loading built-in default shader for: main-v.sdr
  678. Loading built-in default shader for: main-f.sdr
  679. Shader features:
  680. Lighting
  681. Diffuse Mapping
  682. Glow Mapping
  683. Specular Mapping
  684. Environment Mapping
  685. Deferred lighting
  686. Compiling new shader:
  687. Loading built-in default shader for: main-v.sdr
  688. Loading built-in default shader for: main-f.sdr
  689. Shader features:
  690. Lighting
  691. Fog Effect
  692. Diffuse Mapping
  693. Glow Mapping
  694. Specular Mapping
  695. Environment Mapping
  696. Deferred lighting
  697. IBX: Found a good IBX to read for 'nighthawk.pof'.
  698. IBX-DEBUG => POF checksum: 0xbbd23708, IBX checksum: 0x9b3d3ae9 -- "nighthawk.pof"
  699. Submodel 'detail-1b' is detail level 1 of 'detail-1a'
  700. Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
  701. Loading model 'JumpGateT.pof'
  702. Compiling new shader:
  703. Loading built-in default shader for: main-v.sdr
  704. Loading built-in default shader for: main-f.sdr
  705. Shader features:
  706. Lighting
  707. Diffuse Mapping
  708. Glow Mapping
  709. Specular Mapping
  710. Normal Mapping
  711. Environment Mapping
  712. Animated Effects
  713. Compiling new shader:
  714. Loading built-in default shader for: main-v.sdr
  715. Loading built-in default shader for: main-f.sdr
  716. Shader features:
  717. Lighting
  718. Fog Effect
  719. Diffuse Mapping
  720. Glow Mapping
  721. Specular Mapping
  722. Normal Mapping
  723. Environment Mapping
  724. Animated Effects
  725. Compiling new shader:
  726. Loading built-in default shader for: main-v.sdr
  727. Loading built-in default shader for: main-f.sdr
  728. Shader features:
  729. Lighting
  730. Diffuse Mapping
  731. Glow Mapping
  732. Specular Mapping
  733. Normal Mapping
  734. Environment Mapping
  735. Deferred lighting
  736. Compiling new shader:
  737. Loading built-in default shader for: main-v.sdr
  738. Loading built-in default shader for: main-f.sdr
  739. Shader features:
  740. Lighting
  741. Fog Effect
  742. Diffuse Mapping
  743. Glow Mapping
  744. Specular Mapping
  745. Normal Mapping
  746. Environment Mapping
  747. Deferred lighting
  748. Compiling new shader:
  749. Loading built-in default shader for: main-v.sdr
  750. Loading built-in default shader for: main-f.sdr
  751. Shader features:
  752. Lighting
  753. Diffuse Mapping
  754. Specular Mapping
  755. Environment Mapping
  756. Animated Effects
  757. Compiling new shader:
  758. Loading built-in default shader for: main-v.sdr
  759. Loading built-in default shader for: main-f.sdr
  760. Shader features:
  761. Lighting
  762. Fog Effect
  763. Diffuse Mapping
  764. Specular Mapping
  765. Environment Mapping
  766. Animated Effects
  767. Compiling new shader:
  768. Loading built-in default shader for: main-v.sdr
  769. Loading built-in default shader for: main-f.sdr
  770. Shader features:
  771. Lighting
  772. Diffuse Mapping
  773. Specular Mapping
  774. Environment Mapping
  775. Deferred lighting
  776. Compiling new shader:
  777. Loading built-in default shader for: main-v.sdr
  778. Loading built-in default shader for: main-f.sdr
  779. Shader features:
  780. Lighting
  781. Fog Effect
  782. Diffuse Mapping
  783. Specular Mapping
  784. Environment Mapping
  785. Deferred lighting
  786. Compiling new shader:
  787. Loading built-in default shader for: main-v.sdr
  788. Loading built-in default shader for: main-f.sdr
  789. Shader features:
  790. Lighting
  791. Diffuse Mapping
  792. Normal Mapping
  793. Animated Effects
  794. Compiling new shader:
  795. Loading built-in default shader for: main-v.sdr
  796. Loading built-in default shader for: main-f.sdr
  797. Shader features:
  798. Lighting
  799. Fog Effect
  800. Diffuse Mapping
  801. Normal Mapping
  802. Animated Effects
  803. Compiling new shader:
  804. Loading built-in default shader for: main-v.sdr
  805. Loading built-in default shader for: main-f.sdr
  806. Shader features:
  807. Lighting
  808. Diffuse Mapping
  809. Normal Mapping
  810. Deferred lighting
  811. Compiling new shader:
  812. Loading built-in default shader for: main-v.sdr
  813. Loading built-in default shader for: main-f.sdr
  814. Shader features:
  815. Lighting
  816. Fog Effect
  817. Diffuse Mapping
  818. Normal Mapping
  819. Deferred lighting
  820. Potential problem found: Unrecognized subsystem type 'OuterRinga', believed to be in ship JumpGateT.pof
  821. Potential problem found: Unrecognized subsystem type 'InnerRinga', believed to be in ship JumpGateT.pof
  822. Potential problem found: Unrecognized subsystem type 'reactor1', believed to be in ship JumpGateT.pof
  823. Potential problem found: Unrecognized subsystem type 'reactor2', believed to be in ship JumpGateT.pof
  824. IBX: Found a good IBX to read for 'JumpGateT.pof'.
  825. IBX-DEBUG => POF checksum: 0x0734d68f, IBX checksum: 0xa15f99a3 -- "JumpGateT.pof"
  826. Submodel 'Gateb' is detail level 1 of 'Gatea'
  827. Submodel 'Gatec' is detail level 2 of 'Gatea'
  828. Submodel 'Gated' is detail level 3 of 'Gatea'
  829. Submodel 'OuterRingb' is detail level 1 of 'OuterRinga'
  830. Submodel 'OuterRingc' is detail level 2 of 'OuterRinga'
  831. Submodel 'InnerRingb' is detail level 1 of 'InnerRinga'
  832. Submodel 'InnerRingc' is detail level 2 of 'InnerRinga'
  833. Submodel 'InnerRingd' is detail level 3 of 'InnerRinga'
  834. Loading model 'Tethis2.pof'
  835. Compiling new shader:
  836. Loading built-in default shader for: main-v.sdr
  837. Loading built-in default shader for: main-f.sdr
  838. Shader features:
  839. Lighting
  840. Diffuse Mapping
  841. Glow Mapping
  842. Specular Mapping
  843. Normal Mapping
  844. Environment Mapping
  845. Animated Effects
  846. Utility mapping
  847. Compiling new shader:
  848. Loading built-in default shader for: main-v.sdr
  849. Loading built-in default shader for: main-f.sdr
  850. Shader features:
  851. Lighting
  852. Fog Effect
  853. Diffuse Mapping
  854. Glow Mapping
  855. Specular Mapping
  856. Normal Mapping
  857. Environment Mapping
  858. Animated Effects
  859. Utility mapping
  860. Compiling new shader:
  861. Loading built-in default shader for: main-v.sdr
  862. Loading built-in default shader for: main-f.sdr
  863. Shader features:
  864. Lighting
  865. Diffuse Mapping
  866. Glow Mapping
  867. Specular Mapping
  868. Normal Mapping
  869. Environment Mapping
  870. Utility mapping
  871. Deferred lighting
  872. Compiling new shader:
  873. Loading built-in default shader for: main-v.sdr
  874. Loading built-in default shader for: main-f.sdr
  875. Shader features:
  876. Lighting
  877. Fog Effect
  878. Diffuse Mapping
  879. Glow Mapping
  880. Specular Mapping
  881. Normal Mapping
  882. Environment Mapping
  883. Utility mapping
  884. Deferred lighting
  885. Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethis2.pof
  886. Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethis2.pof
  887. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethis2.pof
  888. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethis2.pof
  889. Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship Tethis2.pof
  890. Potential problem found: Unrecognized subsystem type 'Fighterbay04', believed to be in ship Tethis2.pof
  891. Found live debris model for 'Engine01a'
  892. Found live debris model for 'Engine02a'
  893. Found live debris model for 'Engine03a'
  894. Found live debris model for 'RotatorLRa'
  895. Found live debris model for 'RotatorLRa'
  896. Found live debris model for 'RotatorSMa'
  897. Found live debris model for 'RotatorSMa'
  898. IBX: Found a good IBX to read for 'Tethis2.pof'.
  899. IBX-DEBUG => POF checksum: 0xede36767, IBX checksum: 0xf561060b -- "Tethis2.pof"
  900. Submodel 'Engine01b' is detail level 1 of 'Engine01a'
  901. Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
  902. Submodel 'Engine02b' is detail level 1 of 'Engine02a'
  903. Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
  904. Submodel 'Engine03b' is detail level 1 of 'Engine03a'
  905. Submodel 'Engine03c' is detail level 2 of 'Engine03a'
  906. Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
  907. Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
  908. Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
  909. Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
  910. Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
  911. Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
  912. Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
  913. Loading model 'UEFoculus.pof'
  914. IBX: Found a good IBX to read for 'UEFoculus.pof'.
  915. IBX-DEBUG => POF checksum: 0x282bd68b, IBX checksum: 0x22461991 -- "UEFoculus.pof"
  916. Loading model 'gate.pof'
  917. Potential problem found: Unrecognized subsystem type 'vortexa', believed to be in ship gate.pof
  918. Potential problem found: Unrecognized subsystem type 'path01', believed to be in ship gate.pof
  919. IBX: Found a good IBX to read for 'gate.pof'.
  920. IBX-DEBUG => POF checksum: 0xda63fcf1, IBX checksum: 0x89fdc1ac -- "gate.pof"
  921. Loading model 'capital03.pof'
  922. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital03.pof
  923. Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital03.pof
  924. IBX: Found a good IBX to read for 'capital03.pof'.
  925. IBX-DEBUG => POF checksum: 0x0865f9b4, IBX checksum: 0x1d5cbdd6 -- "capital03.pof"
  926. Submodel 'capital03b-hull' is detail level 1 of 'capital03a-hull'
  927. Submodel 'capital03c-hull' is detail level 2 of 'capital03a-hull'
  928. Submodel 'capital03d-hull' is detail level 3 of 'capital03a-hull'
  929. Loading model 'sensorpicket.pof'
  930. No subsystems found for model "sensorpicket.pof".
  931. IBX: Found a good IBX to read for 'sensorpicket.pof'.
  932. IBX-DEBUG => POF checksum: 0xbfebae79, IBX checksum: 0x1545cc52 -- "sensorpicket.pof"
  933. Loading model 'gefcruiser.pof'
  934. IBX: Found a good IBX to read for 'gefcruiser.pof'.
  935. IBX-DEBUG => POF checksum: 0x122465ea, IBX checksum: 0xa3f04c1a -- "gefcruiser.pof"
  936. Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
  937. Submodel 'Engine01c-destroyed' is detail level 2 of 'Engine01a-destroyed'
  938. Submodel 'Engine01b' is detail level 1 of 'Engine01a'
  939. Submodel 'Engine01c' is detail level 2 of 'Engine01a'
  940. Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
  941. Submodel 'Engine02c-destroyed' is detail level 2 of 'Engine02a-destroyed'
  942. Submodel 'Engine02b' is detail level 1 of 'Engine02a'
  943. Submodel 'Engine02c' is detail level 2 of 'Engine02a'
  944. Submodel 'Turret10b' is detail level 1 of 'Turret10a'
  945. Submodel 'Turret10b-arm' is detail level 1 of 'Turret10a-arm'
  946. Submodel 'Turret11b-destroyed' is detail level 1 of 'Turret11a-destroyed'
  947. Submodel 'Turret11b' is detail level 1 of 'Turret11a'
  948. Submodel 'Turret08b' is detail level 1 of 'Turret08a'
  949. Submodel 'Turret08b-destroyed' is detail level 1 of 'Turret08a-destroyed'
  950. Submodel 'Turret09b' is detail level 1 of 'Turret09a'
  951. Submodel 'Turret09b-destroyed' is detail level 1 of 'Turret09a-destroyed'
  952. Loading model 'GRID.pof'
  953. IBX: Found a good IBX to read for 'GRID.pof'.
  954. IBX-DEBUG => POF checksum: 0xb5b52f3c, IBX checksum: 0x3c6c3917 -- "GRID.pof"
  955. OpenGL: Created 512x512 FBO!
  956. Loading model 'dreamscape.pof'
  957. Model dreamscape.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  958. IBX: Found a good IBX to read for 'dreamscape.pof'.
  959. IBX-DEBUG => POF checksum: 0xad22299c, IBX checksum: 0x061a7220 -- "dreamscape.pof"
  960. ANI debris01 with size 51x38 (40.6% wasted)
  961. ANI debris02 with size 26x19 (40.6% wasted)
  962. ANI debris04 with size 36x27 (15.6% wasted)
  963. =================== STARTING LEVEL DATA LOAD ==================
  964. Loading model 'support2t-01.pof'
  965. IBX: Found a good IBX to read for 'support2t-01.pof'.
  966. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  967. Submodel 'bodyb' is detail level 1 of 'bodya'
  968. Submodel 'bodyc' is detail level 2 of 'bodya'
  969. Submodel 'bodyd' is detail level 3 of 'bodya'
  970. Loading model 'support2v-01.pof'
  971. IBX: Found a good IBX to read for 'support2v-01.pof'.
  972. IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x511e9c8b -- "support2v-01.pof"
  973. Submodel 'hercb' is detail level 1 of 'herca'
  974. Submodel 'hercc' is detail level 2 of 'herca'
  975. Submodel 'hercd' is detail level 3 of 'herca'
  976. Loading model 'uefsupport.pof'
  977. IBX: Found a good IBX to read for 'uefsupport.pof'.
  978. IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
  979. About to page in ships!
  980. ANI shieldainsarii with size 112x93 (27.3% wasted)
  981. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  982. Loading model 'avenger3.pof'
  983. Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  984. IBX: Found a good IBX to read for 'avenger3.pof'.
  985. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
  986. Loading model 'VulcanGUN.pof'
  987. Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  988. IBX: Found a good IBX to read for 'VulcanGUN.pof'.
  989. IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
  990. Loading model 'FB11a.pof'
  991. Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  992. IBX: Found a good IBX to read for 'FB11a.pof'.
  993. IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
  994. Loading model 'machinegun.pof'
  995. Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  996. IBX: Found a good IBX to read for 'machinegun.pof'.
  997. IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof"
  998. Loading model 'Talon.pof'
  999. Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1000. IBX: Found a good IBX to read for 'Talon.pof'.
  1001. IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
  1002. Loading model 'TachyionGUN.pof'
  1003. Model TachyionGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1004. IBX: Found a good IBX to read for 'TachyionGUN.pof'.
  1005. IBX-DEBUG => POF checksum: 0x93a351da, IBX checksum: 0x012e3508 -- "TachyionGUN.pof"
  1006. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  1007. Loading model 'Shotgun.pof'
  1008. Model Shotgun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1009. IBX: Found a good IBX to read for 'Shotgun.pof'.
  1010. IBX-DEBUG => POF checksum: 0xcfc39449, IBX checksum: 0x36ab02a2 -- "Shotgun.pof"
  1011. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  1012. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
  1013. Loading model 'Blip.pof'
  1014. IBX: Found a good IBX to read for 'Blip.pof'.
  1015. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  1016. Submodel 'blipb' is detail level 1 of 'blipa'
  1017. Submodel 'blipc' is detail level 2 of 'blipa'
  1018. Submodel 'blipd' is detail level 3 of 'blipa'
  1019. Loading model 'cmeasure01.pof'
  1020. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  1021. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  1022. Loading model 'Longbow.pof'
  1023. IBX: Found a good IBX to read for 'Longbow.pof'.
  1024. IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
  1025. Loading model 'dirk1pod.pof'
  1026. Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1027. IBX: Found a good IBX to read for 'dirk1pod.pof'.
  1028. IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
  1029. Loading model 'dart.pof'
  1030. IBX: Found a good IBX to read for 'dart.pof'.
  1031. IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
  1032. Loading model 'swarmpod.pof'
  1033. Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1034. IBX: Found a good IBX to read for 'swarmpod.pof'.
  1035. IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
  1036. Loading model 'InterceptorT.pof'
  1037. IBX: Found a good IBX to read for 'InterceptorT.pof'.
  1038. IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
  1039. Loading model 'DirkPodHC.pof'
  1040. Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1041. IBX: Found a good IBX to read for 'DirkPodHC.pof'.
  1042. IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
  1043. Loading model 'harbinger.pof'
  1044. IBX: Found a good IBX to read for 'harbinger.pof'.
  1045. IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof"
  1046. Loading model 'Interceptor.pof'
  1047. IBX: Found a good IBX to read for 'Interceptor.pof'.
  1048. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
  1049. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  1050. Loading model 'MissileM.pof'
  1051. IBX: Found a good IBX to read for 'MissileM.pof'.
  1052. IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
  1053. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  1054. Loading model 'debris01.pof'
  1055. IBX: Found a good IBX to read for 'debris01.pof'.
  1056. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1057. Loading model 'debris02.pof'
  1058. IBX: Found a good IBX to read for 'debris02.pof'.
  1059. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1060. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1061. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1062. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1063. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  1064. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1065. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  1066. Paging in mission messages
  1067. Stopping model page in...
  1068. ANI support1.ani with size 108x24 (25.0% wasted)
  1069. ANI damage1.ani with size 148x25 (21.9% wasted)
  1070. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1071. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1072. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1073. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1074. ANI head1.ani with size 164x132 (48.4% wasted)
  1075. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1076. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1077. ANI objective1.ani with size 149x21 (34.4% wasted)
  1078. ANI energy1.ani with size 12x41 (35.9% wasted)
  1079. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1080. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1081. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1082. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1083. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1084. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1085. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1086. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1087. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1088. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1089. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1090. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1091. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1092. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1093. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1094. ANI time1.ani with size 47x23 (28.1% wasted)
  1095. ANI debris01.ani with size 51x38 (40.6% wasted)
  1096. ANI debris02.ani with size 26x19 (40.6% wasted)
  1097. ANI debris04.ani with size 36x27 (15.6% wasted)
  1098. ANI shieldainsarii.ani with size 112x93 (27.3% wasted)
  1099. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  1100. User bitmap 'TMP256x256+8'
  1101. User bitmap 'TMP256x256+8'
  1102. User bitmap 'TMP512x512+8'
  1103. User bitmap 'TMP256x256+8'
  1104. Bmpman: 2286/4750 bitmap slots in use.
  1105. Ending level bitmap paging...
  1106. =================== ENDING LOAD ================
  1107. Real count = 646, Estimated count = 425
  1108. ================================================
  1109. SCRIPTING: Starting flashy deaths script loading
  1110.  
  1111. Class: gtf ulysses
  1112. DRM: 0.25
  1113. DE: 3
  1114. DM: 1
  1115.  
  1116. Class: gtf hercules
  1117. DRM: 0.25
  1118. DE: 3
  1119. DM: 1
  1120.  
  1121. Class: gtf hercules mark ii
  1122. DRM: 0.25
  1123. DE: 3
  1124. DM: 1
  1125.  
  1126. Class: gtf ares
  1127. DRM: 0.25
  1128. DE: 3
  1129. DM: 1
  1130.  
  1131. Class: gtf erinyes
  1132. DRM: 0.25
  1133. DE: 3
  1134. DM: 1
  1135.  
  1136. Class: gtf loki
  1137. DRM: 0.25
  1138. DE: 3
  1139. DM: 1
  1140.  
  1141. Class: gtf pegasus
  1142. DRM: 0.25
  1143. DE: 3
  1144. DM: 1
  1145.  
  1146. Class: gtf perseus
  1147. DRM: 0.25
  1148. DE: 3
  1149. DM: 1
  1150.  
  1151. Class: gtf myrmidon
  1152. DRM: 0.25
  1153. DE: 3
  1154. DM: 1
  1155.  
  1156. Class: sf mara (terrans)
  1157. DRM: 0.25
  1158. DE: 3
  1159. DM: 1
  1160.  
  1161. Class: gtb artemis
  1162. DRM: 0.25
  1163. DE: 3
  1164. DM: 1
  1165.  
  1166. Class: gtb artemis d.h.
  1167. DRM: 0.25
  1168. DE: 3
  1169. DM: 1
  1170.  
  1171. Class: gtb medusa
  1172. DRM: 0.25
  1173. DE: 3
  1174. DM: 1
  1175.  
  1176. Class: gtb ursa
  1177. DRM: 0.25
  1178. DE: 3
  1179. DM: 1
  1180.  
  1181. Class: gtb zeus
  1182. DRM: 0.25
  1183. DE: 3
  1184. DM: 1
  1185.  
  1186. Class: gtb boanerges
  1187. DRM: 0.25
  1188. DE: 3
  1189. DM: 1
  1190.  
  1191. Class: gtdr amazon
  1192. DRM: 0.25
  1193. DE: 3
  1194. DM: 1
  1195.  
  1196. Class: gtdr amazon advanced
  1197. DRM: 0.25
  1198. DE: 3
  1199. DM: 1
  1200. FRM: 1
  1201. FE: 6
  1202. BE: 0.45
  1203. BEDu: 5000
  1204. BEDM: 2.5
  1205.  
  1206. Class: gts hygeia
  1207. DRM: 0.25
  1208. DE: 3
  1209. DM: 1
  1210. FRM: 1
  1211. FE: 6
  1212.  
  1213. Class: gtfr triton
  1214. DRM: 0.25
  1215. DE: 3
  1216. DM: 1
  1217. FRM: 1
  1218. FE: 6
  1219. BE: 0.45
  1220. BEDu: 5000
  1221. BEDM: 2.5
  1222.  
  1223. Class: tc-tri
  1224. DRM: 0.25
  1225. DE: 3
  1226. DM: 1
  1227. FRM: 1
  1228. FE: 6
  1229. BE: 0.4
  1230. BEDu: 4000
  1231. BEDM: 2.5
  1232.  
  1233. Class: gtfr poseidon
  1234. DRM: 0.25
  1235. DE: 3
  1236. DM: 1
  1237. FRM: 1
  1238. FE: 6
  1239.  
  1240. Class: tc 2
  1241. DRM: 0.25
  1242. DE: 3
  1243. DM: 1
  1244.  
  1245. Class: tsc 2
  1246. DRM: 0.25
  1247. DE: 3
  1248. DM: 1
  1249.  
  1250. Class: tac 1
  1251. DRM: 0.25
  1252. DE: 3
  1253. DM: 1
  1254.  
  1255. Class: ttc 1
  1256. DRM: 0.25
  1257. DE: 3
  1258. DM: 1
  1259.  
  1260. Class: gtc fenris
  1261. DRM: 0.25
  1262. DE: 3
  1263. DM: 1
  1264. FRM: 2
  1265. FE: 6
  1266. BE: 0.6
  1267. BEDu: 8000
  1268. BEDM: 2.5
  1269.  
  1270. Class: gtm hippocrates
  1271. DRM: 0.25
  1272. DE: 3
  1273. DM: 1
  1274. FRM: 1
  1275. FE: 6
  1276. BE: 0.6
  1277. BEDu: 8000
  1278. BEDM: 2.5
  1279.  
  1280. Class: gtc leviathan
  1281. DRM: 0.25
  1282. DE: 3
  1283. DM: 1
  1284. FRM: 2
  1285. FE: 6
  1286. BE: 0.6
  1287. BEDu: 8000
  1288. BEDM: 2.5
  1289.  
  1290. Class: gtsc faustus
  1291. DRM: 0.25
  1292. DE: 3
  1293. DM: 1
  1294. FRM: 1
  1295. FE: 6
  1296. BE: 0.6
  1297. BEDu: 8000
  1298. BEDM: 2.5
  1299.  
  1300. Class: gtg zephyrus
  1301. DRM: 0.25
  1302. DE: 3
  1303. DM: 1
  1304. FRM: 1
  1305. FE: 6
  1306. BE: 0.55
  1307. BEDu: 7000
  1308. BEDM: 2.5
  1309.  
  1310. Class: gta charybdis
  1311. DRM: 0.25
  1312. DE: 3
  1313. DM: 1
  1314. FRM: 1
  1315. FE: 6
  1316. BE: 0.5
  1317. BEDu: 6000
  1318. BEDM: 2.5
  1319.  
  1320. Class: gtd orion
  1321. DRM: 0.25
  1322. DE: 3
  1323. DM: 1
  1324. FRM: 2
  1325. FE: 6
  1326. BE: 0.7
  1327. BEDu: 10000
  1328. BEDM: 2.5
  1329.  
  1330. Class: gtd hecate
  1331. DRM: 0.25
  1332. DE: 3
  1333. DM: 1
  1334. FRM: 2
  1335. FE: 6
  1336. BE: 0.7
  1337. BEDu: 10000
  1338. BEDM: 2.5
  1339.  
  1340. Class: gtd orion#2 (bastion)
  1341. DRM: 0.25
  1342. DE: 3
  1343. DM: 1
  1344. FRM: 2
  1345. FE: 6
  1346. BE: 0.7
  1347. BEDu: 10000
  1348. BEDM: 2.5
  1349.  
  1350. Class: gtd hades
  1351. DRM: 0.25
  1352. DE: 3
  1353. DM: 1
  1354. FRM: 2
  1355. FE: 6
  1356. BE: 0.7
  1357. BEDu: 10000
  1358. BEDM: 2.5
  1359.  
  1360. Class: gti arcadia
  1361. DRM: 0.25
  1362. DE: 3
  1363. DM: 1
  1364. FRM: 2
  1365. FE: 6
  1366. BE: 0.7
  1367. BEDu: 10000
  1368. BEDM: 2.5
  1369.  
  1370. Class: gtva colossus
  1371. DRM: 0.25
  1372. DE: 3
  1373. DM: 1
  1374. FRM: 5
  1375. FE: 6
  1376. BE: 0.75
  1377. BEDu: 11000
  1378. BEDM: 2.5
  1379.  
  1380. Class: gtcv deimos
  1381. DRM: 0.25
  1382. DE: 3
  1383. DM: 1
  1384. FRM: 2
  1385. FE: 6
  1386. BE: 0.65
  1387. BEDu: 9000
  1388. BEDM: 2.5
  1389.  
  1390. Class: gtc aeolus
  1391. DRM: 0.25
  1392. DE: 3
  1393. DM: 1
  1394. FRM: 2
  1395. FE: 6
  1396. BE: 0.6
  1397. BEDu: 8000
  1398. BEDM: 2.5
  1399.  
  1400. Class: ntf iceni
  1401. DRM: 0.25
  1402. DE: 3
  1403. DM: 1
  1404. FRM: 2
  1405. FE: 6
  1406. BE: 0.65
  1407. BEDu: 9000
  1408. BEDM: 2.5
  1409.  
  1410. Class: ntf boadicea
  1411. DRM: 0.25
  1412. DE: 3
  1413. DM: 1
  1414. FRM: 2
  1415. FE: 6
  1416. BE: 0.6
  1417. BEDu: 8000
  1418. BEDM: 2.5
  1419.  
  1420. Class: gtt elysium
  1421. DRM: 0.25
  1422. DE: 3
  1423. DM: 1
  1424.  
  1425. Class: gtt argo
  1426. DRM: 0.25
  1427. DE: 3
  1428. DM: 1
  1429. FRM: 1
  1430. FE: 6
  1431. BE: 0.4
  1432. BEDu: 4000
  1433. BEDM: 2.5
  1434.  
  1435. Class: gti ganymede
  1436. DRM: 0.25
  1437. DE: 3
  1438. DM: 1
  1439. FRM: 2
  1440. FE: 6
  1441. BE: 0.7
  1442. BEDu: 10000
  1443. BEDM: 2.5
  1444.  
  1445. Class: knossos
  1446. DRM: 0.25
  1447. DE: 3
  1448. DM: 1
  1449. FRM: 5
  1450. FE: 6
  1451. BE: 0.8
  1452. BEDu: 12000
  1453. BEDM: 2.5
  1454.  
  1455. Class: gtsg watchdog
  1456. DRM: 0.25
  1457. DE: 3
  1458. DM: 1
  1459.  
  1460. Class: gtsg cerberus
  1461. DRM: 0.25
  1462. DE: 3
  1463. DM: 1
  1464.  
  1465. Class: gtsg alastor
  1466. DRM: 0.25
  1467. DE: 3
  1468. DM: 1
  1469.  
  1470. Class: gtep hermes
  1471. DRM: 0.25
  1472. DE: 3
  1473. DM: 1
  1474.  
  1475. Class: tc-meson bomb
  1476. FRM: 4
  1477. FE: 6
  1478. BE: 0.8
  1479. BEDu: 10000
  1480. BEDM: 10
  1481.  
  1482. Class: gtsg mjolnir
  1483. DRM: 0.25
  1484. DE: 3
  1485. DM: 1
  1486. FRM: 2
  1487. FE: 6
  1488. BE: 0.6
  1489. BEDu: 8000
  1490. BEDM: 2.5
  1491.  
  1492. Class: gtsg mjolnir#home
  1493. DRM: 0.25
  1494. DE: 3
  1495. DM: 1
  1496. FRM: 2
  1497. FE: 6
  1498. BE: 0.6
  1499. BEDu: 8000
  1500. BEDM: 2.5
  1501.  
  1502. Class: gvf seth
  1503. DRM: 0.25
  1504. DE: 3
  1505. DM: 1
  1506.  
  1507. Class: gvf horus
  1508. DRM: 0.25
  1509. DE: 3
  1510. DM: 1
  1511.  
  1512. Class: gvf thoth
  1513. DRM: 0.25
  1514. DE: 3
  1515. DM: 1
  1516.  
  1517. Class: gvf serapis
  1518. DRM: 0.25
  1519. DE: 3
  1520. DM: 1
  1521.  
  1522. Class: gvf tauret
  1523. DRM: 0.25
  1524. DE: 3
  1525. DM: 1
  1526.  
  1527. Class: gvb sekhmet
  1528. DRM: 0.25
  1529. DE: 3
  1530. DM: 1
  1531.  
  1532. Class: gvb osiris
  1533. DRM: 0.25
  1534. DE: 3
  1535. DM: 1
  1536.  
  1537. Class: gvb bakha
  1538. DRM: 0.25
  1539. DE: 3
  1540. DM: 1
  1541.  
  1542. Class: gvf ptah
  1543. DRM: 0.25
  1544. DE: 3
  1545. DM: 1
  1546.  
  1547. Class: gvs nephthys
  1548. DRM: 0.25
  1549. DE: 3
  1550. DM: 1
  1551. FRM: 1
  1552. FE: 6
  1553.  
  1554. Class: gvt isis
  1555. DRM: 0.25
  1556. DE: 3
  1557. DM: 1
  1558.  
  1559. Class: pvfr ma'at
  1560. DRM: 0.25
  1561. DE: 3
  1562. DM: 1
  1563. FRM: 1
  1564. FE: 6
  1565.  
  1566. Class: gvfr bes
  1567. DRM: 0.25
  1568. DE: 3
  1569. DM: 1
  1570. FRM: 1
  1571. FE: 6
  1572.  
  1573. Class: vac 5
  1574. DRM: 0.25
  1575. DE: 3
  1576. DM: 1
  1577.  
  1578. Class: vac 4
  1579. DRM: 0.25
  1580. DE: 3
  1581. DM: 1
  1582.  
  1583. Class: gvfr satis
  1584. DRM: 0.25
  1585. DE: 3
  1586. DM: 1
  1587. FRM: 1
  1588. FE: 6
  1589. BE: 0.45
  1590. BEDu: 5000
  1591. BEDM: 2.5
  1592.  
  1593. Class: gvg anuket
  1594. DRM: 0.25
  1595. DE: 3
  1596. DM: 1
  1597. FRM: 1
  1598. FE: 6
  1599. BE: 0.55
  1600. BEDu: 7000
  1601. BEDM: 2.5
  1602.  
  1603. Class: gvc aten
  1604. DRM: 0.25
  1605. DE: 3
  1606. DM: 1
  1607. FRM: 2
  1608. FE: 6
  1609. BE: 0.6
  1610. BEDu: 8000
  1611. BEDM: 2.5
  1612.  
  1613. Class: gvc mentu
  1614. DRM: 0.25
  1615. DE: 3
  1616. DM: 1
  1617. FRM: 2
  1618. FE: 6
  1619. BE: 0.6
  1620. BEDu: 8000
  1621. BEDM: 2.5
  1622.  
  1623. Class: gvcv sobek
  1624. DRM: 0.25
  1625. DE: 3
  1626. DM: 1
  1627. FRM: 2
  1628. FE: 6
  1629. BE: 0.65
  1630. BEDu: 9000
  1631. BEDM: 2.5
  1632.  
  1633. Class: gvd typhon
  1634. DRM: 0.25
  1635. DE: 3
  1636. DM: 1
  1637. FRM: 2
  1638. FE: 6
  1639. BE: 0.7
  1640. BEDu: 10000
  1641. BEDM: 2.5
  1642.  
  1643. Class: gvsg ankh
  1644. DRM: 0.25
  1645. DE: 3
  1646. DM: 1
  1647.  
  1648. Class: gvsg edjo
  1649. DRM: 0.25
  1650. DE: 3
  1651. DM: 1
  1652.  
  1653. Class: gvep ra
  1654. DRM: 0.25
  1655. DE: 3
  1656. DM: 1
  1657.  
  1658. Class: gva setekh
  1659. DRM: 0.25
  1660. DE: 3
  1661. DM: 1
  1662. FRM: 1
  1663. FE: 6
  1664. BE: 0.5
  1665. BEDu: 6000
  1666. BEDM: 2.5
  1667.  
  1668. Class: gvd hatshepsut
  1669. DRM: 0.25
  1670. DE: 3
  1671. DM: 1
  1672. FRM: 2
  1673. FE: 6
  1674. BE: 0.7
  1675. BEDu: 10000
  1676. BEDM: 2.5
  1677.  
  1678. Class: sf dragon
  1679. DRM: 0.25
  1680. DE: 3
  1681. DM: 1
  1682.  
  1683. Class: sf basilisk
  1684. DRM: 0.25
  1685. DE: 3
  1686. DM: 1
  1687.  
  1688. Class: sf manticore
  1689. DRM: 0.25
  1690. DE: 3
  1691. DM: 1
  1692.  
  1693. Class: sf aeshma
  1694. DRM: 0.25
  1695. DE: 3
  1696. DM: 1
  1697.  
  1698. Class: sf mara
  1699. DRM: 0.25
  1700. DE: 3
  1701. DM: 1
  1702.  
  1703. Class: sf astaroth
  1704. DRM: 0.25
  1705. DE: 3
  1706. DM: 1
  1707.  
  1708. Class: sb nephilim
  1709. DRM: 0.25
  1710. DE: 3
  1711. DM: 1
  1712.  
  1713. Class: sb taurvi
  1714. DRM: 0.25
  1715. DE: 3
  1716. DM: 1
  1717.  
  1718. Class: sb nahema
  1719. DRM: 0.25
  1720. DE: 3
  1721. DM: 1
  1722.  
  1723. Class: sb seraphim
  1724. DRM: 0.25
  1725. DE: 3
  1726. DM: 1
  1727.  
  1728. Class: st azrael
  1729. DRM: 0.25
  1730. DE: 3
  1731. DM: 1
  1732.  
  1733. Class: sfr dis
  1734. DRM: 0.25
  1735. DE: 3
  1736. DM: 1
  1737. FRM: 1
  1738. FE: 6
  1739. BE: 0.45
  1740. BEDu: 5000
  1741. BEDM: 2.5
  1742.  
  1743. Class: sac 3
  1744. DRM: 0.25
  1745. DE: 3
  1746. DM: 1
  1747. FRM: 1
  1748. FE: 6
  1749. BE: 0.4
  1750. BEDu: 4000
  1751. BEDM: 2.5
  1752.  
  1753. Class: sfr mephisto
  1754. DRM: 0.25
  1755. DE: 3
  1756. DM: 1
  1757. FRM: 1
  1758. FE: 6
  1759.  
  1760. Class: sc 5
  1761. DRM: 0.25
  1762. DE: 3
  1763. DM: 1
  1764.  
  1765. Class: sfr asmodeus
  1766. DRM: 0.25
  1767. DE: 3
  1768. DM: 1
  1769. FRM: 1
  1770. FE: 6
  1771. BE: 0.45
  1772. BEDu: 5000
  1773. BEDM: 2.5
  1774.  
  1775. Class: sac 2
  1776. DRM: 0.25
  1777. DE: 3
  1778. DM: 1
  1779.  
  1780. Class: sc lilith
  1781. DRM: 0.25
  1782. DE: 3
  1783. DM: 1
  1784. FRM: 2
  1785. FE: 6
  1786. BE: 0.6
  1787. BEDu: 8000
  1788. BEDM: 2.5
  1789.  
  1790. Class: sc rakshasa
  1791. DRM: 0.25
  1792. DE: 3
  1793. DM: 1
  1794. FRM: 2
  1795. FE: 6
  1796. BE: 0.6
  1797. BEDu: 8000
  1798. BEDM: 2.5
  1799.  
  1800. Class: sd demon
  1801. DRM: 0.25
  1802. DE: 3
  1803. DM: 1
  1804. FRM: 2
  1805. FE: 6
  1806. BE: 0.7
  1807. BEDu: 10000
  1808. BEDM: 2.5
  1809.  
  1810. Class: sd ravana
  1811. DRM: 0.25
  1812. DE: 3
  1813. DM: 1
  1814. FRM: 2
  1815. FE: 6
  1816. BE: 0.7
  1817. BEDu: 10000
  1818. BEDM: 2.5
  1819.  
  1820. Class: sd lucifer
  1821. DRM: 0.25
  1822. DE: 3
  1823. DM: 1
  1824. FRM: 2
  1825. FE: 6
  1826. BE: 0.7
  1827. BEDu: 10000
  1828. BEDM: 2.5
  1829.  
  1830. Class: ssg trident
  1831. DRM: 0.25
  1832. DE: 3
  1833. DM: 1
  1834.  
  1835. Class: ssg belial
  1836. DRM: 0.25
  1837. DE: 3
  1838. DM: 1
  1839.  
  1840. Class: ssg rahu
  1841. DRM: 0.25
  1842. DE: 3
  1843. DM: 1
  1844. FRM: 1
  1845. FE: 6
  1846. BE: 0.55
  1847. BEDu: 7000
  1848. BEDM: 2.5
  1849.  
  1850. Class: scv moloch
  1851. DRM: 0.25
  1852. DE: 3
  1853. DM: 1
  1854. FRM: 2
  1855. FE: 6
  1856. BE: 0.65
  1857. BEDu: 9000
  1858. BEDM: 2.5
  1859.  
  1860. Class: sj sathanas
  1861. DRM: 0.25
  1862. DE: 3
  1863. DM: 1
  1864. FRM: 5
  1865. FE: 6
  1866. BE: 0.75
  1867. BEDu: 11000
  1868. BEDM: 2.5
  1869.  
  1870. Class: shivan comm node
  1871. DRM: 0.25
  1872. DE: 3
  1873. DM: 1
  1874. FRM: 1
  1875. FE: 6
  1876. BE: 0.65
  1877. BEDu: 9000
  1878. BEDM: 2.5
  1879.  
  1880. Class: gtf aurora
  1881. DRM: 0.25
  1882. DE: 3
  1883. DM: 1
  1884.  
  1885. Class: gtf kulas
  1886. DRM: 0.25
  1887. DE: 3
  1888. DM: 1
  1889.  
  1890. Class: gtf comanche
  1891. DRM: 0.25
  1892. DE: 3
  1893. DM: 1
  1894.  
  1895. Class: gtf seminole
  1896. DRM: 0.25
  1897. DE: 3
  1898. DM: 1
  1899.  
  1900. Class: gtf cherokee
  1901. DRM: 0.25
  1902. DE: 3
  1903. DM: 1
  1904.  
  1905. Class: gtb yurok
  1906. DRM: 0.25
  1907. DE: 3
  1908. DM: 1
  1909.  
  1910. Class: gtb navajo
  1911. DRM: 0.25
  1912. DE: 3
  1913. DM: 1
  1914.  
  1915. Class: gtc hyperion
  1916. DRM: 0.25
  1917. DE: 3
  1918. DM: 1
  1919. FRM: 2
  1920. FE: 6
  1921. BE: 0.6
  1922. BEDu: 8000
  1923. BEDM: 2.5
  1924.  
  1925. Class: gtcv chimera
  1926. DRM: 0.25
  1927. DE: 3
  1928. DM: 1
  1929. FRM: 2
  1930. FE: 6
  1931. BE: 0.65
  1932. BEDu: 9000
  1933. BEDM: 2.5
  1934.  
  1935. Class: gtcv bellerophon
  1936. DRM: 0.25
  1937. DE: 3
  1938. DM: 1
  1939. FRM: 2
  1940. FE: 6
  1941. BE: 0.65
  1942. BEDu: 9000
  1943. BEDM: 2.5
  1944.  
  1945. Class: gtd titan
  1946. DRM: 0.25
  1947. DE: 3
  1948. DM: 1
  1949. FRM: 2
  1950. FE: 6
  1951. BE: 0.7
  1952. BEDu: 10000
  1953. BEDM: 2.5
  1954.  
  1955. Class: gtd raynor
  1956. DRM: 0.25
  1957. DE: 3
  1958. DM: 1
  1959. FRM: 2
  1960. FE: 6
  1961. BE: 0.7
  1962. BEDu: 10000
  1963. BEDM: 2.5
  1964.  
  1965. Class: gtl anemoi
  1966. DRM: 0.25
  1967. DE: 3
  1968. DM: 1
  1969. FRM: 2
  1970. FE: 6
  1971. BE: 0.7
  1972. BEDu: 10000
  1973. BEDM: 2.5
  1974.  
  1975. Class: orion refit
  1976. DRM: 0.25
  1977. DE: 3
  1978. DM: 1
  1979. FRM: 2
  1980. FE: 6
  1981. BE: 0.7
  1982. BEDu: 10000
  1983. BEDM: 2.5
  1984.  
  1985. Class: alliance jump gate
  1986. DRM: 0.25
  1987. DE: 3
  1988. DM: 1
  1989. FRM: 2
  1990. FE: 6
  1991. BE: 0.8
  1992. BEDu: 12000
  1993. BEDM: 2.5
  1994.  
  1995. Class: sj dante
  1996. DRM: 0.25
  1997. DE: 3
  1998. DM: 1
  1999. FRM: 5
  2000. FE: 6
  2001. BE: 0.75
  2002. BEDu: 11000
  2003. BEDM: 2.5
  2004.  
  2005. Class: vishnan preserver
  2006. DRM: 0.25
  2007. DE: 3
  2008. DM: 1
  2009. FRM: 5
  2010. FE: 6
  2011. BE: 0.75
  2012. BEDu: 11000
  2013. BEDM: 2.5
  2014.  
  2015. Class: vishnan arbiter
  2016. DRM: 0.25
  2017. DE: 3
  2018. DM: 1
  2019. FRM: 2
  2020. FE: 6
  2021. BE: 0.65
  2022. BEDu: 9000
  2023. BEDM: 2.5
  2024.  
  2025. Class: vishnan sacred keeper
  2026. DRM: 0.25
  2027. DE: 3
  2028. DM: 1
  2029. FRM: 2
  2030. FE: 6
  2031. BE: 0.7
  2032. BEDu: 10000
  2033. BEDM: 2.5
  2034.  
  2035. Class: vishnan missionary
  2036. DRM: 0.25
  2037. DE: 3
  2038. DM: 1
  2039.  
  2040. Class: vishnan preacher
  2041. DRM: 0.25
  2042. DE: 3
  2043. DM: 1
  2044.  
  2045. Class: vishnan seeker
  2046. DRM: 0.25
  2047. DE: 3
  2048. DM: 1
  2049.  
  2050. Class: vishnan inquisitor
  2051. DRM: 0.25
  2052. DE: 3
  2053. DM: 1
  2054.  
  2055. Class: vishnan protector
  2056. DRM: 0.25
  2057. DE: 3
  2058. DM: 1
  2059. FRM: 1
  2060. FE: 6
  2061. BE: 0.6
  2062. BEDu: 8000
  2063. BEDM: 2.5
  2064.  
  2065. Class: uefg karuna#aoa
  2066. DRM: 0.25
  2067. DE: 3
  2068. DM: 1
  2069. FRM: 2
  2070. FE: 6
  2071. BE: 0.65
  2072. BEDu: 9000
  2073. BEDM: 2.5
  2074.  
  2075. Class: gtf atalanta
  2076. DRM: 0.25
  2077. DE: 3
  2078. DM: 1
  2079.  
  2080. Class: gtf nyx
  2081. DRM: 0.25
  2082. DE: 3
  2083. DM: 1
  2084.  
  2085. Class: gtf draco
  2086. DRM: 0.25
  2087. DE: 3
  2088. DM: 1
  2089.  
  2090. Class: gtb rhea
  2091. DRM: 0.25
  2092. DE: 3
  2093. DM: 1
  2094.  
  2095. Class: gtd orion
  2096. DRM: 0.25
  2097. DE: 3
  2098. DM: 1
  2099. FRM: 2
  2100. FE: 6
  2101. BE: 0.7
  2102. BEDu: 10000
  2103. BEDM: 2.5
  2104.  
  2105. Class: gtcv diomedes
  2106. DRM: 0.25
  2107. DE: 3
  2108. DM: 1
  2109. FRM: 2
  2110. FE: 6
  2111. BE: 0.65
  2112. BEDu: 9000
  2113. BEDM: 2.5
  2114.  
  2115. Class: gtc cretheus
  2116. DRM: 0.25
  2117. DE: 3
  2118. DM: 1
  2119. FRM: 1
  2120. FE: 6
  2121. BE: 0.4
  2122. BEDu: 4000
  2123. BEDM: 2.5
  2124.  
  2125. Class: gvl tawaret
  2126. DRM: 0.25
  2127. DE: 3
  2128. DM: 1
  2129. FRM: 2
  2130. FE: 6
  2131. BE: 0.7
  2132. BEDu: 10000
  2133. BEDM: 2.5
  2134.  
  2135. Class: uef uhlan
  2136. DRM: 0.25
  2137. DE: 3
  2138. DM: 1
  2139.  
  2140. Class: uef kentauroi
  2141. DRM: 0.25
  2142. DE: 3
  2143. DM: 1
  2144.  
  2145. Class: uef uriel
  2146. DRM: 0.25
  2147. DE: 3
  2148. DM: 1
  2149.  
  2150. Class: uef izra'il
  2151. DRM: 0.25
  2152. DE: 3
  2153. DM: 1
  2154.  
  2155. Class: uef lao tze
  2156. DRM: 0.25
  2157. DE: 3
  2158. DM: 1
  2159.  
  2160. Class: uef ainsarii
  2161. DRM: 0.25
  2162. DE: 3
  2163. DM: 1
  2164.  
  2165. Class: ueb durga
  2166. DRM: 0.25
  2167. DE: 3
  2168. DM: 1
  2169.  
  2170. Class: ueb vajradhara
  2171. DRM: 0.25
  2172. DE: 3
  2173. DM: 1
  2174.  
  2175. Class: ueb lapith
  2176. DRM: 0.25
  2177. DE: 3
  2178. DM: 1
  2179.  
  2180. Class: uem florence
  2181. DRM: 0.25
  2182. DE: 3
  2183. DM: 1
  2184. FRM: 1
  2185. FE: 6
  2186. BE: 0.6
  2187. BEDu: 8000
  2188. BEDM: 2.5
  2189.  
  2190. Class: uet kadmos
  2191. DRM: 0.25
  2192. DE: 3
  2193. DM: 1
  2194. FRM: 1
  2195. FE: 6
  2196. BE: 0.4
  2197. BEDu: 4000
  2198. BEDM: 2.5
  2199.  
  2200. Class: uet corsair
  2201. DRM: 0.25
  2202. DE: 3
  2203. DM: 1
  2204. FRM: 1
  2205. FE: 6
  2206.  
  2207. Class: uet upanishad
  2208. DRM: 0.25
  2209. DE: 3
  2210. DM: 1
  2211. FRM: 1
  2212. FE: 6
  2213. BE: 0.6
  2214. BEDu: 8000
  2215. BEDM: 2.5
  2216.  
  2217. Class: uea oculus
  2218. DRM: 0.25
  2219. DE: 3
  2220. DM: 1
  2221. FRM: 1
  2222. FE: 6
  2223. BE: 0.5
  2224. BEDu: 6000
  2225. BEDM: 2.5
  2226.  
  2227. Class: uec sanctus
  2228. DRM: 0.25
  2229. DE: 3
  2230. DM: 1
  2231. FRM: 2
  2232. FE: 6
  2233. BE: 0.6
  2234. BEDu: 8000
  2235. BEDM: 2.5
  2236.  
  2237. Class: uec custos
  2238. DRM: 0.25
  2239. DE: 3
  2240. DM: 1
  2241. FRM: 1
  2242. FE: 6
  2243. BE: 0.4
  2244. BEDu: 4000
  2245. BEDM: 2.5
  2246.  
  2247. Class: uefg karuna
  2248. DRM: 0.25
  2249. DE: 3
  2250. DM: 1
  2251. FRM: 2
  2252. FE: 6
  2253. BE: 0.65
  2254. BEDu: 9000
  2255. BEDM: 2.5
  2256.  
  2257. Class: uefg karuna mk2
  2258. DRM: 0.25
  2259. DE: 3
  2260. DM: 1
  2261. FRM: 2
  2262. FE: 6
  2263. BE: 0.65
  2264. BEDu: 9000
  2265. BEDM: 2.5
  2266.  
  2267. Class: uefg narayana
  2268. DRM: 0.25
  2269. DE: 3
  2270. DM: 1
  2271. FRM: 2
  2272. FE: 6
  2273. BE: 0.65
  2274. BEDu: 9000
  2275. BEDM: 2.5
  2276.  
  2277. Class: ued solaris
  2278. DRM: 0.25
  2279. DE: 3
  2280. DM: 1
  2281. FRM: 2
  2282. FE: 6
  2283. BE: 0.7
  2284. BEDu: 10000
  2285. BEDM: 2.5
  2286.  
  2287. Class: ues aranyaka
  2288. DRM: 0.25
  2289. DE: 3
  2290. DM: 1
  2291. FRM: 1
  2292. FE: 6
  2293.  
  2294. Class: uefr demeter
  2295. DRM: 0.25
  2296. DE: 3
  2297. DM: 1
  2298. FRM: 1
  2299. FE: 6
  2300. BE: 0.45
  2301. BEDu: 5000
  2302. BEDM: 2.5
  2303.  
  2304. Class: uec-dem
  2305. DRM: 0.25
  2306. DE: 3
  2307. DM: 1
  2308. FRM: 1
  2309. FE: 6
  2310. BE: 0.4
  2311. BEDu: 4000
  2312. BEDM: 2.5
  2313.  
  2314. Class: uei kumari
  2315. DRM: 0.25
  2316. DE: 3
  2317. DM: 1
  2318. FRM: 2
  2319. FE: 6
  2320. BE: 0.7
  2321. BEDu: 10000
  2322. BEDM: 2.5
  2323.  
  2324. Class: intrasystem gate
  2325. DRM: 0.25
  2326. DE: 3
  2327. DM: 1
  2328. FRM: 2
  2329. FE: 6
  2330. BE: 0.7
  2331. BEDu: 10000
  2332. BEDM: 2.5
  2333.  
  2334. Class: uei bretonia
  2335. DRM: 0.25
  2336. DE: 3
  2337. DM: 1
  2338. FRM: 2
  2339. FE: 6
  2340. BE: 0.7
  2341. BEDu: 10000
  2342. BEDM: 2.5
  2343.  
  2344. Class: scimitar
  2345. DRM: 0.25
  2346. DE: 3
  2347. DM: 1
  2348.  
  2349. Class: gec ancamna
  2350. DRM: 0.25
  2351. DE: 3
  2352. DM: 1
  2353. FRM: 1
  2354. FE: 6
  2355. BE: 0.4
  2356. BEDu: 4000
  2357. BEDM: 2.5
  2358.  
  2359. Class: uefg karuna#player
  2360. DRM: 0.25
  2361. DE: 3
  2362. DM: 1
  2363. FRM: 2
  2364. FE: 6
  2365. BE: 0.65
  2366. BEDu: 9000
  2367. BEDM: 2.5
  2368.  
  2369. Class: sred
  2370. BEI: 0.2
  2371. BEDu: 200
  2372. BEDi: 100
  2373.  
  2374. Class: lred
  2375. BEI: 0.2
  2376. BEDu: 600
  2377. BEDi: 300
  2378.  
  2379. Class: bfred
  2380. BEI: 0.2
  2381. BEDu: 2100
  2382. BEDi: 1050
  2383.  
  2384. Class: terslash
  2385. BEI: 0.2
  2386. BEDu: 350
  2387. BEDi: 175
  2388.  
  2389. Class: lterslash
  2390. BEI: 0.2
  2391. BEDu: 150
  2392. BEDi: 75
  2393.  
  2394. Class: bfgreen
  2395. BEI: 0.2
  2396. BEDu: 1900
  2397. BEDi: 950
  2398.  
  2399. Class: lrbgreen
  2400. BEI: 0.2
  2401. BEDu: 1900
  2402. BEDi: 950
  2403.  
  2404. Class: bgreen
  2405. BEI: 0.2
  2406. BEDu: 1200
  2407. BEDi: 650
  2408.  
  2409. Class: sgreen
  2410. BEI: 0.2
  2411. BEDu: 210
  2412. BEDi: 105
  2413.  
  2414. Class: svas
  2415. BEI: 0.2
  2416. BEDu: 350
  2417. BEDi: 175
  2418.  
  2419. Class: bvas
  2420. BEI: 0.2
  2421. BEDu: 1100
  2422. BEDi: 550
  2423.  
  2424. Class: vslash
  2425. BEI: 0.2
  2426. BEDu: 750
  2427. BEDi: 375
  2428.  
  2429. Class: green beam
  2430. BEI: 0.2
  2431. BEDu: 200
  2432. BEDi: 100
  2433.  
  2434. Class: mjolnirbeam
  2435. BEI: 0.2
  2436. BEDu: 750
  2437. BEDi: 375
  2438.  
  2439. Class: mjolnirbeam#home
  2440. BEI: 0.2
  2441. BEDu: 400
  2442. BEDi: 200
  2443.  
  2444. Class: cyclops
  2445. FR: 100
  2446. FE: 6
  2447. BEI: 0.6
  2448. BEDu: 2000
  2449. BEDi: 1000
  2450.  
  2451. Class: cyclops#short
  2452. FR: 100
  2453. FE: 6
  2454. BEI: 0.6
  2455. BEDu: 2000
  2456. BEDi: 1000
  2457.  
  2458. Class: rebel bomb
  2459. FR: 100
  2460. FE: 6
  2461. BEI: 0.6
  2462. BEDu: 400
  2463. BEDi: 200
  2464.  
  2465. Class: helios
  2466. FR: 100
  2467. FE: 6
  2468. BEI: 0.6
  2469. BEDu: 6800
  2470. BEDi: 3400
  2471.  
  2472. Class: unknown bomb
  2473. FR: 100
  2474. FE: 6
  2475. BEI: 0.6
  2476. BEDu: 1500
  2477. BEDi: 750
  2478.  
  2479. Class: unknown megabomb
  2480. FR: 100
  2481. FE: 6
  2482. BEI: 0.6
  2483. BEDu: 3200
  2484. BEDi: 1600
  2485.  
  2486. Class: shivan bomb
  2487. FR: 100
  2488. FE: 6
  2489. BEI: 0.6
  2490. BEDu: 2000
  2491. BEDi: 1000
  2492.  
  2493. Class: shivan bomb#short
  2494. FR: 100
  2495. FE: 6
  2496. BEI: 0.6
  2497. BEDu: 2000
  2498. BEDi: 1000
  2499.  
  2500. Class: shivan weak bomb
  2501. FR: 100
  2502. FE: 6
  2503. BEI: 0.6
  2504. BEDu: 400
  2505. BEDi: 200
  2506.  
  2507. Class: shivan megabomb
  2508. FR: 100
  2509. FE: 6
  2510. BEI: 0.6
  2511. BEDu: 6800
  2512. BEDi: 3400
  2513.  
  2514. Class: fusion mortar
  2515. FR: 20
  2516. FE: 6
  2517. BEI: 0.2
  2518. BEDu: 80
  2519. BEDi: 40
  2520.  
  2521. Class: vasudan flux cannon
  2522. FR: 20
  2523. FE: 6
  2524. BEI: 0.4
  2525. BEDu: 500
  2526. BEDi: 250
  2527.  
  2528. Class: vishnan huge turret
  2529. BEI: 0.2
  2530. BEDu: 90
  2531. BEDi: 45
  2532.  
  2533. Class: hred
  2534. BEI: 0.2
  2535. BEDu: 800
  2536. BEDi: 400
  2537.  
  2538. Class: lrsred
  2539. BEI: 0.2
  2540. BEDu: 100
  2541. BEDi: 50
  2542.  
  2543. Class: terslashblue
  2544. BEI: 0.2
  2545. BEDu: 425
  2546. BEDi: 212.5
  2547.  
  2548. Class: bfblue
  2549. BEI: 0.2
  2550. BEDu: 2200
  2551. BEDi: 1100
  2552.  
  2553. Class: hblue
  2554. BEI: 0.2
  2555. BEDu: 1850
  2556. BEDi: 925
  2557.  
  2558. Class: bblue
  2559. BEI: 0.2
  2560. BEDu: 1500
  2561. BEDi: 750
  2562.  
  2563. Class: mblue
  2564. BEI: 0.2
  2565. BEDu: 900
  2566. BEDi: 450
  2567.  
  2568. Class: sblue
  2569. BEI: 0.2
  2570. BEDu: 320
  2571. BEDi: 160
  2572.  
  2573. Class: abeamtiny
  2574. BEI: 0.2
  2575. BEDu: 200
  2576. BEDi: 100
  2577.  
  2578. Class: sabeam
  2579. BEI: 0.2
  2580. BEDu: 400
  2581. BEDi: 200
  2582.  
  2583. Class: babeam
  2584. BEI: 0.2
  2585. BEDu: 870
  2586. BEDi: 435
  2587.  
  2588. Class: lrabeam
  2589. BEI: 0.2
  2590. BEDu: 2500
  2591. BEDi: 1250
  2592.  
  2593. Class: mass driver#karuna
  2594. BEI: 0.2
  2595. BEDu: 1200
  2596. BEDi: 600
  2597.  
  2598. Class: gauss cannon#karuna
  2599. BEI: 0.2
  2600. BEDu: 1200
  2601. BEDi: 600
  2602.  
  2603. Class: vishnan megabomb
  2604. FR: 100
  2605. FE: 6
  2606. BEI: 0.6
  2607. BEDu: 4100
  2608. BEDi: 2050
  2609.  
  2610. Class: vishnan ultrabomb
  2611. FR: 100
  2612. FE: 6
  2613. BEI: 0.6
  2614. BEDu: 4100
  2615. BEDi: 2050
  2616.  
  2617. Class: eos
  2618. FR: 150
  2619. FE: 7
  2620. BEI: 0.6
  2621. BEDu: 1000
  2622. BEDi: 500
  2623.  
  2624. Class: supernova
  2625. FR: 200
  2626. FE: 7
  2627. BEI: 0.6
  2628. BEDu: 5000
  2629. BEDi: 2500
  2630.  
  2631. Class: apocalypse#karuna
  2632. FR: 100
  2633. FE: 7
  2634. BEI: 0.6
  2635. BEDu: 500
  2636. BEDi: 250
  2637.  
  2638. Class: archer
  2639. BEI: 0.2
  2640. BEDu: 350
  2641. BEDi: 175
  2642.  
  2643. Class: redeemer
  2644. BEI: 0.2
  2645. BEDu: 120
  2646. BEDi: 60
  2647.  
  2648. Class: vajra
  2649. BEI: 0.2
  2650. BEDu: 600
  2651. BEDi: 300
  2652.  
  2653. Class: mass driver#sanctus
  2654. BEI: 0.2
  2655. BEDu: 600
  2656. BEDi: 300
  2657.  
  2658. Class: mass driver#narayana
  2659. BEI: 0.2
  2660. BEDu: 2400
  2661. BEDi: 1200
  2662.  
  2663. Class: gauss cannon#sanctus
  2664. BEI: 0.2
  2665. BEDu: 600
  2666. BEDi: 300
  2667.  
  2668. Class: gauss cannon#narayana
  2669. BEI: 0.2
  2670. BEDu: 2400
  2671. BEDi: 1200
  2672.  
  2673. Class: gattler turret#solaris
  2674. BEI: 0.2
  2675. BEDu: 20
  2676. BEDi: 10
  2677.  
  2678. Class: gattler turret#karuna
  2679. BEI: 0.2
  2680. BEDu: 10
  2681. BEDi: 5
  2682.  
  2683. Class: warhammer
  2684. FR: 50
  2685. FE: 6
  2686. BEI: 0.4
  2687. BEDu: 500
  2688. BEDi: 250
  2689.  
  2690. Class: sledgehammer
  2691. FR: 100
  2692. FE: 6
  2693. BEI: 0.6
  2694. BEDu: 7500
  2695. BEDi: 3750
  2696.  
  2697. Class: jackhammer
  2698. FR: 100
  2699. FE: 6
  2700. BEI: 0.6
  2701. BEDu: 4000
  2702. BEDi: 2000
  2703.  
  2704. Class: warhammer#sanctus
  2705. FR: 50
  2706. FE: 6
  2707. BEI: 0.4
  2708. BEDu: 500
  2709. BEDi: 250
  2710.  
  2711. Class: apocalypse#narayana
  2712. FR: 150
  2713. FE: 7
  2714. BEI: 0.6
  2715. BEDu: 1000
  2716. BEDi: 500
  2717.  
  2718. Class: apocalypse#solaris
  2719. FR: 125
  2720. FE: 7
  2721. BEI: 0.6
  2722. BEDu: 1000
  2723. BEDi: 500
  2724.  
  2725. Class: hydra#spawn
  2726. FR: 25
  2727. FE: 6
  2728. BEI: 0.4
  2729. BEDu: 125
  2730. BEDi: 62.5
  2731.  
  2732. Class: warhammer#custos
  2733. FR: 50
  2734. FE: 6
  2735. BEI: 0.4
  2736. BEDu: 150
  2737. BEDi: 75
  2738. MediaVPs: Flaming debris script ACTIVE!
  2739. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  2740. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  2741. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2742. ANI iconwing01 with size 32x28 (12.5% wasted)
  2743. Loading model 'Dirk1TECH.pof'
  2744. Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2745. IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
  2746. IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
  2747. Frame 0 too long!!: frametime = 43.913 (43.913)
  2748. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2749. Entering game at time = 86.877
  2750. Compiling new shader:
  2751. Loading built-in default shader for: main-v.sdr
  2752. Loading built-in default shader for: main-f.sdr
  2753. Shader features:
  2754. Diffuse Mapping
  2755. Compiling new shader:
  2756. Loading built-in default shader for: main-v.sdr
  2757. Loading built-in default shader for: main-f.sdr
  2758. Shader features:
  2759. Lighting
  2760. Diffuse Mapping
  2761. Glow Mapping
  2762. Team Colors
  2763. Deferred lighting
  2764. Compiling new shader:
  2765. Loading built-in default shader for: main-v.sdr
  2766. Loading built-in default shader for: main-f.sdr
  2767. Shader features:
  2768. Lighting
  2769. Diffuse Mapping
  2770. Glow Mapping
  2771. Team Colors
  2772. Compiling new shader:
  2773. Loading built-in default shader for: main-v.sdr
  2774. Loading built-in default shader for: main-f.sdr
  2775. Shader features:
  2776. Lighting
  2777. Diffuse Mapping
  2778. Glow Mapping
  2779. Frame 1 too long!!: frametime = 0.534 (0.534)
  2780. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  2781. Unloading in mission messages
  2782. CSG => Loading 'Blue Planet.bp2-p2.csg' with version 0...
  2783. CSG => Parsing: Flags...
  2784. CSG => Parsing: Info...
  2785. CSG => Parsing: Missions...
  2786. CSG => Parsing: Techroom...
  2787. CSG => Parsing: Loadout...
  2788. CSG => Parsing: Scoring...
  2789. CSG => Parsing: RedAlert...
  2790. CSG => Parsing: HUD...
  2791. CSG => Parsing: Variables...
  2792. CSG => Parsing: Settings...
  2793. CSG => Parsing: Controls...
  2794. CSG => Parsing: Cutscenes...
  2795. CSG => Loading complete!
  2796. Frame 297 too long!!: frametime = 0.397 (0.397)
  2797. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  2798. PLR => Saving 'Blue Planet.plr' with version 0...
  2799. PLR => Saving: Flags...
  2800. PLR => Saving: Info...
  2801. PLR => Saving: Scoring...
  2802. PLR => Saving: ScoringMulti...
  2803. PLR => Saving: HUD...
  2804. PLR => Saving: Variables...
  2805. PLR => Saving: Multiplayer...
  2806. PLR => Saving: Controls...
  2807. PLR => Saving: Settings...
  2808. PLR => Saving complete!
  2809. CSG => Saving 'Blue Planet.bp2-p2.csg' with version 0...
  2810. CSG => Saving: Flags...
  2811. CSG => Saving: Info...
  2812. CSG => Saving: Missions...
  2813. CSG => Saving: Techroom...
  2814. CSG => Saving: Loadout...
  2815. CSG => Saving: Scoring...
  2816. CSG => Saving: RedAlert...
  2817. CSG => Saving: HUD...
  2818. CSG => Saving: Variables...
  2819. CSG => Saving: Settings...
  2820. CSG => Saving: Controls...
  2821. CSG => Saving: Cutscenes...
  2822. CSG => Saving complete!
  2823. Freeing all existing models...
  2824. ... Log closed, Mon Jan 07 13:35:27 2013
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement