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May 16th, 2013
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  1. PATCH V1.2
  2. =======
  3.  
  4. Skills:
  5. =======
  6. Druid:
  7. - Reverted Druid Armageddon change (duration 5000 to 250)
  8. - Reverted Druid Hurricane change (duration 5000 to 250)
  9. - Summon Raven: Now summons Flying Scimitars instead. (Cosmetic change only)
  10. Necromancer:
  11. - Summon Resist: There has been no changes, but I was told "Summon Resist" was not working. I've checked into this, and can conclude, that the Summon Resist does work. Don't fear picking it up, it's a vital one-point wonder, as summons do not get resistance penalties from difficulty levels.
  12. Sorceress:
  13. - Frozen Armor: Increased duration from 3000 to 5000
  14. - Chilling Armor: Increased duration from 3000 to 5000
  15. - Shiver Armor: Increased duration from 3000 to 5000
  16.  
  17.  
  18. Weapons:
  19. ========
  20. - Javelins, throwing axes and throwing knifes has increased max stack to 500
  21. - Javelins, throwing axes and throwing knifes has increased spawn stack and minimum stack to 200
  22.  
  23. Monsters:
  24. =========
  25. - Reduced health of Barricades and doors in Act 5 on Hell mode by 50%.
  26. - The Countess can now drop higher level runes (not all), however the chance of getting a rune has decreased. (Highest runedrop: Lo rune)
  27. #!# This was made to broaden the horizon while making sure it's not a buff. The decrease of a rune drop was needed. #!#
  28.  
  29.  
  30. Cube recipes:
  31. =============
  32. - New rare ring: 3 rare rings
  33. - New rare amulet: 3 rare amulets
  34. - Downgrade item from elite to exceptional: item + arrows
  35. - Downgrade item from exceptional to normal: item + bolts
  36. - Added socketing recipes, check the cube recipe pastebin.
  37. #!# Please note that these cannot extend maximum sockets in an item #!#
  38. #!# Please note that these cube recipes changes CURRENT socket to their number. #!#
  39. #!# In other words, if you have a 5 socket sword, and use the first, then it'll be a 1 socket sword. #!#
  40. #!# Please note that unique items and set items can ONLY get one socket. No matter what recipe used. #!#
  41. #!# Rare items are limited to maximum 2 sockets. #!#
  42.  
  43.  
  44. Drops:
  45. ======
  46. - Improved the chance of getting a set item in Normal difficulty by ~10%
  47. - Improved the chance of getting a unique item in Normal difficulty by ~10%
  48. - Improved the chance of getting a rare item in Normal difficulty by ~15%
  49. Magic item droprate has not been altered as they already drop a lot.
  50. I made this change to make it feel more 'alive' in the normal mode, rather than completing it with magic items and a few rares.
  51. #!# If there's any complaints about this, post in the general #!#
  52.  
  53. Misc:
  54. =====
  55. - Changed color of "Themp v.1.1" to default
  56. - Changed max stacksize of Keys to 100
  57. - Changed spawn stacksize of Keys to 10
  58. - Changed durability of weapons and armor to twice the current.
  59. - Health Potion change reverted, they now heal the same way as original Diablo 2.
  60. - Vendors now has a higher cap, Acts do not change max cap. (Normal: 50.000 - Nightmare: 75.000 - Hell: 100.000)
  61. - The bosses now haunts you with the power of a soulstone in the lobby
  62. - Hidden Chicken Level removed
  63. =======
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