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- PATCH V1.2
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- Skills:
- =======
- Druid:
- - Reverted Druid Armageddon change (duration 5000 to 250)
- - Reverted Druid Hurricane change (duration 5000 to 250)
- - Summon Raven: Now summons Flying Scimitars instead. (Cosmetic change only)
- Necromancer:
- - Summon Resist: There has been no changes, but I was told "Summon Resist" was not working. I've checked into this, and can conclude, that the Summon Resist does work. Don't fear picking it up, it's a vital one-point wonder, as summons do not get resistance penalties from difficulty levels.
- Sorceress:
- - Frozen Armor: Increased duration from 3000 to 5000
- - Chilling Armor: Increased duration from 3000 to 5000
- - Shiver Armor: Increased duration from 3000 to 5000
- Weapons:
- ========
- - Javelins, throwing axes and throwing knifes has increased max stack to 500
- - Javelins, throwing axes and throwing knifes has increased spawn stack and minimum stack to 200
- Monsters:
- =========
- - Reduced health of Barricades and doors in Act 5 on Hell mode by 50%.
- - The Countess can now drop higher level runes (not all), however the chance of getting a rune has decreased. (Highest runedrop: Lo rune)
- #!# This was made to broaden the horizon while making sure it's not a buff. The decrease of a rune drop was needed. #!#
- Cube recipes:
- =============
- - New rare ring: 3 rare rings
- - New rare amulet: 3 rare amulets
- - Downgrade item from elite to exceptional: item + arrows
- - Downgrade item from exceptional to normal: item + bolts
- - Added socketing recipes, check the cube recipe pastebin.
- #!# Please note that these cannot extend maximum sockets in an item #!#
- #!# Please note that these cube recipes changes CURRENT socket to their number. #!#
- #!# In other words, if you have a 5 socket sword, and use the first, then it'll be a 1 socket sword. #!#
- #!# Please note that unique items and set items can ONLY get one socket. No matter what recipe used. #!#
- #!# Rare items are limited to maximum 2 sockets. #!#
- Drops:
- ======
- - Improved the chance of getting a set item in Normal difficulty by ~10%
- - Improved the chance of getting a unique item in Normal difficulty by ~10%
- - Improved the chance of getting a rare item in Normal difficulty by ~15%
- Magic item droprate has not been altered as they already drop a lot.
- I made this change to make it feel more 'alive' in the normal mode, rather than completing it with magic items and a few rares.
- #!# If there's any complaints about this, post in the general #!#
- Misc:
- =====
- - Changed color of "Themp v.1.1" to default
- - Changed max stacksize of Keys to 100
- - Changed spawn stacksize of Keys to 10
- - Changed durability of weapons and armor to twice the current.
- - Health Potion change reverted, they now heal the same way as original Diablo 2.
- - Vendors now has a higher cap, Acts do not change max cap. (Normal: 50.000 - Nightmare: 75.000 - Hell: 100.000)
- - The bosses now haunts you with the power of a soulstone in the lobby
- - Hidden Chicken Level removed
- =======
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