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  1. package com.rs.game.player.actions;
  2.  
  3. import java.util.ArrayList;
  4. import java.util.List;
  5. import java.util.Random;
  6.  
  7. import com.rs.cache.loaders.ItemDefinitions;
  8. import com.rs.game.Animation;
  9. import com.rs.game.Entity;
  10. import com.rs.game.Graphics;
  11. import com.rs.game.Hit;
  12. import com.rs.game.Hit.HitLook;
  13. import com.rs.game.Region;
  14. import com.rs.game.World;
  15. import com.rs.game.WorldTile;
  16. import com.rs.game.item.Item;
  17. import com.rs.game.npc.NPC;
  18. import com.rs.game.npc.familiar.Familiar;
  19. import com.rs.game.npc.familiar.Steeltitan;
  20. import com.rs.game.npc.fightkiln.HarAken;
  21. import com.rs.game.npc.fightkiln.HarAkenTentacle;
  22. import com.rs.game.npc.godwars.zaros.NexMinion;
  23. import com.rs.game.npc.qbd.QueenBlackDragon;
  24. import com.rs.game.player.CombatDefinitions;
  25. import com.rs.game.player.Equipment;
  26. import com.rs.game.player.Player;
  27. import com.rs.game.player.Skills;
  28. import com.rs.game.player.content.Combat;
  29. import com.rs.game.player.content.Magic;
  30. import com.rs.game.tasks.WorldTask;
  31. import com.rs.game.tasks.WorldTasksManager;
  32. import com.rs.utils.MapAreas;
  33. import com.rs.utils.Utils;
  34. import com.rs.game.minigames.clanwars.ClanWars;
  35.  
  36. public class PlayerCombat extends Action {
  37.  
  38. private Entity target;
  39. private int max_hit; // temporary constant
  40. private double base_mage_xp; // temporary constant
  41. private int mage_hit_gfx; // temporary constant
  42. private int magic_sound; // temporary constant
  43. private int max_poison_hit; // temporary constant
  44. private int freeze_time; // temporary constant
  45. private boolean reduceAttack; // temporary constant
  46. private boolean blood_spell; // temporary constant
  47. private boolean block_tele;
  48. private int spellcasterGloves;
  49.  
  50. public PlayerCombat(Entity target) {
  51. this.target = target;
  52. }
  53.  
  54. @Override
  55. public boolean start(Player player) {
  56. player.setNextFaceEntity(target);
  57. if (checkAll(player)) {
  58. return true;
  59. }
  60. player.setNextFaceEntity(null);
  61. return false;
  62. }
  63.  
  64. @Override
  65. public boolean process(Player player) {
  66. return checkAll(player);
  67. }
  68.  
  69. private boolean forceCheckClipAsRange(Entity target) {
  70. return target instanceof NexMinion
  71. || target instanceof HarAken
  72. || target instanceof HarAkenTentacle
  73. || target instanceof QueenBlackDragon;
  74. }
  75.  
  76. @Override
  77. public int processWithDelay(Player player) {
  78. int isRanging = isRanging(player);
  79. int spellId = player.getCombatDefinitions().getSpellId();
  80. if (spellId < 1 && hasPolyporeStaff(player)) {
  81. spellId = 65535;
  82. }
  83. int maxDistance = isRanging != 0 || spellId > 0 ? 7 : 0;
  84. int distanceX = player.getX() - target.getX();
  85. int distanceY = player.getY() - target.getY();
  86. double multiplier = 1.0;
  87. if (player.getTemporaryAttributtes().get("miasmic_effect") == Boolean.TRUE)
  88. multiplier = 1.5;
  89. int size = target.getSize();
  90. if (!player.clipedProjectile(target, maxDistance == 0 && !forceCheckClipAsRange(target)))
  91. return 0;
  92. if (player.hasWalkSteps())
  93. maxDistance += 1;
  94. if (distanceX > size + maxDistance || distanceX < -1 - maxDistance
  95. || distanceY > size + maxDistance
  96. || distanceY < -1 - maxDistance)
  97. return 0;
  98. if (!player.getControlerManager().keepCombating(target))
  99. return -1;
  100. addAttackedByDelay(player);
  101. if (spellId > 0) {
  102. boolean manualCast = spellId != 65535 && spellId >= 256;
  103. Item gloves = player.getEquipment().getItem(Equipment.SLOT_HANDS);
  104. spellcasterGloves = gloves != null && gloves.getDefinitions().getName().contains("Spellcaster glove")
  105. && player.getEquipment().getWeaponId() == -1 && new Random().nextInt(30) == 0 ? spellId : -1;
  106. int delay = mageAttack(player, manualCast ? spellId - 256 : spellId, !manualCast);
  107. if (player.getNextAnimation() != null && spellcasterGloves > 0) {
  108. player.setNextAnimation(new Animation(14339));
  109. spellcasterGloves = -1;
  110. }
  111. return delay;
  112. } else {
  113. if (isRanging == 0) {
  114. return (int) (meleeAttack(player) * multiplier);
  115. } else if (isRanging == 1) {
  116. player.getPackets().sendGameMessage(
  117. "This ammo is not very effective with this weapon.");
  118. return -1;
  119. } else if (isRanging == 3) {
  120. player.getPackets().sendGameMessage(
  121. "You dont have any ammo in your backpack.");
  122. return -1;
  123. } else {
  124. return (int) (rangeAttack(player) * multiplier);
  125. }
  126. }
  127. }
  128.  
  129. private void addAttackedByDelay(Entity player) {
  130. target.setAttackedBy(player);
  131. target.setAttackedByDelay(Utils.currentTimeMillis() + 8000); // 8seconds
  132. }
  133.  
  134. private int getRangeCombatDelay(int weaponId, int attackStyle) {
  135. int delay = 6;
  136. if (weaponId != -1) {
  137. String weaponName = ItemDefinitions.getItemDefinitions(weaponId)
  138. .getName().toLowerCase();
  139. if (weaponName.contains("shortbow")
  140. || weaponName.contains("karil's crossbow"))
  141. delay = 3;
  142. else if (weaponName.contains("crossbow"))
  143. delay = 5;
  144. else if (weaponName.contains("dart")
  145. || weaponName.contains("knife")
  146. || weaponName.contains("chinchompa"))
  147. delay = 2;
  148. else {
  149. switch (weaponId) {
  150. case 15241:
  151. delay = 7;
  152. break;
  153. case 11235: // dark bows
  154. case 15701:
  155. case 15702:
  156. case 15703:
  157. case 15704:
  158. delay = 9;
  159. break;
  160. default:
  161. delay = 6;
  162. break;
  163. }
  164. }
  165. }
  166. if (attackStyle == 1)
  167. delay--;
  168. else if (attackStyle == 2)
  169. delay++;
  170. return delay;
  171. }
  172.  
  173. public Entity[] getMultiAttackTargets(Player player) {
  174. return getMultiAttackTargets(player, 1, 9);
  175. }
  176.  
  177. private transient ClanWars clanWars;
  178.  
  179. public Entity[] getMultiAttackTargets(Player player, int maxDistance, int maxAmtTargets) {
  180. List<Entity> possibleTargets = new ArrayList<Entity>();
  181. possibleTargets.add(target);
  182. if(target.isAtMultiArea()) {
  183. y: for (int regionId : target.getMapRegionsIds()) {
  184. Region region = World.getRegion(regionId);
  185. if(target instanceof Player) {
  186. List<Integer> playerIndexes = region.getPlayerIndexes();
  187. if(playerIndexes == null)
  188. continue;
  189. for (int playerIndex : playerIndexes) {
  190. Player p2 = World.getPlayers().get(playerIndex);
  191. if (p2 == null || p2 == player || p2 == target
  192. || p2.isDead() || !p2.hasStarted() || p2.hasFinished()
  193. || !p2.isCanPvp()
  194. || !p2.isAtMultiArea()
  195. || !p2.withinDistance(target, maxDistance)
  196. || !player.getControlerManager().canHit(p2))
  197. continue;
  198. possibleTargets.add(p2);
  199. if(possibleTargets.size() == maxAmtTargets)
  200. break y;
  201. }
  202. }else{
  203. List<Integer> npcIndexes = region.getNPCsIndexes();
  204. if(npcIndexes == null)
  205. continue;
  206. for (int npcIndex : npcIndexes) {
  207. NPC n = World.getNPCs().get(npcIndex);
  208. if (n == null || n == target
  209. || n == player.getFamiliar()
  210. || n.isDead() || n.hasFinished()
  211. || !n.isAtMultiArea()
  212. || !n.withinDistance(target, maxDistance)
  213. || !n.getDefinitions().hasAttackOption()
  214. || !player.getControlerManager().canHit(n))
  215. continue;
  216. possibleTargets.add(n);
  217. if(possibleTargets.size() == maxAmtTargets)
  218. break y;
  219. }
  220. }
  221. }
  222. }
  223. return possibleTargets.toArray(new Entity[possibleTargets.size()]);
  224. }
  225.  
  226. private double getSpecialAccuracyModifier(Player player) {
  227. Item weapon = player.getEquipment().getItem(Equipment.SLOT_WEAPON);
  228. if (weapon == null)
  229. return 1;
  230. String name = weapon.getDefinitions().getName().toLowerCase();
  231. if (name.contains("whip") || name.contains("dragon longsword")
  232. || name.contains("dragon scimitar")
  233. || name.contains("dragon dagger"))
  234. return 1.1;
  235. if (name.contains("anchor") || name.contains("magic longbow"))
  236. return 2;
  237. if (name.contains("dragon claws") || name.contains("armadyl godsword"))
  238. return 2;
  239. return 1;
  240. }
  241.  
  242.  
  243. public boolean hasFireCape(Player player) {
  244. int capeId = player.getEquipment().getCapeId();
  245. return capeId == 6570 || capeId == 20769 || capeId == 20771;
  246. }
  247.  
  248. public int mageAttack(final Player player, int spellId, boolean autocast) {
  249. if (!autocast) {
  250. player.getCombatDefinitions().resetSpells(false);
  251. player.getActionManager().forceStop();
  252. }
  253. if (!Magic.checkCombatSpell(player, spellId, -1, true)) {
  254. if (autocast)
  255. player.getCombatDefinitions().resetSpells(true);
  256. return -1; // stops
  257. }
  258. if (spellId == 65535) {
  259. player.setNextFaceEntity(target);
  260. player.setNextGraphics(new Graphics(2034));
  261. player.setNextAnimation(new Animation(15448));
  262. mage_hit_gfx = 2036;
  263. delayMagicHit(2,
  264. getMagicHit(player, getRandomMagicMaxHit(player, (5 * player.getSkills().getLevel(Skills.MAGIC)) - 180)));
  265. World.sendProjectile(player, target, 2035, 60, 32, 50, 50, 0, 0);
  266. return 4;
  267. }
  268. if (player.getCombatDefinitions().getSpellBook() == 192) {
  269. switch (spellId) {
  270. case 25: // air strike
  271. player.setNextAnimation(new Animation(14221));
  272. mage_hit_gfx = 2700;
  273. base_mage_xp = 5.5;
  274. int baseDamage = 20;
  275. if (player.getEquipment().getGlovesId() == 205) {
  276. baseDamage = 90;
  277. }
  278. delayMagicHit(2, getMagicHit(player, getRandomMagicMaxHit(player, baseDamage)));
  279. World.sendProjectile(player, target, 2699, 18, 18, 50, 50, 0, 0);
  280. return 5;
  281. case 28: // water strike
  282. player.setNextGraphics(new Graphics(2701));
  283. player.setNextAnimation(new Animation(14221));
  284. mage_hit_gfx = 2708;
  285. base_mage_xp = 7.5;
  286. baseDamage = 40;
  287. if (player.getEquipment().getGlovesId() == 205) {
  288. baseDamage = 100;
  289. }
  290. delayMagicHit(2,
  291. getMagicHit(player, getRandomMagicMaxHit(player, baseDamage)));
  292. World.sendProjectile(player, target, 2703, 18, 18, 50, 50, 0, 0);
  293. return 5;
  294. case 36:// bind
  295. player.setNextGraphics(new Graphics(177));
  296. player.setNextAnimation(new Animation(710));
  297. mage_hit_gfx = 181;
  298. base_mage_xp = 60.5;
  299. Hit magicHit = getMagicHit(player,
  300. getRandomMagicMaxHit(player, 20));
  301. delayMagicHit(2, magicHit);
  302. World.sendProjectile(player, target, 178, 18, 18, 50, 50, 0, 0);
  303. long currentTime = Utils.currentTimeMillis();
  304. if (magicHit.getDamage() > 0
  305. && target.getFrozenBlockedDelay() < currentTime)
  306. target.addFreezeDelay(5000, true);
  307. return 5;
  308. case 55:// snare
  309. player.setNextGraphics(new Graphics(177));
  310. player.setNextAnimation(new Animation(710));
  311. mage_hit_gfx = 180;
  312. base_mage_xp = 91.1;
  313. Hit snareHit = getMagicHit(player,
  314. getRandomMagicMaxHit(player, 30));
  315. delayMagicHit(2, snareHit);
  316. if (snareHit.getDamage() > 0
  317. && target.getFrozenBlockedDelay() < Utils
  318. .currentTimeMillis())
  319. target.addFreezeDelay(10000, true);
  320. World.sendProjectile(player, target, 178, 18, 18, 50, 50, 0, 0);
  321. return 5;
  322. case 81:// entangle
  323. player.setNextGraphics(new Graphics(177));
  324. player.setNextAnimation(new Animation(710));
  325. mage_hit_gfx = 179;
  326. base_mage_xp = 91.1;
  327. Hit entangleHit = getMagicHit(player,
  328. getRandomMagicMaxHit(player, 50));
  329. delayMagicHit(2, entangleHit);
  330. if (entangleHit.getDamage() > 0
  331. && target.getFrozenBlockedDelay() < Utils
  332. .currentTimeMillis())
  333. target.addFreezeDelay(20000, true);
  334. World.sendProjectile(player, target, 178, 18, 18, 50, 50, 0, 0);
  335. return 5;
  336. case 30: // earth strike
  337. player.setNextGraphics(new Graphics(2713));
  338. player.setNextAnimation(new Animation(14221));
  339. mage_hit_gfx = 2723;
  340. base_mage_xp = 9.5;
  341. baseDamage = 60;
  342. if (player.getEquipment().getGlovesId() == 205) {
  343. baseDamage = 110;
  344. }
  345. delayMagicHit(2,
  346. getMagicHit(player, getRandomMagicMaxHit(player, baseDamage)));
  347. World.sendProjectile(player, target, 2718, 18, 18, 50, 50, 0, 0);
  348. return 5;
  349. case 32: // fire strike
  350. player.setNextGraphics(new Graphics(2728));
  351. player.setNextAnimation(new Animation(14221));
  352. mage_hit_gfx = 2737;
  353. base_mage_xp = 11.5;
  354. baseDamage = 80;
  355. if (player.getEquipment().getGlovesId() == 205) {
  356. baseDamage = 120;
  357. }
  358. int damage = getRandomMagicMaxHit(player, baseDamage);
  359. if (target instanceof NPC) {
  360. NPC n = (NPC) target;
  361. if (n.getId() == 9463) // ice verm
  362. damage *= 2;
  363. }
  364. delayMagicHit(2, getMagicHit(player, damage));
  365. World.sendProjectile(player, target, 2729, 18, 18, 50, 50, 0, 0);
  366. return 5;
  367. case 34: // air bolt
  368. player.setNextAnimation(new Animation(14220));
  369. mage_hit_gfx = 2700;
  370. base_mage_xp = 13.5;
  371. baseDamage = 90;
  372. if (player.getEquipment().getGlovesId() == 777) {
  373. baseDamage = 120;
  374. }
  375. delayMagicHit(2,
  376. getMagicHit(player, getRandomMagicMaxHit(player, baseDamage)));
  377. World.sendProjectile(player, target, 2699, 18, 18, 50, 50, 0, 0);
  378. return 5;
  379. case 39: // water bolt
  380. player.setNextGraphics(new Graphics(2707, 0, 100));
  381. player.setNextAnimation(new Animation(14220));
  382. mage_hit_gfx = 2709;
  383. base_mage_xp = 16.5;
  384. baseDamage = 100;
  385. if (player.getEquipment().getGlovesId() == 777) {
  386. baseDamage = 130;
  387. }
  388. delayMagicHit(2,
  389. getMagicHit(player, getRandomMagicMaxHit(player, baseDamage)));
  390. World.sendProjectile(player, target, 2704, 18, 18, 50, 50, 0, 0);
  391. return 5;
  392. case 42: // earth bolt
  393. player.setNextGraphics(new Graphics(2714));
  394. player.setNextAnimation(new Animation(14222));
  395. mage_hit_gfx = 2724;
  396. base_mage_xp = 19.5;
  397. baseDamage = 110;
  398. if (player.getEquipment().getGlovesId() == 777) {
  399. baseDamage = 140;
  400. }
  401. delayMagicHit(2,
  402. getMagicHit(player, getRandomMagicMaxHit(player, baseDamage)));
  403. World.sendProjectile(player, target, 2719, 18, 18, 50, 50, 0, 0);
  404. return 5;
  405. case 45: // fire bolt
  406. player.setNextGraphics(new Graphics(2728));
  407. player.setNextAnimation(new Animation(14223));
  408. mage_hit_gfx = 2738;
  409. base_mage_xp = 22.5;
  410. baseDamage = 120;
  411. if (player.getEquipment().getGlovesId() == 777) {
  412. baseDamage = 150;
  413. }
  414. damage = getRandomMagicMaxHit(player, baseDamage);
  415. if (target instanceof NPC) {
  416. NPC n = (NPC) target;
  417. if (n.getId() == 9463) // ice verm
  418. damage *= 2;
  419. }
  420. delayMagicHit(2, getMagicHit(player, damage));
  421. World.sendProjectile(player, target, 2731, 18, 18, 50, 50, 0, 0);
  422. return 5;
  423. case 49: // air blast
  424. player.setNextAnimation(new Animation(14221));
  425. mage_hit_gfx = 2700;
  426. base_mage_xp = 25.5;
  427. delayMagicHit(2,
  428. getMagicHit(player, getRandomMagicMaxHit(player, 130)));
  429. World.sendProjectile(player, target, 2699, 18, 18, 50, 50, 0, 0);
  430. return 5;
  431. case 52: // water blast
  432. player.setNextGraphics(new Graphics(2701));
  433. player.setNextAnimation(new Animation(14220));
  434. mage_hit_gfx = 2710;
  435. base_mage_xp = 31.5;
  436. delayMagicHit(2,
  437. getMagicHit(player, getRandomMagicMaxHit(player, 140)));
  438. World.sendProjectile(player, target, 2705, 18, 18, 50, 50, 0, 0);
  439. return 5;
  440. case 58: // earth blast
  441. player.setNextGraphics(new Graphics(2715));
  442. player.setNextAnimation(new Animation(14222));
  443. mage_hit_gfx = 2725;
  444. base_mage_xp = 31.5;
  445. delayMagicHit(2,
  446. getMagicHit(player, getRandomMagicMaxHit(player, 150)));
  447. World.sendProjectile(player, target, 2720, 18, 18, 50, 50, 0, 0);
  448. return 5;
  449. case 63: // fire blast
  450. player.setNextGraphics(new Graphics(2728));
  451. player.setNextAnimation(new Animation(14223));
  452. mage_hit_gfx = 2739;
  453. base_mage_xp = 34.5;
  454. damage = getRandomMagicMaxHit(player, 160);
  455. if (target instanceof NPC) {
  456. NPC n = (NPC) target;
  457. if (n.getId() == 9463) // ice verm
  458. damage *= 2;
  459. }
  460. delayMagicHit(2, getMagicHit(player, damage));
  461. World.sendProjectile(player, target, 2733, 18, 18, 50, 50, 0, 0);
  462. return 5;
  463. case 66:// Saradomin Strike
  464. player.setNextAnimation(new Animation(811));
  465. mage_hit_gfx = 76;
  466. base_mage_xp = 34.5;
  467. delayMagicHit(2,
  468. getMagicHit(player, getRandomMagicMaxHit(player, 300)));
  469. return 5;
  470. case 67: // Claws of Guthix
  471. player.setNextAnimation(new Animation(811));
  472. mage_hit_gfx = 77;
  473. base_mage_xp = 34.5;
  474. delayMagicHit(2,
  475. getMagicHit(player, getRandomMagicMaxHit(player, 300)));
  476. return 5;
  477. case 68: // Flames of Zamorak
  478. player.setNextAnimation(new Animation(811));
  479. mage_hit_gfx = 78;
  480. base_mage_xp = 34.5;
  481. delayMagicHit(2,
  482. getMagicHit(player, getRandomMagicMaxHit(player, 300)));
  483. return 5;
  484. case 70: // air wave
  485. player.setNextAnimation(new Animation(14221));
  486. mage_hit_gfx = 2700;
  487. base_mage_xp = 36;
  488. delayMagicHit(2,
  489. getMagicHit(player, getRandomMagicMaxHit(player, 170)));
  490. World.sendProjectile(player, target, 2699, 18, 18, 50, 50, 0, 0);
  491. return 5;
  492. case 73: // water wave
  493. player.setNextGraphics(new Graphics(2702));
  494. player.setNextAnimation(new Animation(14220));
  495. mage_hit_gfx = 2710;
  496. base_mage_xp = 37.5;
  497. delayMagicHit(2,
  498. getMagicHit(player, getRandomMagicMaxHit(player, 180)));
  499. World.sendProjectile(player, target, 2706, 18, 18, 50, 50, 0, 0);
  500. return 5;
  501. case 77: // earth wave
  502. player.setNextGraphics(new Graphics(2716));
  503. player.setNextAnimation(new Animation(14222));
  504. mage_hit_gfx = 2726;
  505. base_mage_xp = 42.5;
  506. delayMagicHit(2,
  507. getMagicHit(player, getRandomMagicMaxHit(player, 190)));
  508. World.sendProjectile(player, target, 2721, 18, 18, 50, 50, 0, 0);
  509. return 5;
  510. case 80: // fire wave
  511. player.setNextGraphics(new Graphics(2728));
  512. player.setNextAnimation(new Animation(14223));
  513. mage_hit_gfx = 2740;
  514. base_mage_xp = 42.5;
  515. damage = getRandomMagicMaxHit(player, 200);
  516. if (target instanceof NPC) {
  517. NPC n = (NPC) target;
  518. if (n.getId() == 9463) // ice verm
  519. damage *= 2;
  520. }
  521. delayMagicHit(2, getMagicHit(player, damage));
  522. World.sendProjectile(player, target, 2735, 18, 18, 50, 50, 0, 0);
  523. return 5;
  524. case 86: // teleblock
  525. if (target instanceof Player
  526. && ((Player) target).getTeleBlockDelay() <= Utils
  527. .currentTimeMillis()) {
  528. player.setNextGraphics(new Graphics(1841));
  529. player.setNextAnimation(new Animation(10503));
  530. mage_hit_gfx = 1843;
  531. base_mage_xp = 80;
  532. block_tele = true;
  533. Hit hit = getMagicHit(player,
  534. getRandomMagicMaxHit(player, 30));
  535. delayMagicHit(2, hit);
  536. World.sendProjectile(player, target, 1842, 18, 18, 50, 50,
  537. 0, 0);
  538. } else {
  539. player.getPackets().sendGameMessage(
  540. "This player is already effected by this spell.",
  541. true);
  542. }
  543. return 5;
  544. case 84:// air surge
  545. player.setNextGraphics(new Graphics(457));
  546. player.setNextAnimation(new Animation(10546));
  547. mage_hit_gfx = 2700;
  548. base_mage_xp = 80;
  549. delayMagicHit(2,
  550. getMagicHit(player, getRandomMagicMaxHit(player, 220)));
  551. World.sendProjectile(player, target, 462, 18, 18, 50, 50, 0, 0);
  552. return 5;
  553. case 87:// water surge
  554. player.setNextGraphics(new Graphics(2701));
  555. player.setNextAnimation(new Animation(10542));
  556. mage_hit_gfx = 2712;
  557. base_mage_xp = 80;
  558. delayMagicHit(2,
  559. getMagicHit(player, getRandomMagicMaxHit(player, 240)));
  560. World.sendProjectile(player, target, 2707, 18, 18, 50, 50, 3, 0);
  561. return 5;
  562. case 89:// earth surge
  563. player.setNextGraphics(new Graphics(2717));
  564. player.setNextAnimation(new Animation(14209));
  565. mage_hit_gfx = 2727;
  566. base_mage_xp = 80;
  567. delayMagicHit(2,
  568. getMagicHit(player, getRandomMagicMaxHit(player, 260)));
  569. World.sendProjectile(player, target, 2722, 18, 18, 50, 50, 0, 0);
  570. return 5;
  571. case 91:// fire surge
  572. player.setNextGraphics(new Graphics(2728));
  573. player.setNextAnimation(new Animation(2791));
  574. mage_hit_gfx = 2741;
  575. base_mage_xp = 80;
  576. damage = getRandomMagicMaxHit(player, 280);
  577. if (damage > 0 && target instanceof NPC) {
  578. NPC n = (NPC) target;
  579. if (n.getId() == 9463) // ice verm
  580. damage *= 2;
  581. }
  582. delayMagicHit(2, getMagicHit(player, damage));
  583. World.sendProjectile(player, target, 2735, 18, 18, 50, 50, 3, 0);
  584. World.sendProjectile(player, target, 2736, 18, 18, 50, 50, 20,
  585. 0);
  586. World.sendProjectile(player, target, 2736, 18, 18, 50, 50, 110,
  587. 0);
  588. return 5;
  589. case 99: // Storm of armadyl //Sonic and Tyler dumped
  590. player.setNextGraphics(new Graphics(457));
  591. player.setNextAnimation(new Animation(10546));
  592. mage_hit_gfx = 1019;
  593. base_mage_xp = 70;
  594. int boost = (player.getSkills().getLevelForXp(Skills.MAGIC) - 10) * 2;
  595. int hit = getRandomMagicMaxHit(player, 280 + boost);
  596. if (hit > 0 && hit < boost)
  597. hit += boost;
  598. delayMagicHit(1, getMagicHit(player, hit));
  599. World.sendProjectile(player, target, 1019, 18, 18, 50, 30, 0, 0);
  600. return player.getEquipment().getWeaponId() == 21777 ? 4 : 5;
  601. }
  602. } else if (player.getCombatDefinitions().getSpellBook() == 193) {
  603. switch (spellId) {
  604. case 28:// Smoke Rush
  605. player.setNextAnimation(new Animation(1978));
  606. mage_hit_gfx = 385;
  607. base_mage_xp = 30;
  608. max_poison_hit = 20;
  609. delayMagicHit(2,
  610. getMagicHit(player, getRandomMagicMaxHit(player, 150)));
  611. World.sendProjectile(player, target, 386, 18, 18, 50, 50, 0, 0);
  612. return 4;
  613. case 32:// Shadow Rush
  614. player.setNextAnimation(new Animation(1978));
  615. mage_hit_gfx = 379;
  616. base_mage_xp = 31;
  617. reduceAttack = true;
  618. delayMagicHit(2,
  619. getMagicHit(player, getRandomMagicMaxHit(player, 160)));
  620. World.sendProjectile(player, target, 380, 18, 18, 50, 50, 0, 0);
  621. return 4;
  622. case 36: //Miasmic rush
  623. player.setNextAnimation(new Animation(10513));
  624. player.setNextGraphics(new Graphics(1845));
  625. mage_hit_gfx = 1847;
  626. base_mage_xp = 35;
  627. delayMagicHit(2, getMagicHit(player, getRandomMagicMaxHit(player, 200)));
  628. World.sendProjectile(player, target, 1846, 43, 22, 51, 50, 16, 0);
  629. if (target.getTemporaryAttributtes().get("miasmic_immunity") == Boolean.TRUE) {
  630. return 4;
  631. }
  632. if (target instanceof Player) {
  633. ((Player) target).getPackets().sendGameMessage("You feel slowed down.");
  634. }
  635. target.getTemporaryAttributtes().put("miasmic_immunity", Boolean.TRUE);
  636. target.getTemporaryAttributtes().put("miasmic_effect", Boolean.TRUE);
  637. final Entity t = target;
  638. WorldTasksManager.schedule(new WorldTask() {
  639. @Override
  640. public void run() {
  641. t.getTemporaryAttributtes().remove("miasmic_effect");
  642. WorldTasksManager.schedule(new WorldTask() {
  643. @Override
  644. public void run() {
  645. t.getTemporaryAttributtes().remove("miasmic_immunity");
  646. stop();
  647. }
  648. }, 15);
  649. stop();
  650. }
  651. }, 20);
  652. return 4;
  653. case 37: //Miasmic blitz
  654. player.setNextAnimation(new Animation(10524));
  655. player.setNextGraphics(new Graphics(1850));
  656. mage_hit_gfx = 1851;
  657. base_mage_xp = 48;
  658. delayMagicHit(2, getMagicHit(player, getRandomMagicMaxHit(player, 280)));
  659. World.sendProjectile(player, target, 1852, 43, 22, 51, 50, 16, 0);
  660. if (target.getTemporaryAttributtes().get("miasmic_immunity") == Boolean.TRUE) {
  661. return 4;
  662. }
  663. if (target instanceof Player) {
  664. ((Player) target).getPackets().sendGameMessage("You feel slowed down.");
  665. }
  666. target.getTemporaryAttributtes().put("miasmic_immunity", Boolean.TRUE);
  667. target.getTemporaryAttributtes().put("miasmic_effect", Boolean.TRUE);
  668. final Entity t0 = target;
  669. WorldTasksManager.schedule(new WorldTask() {
  670. @Override
  671. public void run() {
  672. t0.getTemporaryAttributtes().remove("miasmic_effect");
  673. WorldTasksManager.schedule(new WorldTask() {
  674. @Override
  675. public void run() {
  676. t0.getTemporaryAttributtes().remove("miasmic_immunity");
  677. stop();
  678. }
  679. }, 15);
  680. stop();
  681. }
  682. }, 60);
  683. return 4;
  684. case 38: //Miasmic burst
  685. player.setNextAnimation(new Animation(10516));
  686. player.setNextGraphics(new Graphics(1848));
  687. attackTarget(getMultiAttackTargets(player), new MultiAttack() {
  688. private boolean nextTarget;
  689. @Override
  690. public boolean attack() {
  691. mage_hit_gfx = 1849;
  692. base_mage_xp = 42;
  693. int damage = getRandomMagicMaxHit(player, 240);
  694. delayMagicHit(2, getMagicHit(player, damage));
  695. if (target.getTemporaryAttributtes().get("miasmic_immunity") != Boolean.TRUE) {
  696. if (target instanceof Player) {
  697. ((Player) target).getPackets().sendGameMessage("You feel slowed down.");
  698. }
  699. target.getTemporaryAttributtes().put("miasmic_immunity", Boolean.TRUE);
  700. target.getTemporaryAttributtes().put("miasmic_effect", Boolean.TRUE);
  701. final Entity t = target;
  702. WorldTasksManager.schedule(new WorldTask() {
  703. @Override
  704. public void run() {
  705. t.getTemporaryAttributtes().remove("miasmic_effect");
  706. WorldTasksManager.schedule(new WorldTask() {
  707. @Override
  708. public void run() {
  709. t.getTemporaryAttributtes().remove("miasmic_immunity");
  710. stop();
  711. }
  712. }, 15);
  713. stop();
  714. }
  715. }, 40);
  716. }
  717. if (!nextTarget) {
  718. if (damage == -1) {
  719. return false;
  720. }
  721. nextTarget = true;
  722. }
  723. return nextTarget;
  724.  
  725. }
  726. });
  727. return 4;
  728. case 39: //Miasmic barrage
  729. player.setNextAnimation(new Animation(10518));
  730. player.setNextGraphics(new Graphics(1853));
  731. attackTarget(getMultiAttackTargets(player), new MultiAttack() {
  732. private boolean nextTarget;
  733. @Override
  734. public boolean attack() {
  735. mage_hit_gfx = 1854;
  736. base_mage_xp = 54;
  737. int damage = getRandomMagicMaxHit(player, 320);
  738. delayMagicHit(2, getMagicHit(player, damage));
  739. if (target.getTemporaryAttributtes().get("miasmic_immunity") != Boolean.TRUE) {
  740. if (target instanceof Player) {
  741. ((Player) target).getPackets().sendGameMessage("You feel slowed down.");
  742. }
  743. target.getTemporaryAttributtes().put("miasmic_immunity", Boolean.TRUE);
  744. target.getTemporaryAttributtes().put("miasmic_effect", Boolean.TRUE);
  745. final Entity t = target;
  746. WorldTasksManager.schedule(new WorldTask() {
  747. @Override
  748. public void run() {
  749. t.getTemporaryAttributtes().remove("miasmic_effect");
  750. WorldTasksManager.schedule(new WorldTask() {
  751. @Override
  752. public void run() {
  753. t.getTemporaryAttributtes().remove("miasmic_immunity");
  754. stop();
  755. }
  756. }, 15);
  757. stop();
  758. }
  759. }, 80);
  760. }
  761. if (!nextTarget) {
  762. if (damage == -1) {
  763. return false;
  764. }
  765. nextTarget = true;
  766. }
  767. return nextTarget;
  768.  
  769. }
  770. });
  771. return 4;
  772. case 24:// Blood rush
  773. player.setNextAnimation(new Animation(1978));
  774. mage_hit_gfx = 373;
  775. base_mage_xp = 33;
  776. blood_spell = true;
  777. delayMagicHit(2,
  778. getMagicHit(player, getRandomMagicMaxHit(player, 170)));
  779. World.sendProjectile(player, target, 374, 18, 18, 50, 50, 0, 0);
  780. return 4;
  781. case 20:// Ice rush
  782. player.setNextAnimation(new Animation(1978));
  783. mage_hit_gfx = 361;
  784. base_mage_xp = 34;
  785. freeze_time = 5000;
  786. delayMagicHit(2,
  787. getMagicHit(player, getRandomMagicMaxHit(player, 180)));
  788. World.sendProjectile(player, target, 362, 18, 18, 50, 50, 0, 0);
  789. return 4;
  790. //TODO burst
  791. case 30:// Smoke burst
  792. player.setNextAnimation(new Animation(1979));
  793. attackTarget(getMultiAttackTargets(player), new MultiAttack() {
  794.  
  795. private boolean nextTarget; //real target is first player on array
  796.  
  797. @Override
  798. public boolean attack() {
  799. mage_hit_gfx = 389;
  800. base_mage_xp = 36;
  801. max_poison_hit = 20;
  802. int damage = getRandomMagicMaxHit(player, 190);
  803. delayMagicHit(2, getMagicHit(player, damage));
  804. World.sendProjectile(player, target, 388, 18, 18, 50, 50, 0, 0);
  805. if(!nextTarget) {
  806. if(damage == -1)
  807. return false;
  808. nextTarget = true;
  809. }
  810. return nextTarget;
  811.  
  812. }
  813. });
  814. return 4;
  815. case 34:// Shadow burst
  816. player.setNextAnimation(new Animation(1979));
  817. attackTarget(getMultiAttackTargets(player), new MultiAttack() {
  818.  
  819. private boolean nextTarget; //real target is first player on array
  820.  
  821. @Override
  822. public boolean attack() {
  823. mage_hit_gfx = 382;
  824. base_mage_xp = 37;
  825. reduceAttack = true;
  826. int damage = getRandomMagicMaxHit(player, 200);
  827. delayMagicHit(2, getMagicHit(player, damage));
  828. if(!nextTarget) {
  829. if(damage == -1)
  830. return false;
  831. nextTarget = true;
  832. }
  833. return nextTarget;
  834.  
  835. }
  836. });
  837. return 4;
  838. case 26:// Blood burst
  839. player.setNextAnimation(new Animation(1979));
  840. attackTarget(getMultiAttackTargets(player), new MultiAttack() {
  841.  
  842. private boolean nextTarget; //real target is first player on array
  843.  
  844. @Override
  845. public boolean attack() {
  846. mage_hit_gfx = 376;
  847. base_mage_xp = 39;
  848. blood_spell = true;
  849. int damage = getRandomMagicMaxHit(player, 210);
  850. delayMagicHit(2, getMagicHit(player, damage));
  851. if(!nextTarget) {
  852. if(damage == -1)
  853. return false;
  854. nextTarget = true;
  855. }
  856. return nextTarget;
  857.  
  858. }
  859. });
  860. return 4;
  861. case 22:// Ice burst
  862. player.setNextGraphics(new Graphics(366));
  863. player.setNextAnimation(new Animation(1979));
  864. attackTarget(getMultiAttackTargets(player), new MultiAttack() {
  865.  
  866. private boolean nextTarget; //real target is first player on array
  867.  
  868. @Override
  869. public boolean attack() {
  870. mage_hit_gfx = 367;
  871. base_mage_xp = 46;
  872. freeze_time = 15000;
  873. magic_sound = 169;
  874. int damage = getRandomMagicMaxHit(player, 220);
  875. delayMagicHit(4, getMagicHit(player, damage));
  876. World.sendProjectile(player, target, 366, 43, 0, 120, 0, 50, 64);
  877. if(!nextTarget) {
  878. if(damage == -1)
  879. return false;
  880. nextTarget = true;
  881. }
  882. return nextTarget;
  883.  
  884. }
  885. });
  886. return 4;
  887. case 29:// Smoke Blitz
  888. player.setNextAnimation(new Animation(1978));
  889. mage_hit_gfx = 387;
  890. base_mage_xp = 42;
  891. max_poison_hit = 40;
  892. delayMagicHit(2,
  893. getMagicHit(player, getRandomMagicMaxHit(player, 230)));
  894. World.sendProjectile(player, target, 386, 18, 18, 50, 50, 0, 0);
  895. return 4;
  896. case 33:// Shadow Blitz
  897. player.setNextAnimation(new Animation(1978));
  898. mage_hit_gfx = 381;
  899. base_mage_xp = 43;
  900. reduceAttack = true;
  901. delayMagicHit(2,
  902. getMagicHit(player, getRandomMagicMaxHit(player, 240)));
  903. World.sendProjectile(player, target, 380, 18, 18, 50, 50, 0, 0);
  904. return 4;
  905. case 25:// Blood Blitz
  906. player.setNextAnimation(new Animation(1978));
  907. mage_hit_gfx = 375;
  908. base_mage_xp = 45;
  909. blood_spell = true;
  910. delayMagicHit(2,
  911. getMagicHit(player, getRandomMagicMaxHit(player, 250)));
  912. World.sendProjectile(player, target, 374, 18, 18, 50, 50, 0, 0);
  913. return 4;
  914. case 21:// Ice Blitz
  915. player.setNextGraphics(new Graphics(366));
  916. player.setNextAnimation(new Animation(1978));
  917. mage_hit_gfx = 367;
  918. base_mage_xp = 46;
  919. freeze_time = 15000;
  920. magic_sound = 169;
  921. delayMagicHit(2,
  922. getMagicHit(player, getRandomMagicMaxHit(player, 260)));
  923. World.sendProjectile(player, target, 368, 60, 32, 50, 50, 0, 0);
  924. return 4;
  925. case 31:// Smoke barrage
  926. player.setNextAnimation(new Animation(1979));
  927. attackTarget(getMultiAttackTargets(player), new MultiAttack() {
  928.  
  929. private boolean nextTarget; //real target is first player on array
  930.  
  931. @Override
  932. public boolean attack() {
  933. mage_hit_gfx = 391;
  934. base_mage_xp = 48;
  935. max_poison_hit = 40;
  936. int damage = getRandomMagicMaxHit(player, 270);
  937. delayMagicHit(2, getMagicHit(player, damage));
  938. World.sendProjectile(player, target, 390, 18, 18, 50, 50, 0, 0);
  939. if(!nextTarget) {
  940. if(damage == -1)
  941. return false;
  942. nextTarget = true;
  943. }
  944. return nextTarget;
  945.  
  946. }
  947. });
  948. return 4;
  949. case 35:// shadow barrage
  950. player.setNextAnimation(new Animation(1979));
  951. attackTarget(getMultiAttackTargets(player), new MultiAttack() {
  952.  
  953. private boolean nextTarget; //real target is first player on array
  954.  
  955. @Override
  956. public boolean attack() {
  957. mage_hit_gfx = 383;
  958. base_mage_xp = 49;
  959. reduceAttack = true;
  960. int damage = getRandomMagicMaxHit(player, 280);
  961. delayMagicHit(2, getMagicHit(player, damage));
  962. if(!nextTarget) {
  963. if(damage == -1)
  964. return false;
  965. nextTarget = true;
  966. }
  967. return nextTarget;
  968.  
  969. }
  970. });
  971. return 4;
  972. case 27:// blood barrage
  973. attackTarget(getMultiAttackTargets(player), new MultiAttack() {
  974.  
  975. private boolean nextTarget; //real target is first player on array
  976.  
  977. @Override
  978. public boolean attack() {
  979. mage_hit_gfx = 377;
  980. base_mage_xp = 51;
  981. max_poison_hit = 40;
  982. int damage = getRandomMagicMaxHit(player, 290);
  983. delayMagicHit(2, getMagicHit(player, damage));
  984. World.sendProjectile(player, target, 390, 18, 18, 50, 50, 0, 0);
  985. if(!nextTarget) {
  986. if(damage == -1)
  987. return false;
  988. nextTarget = true;
  989. }
  990. return nextTarget;
  991.  
  992. }
  993. });
  994. return 4;
  995. case 23: // ice barrage
  996. player.setNextAnimation(new Animation(1979));
  997. playSound(171, player, target);
  998. attackTarget(getMultiAttackTargets(player), new MultiAttack() {
  999.  
  1000. private boolean nextTarget; //real target is first player on array
  1001.  
  1002. @Override
  1003. public boolean attack() {
  1004. magic_sound = 168;
  1005. long currentTime = Utils.currentTimeMillis();
  1006. if (target.getSize() >= 2
  1007. || target.getFreezeDelay() >= currentTime
  1008. || target.getFrozenBlockedDelay() >= currentTime) {
  1009. mage_hit_gfx = 1677;
  1010. } else {
  1011. mage_hit_gfx = 369;
  1012. freeze_time = 20000;
  1013. }
  1014. base_mage_xp = 52;
  1015. int damage = getRandomMagicMaxHit(player, 300);
  1016. Hit hit = getMagicHit(player, damage);
  1017. delayMagicHit(Utils.getDistance(player, target) > 3 ? 4 : 2, hit);
  1018. World.sendProjectile(player, target, 368, 60, 32, 50, 50, 0, 0);
  1019. if(!nextTarget) {
  1020. if(damage == -1)
  1021. return false;
  1022. nextTarget = true;
  1023. }
  1024. return nextTarget;
  1025.  
  1026. }
  1027. });
  1028. return 4;
  1029. }
  1030.  
  1031. }
  1032. return -1; // stops atm
  1033. }
  1034.  
  1035.  
  1036. public interface MultiAttack {
  1037.  
  1038. public boolean attack();
  1039.  
  1040. }
  1041. public void attackTarget(Entity[] targets, MultiAttack perform) {
  1042. Entity realTarget = target;
  1043. for(Entity t : targets) {
  1044. target = t;
  1045. if(!perform.attack())
  1046. break;
  1047. }
  1048. target = realTarget;
  1049. }
  1050.  
  1051. public int getRandomMagicMaxHit(Player player, int baseDamage) {
  1052. int current = getMagicMaxHit(player, baseDamage);
  1053. if (current <= 0) //Splash.
  1054. return -1;
  1055. int hit = Utils.random(current+1);
  1056. if (hit > 0) {
  1057. if (target instanceof NPC) {
  1058. NPC n = (NPC) target;
  1059. if (n.getId() == 9463 && hasFireCape(player)) // ice verm
  1060. hit += 40;
  1061. }
  1062. }
  1063. return hit;
  1064. }
  1065.  
  1066. /**
  1067. * Gets the current maximum magic hit (depending if the hit was accurate or not).
  1068. * @param player The player.
  1069. * @param baseDamage The base damage of the spell.
  1070. * @return The current maximum hit.
  1071. */
  1072. /*public int getMagicMaxHit(Player player, int baseDamage) { //older formula
  1073. double effectiveAttack = (Math.round((player.getSkills().getLevel(Skills.MAGIC) * player.getPrayer().getMageMultiplier())) + 8)
  1074. + player.getCombatDefinitions().getBonuses()[CombatDefinitions.MAGIC_ATTACK];
  1075. if (fullVoidEquipped(player, new int[] { 11663, 11674 }))
  1076. effectiveAttack *= 1.3;
  1077. effectiveAttack *= player.getAuraManager().getMagicAccurayMultiplier();
  1078. double totalDefence = 0;
  1079. if (target instanceof Player) {
  1080. Player p2 = (Player) target;
  1081. double effectiveDefence = (Math.round(p2.getSkills().getLevel(Skills.DEFENCE) + (p2.getPrayer().getDefenceMultiplier() + Utils.random(0, 14))) + 8) + p2.getCombatDefinitions().getBonuses()[CombatDefinitions.MAGIC_DEF];
  1082. double effectiveMagicDefence = p2.getSkills().getLevel(Skills.MAGIC) + p2.getPrayer().getMageMultiplier();
  1083. effectiveMagicDefence *= 0.7;
  1084. effectiveDefence *= 0.3;
  1085. totalDefence = Math.round(effectiveMagicDefence + effectiveDefence);
  1086. } else {
  1087. NPC n = (NPC) target;
  1088. totalDefence = n.getBonuses() != null ? n.getBonuses()[CombatDefinitions.MAGIC_DEF] : 0;
  1089. }
  1090. double attack = Math.round((effectiveAttack * (64 + player.getCombatDefinitions().getBonuses()[CombatDefinitions.MAGIC_ATTACK])) / 10);
  1091. double defence = Math.round(((totalDefence * (64 + player.getCombatDefinitions().getBonuses()[CombatDefinitions.MAGIC_DEF])) / 10));
  1092. double accuracy = 0.5;
  1093. if (attack < defence)
  1094. accuracy = (attack - 1) / (2 * defence);
  1095. else if (attack > defence)
  1096. accuracy = 1 - (defence + 1) / (2 * attack);
  1097. if (accuracy > 0.90)
  1098. accuracy = 0.90;
  1099. else if (accuracy < 0.01)
  1100. accuracy = 0.01;
  1101. if (accuracy < Math.random()) {
  1102. return 0;
  1103. }
  1104. max_hit = baseDamage;
  1105. double boost = 1 + ((player.getSkills().getLevel(Skills.MAGIC) - player
  1106. .getSkills().getLevelForXp(Skills.MAGIC)) * 0.03);
  1107. if (boost > 1)
  1108. max_hit *= boost;
  1109. double magicPerc = player.getCombatDefinitions().getBonuses()[CombatDefinitions.MAGIC_DAMAGE];
  1110. if (spellcasterGloves > 0) {
  1111. if (baseDamage > 60 || spellcasterGloves == 28 || spellcasterGloves == 25) {
  1112. magicPerc += 17;
  1113. if (target instanceof Player) {
  1114. Player p = (Player) target;
  1115. p.getSkills().drainLevel(0, p.getSkills().getLevel(0) / 10);
  1116. p.getSkills().drainLevel(1, p.getSkills().getLevel(1) / 10);
  1117. p.getSkills().drainLevel(2, p.getSkills().getLevel(2) / 10);
  1118. p.getPackets().sendGameMessage("Your melee skills have been drained.");
  1119. player.getPackets().sendGameMessage("Your spell weakened your enemy.");
  1120. }
  1121. player.getPackets().sendGameMessage("Your magic surged with extra power.");
  1122. }
  1123. }
  1124. boost = magicPerc / 100 + 1;
  1125. max_hit *= boost;
  1126. return (int) Math.floor(max_hit);
  1127. }*/
  1128.  
  1129. /*public int getMagicMaxHit(Player player, int baseDamage) {
  1130. double EA = (Math.round(player.getSkills().getLevel(Skills.MAGIC) * player.getPrayer().getMageMultiplier()) + 8);
  1131. if (fullVoidEquipped(player, new int[] { 11663, 11674 }))
  1132. EA *= 1.3;
  1133. EA *= player.getAuraManager().getMagicAccurayMultiplier();
  1134. double ED = 0, DB;
  1135. if (target instanceof Player) {
  1136. Player p2 = (Player) target;
  1137. double EMD = p2.getSkills().getLevel(Skills.MAGIC) * p2.getPrayer().getMageMultiplier();
  1138. if (p2.getFamiliar() != null && (p2.getFamiliar().getId() == 6870 || p2.getFamiliar().getId() == 6871))
  1139. EMD *= 1.05;
  1140. Math.round(EMD);
  1141. double ERD = (Math.round(p2.getSkills().getLevel(Skills.DEFENCE) * p2.getPrayer().getDefenceMultiplier()) + 8) + (player.getCombatDefinitions().isDefensiveCasting() ? 3 : 0);
  1142. EMD *= 0.7;
  1143. ERD *= 0.3;
  1144. ED = (EMD + ERD);
  1145. DB = p2.getCombatDefinitions().getBonuses()[CombatDefinitions.MAGIC_DEF];
  1146. } else {
  1147. NPC n = (NPC) target;
  1148. DB = ED = n.getBonuses() != null ? n.getBonuses()[CombatDefinitions.MAGIC_DEF] : 0;
  1149. }
  1150. double A = (EA * (64 + player.getCombatDefinitions().getBonuses()[CombatDefinitions.MAGIC_ATTACK])) / 10;
  1151. double D = (ED * (64 + DB)) / 10;
  1152. double accuracy = 0.05; //so a level 3 can hit a level 138
  1153. if (A < D)
  1154. accuracy = (A-1) / (2 * D);
  1155. else if (A > D)
  1156. accuracy = 1 - (D + 1) / (2 * A);
  1157. if (accuracy < Math.random()) {
  1158. return 0;
  1159. }
  1160. max_hit = baseDamage;
  1161. double boost = 1 + ((player.getSkills().getLevel(Skills.MAGIC) - player
  1162. .getSkills().getLevelForXp(Skills.MAGIC)) * 0.03);
  1163. if (boost > 1)
  1164. max_hit *= boost;
  1165. double magicPerc = player.getCombatDefinitions().getBonuses()[CombatDefinitions.MAGIC_DAMAGE];
  1166. if (spellcasterGloves > 0) {
  1167. if (baseDamage > 60 || spellcasterGloves == 28 || spellcasterGloves == 25) {
  1168. magicPerc += 17;
  1169. if (target instanceof Player) {
  1170. Player p = (Player) target;
  1171. p.getSkills().drainLevel(0, p.getSkills().getLevel(0) / 10);
  1172. p.getSkills().drainLevel(1, p.getSkills().getLevel(1) / 10);
  1173. p.getSkills().drainLevel(2, p.getSkills().getLevel(2) / 10);
  1174. p.getPackets().sendGameMessage("Your melee skills have been drained.");
  1175. player.getPackets().sendGameMessage("Your spell weakened your enemy.");
  1176. }
  1177. player.getPackets().sendGameMessage("Your magic surged with extra power.");
  1178. }
  1179. }
  1180. boost = magicPerc / 100 + 1;
  1181. max_hit *= boost;
  1182. return (int) Math.floor(max_hit);
  1183. }*/
  1184.  
  1185. private int getMagicMaxHit(Player player, int baseDamage) {
  1186. double EA = (Math.round(player.getSkills().getLevel(Skills.MAGIC) * player.getPrayer().getMageMultiplier()) + 11);
  1187. if (fullVoidEquipped(player, new int[] { 11663, 11674 }))
  1188. EA *= 1.3;
  1189. EA *= player.getAuraManager().getMagicAccurayMultiplier();
  1190. double ED = 0, DB;
  1191. if (target instanceof Player) {
  1192. Player p2 = (Player) target;
  1193. double EMD = ((Math.round(p2.getSkills().getLevel(Skills.MAGIC) * p2.getPrayer().getMageMultiplier()) + 8) + (player.getCombatDefinitions().isDefensiveCasting() ? 3 : 0));
  1194. if (p2.getFamiliar() != null && (p2.getFamiliar().getId() == 6870 || p2.getFamiliar().getId() == 6871))
  1195. EMD *= 1.05;
  1196. Math.round(EMD);
  1197. double ERD = (Math.round(p2.getSkills().getLevel(Skills.DEFENCE) * p2.getPrayer().getDefenceMultiplier()) + 8);
  1198. EMD *= 0.7;
  1199. ERD *= 0.3;
  1200. ED = (EMD + ERD);
  1201. DB = p2.getCombatDefinitions().getBonuses()[CombatDefinitions.MAGIC_DEF];
  1202. } else {
  1203. NPC n = (NPC) target;
  1204. DB = ED = n.getBonuses() != null ? n.getBonuses()[CombatDefinitions.MAGIC_DEF] / 1.6 : 0;
  1205. }
  1206. double A = (EA * (1 + player.getCombatDefinitions().getBonuses()[CombatDefinitions.MAGIC_ATTACK]) / 64);
  1207. double D = (ED * (1 + DB)) / 64;
  1208. double accuracy = 0.05; //so a level 3 can hit a level 138
  1209. if (A < D)
  1210. accuracy = (A - 1) / (2 * D);
  1211. else if (A > D)
  1212. accuracy = 1 - (D + 1) / (2 * A);
  1213. if (accuracy < Math.random()) {
  1214. return 0;
  1215. }
  1216. max_hit = baseDamage;
  1217. double boost = 1 + ((player.getSkills().getLevel(Skills.MAGIC) - player.getSkills().getLevelForXp(Skills.MAGIC)) * 0.03);
  1218. if (boost > 1)
  1219. max_hit *= boost;
  1220. double magicPerc = player.getCombatDefinitions().getBonuses()[CombatDefinitions.MAGIC_DAMAGE];
  1221. if (spellcasterGloves > 0) {
  1222. if (baseDamage > 60 || spellcasterGloves == 28 || spellcasterGloves == 25) {
  1223. magicPerc += 17;
  1224. if (target instanceof Player) {
  1225. Player p = (Player) target;
  1226. p.getSkills().drainLevel(0, p.getSkills().getLevel(0) / 10);
  1227. p.getSkills().drainLevel(1, p.getSkills().getLevel(1) / 10);
  1228. p.getSkills().drainLevel(2, p.getSkills().getLevel(2) / 10);
  1229. p.getPackets().sendGameMessage("Your melee skills have been drained.");
  1230. player.getPackets().sendGameMessage("Your spell weakened your enemy.");
  1231. }
  1232. player.getPackets().sendGameMessage("Your magic surged with extra power.");
  1233. }
  1234. }
  1235. boost = magicPerc / 100 + 1;
  1236. max_hit *= boost;
  1237. return (int) Math.floor(max_hit);
  1238. }
  1239.  
  1240. /**
  1241. * Gets the magic accuracy.
  1242. * @param e The player.
  1243. * @param baseDamage The base damage.
  1244. * @param extraDamage The extra damage.
  1245. * @return The magic accuracy value.
  1246. */
  1247. @SuppressWarnings("unused")
  1248. private double getMagicAccuracy(Player e, int baseDamage, int extraDamage) {
  1249. int magicLevel = e.getSkills().getLevel(Skills.MAGIC) + 1;
  1250. int magicBonus = e.getCombatDefinitions().getBonuses()[CombatDefinitions.MAGIC_ATTACK];
  1251. if ((baseDamage << 2) < 60 && spellcasterGloves > 0 && spellcasterGloves != 28 && spellcasterGloves != 25) {
  1252. magicBonus += 20;
  1253. }
  1254. double prayer = 1.0 * e.getPrayer().getMageMultiplier();
  1255. double accuracy = ((magicLevel + (magicBonus * 4))) * prayer;
  1256. accuracy += (extraDamage + baseDamage) >> 1;
  1257. if (fullVoidEquipped(e, 11663, 11674)) {
  1258. accuracy *= 1.106;
  1259. }
  1260. return accuracy < 1 ? 1 : accuracy;
  1261. }
  1262.  
  1263. /**
  1264. * Gets the magic defence of an entity.
  1265. * @param e The entity.
  1266. * @return The magic defence value.
  1267. */
  1268. /* private double getMagicDefence(Entity e) {
  1269. Player p = e instanceof Player ? (Player) e : null;
  1270. int style = p != null ? 0 : 1;
  1271. if (p != null) {
  1272. int type = CombatDefinitions.getXpStyle(p.getEquipment().getWeaponId(), p.getCombatDefinitions().getAttackStyle());
  1273. style += type == Skills.DEFENCE ? 3 : type == CombatDefinitions.SHARED ? 1 : 0;
  1274. }
  1275. double defLvl = (p != null ? p.getSkills().getLevel(Skills.DEFENCE) : ((NPC) e).getCombatLevel() * 0.7) * 0.3;
  1276. defLvl += (p != null ? p.getSkills().getLevel(Skills.MAGIC) : ((NPC) e).getCombatLevel() * 0.7) * 0.7;
  1277. int defBonus = p != null ? p.getCombatDefinitions().getBonuses()[CombatDefinitions.MAGIC_DEF]
  1278. : ((NPC) e).getBonuses() != null ? ((NPC) e).getBonuses()[CombatDefinitions.MAGIC_DEF] : 5;
  1279. double defMult = 1.0;
  1280. if (p != null) {
  1281. defMult += p.getPrayer().getDefenceMultiplier();
  1282. }
  1283. double defence = ((defLvl + (defBonus << 2)) + style) * defMult;
  1284. return defence < 1 ? 1 : defence;
  1285. }*/
  1286.  
  1287. private int rangeAttack(final Player player) {
  1288. final int weaponId = player.getEquipment().getWeaponId();
  1289. final int attackStyle = player.getCombatDefinitions().getAttackStyle();
  1290. int combatDelay = getRangeCombatDelay(weaponId, attackStyle);
  1291. int soundId = getSoundId(weaponId, attackStyle);
  1292. if (player.getCombatDefinitions().isUsingSpecialAttack()) {
  1293. int specAmt = getSpecialAmmount(weaponId);
  1294. if (specAmt == 0) {
  1295. player.getPackets()
  1296. .sendGameMessage(
  1297. "This weapon has no special Attack, if you still see special bar please relogin.");
  1298. player.getCombatDefinitions().desecreaseSpecialAttack(0);
  1299. return combatDelay;
  1300. }
  1301. if (player.getCombatDefinitions().hasRingOfVigour())
  1302. specAmt *= 0.9;
  1303. if (player.getCombatDefinitions().getSpecialAttackPercentage() < specAmt) {
  1304. player.getPackets().sendGameMessage(
  1305. "You don't have enough power left.");
  1306. player.getCombatDefinitions().desecreaseSpecialAttack(0);
  1307. return combatDelay;
  1308. }
  1309. player.getCombatDefinitions().desecreaseSpecialAttack(specAmt);
  1310. switch (weaponId) {
  1311. case 19149:// zamorak bow
  1312. case 19151:
  1313. player.setNextAnimation(new Animation(426));
  1314. player.setNextGraphics(new Graphics(97));
  1315. World.sendProjectile(player, target, 100, 41, 16, 25, 35, 16, 0);
  1316. delayHit(
  1317. 1,
  1318. weaponId,
  1319. attackStyle,
  1320. getRangeHit(
  1321. player,
  1322. getRandomMaxHit(player, weaponId, attackStyle,
  1323. true, true, 1.0, true)));
  1324. dropAmmo(player, 1);
  1325. break;
  1326. case 19146:
  1327. case 19148:// guthix bow
  1328. player.setNextAnimation(new Animation(426));
  1329. player.setNextGraphics(new Graphics(95));
  1330. World.sendProjectile(player, target, 98, 41, 16, 25, 35, 16, 0);
  1331. delayHit(
  1332. 1,
  1333. weaponId,
  1334. attackStyle,
  1335. getRangeHit(
  1336. player,
  1337. getRandomMaxHit(player, weaponId, attackStyle,
  1338. true, true, 1.0, true)));
  1339. dropAmmo(player, 1);
  1340. break;
  1341. case 19143:// saradomin bow
  1342. case 19145:
  1343. player.setNextAnimation(new Animation(426));
  1344. player.setNextGraphics(new Graphics(96));
  1345. World.sendProjectile(player, target, 99, 41, 16, 25, 35, 16, 0);
  1346. delayHit(
  1347. 1,
  1348. weaponId,
  1349. attackStyle,
  1350. getRangeHit(
  1351. player,
  1352. getRandomMaxHit(player, weaponId, attackStyle,
  1353. true, true, 1.0, true)));
  1354. dropAmmo(player, 1);
  1355. break;
  1356. case 10034:
  1357. case 10033:
  1358. attackTarget(getMultiAttackTargets(player), new MultiAttack() {
  1359.  
  1360. private boolean nextTarget; //real target is first player on array
  1361.  
  1362. @Override
  1363. public boolean attack() {
  1364. int damage = getRandomMaxHit(player, weaponId, attackStyle, true, true, weaponId == 10034 ? 1.2 : 1.0, true);
  1365. player.setNextAnimation(new Animation(2779));
  1366. World.sendProjectile(player, target, weaponId == 10034 ? 909 : 908, 41, 16, 31, 35, 16, 0);
  1367. delayHit(1, weaponId, attackStyle, getRangeHit(player, damage));
  1368. WorldTasksManager.schedule(new WorldTask() {
  1369. @Override
  1370. public void run() {
  1371. player.setNextGraphics(new Graphics(2739, 0, 96 << 16));
  1372. }
  1373. }, 2);
  1374. if(!nextTarget) {
  1375. if(damage == -1)
  1376. return false;
  1377. nextTarget = true;
  1378. }
  1379. return nextTarget;
  1380.  
  1381. }
  1382. });
  1383. break;
  1384. case 859: // magic longbow
  1385. case 861: // magic shortbow
  1386. case 10284: // Magic composite bow
  1387. case 18332: // Magic longbow (sighted)
  1388. player.setNextAnimation(new Animation(1074));
  1389. player.setNextGraphics(new Graphics(249, 0, 100));
  1390. World.sendProjectile(player, target, 249, 41, 16, 31, 35, 16, 0);
  1391. World.sendProjectile(player, target, 249, 41, 16, 25, 35, 21, 0);
  1392. delayHit(
  1393. 2,
  1394. weaponId,
  1395. attackStyle,
  1396. getRangeHit(
  1397. player,
  1398. getRandomMaxHit(player, weaponId, attackStyle,
  1399. true, true, 1.0, true)));
  1400. delayHit(
  1401. 3,
  1402. weaponId,
  1403. attackStyle,
  1404. getRangeHit(
  1405. player,
  1406. getRandomMaxHit(player, weaponId, attackStyle,
  1407. true, true, 1.0, true)));
  1408. dropAmmo(player, 2);
  1409. break;
  1410. case 15241: // Hand cannon
  1411. WorldTasksManager.schedule(new WorldTask() {
  1412. int loop = 0;
  1413.  
  1414. @Override
  1415. public void run() {
  1416. if ((target.isDead() || player.isDead() || loop > 1)
  1417. && !World.getNPCs().contains(target)) {
  1418. stop();
  1419. return;
  1420. }
  1421. if (loop == 0) {
  1422. player.setNextAnimation(new Animation(12174));
  1423. player.setNextGraphics(new Graphics(2138));
  1424. World.sendProjectile(player, target, 2143, 18, 18,
  1425. 50, 50, 0, 0);
  1426. delayHit(
  1427. 1,
  1428. weaponId,
  1429. attackStyle,
  1430. getRangeHit(
  1431. player,
  1432. getRandomMaxHit(player, weaponId,
  1433. attackStyle, true, true,
  1434. 1.0, true)));
  1435. } else if (loop == 1) {
  1436. player.setNextAnimation(new Animation(12174));
  1437. player.setNextGraphics(new Graphics(2138));
  1438. World.sendProjectile(player, target, 2143, 18, 18,
  1439. 50, 50, 0, 0);
  1440. delayHit(
  1441. 1,
  1442. weaponId,
  1443. attackStyle,
  1444. getRangeHit(
  1445. player,
  1446. getRandomMaxHit(player, weaponId,
  1447. attackStyle, true, true,
  1448. 1.0, true)));
  1449. stop();
  1450. }
  1451. loop++;
  1452. }
  1453. }, 0, (int) 0.25);
  1454. combatDelay = 9;
  1455. break;
  1456. case 11235: // dark bows
  1457. case 15701:
  1458. case 15702:
  1459. case 15703:
  1460. case 15704:
  1461. int ammoId = player.getEquipment().getAmmoId();
  1462. player.setNextAnimation(new Animation(getWeaponAttackEmote(
  1463. weaponId, attackStyle)));
  1464. player.setNextGraphics(new Graphics(getArrowThrowGfxId(
  1465. weaponId, ammoId), 0, 100));
  1466. if (ammoId == 11212) {
  1467. int damage = getRandomMaxHit(player, weaponId, attackStyle,
  1468. true, true, 1.5, true);
  1469. if (damage < 80)
  1470. damage = 80;
  1471. int damage2 = getRandomMaxHit(player, weaponId,
  1472. attackStyle, true, true, 1.5, true);
  1473. if (damage2 < 80)
  1474. damage2 = 80;
  1475. World.sendProjectile(player, target, 1099, 41, 16, 31, 35,
  1476. 16, 0);
  1477. World.sendProjectile(player, target, 1099, 41, 16, 25, 35,
  1478. 21, 0);
  1479. delayHit(2, weaponId, attackStyle,
  1480. getRangeHit(player, damage));
  1481. delayHit(3, weaponId, attackStyle,
  1482. getRangeHit(player, damage2));
  1483. WorldTasksManager.schedule(new WorldTask() {
  1484. @Override
  1485. public void run() {
  1486. target.setNextGraphics(new Graphics(1100, 0, 100));
  1487. }
  1488. }, 2);
  1489. } else {
  1490. int damage = getRandomMaxHit(player, weaponId, attackStyle,
  1491. true, true, 1.3, true);
  1492. if (damage < 50)
  1493. damage = 50;
  1494. int damage2 = getRandomMaxHit(player, weaponId,
  1495. attackStyle, true, true, 1.3, true);
  1496. if (damage2 < 50)
  1497. damage2 = 50;
  1498. World.sendProjectile(player, target, 1101, 41, 16, 31, 35,
  1499. 16, 0);
  1500. World.sendProjectile(player, target, 1101, 41, 16, 25, 35,
  1501. 21, 0);
  1502. delayHit(2, weaponId, attackStyle,
  1503. getRangeHit(player, damage));
  1504. delayHit(3, weaponId, attackStyle,
  1505. getRangeHit(player, damage2));
  1506. }
  1507. dropAmmo(player, 2);
  1508.  
  1509. break;
  1510. case 14684: // zanik cbow
  1511. player.setNextAnimation(new Animation(getWeaponAttackEmote(
  1512. weaponId, attackStyle)));
  1513. player.setNextGraphics(new Graphics(1714));
  1514. World.sendProjectile(player, target, 2001, 41, 41, 41, 35, 0, 0);
  1515. delayHit(
  1516. 2,
  1517. weaponId,
  1518. attackStyle,
  1519. getRangeHit(
  1520. player,
  1521. getRandomMaxHit(player, weaponId, attackStyle,
  1522. true, true, 1.0, true)
  1523. + 30
  1524. + Utils.getRandom(120)));
  1525. dropAmmo(player);
  1526. break;
  1527. case 13954:// morrigan javelin
  1528. case 12955:
  1529. case 13956:
  1530. case 13879:
  1531. case 13880:
  1532. case 13881:
  1533. case 13882:
  1534. player.setNextGraphics(new Graphics(1836));
  1535. player.setNextAnimation(new Animation(10501));
  1536. World.sendProjectile(player, target, 1837, 41, 41, 41, 35, 0, 0);
  1537. final int hit = getRandomMaxHit(player, weaponId, attackStyle,
  1538. true, true, 1.0, true);
  1539. delayHit(2, weaponId, attackStyle, getRangeHit(player, hit));
  1540. if (hit > 0) {
  1541. final Entity finalTarget = target;
  1542. WorldTasksManager.schedule(new WorldTask() {
  1543. int damage = hit;
  1544.  
  1545. @Override
  1546. public void run() {
  1547. if (finalTarget.isDead()
  1548. || finalTarget.hasFinished()) {
  1549. stop();
  1550. return;
  1551. }
  1552. if (damage > 50) {
  1553. damage -= 50;
  1554. finalTarget.applyHit(new Hit(player, 50,
  1555. HitLook.REGULAR_DAMAGE));
  1556. } else {
  1557. finalTarget.applyHit(new Hit(player, damage,
  1558. HitLook.REGULAR_DAMAGE));
  1559. stop();
  1560. }
  1561. }
  1562. }, 4, 2);
  1563. }
  1564. dropAmmo(player, -1);
  1565. break;
  1566. case 13883:
  1567. case 13957:// morigan thrown axe
  1568. player.setNextGraphics(new Graphics(1838));
  1569. player.setNextAnimation(new Animation(10504));
  1570. World.sendProjectile(player, target, 1839, 41, 41, 41, 35, 0, 0);
  1571. delayHit(
  1572. 2,
  1573. weaponId,
  1574. attackStyle,
  1575. getRangeHit(
  1576. player,
  1577. getRandomMaxHit(player, weaponId, attackStyle,
  1578. true, true, 1.0, true)));
  1579. dropAmmo(player, -1);
  1580. break;
  1581. default:
  1582. player.getPackets()
  1583. .sendGameMessage(
  1584. "This weapon has no special Attack, if you still see special bar please relogin.");
  1585. return combatDelay;
  1586. }
  1587. } else {
  1588. if (weaponId != -1) {
  1589. String weaponName = ItemDefinitions
  1590. .getItemDefinitions(weaponId).getName().toLowerCase();
  1591. if (weaponName.contains("throwing axe")
  1592. || weaponName.contains("knife")
  1593. || weaponName.contains("dart")
  1594. || weaponName.contains("javelin")
  1595. || weaponName.contains("thrownaxe")) {
  1596. if (!weaponName.contains("javelin")
  1597. && !weaponName.contains("thrownaxe"))
  1598. player.setNextGraphics(new Graphics(
  1599. getKnifeThrowGfxId(weaponId), 0, 100));
  1600. World.sendProjectile(player, target,
  1601. getKnifeThrowGfxId(weaponId), 41, 36, 41, 32, 15, 0);
  1602. int hit = getRandomMaxHit(player, weaponId, attackStyle, true);
  1603. delayHit(1, weaponId, attackStyle, getRangeHit(player, hit));
  1604. checkSwiftGlovesEffect(player, 1, attackStyle, weaponId, hit, getKnifeThrowGfxId(weaponId), 41, 36, 41, 32, 15, 0);
  1605. dropAmmo(player, -1);
  1606. if(weaponId == 25202 && target instanceof NPC) {
  1607. World.sendProjectile(player, target, 3429, 41, 36, 41, 32, 15, 0);
  1608. target.setNextGraphics(new Graphics(3428, 0, 100));
  1609. NPC t = (NPC) target;
  1610. t.applyHit(new Hit((NPC) target, target.getHitpoints(), HitLook.RANGE_DAMAGE));
  1611. if(t.getId() == 13447) {
  1612. t.sendDeath(player);
  1613. t.drop();
  1614. }
  1615. if(t.getId() == 8133) {
  1616. t.sendDeath(player);
  1617. t.drop();
  1618. }
  1619. player.getEquipment().deleteItem(25202, 1);
  1620. player.getAppearence().resetAppearence();
  1621. player.getPackets().sendGameMessage("The target falls to it's death as your dart dissapears...");
  1622. }
  1623. } else if (weaponName.contains("crossbow") || weaponName.contains("dominion crossbow")) {
  1624. int damage = 0;
  1625. int ammoId = player.getEquipment().getAmmoId();
  1626. if (ammoId != -1 && Utils.getRandom(10) == 5) {
  1627. switch (ammoId) {
  1628. case 9237:
  1629. damage = getRandomMaxHit(player, weaponId,
  1630. attackStyle, true);
  1631. target.setNextGraphics(new Graphics(755));
  1632. if (target instanceof Player) {
  1633. Player p2 = (Player) target;
  1634. p2.stopAll();
  1635. } else {
  1636. NPC n = (NPC) target;
  1637. n.setTarget(null);
  1638. }
  1639. soundId = 2914;
  1640. break;
  1641. case 9242:
  1642. max_hit = Short.MAX_VALUE;
  1643. damage = (int) (target.getHitpoints() * 0.2);
  1644. target.setNextGraphics(new Graphics(754));
  1645. player.applyHit(new Hit(target, player
  1646. .getHitpoints() > 20 ? (int) (player
  1647. .getHitpoints() * 0.1) : 1,
  1648. HitLook.REFLECTED_DAMAGE));
  1649. soundId = 2912;
  1650. break;
  1651. case 9243:
  1652. damage = getRandomMaxHit(player, weaponId,
  1653. attackStyle, true, false, 1.15, true);
  1654. target.setNextGraphics(new Graphics(751));
  1655. soundId = 2913;
  1656. break;
  1657. case 24336:
  1658. WorldTasksManager.schedule(new WorldTask() {
  1659. int bleeddamage = Utils.random(250, 350);
  1660. int count = 5;
  1661. @Override
  1662. public void run() {
  1663. if (count == 0)
  1664. stop();
  1665. target.setNextGraphics(new Graphics(129));
  1666. target.applyHit(new Hit(target, bleeddamage,
  1667. HitLook.REGULAR_DAMAGE, 0));
  1668. count--;
  1669. }
  1670. }, 0, 2);
  1671. break;
  1672. case 9244:
  1673. damage = getRandomMaxHit(
  1674. player,
  1675. weaponId,
  1676. attackStyle,
  1677. true,
  1678. false,
  1679. !Combat.hasAntiDragProtection(target) ? 1.45
  1680. : 1.0, true);
  1681. target.setNextGraphics(new Graphics(756));
  1682. soundId = 2915;
  1683. break;
  1684. case 9245:
  1685. damage = getRandomMaxHit(player, weaponId,
  1686. attackStyle, true, false, 1.15, true);
  1687. target.setNextGraphics(new Graphics(753));
  1688. player.heal((int) (player.getMaxHitpoints() * 0.25));
  1689. soundId = 2917;
  1690. break;
  1691. default:
  1692. damage = getRandomMaxHit(player, weaponId,
  1693. attackStyle, true);
  1694. }
  1695. } else {
  1696. damage = getRandomMaxHit(player, weaponId, attackStyle, true);
  1697. checkSwiftGlovesEffect(player, 2, attackStyle, weaponId, damage, 27, 38, 36, 41, 32, 5, 0);
  1698. }
  1699. World.sendProjectile(player, target, 27, 38, 36, 41, 32, 5, 0);
  1700. delayHit(2, weaponId, attackStyle, getRangeHit(player, damage));
  1701. if (weaponId != 4740)
  1702. dropAmmo(player);
  1703. else
  1704. player.getEquipment().removeAmmo(ammoId, 1);
  1705. } else if (weaponId == 15241) {// handcannon
  1706. if (Utils.getRandom(player.getSkills().getLevel(
  1707. Skills.FIREMAKING) << 1) == 0) {
  1708. // explode
  1709. player.setNextGraphics(new Graphics(2140));
  1710. player.getEquipment().getItems().set(3, null);
  1711. player.getEquipment().refresh(3);
  1712. player.getAppearence().generateAppearenceData();
  1713. player.applyHit(new Hit(player,
  1714. Utils.getRandom(150) + 10,
  1715. HitLook.REGULAR_DAMAGE));
  1716. player.setNextAnimation(new Animation(12175));
  1717. return combatDelay;
  1718. } else {
  1719. player.setNextGraphics(new Graphics(2138));
  1720. World.sendProjectile(player, target, 2143, 18, 18, 60,
  1721. 30, 0, 0);
  1722. delayHit(
  1723. 1,
  1724. weaponId,
  1725. attackStyle,
  1726. getRangeHit(
  1727. player,
  1728. getRandomMaxHit(player, weaponId,
  1729. attackStyle, true)));
  1730. dropAmmo(player, -2);
  1731. }
  1732. } else if (weaponName.contains("crystal bow")) {
  1733. player.setNextAnimation(new Animation(getWeaponAttackEmote(
  1734. weaponId, attackStyle)));
  1735. player.setNextGraphics(new Graphics(250));
  1736. World.sendProjectile(player, target, 249, 41, 36, 41, 35,
  1737. 0, 0);
  1738. int hit = getRandomMaxHit(player, weaponId, attackStyle, true);
  1739. delayHit(2, weaponId, attackStyle,
  1740. getRangeHit(player, hit));
  1741. checkSwiftGlovesEffect(player, 2, attackStyle, weaponId, hit, 249, 41, 36, 41, 35, 0, 0);
  1742. } else if (weaponId == 21365) { //Bolas
  1743. if (!player.isDonator() && !player.isExtremeDonator()) {
  1744. player.getPackets().sendGameMessage("You have to be donator to be using Bolas.");
  1745. return combatDelay;
  1746. }
  1747. dropAmmo(player, -3);
  1748. player.setNextAnimation(new Animation(3128));
  1749. World.sendProjectile(player, target, 468, 41, 41, 41, 35, 0, 0);
  1750. int delay = 15000;
  1751. if (target instanceof Player) {
  1752. Player p = (Player) target;
  1753. Item weapon = p.getEquipment().getItem(3);
  1754. boolean slashBased = weapon != null;
  1755. if (weapon != null) {
  1756. int slash = p.getCombatDefinitions().getBonuses()[CombatDefinitions.SLASH_ATTACK];
  1757. for (int i = 0; i < 5; i++) {
  1758. if (p.getCombatDefinitions().getBonuses()[i] > slash) {
  1759. slashBased = false;
  1760. break;
  1761. }
  1762. }
  1763. }
  1764. if (p.getInventory().containsItem(946, 1) || slashBased) {
  1765. delay /= 2;
  1766. }
  1767. if (p.getPrayer().usingPrayer(0, 18) || p.getPrayer().usingPrayer(1, 8)) {
  1768. delay /= 2;
  1769. }
  1770. if (delay < 5000) {
  1771. delay = 5000;
  1772. }
  1773. }
  1774. long currentTime = Utils.currentTimeMillis();
  1775. if (getRandomMaxHit(player, weaponId, attackStyle, true) > 0 && target.getFrozenBlockedDelay() < currentTime) {
  1776. target.addFreezeDelay(delay, true);
  1777. WorldTasksManager.schedule(new WorldTask() {
  1778. @Override
  1779. public void run() {
  1780. target.setNextGraphics(new Graphics(469, 0, 96));
  1781. }
  1782. }, 2);
  1783. }
  1784. playSound(soundId, player, target);
  1785. return combatDelay;
  1786. } else { // bow/default
  1787. final int ammoId = player.getEquipment().getAmmoId();
  1788. player.setNextGraphics(new Graphics(getArrowThrowGfxId(
  1789. weaponId, ammoId), 0, 100));
  1790. World.sendProjectile(player, target,
  1791. getArrowProjectileGfxId(weaponId, ammoId), 41, 36,
  1792. 20, 35, 16, 0);
  1793. int hit = getRandomMaxHit(player, weaponId, attackStyle, true);
  1794. delayHit(2, weaponId, attackStyle,
  1795. getRangeHit(player, hit));
  1796. checkSwiftGlovesEffect(player, 2, attackStyle, weaponId, hit, getArrowProjectileGfxId(weaponId, ammoId),
  1797. 41, 36, 20, 35, 16, 0);
  1798. if (weaponId == 11235 || weaponId == 15701
  1799. || weaponId == 15702 || weaponId == 15703
  1800. || weaponId == 15704) { // dbows
  1801. World.sendProjectile(player, target,
  1802. getArrowProjectileGfxId(weaponId, ammoId), 41,
  1803. 35, 36, 35, 21, 0);
  1804.  
  1805. delayHit(
  1806. 3,
  1807. weaponId,
  1808. attackStyle,
  1809. getRangeHit(
  1810. player,
  1811. getRandomMaxHit(player, weaponId,
  1812. attackStyle, true)));
  1813. dropAmmo(player, 2);
  1814. } else {
  1815. if (weaponId != -1) {
  1816. if (!weaponName.endsWith("bow full")
  1817. && !weaponName.equals("zaryte bow"))
  1818. dropAmmo(player);
  1819. }
  1820. }
  1821. }
  1822.  
  1823. player.setNextAnimation(new Animation(getWeaponAttackEmote(
  1824. weaponId, attackStyle)));
  1825. }
  1826. }
  1827. playSound(soundId, player, target);
  1828. return combatDelay;
  1829. }
  1830.  
  1831. /**
  1832. * Handles the swift gloves effect.
  1833. * @param player The player.
  1834. * @param hitDelay The delay before hitting the target.
  1835. * @param attackStyle The attack style used.
  1836. * @param weaponId The weapon id.
  1837. * @param hit The hit done.
  1838. * @param gfxId The gfx id.
  1839. * @param startHeight The start height of the original projectile.
  1840. * @param endHeight The end height of the original projectile.
  1841. * @param speed The speed of the original projectile.
  1842. * @param delay The delay of the original projectile.
  1843. * @param curve The curve of the original projectile.
  1844. * @param startDistanceOffset The start distance offset of the original projectile.
  1845. */
  1846. private void checkSwiftGlovesEffect(Player player, int hitDelay, int attackStyle, int weaponId, int hit, int gfxId, int startHeight, int endHeight, int speed, int delay, int curve, int startDistanceOffset) {
  1847. Item gloves = player.getEquipment().getItem(Equipment.SLOT_HANDS);
  1848. if (gloves == null || !gloves.getDefinitions().getName().contains("Swift glove")) {
  1849. return;
  1850. }
  1851. if (hit != 0 && hit < ((max_hit / 3) * 2) || new Random().nextInt(3) != 0) {
  1852. return;
  1853. }
  1854. player.getPackets().sendGameMessage("You fired an extra shot.");
  1855. World.sendProjectile(player, target, gfxId, startHeight - 5,
  1856. endHeight - 5, speed, delay, curve - 5 < 0 ? 0 : curve - 5, startDistanceOffset);
  1857. delayHit(hitDelay, weaponId, attackStyle,
  1858. getRangeHit(player, getRandomMaxHit(player, weaponId, attackStyle, true)));
  1859. if (hit > (max_hit - 10)) {
  1860. target.addFreezeDelay(10000, false);
  1861. target.setNextGraphics(new Graphics(181, 0, 96));
  1862. }
  1863.  
  1864. }
  1865.  
  1866. public void dropAmmo(Player player, int quantity) {
  1867. if (quantity == -2) {
  1868. final int ammoId = player.getEquipment().getAmmoId();
  1869. player.getEquipment().removeAmmo(ammoId, 1);
  1870. } else if (quantity == -1 || quantity == -3) {
  1871. final int weaponId = player.getEquipment().getWeaponId();
  1872. if (weaponId != -1) {
  1873. if ((quantity == -3 && Utils.getRandom(10) < 2) || (quantity != -3 && Utils.getRandom(3) > 0)) {
  1874. int capeId = player.getEquipment().getCapeId();
  1875. if (capeId != -1
  1876. && ItemDefinitions.getItemDefinitions(capeId)
  1877. .getName().contains("Ava's"))
  1878. return; // nothing happens
  1879. } else {
  1880. player.getEquipment().removeAmmo(weaponId, quantity);
  1881. return;
  1882. }
  1883. player.getEquipment().removeAmmo(weaponId, quantity);
  1884. World.updateGroundItem(
  1885. new Item(weaponId, quantity),
  1886. new WorldTile(target.getCoordFaceX(target.getSize()),
  1887. target.getCoordFaceY(target.getSize()), target
  1888. .getPlane()), player);
  1889. }
  1890. } else {
  1891. final int ammoId = player.getEquipment().getAmmoId();
  1892. if (Utils.getRandom(3) > 0) {
  1893. int capeId = player.getEquipment().getCapeId();
  1894. if (capeId != -1
  1895. && ItemDefinitions.getItemDefinitions(capeId).getName()
  1896. .contains("Ava's"))
  1897. return; // nothing happens
  1898. } else {
  1899. player.getEquipment().removeAmmo(ammoId, quantity);
  1900. return;
  1901. }
  1902. if (ammoId != -1) {
  1903. player.getEquipment().removeAmmo(ammoId, quantity);
  1904. World.updateGroundItem(
  1905. new Item(ammoId, quantity),
  1906. new WorldTile(target.getCoordFaceX(target.getSize()),
  1907. target.getCoordFaceY(target.getSize()), target
  1908. .getPlane()), player);
  1909. }
  1910. }
  1911. }
  1912.  
  1913. public void dropAmmo(Player player) {
  1914. dropAmmo(player, 1);
  1915. }
  1916.  
  1917. public int getArrowThrowGfxId(int weaponId, int arrowId) {
  1918. if (arrowId == 884) {
  1919. return 18;
  1920. } else if (arrowId == 886) {
  1921. return 20;
  1922. } else if (arrowId == 888) {
  1923. return 21;
  1924. } else if (arrowId == 890) {
  1925. return 22;
  1926. } else if (arrowId == 892)
  1927. return 24;
  1928. return 19; // bronze default
  1929. }
  1930.  
  1931. public int getArrowProjectileGfxId(int weaponId, int arrowId) {
  1932. if (arrowId == 884) {
  1933. return 11;
  1934. } else if (arrowId == 886) {
  1935. return 12;
  1936. } else if (arrowId == 888) {
  1937. return 13;
  1938. } else if (arrowId == 890) {
  1939. return 14;
  1940. } else if (arrowId == 892)
  1941. return 15;
  1942. else if (arrowId == 11212)
  1943. return 1120;
  1944. else if (weaponId == 20171)
  1945. return 1066;
  1946. return 10;// bronze default
  1947. }
  1948.  
  1949. public static int getKnifeThrowGfxId(int weaponId) {
  1950. // knives TODO ALL
  1951. if (weaponId == 868) {
  1952. return 225;
  1953. } else if (weaponId == 867) {
  1954. return 224;
  1955. } else if (weaponId == 866) {
  1956. return 223;
  1957. } else if (weaponId == 865) {
  1958. return 221;
  1959. } else if (weaponId == 864) {
  1960. return 219;
  1961. } else if (weaponId == 863) {
  1962. return 220;
  1963. }
  1964. // darts
  1965. if (weaponId == 806) {
  1966. return 232;
  1967. } else if (weaponId == 807) {
  1968. return 233;
  1969. } else if (weaponId == 808) {
  1970. return 234;
  1971. } else if (weaponId == 3093) {
  1972. return 273;
  1973. } else if (weaponId == 809) {
  1974. return 235;
  1975. } else if (weaponId == 810) {
  1976. return 236;
  1977. } else if (weaponId == 811) {
  1978. return 237;
  1979. } else if (weaponId == 11230) {
  1980. return 1123;
  1981. }
  1982. // javelins
  1983. if (weaponId >= 13954 && weaponId <= 13956 || weaponId >= 13879
  1984. && weaponId <= 13882)
  1985. return 1837;
  1986. // thrownaxe
  1987. if (weaponId == 13883 || weaponId == 13957)
  1988. return 1839;
  1989. if (weaponId == 800)
  1990. return 43;
  1991. else if (weaponId == 13883 || weaponId == 13957)
  1992. return 1839;
  1993. else if (weaponId == 13954 || weaponId == 13955 || weaponId == 13956
  1994. || weaponId == 13879 || weaponId == 13880 || weaponId == 13881
  1995. || weaponId == 13882)
  1996. return 1837;
  1997. return 219;
  1998. }
  1999.  
  2000. @SuppressWarnings("unused")
  2001. private int getRangeHitDelay(Player player) {
  2002. return Utils.getDistance(player.getX(), player.getY(), target.getX(),
  2003. target.getY()) >= 5 ? 2 : 1;
  2004. }
  2005.  
  2006. private int meleeAttack(final Player player) {
  2007. int weaponId = player.getEquipment().getWeaponId();
  2008. int attackStyle = player.getCombatDefinitions().getAttackStyle();
  2009. int combatDelay = getMeleeCombatDelay(player, weaponId);
  2010. int soundId = getSoundId(weaponId, attackStyle);
  2011. if (weaponId == -1) {
  2012. Item gloves = player.getEquipment().getItem(Equipment.SLOT_HANDS);
  2013. if (gloves != null && gloves.getDefinitions().getName().contains("Goliath gloves")) {
  2014. weaponId = -2;
  2015. }
  2016. }
  2017. if (player.getCombatDefinitions().isUsingSpecialAttack()) {
  2018. if(!specialExecute(player))
  2019. return combatDelay;
  2020. switch (weaponId) {
  2021. case 15442:// whip start
  2022. case 15443:
  2023. case 15444:
  2024. case 15441:
  2025. case 4151:
  2026. case 23691:
  2027. player.setNextAnimation(new Animation(11971));
  2028. target.setNextGraphics(new Graphics(2108, 0, 100));
  2029. if (target instanceof Player) {
  2030. Player p2 = (Player) target;
  2031. p2.setRunEnergy(p2.getRunEnergy() > 25 ? p2.getRunEnergy() - 25
  2032. : 0);
  2033. }
  2034. delayNormalHit(
  2035. weaponId,
  2036. attackStyle,
  2037. getMeleeHit(
  2038. player,
  2039. getRandomMaxHit(player, weaponId, attackStyle,
  2040. false, true, 1.2, true)));
  2041. break;
  2042. case 11730: // sara sword
  2043. case 23690:
  2044. player.setNextAnimation(new Animation(11993));
  2045. target.setNextGraphics(new Graphics(1194));
  2046. delayNormalHit(
  2047. weaponId,
  2048. attackStyle,
  2049. getMeleeHit(player, 50 + Utils.getRandom(100)),
  2050. getMeleeHit(
  2051. player,
  2052. getRandomMaxHit(player, weaponId, attackStyle,
  2053. false, true, 1.1, true)));
  2054. soundId = 3853;
  2055. break;
  2056. case 1249://d spear
  2057. case 1263:
  2058. case 3176:
  2059. case 5716:
  2060. case 5730:
  2061. case 13770:
  2062. case 13772:
  2063. case 13774:
  2064. case 13776:
  2065. player.setNextAnimation(new Animation(12017));
  2066. player.stopAll();
  2067. target.setNextGraphics(new Graphics(80, 5, 60));
  2068.  
  2069. if (!target.addWalkSteps(target.getX() - player.getX() + target.getX(), target.getY() - player.getY() + target.getY(), 1))
  2070. player.setNextFaceEntity(target);
  2071. target.setNextFaceEntity(player);
  2072. WorldTasksManager.schedule(new WorldTask() {
  2073. @Override
  2074. public void run() {
  2075. target.setNextFaceEntity(null);
  2076. player.setNextFaceEntity(null);
  2077. }
  2078. });
  2079. if (target instanceof Player) {
  2080. final Player other = (Player) target;
  2081. other.lock();
  2082. other.addFoodDelay(3000);
  2083. other.setDisableEquip(true);
  2084. WorldTasksManager.schedule(new WorldTask() {
  2085. @Override
  2086. public void run() {
  2087. other.setDisableEquip(false);
  2088. other.unlock();
  2089. }
  2090. }, 5);
  2091. } else {
  2092. NPC n = (NPC) target;
  2093. n.setFreezeDelay(3000);
  2094. n.resetCombat();
  2095. n.setRandomWalk(false);
  2096. }
  2097. break;
  2098. case 26702: // sgs
  2099. case 23681:
  2100. player.setNextAnimation(new Animation(7071));
  2101. player.setNextGraphics(new Graphics(2109));
  2102. int sgsdamage = getRandomMaxHit(player, weaponId, attackStyle,
  2103. false, true, 1.1, true);
  2104. player.heal(sgsdamage / 2);
  2105. player.getPrayer().restorePrayer((sgsdamage / 4) * 10);
  2106. delayNormalHit(weaponId, attackStyle,
  2107. getMeleeHit(player, sgsdamage));
  2108. break;
  2109. case 26701: // bgs
  2110. case 23680:
  2111. player.setNextAnimation(new Animation(11991));
  2112. player.setNextGraphics(new Graphics(2114));
  2113. int damage = getRandomMaxHit(player, weaponId, attackStyle,
  2114. false, true, 1.2, true);
  2115. delayNormalHit(weaponId, attackStyle,
  2116. getMeleeHit(player, damage));
  2117. if (target instanceof Player) {
  2118. Player targetPlayer = ((Player) target);
  2119. int amountLeft;
  2120. if ((amountLeft = targetPlayer.getSkills().drainLevel(
  2121. Skills.DEFENCE, damage / 10)) > 0) {
  2122. if ((amountLeft = targetPlayer.getSkills().drainLevel(
  2123. Skills.STRENGTH, amountLeft)) > 0) {
  2124. if ((amountLeft = targetPlayer.getSkills()
  2125. .drainLevel(Skills.PRAYER, amountLeft)) > 0) {
  2126. if ((amountLeft = targetPlayer.getSkills()
  2127. .drainLevel(Skills.ATTACK, amountLeft)) > 0) {
  2128. if ((amountLeft = targetPlayer.getSkills()
  2129. .drainLevel(Skills.MAGIC,
  2130. amountLeft)) > 0) {
  2131. if (targetPlayer.getSkills()
  2132. .drainLevel(Skills.RANGE,
  2133. amountLeft) > 0) {
  2134. break;
  2135. }
  2136. }
  2137. }
  2138. }
  2139. }
  2140. }
  2141. }
  2142. break;
  2143. case 26700: // ags
  2144. case 23679:
  2145. player.setNextAnimation(new Animation(11989));
  2146. player.setNextGraphics(new Graphics(2113));
  2147. delayNormalHit(
  2148. weaponId,
  2149. attackStyle,
  2150. getMeleeHit(
  2151. player,
  2152. getRandomMaxHit(player, weaponId, attackStyle,
  2153. false, true, 1.375, true)));
  2154. break;
  2155. case 13899: // vls
  2156. case 13901:
  2157. player.setNextAnimation(new Animation(10502));
  2158. delayNormalHit(
  2159. weaponId,
  2160. attackStyle,
  2161. getMeleeHit(
  2162. player,
  2163. getRandomMaxHit(player, weaponId, attackStyle,
  2164. false, true, 1.20, true)));
  2165. break;
  2166. case 28000:
  2167. player.setNextAnimation(new Animation(10502));
  2168. delayNormalHit(
  2169. weaponId,
  2170. attackStyle,
  2171. getMeleeHit(
  2172. player,
  2173. getRandomMaxHit(player, weaponId, attackStyle,
  2174. false, true, 1.20, true)));
  2175. break;
  2176. case 13902: // statius hammer
  2177. case 13904:
  2178. player.setNextAnimation(new Animation(10505));
  2179. player.setNextGraphics(new Graphics(1840));
  2180. delayNormalHit(
  2181. weaponId,
  2182. attackStyle,
  2183. getMeleeHit(
  2184. player,
  2185. getRandomMaxHit(player, weaponId, attackStyle,
  2186. false, true, 1.25, true)));
  2187. break;
  2188. case 13905: // vesta spear
  2189. case 13907:
  2190. player.setNextAnimation(new Animation(10499));
  2191. player.setNextGraphics(new Graphics(1835));
  2192. delayNormalHit(
  2193. weaponId,
  2194. attackStyle,
  2195. getMeleeHit(
  2196. player,
  2197. getRandomMaxHit(player, weaponId, attackStyle,
  2198. false, true, 1.1, true)));
  2199. break;
  2200. case 19784: // korasi sword
  2201. case 18786:
  2202. player.setNextAnimation(new Animation(14788));
  2203. player.setNextGraphics(new Graphics(1729));
  2204. int korasiDamage = getMaxHit(player, weaponId, attackStyle,
  2205. false, true, 1);
  2206. double multiplier = 0.5 + Math.random();
  2207. max_hit = (int) (korasiDamage * 1.5);
  2208. korasiDamage *= multiplier;
  2209. delayNormalHit(weaponId, attackStyle,
  2210. getMagicHit(player, korasiDamage));
  2211. break;
  2212. case 26703:
  2213. int zgsdamage = getRandomMaxHit(player, weaponId, attackStyle,
  2214. false, true, 1.0, true);
  2215. player.setNextAnimation(new Animation(7070));
  2216. player.setNextGraphics(new Graphics(1221));
  2217. if (zgsdamage != 0 && target.getSize() <= 1) { // freezes small
  2218. // npcs
  2219. target.setNextGraphics(new Graphics(2104));
  2220. target.addFreezeDelay(18000); // 18seconds
  2221. }
  2222. delayNormalHit(weaponId, attackStyle,
  2223. getMeleeHit(player, zgsdamage));
  2224. break;
  2225. case 26736: // frostmourne
  2226. player.setNextAnimation(new Animation(14788));
  2227. player.setNextGraphics(new Graphics(1221));
  2228. delayNormalHit(
  2229. weaponId,
  2230. attackStyle,
  2231. getMeleeHit(
  2232. player,
  2233. getRandomMaxHit(player, weaponId, attackStyle,
  2234. false, true, 1.20, true)));
  2235. break;
  2236. case 28045: //d claws
  2237. case 23695:
  2238. player.setNextAnimation(new Animation(10961));
  2239. player.setNextGraphics(new Graphics(1950));
  2240. int[] hits = new int[] {0, 1};
  2241. int hit = getRandomMaxHit(player, weaponId, attackStyle, false, true, 1.0, true);
  2242. if (hit > 0) {
  2243. hits = new int[] {hit, hit / 2, (hit / 2) / 2, (hit / 2) - ((hit / 2) / 2)};
  2244. } else {
  2245. hit = getRandomMaxHit(player, weaponId, attackStyle, false, true, 1.0, true);
  2246. if (hit > 0) {
  2247. hits = new int[] {0, hit, hit / 2, hit - (hit / 2)};
  2248. } else {
  2249. hit = getRandomMaxHit(player, weaponId, attackStyle, false, true, 1.0, true);
  2250. if (hit > 0) {
  2251. hits = new int[] {0, 0, hit / 2, (hit / 2) + 10};
  2252. } else {
  2253. hit = getRandomMaxHit(player, weaponId, attackStyle, false, true, 1.0, true);
  2254. if (hit > 0) {
  2255. hits = new int[] {0, 0, 0, (int) (hit * 1.5)};
  2256. } else {
  2257. hits = new int[] {0, 0, 0, Utils.getRandom(7)};
  2258. }
  2259. }
  2260. }
  2261. }
  2262. for (int i = 0; i < hits.length; i++) {
  2263. if (i > 1) {
  2264. delayHit(1, weaponId, attackStyle, getMeleeHit(player, hits[i]));
  2265. } else {
  2266. delayNormalHit(weaponId, attackStyle, getMeleeHit(player, hits[i]));
  2267. }
  2268. }
  2269. break;
  2270. case 10887: // anchor
  2271. player.setNextAnimation(new Animation(5870));
  2272. player.setNextGraphics(new Graphics(1027));
  2273. delayNormalHit(
  2274. weaponId,
  2275. attackStyle,
  2276. getMeleeHit(
  2277. player,
  2278. getRandomMaxHit(player, weaponId, attackStyle,
  2279. false, false, 1.0, true)));
  2280. break;
  2281. case 28813: // Drygore long
  2282. player.setNextAnimation(new Animation(12033));
  2283. player.setNextGraphics(new Graphics(2117));
  2284. delayNormalHit(
  2285. weaponId,
  2286. attackStyle,
  2287. getMeleeHit(
  2288. player,
  2289. getRandomMaxHit(player, weaponId, attackStyle,
  2290. false, true, 1.20, true)));
  2291. break;
  2292. case 1305: // dragon long
  2293. player.setNextAnimation(new Animation(12033));
  2294. player.setNextGraphics(new Graphics(2117));
  2295. delayNormalHit(
  2296. weaponId,
  2297. attackStyle,
  2298. getMeleeHit(
  2299. player,
  2300. getRandomMaxHit(player, weaponId, attackStyle,
  2301. false, true, 1.25, true)));
  2302. break;
  2303. case 3204: // d hally
  2304. player.setNextAnimation(new Animation(1665));
  2305. player.setNextGraphics(new Graphics(282));
  2306. if (target.getSize() < 3) {// giant npcs wont get stuned cuz of
  2307. // a stupid hit
  2308. target.setNextGraphics(new Graphics(254, 0, 100));
  2309. target.setNextGraphics(new Graphics(80));
  2310. }
  2311. delayNormalHit(
  2312. weaponId,
  2313. attackStyle,
  2314. getMeleeHit(
  2315. player,
  2316. getRandomMaxHit(player, weaponId, attackStyle,
  2317. false, true, 1.1, true)));
  2318. if (target.getSize() > 1)
  2319. delayHit(
  2320. 1,
  2321. weaponId,
  2322. attackStyle,
  2323. getMeleeHit(
  2324. player,
  2325. getRandomMaxHit(player, weaponId,
  2326. attackStyle, false, true, 1.1, true)));
  2327. break;
  2328. case 4587: // dragon sci
  2329. player.setNextAnimation(new Animation(12031));
  2330. player.setNextGraphics(new Graphics(2118));
  2331. Hit hit1 = getMeleeHit(
  2332. player,
  2333. getRandomMaxHit(player, weaponId, attackStyle, false,
  2334. true, 1.0, true));
  2335. if (target instanceof Player) {
  2336. Player p2 = (Player) target;
  2337. if (hit1.getDamage() > 0)
  2338. p2.setPrayerDelay(5000);// 5 seconds
  2339. }
  2340. delayNormalHit(weaponId, attackStyle, hit1);
  2341. soundId = 2540;
  2342. break;
  2343. case 1215: // dragon dagger
  2344. case 5698: // dds
  2345. player.setNextAnimation(new Animation(1062));
  2346. player.setNextGraphics(new Graphics(252, 0, 100));
  2347. delayNormalHit(
  2348. weaponId,
  2349. attackStyle,
  2350. getMeleeHit(
  2351. player,
  2352. getRandomMaxHit(player, weaponId, attackStyle,
  2353. false, true, 1.15, true)),
  2354. getMeleeHit(
  2355. player,
  2356. getRandomMaxHit(player, weaponId, attackStyle,
  2357. false, true, 1.15, true)));
  2358. soundId = 2537;
  2359. break;
  2360. case 1434: // dragon mace
  2361. player.setNextAnimation(new Animation(1060));
  2362. player.setNextGraphics(new Graphics(251));
  2363. delayNormalHit(
  2364. weaponId,
  2365. attackStyle,
  2366. getMeleeHit(
  2367. player,
  2368. getRandomMaxHit(player, weaponId, attackStyle,
  2369. false, true, 1.45, true)));
  2370. soundId = 2541;
  2371. break;
  2372. default:
  2373. player.getPackets()
  2374. .sendGameMessage(
  2375. "This weapon has no special Attack, if you still see special bar please relogin.");
  2376. return combatDelay;
  2377. }
  2378. } else {
  2379. if (weaponId == -2 && new Random().nextInt(25) == 0) {
  2380. player.setNextAnimation(new Animation(14417));
  2381. final int attack = attackStyle;
  2382. attackTarget(getMultiAttackTargets(player, 5, Integer.MAX_VALUE), new MultiAttack() {
  2383.  
  2384. private boolean nextTarget;
  2385.  
  2386. @Override
  2387. public boolean attack() {
  2388. target.addFreezeDelay(10000, true);
  2389. target.setNextGraphics(new Graphics(181, 0, 96));
  2390. final Entity t = target;
  2391. WorldTasksManager.schedule(new WorldTask() {
  2392. @Override
  2393. public void run() {
  2394. final int damage = getRandomMaxHit(player, -2, attack, false, false, 1.0, false);
  2395. t.applyHit(new Hit(player, damage, HitLook.REGULAR_DAMAGE));
  2396.  
  2397. stop();
  2398. }
  2399. }, 1);
  2400. if (target instanceof Player) {
  2401. Player p = (Player) target;
  2402. for (int i = 0; i < 7; i++) {
  2403. if (i != 3 && i != 5) {
  2404. p.getSkills().drainLevel(i, 7);
  2405. }
  2406. }
  2407. p.getPackets().sendGameMessage("Your stats have been drained!");
  2408. }
  2409. if (!nextTarget) {
  2410. nextTarget = true;
  2411. }
  2412. return nextTarget;
  2413.  
  2414. }
  2415. });
  2416. return combatDelay;
  2417. }
  2418. delayNormalHit(
  2419. weaponId,
  2420. attackStyle,
  2421. getMeleeHit(
  2422. player,
  2423. getRandomMaxHit(player, weaponId, attackStyle,
  2424. false)));
  2425. player.setNextAnimation(new Animation(getWeaponAttackEmote(
  2426. weaponId, attackStyle)));
  2427. }
  2428. playSound(soundId, player, target);
  2429. return combatDelay;
  2430. }
  2431.  
  2432. public void playSound(int soundId, Player player, Entity target) {
  2433. if (soundId == -1)
  2434. return;
  2435. player.getPackets().sendSound(soundId, 0, 1);
  2436. if (target instanceof Player) {
  2437. Player p2 = (Player) target;
  2438. p2.getPackets().sendSound(soundId, 0, 1);
  2439. }
  2440. }
  2441.  
  2442. public static int getSpecialAmmount(int weaponId) {
  2443. switch (weaponId) {
  2444. case 4587: // dragon sci
  2445. case 859: // magic longbow
  2446. case 861: // magic shortbow
  2447. case 10284: // Magic composite bow
  2448. case 18332: // Magic longbow (sighted)
  2449. case 19149:// zamorak bow
  2450. case 19151:
  2451. case 19143:// saradomin bow
  2452. case 19145:
  2453. case 19146:
  2454. case 19148:// guthix bow
  2455. return 55;
  2456. case 11235: // dark bows
  2457. case 15701:
  2458. case 15702:
  2459. case 15703:
  2460. case 15704:
  2461. return 65;
  2462. case 13899: // vls
  2463. case 26736: // frostmourne
  2464. case 28813: // Drygore long
  2465. case 13901:
  2466. case 1305: // dragon long
  2467. case 1215: // dragon dagger
  2468. case 5698: // dds
  2469. case 1434: // dragon mace
  2470. case 1249://d spear
  2471. case 1263:
  2472. case 3176:
  2473. case 5716:
  2474. case 5730:
  2475. case 13770:
  2476. case 13772:
  2477. case 13774:
  2478. case 13776:
  2479. return 25;
  2480. case 15442:// whip start
  2481. case 15443:
  2482. case 15444:
  2483. case 15441:
  2484. case 4151:
  2485. case 23691:
  2486. case 26702: // sgs
  2487. case 23681:
  2488. case 26700: // ags
  2489. case 23679:
  2490. case 13902: // statius hammer
  2491. case 13904:
  2492. case 13905: // vesta spear
  2493. case 13907:
  2494. case 28045: // d claws
  2495. case 26701: // bgs
  2496. case 23695:
  2497. case 10887: // anchor
  2498. case 3204: // d hally
  2499. case 4153: // granite maul
  2500. case 14684: // zanik cbow
  2501. case 15241: // hand cannon
  2502. case 13908:
  2503. case 13954:// morrigan javelin
  2504. case 13955:
  2505. case 13956:
  2506. case 13879:
  2507. case 13880:
  2508. case 13881:
  2509. case 13882:
  2510. case 13883:// morigan thrown axe
  2511. case 13957:
  2512. return 50;
  2513. case 11730: // ss
  2514. case 23690:
  2515. case 23680:
  2516. case 26703: // zgs
  2517. case 23682:
  2518. case 35:// Excalibur
  2519. case 8280:
  2520. case 14632:
  2521. case 1377:// dragon battle axe
  2522. case 13472:
  2523. case 15486:// staff of lights
  2524. case 22207:
  2525. case 22209:
  2526. case 22211:
  2527. case 28000: // Frostmourne
  2528. case 22213:
  2529. return 100;
  2530. case 19784: // korasi sword
  2531. return 60;
  2532. default:
  2533. return 0;
  2534. }
  2535. }
  2536.  
  2537. public int getRandomMaxHit(Player player, int weaponId, int attackStyle,
  2538. boolean ranging) {
  2539. return getRandomMaxHit(player, weaponId, attackStyle, ranging, true,
  2540. 1.0D, false);
  2541. }
  2542.  
  2543. public int getRandomMaxHit(Player player, int weaponId, int attackStyle,
  2544. boolean ranging, boolean defenceAffects, double specMultiplier,
  2545. boolean usingSpec) {
  2546. max_hit = getMaxHit(player, weaponId, attackStyle, ranging, usingSpec,
  2547. specMultiplier);
  2548. if (defenceAffects) {
  2549. double att = player.getSkills().getLevel(ranging ? 4 : 0)
  2550. + player.getCombatDefinitions().getBonuses()[ranging ? 4 : CombatDefinitions.getMeleeBonusStyle(weaponId, attackStyle)];
  2551. if (weaponId == -2) {
  2552. att += 82;
  2553. }
  2554. att *= ranging ? player.getPrayer().getRangeMultiplier() : player
  2555. .getPrayer().getAttackMultiplier();
  2556. if (fullVoidEquipped(player, ranging ? (new int[] { 11664, 11675 })
  2557. : (new int[] { 11665, 11676 })))
  2558. att *= 1.1;
  2559. if (ranging)
  2560. att *= player.getAuraManager().getRangeAccurayMultiplier();
  2561. double def = 0;
  2562. if (target instanceof Player) {
  2563. Player p2 = (Player) target;
  2564. def = (double) p2.getSkills().getLevel(Skills.DEFENCE)
  2565. + (2 * p2.getCombatDefinitions().getBonuses()[ranging ? 9
  2566. : CombatDefinitions
  2567. .getMeleeDefenceBonus(CombatDefinitions
  2568. .getMeleeBonusStyle(weaponId,
  2569. attackStyle))]);
  2570.  
  2571. def *= p2.getPrayer().getDefenceMultiplier();
  2572. if (!ranging) {
  2573. if (p2.getFamiliar() instanceof Steeltitan)
  2574. def *= 1.15;
  2575. }
  2576. } else {
  2577. NPC n = (NPC) target;
  2578. def = n.getBonuses() != null ? n.getBonuses()[ranging ? 9
  2579. : CombatDefinitions
  2580. .getMeleeDefenceBonus(CombatDefinitions
  2581. .getMeleeBonusStyle(weaponId,
  2582. attackStyle))] : 0;
  2583. def *= 2;
  2584. if(n.getId() == 1160 && fullVeracsEquipped(player))
  2585. def *= 0.6;
  2586. }
  2587. if (usingSpec) {
  2588. double multiplier = /* 0.25 + */getSpecialAccuracyModifier(player);
  2589. att *= multiplier;
  2590. }
  2591. if(def < 0) {
  2592. def = -def;
  2593. att += def;
  2594. }
  2595. double prob = att / def;
  2596.  
  2597. if (prob > 0.90) // max, 90% prob hit so even lvl 138 can miss at
  2598. // lvl 3
  2599. prob = 0.90;
  2600. else if (prob < 0.05) // minimun 5% so even lvl 3 can hit lvl 138
  2601. prob = 0.05;
  2602. if (prob < Math.random())
  2603. return 0;
  2604. }
  2605. int hit = Utils.random(max_hit+1);
  2606. if (target instanceof NPC) {
  2607. NPC n = (NPC) target;
  2608. if (n.getId() == 9463 && hasFireCape(player))
  2609. hit += 40;
  2610. }
  2611. if (player.getAuraManager().usingEquilibrium()) {
  2612. int perc25MaxHit = (int) (max_hit * 0.25);
  2613. hit -= perc25MaxHit;
  2614. max_hit -= perc25MaxHit;
  2615. if (hit < 0)
  2616. hit = 0;
  2617. if (hit < perc25MaxHit)
  2618. hit += perc25MaxHit;
  2619.  
  2620. }
  2621. return hit;
  2622. }
  2623.  
  2624. private final int getMaxHit(Player player, int weaponId,
  2625. int attackStyle, boolean ranging, boolean usingSpec,
  2626. double specMultiplier) {
  2627. if (!ranging) {
  2628.  
  2629. /*//whip hiting 450 no pot no pray? lmao nty
  2630. int strLvl = player.getSkills().getLevel(Skills.STRENGTH);
  2631. int strBonus = player.getCombatDefinitions().getBonuses()[CombatDefinitions.STRENGTH_BONUS];
  2632. double strMult = player.getPrayer().getStrengthMultiplier();
  2633. double xpStyle = CombatDefinitions.getXpStyle(weaponId, attackStyle);
  2634. double style = xpStyle == Skills.STRENGTH ? 3 : xpStyle == CombatDefinitions.SHARED ? 1 : 0;
  2635. int dhp = 0;
  2636. double dharokMod = 1.0;
  2637. double hitMultiplier = 1.0;
  2638. if (fullDharokEquipped(player)) {
  2639. dhp = player.getMaxHitpoints() - player.getHitpoints();
  2640. dharokMod = (dhp * 0.001) + 1;
  2641. }
  2642. if (fullVoidEquipped(player, 11665, 11676)) {
  2643. hitMultiplier *= 1.1;
  2644. }
  2645. hitMultiplier *= specMultiplier;
  2646. double cumulativeStr = (strLvl * strMult + style) * dharokMod;
  2647. return (int) ((14 + cumulativeStr + (strBonus / 8) + ((cumulativeStr * strBonus) / 64)) * hitMultiplier);*/
  2648.  
  2649. double strengthLvl = player.getSkills().getLevel(Skills.STRENGTH);
  2650. int xpStyle = CombatDefinitions.getXpStyle(weaponId, attackStyle);
  2651. double styleBonus = xpStyle == Skills.STRENGTH ? 3 : xpStyle == CombatDefinitions.SHARED ? 1 : 0;
  2652. double otherBonus = 1;
  2653. if (fullDharokEquipped(player)) {
  2654. double hp = player.getHitpoints();
  2655. double maxhp = player.getMaxHitpoints();
  2656. double d = hp / maxhp;
  2657. otherBonus = 2 - d;
  2658. }
  2659. double effectiveStrength = 8 + Math.floor((strengthLvl * player.getPrayer().getStrengthMultiplier()) + styleBonus);
  2660. if (fullVoidEquipped(player, 11665, 11676))
  2661. effectiveStrength = Math.floor(effectiveStrength*1.1);
  2662. double strengthBonus = player.getCombatDefinitions().getBonuses()[CombatDefinitions.STRENGTH_BONUS];
  2663. if (weaponId == -2) {
  2664. strengthBonus += 82;
  2665. }
  2666. double baseDamage = 5 + effectiveStrength * (1 + (strengthBonus / 64));
  2667. return (int) Math.floor(baseDamage * specMultiplier * otherBonus);
  2668. } else {
  2669. if(weaponId == 24338 && target instanceof Player) {
  2670. player.getPackets().sendGameMessage("The royal crossbow feels weak and unresponsive against other players.");
  2671. return 60;
  2672. }
  2673. double rangedLvl = player.getSkills().getLevel(Skills.RANGE);
  2674. double styleBonus = attackStyle == 0 ? 3 : attackStyle == 1 ? 0 : 1;
  2675. double effectiveStrenght = Math.floor(rangedLvl * player.getPrayer().getRangeMultiplier()) + styleBonus;
  2676.  
  2677. if (fullVoidEquipped(player, 11664, 11675))
  2678. effectiveStrenght += Math.floor((player.getSkills().getLevelForXp(
  2679. Skills.RANGE) / 5) + 1.6);
  2680. double strengthBonus = player.getCombatDefinitions().getBonuses()[CombatDefinitions.RANGED_STR_BONUS];
  2681. double baseDamage = 5 + (((effectiveStrenght + 8) * (strengthBonus + 64)) / 64);
  2682. return (int) Math.floor(baseDamage * specMultiplier);
  2683. }
  2684. }
  2685.  
  2686. public static final boolean fullVanguardEquipped(Player player) {
  2687. int helmId = player.getEquipment().getHatId();
  2688. int chestId = player.getEquipment().getChestId();
  2689. int legsId = player.getEquipment().getLegsId();
  2690. int weaponId = player.getEquipment().getWeaponId();
  2691. int bootsId = player.getEquipment().getBootsId();
  2692. int glovesId = player.getEquipment().getGlovesId();
  2693. if (helmId == -1 || chestId == -1 || legsId == -1 || weaponId == -1
  2694. || bootsId == -1 || glovesId == -1)
  2695. return false;
  2696. return ItemDefinitions.getItemDefinitions(helmId).getName()
  2697. .contains("Vanguard")
  2698. && ItemDefinitions.getItemDefinitions(chestId).getName()
  2699. .contains("Vanguard")
  2700. && ItemDefinitions.getItemDefinitions(legsId).getName()
  2701. .contains("Vanguard")
  2702. && ItemDefinitions.getItemDefinitions(weaponId).getName()
  2703. .contains("Vanguard")
  2704. && ItemDefinitions.getItemDefinitions(bootsId).getName()
  2705. .contains("Vanguard")
  2706. && ItemDefinitions.getItemDefinitions(glovesId).getName()
  2707. .contains("Vanguard");
  2708. }
  2709.  
  2710. public static final boolean usingGoliathGloves(Player player) {
  2711. String name = player.getEquipment().getItem(Equipment.SLOT_SHIELD) != null ? player
  2712. .getEquipment().getItem(Equipment.SLOT_SHIELD).getDefinitions()
  2713. .getName().toLowerCase()
  2714. : "";
  2715. if (player.getEquipment().getItem((Equipment.SLOT_HANDS)) != null) {
  2716. if (player.getEquipment().getItem(Equipment.SLOT_HANDS)
  2717. .getDefinitions().getName().toLowerCase()
  2718. .contains("goliath")
  2719. && player.getEquipment().getWeaponId() == -1) {
  2720. if (name.contains("defender")
  2721. && name.contains("dragonfire shield"))
  2722. return true;
  2723. return true;
  2724. }
  2725. }
  2726. return false;
  2727. }
  2728.  
  2729. public static final boolean fullVeracsEquipped(Player player) {
  2730. int helmId = player.getEquipment().getHatId();
  2731. int chestId = player.getEquipment().getChestId();
  2732. int legsId = player.getEquipment().getLegsId();
  2733. int weaponId = player.getEquipment().getWeaponId();
  2734. if (helmId == -1 || chestId == -1 || legsId == -1 || weaponId == -1)
  2735. return false;
  2736. return ItemDefinitions.getItemDefinitions(helmId).getName()
  2737. .contains("Verac's")
  2738. && ItemDefinitions.getItemDefinitions(chestId).getName()
  2739. .contains("Verac's")
  2740. && ItemDefinitions.getItemDefinitions(legsId).getName()
  2741. .contains("Verac's")
  2742. && ItemDefinitions.getItemDefinitions(weaponId).getName()
  2743. .contains("Verac's");
  2744. }
  2745.  
  2746. public static final boolean fullDharokEquipped(Player player) {
  2747. int helmId = player.getEquipment().getHatId();
  2748. int chestId = player.getEquipment().getChestId();
  2749. int legsId = player.getEquipment().getLegsId();
  2750. int weaponId = player.getEquipment().getWeaponId();
  2751. if (helmId == -1 || chestId == -1 || legsId == -1 || weaponId == -1)
  2752. return false;
  2753. return ItemDefinitions.getItemDefinitions(helmId).getName()
  2754. .contains("Dharok's")
  2755. && ItemDefinitions.getItemDefinitions(chestId).getName()
  2756. .contains("Dharok's")
  2757. && ItemDefinitions.getItemDefinitions(legsId).getName()
  2758. .contains("Dharok's")
  2759. && ItemDefinitions.getItemDefinitions(weaponId).getName()
  2760. .contains("Dharok's");
  2761. }
  2762.  
  2763. public static final boolean fullVoidEquipped(Player player, int... helmid) {
  2764. boolean hasDeflector = player.getEquipment().getShieldId() == 19712;
  2765. if (player.getEquipment().getGlovesId() != 8842) {
  2766. if (hasDeflector)
  2767. hasDeflector = false;
  2768. else
  2769. return false;
  2770. }
  2771. int legsId = player.getEquipment().getLegsId();
  2772. boolean hasLegs = legsId != -1
  2773. && (legsId == 8840 || legsId == 19786 || legsId == 19788 || legsId == 19790);
  2774. if (!hasLegs) {
  2775. if (hasDeflector)
  2776. hasDeflector = false;
  2777. else
  2778. return false;
  2779. }
  2780. int torsoId = player.getEquipment().getChestId();
  2781. boolean hasTorso = torsoId != -1
  2782. && (torsoId == 8839 || torsoId == 10611 || torsoId == 19785
  2783. || torsoId == 19787 || torsoId == 19789);
  2784. if (!hasTorso) {
  2785. if (hasDeflector)
  2786. hasDeflector = false;
  2787. else
  2788. return false;
  2789. }
  2790. if (hasDeflector)
  2791. return true;
  2792. int helmId = player.getEquipment().getHatId();
  2793. if (helmId == -1)
  2794. return false;
  2795. boolean hasHelm = false;
  2796. for (int id : helmid) {
  2797. if (helmId == id) {
  2798. hasHelm = true;
  2799. break;
  2800. }
  2801. }
  2802. if (!hasHelm)
  2803. return false;
  2804. return true;
  2805. }
  2806.  
  2807. public void delayNormalHit(int weaponId, int attackStyle, Hit... hits) {
  2808. delayHit(0, weaponId, attackStyle, hits);
  2809. }
  2810.  
  2811. public Hit getMeleeHit(Player player, int damage) {
  2812. int shieldId = player.getEquipment().getShieldId();
  2813. if (shieldId == SHIELDID) {
  2814. int heal = (int) (damage * 0.20);
  2815. if (Utils.getRandom(100) <= 85) {
  2816. player.heal(heal);
  2817. }
  2818. }
  2819. return new Hit(player, damage, HitLook.MELEE_DAMAGE);
  2820. }
  2821.  
  2822. public Hit getRangeHit(Player player, int damage) {
  2823. return new Hit(player, damage, HitLook.RANGE_DAMAGE);
  2824. }
  2825.  
  2826. public Hit getMagicHit(Player player, int damage) {
  2827. return new Hit(player, damage, HitLook.MAGIC_DAMAGE);
  2828. }
  2829.  
  2830. private void delayMagicHit(int delay, final Hit... hits) {
  2831. delayHit(delay, -1, -1, hits);
  2832. }
  2833.  
  2834. public void resetVariables() {
  2835. base_mage_xp = 0;
  2836. mage_hit_gfx = 0;
  2837. magic_sound = 0;
  2838. max_poison_hit = 0;
  2839. freeze_time = 0;
  2840. reduceAttack = false;
  2841. blood_spell = false;
  2842. block_tele = false;
  2843. }
  2844.  
  2845. private void delayHit(int delay, final int weaponId, final int attackStyle,
  2846. final Hit... hits) {
  2847. addAttackedByDelay(hits[0].getSource());
  2848.  
  2849. final Entity target = this.target;
  2850. final int max_hit = this.max_hit;
  2851. final double base_mage_xp = this.base_mage_xp;
  2852. final int mage_hit_gfx = this.mage_hit_gfx;
  2853. final int magic_sound = this.magic_sound;
  2854. final int max_poison_hit = this.max_poison_hit;
  2855. final int freeze_time = this.freeze_time;
  2856. @SuppressWarnings("unused")
  2857. final boolean reduceAttack = this.reduceAttack;
  2858. final boolean blood_spell = this.blood_spell;
  2859. final boolean block_tele = this.block_tele;
  2860. resetVariables();
  2861.  
  2862. for (Hit hit : hits) {
  2863. Player player = (Player) hit.getSource();
  2864. if(target instanceof Player) {
  2865. Player p2 = (Player) target;
  2866. if (player.getPrayer().usingPrayer(1, 18))
  2867. p2.sendSoulSplit(hit, player);
  2868. }
  2869. int damage = hit.getDamage() > target.getHitpoints() ? target
  2870. .getHitpoints() : hit.getDamage();
  2871. if (hit.getLook() == HitLook.RANGE_DAMAGE
  2872. || hit.getLook() == HitLook.MELEE_DAMAGE) {
  2873. double combatXp = damage / 2.5;
  2874. if (combatXp > 0) {
  2875. player.getAuraManager().checkSuccefulHits(hit.getDamage());
  2876. if (hit.getLook() == HitLook.RANGE_DAMAGE) {
  2877. if (attackStyle == 2) {
  2878. player.getSkills()
  2879. .addXp(Skills.RANGE, combatXp / 2);
  2880. player.getSkills().addXp(Skills.DEFENCE,
  2881. combatXp / 2);
  2882. } else
  2883. player.getSkills().addXp(Skills.RANGE, combatXp);
  2884.  
  2885. } else {
  2886. int xpStyle = CombatDefinitions.getXpStyle(weaponId,
  2887. attackStyle);
  2888. if (xpStyle != CombatDefinitions.SHARED)
  2889. player.getSkills().addXp(xpStyle, combatXp);
  2890. else {
  2891. player.getSkills().addXp(Skills.ATTACK,
  2892. combatXp / 3);
  2893. player.getSkills().addXp(Skills.STRENGTH,
  2894. combatXp / 3);
  2895. player.getSkills().addXp(Skills.DEFENCE,
  2896. combatXp / 3);
  2897. }
  2898. }
  2899. double hpXp = damage / 7.5;
  2900. if (hpXp > 0)
  2901. player.getSkills().addXp(Skills.HITPOINTS, hpXp);
  2902. }
  2903. } else if (hit.getLook() == HitLook.MAGIC_DAMAGE) {
  2904. if (mage_hit_gfx != 0 && damage > 0) {
  2905. if (freeze_time > 0) {
  2906. target.addFreezeDelay(freeze_time, freeze_time == 0);
  2907. if (freeze_time > 0)
  2908. if (target instanceof Player) {
  2909. ((Player) target).stopAll(false);
  2910. }
  2911. target.addFrozenBlockedDelay(freeze_time
  2912. + (4 * 1000));//four seconds of no freeze
  2913. }
  2914. } else if (damage < 0) {
  2915. damage = 0;
  2916. }
  2917. double combatXp = base_mage_xp * 1 + (damage / 5);
  2918.  
  2919. if (combatXp > 0) {
  2920. player.getAuraManager().checkSuccefulHits(hit.getDamage());
  2921. if (player.getCombatDefinitions().isDefensiveCasting()
  2922. || (hasPolyporeStaff(player) && player.getCombatDefinitions().getAttackStyle() == 1)) {
  2923. int defenceXp = (int) (damage / 7.5);
  2924. if (defenceXp > 0) {
  2925. combatXp -= defenceXp;
  2926. player.getSkills().addXp(Skills.DEFENCE,
  2927. defenceXp / 7.5);
  2928. }
  2929. }
  2930. player.getSkills().addXp(Skills.MAGIC, combatXp);
  2931. double hpXp = damage / 7.5;
  2932. if (hpXp > 0)
  2933. player.getSkills().addXp(Skills.HITPOINTS, hpXp);
  2934. }
  2935. }
  2936. }
  2937.  
  2938. WorldTasksManager.schedule(new WorldTask() {
  2939.  
  2940. @Override
  2941. public void run() {
  2942. for (Hit hit : hits) {
  2943. boolean splash = false;
  2944. Player player = (Player) hit.getSource();
  2945. if (player.isDead() || player.hasFinished()
  2946. || target.isDead() || target.hasFinished())
  2947. return;
  2948. if (hit.getDamage() > -1) {
  2949. target.applyHit(hit); // also reduces damage if needed, pray
  2950. // and special items affect here
  2951. } else {
  2952. splash = true;
  2953. hit.setDamage(0);
  2954. }
  2955. doDefenceEmote();
  2956. int damage = hit.getDamage() > target.getHitpoints() ? target
  2957. .getHitpoints() : hit.getDamage();
  2958. if ((damage >= max_hit * 0.90)
  2959. && (hit.getLook() == HitLook.MAGIC_DAMAGE
  2960. || hit.getLook() == HitLook.RANGE_DAMAGE || hit
  2961. .getLook() == HitLook.MELEE_DAMAGE))
  2962. hit.setCriticalMark();
  2963. if (hit.getLook() == HitLook.RANGE_DAMAGE
  2964. || hit.getLook() == HitLook.MELEE_DAMAGE) {
  2965. double combatXp = damage / 2.5;
  2966. if (combatXp > 0) {
  2967. if (hit.getLook() == HitLook.RANGE_DAMAGE) {
  2968. if (weaponId != -1) {
  2969. String name = ItemDefinitions
  2970. .getItemDefinitions(weaponId)
  2971. .getName();
  2972. if (name.contains("(p++)")) {
  2973. if (Utils.getRandom(8) == 0)
  2974. target.getPoison().makePoisoned(48);
  2975. } else if (name.contains("(p+)")) {
  2976. if (Utils.getRandom(8) == 0)
  2977. target.getPoison().makePoisoned(38);
  2978. } else if (name.contains("(p)")) {
  2979. if (Utils.getRandom(8) == 0)
  2980. target.getPoison().makePoisoned(28);
  2981. }
  2982. }
  2983. } else {
  2984. if (weaponId != -1) {
  2985. String name = ItemDefinitions
  2986. .getItemDefinitions(weaponId)
  2987. .getName();
  2988. if (name.contains("(p++)")) {
  2989. if (Utils.getRandom(8) == 0)
  2990. target.getPoison().makePoisoned(68);
  2991. } else if (name.contains("(p+)")) {
  2992. if (Utils.getRandom(8) == 0)
  2993. target.getPoison().makePoisoned(58);
  2994. } else if (name.contains("(p)")) {
  2995. if (Utils.getRandom(8) == 0)
  2996. target.getPoison().makePoisoned(48);
  2997. }
  2998. if (target instanceof Player) {
  2999. if (((Player) target).getPolDelay() >= Utils
  3000. .currentTimeMillis())
  3001. target.setNextGraphics(new Graphics(
  3002. 2320));
  3003. }
  3004. }
  3005. }
  3006. }
  3007. } else if (hit.getLook() == HitLook.MAGIC_DAMAGE) {
  3008. if (splash) {
  3009. target.setNextGraphics(new Graphics(85, 0, 96));
  3010. playSound(227, player, target);
  3011. } else {
  3012. if (mage_hit_gfx != 0) {
  3013. target.setNextGraphics(new Graphics(
  3014. mage_hit_gfx, 0, mage_hit_gfx == 369
  3015. || mage_hit_gfx == 1843 || (mage_hit_gfx > 1844 && mage_hit_gfx < 1855) ? 0
  3016. : 96));
  3017. if (blood_spell)
  3018. player.heal(damage / 4);
  3019. if (block_tele) {
  3020. if (target instanceof Player) {
  3021. Player targetPlayer = (Player) target;
  3022. targetPlayer
  3023. .setTeleBlockDelay((targetPlayer
  3024. .getPrayer()
  3025. .usingPrayer(0, 17)
  3026. || targetPlayer
  3027. .getPrayer()
  3028. .usingPrayer(1,
  3029. 7) ? 100000
  3030. : 300000));
  3031. targetPlayer
  3032. .getPackets()
  3033. .sendGameMessage(
  3034. "You have been teleblocked.",
  3035. true);
  3036. }
  3037. }
  3038. }
  3039. if (magic_sound > 0)
  3040. playSound(magic_sound, player, target);
  3041. }
  3042. }
  3043. if (max_poison_hit > 0 && Utils.getRandom(10) == 0) {
  3044. if (!target.getPoison().isPoisoned())
  3045. target.getPoison().makePoisoned(max_poison_hit);
  3046. }
  3047. if (target instanceof Player) {
  3048. Player p2 = (Player) target;
  3049. p2.closeInterfaces();
  3050. if (p2.getCombatDefinitions().isAutoRelatie()
  3051. && !p2.getActionManager().hasSkillWorking()
  3052. && !p2.hasWalkSteps())
  3053. p2.getActionManager().setAction(
  3054. new PlayerCombat(player));
  3055. } else {
  3056. NPC n = (NPC) target;
  3057. if (!n.isUnderCombat()
  3058. || n.canBeAttackedByAutoRelatie())
  3059. n.setTarget(player);
  3060. }
  3061.  
  3062. }
  3063. }
  3064. }, delay);
  3065. }
  3066.  
  3067. private int getSoundId(int weaponId, int attackStyle) {
  3068. if (weaponId != -1) {
  3069. String weaponName = ItemDefinitions.getItemDefinitions(weaponId)
  3070. .getName().toLowerCase();
  3071. if (weaponName.contains("dart") || weaponName.contains("knife"))
  3072. return 2707;
  3073. }
  3074. return -1;
  3075. }
  3076.  
  3077. public static int getWeaponAttackEmote(int weaponId, int attackStyle) {
  3078. if (weaponId != -1) {
  3079. if (weaponId == -2) {
  3080. //punch/block:14393 kick:14307 spec:14417
  3081. switch (attackStyle) {
  3082. case 1:
  3083. return 14307;
  3084. default:
  3085. return 14393;
  3086. }
  3087. }
  3088. String weaponName = ItemDefinitions.getItemDefinitions(weaponId)
  3089. .getName().toLowerCase();
  3090. if (weaponName != null && !weaponName.equals("null")) {
  3091. if (weaponName.contains("crossbow") || weaponName.contains("dominion crossbow"))
  3092. return weaponName.contains("karil's crossbow") ? 2075
  3093. : 4230;
  3094. if (weaponName.contains("bow"))
  3095. return 426;
  3096. if (weaponName.contains("chinchompa"))
  3097. return 2779;
  3098. if (weaponName.contains("staff of light")) {
  3099. switch (attackStyle) {
  3100. case 0:
  3101. return 15072;
  3102. case 1:
  3103. return 15071;
  3104. case 2:
  3105. return 414;
  3106. }
  3107. }
  3108. if (weaponName.contains("staff") || weaponName.contains("wand"))
  3109. return 419;
  3110. if (weaponName.contains("dart"))
  3111. return 6600;
  3112. if (weaponName.contains("knife"))
  3113. return 9055;
  3114. if (weaponName.contains("scimitar")
  3115. || weaponName.contains("korasi's sword")) {
  3116. switch (attackStyle) {
  3117. case 2:
  3118. return 15072;
  3119. default:
  3120. return 15071;
  3121. }
  3122. }
  3123. if (weaponName.contains("granite mace"))
  3124. return 400;
  3125. if (weaponName.contains("mace")) {
  3126. switch (attackStyle) {
  3127. case 2:
  3128. return 400;
  3129. default:
  3130. return 401;
  3131. }
  3132. }
  3133. if (weaponName.contains("hatchet")) {
  3134. switch (attackStyle) {
  3135. case 2:
  3136. return 401;
  3137. default:
  3138. return 395;
  3139. }
  3140. }
  3141. if (weaponName.contains("warhammer")) {
  3142. switch (attackStyle) {
  3143. default:
  3144. return 401;
  3145. }
  3146. }
  3147. if (weaponName.contains("claws")) {
  3148. switch (attackStyle) {
  3149. case 2:
  3150. return 1067;
  3151. default:
  3152. return 393;
  3153. }
  3154. }
  3155. if (weaponName.contains("whip")) {
  3156. switch (attackStyle) {
  3157. case 1:
  3158. return 11969;
  3159. case 2:
  3160. return 11970;
  3161. default:
  3162. return 11968;
  3163. }
  3164. }
  3165. if (weaponName.contains("anchor")) {
  3166. switch (attackStyle) {
  3167. default:
  3168. return 5865;
  3169. }
  3170. }
  3171. if (weaponName.contains("tzhaar-ket-em")) {
  3172. switch (attackStyle) {
  3173. default:
  3174. return 401;
  3175. }
  3176. }
  3177. if (weaponName.contains("tzhaar-ket-om")) {
  3178. switch (attackStyle) {
  3179. default:
  3180. return 13691;
  3181. }
  3182. }
  3183. if (weaponName.contains("halberd")) {
  3184. switch (attackStyle) {
  3185. case 1:
  3186. return 440;
  3187. default:
  3188. return 428;
  3189. }
  3190. }
  3191. if (weaponName.contains("zamorakian spear")) {
  3192. switch (attackStyle) {
  3193. case 1:
  3194. return 12005;
  3195. case 2:
  3196. return 12009;
  3197. default:
  3198. return 12006;
  3199. }
  3200. }
  3201. if (weaponName.contains("spear")) {
  3202. switch (attackStyle) {
  3203. case 1:
  3204. return 440;
  3205. case 2:
  3206. return 429;
  3207. default:
  3208. return 428;
  3209. }
  3210. }
  3211. if (weaponName.contains("flail")) {
  3212. return 2062;
  3213. }
  3214. if (weaponName.contains("javelin")) {
  3215. return 10501;
  3216. }
  3217. if (weaponName.contains("morrigan's throwing axe"))
  3218. return 10504;
  3219. if (weaponName.contains("pickaxe")) {
  3220. switch (attackStyle) {
  3221. case 2:
  3222. return 400;
  3223. default:
  3224. return 401;
  3225. }
  3226. }
  3227. if (weaponName.contains("dagger")) {
  3228. switch (attackStyle) {
  3229. case 2:
  3230. return 377;
  3231. default:
  3232. return 376;
  3233. }
  3234. }
  3235. if (weaponName.contains("2h sword")
  3236. || weaponName.equals("dominion sword")
  3237. || weaponName.equals("thok's sword")
  3238. || weaponName.equals("saradomin sword")) {
  3239. switch (attackStyle) {
  3240. case 2:
  3241. return 7048;
  3242. case 3:
  3243. return 7049;
  3244. default:
  3245. return 7041;
  3246. }
  3247. }
  3248. if (weaponName.contains(" sword")
  3249. || weaponName.contains("saber")
  3250. || weaponName.contains("longsword")
  3251. || weaponName.contains("light")
  3252. || weaponName.contains("excalibur")) {
  3253. switch (attackStyle) {
  3254. case 2:
  3255. return 12310;
  3256. default:
  3257. return 12311;
  3258. }
  3259. }
  3260. if (weaponName.contains("rapier")
  3261. || weaponName.contains("brackish")) {
  3262. switch (attackStyle) {
  3263. case 2:
  3264. return 13048;
  3265. default:
  3266. return 13049;
  3267. }
  3268. }
  3269. if (weaponName.contains("katana")) {
  3270. switch (attackStyle) {
  3271. case 2:
  3272. return 1882;
  3273. default:
  3274. return 1884;
  3275. }
  3276. }
  3277. if (weaponName.contains("godsword")) {
  3278. switch (attackStyle) {
  3279. case 2:
  3280. return 11980;
  3281. case 3:
  3282. return 11981;
  3283. default:
  3284. return 11979;
  3285. }
  3286. }
  3287. if (weaponName.contains("greataxe")) {
  3288. switch (attackStyle) {
  3289. case 2:
  3290. return 12003;
  3291. default:
  3292. return 12002;
  3293. }
  3294. }
  3295. if (weaponName.contains("granite maul")) {
  3296. switch (attackStyle) {
  3297. default:
  3298. return 1665;
  3299. }
  3300. }
  3301.  
  3302. }
  3303. }
  3304. switch (weaponId) {
  3305. case 16405:// novite maul
  3306. case 16407:// Bathus maul
  3307. case 16409:// Maramaros maul
  3308. case 16411:// Kratonite maul
  3309. case 16413:// Fractite maul
  3310. case 18353:// chaotic maul
  3311. case 16415:// Zephyrium maul
  3312. case 16417:// Argonite maul
  3313. case 16419:// Katagon maul
  3314. case 16421:// Gorgonite maul
  3315. case 16423:// Promethium maul
  3316. case 16425:// primal maul
  3317. return 2661; // maul
  3318. case 13883: // morrigan thrown axe
  3319. return 10504;
  3320. case 15241:
  3321. return 12174;
  3322. default:
  3323. switch (attackStyle) {
  3324. case 1:
  3325. return 423;
  3326. default:
  3327. return 422; // todo default emote
  3328. }
  3329. }
  3330. }
  3331.  
  3332. private void doDefenceEmote() {
  3333. target.setNextAnimationNoPriority(new Animation(Combat
  3334. .getDefenceEmote(target)));
  3335. }
  3336.  
  3337. private int getMeleeCombatDelay(Player player, int weaponId) {
  3338. if (weaponId != -1) {
  3339. String weaponName = ItemDefinitions.getItemDefinitions(weaponId)
  3340. .getName().toLowerCase();
  3341.  
  3342. // Interval 2.4
  3343. if (weaponName.equals("zamorakian spear")
  3344. || weaponName.equals("korasi's sword"))
  3345. return 3;
  3346. // Interval 3.6
  3347. if (weaponName.contains("godsword")
  3348. || weaponName.contains("warhammer")
  3349. || weaponName.contains("battleaxe")
  3350. || weaponName.contains("maul")
  3351. || weaponName.equals("dominion sword"))
  3352. return 5;
  3353. // Interval 4.2
  3354. if (weaponName.contains("greataxe")
  3355. || weaponName.contains("halberd")
  3356. || weaponName.contains("2h sword")
  3357. || weaponName.contains("two handed sword")
  3358. || weaponName.contains("katana")
  3359. || weaponName.equals("thok's sword"))
  3360. return 6;
  3361. // Interval 3.0
  3362. if (weaponName.contains("spear")
  3363. || weaponName.contains(" sword")
  3364. || weaponName.contains("longsword")
  3365. || weaponName.contains("light")
  3366. || weaponName.contains("hatchet")
  3367. || weaponName.contains("pickaxe")
  3368. || weaponName.contains("mace")
  3369. || weaponName.contains("hasta")
  3370. || weaponName.contains("warspear")
  3371. || weaponName.contains("flail")
  3372. || weaponName.contains("hammers"))
  3373. return 4;
  3374. }
  3375. switch (weaponId) {
  3376. case 6527:// tzhaar-ket-em
  3377. return 4;
  3378. case 10887:// barrelchest anchor
  3379. return 5;
  3380. case 15403:// balmung
  3381. case 6528:// tzhaar-ket-om
  3382. return 6;
  3383. default:
  3384. return 3;
  3385. }
  3386. }
  3387.  
  3388. @Override
  3389. public void stop(final Player player) {
  3390. player.setNextFaceEntity(null);
  3391. }
  3392.  
  3393. private boolean checkAll(Player player) {
  3394. if (player.isDead() || player.hasFinished() || target.isDead()
  3395. || target.hasFinished()) {
  3396. return false;
  3397. }
  3398. int distanceX = player.getX() - target.getX();
  3399. int distanceY = player.getY() - target.getY();
  3400. int size = target.getSize();
  3401. int maxDistance = 16;
  3402. if (player.getPlane() != target.getPlane()
  3403. || distanceX > size + maxDistance
  3404. || distanceX < -1 - maxDistance
  3405. || distanceY > size + maxDistance
  3406. || distanceY < -1 - maxDistance) {
  3407. return false;
  3408. }
  3409. if (player.getFreezeDelay() >= Utils.currentTimeMillis()) {
  3410. if (player.withinDistance(target, 0))// done
  3411. return false;
  3412. return true;
  3413. }
  3414. if (target instanceof Player) {
  3415. Player p2 = (Player) target;
  3416. if (!player.isCanPvp() || !p2.isCanPvp())
  3417. return false;
  3418. } else {
  3419. NPC n = (NPC) target;
  3420. if (n.isCantInteract()) {
  3421. return false;
  3422. }
  3423. if (n instanceof Familiar) {
  3424. Familiar familiar = (Familiar) n;
  3425. if (!familiar.canAttack(target))
  3426. return false;
  3427. } else {
  3428. if (!n.canBeAttackFromOutOfArea()
  3429. && !MapAreas.isAtArea(n.getMapAreaNameHash(), player)) {
  3430. return false;
  3431. }
  3432. if (n.getId() == 14578) {
  3433. if (player.getEquipment().getWeaponId() != 2402
  3434. && player.getCombatDefinitions().getAutoCastSpell() <= 0 && !hasPolyporeStaff(player)) {
  3435. player.getPackets().sendGameMessage(
  3436. "I'd better wield Silverlight first.");
  3437. return false;
  3438. } else {
  3439. int slayerLevel = Combat
  3440. .getSlayerLevelForNPC(n.getId());
  3441. if (slayerLevel > player.getSkills().getLevel(
  3442. Skills.SLAYER)) {
  3443. player.getPackets().sendGameMessage(
  3444. "You need at least a slayer level of "
  3445. + slayerLevel + " to fight this.");
  3446. return false;
  3447. }
  3448. }
  3449. } else if (n.getId() == 6222 || n.getId() == 6223
  3450. || n.getId() == 6225 || n.getId() == 6227) {
  3451. if (isRanging(player) == 0) {
  3452. player.getPackets().sendGameMessage(
  3453. "I can't reach that!");
  3454. return false;
  3455. }
  3456. }
  3457. }
  3458. }
  3459. if (!(target instanceof NPC && ((NPC) target).isForceMultiAttacked())) {
  3460.  
  3461. if (!target.isAtMultiArea() || !player.isAtMultiArea()) {
  3462. if (player.getAttackedBy() != target
  3463. && player.getAttackedByDelay() > Utils
  3464. .currentTimeMillis()) {
  3465. return false;
  3466. }
  3467. if (target.getAttackedBy() != player
  3468. && target.getAttackedByDelay() > Utils
  3469. .currentTimeMillis()) {
  3470. return false;
  3471. }
  3472. }
  3473. }
  3474. int isRanging = isRanging(player);
  3475. if (distanceX < size && distanceX > -1 && distanceY < size
  3476. && distanceY > -1 && !target.hasWalkSteps()) {
  3477. player.resetWalkSteps();
  3478. if (!player.addWalkSteps(target.getX() + size, target.getY())) {
  3479. player.resetWalkSteps();
  3480. if (!player.addWalkSteps(target.getX() - 1, target.getY())) {
  3481. player.resetWalkSteps();
  3482. if (!player.addWalkSteps(target.getX(), target.getY() + size)) {
  3483. player.resetWalkSteps();
  3484. if (!player.addWalkSteps(target.getX(), target.getY() - 1)) {
  3485. return false;
  3486. }
  3487. }
  3488. }
  3489. }
  3490. return true;
  3491. } else if (isRanging == 0 && target.getSize() == 1
  3492. && player.getCombatDefinitions().getSpellId() <= 0
  3493. && !hasPolyporeStaff(player)
  3494. && Math.abs(player.getX() - target.getX()) == 1
  3495. && Math.abs(player.getY() - target.getY()) == 1
  3496. && !target.hasWalkSteps()) {
  3497. if (!player.addWalkSteps(target.getX(), player.getY(), 1))
  3498. player.addWalkSteps(player.getX(), target.getY(), 1);
  3499. return true;
  3500. }
  3501. maxDistance = isRanging != 0
  3502. || player.getCombatDefinitions().getSpellId() > 0 || hasPolyporeStaff(player) ? 7 : 0;
  3503. if ((!player.clipedProjectile(target, maxDistance == 0 && !forceCheckClipAsRange(target)))
  3504. || distanceX > size + maxDistance
  3505. || distanceX < -1 - maxDistance
  3506. || distanceY > size + maxDistance
  3507. || distanceY < -1 - maxDistance) {
  3508. if (!player.hasWalkSteps()) {
  3509. player.resetWalkSteps();
  3510. player.addWalkStepsInteract(target.getX(), target.getY(),
  3511. player.getRun() ? 2 : 1, size, true);
  3512. }
  3513. return true;
  3514. } else {
  3515. player.resetWalkSteps();
  3516. }
  3517. if (player.getPolDelay() >= Utils.currentTimeMillis()
  3518. && !(player.getEquipment().getWeaponId() == 15486
  3519. || player.getEquipment().getWeaponId() == 22207
  3520. || player.getEquipment().getWeaponId() == 22209
  3521. || player.getEquipment().getWeaponId() == 22211 || player
  3522. .getEquipment().getWeaponId() == 22213))
  3523. player.setPolDelay(0);
  3524. player.getTemporaryAttributtes().put("last_target", target);
  3525. if (target != null)
  3526. target.getTemporaryAttributtes().put("last_attacker", player);
  3527. if (player.getCombatDefinitions().isInstantAttack()) {
  3528. player.getCombatDefinitions().setInstantAttack(false);
  3529. if (player.getCombatDefinitions().getAutoCastSpell() > 0)
  3530. return true;
  3531. if (player.getCombatDefinitions().isUsingSpecialAttack()) {
  3532. if (!specialExecute(player))
  3533. return true;
  3534. player.getActionManager().setActionDelay(0);
  3535. int weaponId = player.getEquipment().getWeaponId();
  3536. int attackStyle = player.getCombatDefinitions().getAttackStyle();
  3537. switch(weaponId) {
  3538. case 4153:
  3539. player.setNextAnimation(new Animation(1667));
  3540. player.setNextGraphics(new Graphics(340, 0, 96 << 16));
  3541. delayNormalHit(
  3542. weaponId,
  3543. attackStyle,
  3544. getMeleeHit(
  3545. player,
  3546. getRandomMaxHit(player, weaponId, attackStyle,
  3547. false, true, 1.1, true)));
  3548. break;
  3549. }
  3550. player.getActionManager().setActionDelay(4);
  3551. }
  3552. return true;
  3553. }
  3554. return true;
  3555. }
  3556.  
  3557. public static boolean specialExecute(Player player) {
  3558. int weaponId = player.getEquipment().getWeaponId();
  3559. player.getCombatDefinitions().switchUsingSpecialAttack();
  3560. int specAmt = getSpecialAmmount(weaponId);
  3561. if (specAmt == 0) {
  3562. player.getPackets()
  3563. .sendGameMessage(
  3564. "This weapon has no special Attack, if you still see special bar please relogin.");
  3565. player.getCombatDefinitions().desecreaseSpecialAttack(0);
  3566. return false;
  3567. }
  3568. if (player.getCombatDefinitions().hasRingOfVigour())
  3569. specAmt *= 0.9;
  3570. if (player.getCombatDefinitions().getSpecialAttackPercentage() < specAmt) {
  3571. player.getPackets().sendGameMessage(
  3572. "You don't have enough power left.");
  3573. player.getCombatDefinitions().desecreaseSpecialAttack(0);
  3574. return false;
  3575. }
  3576. player.getCombatDefinitions().desecreaseSpecialAttack(specAmt);
  3577. return true;
  3578. }
  3579.  
  3580. /*
  3581. * 0 not ranging, 1 invalid ammo so stops att, 2 can range, 3 no ammo
  3582. */
  3583. public static final int isRanging(Player player) {
  3584. int weaponId = player.getEquipment().getWeaponId();
  3585. if (weaponId == -1)
  3586. return 0;
  3587. String name = ItemDefinitions.getItemDefinitions(weaponId).getName();
  3588. if (name != null) { // those dont need arrows
  3589. if (name.contains("knife") || name.contains("dart")
  3590. || name.contains("javelin") || name.contains("thrownaxe")
  3591. || name.contains("throwing axe")
  3592. || name.contains("crystal bow")
  3593. || name.equalsIgnoreCase("zaryte bow")
  3594. || name.contains("chinchompa")
  3595. || name.contains("Bolas"))
  3596. return 2;
  3597. }
  3598. int ammoId = player.getEquipment().getAmmoId();
  3599. switch (weaponId) {
  3600. case 15241: // Hand cannon
  3601. switch (ammoId) {
  3602. case -1:
  3603. return 3;
  3604. case 15243: // bronze arrow
  3605. return 2;
  3606. default:
  3607. return 1;
  3608. }
  3609. case 839: // longbow
  3610. case 841: // shortbow
  3611. switch (ammoId) {
  3612. case -1:
  3613. return 3;
  3614. case 882: // bronze arrow
  3615. case 884: // iron arrow
  3616. return 2;
  3617. default:
  3618. return 1;
  3619. }
  3620. case 843: // oak longbow
  3621. case 845: // oak shortbow
  3622. switch (ammoId) {
  3623. case -1:
  3624. return 3;
  3625. case 882: // bronze arrow
  3626. case 884: // iron arrow
  3627. case 886: // steel arrow
  3628. return 2;
  3629. default:
  3630. return 1;
  3631. }
  3632. case 847: // willow longbow
  3633. case 849: // willow shortbow
  3634. case 13541: // Willow composite bow
  3635. switch (ammoId) {
  3636. case -1:
  3637. return 3;
  3638. case 882: // bronze arrow
  3639. case 884: // iron arrow
  3640. case 886: // steel arrow
  3641. case 888: // mithril arrow
  3642. return 2;
  3643. default:
  3644. return 1;
  3645. }
  3646. case 851: // maple longbow
  3647. case 853: // maple shortbow
  3648. case 18331: // Maple longbow (sighted)
  3649. switch (ammoId) {
  3650. case -1:
  3651. return 3;
  3652. case 882: // bronze arrow
  3653. case 884: // iron arrow
  3654. case 886: // steel arrow
  3655. case 888: // mithril arrow
  3656. case 890: // adamant arrow
  3657. return 2;
  3658. default:
  3659. return 1;
  3660. }
  3661. case 2883:// ogre bow
  3662. switch (ammoId) {
  3663. case -1:
  3664. return 3;
  3665. case 2866: // ogre arrow
  3666. return 2;
  3667. default:
  3668. return 1;
  3669. }
  3670. case 4827:// Comp ogre bow
  3671. switch (ammoId) {
  3672. case -1:
  3673. return 3;
  3674. case 2866: // ogre arrow
  3675. case 4773: // bronze brutal
  3676. case 4778: // iron brutal
  3677. case 4783: // steel brutal
  3678. case 4788: // black brutal
  3679. case 4793: // mithril brutal
  3680. case 4798: // adamant brutal
  3681. case 4803: // rune brutal
  3682. return 2;
  3683. default:
  3684. return 1;
  3685. }
  3686. case 855: // yew longbow
  3687. case 857: // yew shortbow
  3688. case 10281: // Yew composite bow
  3689. case 14121: // Sacred clay bow
  3690. case 859: // magic longbow
  3691. case 861: // magic shortbow
  3692. case 10284: // Magic composite bow
  3693. case 18332: // Magic longbow (sighted)
  3694. case 6724: // seercull
  3695. switch (ammoId) {
  3696. case -1:
  3697. return 3;
  3698. case 882: // bronze arrow
  3699. case 884: // iron arrow
  3700. case 886: // steel arrow
  3701. case 888: // mithril arrow
  3702. case 890: // adamant arrow
  3703. case 892: // rune arrow
  3704. return 2;
  3705. default:
  3706. return 1;
  3707. }
  3708. case 11235: // dark bows
  3709. case 15701:
  3710. case 15702:
  3711. case 15703:
  3712. case 15704:
  3713. switch (ammoId) {
  3714. case -1:
  3715. return 3;
  3716. case 882: // bronze arrow
  3717. case 884: // iron arrow
  3718. case 886: // steel arrow
  3719. case 888: // mithril arrow
  3720. case 890: // adamant arrow
  3721. case 892: // rune arrow
  3722. case 11212: // dragon arrow
  3723. return 2;
  3724. default:
  3725. return 1;
  3726. }
  3727. case 19143: // saradomin bow
  3728. switch (ammoId) {
  3729. case -1:
  3730. return 3;
  3731. case 19152: // saradomin arrow
  3732. return 2;
  3733. default:
  3734. return 1;
  3735. }
  3736. case 19146: // guthix bow
  3737. switch (ammoId) {
  3738. case -1:
  3739. return 3;
  3740. case 19157: // guthix arrow
  3741. return 2;
  3742. default:
  3743. return 1;
  3744. }
  3745. case 19149: // zamorak bow
  3746. switch (ammoId) {
  3747. case -1:
  3748. return 3;
  3749. case 19162: // zamorak arrow
  3750. return 2;
  3751. default:
  3752. return 1;
  3753. }
  3754. case 24338: // Royal crossbow
  3755. switch (ammoId) {
  3756. case -1:
  3757. return 3;
  3758. case 24336: // Coral bolts
  3759. return 2;
  3760. default:
  3761. return 1;
  3762. }
  3763. case 24303: // Coral crossbow
  3764. switch (ammoId) {
  3765. case -1:
  3766. return 3;
  3767. case 24304: // Coral bolts
  3768. return 2;
  3769. default:
  3770. return 1;
  3771. }
  3772. case 4734: // karil crossbow
  3773. switch (ammoId) {
  3774. case -1:
  3775. return 3;
  3776. case 4740: // bolt rack
  3777. return 2;
  3778. default:
  3779. return 1;
  3780. }
  3781. case 10156: // hunters crossbow
  3782. switch (ammoId) {
  3783. case -1:
  3784. return 3;
  3785. case 10158: // Kebbit bolts
  3786. case 10159: // Long kebbit bolts
  3787. return 2;
  3788. default:
  3789. return 1;
  3790. }
  3791. case 8880: // Dorgeshuun c'bow
  3792. switch (ammoId) {
  3793. case -1:
  3794. return 3;
  3795. case 877: // bronze bolts
  3796. case 9140: // iron bolts
  3797. case 8882: // bone bolts
  3798. return 2;
  3799. default:
  3800. return 1;
  3801. }
  3802. case 14684: // zanik crossbow
  3803. switch (ammoId) {
  3804. case -1:
  3805. return 3;
  3806. case 877: // bronze bolts
  3807. case 9140: // iron bolts
  3808. case 9141: // steel bolts
  3809. case 13083: // black bolts
  3810. case 9142:// mithril bolts
  3811. case 9143: // adam bolts
  3812. case 9145: // silver bolts
  3813. case 8882: // bone bolts
  3814. return 2;
  3815. default:
  3816. return 1;
  3817. }
  3818. case 767: // phoenix crossbow
  3819. case 837: // crossbow
  3820. switch (ammoId) {
  3821. case -1:
  3822. return 3;
  3823. case 877: // bronze bolts
  3824. return 2;
  3825. default:
  3826. return 1;
  3827. }
  3828. case 9174: // bronze crossbow
  3829. switch (ammoId) {
  3830. case -1:
  3831. return 3;
  3832. case 877: // bronze bolts
  3833. case 9236: // Opal bolts (e)
  3834. return 2;
  3835. default:
  3836. return 1;
  3837. }
  3838. case 9176: // blurite crossbow
  3839. switch (ammoId) {
  3840. case -1:
  3841. return 3;
  3842. case 877: // bronze bolts
  3843. case 9140: // iron bolts
  3844. case 9141: // steel bolts
  3845. case 13083: // black bolts
  3846. case 9236: // Opal bolts (e)
  3847. case 9238: // Pearl bolts (e)
  3848. case 9239: // Topaz bolts (e)
  3849. case 9139: // Blurite bolts
  3850. case 9237: // Jade bolts (e)
  3851. return 2;
  3852. default:
  3853. return 1;
  3854. }
  3855. case 9177: // iron crossbow
  3856. switch (ammoId) {
  3857. case -1:
  3858. return 3;
  3859. case 877: // bronze bolts
  3860. case 9140: // iron bolts
  3861. case 9236: // Opal bolts (e)
  3862. case 9238: // Pearl bolts (e)
  3863. return 2;
  3864. default:
  3865. return 1;
  3866. }
  3867. case 9179: // steel crossbow
  3868. switch (ammoId) {
  3869. case -1:
  3870. return 3;
  3871. case 877: // bronze bolts
  3872. case 9140: // iron bolts
  3873. case 9141: // steel bolts
  3874. case 9236: // Opal bolts (e)
  3875. case 9238: // Pearl bolts (e)
  3876. case 9239: // Topaz bolts (e)
  3877. return 2;
  3878. default:
  3879. return 1;
  3880. }
  3881. case 13081: // black crossbow
  3882. switch (ammoId) {
  3883. case -1:
  3884. return 3;
  3885. case 877: // bronze bolts
  3886. case 9140: // iron bolts
  3887. case 9141: // steel bolts
  3888. case 13083: // black bolts
  3889. case 9236: // Opal bolts (e)
  3890. case 9238: // Pearl bolts (e)
  3891. case 9239: // Topaz bolts (e)
  3892. return 2;
  3893. default:
  3894. return 1;
  3895. }
  3896. case 9181: // Mith crossbow
  3897. switch (ammoId) {
  3898. case -1:
  3899. return 3;
  3900. case 877: // bronze bolts
  3901. case 9140: // iron bolts
  3902. case 9141: // steel bolts
  3903. case 13083: // black bolts
  3904. case 9142:// mithril bolts
  3905. case 9145: // silver bolts
  3906. case 9236: // Opal bolts (e)
  3907. case 9238: // Pearl bolts (e)
  3908. case 9239: // Topaz bolts (e)
  3909. case 9240: // Sapphire bolts (e)
  3910. case 9241: // Emerald bolts (e)
  3911. return 2;
  3912. default:
  3913. return 1;
  3914. }
  3915. case 9183: // adam c bow
  3916. switch (ammoId) {
  3917. case -1:
  3918. return 3;
  3919. case 877: // bronze bolts
  3920. case 9140: // iron bolts
  3921. case 9141: // steel bolts
  3922. case 13083: // black bolts
  3923. case 9142:// mithril bolts
  3924. case 9143: // adam bolts
  3925. case 9145: // silver bolts wtf
  3926. case 9236: // Opal bolts (e)
  3927. case 9238: // Pearl bolts (e)
  3928. case 9239: // Topaz bolts (e)
  3929. case 9240: // Sapphire bolts (e)
  3930. case 9241: // Emerald bolts (e)
  3931. case 9242: // Ruby bolts (e)
  3932. case 9243: // Diamond bolts (e)
  3933. return 2;
  3934. default:
  3935. return 1;
  3936. }
  3937. case 9185: // rune c bow
  3938. case 18357: // chaotic crossbow
  3939. case 22348:
  3940. case 18358:
  3941. switch (ammoId) {
  3942. case -1:
  3943. return 3;
  3944. case 877: // bronze bolts
  3945. case 9140: // iron bolts
  3946. case 9141: // steel bolts
  3947. case 13083: // black bolts
  3948. case 9142:// mithril bolts
  3949. case 9143: // adam bolts
  3950. case 9144: // rune bolts
  3951. case 9145: // silver bolts wtf
  3952. case 9236: // Opal bolts (e)
  3953. case 9238: // Pearl bolts (e)
  3954. case 9239: // Topaz bolts (e)
  3955. case 9240: // Sapphire bolts (e)
  3956. case 9241: // Emerald bolts (e)
  3957. case 9242: // Ruby bolts (e)
  3958. case 9243: // Diamond bolts (e)
  3959. case 9244: // Dragon bolts (e)
  3960. case 9341: // Dragon bolts
  3961. case 9245: // Onyx bolts (e)
  3962. case 24116: //Bakriminel bolts
  3963. return 2;
  3964. default:
  3965. return 1;
  3966. }
  3967. default:
  3968. return 0;
  3969. }
  3970. }
  3971.  
  3972. /**
  3973. * Checks if the player is wielding polypore staff.
  3974. * @param player The player.
  3975. * @return {@code True} if so.
  3976. */
  3977. private static boolean hasPolyporeStaff(Player player) {
  3978. int weaponId = player.getEquipment().getWeaponId();
  3979. return weaponId == 22494 || weaponId == 22496;
  3980. }
  3981.  
  3982. public Entity getTarget() {
  3983. return target;
  3984. }
  3985. }
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