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Mar 4th, 2016
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  1. GUNZ 1,0,0,290 launched. build (Jan 16 2016 10:11:02)
  2. Log time (03/04/16 16:37:14)
  3. Linear88's Runnable!
  4. CPU ID = GenuineIntel ( family = 774 , model = 12 , stepping = 3 ) @ 3392 MHz
  5. Display Device = NVIDIA GeForce GTX 970 ( vendor=10de device=13c2 subsys=31601462 revision=a1 )
  6. Display Driver Version = 10.18.0013.6191
  7. Windows = 6.1 Build 7600 , n/a (64-bit) (2097151KB) : Windows 7..
  8. Load XML from memory : system/locale.xml- SUCCESS
  9. Country : (USA), Language : (USA)
  10. Load Config from file : config.xml- SUCCESS
  11. Load XML from memory : system/system.xml- SUCCESS
  12. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  13. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  14. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  15. Load XML from memory : system/gametypecfg.xml
  16. Dmp ok.
  17. InitializeNotify ok.
  18. WFog Enabled Device.
  19. device created.
  20. Video memory 2042.000000
  21. shader initialize successful : 1
  22. main : RGetLenzFlare()->Initialize()
  23. InitialLoading success.
  24. interface Initialize success
  25. ZApplication::OnCreate : begin
  26. 0(Primary Sound Driver): Hardware Mixing Not Supported
  27. 1(VX228-4 (NVIDIA High Definition Audio)): Hardware Mixing Not Supported
  28. [[[getMaxChannel48]]]]
  29. LoadWave: Error creating hardware sound buffer.
  30. LoadWave: Error creating hardware sound buffer.
  31. LoadWave: Error creating hardware sound buffer.
  32. LoadWave: Error creating hardware sound buffer.
  33. LoadWave: Error creating hardware sound buffer.
  34. LoadWave: Error creating hardware sound buffer.
  35. LoadWave: Error creating hardware sound buffer.
  36. LoadWave: Error creating hardware sound buffer.
  37. LoadWave: Error creating hardware sound buffer.
  38. LoadWave: Error creating hardware sound buffer.
  39. LoadWave: Error creating hardware sound buffer.
  40. LoadWave: Error creating hardware sound buffer.
  41. LoadWave: Error creating hardware sound buffer.
  42. LoadWave: Error creating hardware sound buffer.
  43. LoadWave: Error creating hardware sound buffer.
  44. LoadWave: Error creating hardware sound buffer.
  45. LoadWave: Error creating hardware sound buffer.
  46. found 0 custom music
  47.  
  48. -------------------> Sound Engine Create : 0.912000
  49.  
  50. sound engine create.
  51. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  52. start log bipmap
  53. end of load bitmaps2
  54. loading pictures : 2.582000
  55. warning : bitmap frame_b.png not found.
  56. warning : bitmap frame_t.png not found.
  57. warning : bitmap stripe.tga not found.
  58. warning : bitmap slot_head.tga not found.
  59. warning : bitmap slot_head.tga not found.
  60. warning : bitmap icon_gameroom.tga not found.
  61. IDLResource Loading Success!!
  62. IDL resources : 0.347000
  63. start InitInterface option
  64. Number of Display mode : 106
  65. Number of Display mode : 106
  66. end of InitInterface option ok
  67. Init maps : no Current ChannelRule
  68. Screen Effect Manager Create : 0.176000
  69. Screen effect manager create success.
  70. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  71. SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  72. SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  73. SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  74. SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  75. SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  76. SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  77. SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  78. SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  79. SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  80. SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  81. SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  82. SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  83. SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  84. SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  85. SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  86. SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  87. SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  88. SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  89. SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  90. SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  91. Effect manager create success.
  92. Client create success.
  93. game interface create success.
  94.  
  95. -------------------> GameInterface Create : 4.297000
  96.  
  97. model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
  98. model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
  99. model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
  100. model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
  101. model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
  102. model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
  103. model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
  104. model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
  105. model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
  106. model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
  107. model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
  108. model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
  109. model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
  110. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
  111. Load character.xml success,
  112.  
  113. -------------------> Character Loading : 2.958000
  114.  
  115.  
  116. -------------------> WeaponMesh Loading : 0.859000
  117.  
  118. Load weapon.xml success.
  119.  
  120. -------------------> Worlditem Loading : 0.051000
  121.  
  122. Load zitem info success.
  123. Load zBuff info success.
  124. Init world item manager success.
  125. Init map Descriptor success.
  126. Init channel rule manager success.
  127. Init abuse manager success.
  128. Init chatting filter. success
  129. Error While Read spymaplist.
  130. Error While read spymode.
  131.  
  132. -------------------> ETC .. : 2.627000
  133.  
  134. BspObject open : begin interface/login/login.rs
  135. RBspObject::Open : Open_MaterialList
  136. RBspObject::Open : Open_LightList
  137. BspObject open object list : begin
  138. RBspObject::Open_ObjectList : size 8
  139. RBspObject::Open_ObjectList : end
  140. RBspObject::Open : OpenDescription
  141. RBspObject::OpenRs : file.Open
  142. RBspObject::OpenRs : file.Read(&header)
  143. RBspObject::OpenRs : file.Read(&nMaterial)
  144. RBspObject::OpenRs : Open_Nodes begin
  145. RBspObject::OpenRs : Open_Nodes end
  146. RBspObject::Open : OpenRs
  147. RBspObject::Open : OpenBsp
  148. BspObject load lightmap : file.Read(&header)
  149. BspObject load lightmap nCount = 1
  150. BspObject load lightmap 0
  151. BspObject load lightmap : file.Read(&m_nLightmap) done
  152. BspObject load lightmap : end
  153. RBspObject::Open : done
  154. Load smoke description mesh.
  155. main : OnCreate() done
  156. Server Connected
  157. Login Posted
  158. Login Successful.
  159. Responsed Account Charlist
  160. Selected character name : ^1Helix (5E 31 48 65 6C 69 78 ) (len = 7)
  161. Emblem url is null! clanID(191039)
  162. Emblem url is null! clanID(191039)
  163. Emblem url is null! clanID(191039)
  164. Emblem url is null! clanID(191035)
  165. Emblem url is null! clanID(191039)
  166. Emblem url is null! clanID(191035)
  167. Emblem url is null! clanID(190925)
  168. Emblem url is null! clanID(191039)
  169. StageCreated
  170. CastStageBridgePeer call in Zgame::Create
  171. game create begin , type = 5
  172. BspObject open : begin maps/Town/Town.rs
  173. RBspObject::Open : Open_MaterialList
  174. RBspObject::Open : Open_LightList
  175. BspObject open object list : begin
  176. RBspObject::Open_ObjectList : size 8
  177. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  178. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  179. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  180. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  181. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  182. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  183. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  184. RBspObject::Open_ObjectList : end
  185. RBspObject::Open : OpenDescription
  186. RBspObject::OpenRs : file.Open
  187. RBspObject::OpenRs : file.Read(&header)
  188. RBspObject::OpenRs : file.Read(&nMaterial)
  189. RBspObject::OpenRs : Open_Nodes begin
  190. RBspObject::OpenRs : Open_Nodes end
  191. RBspObject::Open : OpenRs
  192. RBspObject::Open : OpenBsp
  193. BspObject load lightmap : file.Read(&header)
  194. BspObject load lightmap nCount = 1
  195. BspObject load lightmap 0
  196. BspObject load lightmap : file.Read(&m_nLightmap) done
  197. BspObject load lightmap : end
  198. RBspObject::Open : done
  199. create game enrvironment.
  200. game world create success.
  201. Reload all animation end
  202. ---------------------------------setBuffer
  203. game created ( 16:38:21 )
  204. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
  205. Create character : Name=^1Helix Level=63
  206. start InitInterface option
  207. Number of Display mode : 106
  208. Number of Display mode : 106
  209. end of InitInterface option ok
  210. Connect to Agent by UDP
  211. shader initialize successful : 1
  212. Connect to Agent by UDP
  213. Connect to Agent by UDP
  214. game interface destroy begin.
  215. game destroy begin
  216. Destroy sound engine()
  217. game destroy match destroy
  218. ------------------------ReleaseBuffer
  219. SetPaused:An invalid parameter was passed to this function
  220. SetVolume:An invalid parameter was passed to this function
  221. Cloth VertexBuffer is Released
  222. game destroyed ( 16:41:22 )
  223. game interface destroy finished
  224. StageCreated
  225. Cloth VertexBuffer is Released
  226. Cloth VertexBuffer is Released
  227. Cloth VertexBuffer is Released
  228. Cloth VertexBuffer is Released
  229. CastStageBridgePeer call in Zgame::Create
  230. game create begin , type = 5
  231. BspObject open : begin maps/Town/Town.rs
  232. RBspObject::Open : Open_MaterialList
  233. RBspObject::Open : Open_LightList
  234. BspObject open object list : begin
  235. RBspObject::Open_ObjectList : size 8
  236. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  237. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  238. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  239. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  240. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  241. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  242. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  243. RBspObject::Open_ObjectList : end
  244. RBspObject::Open : OpenDescription
  245. RBspObject::OpenRs : file.Open
  246. RBspObject::OpenRs : file.Read(&header)
  247. RBspObject::OpenRs : file.Read(&nMaterial)
  248. RBspObject::OpenRs : Open_Nodes begin
  249. RBspObject::OpenRs : Open_Nodes end
  250. RBspObject::Open : OpenRs
  251. RBspObject::Open : OpenBsp
  252. BspObject load lightmap : file.Read(&header)
  253. BspObject load lightmap nCount = 1
  254. BspObject load lightmap 0
  255. BspObject load lightmap : file.Read(&m_nLightmap) done
  256. BspObject load lightmap : end
  257. RBspObject::Open : done
  258. create game enrvironment.
  259. game world create success.
  260. Reload all animation end
  261. ---------------------------------setBuffer
  262. game created ( 16:45:09 )
  263. Create character : Name=^1Helix Level=63
  264. Connect to Agent by UDP
  265. Connect to Agent by UDP
  266. game interface destroy begin.
  267. game destroy begin
  268. Destroy sound engine()
  269. game destroy match destroy
  270. ------------------------ReleaseBuffer
  271. Cloth VertexBuffer is Released
  272. game destroyed ( 16:46:46 )
  273. game interface destroy finished
  274. StageCreated
  275. Cloth VertexBuffer is Released
  276. Cloth VertexBuffer is Released
  277. Cloth VertexBuffer is Released
  278. Cloth VertexBuffer is Released
  279. Cloth VertexBuffer is Released
  280. Cloth VertexBuffer is Released
  281. model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
  282. CastStageBridgePeer call in Zgame::Create
  283. game create begin , type = 5
  284. BspObject open : begin maps/Town/Town.rs
  285. RBspObject::Open : Open_MaterialList
  286. RBspObject::Open : Open_LightList
  287. BspObject open object list : begin
  288. RBspObject::Open_ObjectList : size 8
  289. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  290. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  291. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  292. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  293. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  294. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  295. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  296. RBspObject::Open_ObjectList : end
  297. RBspObject::Open : OpenDescription
  298. RBspObject::OpenRs : file.Open
  299. RBspObject::OpenRs : file.Read(&header)
  300. RBspObject::OpenRs : file.Read(&nMaterial)
  301. RBspObject::OpenRs : Open_Nodes begin
  302. RBspObject::OpenRs : Open_Nodes end
  303. RBspObject::Open : OpenRs
  304. RBspObject::Open : OpenBsp
  305. BspObject load lightmap : file.Read(&header)
  306. BspObject load lightmap nCount = 1
  307. BspObject load lightmap 0
  308. BspObject load lightmap : file.Read(&m_nLightmap) done
  309. BspObject load lightmap : end
  310. RBspObject::Open : done
  311. create game enrvironment.
  312. game world create success.
  313. Reload all animation end
  314. ---------------------------------setBuffer
  315. game created ( 16:48:01 )
  316. Create character : Name=^1Helix Level=63
  317. Connect to Agent by UDP
  318. Connect to Agent by UDP
  319. game interface destroy begin.
  320. game destroy begin
  321. Destroy sound engine()
  322. game destroy match destroy
  323. ------------------------ReleaseBuffer
  324. game destroyed ( 16:48:55 )
  325. game interface destroy finished
  326. StageCreated
  327. model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
  328. Destroy gunz
  329. Destroy sound engine.
  330. Destroy sound engine. success
  331. Destroy console.
  332. Destroy interface begin
  333. destroy client.
  334. PeerInfoList Released
  335. clear looks end.
  336. Cloth VertexBuffer is Released
  337. Widget map clear end.
  338. desctroy cursor system end.
  339. clear IDL resource end.
  340. Final interface end.
  341. Destroy game interface done.
  342. clear looks end.
  343. Widget map clear end.
  344. desctroy cursor system end.
  345. Destroy mesh manager.
  346. Destroy weapon mesh manager.
  347. Clear SkillManager.
  348. Clear QuestItemDescMgr.
  349. Clear MatchItemDescMgr.
  350. Clear ChattingFilter.
  351. Clear ChannelRuleMgr.
  352. destroy game application done.
  353. interface finalize.
  354. game input destroy.
  355. game configuration destroy.
  356. Bitmap manager destroy Animation bitmap.
  357. destroy gunz finish.
  358. Rframe_destory::closeDisplay
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