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- GUNZ 1,0,0,290 launched. build (Jan 16 2016 10:11:02)
- Log time (03/04/16 16:37:14)
- Linear88's Runnable!
- CPU ID = GenuineIntel ( family = 774 , model = 12 , stepping = 3 ) @ 3392 MHz
- Display Device = NVIDIA GeForce GTX 970 ( vendor=10de device=13c2 subsys=31601462 revision=a1 )
- Display Driver Version = 10.18.0013.6191
- Windows = 6.1 Build 7600 , n/a (64-bit) (2097151KB) : Windows 7..
- Load XML from memory : system/locale.xml- SUCCESS
- Country : (USA), Language : (USA)
- Load Config from file : config.xml- SUCCESS
- Load XML from memory : system/system.xml- SUCCESS
- Load XML from memory : system/strings.xml(0x0009) - SUCCESS
- Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
- Load XML from memory : system/messages.xml(0x0009) - SUCCESS
- Load XML from memory : system/gametypecfg.xml
- Dmp ok.
- InitializeNotify ok.
- WFog Enabled Device.
- device created.
- Video memory 2042.000000
- shader initialize successful : 1
- main : RGetLenzFlare()->Initialize()
- InitialLoading success.
- interface Initialize success
- ZApplication::OnCreate : begin
- 0(Primary Sound Driver): Hardware Mixing Not Supported
- 1(VX228-4 (NVIDIA High Definition Audio)): Hardware Mixing Not Supported
- [[[getMaxChannel48]]]]
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- LoadWave: Error creating hardware sound buffer.
- found 0 custom music
- -------------------> Sound Engine Create : 0.912000
- sound engine create.
- Load XML from memory : System/tips.xml(0x0009)- SUCCESS
- start log bipmap
- end of load bitmaps2
- loading pictures : 2.582000
- warning : bitmap frame_b.png not found.
- warning : bitmap frame_t.png not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap slot_head.tga not found.
- warning : bitmap slot_head.tga not found.
- warning : bitmap icon_gameroom.tga not found.
- IDLResource Loading Success!!
- IDL resources : 0.347000
- start InitInterface option
- Number of Display mode : 106
- Number of Display mode : 106
- end of InitInterface option ok
- Init maps : no Current ChannelRule
- Screen Effect Manager Create : 0.176000
- Screen effect manager create success.
- SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
- Effect manager create success.
- Client create success.
- game interface create success.
- -------------------> GameInterface Create : 4.297000
- model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
- model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
- model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
- model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
- model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
- model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
- model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
- model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
- model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
- model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
- Load character.xml success,
- -------------------> Character Loading : 2.958000
- -------------------> WeaponMesh Loading : 0.859000
- Load weapon.xml success.
- -------------------> Worlditem Loading : 0.051000
- Load zitem info success.
- Load zBuff info success.
- Init world item manager success.
- Init map Descriptor success.
- Init channel rule manager success.
- Init abuse manager success.
- Init chatting filter. success
- Error While Read spymaplist.
- Error While read spymode.
- -------------------> ETC .. : 2.627000
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- Load smoke description mesh.
- main : OnCreate() done
- Server Connected
- Login Posted
- Login Successful.
- Responsed Account Charlist
- Selected character name : ^1Helix (5E 31 48 65 6C 69 78 ) (len = 7)
- Emblem url is null! clanID(191039)
- Emblem url is null! clanID(191039)
- Emblem url is null! clanID(191039)
- Emblem url is null! clanID(191035)
- Emblem url is null! clanID(191039)
- Emblem url is null! clanID(191035)
- Emblem url is null! clanID(190925)
- Emblem url is null! clanID(191039)
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 5
- BspObject open : begin maps/Town/Town.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- create game enrvironment.
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 16:38:21 )
- model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
- Create character : Name=^1Helix Level=63
- start InitInterface option
- Number of Display mode : 106
- Number of Display mode : 106
- end of InitInterface option ok
- Connect to Agent by UDP
- shader initialize successful : 1
- Connect to Agent by UDP
- Connect to Agent by UDP
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- SetPaused:An invalid parameter was passed to this function
- SetVolume:An invalid parameter was passed to this function
- Cloth VertexBuffer is Released
- game destroyed ( 16:41:22 )
- game interface destroy finished
- StageCreated
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 5
- BspObject open : begin maps/Town/Town.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- create game enrvironment.
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 16:45:09 )
- Create character : Name=^1Helix Level=63
- Connect to Agent by UDP
- Connect to Agent by UDP
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 16:46:46 )
- game interface destroy finished
- StageCreated
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- Cloth VertexBuffer is Released
- model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 5
- BspObject open : begin maps/Town/Town.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- create game enrvironment.
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 16:48:01 )
- Create character : Name=^1Helix Level=63
- Connect to Agent by UDP
- Connect to Agent by UDP
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 16:48:55 )
- game interface destroy finished
- StageCreated
- model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
- Destroy gunz
- Destroy sound engine.
- Destroy sound engine. success
- Destroy console.
- Destroy interface begin
- destroy client.
- PeerInfoList Released
- clear looks end.
- Cloth VertexBuffer is Released
- Widget map clear end.
- desctroy cursor system end.
- clear IDL resource end.
- Final interface end.
- Destroy game interface done.
- clear looks end.
- Widget map clear end.
- desctroy cursor system end.
- Destroy mesh manager.
- Destroy weapon mesh manager.
- Clear SkillManager.
- Clear QuestItemDescMgr.
- Clear MatchItemDescMgr.
- Clear ChattingFilter.
- Clear ChannelRuleMgr.
- destroy game application done.
- interface finalize.
- game input destroy.
- game configuration destroy.
- Bitmap manager destroy Animation bitmap.
- destroy gunz finish.
- Rframe_destory::closeDisplay
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