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- Player = game.Players.LocalPlayer
- mouse = Player:GetMouse()
- Hold = false
- enabled = true
- function Press(key)
- if enabled == true and key == "z" then
- enabled = false
- key = key:lower()
- Hold = true
- x = Instance.new("Part")
- x.Parent = Workspace
- x.Anchored = true
- x.CanCollide = false
- x.CFrame = Player.Character.Torso.CFrame
- counter = 0
- repeat wait()
- counter = counter +1
- x.Size = x.Size +Vector3.new(0.1,0.1,0.1)
- until Hold == false or counter >= 30
- wait()
- enabled = true
- end
- end
- function Release(key)
- key = key:lower()
- if key == "z" then
- Hold = false
- end
- end
- mouse.KeyDown:connect(Press)
- mouse.KeyUp:connect(Release)
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