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Magicka 2, linux bug

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Feb 6th, 2016
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  1. Game update: AppID 238370 "Magicka 2", ProcID 8604, IP 0.0.0.0:0
  2. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  3. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  4. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  5. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  6. pid 8612 != 8609, skipping destruction (fork without exec?)
  7. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  8. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  9. pid 8611 != 8609, skipping destruction (fork without exec?)
  10. pid 8616 != 8609, skipping destruction (fork without exec?)
  11. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  12. pid 8615 != 8609, skipping destruction (fork without exec?)
  13. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  14. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  15. /home/***/.local/share/Steam/steamapps/common/Magicka 2/engine/Magicka2_x64: /usr/lib/libssl.so.1.0.0: no version information available (required by /home/***/.local/share/Steam/steamapps/common/Magicka 2/engine/Magicka2_x64)
  16. /home/***/.local/share/Steam/steamapps/common/Magicka 2/engine/Magicka2_x64: /usr/lib/libssl.so.1.0.0: no version information available (required by /home/***/.local/share/Steam/steamapps/common/Magicka 2/engine/Magicka2_x64)
  17. /home/***/.local/share/Steam/steamapps/common/Magicka 2/engine/Magicka2_x64: /usr/lib/libcrypto.so.1.0.0: no version information available (required by /home/***/.local/share/Steam/steamapps/common/Magicka 2/engine/Magicka2_x64)
  18. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  19. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  20. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  21. sh: glxinfo: Kommando nicht gefunden.
  22. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  23. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  24. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  25. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  26. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  27. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  28. xscreensaver-command: no screensaver is running on display :0
  29. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  30. Setting breakpad minidump AppID = 238370
  31. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198068035306 [API loaded no]
  32. sh: gnome-screensaver-command: Kommando nicht gefunden.
  33. ERROR: ld.so: object '/home/***/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  34. sh: mate-screensaver-command: Kommando nicht gefunden.
  35. [Crash] Error in gl_render_device/gl_shader.cpp:238, build (no build identifier)
  36.  
  37. Assertion failed: bi.variable_index != -1
  38.  
  39. The local shader constant `_main_gaussian_taps_0` in program 101 was not found in it's constant buffer.
  40.  
  41.  
  42. [Crash] In thread renderer
  43. [BitSquid engine callstack]
  44. #00 [0x0084c725] bitsquid::GLShaderPass::init(bitsquid::GLRenderContext&, bitsquid::GLShaderData&, bitsquid::GLShaderPassData&)+0xbad
  45. #01 [0x0084ca6c] bitsquid::GLShader::init(bitsquid::GLRenderContext&, bitsquid::ShaderData const&)+0x1ee
  46. #02 [0x00847259] bitsquid::GLResourceManager::allocate_resource(bitsquid::GLRenderContext*, bitsquid::RenderResource const*, void*)+0x875
  47. #03 [0x0084756f] bitsquid::GLResourceManager::dispatch(bitsquid::GLRenderContext*, bitsquid::RenderResourceContext*)+0x2f
  48. #04 [0x008430bb] bitsquid::GLRenderDevice::dispatch(unsigned int, bitsquid::RenderResourceContext**)+0x53
  49. #05 [0x0060caa2] bitsquid::RenderInterface::internal_dispatch(bitsquid::ResourceContextsMsg*)+0x1a
  50. #06 [0x0060fb9a] bitsquid::RenderInterface::process_message(bitsquid::RenderInterface::RenderMessage*)+0x82
  51. #07 [0x0060fd3e] bitsquid::RenderInterface::thread_entry()+0x2c
  52. #08 [0x0060fd7f] bitsquid::RenderInterface::static_thread_entry(void*)+0x9
  53. #09 [0x005c907c] bitsquid::ThreadManager::thread_proc(void*)+0x18
  54. #10 [0x272314a4] (null)+0x272314a4
  55. #11 [0x2622013d] clone+0x6d
  56.  
  57. [Crash] Address not mapped to object (SIGSEGV) in build (no build identifier)
  58. [Crash] accessing address 0x04d02270
  59. [Crash] In thread renderer
  60. [BitSquid engine callstack]
  61. #00 [0x0084ca6c] bitsquid::GLShader::init(bitsquid::GLRenderContext&, bitsquid::ShaderData const&)+0x1ee
  62. #01 [0x00847259] bitsquid::GLResourceManager::allocate_resource(bitsquid::GLRenderContext*, bitsquid::RenderResource const*, void*)+0x875
  63. #02 [0x0084756f] bitsquid::GLResourceManager::dispatch(bitsquid::GLRenderContext*, bitsquid::RenderResourceContext*)+0x2f
  64. #03 [0x008430bb] bitsquid::GLRenderDevice::dispatch(unsigned int, bitsquid::RenderResourceContext**)+0x53
  65. #04 [0x0060caa2] bitsquid::RenderInterface::internal_dispatch(bitsquid::ResourceContextsMsg*)+0x1a
  66. #05 [0x0060fb9a] bitsquid::RenderInterface::process_message(bitsquid::RenderInterface::RenderMessage*)+0x82
  67. #06 [0x0060fd3e] bitsquid::RenderInterface::thread_entry()+0x2c
  68. #07 [0x0060fd7f] bitsquid::RenderInterface::static_thread_entry(void*)+0x9
  69. #08 [0x005c907c] bitsquid::ThreadManager::thread_proc(void*)+0x18
  70. #09 [0x272314a4] (null)+0x272314a4
  71. #10 [0x2622013d] clone+0x6d
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