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  1. * Detected CPU: GenuineIntel P3 family, F6/M12/S3, 3450.00 mhz, 21-clk 'rdtsc'
  2. * CPU Features: RDTSC, MMX, SSE, SSE2
  3.  
  4. Initializing File System...
  5. using fs-ltx fsgame.ltx
  6. FS: 30966 files cached 33 archives, 5180Kb memory used.
  7. Init FileSystem 0.695250 sec
  8. 'xrCore' build 3795, Jun 25 2009
  9.  
  10. Initializing Engine...
  11. Starting INPUT device...
  12. Loading DLL: xrRender_R2.dll
  13. Loading DLL: xrRender_R3.dll
  14. refCount:m_pAdapter 1
  15. command line
  16. Executing config-script "user.ltx"...
  17. [c:\steam\steamapps\common\stalker clear sky\_appdata_\user.ltx] successfully loaded.
  18. Loading DLL: xrRender_R2.dll
  19. Loading DLL: xrGame.dll
  20. ! Unable to find InstallUserName entry in registry
  21. ! Player name registry key (InstallUserName) not found !
  22. * [win32]: free[4010036 K], reserved[83248 K], committed[100956 K]
  23. * [ D3D ]: textures[0 K]
  24. * [x-ray]: crt heap[10459 K], process heap[1942 K], game lua[0 K], render[0 K]
  25. * [x-ray]: economy: strings[7041 K], smem[0 K]
  26. SOUND: OpenAL: enumerate devices...
  27. SOUND: OpenAL: EnumerationExtension Present
  28. devices Generic Hardware
  29. SOUND: OpenAL: system default SndDevice name is Generic Hardware
  30. SOUND: OpenAL: default SndDevice name set to Generic Software
  31. SOUND: OpenAL: All available devices:
  32. 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  33. 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  34. Executing config-script "user.ltx"...
  35. Executing config-script "c:\steam\steamapps\common\stalker clear sky\gamedata\configs\rspec_default.ltx"...
  36. [c:\steam\steamapps\common\stalker clear sky\gamedata\configs\rspec_default.ltx] successfully loaded.
  37. [c:\steam\steamapps\common\stalker clear sky\_appdata_\user.ltx] successfully loaded.
  38. SOUND: Selected device is Generic Software
  39. * sound: EAX 2.0 extension: absent
  40. * sound: EAX 2.0 deferred: absent
  41. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  42. Starting RENDER device...
  43. * GPU [vendor:10DE]-[device:13C2]: NVIDIA GeForce GTX 970
  44. * GPU driver: 9.18.13.4752
  45. * CREATE: DeviceREF: 1
  46. * Vertex Processor: PURE HARDWARE
  47. * Texture memory: 3697 M
  48. * DDI-level: 9.0
  49. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  50. * GPU vertex cache: unrecognized, 16
  51. * NVidia MGPU: Logical(1), Physical(1)
  52. * Starting rendering as 2-GPU.
  53. * DVB created: 1536K
  54. * DIB created: 512K
  55. ! Version conflict in shader 'def_shaders\def_vertex'
  56. ! Version conflict in shader 'def_shaders\def_vertex_hm'
  57. ! Version conflict in shader 'def_shaders\def_vertex_pn'
  58. ! Version conflict in shader 'def_shaders\def_vertex_pn_hm'
  59. ! Version conflict in shader 'default'
  60. ! Version conflict in shader 'default_hm'
  61. ! Version conflict in shader 'default_pn'
  62. ! Version conflict in shader 'default_pn_hm'
  63. ! Version conflict in shader 'effects\lightplanes'
  64. ! Renderer doesn't support blender 'effects\shadow_world'
  65. ! Version conflict in shader 'models\lightplanes'
  66. ! Version conflict in shader 'models\model'
  67. ! Version conflict in shader 'models\model_aref'
  68. ! Version conflict in shader 'models\model_fur'
  69. ! Version conflict in shader 'models\model_hm'
  70. ! Version conflict in shader 'models\model_pn'
  71. ! Version conflict in shader 'models\model_pn_hm'
  72. ! Version conflict in shader 'models\pautina'
  73. ! Version conflict in shader 'models\selflight'
  74. ! Version conflict in shader 'models\selflight_det'
  75. ! Version conflict in shader 'models\selflightl'
  76. ! Version conflict in shader 'models\transparent'
  77. ! Version conflict in shader 'models\xanomaly'
  78. ! Version conflict in shader 'models\xdistort'
  79. ! Version conflict in shader 'models\xdistortcolor'
  80. ! Version conflict in shader 'models\xdistortcolorl'
  81. ! Version conflict in shader 'models\xdistortinv'
  82. ! Version conflict in shader 'models\xmonolith'
  83. ! Version conflict in shader 'models\xwindows'
  84. ! Version conflict in shader 'selflight'
  85. * NULLRT supported
  86. * ...and used
  87. * HWDST/PCF supported and used
  88. * NV-DBT supported and used
  89. - r__tf_aniso 4
  90. - r2_tf_mipbias 0.
  91. Starting engine...
  92. ! Unable to find InstallUserName entry in registry
  93. ! Player name registry key (InstallUserName) not found !
  94. Loading DLL: xrGameSpy.dll
  95. * DVB created: 1536K
  96. * DIB created: 512K
  97. - r__tf_aniso 4
  98. - r2_tf_mipbias 0.
  99. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  100. * GPU vertex cache: recognized, 24
  101. * NVidia MGPU: Logical(1), Physical(1)
  102. * Starting rendering as 2-GPU.
  103. *** RESET [367 ms]
  104. * MEMORY USAGE: 111844 K
  105. * End of synchronization A[1] R[1]
  106. * DVB created: 1536K
  107. * DIB created: 512K
  108. - r__tf_aniso 4
  109. - r2_tf_mipbias 0.
  110. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  111. * GPU vertex cache: recognized, 24
  112. * NVidia MGPU: Logical(1), Physical(1)
  113. * Starting rendering as 2-GPU.
  114. *** RESET [437 ms]
  115. "c:\steam\steamapps\common\stalker clear sky\bin\xrengine.exe"
  116. * phase time: 0 ms
  117. * phase cmem: 135886 K
  118. Prefetching objects...
  119. Loading objects...
  120. Loading models...
  121. * [prefetch] time: 138 ms
  122. * [prefetch] memory: 0Kb
  123. ! Unable to find InstallUserName entry in registry
  124. ! Player name registry key (InstallUserName) not found !
  125. * phase time: 162 ms
  126. * phase cmem: 126803 K
  127. SERVER: Starting...
  128. * phase time: 95 ms
  129. * phase cmem: 113941 K
  130. SERVER: Loading alife simulator...
  131. * phase time: 2 ms
  132. * phase cmem: 113942 K
  133. Loading saved game "loner_09_tfw_a.save-nov2786.sav"...
  134. * Loading spawn registry...
  135. * 11002 spawn points are successfully loaded
  136. * Loading objects...
  137. * 26181 objects are successfully loaded
  138. * Game loner_09_tfw_a.save-nov2786 is successfully loaded from file 'c:\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\loner_09_tfw_a.save-nov2786.sav' (11.914s)
  139. * phase time: 11913 ms
  140. * phase cmem: 181550 K
  141. SERVER: Connecting...
  142. * phase time: 24 ms
  143. * phase cmem: 181588 K
  144. CLIENT: Connecting to localhost...
  145. * client : connection accepted - <>
  146. * phase time: 50 ms
  147. * phase cmem: 181621 K
  148. Opening stream...
  149. * phase time: 16 ms
  150. * phase cmem: 181621 K
  151. Loading CFORM...
  152. * phase time: 1027 ms
  153. * phase cmem: 225750 K
  154. Loading shaders...
  155. * phase time: 161 ms
  156. * phase cmem: 226776 K
  157. Loading geometry...
  158. * [Loading VB] 65529 verts, 2047 Kb
  159. * [Loading VB] 65526 verts, 2047 Kb
  160. * [Loading VB] 30972 verts, 967 Kb
  161. * [Loading VB] 65529 verts, 2047 Kb
  162. * [Loading VB] 65535 verts, 2047 Kb
  163. * [Loading VB] 65535 verts, 2047 Kb
  164. * [Loading VB] 65534 verts, 2047 Kb
  165. * [Loading VB] 65529 verts, 2047 Kb
  166. * [Loading VB] 65535 verts, 2047 Kb
  167. * [Loading VB] 65534 verts, 2047 Kb
  168. * [Loading VB] 65533 verts, 2047 Kb
  169. * [Loading VB] 65513 verts, 2047 Kb
  170. * [Loading VB] 65533 verts, 2047 Kb
  171. * [Loading VB] 60821 verts, 1900 Kb
  172. * [Loading VB] 65534 verts, 2047 Kb
  173. * [Loading VB] 65089 verts, 2034 Kb
  174. * [Loading VB] 1388 verts, 43 Kb
  175. * [Loading IB] 1048575 indices, 2047 Kb
  176. * [Loading IB] 1048572 indices, 2047 Kb
  177. * [Loading IB] 1048575 indices, 2047 Kb
  178. * [Loading IB] 1048575 indices, 2047 Kb
  179. * [Loading IB] 1048572 indices, 2047 Kb
  180. * [Loading IB] 1048575 indices, 2047 Kb
  181. * [Loading IB] 250893 indices, 490 Kb
  182. * [Loading VB] 65533 verts, 767 Kb
  183. * [Loading VB] 65533 verts, 767 Kb
  184. * [Loading VB] 65533 verts, 767 Kb
  185. * [Loading VB] 65534 verts, 767 Kb
  186. * [Loading VB] 65534 verts, 767 Kb
  187. * [Loading VB] 65533 verts, 767 Kb
  188. * [Loading VB] 31255 verts, 366 Kb
  189. * [Loading IB] 1048575 indices, 2047 Kb
  190. * [Loading IB] 1048575 indices, 2047 Kb
  191. * [Loading IB] 1048572 indices, 2047 Kb
  192. * [Loading IB] 1048572 indices, 2047 Kb
  193. * [Loading IB] 158562 indices, 309 Kb
  194. * phase time: 23 ms
  195. * phase cmem: 226884 K
  196. Loading spatial-DB...
  197. * phase time: 8 ms
  198. * phase cmem: 229526 K
  199. Loading details...
  200. * [DETAILS] VertexConsts(256), Batch(61)
  201. * [DETAILS] 11590 v(20), 6100 p
  202. * [DETAILS] Batch(61), VB(226K), IB(35K)
  203. * phase time: 14 ms
  204. * phase cmem: 229542 K
  205. Loading sectors portals...
  206. * Loading HOM: c:\steam\steamapps\common\stalker clear sky\gamedata\levels\yantar\level.hom
  207. * phase time: 6 ms
  208. * phase cmem: 229605 K
  209. Loading AI objects...
  210. * phase time: 2 ms
  211. * phase cmem: 229605 K
  212. CLIENT: Spawning...
  213. * phase time: 5 ms
  214. * phase cmem: 229605 K
  215. Loading textures...
  216. * t-report - base: 1141, 251855 K
  217. * t-report - lmap: 8, 8193 K
  218. * phase time: 436 ms
  219. * phase cmem: 255145 K
  220. CLIENT: Synchronizing...
  221. * phase time: 3 ms
  222. * phase cmem: 255145 K
  223. * [win32]: free[3025328 K], reserved[127052 K], committed[1041860 K]
  224. * [ D3D ]: textures[283632 K]
  225. * [x-ray]: crt heap[255145 K], process heap[36553 K], game lua[113568 K], render[253 K]
  226. * [x-ray]: economy: strings[22028 K], smem[971 K]
  227. ! auto-generated bump map: act\act_stalker_mercenary3_bump#
  228. ! auto-generated bump map: act\act_stalker_mercenary3_bump
  229. ! [LUA][ERROR] yan_zombie_20 in rest = yan_space_restrictor_door_helper
  230. ! auto-generated bump map: act\act_medic_band2_______bump#
  231. ! [LUA][ERROR] yan_zombie_21 in rest = yan_space_restrictor_door_helper
  232. ! [LUA][ERROR] yan_zombie_22 in rest = yan_space_restrictor_door_helper
  233. ! [LUA][ERROR] yan_zombie_23 in rest = yan_space_restrictor_door_helper
  234. ! [LUA][ERROR] yan_zombie_24 in rest = yan_space_restrictor_door_helper
  235. ! [LUA][ERROR] yan_zombie_25 in rest = yan_space_restrictor_door_helper
  236. ! [LUA][ERROR] yan_zombie_26 in rest = yan_space_restrictor_door_helper
  237. ! [LUA][ERROR] yan_zombie_27 in rest = yan_space_restrictor_door_helper
  238. ! [LUA][ERROR] yan_zombie_28 in rest = yan_space_restrictor_door_helper
  239. ! [LUA][ERROR] yan_zombie_29 in rest = yan_space_restrictor_door_helper
  240. ! [LUA][ERROR] yan_zombie_30 in rest = yan_space_restrictor_door_helper
  241. ! [LUA][ERROR] yan_zombie_31 in rest = yan_space_restrictor_door_helper
  242. ! [LUA][ERROR] yan_zombie_32 in rest = yan_space_restrictor_door_helper
  243. ! [LUA][ERROR] sim_default_killer_0_grunt24927 in rest = yan_space_restrictor_door_helper
  244. ! [LUA][ERROR] sim_default_killer_0_sniper31871 in rest = yan_space_restrictor_door_helper
  245. ! [LUA][ERROR] sim_default_killer_0_sniper31883 in rest = yan_space_restrictor_door_helper
  246. ! [LUA][ERROR] sim_default_killer_0_grunt31895 in rest = yan_space_restrictor_door_helper
  247. ! [LUA][ERROR] sim_default_killer_0_grunt31908 in rest = yan_space_restrictor_door_helper
  248. ! [LUA][ERROR] sim_default_killer_0_grunt31921 in rest = yan_space_restrictor_door_helper
  249. ! [LUA][ERROR] sim_default_zombied_440837 in rest = yan_space_restrictor_door_helper
  250. ! [LUA][ERROR] sim_default_zombied_340854 in rest = yan_space_restrictor_door_helper
  251. ! [LUA][ERROR] sim_default_zombied_340869 in rest = yan_space_restrictor_door_helper
  252. ! [LUA][ERROR] sim_default_zombied_240884 in rest = yan_space_restrictor_door_helper
  253. ! [LUA][ERROR] sim_default_zombied_240900 in rest = yan_space_restrictor_door_helper
  254. * MEMORY USAGE: 327224 K
  255. * End of synchronization A[1] R[1]
  256. * Saving spawns...
  257. * Saving objects...
  258. * 26181 objects are successfully saved
  259. * Game David_quicksave.sav is successfully saved to file 'c:\steam\steamapps\common\stalker clear sky\_appdata_\savedgames\david_quicksave.sav'
  260. * DVB created: 1536K
  261. * DIB created: 512K
  262. - r__tf_aniso 4
  263. - r2_tf_mipbias 0.
  264. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  265. * GPU vertex cache: recognized, 24
  266. * NVidia MGPU: Logical(1), Physical(1)
  267. * Starting rendering as 2-GPU.
  268. *** RESET [0 ms]
  269. * MEMORY USAGE: 336031 K
  270. * End of synchronization A[1] R[1]
  271. * DVB created: 1536K
  272. * DIB created: 512K
  273. - r__tf_aniso 4
  274. - r2_tf_mipbias 0.
  275. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  276. * GPU vertex cache: recognized, 24
  277. * NVidia MGPU: Logical(1), Physical(1)
  278. * Starting rendering as 2-GPU.
  279. *** RESET [396 ms]
  280. * MEMORY USAGE: 327277 K
  281. * End of synchronization A[1] R[1]
  282. ! [LUA][ERROR] sim_default_killer_0_grunt24927 in rest = yan_space_restrictor_door_helper
  283. ! [LUA][ERROR] sim_default_killer_0_sniper31871 in rest = yan_space_restrictor_door_helper
  284. ! [LUA][ERROR] sim_default_killer_0_sniper31883 in rest = yan_space_restrictor_door_helper
  285. ! [LUA][ERROR] sim_default_killer_0_grunt31895 in rest = yan_space_restrictor_door_helper
  286. ! [LUA][ERROR] sim_default_killer_0_grunt31908 in rest = yan_space_restrictor_door_helper
  287. ! [LUA][ERROR] sim_default_killer_0_grunt31921 in rest = yan_space_restrictor_door_helper
  288. stack trace:
  289.  
  290. 0023:0759675D xrGame.dll
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