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- public void onArmorTickUpdate(World world, EntityPlayer player, ItemStack itemStack)
- {
- float bootsOn = 0;
- float legsOn = 0;
- float chestOn = 0;
- float helmOn = 0;
- if(player.getCurrentItemOrArmor(1) != null ){
- ItemStack boots = player.getCurrentItemOrArmor(1);
- if(boots.getItem() == SoulCraft.soulBoots2) bootsOn = 0.1f;
- }
- if(player.getCurrentItemOrArmor(2) != null ){
- ItemStack legs = player.getCurrentItemOrArmor(2);
- if(legs.getItem() == SoulCraft.soulLeggings2) legsOn = 0.1f;
- }
- if(player.getCurrentItemOrArmor(3) != null ){
- ItemStack chest = player.getCurrentItemOrArmor(3);
- if(chest.getItem() == SoulCraft.soulChest2) chestOn = 0.05f;
- }
- if(player.getCurrentItemOrArmor(4) != null ){
- ItemStack helm = player.getCurrentItemOrArmor(4);
- if(helm.getItem() == SoulCraft.soulHelmet2) helmOn = 0.05f;
- }
- if (player.isSprinting()) player.capabilities.setPlayerWalkSpeed(0.1f + bootsOn + legsOn + chestOn + helmOn);
- else player.capabilities.setPlayerWalkSpeed(0.1f);
- }
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