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Jul 4th, 2014
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  1. public void onArmorTickUpdate(World world, EntityPlayer player, ItemStack itemStack)
  2. {
  3.  
  4. float bootsOn = 0;
  5. float legsOn = 0;
  6. float chestOn = 0;
  7. float helmOn = 0;
  8.  
  9. if(player.getCurrentItemOrArmor(1) != null ){
  10.  
  11. ItemStack boots = player.getCurrentItemOrArmor(1);
  12. if(boots.getItem() == SoulCraft.soulBoots2) bootsOn = 0.1f;
  13.  
  14. }
  15.  
  16. if(player.getCurrentItemOrArmor(2) != null ){
  17.  
  18. ItemStack legs = player.getCurrentItemOrArmor(2);
  19. if(legs.getItem() == SoulCraft.soulLeggings2) legsOn = 0.1f;
  20.  
  21. }
  22.  
  23. if(player.getCurrentItemOrArmor(3) != null ){
  24.  
  25. ItemStack chest = player.getCurrentItemOrArmor(3);
  26. if(chest.getItem() == SoulCraft.soulChest2) chestOn = 0.05f;
  27.  
  28. }
  29.  
  30. if(player.getCurrentItemOrArmor(4) != null ){
  31.  
  32. ItemStack helm = player.getCurrentItemOrArmor(4);
  33. if(helm.getItem() == SoulCraft.soulHelmet2) helmOn = 0.05f;
  34.  
  35. }
  36.  
  37. if (player.isSprinting()) player.capabilities.setPlayerWalkSpeed(0.1f + bootsOn + legsOn + chestOn + helmOn);
  38. else player.capabilities.setPlayerWalkSpeed(0.1f);
  39.  
  40.  
  41. }
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