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- ERROR 1:
- ===============================================================================
- MachineId:1736558D4386355CB17283AE589BB803
- EpicAccountId:b2e6681e6fce43f191770d81ed49b568
- Assertion failed: CurrentFormat == EncodedHDR [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\ReflectionCaptureComponent.cpp] [Line: 1081]
- UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
- UE4Editor_Engine!UReflectionCaptureComponent::Serialize() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\reflectioncapturecomponent.cpp:1082]
- UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
- UE4Editor_CoreUObject!EndLoad() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1556]
- UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1281]
- UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437]
- UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2445]
- UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:6057]
- UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5538]
- UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:615]
- UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2180]
- UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3496]
- UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:309]
- UE4Editor_UnrealEd!EditorInit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:89]
- UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:136]
- UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
- UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- kernel32
- ntdll
- ERROR 2:
- ===============================================================================
- MachineId:1736558D4386355CB17283AE589BB803
- EpicAccountId:b2e6681e6fce43f191770d81ed49b568
- Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 152]
- Ran out of memory allocating 18446744064388184896 bytes with alignment 0
- UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
- UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:153]
- UE4Editor_Core!FMallocTBB::Realloc() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\hal\malloctbb.cpp:99]
- UE4Editor_Engine!TArray<FVertexFactoryTypeDependency,FDefaultAllocator>::ResizeTo() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\array.h:2256]
- UE4Editor_Engine!operator<<() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\array.h:1111]
- UE4Editor_Engine!FMaterialShaderMapId::Serialize() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\materialshader.cpp:392]
- UE4Editor_Engine!FMaterialShaderMap::Serialize() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\materialshader.cpp:2042]
- UE4Editor_Engine!FMaterial::SerializeInlineShaderMap() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:715]
- UE4Editor_Engine!SerializeInlineShaderMaps() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:480]
- UE4Editor_Engine!UMaterial::Serialize() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:2320]
- UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
- UE4Editor_CoreUObject!EndLoad() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1556]
- UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1281]
- UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437]
- UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2445]
- UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:6057]
- UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5538]
- UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:615]
- UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2180]
- UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3496]
- UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:309]
- UE4Editor_UnrealEd!EditorInit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:89]
- UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:136]
- UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
- UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- kernel32
- ntdll
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