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UE4 Project Startup Errors

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Jan 15th, 2017
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  1. ERROR 1:
  2. ===============================================================================
  3. MachineId:1736558D4386355CB17283AE589BB803
  4. EpicAccountId:b2e6681e6fce43f191770d81ed49b568
  5.  
  6. Assertion failed: CurrentFormat == EncodedHDR [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\ReflectionCaptureComponent.cpp] [Line: 1081]
  7.  
  8.  
  9.  
  10. UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
  11. UE4Editor_Engine!UReflectionCaptureComponent::Serialize() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\reflectioncapturecomponent.cpp:1082]
  12. UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
  13. UE4Editor_CoreUObject!EndLoad() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1556]
  14. UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1281]
  15. UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437]
  16. UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2445]
  17. UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:6057]
  18. UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5538]
  19. UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:615]
  20. UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2180]
  21. UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3496]
  22. UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:309]
  23. UE4Editor_UnrealEd!EditorInit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:89]
  24. UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:136]
  25. UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  26. UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  27. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  28. kernel32
  29. ntdll
  30.  
  31. ERROR 2:
  32. ===============================================================================
  33. MachineId:1736558D4386355CB17283AE589BB803
  34. EpicAccountId:b2e6681e6fce43f191770d81ed49b568
  35.  
  36. Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 152]
  37. Ran out of memory allocating 18446744064388184896 bytes with alignment 0
  38.  
  39.  
  40. UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
  41. UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:153]
  42. UE4Editor_Core!FMallocTBB::Realloc() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\hal\malloctbb.cpp:99]
  43. UE4Editor_Engine!TArray<FVertexFactoryTypeDependency,FDefaultAllocator>::ResizeTo() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\array.h:2256]
  44. UE4Editor_Engine!operator<<() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\containers\array.h:1111]
  45. UE4Editor_Engine!FMaterialShaderMapId::Serialize() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\materialshader.cpp:392]
  46. UE4Editor_Engine!FMaterialShaderMap::Serialize() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\materialshader.cpp:2042]
  47. UE4Editor_Engine!FMaterial::SerializeInlineShaderMap() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:715]
  48. UE4Editor_Engine!SerializeInlineShaderMaps() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:480]
  49. UE4Editor_Engine!UMaterial::Serialize() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:2320]
  50. UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
  51. UE4Editor_CoreUObject!EndLoad() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1556]
  52. UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1281]
  53. UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437]
  54. UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2445]
  55. UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:6057]
  56. UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5538]
  57. UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:615]
  58. UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2180]
  59. UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3496]
  60. UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:309]
  61. UE4Editor_UnrealEd!EditorInit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:89]
  62. UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:136]
  63. UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  64. UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  65. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  66. kernel32
  67. ntdll
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