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- me = game.Player.LocalPlayer
- function ssj()
- for u, c in pairs (me.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 1
- end
- v.Transparency = 9
- wait(0.1)
- v.Transparency = 8
- wait(0.5)
- v.Transparency = 7
- wait(0.5)
- v.Transparency = 6
- wait(0.5)
- v.Transparency = 5
- wait(0.5)
- v.Transparency = 4
- wait(0.5)
- v.Transparency = 3
- wait(0.5)
- v.Transparency = 2
- wait(0.5)
- v.Transparency = 1
- wait(0.5)
- end
- end
- function nossj()
- v.Transparency = 2
- wait(0.1)
- v.Transparency = 3
- wait(0.5)
- v.Transparency = 4
- wait(0.5)
- v.Transparency = 5
- wait(0.5)
- v.Transparency = 6
- wait(0.5)
- v.Transparency = 7
- wait(0.5)
- v.Transparency = 8
- wait(0.5)
- v.Transparency = 9
- wait(0.5)
- v.Transparency = 0
- wait(0.5)
- for u, c in pairs (me.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 1
- end
- end
- me.Chatted:connect(function(Msg)
- msg = Msg:lower()
- if string.sub(msg, 1, 7) == "On!" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 13) == "Off!" then
- wait(0.1)
- nossj()
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